Time |
Nick |
Message |
00:01 |
Fairion |
byebye bbbb |
00:01 |
Fairion |
couldn't resist :) |
00:01 |
Fairion |
say that 5 times fast |
00:03 |
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00:15 |
trom_ |
paramat: what is default for "chance" ? I tried before with default chance and same ~30 sec (now with directly declared chance=1 all works fine) |
00:24 |
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00:26 |
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00:26 |
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00:33 |
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00:38 |
paramat |
hmm not sure. chance should always be specified though |
00:40 |
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00:55 |
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01:05 |
Astrobe |
missing values should throw an error or have sensible defaults. I happened to make some experiments earlier with liquids; I ommited liquid_alt_source and got spammed in the console with red errors. |
01:06 |
Astrobe |
Throwing exceptions is probably the wiser, because with dynamic languages like lua, typos are deadly. |
01:07 |
Astrobe |
Default values don't help with spotting the mistake. |
01:07 |
paramat |
i mean, even if there is a default for chance it is a fundamental value so should always be specified |
01:07 |
paramat |
(that was directed at trom) |
01:17 |
Astrobe |
"Do. Or do not. There is no try." |
01:38 |
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01:39 |
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01:45 |
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01:57 |
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02:12 |
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02:12 |
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02:16 |
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02:16 |
Aaron__ |
hi |
02:23 |
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02:46 |
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03:07 |
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03:12 |
trom_ |
do this Warn msg block ABM for a lot of time ? " WARNING[Server]: active block modifiers took 9219ms (longer than 200ms)" |
03:23 |
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03:56 |
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04:04 |
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04:18 |
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04:23 |
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04:23 |
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04:28 |
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04:32 |
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04:34 |
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04:52 |
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04:53 |
Guest78269 |
any idea when this mods will be back online>? |
05:04 |
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05:05 |
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05:21 |
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05:33 |
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06:02 |
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06:05 |
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06:08 |
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06:09 |
shydog |
hi |
06:09 |
shydog |
i cant get minetest on my pc |
06:19 |
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06:23 |
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06:38 |
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06:42 |
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06:44 |
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06:47 |
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06:49 |
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06:53 |
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06:54 |
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06:56 |
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06:56 |
Guest73685 |
Test |
06:57 |
Guest73685 |
Oh boy |
06:57 |
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06:58 |
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06:58 |
xstarlogic |
Test again |
06:58 |
xstarlogic |
What happen to minetest server? |
06:59 |
xstarlogic |
Crash? |
07:01 |
Nigel |
yes, celeron55 is busy recovering it now |
07:01 |
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07:08 |
xstarlogic |
Hope running soon |
07:08 |
xstarlogic |
I think some body need to make offline guide... |
07:09 |
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07:11 |
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ShadMOrdre joined #minetest |
07:11 |
Nigel |
he has a server up now, should be in the next day or two (hopefully) |
07:12 |
Nigel |
l all |
07:12 |
Nigel |
he has been working to recover it for over 2 days now... |
07:13 |
|
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07:16 |
xstarlogic |
Yes |
07:16 |
xstarlogic |
But yesterday no notice appear |
07:17 |
xstarlogic |
Anyone here have any idea how to copy building from one map to another? |
07:17 |
Nigel |
you can use worldedit to save the area as a schematic |
07:18 |
Nigel |
then load it in to the new map |
