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IRC log for #minetest, 2019-05-03

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All times shown according to UTC.

Time Nick Message
00:01 Fairion byebye bbbb
00:01 Fairion couldn't resist :)
00:01 Fairion say that 5 times fast
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00:15 trom_ paramat: what is default for "chance" ? I tried before with default chance and same ~30 sec (now with directly declared chance=1 all works fine)
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00:38 paramat hmm not sure. chance should always be specified though
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01:05 Astrobe missing values should throw an error or have sensible defaults. I happened to make some experiments earlier with liquids; I ommited liquid_alt_source and got spammed in the console with red errors.
01:06 Astrobe Throwing exceptions is probably the wiser, because with dynamic languages like lua, typos are deadly.
01:07 Astrobe Default values don't help with spotting the mistake.
01:07 paramat i mean, even if there is a default for chance it is a fundamental value so should always be specified
01:07 paramat (that was directed at trom)
01:17 Astrobe "Do. Or do not. There is no try."
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02:16 Aaron__ hi
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03:12 trom_ do this Warn msg block ABM for a lot of time ? " WARNING[Server]: active block modifiers took 9219ms (longer than 200ms)"
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04:53 Guest78269 any idea when this mods will be back online>?
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06:09 shydog hi
06:09 shydog i cant get minetest on my pc
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06:56 Guest73685 Test
06:57 Guest73685 Oh boy
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06:58 xstarlogic Test again
06:58 xstarlogic What happen to minetest server?
06:59 xstarlogic Crash?
07:01 Nigel yes, celeron55 is busy recovering it now
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07:08 xstarlogic Hope running soon
07:08 xstarlogic I think some body need to make offline guide...
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07:11 Nigel he has a server up now, should be in the next day or two (hopefully)
07:12 Nigel l all
07:12 Nigel he has been working to recover it for over 2 days now...
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07:16 xstarlogic Yes
07:16 xstarlogic But yesterday no notice appear
07:17 xstarlogic Anyone here have any idea how to copy building from one map to another?
07:17 Nigel you can use worldedit to save the area as a schematic
07:18 Nigel then load it in to the new map
07:18 Nigel <IF> you have the same nodes available in the new map
07:19 Nigel otherwise try the handle schematic mod which will allow you to replace non existant nodes in the schematic
07:19 xstarlogic I need to try that
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07:20 xstarlogic I forget to add more tree mod in the map
07:21 Nigel then use this epic mod from sokomine ... https://github.com/Sokomine/handle_schematics
07:21 Nigel you can replace unknown nodes with something you have on the new map/server
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07:24 xstarlogic Hahaha, should know that by yesterday
07:24 xstarlogic Some times I do not like the mod and get confuse to replace them
07:25 xstarlogic I mean I install the mod... after I dislike the mod, I uninstalled them and there I got lots of unknown block
07:26 Nigel ooooh, that can be a nightmare ;-( you should try out new mods on a copy of the worl/server first ;-)
07:26 Nigel ^world
07:28 xstarlogic I learn that
07:28 xstarlogic Hahaha
07:28 xstarlogic Now new mods goes to new world
07:29 xstarlogic Dislike it ... Remove it
07:30 Nigel best way ;-)
07:30 xstarlogic I just wondering if more trees mod will randomly spawn tree...
07:31 Nigel only on new areas of the map (when the mapgen makes a new block)
07:31 Nigel on areas generated before you add the mod, no.
07:33 xstarlogic Then I have to move my stuff to new map
07:33 xstarlogic I mean new world
07:34 rgspro There is a mod I believe called remove_unknown that I use to get rid of unknown blocks
07:36 xstarlogic I never think of that previously
07:36 xstarlogic I've already build tower to sky starting from scratch
07:37 xstarlogic BTW hope minetest would give notification on mod that is include in the package...
07:38 xstarlogic Some times I do not know that the package have include certain mods, and adding the same mode some times cause undesire effect
07:39 Nigel yeah, this mod can help if you know the names of the unknown blocks... https://github.com/indriApollo/remove_unknown
07:40 rgspro I learned the hard way to always try new mods on a copy world.  Latest disappointment was Petz
07:41 rgspro I cannot get the the link but the remove mod I use one just types rm 20 which is the radius of the area
07:41 Nigel me too, too many times ;-(
07:41 Nigel yes, that's the mod
07:42 rgspro Love that Mod :)
07:42 xstarlogic Another mod... Cause the chicken to walk backward
07:42 Nigel hahaha, never seen that happen
07:42 xstarlogic Anyone know how to fix?
