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IRC log for #minetest, 2019-03-31

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Time Nick Message
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02:06 beowulf_ modding question: for regular (non-air) mapgens, does the core place biomes/decorations after executing `minetest.register_on_generated` callbacks, or before? I ask because I noticed at least one instance where the mapgen was placing 'dust' nodes on top of terrain that was generated using the lua voxelmanip.
02:07 beowulf_ As far as I know, 0.4.17 didn't do this, so I want to know if the change is offical. I haven't been able to find documentation on it yet.
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04:07 beowulf_ Well, hopefully someone can answer and I'll see it in the logs. Thanks!
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04:09 Nezrok I can use on_punch or on_use with a counting variable to get more than two effects per tool, right? I didn't try it yet, but there's something I want to do, if it works
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05:16 Multi__ I have a rare question. Randomly while I was on a server fixing up spawn the map started generation hills and trees. Kindof like mapgen or terrain regeneration. I don't know what is causing this or if another staff member is trolling me.
05:18 Multi__ If you can please Msg me what you think it is and why it is happening. I will be happy to show people the output of it so they can see and make a decision. (it was also deleting builds and stuff while generating)
05:22 VanessaE you mean it was generating right in your location?  or just in the distance a bit?
05:36 Multi__ In my location VanessaE
05:36 VanessaE weird.
05:36 fling Multi__: right in front of your face?
05:36 fling maybe someone used an editor of some kind
05:37 cheapie Was someone playing with /deleteblocks?
05:37 VanessaE I mean, it's normal to spawn into a new area on a fresh map and still have it generating a bit around you while you're building
05:37 VanessaE if your computer is slow
05:37 cheapie Or using the map DB as their swap file? :P
05:37 VanessaE heh
05:38 VanessaE if it's destroying the map to regenerate it, maybe you're out of disk space
05:39 Multi__ Not my server btw VanessaE just an admin
05:39 VanessaE odd
05:39 Multi__ fling All around me yes.
05:40 Multi__ It was very random
05:40 fling Which db backend is the best to use btw?
05:40 Multi__ I am asking the owner to check the logs to make sure no one was cloaked
05:42 Multi__ Anyways goodnight
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08:18 Emerald2 Hey dopik.
08:18 dopik hi. (sry if this doesn't fit here) Small error report/help request: Minetest 5.0- win10-64bit After playing on a server for while today, minetest 'Terminated Runtime in an unexpected way'. Now my client crashes with the same error each and every time I connect to that specific server (other servers work fine). Any ideas on that?
08:24 ANAND dopik: Could you paste the last few lines from your debug.txt?
08:26 dopik 2019-03-31 09:54:21: [Main]: Automatically selecting world at [C:\[...]\Minetest\5.0.0\minetest-5.0.0-win64\bin\..\worlds\testworld] 2019-03-31 09:54:39: ERROR[Main]: Verbindungsfehler (Zeitüberschreitung?) 2019-03-31 09:54:56: ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_version_min=37&proto_version_max=37 not found (Timeout was reached) (response code 0)
08:28 dopik After setting debug_log_level to verbose it still just gives me those 3 lines
08:31 ANAND segfault maybe?
08:31 ANAND Did you try re-installing Minetest?
08:32 dopik no
08:33 ANAND "Automatically selecting world at ..." is only printed when Minetest runs as a server or server/client, AFAIK
08:34 ANAND Not sure why that is printed to the logs when you try to connect to a server...
08:42 dopik ok, so getting another version of minetest just let me connect to the server, wich crashed immediatly after. Seems to be me (or rather a mod issue) causing the problem
08:44 dopik Yeah, seems to actually be connected to my nickname/account on that server. thx for helping me, will report to the server owner from now on
08:52 ANAND Good idea, the server owner might be able help you better, as they have access to the server logs
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13:35 jluc ehllo
13:36 Krock hi
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13:39 p_gimeno ooh, an ESMTP greeting
13:41 jluc ahah
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15:38 beowulf_ anyone have an answer to my question posted @ 2am utc yet? just wondering
15:44 sfan5 you probably want to ask paramat about this
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16:08 jluc my children say "dynamite doesnt work"
16:08 jluc what's the way to use dynamite ?
16:10 Krock is dynamite == TNT stick? if so, then it doesn't have any use
16:11 jluc ok then they're right
16:11 jluc strange to have such a useless item
16:13 Krock well yeah, throwing it would be much funnier
16:13 rubenwardy I'd like to see it throwable
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16:27 jluc Playing as master with my 2 childs and some commands are very slow, like "Empty inventory" or worldedit "Back"
16:27 jluc (like 1 minute before effect)
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16:42 p_gimeno jluc: what mods do you have?