07:18 |
Nigel |
<IF> you have the same nodes available in the new map |
07:19 |
Nigel |
otherwise try the handle schematic mod which will allow you to replace non existant nodes in the schematic |
07:19 |
xstarlogic |
I need to try that |
07:19 |
|
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07:20 |
xstarlogic |
I forget to add more tree mod in the map |
07:21 |
Nigel |
then use this epic mod from sokomine ... https://github.com/Sokomine/handle_schematics |
07:21 |
Nigel |
you can replace unknown nodes with something you have on the new map/server |
07:22 |
|
rgspro joined #minetest |
07:24 |
xstarlogic |
Hahaha, should know that by yesterday |
07:24 |
xstarlogic |
Some times I do not like the mod and get confuse to replace them |
07:25 |
xstarlogic |
I mean I install the mod... after I dislike the mod, I uninstalled them and there I got lots of unknown block |
07:26 |
Nigel |
ooooh, that can be a nightmare ;-( you should try out new mods on a copy of the worl/server first ;-) |
07:26 |
Nigel |
^world |
07:28 |
xstarlogic |
I learn that |
07:28 |
xstarlogic |
Hahaha |
07:28 |
xstarlogic |
Now new mods goes to new world |
07:29 |
xstarlogic |
Dislike it ... Remove it |
07:30 |
Nigel |
best way ;-) |
07:30 |
xstarlogic |
I just wondering if more trees mod will randomly spawn tree... |
07:31 |
Nigel |
only on new areas of the map (when the mapgen makes a new block) |
07:31 |
Nigel |
on areas generated before you add the mod, no. |
07:33 |
xstarlogic |
Then I have to move my stuff to new map |
07:33 |
xstarlogic |
I mean new world |
07:34 |
rgspro |
There is a mod I believe called remove_unknown that I use to get rid of unknown blocks |
07:36 |
xstarlogic |
I never think of that previously |
07:36 |
xstarlogic |
I've already build tower to sky starting from scratch |
07:37 |
xstarlogic |
BTW hope minetest would give notification on mod that is include in the package... |
07:38 |
xstarlogic |
Some times I do not know that the package have include certain mods, and adding the same mode some times cause undesire effect |
07:39 |
Nigel |
yeah, this mod can help if you know the names of the unknown blocks... https://github.com/indriApollo/remove_unknown |
07:40 |
rgspro |
I learned the hard way to always try new mods on a copy world. Latest disappointment was Petz |
07:41 |
rgspro |
I cannot get the the link but the remove mod I use one just types rm 20 which is the radius of the area |
07:41 |
Nigel |
me too, too many times ;-( |
07:41 |
Nigel |
yes, that's the mod |
07:42 |
rgspro |
Love that Mod :) |
07:42 |
xstarlogic |
Another mod... Cause the chicken to walk backward |
07:42 |
Nigel |
hahaha, never seen that happen |
07:42 |
xstarlogic |
Anyone know how to fix? |
07:42 |
|
jluc joined #minetest |
07:43 |
xstarlogic |
mob Engine Master |
07:43 |
xstarlogic |
yes... thats making my chicken to walk backwards |
07:44 |
Nigel |
no, but my chickens in the real world walk backwards when they are molting feathers, but that doesn't help... |
07:44 |
|
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07:45 |
Nigel |
ah, problems can happen if you have more than one mob system on the dame map |
07:45 |
Nigel |
^same |
07:46 |
xstarlogic |
Is chicken available without mod? |
07:46 |
|
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07:46 |
Nigel |
no, but if you mix mob mods many wird things can happen... |
07:48 |
Nigel |
the most flexible mob system (imo) is mobs_redo by TenPlus1, it has many many different kinds of mobs and is easy to use |
07:48 |
xstarlogic |
I only have one mobs |
07:48 |
xstarlogic |
Mob Engine Master |
07:49 |
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07:50 |
Nigel |
oh, never used it, I only use this one https://notabug.org/TenPlus1/mobs_redo it is an api only mod, and you add mods which have the mobs inside |
07:50 |
Nigel |
on my servers it makes the least lag ;-) |
07:51 |
xstarlogic |
There's mod in github and in forum.. some time confuse me |
07:51 |
xstarlogic |
Yes... I see mob redo is good |
07:51 |
twoelk |
xstarlogic: you can study the file world.mt in the world folder the map.* is stored in to have a list of which of your installed mods has been activated for that exact map |
07:51 |
Nigel |
tenplus1 makes GREAT mods that make little lag, I could not run my servers without his work... |
07:52 |
xstarlogic |
I know which mods I use |
07:52 |
xstarlogic |
But to purge them is a problem |
07:52 |
xstarlogic |
Purging mods some time leads to err |
07:52 |
xstarlogic |
Mob Master Engine produce Zombie Spawn box |
07:53 |
Nigel |
yes indeed, we are back to where we started, try new mods on a copy of the server ;-) |
07:53 |
Nigel |
hehehe |
07:54 |
xstarlogic |
Yeah I try and love if at first... then glitches start to appear... |
07:54 |
xstarlogic |
that the disapointing area |
07:55 |
xstarlogic |
hahaha |
07:55 |
twoelk |
hm, may have missunderstood the meaning of ""package"" in your request a few lines up |
07:55 |
Nigel |
;-) |
07:55 |
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07:56 |
xstarlogic |
@twoelk:Don't understand |
07:56 |
twoelk |
nvm, probably not relevant anymore |
07:56 |
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07:56 |