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07:43 xstarlogic mob Engine Master
07:43 xstarlogic yes... thats making my chicken to walk backwards
07:44 Nigel no, but my chickens in the real world walk backwards when they are molting feathers, but that doesn't help...
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07:45 Nigel ah, problems can happen if you have more than one mob system on the dame map
07:45 Nigel ^same
07:46 xstarlogic Is chicken available without mod?
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07:46 Nigel no, but if you mix mob mods many wird things can happen...
07:48 Nigel the most flexible mob system (imo) is mobs_redo by TenPlus1, it has many many different kinds of mobs and is easy to use
07:48 xstarlogic I only have one mobs
07:48 xstarlogic Mob Engine Master
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07:50 Nigel oh, never used it, I only use this one https://notabug.org/TenPlus1/mobs_redo it is an api only mod, and you add mods which have the mobs inside
07:50 Nigel on my servers it makes the least lag ;-)
07:51 xstarlogic There's mod in github and in forum.. some time confuse me
07:51 xstarlogic Yes... I see mob redo is good
07:51 twoelk xstarlogic: you can study the file world.mt in the world folder the map.* is stored in to have a list of which of your installed mods has been activated for that exact map
07:51 Nigel tenplus1 makes GREAT mods that make little lag, I could not run my servers without his work...
07:52 xstarlogic I know which mods I use
07:52 xstarlogic But to purge them is a problem
07:52 xstarlogic Purging mods some time leads to err
07:52 xstarlogic Mob Master Engine produce Zombie Spawn box
07:53 Nigel yes indeed, we are back to where we started, try new mods on a copy of the server ;-)
07:53 Nigel hehehe
07:54 xstarlogic Yeah I try and love if at first... then glitches start to appear...
07:54 xstarlogic that the disapointing area
07:55 xstarlogic hahaha
07:55 twoelk hm, may have missunderstood the meaning of ""package"" in your request a few lines up
07:55 Nigel ;-)
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07:56 xstarlogic @twoelk:Don't understand
07:56 twoelk nvm, probably not relevant anymore
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07:57 Nigel hi celeron, how goes the struggle with the vps?
07:57 Nigel i see you have an nginx server & certificates back up ;-)
08:02 twoelk oh, the IT-dog has been replaced by an electro car. it seems
08:03 Nigel seems celeron55 is getting closer to saving us ;-)
08:03 Nigel damn, I don't envy him for the work he must have put in ....
08:06 celeron55 well
08:06 celeron55 it's been stressful and time consuming for sure
08:07 celeron55 altough, time is mostly consumed by stupid little things
08:08 Nigel I feel your pain... and profer the thanks of many for your work ;-) we all wouldn't be here without it ;-)
08:08 celeron55 like transferring and extracting a 9GB tarball with too many little files
08:08 celeron55 and doing an OS upgrade
08:08 Nigel oooooh ;-(     full recovery is a bitch ;-)
08:09 celeron55 it's like building a ship-in-a-bottle
08:10 celeron55 with beefier internet and a beefier VPS this would've been a lot faster
08:10 Nigel as they say, the devil is in the details ;-)
08:10 xstarlogic Keep up Bro Celeron55
08:10 xstarlogic Me also do coding, backing up company database...
08:10 celeron55 but, i'm proud of the fact that i didn't add any new hacks!
08:11 celeron55 (just most of the old hacks remained)
08:11 Nigel hahhaa
08:11 xstarlogic And is a headache if user makes senseless transaction
08:11 xstarlogic I have to dig the database and make adjustment
08:12 Nigel hyvää työtä ;-)
08:13 Nigel (hope google translate got that right )
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08:14 xstarlogic Nigel where are you from?
08:17 Nigel_ joined #minetest
08:17 Nigel_ I'm from england, but living in Greece currently
08:19 Nigel_ hmm, having connection problems thru the corporate firewall ;-(
08:22 Nigel_ YAYYY, the forums are back ;-)
08:24 Nigel_ many many thanks celeron55
08:24 Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest
08:25 celeron55 everything should work now, shout at me if something doesn't
08:26 Nigel_ just logged in ok ;-)
08:27 Nigel_ password recovery works ;-)
08:27 twoelk hm, some of the latest stuff in the wiki is missing
08:27 Nigel_ yeah, celeron55 said on reddit that we lost the last 6 weeks
08:28 Nigel_ or so...
