Time |
Nick |
Message |
00:00 |
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00:13 |
makayabou |
rubenwardy: in your mod achievements, you created a function to save player's data in data.lua . I tried to re-use it and I can make it work for player's data in another mod I did. |
00:13 |
rubenwardy |
use mod storage |
00:13 |
rubenwardy |
!book storage |
00:13 |
MinetestBot |
rubenwardy: Storage and Metadata - https://rubenwardy.com/minetest_modding_book//en/map/storage.html |
00:15 |
makayabou |
The problem is when I try to add a second storage:set_string . it only works with __player_data .. I know it's something basic I don't get, but could you explain me how local __player_data is getting populated when we just use save() ? |
00:15 |
makayabou |
I don't get how the data we manipulated somewher else returns to local __player_data |
00:17 |
makayabou |
it's something about Lua writing I don't understand, for sure.. i'm no dev.. |
00:19 |
makayabou |
and yes, I've read with deep attention your guides. but still.. sorry to bother but it's times i'm trying to understand your function in this mod.. |
00:39 |
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00:39 |
CStafford-14 |
Hello? |
00:39 |
Emerald2 |
Hi CStafford-14 |
00:39 |
CStafford-14 |
Hi, Emerald2 |
00:40 |
Emerald2 |
Hey there. Do you need help with something? |
00:47 |
makayabou |
he didn't.. |
01:02 |
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01:34 |
Emerald2 |
Yo ANAND. :) |
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04:45 |
oil_boi |
Is it possible to set random facedir for decorations? |
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06:02 |
trom_ |
is there a picture that explain methods for voxelManip ? |
06:09 |
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06:11 |
ANAND |
Heya Emerald2! |
06:12 |
Emerald2 |
Belated greetings. :) |
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12:50 |
Emerald2 |
o/ |
12:59 |
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12:59 |
Jewson |
Hello |
12:59 |
Jewson |
Anyone alive? |
13:02 |
Emerald2 |
Hi Jewson. Need help? |
13:02 |
Jewson |
Yes I want to get involved in minetest development (but not code wise) |
13:02 |
Jewson |
I'm sound designer and I can help with sounds |
13:03 |
Emerald2 |
Oooh. You'll be looking to talk to one of the developers then? |
13:03 |
Jewson |
I don't know where to catch one |
13:03 |
Emerald2 |
Hmm give me a min and I'll try find one. :) |
13:04 |
Jewson |
Thank you :) |
13:10 |
Emerald2 |
Bit tricky sometimes with different time zones. |
13:11 |
Emerald2 |
Hey rubenwardy I see you browsing the forum, you here? |
13:12 |
rubenwardy |
I am |
13:13 |
rubenwardy |
nothing I can help with |
13:13 |
rubenwardy |
just make replacement sounds for things in minetest_game/mods/default/sounds |
13:14 |
Jewson |
ok |
13:14 |
Jewson |
But where to send it tho? |
13:15 |
kurtzmusch |
Jewson, since MT is an engine, the best thing you can do to the community is help people that makes the actual games with sounds and/or make avaiable a range of diferent sounds, like a texture pack, but for sounds |
13:15 |
rubenwardy |
A PR or issue here: github.com/minetest/minetest_game |
13:15 |
rubenwardy |
or that ^^^ |
13:15 |
kurtzmusch |
minetest_game is a good way to help becuase most mods derive from it |
13:16 |
Emerald2 |
Thanks guys. :) |
13:17 |
kurtzmusch |
emerald you stalker |
13:18 |
kurtzmusch |
"hey ruben, i see you browsing the forums..." |
13:18 |
kurtzmusch |
lel |
13:18 |
rubenwardy |
bit creepy tbh |
13:18 |
Emerald2 |
Sorry. XD |
13:20 |
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13:21 |
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13:23 |
twice |
http://forum.lytogame.com/showthread.php?108911-3.42-MB-Twice-Fancy-Mp3-Download-CEPAT-dan-GRATIS |