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celeron55 joined #minetest |
07:57 |
Nigel |
hi celeron, how goes the struggle with the vps? |
07:57 |
Nigel |
i see you have an nginx server & certificates back up ;-) |
08:02 |
twoelk |
oh, the IT-dog has been replaced by an electro car. it seems |
08:03 |
Nigel |
seems celeron55 is getting closer to saving us ;-) |
08:03 |
Nigel |
damn, I don't envy him for the work he must have put in .... |
08:06 |
celeron55 |
well |
08:06 |
celeron55 |
it's been stressful and time consuming for sure |
08:07 |
celeron55 |
altough, time is mostly consumed by stupid little things |
08:08 |
Nigel |
I feel your pain... and profer the thanks of many for your work ;-) we all wouldn't be here without it ;-) |
08:08 |
celeron55 |
like transferring and extracting a 9GB tarball with too many little files |
08:08 |
celeron55 |
and doing an OS upgrade |
08:08 |
Nigel |
oooooh ;-( full recovery is a bitch ;-) |
08:09 |
celeron55 |
it's like building a ship-in-a-bottle |
08:10 |
celeron55 |
with beefier internet and a beefier VPS this would've been a lot faster |
08:10 |
Nigel |
as they say, the devil is in the details ;-) |
08:10 |
xstarlogic |
Keep up Bro Celeron55 |
08:10 |
xstarlogic |
Me also do coding, backing up company database... |
08:10 |
celeron55 |
but, i'm proud of the fact that i didn't add any new hacks! |
08:11 |
celeron55 |
(just most of the old hacks remained) |
08:11 |
Nigel |
hahhaa |
08:11 |
xstarlogic |
And is a headache if user makes senseless transaction |
08:11 |
xstarlogic |
I have to dig the database and make adjustment |
08:12 |
Nigel |
hyvää työtä ;-) |
08:13 |
Nigel |
(hope google translate got that right ) |
08:14 |
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squarerootof2 joined #minetest |
08:14 |
xstarlogic |
Nigel where are you from? |
08:17 |
|
Nigel_ joined #minetest |
08:17 |
Nigel_ |
I'm from england, but living in Greece currently |
08:19 |
Nigel_ |
hmm, having connection problems thru the corporate firewall ;-( |
08:22 |
Nigel_ |
YAYYY, the forums are back ;-) |
08:24 |
Nigel_ |
many many thanks celeron55 |
08:24 |
|
Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest |
08:25 |
celeron55 |
everything should work now, shout at me if something doesn't |
08:26 |
Nigel_ |
just logged in ok ;-) |
08:27 |
Nigel_ |
password recovery works ;-) |
08:27 |
twoelk |
hm, some of the latest stuff in the wiki is missing |
08:27 |
Nigel_ |
yeah, celeron55 said on reddit that we lost the last 6 weeks |
08:28 |
Nigel_ |
or so... |
08:28 |
celeron55 |
yeah, welcome to 6 weeks ago |
08:28 |
xstarlogic |
Well guys... reddit is block by our ISP in Indonesia |
08:28 |
celeron55 |
i probably need to shorten my offsite backup interval |
08:29 |
ANAND |
No new posts after logging in like a month later :O |
08:29 |
xstarlogic |
Please don't put any information there, I'm not in favor to use VPN |
08:29 |
Nigel_ |
hehe |
08:30 |
ShadMOrdre |
so time travel is possible. just crash your server...... |
08:30 |
Nigel_ |
now to get back to develpoing my new server ;-) |
08:30 |
twoelk |
drat, I did not make notes of my additions |
08:30 |
ANAND |
xstarlogic: All official announcements will take place in the forum and IRC. We don't have any official reddit accounts (AFAIK). |
08:30 |
ShadMOrdre |
and to thinks, Jules would roll in his grave to discover it is this simple. |
08:31 |
twoelk |
oh dear, is all the new simple chinese content gone? |
08:32 |
ANAND |
The most recent posts are from 13th of March |
08:33 |
Nigel_ |
no official reddit, but sometimes info leaks onto /r/Minetest, sfan5 is a mod there and rubenwardy is sometimes active. |
08:33 |
rubenwardy |
/r/Minetest is an official subreddit |
08:33 |
|
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08:33 |
ANAND |
Oh neat |
08:33 |
ANAND |
I thought it was unofficial |
08:33 |
Nigel_ |
me too |
08:33 |
Nigel_ |
why u no mod rubenwardy ;-) |
08:36 |
twoelk |
guess I got to study the wiki more this weekend to see what's missing |
08:37 |
|
oil_boi joined #minetest |
08:38 |
celeron55 |
i had the newest corrupted data (and a corrupted more recent backup) but mysql wasn't having it with either of them so i gave up with it |
08:41 |
celeron55 |
(or, well, mariadb) |
08:41 |
twoelk |
in a company I worked at we had corrupted backups that overwrote everything befor we noticed, lost some 2 years worth of data in the end |
08:41 |
Nigel_ |
does anyone actually still use mysql these days? we just call mariadb that ;-) |
08:42 |
Nigel_ |
when debian switched, so did I |
08:42 |
rubenwardy |
I bet the terrible company I used to work for still do |
08:42 |
rubenwardy |
they also used PHP 5 |
08:42 |
Nigel_ |
haha |
08:42 |
Nigel_ |
oooh ;-( |
08:42 |
rubenwardy |
It was a student job |
08:42 |
rubenwardy |
peanuts for easy development |
08:43 |
rubenwardy |
and pointless development |
08:43 |
Nigel_ |
or as it used to be called, slave labour |
08:43 |
rubenwardy |
for example, I wrote this entirely myself in 3 weeks: https://play.google.com/store/apps/details?id=com.gwsmedia.bcva |
08:43 |
rubenwardy |
less than 100 downloads |
08:43 |
rubenwardy |
should've been a website |
08:43 |
oil_boi |
6 weeks ago, damn I haven't been on here very long :T |