08:28 celeron55 yeah, welcome to 6 weeks ago
08:28 xstarlogic Well guys... reddit is block by our ISP in Indonesia
08:28 celeron55 i probably need to shorten my offsite backup interval
08:29 ANAND No new posts after logging in like a month later :O
08:29 xstarlogic Please don't put any information there, I'm not in favor to use VPN
08:29 Nigel_ hehe
08:30 ShadMOrdre so time travel is possible.  just crash  your server......
08:30 Nigel_ now to get back to develpoing my new server ;-)
08:30 twoelk drat, I did not make notes of my additions
08:30 ANAND xstarlogic: All official announcements will take place in the forum and IRC. We don't have any official reddit accounts (AFAIK).
08:30 ShadMOrdre and to thinks, Jules would roll in his grave to discover it is this simple.
08:31 twoelk oh dear, is all the new simple chinese content gone?
08:32 ANAND The most recent posts are from 13th of March
08:33 Nigel_ no official reddit, but sometimes info leaks onto /r/Minetest, sfan5 is a mod there and rubenwardy is sometimes active.
08:33 rubenwardy /r/Minetest is an official subreddit
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08:33 ANAND Oh neat
08:33 ANAND I thought it was unofficial
08:33 Nigel_ me too
08:33 Nigel_ why u no mod rubenwardy ;-)
08:36 twoelk guess I got to study the wiki more this weekend to see what's missing
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08:38 celeron55 i had the newest corrupted data (and a corrupted more recent backup) but mysql wasn't having it with either of them so i gave up with it
08:41 celeron55 (or, well, mariadb)
08:41 twoelk in a company I worked at we had corrupted backups that overwrote everything befor we noticed, lost some 2 years worth of data in the end
08:41 Nigel_ does anyone actually still use mysql these days? we just call mariadb that ;-)
08:42 Nigel_ when debian switched, so did I
08:42 rubenwardy I bet the terrible company I used to work for still do
08:42 rubenwardy they also used PHP 5
08:42 Nigel_ haha
08:42 Nigel_ oooh ;-(
08:42 rubenwardy It was a student job
08:42 rubenwardy peanuts for easy development
08:43 rubenwardy and pointless development
08:43 Nigel_ or as it used to be called, slave labour
08:43 rubenwardy for example, I wrote this entirely myself in 3 weeks: https://play.google.com/store/apps/details?id=com.gwsmedia.bcva
08:43 rubenwardy less than 100 downloads
08:43 rubenwardy should've been a website
08:43 oil_boi 6 weeks ago, damn I haven't been on here very long :T
08:44 Nigel_ bah, can't hit the link thru the corporate firewall ;-(
08:44 rubenwardy it's more moo than bah
08:44 rubenwardy wrong animal
08:44 Nigel_ hang on, tunelling out...
08:46 celeron55 finally added favicons to the wikis 8)
08:46 celeron55 same logo as everywhere but it's better than nothing
08:47 Nigel_ @rubenwardy, looks a lot more pro than the stuff I did as school work, but that was back in the 8 bit days ;-)
08:47 rubenwardy it's only because I did it 100% myself
08:47 rubenwardy here's another app which I fixed, but didn't start: https://play.google.com/store/apps/details?id=com.relinns.contramate
08:48 rubenwardy some of the worst code I've ever seen
08:48 * twoelk hides his code in a hole in the garden
08:48 * Nigel_ hides my git repo under the bed.
08:49 celeron55 i'd use postgresql for everything but there's no reasonable way to convert a phpbb mysql database to postgresql
08:49 ANAND Oh yay, favicons :D
08:49 rubenwardy I use postgresql for ContentDB
08:50 rubenwardy I had a lot of fun writing constraints for everything
08:50 Nigel_ @celeron55, why is it that all useful bb systems are in php, just to make devs suffer? ;-)
08:50 celeron55 i think php is fine
08:50 celeron55 it's mostly a matter of how you use it
08:50 rubenwardy php is terrible to write
08:51 rubenwardy how do you use it with nginx?
08:51 Nigel_ bane of my life, cos I'm forced to use it for corporate ;-(
08:51 rubenwardy php-fpm?