13:23 |
twice |
http://forum.lytogame.com/showthread.php?108912-3.42-MB-Download-lagu-Twice-What-Is-Love-Mp3-CEPAT-dan-MUDAH |
13:23 |
twice |
http://forum.lytogame.com/showthread.php?108913-2.94-MB-Download-lagu-Text-Cat-And-Dog-Mp3-Music-Fast-And-Free |
13:23 |
twice |
http://forum.lytogame.com/showthread.php?108910-3.42-MB-Download-Lagu-Twice-Fancy-Mp3-Music-CEPAT-dan-GRATIS |
13:23 |
|
twice was kicked by VanessaE: twice |
13:23 |
Jewson |
What is this? |
13:23 |
VanessaE |
it was spam |
13:23 |
VanessaE |
thanks, hands were too slow |
13:56 |
Jewson |
https://pastebin.com/pP3A4Vuh |
13:56 |
Jewson |
Those are all the sounds I could find in 5.0.1 realese of minetest |
13:56 |
Jewson |
Is that correct, or there is something more? |
13:57 |
VanessaE |
looks right to me |
13:58 |
Jewson |
If it is right. Can I ask someone please to send it to one of the devs so they can make based on that list a list of sounds and their description? |
13:59 |
VanessaE |
I'm sure pull requests would be welcome :) |
13:59 |
Jewson |
Because when making sounds like those it is crucial to know exactly what they are supposed to do. |
14:00 |
Jewson |
*be. |
14:00 |
VanessaE |
I dunno, they seem self-explanatory to me |
14:01 |
rubenwardy |
^ |
14:01 |
Jewson |
Which repo should I make pull request? Minetest, minetest_game? |
14:01 |
VanessaE |
note that foo_[0-99999].png will be chosen-from randomly |
14:01 |
Jewson |
They are not |
14:01 |
rubenwardy |
play the game, if there's a sound that doesn't sound right, make a new one :P |
14:01 |
Jewson |
Especially when they are named like walking1, walking2 etc |
14:01 |
Jewson |
You get the idea |
14:01 |
VanessaE |
yeah, like how we used to have a crumples paper sound on grass :) |
14:01 |
VanessaE |
Jewson: again, numbers are random |
14:02 |
VanessaE |
if you have foo_1, _2, _3, ... the engine just chooses from them randomly but they all have the same meaning for a given foo |
14:02 |
Jewson |
Ok which repository to make pull request? Minetest, minetest_game or any other? |
14:02 |
VanessaE |
mtg. |
14:02 |
Jewson |
ok |
14:08 |
Jewson |
Made and issue with polite request to make description to sounds |
14:30 |
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16:58 |
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17:00 |
stormchaser3000 |
and we have more spam in the builds section on the forums: https://forum.minetest.net/viewtopic.php?f=42&t=22585 https://forum.minetest.net/viewtopic.php?f=42&t=22584 https://forum.minetest.net/viewtopic.php?f=42&t=22579 https://forum.minetest.net/viewtopic.php?f=42&t=22568 |
17:03 |
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17:04 |
p_gimeno |
I сайт imagine how it got there |
17:09 |
VanessaE |
I see no spam here :) |
17:10 |
stormchaser3000 |
yep it was just removed :D |
17:17 |
robdrake |
Hello VanessaE |
17:18 |
robdrake |
anyway, I've ddg many wrong answers, what is the working way to get a minetest server to load a modpack that's in mods/ |
17:18 |
VanessaE |
hi |
17:18 |
VanessaE |
robdrake: better to put the modpack in .minetest/worlds/YOUR_WORLD/worldmods |
17:18 |
VanessaE |
then it just loads without further hassle |
17:19 |
robdrake |
.minetest on a VPS for the server? |
17:19 |
VanessaE |
no need to muck around with world.mt |
17:19 |
VanessaE |
well whatever dir you keep your worlds in |
17:19 |
robdrake |
ok |
17:19 |
VanessaE |
~/.minetest is just the default per-user for a global install |
17:19 |
ShadowBot |
VanessaE: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
17:19 |
VanessaE |
shaddup you twit bot |
17:20 |
VanessaE |
so on my servers for example, everything runs as user "minetest", and the minetest install is global, so all the worlds are in /home/minetest/.minetest/worlds |
17:21 |
VanessaE |