08:44 |
Nigel_ |
bah, can't hit the link thru the corporate firewall ;-( |
08:44 |
rubenwardy |
it's more moo than bah |
08:44 |
rubenwardy |
wrong animal |
08:44 |
Nigel_ |
hang on, tunelling out... |
08:46 |
celeron55 |
finally added favicons to the wikis 8) |
08:46 |
celeron55 |
same logo as everywhere but it's better than nothing |
08:47 |
Nigel_ |
@rubenwardy, looks a lot more pro than the stuff I did as school work, but that was back in the 8 bit days ;-) |
08:47 |
rubenwardy |
it's only because I did it 100% myself |
08:47 |
rubenwardy |
here's another app which I fixed, but didn't start: https://play.google.com/store/apps/details?id=com.relinns.contramate |
08:48 |
rubenwardy |
some of the worst code I've ever seen |
08:48 |
* twoelk |
hides his code in a hole in the garden |
08:48 |
* Nigel_ |
hides my git repo under the bed. |
08:49 |
celeron55 |
i'd use postgresql for everything but there's no reasonable way to convert a phpbb mysql database to postgresql |
08:49 |
ANAND |
Oh yay, favicons :D |
08:49 |
rubenwardy |
I use postgresql for ContentDB |
08:50 |
rubenwardy |
I had a lot of fun writing constraints for everything |
08:50 |
Nigel_ |
@celeron55, why is it that all useful bb systems are in php, just to make devs suffer? ;-) |
08:50 |
celeron55 |
i think php is fine |
08:50 |
celeron55 |
it's mostly a matter of how you use it |
08:50 |
rubenwardy |
php is terrible to write |
08:51 |
rubenwardy |
how do you use it with nginx? |
08:51 |
Nigel_ |
bane of my life, cos I'm forced to use it for corporate ;-( |
08:51 |
rubenwardy |
php-fpm? |
08:51 |
celeron55 |
there are a lot of bad practices and the language is silly, but then again people write stuff in bash and tcl and whatnot |
08:51 |
rubenwardy |
bash is archiac but still well designed for its purpose |
08:52 |
rubenwardy |
its purpose being manipulating processes and linux-y things |
08:52 |
Nigel_ |
python over wsgi for the win ;-) |
08:53 |
rubenwardy |
I use python over gunicorn instead for ContentDB |
08:53 |
celeron55 |
well designed software in php is very easy to get running on almost any server |
08:53 |
trom_ |
why get_mapgen_object("heightmap") relevant register_on_generated(function(minp, maxp) but not get_mapgen_object("voxelmanip") ? |
08:53 |
rubenwardy |
yeah, a lot of php software has nice setup scripts |
08:54 |
celeron55 |
...setup scripts suck |
08:54 |
twoelk |
bash is somewhat better at forcing a good structure than anything more sophisticated |
08:54 |
Nigel_ |
indeed, hence why I can still work here ;-) |
08:54 |
rubenwardy |
well, that's the only thing I see php having over node/python |
08:55 |
Nigel_ |
yeah, setting up any python for the web can be a bitch |
08:55 |
rubenwardy |
deploying something in node tends to be npm install, edit config, pm2 start prog.pm2 |
08:55 |
Nigel_ |
still woth it tho |
08:55 |
Nigel_ |
^worth |
08:55 |
rubenwardy |
saying that |
08:55 |
rubenwardy |
I haven't deployed much tbh |
08:55 |
rubenwardy |
so I'm talking shit |
08:56 |
rubenwardy |
with nginx, to deploy PHP you need to also use php-fpm iirc |
08:57 |
* rubenwardy |
googles |
08:57 |
Nigel_ |
maybe we should all move to kepler ( lua for web dev ) /s |
08:57 |
Nigel_ |
heheh |
08:57 |
celeron55 |
i create a new instance of php-fpm for every website and make them have separate OS-level user accounts and directories with no permission to anything they don't need |
08:58 |
celeron55 |
you might not guess it but one MT website actually uses lua |
08:58 |
Nigel_ |
ah, security by seperation ;-) |
08:58 |
Nigel_ |
really? 8-0 |
08:58 |
rubenwardy |
I can't think of any |
08:58 |
celeron55 |
the wiki uses lua for it's scribunto extension |
08:58 |
celeron55 |
its* |
08:59 |
|
milkt joined #minetest |
08:59 |
* Nigel_ |
rethinks his entire life |
08:59 |
celeron55 |
8) |
08:59 |
celeron55 |
there was a hidden lua under your carpet |
08:59 |
Nigel_ |
hahahaha |
08:59 |
celeron55 |
now what! |
08:59 |
rubenwardy |
nginx supports lua for somerthing |
09:00 |
Nigel_ |
truly astonishing. |
09:00 |
* twoelk |
awaits lua binding of wiki website into minetest help system |
09:17 |
|
YuGiOhJCJ joined #minetest |
09:29 |
Nigel_ |
Does anyone know of a way to increase the node select range? in 'real' creative mode i can dig/place up to 7 nodes away, but in survival it's only 4 nodes. |
09:30 |
rubenwardy |
`range` in the wielded item definition |
09:30 |
rubenwardy |
for all players, you can override the hand item like this: minetest.override_item("", { range =100 }) |
09:30 |
rubenwardy |
for just one player at a time, you can register a new hand with a different range |
09:30 |
Nigel_ |
that was my next question, thanks a lot rubenwardy ;-) |
09:30 |
rubenwardy |
then change the players hand using the hand inventory slot |
09:31 |
rubenwardy |
you can also do this with tools |
09:31 |
Nigel_ |
nice, TY |
09:31 |
rubenwardy |
minetest.override_item("default:pick_mese", { range =100 }) |
09:31 |
Nigel_ |
you should write a book /s ;-) |
09:31 |
rubenwardy |
basically, minetest first checks the current item and then the hand to work out range/punching info |
09:32 |
rubenwardy |
this is why you can still dig things using a wood block, for example - you use the hand digging info |
