Time |
Nick |
Message |
00:11 |
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00:33 |
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00:36 |
Emerald2 |
Has anyone had problems with flowers spreading really slowly/not at all? |
00:42 |
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01:42 |
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01:43 |
tumeninodes |
!tell Emerald2 paramat changed it a while back, because people complained it was too much, I believe |
01:43 |
MinetestBot |
tumeninodes: yeah, yeah |
01:44 |
Emerald2 |
tumeninodes: I remember last year when the flower spawning went completely insane and there were flowers everywhere. |
01:44 |
MinetestBot |
Emerald2: Apr-24 01:43 UTC <tumeninodes> paramat changed it a while back, because people complained it was too much, I believe |
01:45 |
tumeninodes |
it was quite obnoxious |
01:46 |
tumeninodes |
I believe those changes only took effect with with the release of 5.0 |
01:46 |
lllI1I |
need a bees mod to increase pollination |
01:46 |
tumeninodes |
bees mod exists |
01:46 |
lllI1I |
we have butterflies and fireflies so bees aren't too far behind are they |
01:46 |
lllI1I |
o-oh |
01:47 |
lllI1I |
does it increase flower growth |
01:47 |
tumeninodes |
dragonflies would be fun to do Ive thought about it before |
01:48 |
tumeninodes |
hmmm, not sure about bees increasing the spread of flowers |
01:48 |
Emerald2 |
It really was but I remember it got fixed soon after. There was a change in 5.0 to flower spread though? |
01:48 |
lllI1I |
just thinking of the bee movie |
01:49 |
tumeninodes |
iirc they just produce wax to make candles |
01:49 |
tumeninodes |
I do believe spread was changed as well. might have to revert to the PR to check it as I am unsure |
01:49 |
lllI1I |
candles are cool too |
01:50 |
tumeninodes |
candles are cool, when not lit. Hot when burning ;) |
01:51 |
tumeninodes |
my humor is getting quirky... time for bed. |
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07:30 |
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07:30 |
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07:33 |
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07:42 |
trom_ |
if minetest.register_node(... {... paramtype = "light", ...}) so may I change light directly by minetest.set_node(pos, {...,param2 = 15}) ? |
07:43 |
trom_ |
or may be only possible do it via voxelManipulator ? |
08:04 |
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08:11 |
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08:21 |
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08:45 |
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08:54 |
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09:13 |
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09:17 |
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09:46 |
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09:59 |
p_gimeno |
trom_: param1 is light |
10:13 |
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10:18 |
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10:21 |
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10:21 |
trom_ |
p_gimeno: thanks but still no effect |
10:23 |
trom_ |
minetest.set_node(pos, {..., param1 = 14}) light power don't changes |
10:24 |
trom_ |
any mod that change power of node lighting by minetest.set_node() ? |
10:30 |
Emerald2 |
What node even has varied light levels? |
10:34 |
Emerald2 |
Hmmm, punching lamps in homedecor to adjust their brightness I guess? |
10:34 |
trom_ |
ground nodes have it till day time but of cource it recalc inside voxelManipulator at least |
10:35 |
trom_ |
my question is - is it possible to change node light power by minetest.set_node |
10:35 |
trom_ |
? |
10:36 |
trom_ |
not via voxelMaipulator |
10:39 |
Emerald2 |
Yes. I was trying to think of a node to look at code for and see what it did. |
10:40 |
Emerald2 |
Unfortunately I am no more enlightened. |
10:42 |
ANAND |
trom_: I suspect you're probably setting the light of the node below. Modifying light (param1) through set_node should work (haven't tried it though). |
10:45 |
Emerald2 |
And along comes ANAND to save the day. :) |
10:46 |
ANAND |
lol, hi :) |
10:50 |
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11:10 |
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12:00 |
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12:25 |
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12:51 |
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13:00 |
swift110-phone__ |
Hooray I got minetest on my phone |
13:01 |
swift110-phone__ |
Just gonna have to get used to the controls but it should be fine |
13:01 |
VanessaE |
inb4 swift's phone melts down. |
13:03 |
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13:06 |
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13:11 |
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13:11 |
Giorge |
Test |
13:12 |
Giorge |
Heeeeey |
13:12 |
Giorge |
Havent been here in a great while |
13:13 |
Giorge |
Good job to all related about the new version its grea |
13:13 |
Giorge |
T |
13:22 |
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13:22 |
Giorge |
Hey |
13:31 |
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15:22 |