and each world's mods are in /home/minetest/.minetest/worlds/FOO_WORLD/worldmods |
17:21 |
VanessaE |
it's just easier that way |
17:21 |
robdrake |
thanks VanessaE |
17:24 |
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17:34 |
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17:35 |
mmuller |
I'm seeing a problem in 5.0.1 - other player models in multi-player are getting rendered 1 block low (they appear to be in the block they are standing on) |
17:36 |
VanessaE |
bad mod |
17:36 |
VanessaE |
look for any mods in your setup that alter the player model |
17:36 |
mmuller |
yeah, I thought it might be the skins mod. |
17:36 |
VanessaE |
like old versions of playeranim, armor, etc. |
17:36 |
VanessaE |
that too |
17:37 |
mmuller |
but then I just brought up a new world, same problem. |
17:37 |
VanessaE |
(though usually a skin mod will just apply the image to the existing model without altering the model's properties) |
17:37 |
mmuller |
might have had mods enabled, though |
17:37 |
nri |
Hi, anyone want to check out my server forum topic and tell me if it needs any work? https://forum.minetest.net/viewtopic.php?f=10&t=22587&p=349584#p349584 |
17:37 |
mmuller |
I'll check again. Thanks, VanessaE |
17:37 |
VanessaE |
mmuller: maybe you have too old a copy of minetest_game? |
17:37 |
VanessaE |
nri: specify the port, too. 30000 isn't guaranteed :) |
17:38 |
nri |
ok thnx |
17:38 |
mmuller |
hmm, is that still a separate install? |
17:38 |
VanessaE |
nri: and I suggest adding a [spoiler][/spoiler] section stating the mods you have installed. |
17:38 |
nri |
ah ok thnx |
17:38 |
VanessaE |
mmuller: it depends on your setup. for me, it is. |
17:38 |
VanessaE |
i.e. if you build from sources |
17:39 |
mmuller |
yeah, I do |
17:39 |
mmuller |
I'll check that, too. thx |
17:39 |
VanessaE |
and some distros may put the engine and minetest_game in separate packages |
17:39 |
mmuller |
I'm sort of between distros atm ;-) |
17:40 |
VanessaE |
nri: btw do I spot plantlife modpack in there? :) |
17:40 |
VanessaE |
and homedecor too? :) |
17:40 |
nri |
Well i have dreambuilder installed |
17:40 |
VanessaE |
:D yay |
17:40 |
VanessaE |
next! |
17:40 |
VanessaE |
aw. |
17:40 |
VanessaE |
!next |
17:40 |
MinetestBot |
Another satisfied customer. Next! |
17:40 |
nri |
lol |
17:41 |
mmuller |
hahe. btw, VanessaE, thanks for that, too (dreambuilder) :-) |
17:41 |
p_gimeno |
mmuller: since you're compiling from sources, the main question is whether you're configuring with RUN_IN_PLACE or not |
17:41 |
VanessaE |
you're welcome :) |
17:41 |
nri |
yah thanks |
17:41 |
mmuller |
p_gimeno: yeah, not. |
17:41 |
mmuller |
or rather, RUN_IN_PLACE=FALSE |
17:41 |
VanessaE |
don't forget, I make updates to Dreambuilder often, though randomly. there was an update early this morning. |
17:42 |
nri |
ok |
17:42 |
p_gimeno |
mmuller: then what VanessaE said is probably the location of your worlds |
17:42 |
VanessaE |
and that update brings in The Big Home Decor Split |
17:42 |
VanessaE |
https://forum.minetest.net/viewtopic.php?p=349701#p349701 |
17:43 |
nri |
ok |
17:49 |
rubenwardy |
mmuller: I read some of your report the other day, good work |
17:50 |
rubenwardy |
O_O |
17:50 |
VanessaE |
lol |
17:52 |
nri |
VanessaE: the only thing about dreambuilder is that some people complain about all the blcoks being cut already in the inventory. Im fine with it but some others arent.... |
17:52 |
mmuller |
rubenwardy: yeah, really glad to be done with that shit so I can get back to minetest |
17:53 |
VanessaE |
nri: that's been fixed. it was a brain-o in moreblocks that I worked-around last night (sorry Calinou... it was a bad idea) |
17:53 |
nri |
ah ok thnx |
17:54 |
Calinou |
hmm, I thought I had reverted https://github.com/minetest-mods/moreblocks/commit/774c4043aae4979a69f31f914a3760cb9877f2de |