09:32 |
rubenwardy |
ha, thanks |
09:32 |
Nigel_ |
magic, thankyou kind sir ;-) |
09:33 |
Nigel_ |
btw, my 8yo daughter is using your book as a guide as she learns to program lua to make mods.... Thanks for your work ;-) |
09:39 |
xstarlogic |
I do not like PHP... some how not structural... |
09:39 |
xstarlogic |
It is good for starter but not for advance IMHO |
09:40 |
xstarlogic |
I preffer a programming language that declares everything from the beginin... |
09:41 |
rubenwardy |
the last PHP project I did: https://github.com/rubenwardy/college-cwk-spelling-test |
09:41 |
rubenwardy |
ew disgusting commits |
09:41 |
rubenwardy |
this was before I started using git obsessively |
09:42 |
rubenwardy |
in the first week of university, I lost a 64GB memory stick of projects |
09:42 |
rubenwardy |
since then, everything is on git |
09:42 |
xstarlogic |
I work as a mechanical Engineer... Have no time in coding... |
09:42 |
xstarlogic |
Now... I code using Microsoft Access Macro... and some VBA |
09:42 |
rubenwardy |
ewww |
09:43 |
xstarlogic |
Because I do work in a place where connection is not always available... Need to able to deploy database in 1 PC |
09:44 |
xstarlogic |
And my company need to be fast fast fast |
09:45 |
rubenwardy |
here is a list of topics which no longer exist on the forums: https://gist.github.com/rubenwardy/1cd66e60f45fbd994bb52f1ffdcbdc4d |
09:47 |
rubenwardy |
updated, missed a few |
09:50 |
twoelk |
oh, that's usefull |
10:03 |
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10:08 |
ANAND |
gunslinger lost about 10-15 posts, all of them being release announcements. :( |
10:10 |
rubenwardy |
ContentDB scans the forums every day at 1am for new topics |
10:10 |
rubenwardy |
compared to Krocks mod search, which is weekly |
10:11 |
celeron55 |
you can still find those in google's cache i think |
10:12 |
celeron55 |
maybe someone should save all of those at least |
10:17 |
twoelk |
or at least the mod creators need to be notified |
10:21 |
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10:23 |
ANAND |
CDB badly needs a favicon :) |
10:23 |
rubenwardy |
graphic artists needed |
10:27 |
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10:28 |
* ANAND |
scurries |
10:32 |
Calinou |
you could just reuse the Minetest logo |
10:32 |
Calinou |
it'd be better than nothing :) |
10:32 |
rubenwardy |
boring |
10:32 |
rubenwardy |
I'd quite like a cool CDB logo |
10:32 |
rubenwardy |
can think of one with slightly overlapping letters, would probably look too much like a start up though |
10:33 |
Astrobe |
My yatpm that's on the list of victim mods had 0 downloads last time I checked. I don't think it's worth posting it again. It's too niche. |
10:33 |
rubenwardy |
yet another [tpm] ? |
10:34 |
rubenwardy |
tree protection mod |
10:34 |
Astrobe |
yes |
10:35 |
twoelk |
about trees? must have missed that one :-( |
10:36 |
Astrobe |
it basically prevents players to dig a tree node if there's another tree node on top of it, that's all. |
10:41 |
Astrobe |
lol, a certain recently locked general discussion topic has vanished. |
10:42 |
rubenwardy |
which one? |
10:42 |
rubenwardy |
oh, inappropriate content? |
10:42 |
rubenwardy |
yeah, the backup is from 13th of March |
10:42 |
Astrobe |
yes :-) |
10:42 |
rubenwardy |
so 6 weeks has been lost |
10:43 |
Astrobe |
it was informative though. I realized I let children play on my server without thinking too much about it. |
10:46 |
Astrobe |
No inappropriate content, but it used to be scary at times... spiders falling on you in dark caves... Even I had trouble sleeping sometimes :-D |
10:52 |
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11:16 |
celeron55 |
https://forum.minetest.net/viewtopic.php?f=18&t=22343 |
11:23 |
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11:25 |
kurtzmusch |
holy fug, the rollback was long |
11:35 |
kurtzmusch |
thangs celeron |
11:37 |
kurtzmusch |
i was getting withdrawal symptoms from not using the forum for too long |
11:38 |
Astrobe |
Yep, thanks for your time. |
11:38 |
robdrake |
thanks celeron and everybody involved in getting the formus and wiki up |
11:39 |
robdrake |
sorry to bother, I searched the forums, is there a clear drops mod? |
11:42 |
rubenwardy |
clear drops? |
11:49 |
p_gimeno |
celeron55: For my site I run an off-site MySQL replication instance. That might be a better solution than more frequent backups. |
11:49 |
MinetestBot |
p_gimeno: May-03 06:13 UTC <ANAND> That's great news. Can the patch be incorporated into the same PR? |
11:50 |
p_gimeno |
ANAND: yes I think so, although that's a new feature, while the PR as it stands is a bugfix |
11:50 |
robdrake |
yes, as in your cut down a tree with a chainsaw, logs and leaves fall everywhere, player can't be bothered to pick everything up |
11:51 |
robdrake |
or, inventory is full and they don't come back to pick up drops |
11:52 |
p_gimeno |
I've lost my user and my PMs, and the only thread I've participated. Sigh... |
11:53 |
rubenwardy |
:'( |
11:55 |
p_gimeno |
The only good news is that I could save it from the browser cache. http://www.formauri.es/personal/pgimeno/temp/[Mod]FFIopt%20[ffiopt]%20-%20Minetest%20Forums.html |