08:51 celeron55 there are a lot of bad practices and the language is silly, but then again people write stuff in bash and tcl and whatnot
08:51 rubenwardy bash is archiac but still well designed for its purpose
08:52 rubenwardy its purpose being manipulating processes and linux-y things
08:52 Nigel_ python over wsgi for the win ;-)
08:53 rubenwardy I use python over gunicorn instead for ContentDB
08:53 celeron55 well designed software in php is very easy to get running on almost any server
08:53 trom_ why get_mapgen_object("heightmap") relevant register_on_generated(function(minp, maxp) but not get_mapgen_object("voxelmanip") ?
08:53 rubenwardy yeah, a lot of php software has nice setup scripts
08:54 celeron55 ...setup scripts suck
08:54 twoelk bash is somewhat better at forcing a good structure than anything more sophisticated
08:54 Nigel_ indeed, hence why I can still work here ;-)
08:54 rubenwardy well, that's the only thing I see php having over node/python
08:55 Nigel_ yeah, setting up any python for the web can be a bitch
08:55 rubenwardy deploying something in node tends to be    npm install,  edit config,     pm2 start prog.pm2
08:55 Nigel_ still woth it tho
08:55 Nigel_ ^worth
08:55 rubenwardy saying that
08:55 rubenwardy I haven't deployed much tbh
08:55 rubenwardy so I'm talking shit
08:56 rubenwardy with nginx, to deploy PHP you need to also use php-fpm iirc
08:57 * rubenwardy googles
08:57 Nigel_ maybe we should all move to kepler ( lua for web dev ) /s
08:57 Nigel_ heheh
08:57 celeron55 i create a new instance of php-fpm for every website and make them have separate OS-level user accounts and directories with no permission to anything they don't need
08:58 celeron55 you might not guess it but one MT website actually uses lua
08:58 Nigel_ ah, security by seperation ;-)
08:58 Nigel_ really? 8-0
08:58 rubenwardy I can't think of any
08:58 celeron55 the wiki uses lua for it's scribunto extension
08:58 celeron55 its*
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08:59 * Nigel_ rethinks his entire life
08:59 celeron55 8)
08:59 celeron55 there was a hidden lua under your carpet
08:59 Nigel_ hahahaha
08:59 celeron55 now what!
08:59 rubenwardy nginx supports lua for somerthing
09:00 Nigel_ truly astonishing.
09:00 * twoelk awaits lua binding of wiki website into minetest help system
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09:29 Nigel_ Does anyone know of a way to increase the node select range? in 'real' creative mode i can dig/place up to 7 nodes away, but in survival it's only 4 nodes.
09:30 rubenwardy `range` in the wielded item definition
09:30 rubenwardy for all players, you can override the hand item like this:     minetest.override_item("", { range =100 })
09:30 rubenwardy for just one player at a time, you can register a new hand with a different range
09:30 Nigel_ that was my next question, thanks a lot rubenwardy ;-)
09:30 rubenwardy then change the players hand using the hand inventory slot
09:31 rubenwardy you can also do this with tools
09:31 Nigel_ nice, TY
09:31 rubenwardy minetest.override_item("default:pick_mese", { range =100 })
09:31 Nigel_ you should write a book /s ;-)
09:31 rubenwardy basically, minetest first checks the current item and then the hand to work out range/punching info
09:32 rubenwardy this is why you can still dig things using a wood block, for example - you use the hand digging info
09:32 rubenwardy ha, thanks
09:32 Nigel_ magic, thankyou kind sir ;-)
09:33 Nigel_ btw, my 8yo daughter is using your book as a guide as she learns to program lua to make mods.... Thanks for your work ;-)
09:39 xstarlogic I do not like PHP... some how not structural...
09:39 xstarlogic It is good for starter but not for advance IMHO
09:40 xstarlogic I preffer a programming language that declares everything from the beginin...
09:41 rubenwardy the last PHP project I did: https://github.com/rubenwardy/college-cwk-spelling-test
09:41 rubenwardy ew disgusting commits
09:41 rubenwardy this was before I started using git obsessively
09:42 rubenwardy in the first week of university, I lost a 64GB memory stick of projects
09:42 rubenwardy since then, everything is on git
09:42 xstarlogic I work as a mechanical Engineer... Have no time in coding...
