Time Nick Message 00:36 Emerald2 Has anyone had problems with flowers spreading really slowly/not at all? 01:43 tumeninodes !tell Emerald2 paramat changed it a while back, because people complained it was too much, I believe 01:43 MinetestBot tumeninodes: yeah, yeah 01:44 Emerald2 tumeninodes: I remember last year when the flower spawning went completely insane and there were flowers everywhere. 01:44 MinetestBot Emerald2: Apr-24 01:43 UTC paramat changed it a while back, because people complained it was too much, I believe 01:45 tumeninodes it was quite obnoxious 01:46 tumeninodes I believe those changes only took effect with with the release of 5.0 01:46 lllI1I need a bees mod to increase pollination 01:46 tumeninodes bees mod exists 01:46 lllI1I we have butterflies and fireflies so bees aren't too far behind are they 01:46 lllI1I o-oh 01:47 lllI1I does it increase flower growth 01:47 tumeninodes dragonflies would be fun to do Ive thought about it before 01:48 tumeninodes hmmm, not sure about bees increasing the spread of flowers 01:48 Emerald2 It really was but I remember it got fixed soon after. There was a change in 5.0 to flower spread though? 01:48 lllI1I just thinking of the bee movie 01:49 tumeninodes iirc they just produce wax to make candles 01:49 tumeninodes I do believe spread was changed as well. might have to revert to the PR to check it as I am unsure 01:49 lllI1I candles are cool too 01:50 tumeninodes candles are cool, when not lit. Hot when burning ;) 01:51 tumeninodes my humor is getting quirky... time for bed. 07:42 trom_ if minetest.register_node(... {... paramtype = "light", ...}) so may I change light directly by minetest.set_node(pos, {...,param2 = 15}) ? 07:43 trom_ or may be only possible do it via voxelManipulator ? 09:59 p_gimeno trom_: param1 is light 10:21 trom_ p_gimeno: thanks but still no effect 10:23 trom_ minetest.set_node(pos, {..., param1 = 14}) light power don't changes 10:24 trom_ any mod that change power of node lighting by minetest.set_node() ? 10:30 Emerald2 What node even has varied light levels? 10:34 Emerald2 Hmmm, punching lamps in homedecor to adjust their brightness I guess? 10:34 trom_ ground nodes have it till day time but of cource it recalc inside voxelManipulator at least 10:35 trom_ my question is - is it possible to change node light power by minetest.set_node 10:35 trom_ ? 10:36 trom_ not via voxelMaipulator 10:39 Emerald2 Yes. I was trying to think of a node to look at code for and see what it did. 10:40 Emerald2 Unfortunately I am no more enlightened. 10:42 ANAND trom_: I suspect you're probably setting the light of the node below. Modifying light (param1) through set_node should work (haven't tried it though). 10:45 Emerald2 And along comes ANAND to save the day. :) 10:46 ANAND lol, hi :) 13:00 swift110-phone__ Hooray I got minetest on my phone 13:01 swift110-phone__ Just gonna have to get used to the controls but it should be fine 13:01 VanessaE inb4 swift's phone melts down. 13:11 Giorge Test 13:12 Giorge Heeeeey 13:12 Giorge Havent been here in a great while 13:13 Giorge Good job to all related about the new version its grea 13:13 Giorge T 13:22 Giorge Hey 17:27 lllI1I idea for android minetest - have an option for upscaling to save on battery? just a thought, would it need to render as hard if the resolution was a quarter of what it was and then upscaled, or would upscaling cancel out any benefit? 17:29 VanessaE it wouldn't help 17:29 VanessaE the GPU does that work, and it'll use as much power either way. 17:29 VanessaE if anything, a FPS limiter would better 17:29 VanessaE as battery decreases, FPS could be limited more and more. you can cap it in your config, btw 17:30 lllI1I good to know 17:54 kurtzmusch this setting already exists, its calle undersampling 17:55 kurtzmusch lllI1I 17:55 Calinou yeah, add "undersampling = 2|3|4" to minetest.conf 17:55 Calinou (or change it in the Advanced Settings menu) 17:55 lllI1I thanks appreciate it 17:56 kurtzmusch and it does save battery for sccenes with llots of transparent nodes like grass and leaves 18:20 twoelk Calinou, https://wiki.minetest.net/Tubelib and related might to be moved to mobs/Tubelib 18:22 Calinou twoelk: done :) 18:23 twoelk thx 18:24 twoelk o/ 18:24 twoelk \o 18:25 * twoelk does some more waving while he shuts down his systems 18:37 Multi_ M 18:37 Multi_ M 18:37 Multi_ What 18:38 Multi_ If you download 0.5 and it replaces the old version is there a way to get back the old version? 18:38 Multi_ there 20:27 Multi_ Just a quick warning to all developers/server owners here I recommend keeping a good eye on a user named KingVoldemort or KingServer. Reason why is they have faked to be staff on multiple servers and decide to pretend they own the server. Meaning fake spawns, stupid spammy welcoming command blocks and more. If you need or want more context on this persion or their alts just send me a PM. Thanks :) 20:34 Multi_ Oops 20:34 Multi_ Just noticed I sent that twice 20:35 Multi_ Sorry 20:35 sfan5 I only see it once 20:36 Multi_ Oh for me I see it twice 20:48 kurtzmusch !api 20:48 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 20:49 kurtzmusch is this api complete? i was wondering if there is a minetest.register_on_rightclick, i cant find it there 20:52 sfan5 which "rightclicks" do you want to capture exactly? 20:52 MinetestBot 02[git] 04HybridDog -> 03Uberi/Minetest-WorldEdit: serialize: Fix detecting empty metadata (#176) 13d1cbd42 https://git.io/fjsm1 (152019-04-24T20:51:18Z) 20:52 kurtzmusch all 20:53 kurtzmusch on_place is not beeing called in some situations... 20:53 kurtzmusch i think it might be a bug 20:53 kurtzmusch not all, actually when i rightclick a node i want to run some code 20:56 kurtzmusch example: when you rightclick a node face that has a slab on top of it on_place wont get called, but on_rightclick will 20:56 kurtzmusch thats why i want to use on_rightclick 20:56 kurtzmusch but i would need to register for all known nodes 21:00 trom_ still no effect with minetest.set_node(pos, {..., param1 = 255}), punched default:stone don't change its light power 21:00 trom_ is there any mod that using minetest.set_node() to change lighting of node ? 21:02 sfan5 a solid node will always have a light level of zero, since there can be no light inside 21:02 sfan5 what you need to change is the light level of the air next to it 21:03 sfan5 you can't make the node "glow" like this though 21:24 trom_ sfan5: I have for example minetest.override_item("mymod:mynode", {light_source = 14}) 21:24 trom_ then I do minetest.set_node(pos, {name = "mymod:mynode", param1 = 1}) 21:24 trom_ and it works for me but 21:25 trom_ param1 = 1 don't have effect 21:25 trom_ only 14 21:25 sfan5 minetest recomputes lighting based on the nodedef 21:26 sfan5 you can't change the light level at runtime 21:26 trom_ ohh *sad 21:27 trom_ so may be doing it via voxelManipulator solve problem 21:27 trom_ with mgflag = nolight of cource