11:58 |
celeron55 |
p_gimeno: it is more complex though |
11:59 |
celeron55 |
when things fail, you really hope you used the absolute simplest things so that there was minimum chance for hidden failure |
12:00 |
Astrobe |
robdrake, there's a minetest.conf parameter that tells how long drops stay in the world. Maybe shortening it could do the trick? |
12:00 |
celeron55 |
also, there definitely are budget constraints |
12:01 |
celeron55 |
current donations are just enough for me to not have to pay this VPS and domain out of my pocket |
12:02 |
robdrake |
uhm celeron55, where is the donation link? |
12:02 |
celeron55 |
and setting up something like mysql replication on a server that i don't own seems like wasted work, as other people's servers come and go |
12:02 |
robdrake |
nevermind |
12:03 |
p_gimeno |
I run that replication on my home computer, total cost is around 6€/mo. I think that even in the case that the binary log got corrupted, that would not corrupt the database. |
12:03 |
celeron55 |
maybe something like amazon ec2/ebs would be so reliable i wouldn't even need backups |
12:04 |
celeron55 |
but it's also more expensive |
12:04 |
celeron55 |
p_gimeno: i don't have the luxury of reliable enough internet for any home server purposes |
12:05 |
celeron55 |
if i did, would host all this from home |
12:05 |
p_gimeno |
celeron55: to be clear, the server with the MySQL master is a paid service; the replica is my home computer |
12:06 |
p_gimeno |
my connection is not reliable enough for serving from home either, but it's enough for replication |
12:06 |
celeron55 |
the VPS i'm using is liteserver.nl's KVM storage VPS with the main feature of having 150GB of disk space, which comes handy when working with the constantly growing 9GB of minetest websites |
12:07 |
celeron55 |
and that costs 10 eur/month plus 24% tax |
12:08 |
rubenwardy |
How much traffic does it serve? |
12:09 |
celeron55 |
maybe an average of 100kBps, with lots of variance of course; not sure where that'll settle now without www.minetest.net not going through it |
12:09 |
celeron55 |
that's what my stats are showing right now |
12:10 |
* rubenwardy |
looks at jnettop |
12:10 |
celeron55 |
that'd be about 250GB/month |
12:11 |
rubenwardy |
mine's about 300KBps |
12:11 |
rubenwardy |
but that includes the minetest server |
12:12 |
rubenwardy |
around 11 KBps with -x "not port 30001" |
12:16 |
robdrake |
Thank you Astrobe |
12:18 |
p_gimeno |
rubenwardy: would you be so kind to allow me to send PMs again? I've just registered as https://forum.minetest.net/memberlist.php?mode=viewprofile&u=24574 |
12:19 |
rubenwardy |
p_gimeno: done |
12:19 |
p_gimeno |
thank you very much, and sorry for bothering you again |
12:30 |
p_gimeno |
pyrollo: https://forum.minetest.net/viewtopic.php?f=9&t=22350 |
12:46 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: minimal: Fix crash due to assertion fail 96f250e https://git.io/fjnI0 (2019-05-03T12:44:05Z) |
12:53 |
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12:59 |
pyrollo |
Hi p_gimeno, did some tests with your mod. Works very well. I just removed the #if USE_LUAJIT because they prevented from using bundled LUAJIT lib |
12:59 |
pyrollo |
I guess this is ok because the mod tests for FFI but I did not tested with LUAJIT disabled |
13:02 |
p_gimeno |
pyrollo: feel free to take anything you need from it, I'm not going to make a release for it. But please also consider changing the license of your mod. |
13:05 |
pyrollo |
Thanks, your approach seems much better than ours. I guess we will fork and abandon ffiopt |
13:07 |
pyrollo |
What is the pb with LGPLv3 ? should it be v2 like Minetest core ? |
13:08 |
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13:30 |
p_gimeno |
no, it's that compliance with the license is harder |
13:31 |
p_gimeno |
and that it imposes more limitations |
13:32 |
p_gimeno |
it's very rare to see someone complying correctly with the GPL or the LGPL. Minetest doesn't. |
13:33 |
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13:35 |
pyrollo |
What license would you advice to use ? |
13:41 |
p_gimeno |
for mods, the simpler ones. Expat (aka MIT), X11 (aka MIT too), BSD 2-clause, zlib, ISC... |
13:43 |
p_gimeno |
https://www.gnu.org/licenses/license-list.html - I found this very valuable for choosing licenses |
13:44 |
pyrollo |
Thanks a lot, will study and reconsider :) |
13:45 |
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13:46 |
p_gimeno |
thank you :) |
14:03 |
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14:37 |
ANAND |
Can't find any cached pages that have the now-lost posts :/ |
14:51 |
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15:46 |
ANAND |
Tried to summarize the content from the lost posts: https://forum.minetest.net/viewtopic.php?f=9&t=21681&p=346019#p346019 |
15:47 |
ANAND |
The post is a huge mess of tags, to such an extent that I had to use VSCode to create the post ;) |
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16:59 |
tacotexmex |
Holy crap, that’s a lot of forum posts lost! I’d like to help out setting up a safer system. |
16:59 |
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17:01 |
fwhcat |