09:42 xstarlogic Now... I code using Microsoft Access Macro... and some VBA
09:42 rubenwardy ewww
09:43 xstarlogic Because I do work in a place where connection is not always available... Need to able to deploy database in 1 PC
09:44 xstarlogic And my company need to be fast fast fast
09:45 rubenwardy here is a list of topics which no longer exist on the forums: https://gist.github.com/rubenwardy/1cd66e60f45fbd994bb52f1ffdcbdc4d
09:47 rubenwardy updated, missed a few
09:50 twoelk oh, that's usefull
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10:08 ANAND gunslinger lost about 10-15 posts, all of them being release announcements. :(
10:10 rubenwardy ContentDB scans the forums every day at 1am for new topics
10:10 rubenwardy compared to Krocks mod search, which is weekly
10:11 celeron55 you can still find those in google's cache i think
10:12 celeron55 maybe someone should save all of those at least
10:17 twoelk or at least the mod creators need to be notified
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10:23 ANAND CDB badly needs a favicon :)
10:23 rubenwardy graphic artists needed
10:27 Astrobe joined #minetest
10:28 * ANAND scurries
10:32 Calinou you could just reuse the Minetest logo
10:32 Calinou it'd be better than nothing :)
10:32 rubenwardy boring
10:32 rubenwardy I'd quite like a cool CDB logo
10:32 rubenwardy can think of one with slightly overlapping letters, would probably look too much like a start up though
10:33 Astrobe My yatpm that's on the list of victim mods had 0 downloads last time I checked. I don't think it's worth posting it again. It's too niche.
10:33 rubenwardy yet another [tpm] ?
10:34 rubenwardy tree protection mod
10:34 Astrobe yes
10:35 twoelk about trees? must have missed that one :-(
10:36 Astrobe it basically prevents players to dig a tree node if there's another tree node on top of it, that's all.
10:41 Astrobe lol, a certain recently locked general discussion topic has vanished.
10:42 rubenwardy which one?
10:42 rubenwardy oh, inappropriate content?
10:42 rubenwardy yeah, the backup is from 13th of March
10:42 Astrobe yes :-)
10:42 rubenwardy so 6 weeks has been lost
10:43 Astrobe it was informative though. I realized I let children play on my server without thinking too much about it.
10:46 Astrobe No inappropriate content, but it used to be scary at times... spiders falling on you in dark caves... Even I had trouble sleeping sometimes :-D
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11:16 celeron55 https://forum.minetest.net/viewtopic.php?f=18&amp;t=22343
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11:25 kurtzmusch holy fug, the rollback was long
11:35 kurtzmusch thangs celeron
11:37 kurtzmusch i was getting withdrawal symptoms from not using the forum for too long
11:38 Astrobe Yep, thanks for your time.
11:38 robdrake thanks celeron and everybody involved in getting the formus and wiki up
11:39 robdrake sorry to bother, I searched the forums, is there a clear drops mod?
11:42 rubenwardy clear drops?
11:49 p_gimeno celeron55: For my site I run an off-site MySQL replication instance. That might be a better solution than more frequent backups.
11:49 MinetestBot p_gimeno: May-03 06:13 UTC <ANAND> That's great news. Can the patch be incorporated into the same PR?
11:50 p_gimeno ANAND: yes I think so, although that's a new feature, while the PR as it stands is a bugfix
11:50 robdrake yes, as in your cut down a tree with a chainsaw, logs and leaves fall everywhere, player can't be bothered to pick everything up
11:51 robdrake or, inventory is full and they don't come back to pick up drops
11:52 p_gimeno I've lost my user and my PMs, and the only thread I've participated. Sigh...
11:53 rubenwardy :'(
11:55 p_gimeno The only good news is that I could save it from the browser cache. http://www.formauri.es/personal/pgimeno/temp/[Mod]FFIopt%20[ffiopt]%20-%20Minetest%20Forums.html
11:58 celeron55 p_gimeno: it is more complex though
11:59 celeron55 when things fail, you really hope you used the absolute simplest things so that there was minimum chance for hidden failure
12:00 Astrobe robdrake, there's a minetest.conf parameter that tells how long drops stay in the world. Maybe shortening it could do the trick?
12:00 celeron55 also, there definitely are budget constraints
12:01 celeron55 current donations are just enough for me to not have to pay this VPS and domain out of my pocket
12:02 robdrake uhm celeron55, where is the donation link?