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16:44 jluc hmm some !
16:44 p_gimeno also, are you using LuaJIT or plain Lua?
16:44 p_gimeno mapgen mods are among the worst performance wise
16:45 jluc like worldedit you mean ?
16:45 p_gimeno worldedit is not a mapgen mod, it's not executing most of the time :)
16:46 p_gimeno then if you have many mobs spawned, that can also affect performance
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16:48 p_gimeno the sea modpack is known to affect performance
16:49 p_gimeno so, it all depends on which mods you have, maybe you can disable certain features to make it smoother
16:50 p_gimeno hard to tell which without a mod list, though
16:50 jluc ok
16:50 jluc its not an issue realy
16:51 jluc with new "easyly installable" online pane, my children are bursting into fun discovering tanks and pets and wings and so on...
16:52 jluc with worldedit i created huge pyramids, but it seems "Suppress" command doesnt suppress it
16:54 jluc other buttons or actions are very quick, only worldedit "Back"  and Inventory  Dustbin is (very) slow
16:58 p_gimeno yeah it's hard to know what your real lag is because the client hides much of it
17:01 jluc not the worldedit main window "back" but the world edit tool "back"
17:02 rubenwardy unified inventory is slow because of the method used for the creative inventory
17:02 rubenwardy or craft guide
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17:12 jluc double clicking seems to fix it for worledit command "back"
17:12 jluc it seems also related to being "master" for a LAN game
17:16 jluc strangely i cant find the "advanced train" in the "online mods lib"
17:16 jluc no trains at all
17:16 rubenwardy jluc: doesn't support 5.0.0 fully yet
17:16 jluc ok
17:16 rubenwardy the latest dev has WIP progress on it
17:17 rubenwardy https://content.minetest.net/packages/orwell/advtrains/
17:17 rubenwardy see under the big green download button
17:17 jluc i installed it previously for minetest 0.4 on my son's machine and it works nicely there for mt5 aswell now
17:17 rubenwardy oh interesting
17:18 jluc we discover everything so for us there are some mystery parts for all mods, incluing adv trains
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17:20 jluc but not more for adv train than other mods
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17:27 MinetestBot [git] HybridDog -> minetest/minetest: Use unordered_map instead of map for craft definitions (#8432) ab322fc https://git.io/fjkiq (2019-03-31T17:26:17Z)
17:28 jluc i just installed intllib
17:28 jluc great mod !
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17:53 Telesight Hello all ..
17:54 jluc now my daughter plays with pandas, bears and horses
17:54 Telesight I do get a servercrash with the mod areas, anybody else?
17:55 p_gimeno what's the error?
17:55 sfan5 and that crash is?
17:55 Telesight When I do /change_owner ....
17:56 Telesight Moment
17:57 Telesight ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'areas' in callback on_chat_message(): ...me/telesight/minetest/bin/../mods/areas/internal.lua:3: attempt to index field 'auth_table' (a nil value)
17:57 rubenwardy auth_table is deprecated
17:57 rubenwardy areas works for me in 5.0.0 though
17:57 rubenwardy weird
17:57 rubenwardy try updating?
17:58 Telesight I see no updated mod
18:03 sfan5 https://github.com/ShadowNinja/areas/commit/7cb8787bebdad6b1077f7046eddeacc9da0d2136
18:05 Telesight Ok, I will update, maybe my mod is older than 2 years
18:11 sofar areas mod needs some work, it's gotten some holes here and there
18:11 sofar I was thinking of forking it to minetest-mods
18:12 sofar gonna play with a chainsaw, bbl
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18:14 Telesight Ok I updated, my version was too old I think, now it works
18:14 Telesight Thank you all for your help ...
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18:20 jluc strange bug : my son was locked inside a train wagon that was locked closed for some reason
18:20 jluc he couldnt get out of it
18:20 jluc so he used the "wings" because it enables to go across any blocks
18:21 jluc he could get out but now he is locked in a "back to inside wagon and out of it" infinite loop
18:21 rubenwardy oh dear
18:21 jluc as soon as he leaves his wings
18:21 rubenwardy right click?
18:21 rubenwardy heh
18:22 jluc right click was of no use
18:23 jluc the base issue is that he could enter the wagon whilst it was locked
18:24 jluc fyi he could enter it (without willing) « while putting a rail under the train »
18:26 jluc today i wanted to try mesecons but that'll be another time
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18:29 rom1504 I read all that without the "minetest" context in mind and I was like "huh so his son is trapped in a train, and he's talking about it on irc ?" :D
18:40 JLuc hihi
18:41 JLuc ohh AMOF i thought quiting and entering again was enough but no, he is still blocked in that loop
18:42 p_gimeno JLuc: does shift-clicking the wagon help?