what ? data was lost ? :/ |
17:01 |
fwhcat |
hi tacotexmex |
17:01 |
fwhcat |
where are backups ? |
17:02 |
tacotexmex |
The last two months. |
17:06 |
rubenwardy |
6 weeks |
17:07 |
tacotexmex |
One and a half, that’s better. Still though. o_O |
17:08 |
tacotexmex |
Not that I want to blame anyone for it, I assume every have done their best. :) |
17:14 |
fwhcat |
we all went there once. |
17:15 |
fwhcat |
a mate and I made a backup script that we use for our lxd containers: https://github.com/younishd/AAAAaaaa |
17:16 |
fwhcat |
therefore, we automate the backup process (some are daily other are weekly backups), now you still need to ssh those backups somewhere :) |
17:18 |
fwhcat |
if you guys need I can provide some space on my server for backups, freely. |
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18:18 |
Andrey01 |
hello, i noticed some new topics (including my Luxury Decor mod one) are lost. I know the forum had been offline during few days, but why did those topics lose? |
18:19 |
p_gimeno |
Andrey01: https://forum.minetest.net/viewtopic.php?f=18&t=22343 |
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18:27 |
tacotexmex |
<fwhcat "if you guys need I can provide s"> Encryption supported? |
18:28 |
fwhcat |
yes |
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18:47 |
Owner_ |
Question for the Core Devs: Would it be possible to change player gravity to be a vector rather than a single +-Y direction? And allow access to that vector in the Lua Api? Or am I way left field on the ease of implementation for such a feature? |
18:48 |
sfan5 |
certainly possible and I think this shouldn't be too complicated |
18:49 |
Owner_ |
How would I go about asking for such a change to be added to the next release? |
18:50 |
p_gimeno |
here's a related(ish) issue: https://github.com/minetest/minetest/issues/8051 |
18:52 |
p_gimeno |
it seems that one problem with it is the handling of damage |
18:52 |
Owner_ |
Thanks for the clarification p_gimeno on that bug, I think it could be solved with a vector too, as you would only take damage if your speed is above a threshold *in the direction of player gravity* |
18:52 |
Owner_ |
that would fix the fast-move issue |
18:52 |
p_gimeno |
if the direction of player gravity is down and west, what would you get damage from? |
18:53 |
Owner_ |
going down and west only |
18:54 |
Owner_ |
hmmmm. no this requires a lot of tweeking as directional movement is locked to along the X and Z axes |
18:54 |
p_gimeno |
also, lateral gravity would interfere with directional controls |
18:54 |
Owner_ |
Still, I find the feature could be useful for mod makers (i.e. for astroids, wind tunnels, wind in general, etc.) |
18:55 |
Owner_ |
that interference is supposed to happen |
18:55 |
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18:56 |
p_gimeno |
I've always wanted a velocity (not an acceleration) added to the player |
18:56 |
Owner_ |
I mean, that would be much, much better. but I was going for minimal code change |
18:57 |
Owner_ |
player velocity access would open a whole slew of things |
18:57 |
sfan5 |
like knockback |
18:57 |
sfan5 |
which has been asked for a long time |
18:58 |
p_gimeno |
knockback could be obtained with an instant impulse, that should be trivial-ish |
18:58 |
Owner_ |
with velocity control, we could implement non laggy/glitchy carts, gliders, slides, etc. |
18:59 |
p_gimeno |
I'm thinking conveyor belts, water currents |
18:59 |
Owner_ |
exactly, the list goes on and on. Reasons why this isn't a thing yet? |
19:00 |
sfan5 |
nobody implemented it |
19:00 |
Owner_ |
is velocity in the C code? and if so, couldn't we just make lua hooks? |
19:00 |
p_gimeno |
https://github.com/minetest/minetest/issues/2960 |
19:01 |
p_gimeno |
yes there must be a velocity, that's why you slide on ice |
19:01 |
p_gimeno |
that's the velocity that can be used for knockback |
19:02 |
Owner_ |
ah, you wouldn't need to grab player velocity, you would just send changes to that velocity from the server to client |
19:02 |
sfan5 |
correct |
19:02 |
Owner_ |
via "setvelocity" or "adjustvelocity" |
19:03 |
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19:03 |
p_gimeno |
but on top of that, I would like another one that gets set when you enter certain nodes |
19:04 |
p_gimeno |
a velocity that is constantly applied, simulating that you're in a moving reference frame |
19:05 |
Owner_ |
either way, what would be the steps required to implement this or push this myself? |
19:07 |
p_gimeno |
write a working patch, propose it, comment on that issue... |
19:08 |
Owner_ |
so download source, edit code, compile, show it works, get support? |
19:09 |
p_gimeno |
clone repository, edit code, compile, test, send pull request |
19:10 |
Owner_ |
step 1: learn git.... |
19:10 |
Owner_ |
anyways, thank you for the help both of you. May tackle it later tis year, we'll see |
19:22 |
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kurtzmusch |
git is pretty straight forward, im learning it myself |
19:27 |
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19:28 |
Astrobe |
Playing with gravity and server lag can be deadly, though. |
19:29 |
Astrobe |
In my game, I simulate temporary flight by applying 0 G, but somtimes |