12:02 celeron55 and setting up something like mysql replication on a server that i don't own seems like wasted work, as other people's servers come and go
12:02 robdrake nevermind
12:03 p_gimeno I run that replication on my home computer, total cost is around 6€/mo. I think that even in the case that the binary log got corrupted, that would not corrupt the database.
12:03 celeron55 maybe something like amazon ec2/ebs would be so reliable i wouldn't even need backups
12:04 celeron55 but it's also more expensive
12:04 celeron55 p_gimeno: i don't have the luxury of reliable enough internet for any home server purposes
12:05 celeron55 if i did, would host all this from home
12:05 p_gimeno celeron55: to be clear, the server with the MySQL master is a paid service; the replica is my home computer
12:06 p_gimeno my connection is not reliable enough for serving from home either, but it's enough for replication
12:06 celeron55 the VPS i'm using is liteserver.nl's KVM storage VPS with the main feature of having 150GB of disk space, which comes handy when working with the constantly growing 9GB of minetest websites
12:07 celeron55 and that costs 10 eur/month plus 24% tax
12:08 rubenwardy How much traffic does it serve?
12:09 celeron55 maybe an average of 100kBps, with lots of variance of course; not sure where that'll settle now without www.minetest.net not going through it
12:09 celeron55 that's what my stats are showing right now
12:10 * rubenwardy looks at jnettop
12:10 celeron55 that'd be about 250GB/month
12:11 rubenwardy mine's about 300KBps
12:11 rubenwardy but that includes the minetest server
12:12 rubenwardy around 11 KBps with   -x "not port 30001"
12:16 robdrake Thank you Astrobe
12:18 p_gimeno rubenwardy: would you be so kind to allow me to send PMs again? I've just registered as https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;u=24574
12:19 rubenwardy p_gimeno: done
12:19 p_gimeno thank you very much, and sorry for bothering you again
12:30 p_gimeno pyrollo: https://forum.minetest.net/viewtopic.php?f=9&amp;t=22350
12:46 MinetestBot [git] ClobberXD -> minetest/minetest: minimal: Fix crash due to assertion fail 96f250e https://git.io/fjnI0 (2019-05-03T12:44:05Z)
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12:59 pyrollo Hi p_gimeno, did some tests with your mod. Works very well. I just removed the #if USE_LUAJIT because they prevented from using bundled LUAJIT lib
12:59 pyrollo I guess this is ok because the mod tests for FFI but I did not tested with LUAJIT disabled
13:02 p_gimeno pyrollo: feel free to take anything you need from it, I'm not going to make a release for it. But please also consider changing the license of your mod.
13:05 pyrollo Thanks, your approach seems much better than ours. I guess we will fork and abandon ffiopt
13:07 pyrollo What is the pb with LGPLv3 ? should it be v2 like Minetest core ?
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13:30 p_gimeno no, it's that compliance with the license is harder
13:31 p_gimeno and that it imposes more limitations
13:32 p_gimeno it's very rare to see someone complying correctly with the GPL or the LGPL. Minetest doesn't.
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13:35 pyrollo What license would you advice to use ?
13:41 p_gimeno for mods, the simpler ones. Expat (aka MIT), X11 (aka MIT too), BSD 2-clause, zlib, ISC...
13:43 p_gimeno https://www.gnu.org/licenses/license-list.html - I found this very valuable for choosing licenses
13:44 pyrollo Thanks a lot, will study and reconsider :)
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13:46 p_gimeno thank you :)
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14:37 ANAND Can't find any cached pages that have the now-lost posts :/
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15:46 ANAND Tried to summarize the content from the lost posts: https://forum.minetest.net/viewtopic.php?f=9&amp;t=21681&amp;p=346019#p346019
15:47 ANAND The post is a huge mess of tags, to such an extent that I had to use VSCode to create the post ;)
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16:59 tacotexmex Holy crap, that’s a lot of forum posts lost! I’d like to help out setting up a safer system.
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17:01 fwhcat what ? data was lost ? :/
17:01 fwhcat hi tacotexmex
17:01 fwhcat where are backups ?
17:02 tacotexmex The last two months.
17:06 rubenwardy 6 weeks
17:07 tacotexmex One and a half, that’s better. Still though. o_O
17:08 tacotexmex Not that I want to blame anyone for it, I assume every have done their best. :)
17:14 fwhcat we all went there once.