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17:11 |
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17:21 |
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17:27 |
lllI1I |
idea for android minetest - have an option for upscaling to save on battery? just a thought, would it need to render as hard if the resolution was a quarter of what it was and then upscaled, or would upscaling cancel out any benefit? |
17:29 |
VanessaE |
it wouldn't help |
17:29 |
VanessaE |
the GPU does that work, and it'll use as much power either way. |
17:29 |
VanessaE |
if anything, a FPS limiter would better |
17:29 |
VanessaE |
as battery decreases, FPS could be limited more and more. you can cap it in your config, btw |
17:30 |
lllI1I |
good to know |
17:30 |
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17:46 |
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17:52 |
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17:54 |
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17:54 |
kurtzmusch |
this setting already exists, its calle undersampling |
17:55 |
kurtzmusch |
lllI1I |
17:55 |
Calinou |
yeah, add "undersampling = 2|3|4" to minetest.conf |
17:55 |
Calinou |
(or change it in the Advanced Settings menu) |
17:55 |
lllI1I |
thanks appreciate it |
17:56 |
kurtzmusch |
and it does save battery for sccenes with llots of transparent nodes like grass and leaves |
18:16 |
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18:20 |
twoelk |
Calinou, https://wiki.minetest.net/Tubelib and related might to be moved to mobs/Tubelib |
18:22 |
Calinou |
twoelk: done :) |
18:22 |
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18:23 |
twoelk |
thx |
18:24 |
twoelk |
o/ |
18:24 |
twoelk |
\o |
18:25 |
* twoelk |
does some more waving while he shuts down his systems |
18:26 |
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18:34 |
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18:37 |
Multi_ |
M |
18:37 |
Multi_ |
M |
18:37 |
Multi_ |
What |
18:38 |
Multi_ |
If you download 0.5 and it replaces the old version is there a way to get back the old version? |
18:38 |
Multi_ |
there |
18:58 |
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20:27 |
Multi_ |
Just a quick warning to all developers/server owners here I recommend keeping a good eye on a user named KingVoldemort or KingServer. Reason why is they have faked to be staff on multiple servers and decide to pretend they own the server. Meaning fake spawns, stupid spammy welcoming command blocks and more. If you need or want more context on this persion or their alts just send me a PM. Thanks :) |
20:34 |
Multi_ |
Oops |
20:34 |
Multi_ |
Just noticed I sent that twice |
20:35 |
Multi_ |
Sorry |
20:35 |
sfan5 |
I only see it once |
20:36 |
Multi_ |
Oh for me I see it twice |
20:40 |
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20:48 |
kurtzmusch |
!api |
20:48 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
20:49 |
kurtzmusch |
is this api complete? i was wondering if there is a minetest.register_on_rightclick, i cant find it there |
20:52 |
sfan5 |
which "rightclicks" do you want to capture exactly? |
20:52 |
MinetestBot |
[git] HybridDog -> Uberi/Minetest-WorldEdit: serialize: Fix detecting empty metadata (#176) d1cbd42 https://git.io/fjsm1 (2019-04-24T20:51:18Z) |
20:52 |
kurtzmusch |
all |
20:53 |
kurtzmusch |
on_place is not beeing called in some situations... |
20:53 |
kurtzmusch |
i think it might be a bug |
20:53 |
kurtzmusch |
not all, actually when i rightclick a node i want to run some code |
20:56 |
kurtzmusch |
example: when you rightclick a node face that has a slab on top of it on_place wont get called, but on_rightclick will |
20:56 |
kurtzmusch |
thats why i want to use on_rightclick |
20:56 |
kurtzmusch |
but i would need to register for all known nodes |
20:58 |
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21:00 |
trom_ |
still no effect with minetest.set_node(pos, {..., param1 = 255}), punched default:stone don't change its light power |
21:00 |
trom_ |
is there any mod that using minetest.set_node() to change lighting of node ? |
21:02 |
sfan5 |
a solid node will always have a light level of zero, since there can be no light inside |
21:02 |
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21:02 |
sfan5 |
what you need to change is the light level of the air next to it |
21:03 |
sfan5 |
you can't make the node "glow" like this though |
21:24 |
trom_ |
sfan5: I have for example minetest.override_item("mymod:mynode", {light_source = 14}) |
21:24 |
trom_ |
then I do minetest.set_node(pos, {name = "mymod:mynode", param1 = 1}) |
21:24 |
trom_ |
and it works for me but |
21:25 |
trom_ |
param1 = 1 don't have effect |
21:25 |
trom_ |
only 14 |
21:25 |
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21:25 |
sfan5 |
minetest recomputes lighting based on the nodedef |
21:26 |
sfan5 |
you can't change the light level at runtime |
21:26 |
trom_ |
ohh *sad |
21:27 |
trom_ |
so may be doing it via voxelManipulator solve problem |
21:27 |
trom_ |
with mgflag = nolight of cource |
21:37 |
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22:04 |
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