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19:29 |
Astrobe |
when the computer is busy generating mapblocks or somthing, players contnue to go up, |
19:30 |
Astrobe |
and crashland. |
19:34 |
Astrobe |
btw as long as it was just gravity, you didn't need a player mass, but that feature seems aimed at simulating other physical forces, and then you'll probably want to have a mass in your model. |
19:36 |
kurtzmusch |
yeah, this is a huge problem imo... when the map is beein generated, all network stuff hangs |
19:36 |
kurtzmusch |
even in singleplayer you can see this effect |
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20:17 |
kurtzmusch |
are there any tutorials on mapgen ? |
20:18 |
oil_boi |
This is just ridiculous :T https://youtu.be/1EXo3ab7NVQ |
20:22 |
paramat |
my forum thread 'post your mapgen questions here' in modding discussion has a lot of good info |
20:22 |
kurtzmusch |
ill take a look |
20:23 |
kurtzmusch |
going ttough your fracture mapgen to try and make some smoothing on the top and other stuffs |
20:26 |
kurtzmusch |
oil_boi i liked the textures... what is ridiculous? is that a fork or a subgame? |
20:27 |
oil_boi |
kurtzmusch: Thanks, it's from Mineclone. I wrote this game myself and "borrowed" textures from mineclone2 and Minetest Game https://forum.minetest.net/viewtopic.php?f=50&t=22362 |
20:27 |
oil_boi |
I just wrote the fire using simple timers so it's lightning fast, if I used a 0 timer things would get out of hand pretty quickly :T |
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20:30 |
oil_boi |
Also code! |
20:31 |
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20:32 |
trom_ |
why get_mapgen_object("heightmap") relevant register_on_generated(function(minp, maxp) but not get_mapgen_object("voxelmanip") ? |
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20:34 |
paramat |
'relevant'? |
20:35 |
paramat |
both are available for use in 'register on generated' |
20:36 |
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20:37 |
oil_boi |
Is this a toyota Previa? :') https://dev.minetest.net/minetest.register_ore |
20:40 |
oil_boi |
But where is the engine in it :O |
20:52 |
Edgy1 |
backing up *again* >:C |
20:53 |
paramat |
oh nice, c55's electric car |
20:56 |
Edgy1 |
XD |
20:56 |
paramat |
yes it's a previa EV conversion http://c55.me/blog/?p=1876 |
20:57 |
paramat |
one of my car mods has a car called 'car55' that is powered by a mese battery and has the Finnish flag painted on the roof |
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21:04 |
oil_boi |
Mid engine rwd ev? That thing must do massive burnouts without any tone rings :O |
21:04 |
paramat |
https://www.youtube.com/watch?v=NoQINzi9J1c EV previa drifting in the snow |
21:05 |
oil_boi |
Oh snap, you gotta scandinavian flick with an open diff ;D |
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21:16 |
oil_boi |
Oh my god https://youtu.be/SRubE_ZrSEw |
21:20 |
sfan5 |
!title |
21:20 |
MinetestBot |
sfan5: Minetest Media Cache Dump - YouTube |
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21:35 |
paramat |
yes that's a classic video |
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21:55 |
trom_ |
paramat: ' 'relevant'? ' yes. For example register_on_generated() return 'minp maxp' with side of 80 blocks and when I do '#heightmap' it's = 6400 |
22:05 |
paramat |
ah |
22:06 |
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22:07 |
paramat |
the heightmap is 2D so is 80x80 = 6400 values, the values are placed in a single table. for a particular x,z you need to calculate which value to use |
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22:07 |
kurtzmusch |
how big is a VoxelManip obtained with minetest.get_mapgen_object("voxelmanip") i mean, i know it returns minimum and maximum emerged, but is that random or the size of a mapblock/chunk thing? |
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22:10 |
paramat |
calculating the heightmap index is something like: index = (y - minp.y) * 80 + (x - minp.x) + 1 |
22:11 |
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22:11 |
paramat |
the mapgen object voxelmanip volume (emin, emax) is always a mapchunk plus a 1 mapblock thick shell around that |
22:12 |
paramat |
so by default, 112^3 nodes |
22:12 |
paramat |
(80 + 16 + 16)^3 |
22:12 |
paramat |
(with chunksize = 5) |
22:13 |
paramat |
core mapgen uses the same volume |
22:14 |
kurtzmusch |
oh nice |
22:14 |
kurtzmusch |
se we get an extra mapblock for placing schematics i supose? |
22:15 |
kurtzmusch |
thangs for your patience paramat |
22:21 |
paramat |
the shell is essential for trees that stick up and out of the mapchink |
22:22 |
paramat |
i mean, trees have to extend up beyond the mapchunk border. otherwise there would be missing trees or chopped trees everywhere in mapgen |
22:23 |
paramat |
large caves and dungeons also extend horizontally beyond the mapchunk border, by up to 16 nodes |
22:23 |
Edgy1 |
yay freenode netsplits |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Fix trapdoor side textures and orientations 5c48c76 https://git.io/fjnG9 (2019-05-03T22:49:07Z) |
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