17:54 |
Calinou |
it makes loading times quite longer too |
17:54 |
Calinou |
but on the other hand, it's annoying not having them readily available |
17:55 |
Calinou |
idea: in creative mode, have a /saw command that spawns the circular saw GUI anytime |
17:55 |
VanessaE |
Calinou: nope, it's still there as of last night, but it was trivial to override for Dreambuilder. |
17:55 |
VanessaE |
Calinou: invsaw mod for unified inventoryu |
17:55 |
nri |
Where can i find the updated mod? |
17:55 |
VanessaE |
-u |
17:55 |
Calinou |
yeah, though I think having something like this OOTB would be nice |
17:55 |
VanessaE |
nri: just update dreambuilder :) |
17:55 |
nri |
ok |
17:56 |
VanessaE |
Calinou: fwiw, I sed'ed one line in config.lua and overwrote settingtypes.txt, but only for the copy of Moreblocks supplied with DB |
17:58 |
Calinou |
right |
17:59 |
Calinou |
the /saw command could also be done with a `circular_saw` privilege |
17:59 |
Calinou |
(in addition to creative mode) |
17:59 |
VanessaE |
grrrr |
17:59 |
VanessaE |
it's a TABLE saw >:( |
18:00 |
Calinou |
or just `saw` but it's more difficult to understand without context :) |
18:00 |
VanessaE |
(here, a "circular" saw generally refers the hand-held kind) |
18:03 |
VanessaE |
anyways, you might like that mod |
18:03 |
VanessaE |
https://cheapiesystems.com/git/invsaw/ |
18:04 |
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18:20 |
robdrake |
thank you for your help VanessaE |
18:20 |
VanessaE |
you're welcome :) |
18:31 |
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18:57 |
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19:12 |
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19:14 |
lllI1I |
is there a trivial way to have a variable cooldown on placing blocks in the world, such that for certain players/classes of players they can't place down builds as quickly as others? |
19:21 |
robdrake |
ok, for my server, /spawn and /who are 'invalid command' ddg is not showing anyhing relevant, any ideas |
19:43 |
nri |
you have to install a spawn mod |
19:43 |
nri |
and maybe /who mod too |
19:43 |
VanessaE |
I thought mtg came with a spawn mod? |
19:43 |
nri |
i use /status in place of /who |
19:43 |
VanessaE |
it does. |
19:43 |
nri |
mine did not come with a spawn mod |
19:44 |
VanessaE |
maybe yours is out of date :) |
19:44 |
nri |
whats mtg? |
19:44 |
VanessaE |
mtg = short for minetest_game |
19:44 |
nri |
my server is 5.0.1 |
19:44 |
VanessaE |
server != game |
19:44 |
nri |
what? |
19:45 |
VanessaE |
the engine and mtg are separate projects |
19:45 |
VanessaE |
and mtg only comes with the engine in limited cases |
19:45 |
VanessaE |
most likely you'll need to update your copy. |
19:45 |
nri |
oh ok |
19:45 |
nri |
thnx |
19:47 |
VanessaE |
(I think only on Windows and android |
19:47 |
VanessaE |
(debian appears to put mtg into "minetest-data", for example) |
19:47 |
nri |
oh i have ubuntu |
19:48 |
VanessaE |
do you build from sources? |
19:48 |
nri |
yes |
19:48 |
robdrake |
ok thanks nri |
19:49 |
nri |
np |
19:49 |
robdrake |
and I'm running 5.0.1 |
19:49 |
robdrake |
compiled from source |
19:49 |
VanessaE |
then for you guys, mtg is a separate download. |
19:49 |
VanessaE |
https://github.com/minetest/minetest_game |
19:50 |
nri |
ahh ok |
19:53 |
nri |
I already have that |
19:56 |
VanessaE |
update it. :) |
19:56 |
VanessaE |
make sure you're on the 'stable-5' branch |
19:56 |
VanessaE |
of both it and the minetest engien. |
19:56 |
VanessaE |
engine* |
19:59 |
nri |
ok |
20:22 |
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21:16 |
scr267 |
Anyone know moving blocks back with a sticky piston drags a player along? |
21:17 |
scr267 |
Anyone know why* |
21:17 |
scr267 |
... |
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