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18:46 JLuc there is a train + a passager wagon coupled
18:47 JLuc he has to un-couple them first
18:47 p_gimeno maybe someone can get on the train and open the doors
18:48 JLuc but he cannot enter beacus"e its locked
18:48 p_gimeno someone else?
18:48 nri marisag: Hello, do i setup a server now with nri.creative.minecity.online as the adress or do i wait until april 3rd? Thanks
18:48 JLuc Oh sombeody else could possibly help yes
18:48 JLuc wel'l try
18:48 p_gimeno worst case, everyone ends up being stuck :D
18:49 JLuc :-)
18:49 JLuc not sure anybody else can open the train when it's closed locked
18:49 JLuc let's try
18:51 MinetestBot [git] nerzhul -> minetest/minetest: Fix comments a467749 https://git.io/fjkPk (2019-03-31T18:49:39Z)
18:51 MinetestBot [git] nerzhul -> minetest/minetest: Create ServerThread earlier in the startup process 64bdd4b https://git.io/fjkPI (2019-03-31T18:49:39Z)
18:51 MinetestBot [git] nerzhul -> minetest/minetest: mapgen: drop mapgen id from child mapgens. b55fc3d https://git.io/fjkPL (2019-03-31T18:49:39Z)
18:51 MinetestBot [git] nerzhul -> minetest/minetest: EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return b3716a0 https://git.io/fjkPt (2019-03-31T18:49:39Z)
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18:53 JLuc hihi when launching as multiplayer he is not the same player
18:53 JLuc so i'm afraid we cant rejoin him
18:54 JLuc well time for bed now
18:55 JLuc Lesson : never play as "solo", but multiplayer, even when alone (?)
19:00 Lone-Star p_gimeno: finally got it to build. there were a few ".so" files that i needed to rename and re-run cmake
19:02 JLuc we'll have to try to uninstall (or unactivate) advanced train - and see
19:05 p_gimeno Lone-Star: sweet
19:06 Lone-Star ehh, i changed from linux mint to mx linux and things are a bit different
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19:32 deltasquared hmm, I seem to be getting a lua crash when I do player:set_hp(0, {type=whatever})
19:32 deltasquared interestingly said lua crash reads <no description>
19:32 deltasquared can't find a bug for it yet either. going to try to perform a minimal reproduction; it may have been something wonky that mod was doing.
19:34 deltasquared ... that's interesting. somehow the console lua mod I wrote is getting crashed when I do that.
19:34 deltasquared what the hay, why is it throwing a table
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19:39 deltasquared what the actual kek
19:39 deltasquared why is the object that I pass as set_hp reason being thrown as an error
19:39 deltasquared what is going on 'ere...
19:40 deltasquared also the engine appears to have frozen. nothing is loading any more.
19:40 deltasquared this is really really weird
19:47 deltasquared can someone lend me assistance reproducing this? open a new world with just MTG + luacmd, and do /lua me:set_hp(0, {type="fall"})
19:47 deltasquared the second arg being a reason table like the docs say...
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19:47 deltasquared it's weird. the table itself is thrown, and then the world stops loading but the server still sort of recognises commands...
19:47 deltasquared then I get a bunch of "interact while dead" warnings
19:48 p_gimeno deltasquared: is WorldEdit //lua OK?
19:48 sfan5 deltasquared: known bug
19:48 deltasquared sfan5: can't find it
19:48 deltasquared if it's known about
19:49 sfan5 https://github.com/minetest/minetest/issues/8227
19:50 deltasquared sfan5: cheers. I was typing "reason" into the search; guess I should have tried set_hp in the search instead.
19:53 deltasquared the part I don't get is why the heck the thrown error in that case was the reason table itself
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19:57 cimbakahn I forgot where the Minetest cache is so i can delete its contents.  Does anyone know?
19:57 Krock client/cache
19:59 cimbakahn Is this it ----> /home/cimbakahn/.cache/minetest/media/
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19:59 calcul0n_ yes
19:59 calcul0n_ you can remove all .cache/minetest
20:01 deltasquared PR8368 looks so handy. I'm currently writing a mod to print humourous messages depending on how a player died; at the moment, node_damage is fairly generic because I can't tell when it's lava or something else.
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20:01 cimbakahn calcul0n_: Do you mean i can just delete the minetest folder under cache?
20:01 deltasquared I had the best ideas for lava :(
20:02 cimbakahn deltasquared: What is that?
20:02 calcul0n_ yes cimbakahn
20:03 calcul0n_ deltasquared, maybe you can just detect lava around the player when he dies?