17:15 fwhcat a mate and I made a backup script that we use for our lxd containers: https://github.com/younishd/AAAAaaaa
17:16 fwhcat therefore, we automate the backup process (some are daily other are weekly backups), now you still need to ssh those backups somewhere :)
17:18 fwhcat if you guys need I can provide some space on my server for backups, freely.
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18:18 Andrey01 hello, i noticed some new topics (including my Luxury Decor mod one) are lost. I know the forum had been offline during few days, but why did those topics lose?
18:19 p_gimeno Andrey01: https://forum.minetest.net/viewtopic.php?f=18&amp;t=22343
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18:27 tacotexmex <fwhcat "if you guys need I can provide s"> Encryption supported?
18:28 fwhcat yes
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18:47 Owner_ Question for the Core Devs: Would it be possible to change player gravity to be a vector rather than a single +-Y direction? And allow access to that vector in the Lua Api? Or am I way left field on the ease of implementation for such a feature?
18:48 sfan5 certainly possible and I think this shouldn't be too complicated
18:49 Owner_ How would I go about asking for such a change to be added to the next release?
18:50 p_gimeno here's a related(ish) issue: https://github.com/minetest/minetest/issues/8051
18:52 p_gimeno it seems that one problem with it is the handling of damage
18:52 Owner_ Thanks for the clarification p_gimeno on that bug, I think it could be solved with a vector too, as you would only take damage if your speed is above a threshold *in the direction of player gravity*
18:52 Owner_ that would fix the fast-move issue
18:52 p_gimeno if the direction of player gravity is down and west, what would you get damage from?
18:53 Owner_ going down and west only
18:54 Owner_ hmmmm. no this requires a lot of tweeking as directional movement is locked to along the X and Z axes
18:54 p_gimeno also, lateral gravity would interfere with directional controls
18:54 Owner_ Still, I find the feature could be useful for mod makers (i.e. for astroids, wind tunnels, wind in general, etc.)
18:55 Owner_ that interference is supposed to happen
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18:56 p_gimeno I've always wanted a velocity (not an acceleration) added to the player
18:56 Owner_ I mean, that would be much, much better. but I was going for minimal code change
18:57 Owner_ player velocity access would open a whole slew of things
18:57 sfan5 like knockback
18:57 sfan5 which has been asked for a long time
18:58 p_gimeno knockback could be obtained with an instant impulse, that should be trivial-ish
18:58 Owner_ with velocity control, we could implement non laggy/glitchy carts, gliders, slides, etc.
18:59 p_gimeno I'm thinking conveyor belts, water currents
18:59 Owner_ exactly, the list goes on and on. Reasons why this isn't a thing yet?
19:00 sfan5 nobody implemented it
19:00 Owner_ is velocity in the C code? and if so, couldn't we just make lua hooks?
19:00 p_gimeno https://github.com/minetest/minetest/issues/2960
19:01 p_gimeno yes there must be a velocity, that's why you slide on ice
19:01 p_gimeno that's the velocity that can be used for knockback
19:02 Owner_ ah, you wouldn't need to grab player velocity, you would just send changes to that velocity from the server to client
19:02 sfan5 correct
19:02 Owner_ via "setvelocity" or "adjustvelocity"
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19:03 p_gimeno but on top of that, I would like another one that gets set when you enter certain nodes
19:04 p_gimeno a velocity that is constantly applied, simulating that you're in a moving reference frame
19:05 Owner_ either way, what would be the steps required to implement this or push this myself?
19:07 p_gimeno write a working patch, propose it, comment on that issue...
19:08 Owner_ so download source, edit code, compile, show it works, get support?
19:09 p_gimeno clone repository, edit code, compile, test, send pull request
19:10 Owner_ step 1: learn git....
19:10 Owner_ anyways, thank you for the help both of you. May tackle it later tis year, we'll see
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19:24 kurtzmusch git is pretty straight forward, im learning it myself
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19:28 Astrobe Playing with gravity and server lag can be deadly, though.
19:29 Astrobe In my game, I simulate temporary flight by applying 0 G, but somtimes
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19:29 Astrobe when the computer is busy generating mapblocks or somthing, players contnue to go up,
19:30 Astrobe and crashland.
