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00:40 |
nepugia |
aha, was gonna ask whether my mod was buggy because my solar panels started to exhibit very water like behaviour |
00:40 |
nepugia |
but i assume that i have to thank the date for this... |
00:51 |
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01:25 |
paramat |
nepugia it might be a bug, what have you just updated? using latest dev version of engine? |
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03:00 |
DELTA_FORCE |
Can I use custom normalmaps for blocks? |
03:02 |
DELTA_FORCE |
If so, how do I make it work? |
03:02 |
NathanS21 |
Yes you can. |
03:02 |
VanessaE |
yes, just name the file appropriately. |
03:03 |
VanessaE |
if a block needs foo_bar.png, name your normalmap foo_bar_normal.png |
03:03 |
VanessaE |
and of course turn the feature on in the config |
03:03 |
DELTA_FORCE |
And I would have to put it in the same textures folder, correct? |
03:03 |
VanessaE |
just put it somewhere minetest will find it |
03:03 |
DELTA_FORCE |
lright, thank you |
03:03 |
DELTA_FORCE |
*Alright |
03:03 |
VanessaE |
texture pack, or the original mod, or as a separate mod. |
03:04 |
DELTA_FORCE |
Ok, thanks, cya later |
03:17 |
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03:28 |
Multi__ |
Delta was here? Lol |
03:31 |
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03:34 |
LevierMRQ |
VanessaE: Every time happy to see you as accessible as that. (No question, just a Greetings) |
04:32 |
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04:40 |
gorilla |
Has anyone done a Debian .deb package for Minetest 5.0.1? |
04:45 |
Emerald2 |
And is the PPA getting updated? |
04:45 |
VanessaE |
I'm sure both will appear soon |
04:45 |
VanessaE |
until then just compile it :) |
04:50 |
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04:56 |
gorilla |
the Ubuntu PPA has 5.0.0.. so close. |
05:03 |
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05:03 |
Silizium |
Compiling this on Linux is a no-brainer, on Windows it is quite more work. At least I couldn't get any positive feedback of success of any of my Windows friends. But if that's because they use Windows of that they don't do dev work I can't say. I mean they are using Windows because they don't dev. So. The snake bites her tail. |
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05:55 |
nonoesimposible |
Iron ore seems to be a lot rarer in 5.0.0 |
05:55 |
nonoesimposible |
I haven't been able to find one sample yet lol |
06:03 |
Silizium |
Never mind iron Just make your tools from mese. I mean what is mese for anyway? :D |
06:03 |
clavi |
making lights :3 |
06:04 |
Silizium |
Torches I guess do it. There are even lamps that you build with glass and a torch. So. Iron. pffft Overrated crap. |
06:05 |
Silizium |
Like Marie Antoniette I'd say, if he doesn't have iron he should make himself tools from diamonds. |
06:08 |
Silizium |
Or like Monty Python "fourty years ago" back in the days we were digging to kilometre depth with our bare hands. Hand?! You'd be lucky to have hands. We were attacked by ducks all the way down and they used to spawn from freshly digged stones all the way down. You don't know a monster if you haven't experienced the nssm duck already. |
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09:30 |
p_gimeno |
the topic needs updating |
09:30 |
sfan5 |
!op |
09:30 |
|
Topic for #minetest is now The official Minetest channel | Latest version: 5.0.1 (2019-03-31) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
09:31 |
p_gimeno |
that was quick :) |
09:31 |
p_gimeno |
same in -dev btw |
09:33 |
p_gimeno |
est31: 5.0.1 is released |
09:33 |
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09:34 |
est31 |
hi |
09:34 |
Krock |
o/ est31 |
09:34 |
est31 |
lemme fire up hexchat then I can join #-dev |
09:37 |
est31 |
hi Krock |
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09:51 |
asie |
hello |
09:53 |
Krock |
hi asie |
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10:23 |
Out`Of`Control |
\O |
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10:57 |
asie |
perhaps somewhat off-topic, but https://imgur.com/a/EmUkuMp is a thing i had worked on ~6-12 months ago in another modding scene |
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14:48 |
nri |
MarisaG: Hello, marisag gave me a free lifetime subscrption for minecity.online my server is nri.creative.minecity.online when i signed up i did not reegister an account before with minecity.online how do I acsess my server? I put the admin of the server as nri. |