20:03 calcul0n_ could give false positives, but well
20:03 deltasquared cimbakahn: the PR? it adds a node name field to the reason table of on_player_hpchange and on_dieplayer callbacks.
20:03 rubenwardy deltasquared:  ^
20:03 rubenwardy in 5.1.0 a node field will be added though
20:03 deltasquared I don't like hacks like that calcul0n_ :)
20:04 deltasquared it could be wrong and/or ambiguous
20:04 calcul0n_ yep, i see
20:04 deltasquared e.g. lava and another damaging block, one at feet, one the head is in
20:04 deltasquared which one then?
20:04 deltasquared the engine knows, but does not tell us yet ;)
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20:05 p_gimeno mods can kill the player too
20:06 deltasquared p_gimeno: well thanks to that other bug I can't really set that yet
20:06 deltasquared anyways, I must run, it's late owing to daylight savings coming into effect
20:07 deltasquared have a good evening all.
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20:21 MinetestBot [git] tenplus1 -> minetest/minetest_game: Add food groups to blueberries (#2335) 88d7988 https://git.io/fjkXB (2019-03-31T20:20:47Z)
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21:20 MinetestBot [git] HybridDog -> minetest/minetest_game: flowers: Light check optimisation in mushroom spread b207250 https://git.io/fjk1v (2019-03-31T21:20:28Z)
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21:27 trom_ hi everybody ! why if I place example from https://dev.minetest.net/minetest.add_node_level in to this example https://dev.minetest.net/minetest.register_on_joinplayer - MT alert me with ERROR  Runtime error from mod 'a' in callback on_joinplayer(): Node name is not set or is not a string!
21:27 trom_ ?
21:29 sfan5 beause the example is wrong
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21:29 sfan5 it should be minetest.place_node(blockpos, {name="default:water"})
21:30 trom_ awwww, thank you !
21:34 paramat !tell beowulf_ core mapgen places biomes/decorations before running 'register_on_generated()'. the dust is dust from a neighbouring mapchunk that is generated later, stuff like this does happen sometimes and is difficult to fix
21:34 MinetestBot paramat: I'll pass that on when beowulf_ is around
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21:38 paramat Multi__  terrain regeneration can be triggered by another server admin using 'deleteblocks'
21:41 Multi__ paramat does it work while cloaked?
21:42 paramat yes i think so
21:43 paramat what do you mean by 'cloaked'?
21:43 Multi__ It is a mod where no one can see you in game
21:43 Multi__ After you do /cloak
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21:44 paramat ok thought so
21:47 VanessaE some on you cheapskates, help a minetester out :)  https://www.gofundme.com/f/5pqdb-help-me-move?
21:48 VanessaE come on*
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21:59 Emerald2 Off to a good start there, Vanessa. :)
22:00 VanessaE yeah, but still not enough
22:00 VanessaE I'm in panic mode right now
22:01 Emerald2 <3
22:01 Multi__ VanessaE? I feel like I know that user XD
22:01 VanessaE everyone knows me :)
22:02 Multi__ Don't you own... That one server
22:02 Multi__ I can't think of the name
22:02 Multi__ I played it for an hour and then left
22:02 Multi__ And never joined again
22:02 cheapie Wow, one day or so and you're almost a third of the way there :)
22:03 VanessaE cheapie: it's been almost three days.
22:03 cheapie Huh, the site said 1.
22:03 * cheapie figures it must have a different idea of how time works
22:04 VanessaE well it shows March 29 as the day I started it and I could swear I posted it in the morning.  it's 6pm now, so 2½ days :P
22:04 VanessaE either way, they say fundraisers tend to fizzle out after a few days, so that's why I'm panicking
22:08 paramat link to it in all your server threads? you have lots of players
22:09 paramat or at least somewhere on the forum
22:10 VanessaE didn't want to spam the forum
22:10 VanessaE but deezl made a post on my behalf, in general discussion :)
22:10 VanessaE (https://forum.minetest.net/viewtopic.php?f=3&amp;t=22462)
22:11 VanessaE Multi__: actually I have 6 servers.  two dreambuilder-based, two minetest_game-based, one nostalgic, one skyblock
22:12 VanessaE I don't see you in my recent logs though
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23:12 trom_ I'm trying minetest.add_node_level with default:snow but have no effect
23:12 trom_ is it right ?
23:13 VanessaE no idea :)
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23:32 paramat default:snow doesn't use the levelled feature
23:34 paramat see https://github.com/minetest/minetest/blob/a4677496f347a3c9bd66b39ca535f8346bac1708/doc/lua_api.txt#L1123
23:34 paramat trom_

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