19:34 Astrobe btw as long as it was just gravity, you didn't need a player mass, but that feature seems aimed at simulating other physical forces, and then you'll probably want to have a mass in your model.
19:36 kurtzmusch yeah, this is a huge problem imo... when the map is beein generated, all network stuff hangs
19:36 kurtzmusch even in singleplayer you can see this effect
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20:17 kurtzmusch are there any tutorials on mapgen ?
20:18 oil_boi This is just ridiculous :T https://youtu.be/1EXo3ab7NVQ
20:22 paramat my forum thread 'post your mapgen questions here' in modding discussion has a lot of good info
20:22 kurtzmusch ill take a look
20:23 kurtzmusch going ttough your fracture mapgen to try and make some smoothing on the top and other stuffs
20:26 kurtzmusch oil_boi i liked the textures... what is ridiculous? is that a fork or a subgame?
20:27 oil_boi kurtzmusch: Thanks, it's from Mineclone. I wrote this game myself and "borrowed" textures from mineclone2 and Minetest Game https://forum.minetest.net/viewtopic.php?f=50&amp;t=22362
20:27 oil_boi I just wrote the fire using simple timers so it's lightning fast, if I used a 0 timer things would get out of hand pretty quickly :T
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20:30 oil_boi Also code!
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20:32 trom_ why get_mapgen_object("heightmap") relevant register_on_generated(function(minp, maxp) but not get_mapgen_object("voxelmanip") ?
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20:34 paramat 'relevant'?
20:35 paramat both are available for use in 'register on generated'
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20:37 oil_boi Is this a toyota Previa? :') https://dev.minetest.net/minetest.register_ore
20:40 oil_boi But where is the engine in it :O
20:52 Edgy1 backing up *again* >:C
20:53 paramat oh nice, c55's electric car
20:56 Edgy1 XD
20:56 paramat yes it's a previa EV conversion http://c55.me/blog/?p=1876
20:57 paramat one of my car mods has a car called 'car55' that is powered by a mese battery and has the Finnish flag painted on the roof
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21:04 oil_boi Mid engine rwd ev? That thing must do massive burnouts without any tone rings :O
21:04 paramat https://www.youtube.com/watch?v=NoQINzi9J1c EV previa drifting in the snow
21:05 oil_boi Oh snap, you gotta scandinavian flick with an open diff ;D
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21:16 oil_boi Oh my god https://youtu.be/SRubE_ZrSEw
21:20 sfan5 !title
21:20 MinetestBot sfan5: Minetest Media Cache Dump - YouTube
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21:35 paramat yes that's a classic video
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21:55 trom_ paramat: ' 'relevant'? ' yes. For example register_on_generated() return 'minp maxp' with side of 80 blocks and when I do '#heightmap' it's = 6400
22:05 paramat ah
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22:07 paramat the heightmap is 2D so is 80x80 = 6400 values, the values are placed in a single table. for a particular x,z you need to calculate which value to use
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22:07 kurtzmusch how big is a VoxelManip obtained with minetest.get_mapgen_object("voxelmanip") i mean, i know it returns minimum and maximum emerged, but is that random or the size of a mapblock/chunk thing?
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22:10 paramat calculating the heightmap index is something like: index = (y - minp.y) * 80 + (x - minp.x) + 1
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22:11 paramat the mapgen object voxelmanip volume (emin, emax) is always a mapchunk plus a 1 mapblock thick shell around that
22:12 paramat so by default, 112^3 nodes
22:12 paramat (80 + 16 + 16)^3
22:12 paramat (with chunksize = 5)
22:13 paramat core mapgen uses the same volume
22:14 kurtzmusch oh nice
22:14 kurtzmusch se we get an extra mapblock for placing schematics i supose?
22:15 kurtzmusch thangs for your  patience paramat
22:21 paramat the shell is essential for trees that stick up and out of the mapchink
22:22 paramat i mean, trees have to extend up beyond the mapchunk border. otherwise there would be missing trees or chopped trees everywhere in mapgen
22:23 paramat large caves and dungeons also extend horizontally beyond the mapchunk border, by up to 16 nodes
22:23 Edgy1 yay freenode netsplits
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22:51 MinetestBot [git] paramat -> minetest/minetest_game: Fix trapdoor side textures and orientations 5c48c76 https://git.io/fjnG9 (2019-05-03T22:49:07Z)
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