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19:00 |
Telesight |
Hello all ... |
19:00 |
Telesight |
I use the inventory_plus mod, but in version 5.0 the armor button lacks, anybody too this problem? |
19:01 |
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19:02 |
paramat |
!tell nonoesimposible in MTG 5.0.0 all ores are deeper, but same rarity |
19:02 |
MinetestBot |
paramat: I'll pass that on when nonoesimposible is around |
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19:23 |
nri |
MarisaG: Ok forget about my message the emails where going to my spam. |
19:25 |
Telesight |
Hello all ...I use the inventory_plus mod, but in version 5.0 the armor button lacks, anybody has this problem too? |
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21:50 |
p_gimeno |
cheapie: is your invsaw mod available anywhere? https://forum.minetest.net/viewtopic.php?f=9&t=14736 |
21:53 |
VanessaE |
https://cheapiesystems.com/git/invsaw/ |
21:53 |
VanessaE |
all her mods are there |
21:53 |
p_gimeno |
ah great, thanks VanessaE :) |
21:58 |
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22:15 |
kurtzmusch |
anyone knows if theres a mod that divides a node into 8 smaller cubes? |
22:15 |
VanessaE |
not precisely |
22:15 |
VanessaE |
but moreblocks comes close |
22:16 |
VanessaE |
it has many 1/8-based shapes |
22:16 |
VanessaE |
but the engine doesn't have the facility to directly split-up a node |
22:16 |
kurtzmusch |
but i mean, one that registers the 8 variant for all the common types |
22:17 |
kurtzmusch |
ill check moreblocks, thanks |
22:18 |
VanessaE |
there wouldn't be 8. |
22:18 |
VanessaE |
there would be 256. |
22:18 |
p_gimeno |
I think he means the regular microblock |
22:18 |
VanessaE |
so do I. |
22:18 |
p_gimeno |
8 of these fit in each node |
22:19 |
VanessaE |
there are 8 "micro blocks" in a node space so to get any random combination of pieces, you'd need 2^8 nodes. |
22:19 |
VanessaE |
for just the one material i.e. wood or stone |
22:20 |
VanessaE |
think of it like bits out of a byte. 8 things that can just either be there or not makes 256 possible unique combinations. |
22:25 |
kurtzmusch |
is this 'micro bloccks' a mod? |
22:25 |
kurtzmusch |
vanesse |
22:25 |
kurtzmusch |
its not 2^8 |
22:26 |
kurtzmusch |
a slab for example could be in 6 positions |
22:26 |
kurtzmusch |
that covers a lot in one definition |
22:27 |
VanessaE |
nono |
22:27 |
VanessaE |
I'm saying that that's what you'd have to do to create such a thing. |
22:28 |
VanessaE |
the engine has no support for subdividing a node, so you have to "fake it". moreblocks does that to a small extent |
22:29 |
p_gimeno |
kurtzmusch has a point though, rotations remove many of the 256 |
22:29 |
Multi__ |
Test |
22:29 |
Multi__ |
Am I crazy? |
22:29 |
p_gimeno |
(assuming you don't care about texture alignment) |
22:29 |
p_gimeno |
Multi__: probably, because we all are |
22:30 |
kurtzmusch |
i care about alignment, its also a another question i have: why some blocks rotate the textures when rotated but others dont? |
22:30 |
p_gimeno |
curiously enough I was just watching a video about someone who missing L-shaped nodes that were half a block high |
22:31 |
p_gimeno |
s/missing/missed/ |
22:31 |
kurtzmusch |
i checked moreblocks, doesnt seem to do what i want |
22:32 |
p_gimeno |
kurtzmusch: the circular saw in particular |
22:32 |
kurtzmusch |
guess i found a new project = ) |
22:33 |
kurtzmusch |
yeah, but thats too much last time i saw it could do blocks that had too many vertices or even 'ramps' |
22:33 |
p_gimeno |
kurtzmusch: nodes rotate entirely or don't, you can't rotate just the textures |
22:33 |
kurtzmusch |
both i dont really like, i just wanted something that could double the resolution of buildings... |
22:33 |
kurtzmusch |
p_gimeno, if you rotate a stone slab the texture keep its alignment |
22:34 |
kurtzmusch |
if you rotate a stone-brick slab the texture will rotate too |
22:34 |
p_gimeno |
o.O |
22:35 |
kurtzmusch |
wayt |
22:35 |
kurtzmusch |
wait, is moreblocks and circular saw the same mod? |
22:36 |
p_gimeno |
you can't double the resolution of buildings, you can't have two *different* 1/8 cubes in the same space. Within the full-size cube, each sub-cube must be either the material or air. |
22:36 |
VanessaE |
rotating a texture or not, when the node rotates, is a new feature in 5.0.0 |
22:36 |
kurtzmusch |
oh great! time to rewrite mtg:stairs = ) |
22:36 |
kurtzmusch |
i dont like when it rotate the textures |
22:36 |
VanessaE |
(well 5.0.1, it doesn't work right in 5.0.0) |
22:37 |
VanessaE |
there's a node def key you can set to change the rotation |
22:37 |
kurtzmusch |
p_gimeo, yes it would only double the res if the building is of the same material or the material change happens to be in the correct place |
22:37 |
VanessaE |
Calinou: I think you may want to look into this for moreblocks also. |
22:38 |
p_gimeno |
when will we have a param3? |
22:38 |
VanessaE |
p_gimeno: probably never :!P |
22:38 |
VanessaE |
:P |
22:38 |
kurtzmusch |
i guess never since that would break the database probably |
22:38 |
* p_gimeno |
sighs... that's what I was afraid |
22:38 |
VanessaE |
devs are too afraid of the map getting bigger :) |
22:39 |
p_gimeno |
kurtzmusch: and yes, the circular saw is part of moreblocks |
22:39 |
kurtzmusch |
i would rather have a param 3 than 32k of unknown nodes |
22:39 |
VanessaE |
kurtzmusch: wouldn't take much I guess to convert a non-param3 map if such a thing were added |
22:41 |
kurtzmusch |
hopefully not |
22:41 |
kurtzmusch |
we needed more drawtypes honestly |
22:42 |
VanessaE |
like what? |
22:42 |
VanessaE |
mesh nodes cover most drawtypes we might want, these days |
22:42 |
kurtzmusch |
one that liquids can ignore |
22:42 |
kurtzmusch |
and one that terrain can ignore |
22:42 |
VanessaE |
like the rooted plantlike. |
22:42 |
kurtzmusch |
yes |
22:42 |
kurtzmusch |
but thats a hack |
22:43 |
VanessaE |
yeah |
22:43 |
VanessaE |
I faked it with mesecons water turbine |
22:43 |
VanessaE |
(the "root" of the node is the cube part, so the water just flows right through the turbine part) |
22:43 |
kurtzmusch |
it should be a "floodable mesh" or "floodable nodebox" renders like normal, but liquids wont draw a wall on them(just like they dont draw walls agains terrains" |
22:44 |
kurtzmusch |
this drawtype should contain a bit telling it wheter or not it is flooded and then flowing water could pretend they dont exist |
22:45 |
kurtzmusch |
agains terrains = against regular nodes** |
22:45 |
kurtzmusch |
much ideas |
22:47 |
kurtzmusch |
guess ill try to make the mod then, since i want something that is more stand-alone than moreblocks |
22:47 |
VanessaE |
maybe propose it as an issue on github |
22:48 |
VanessaE |
someone may be interested at least enough to say " go ahead and code it" |
22:48 |
kurtzmusch |
lol thats bitter |
22:49 |
VanessaE |
bitter? :( |
22:49 |
kurtzmusch |
also gonna use this new feature that you can choose not to rotate the texture |
22:49 |
VanessaE |
I only say maybe because MT devs are kinda overworked right now |
22:49 |
kurtzmusch |
im sure they are |
22:50 |
kurtzmusch |
but that response is a bit 'harsh' |
22:51 |
kurtzmusch |
also, they probably already have these things on their todo list but its either low priority or nobody thought of a good way of doing it |
22:51 |
VanessaE |
well, what I mean is someone may be interested enough to agree the feature should exist, rather than to say no |
22:51 |
VanessaE |
but who will code it is a different matter |
22:52 |
kurtzmusch |
yea |
23:09 |
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23:15 |
makayabou |
thanks for 5.0.1 ! |
23:29 |
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23:45 |
kurtzmusch |
now that M$ bought github what should i use? |
23:48 |
p_gimeno |
I'm using notabug.org, I like their license. Some others use mesehub or gitlab. |
23:49 |
p_gimeno |
I also use gitlab, but mainly for collaborations. |
23:50 |
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23:53 |
rubenwardy |
gitlab looks good |
23:53 |
rubenwardy |
notabug some how took a nice looking webapp and made it look shit |
23:54 |
p_gimeno |
notabug is a gogs instance, gogs is WIP |
23:54 |
p_gimeno |
it's not about the looks anyway |
23:55 |
kurtzmusch |
huum |
23:55 |
kurtzmusch |
ill look into those |
23:56 |
Lone-Star |
think MS has a hidden agenda on buying github, could be wrong though. MS despises open source, could be a way to kill it |
23:57 |
kurtzmusch |
nah, not worried about hidden agenda, i just like being a rebel |
23:57 |
p_gimeno |
the TOS of notabug and their seriousness in maintaining the site were the factors that convinced me https://notabug.org/tos |
23:57 |
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23:58 |
kurtzmusch |
indeed notabug looks bad, but take a look on debian home or wikipedia those are not so nice either |
23:59 |
p_gimeno |
I also hope that #7901 is fixed soon, right now I'm working on deleting my MSGitHub user |
23:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/7901 -- Accepting PRs/patches from non-Github users |