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02:06 |
beowulf_ |
modding question: for regular (non-air) mapgens, does the core place biomes/decorations after executing `minetest.register_on_generated` callbacks, or before? I ask because I noticed at least one instance where the mapgen was placing 'dust' nodes on top of terrain that was generated using the lua voxelmanip. |
02:07 |
beowulf_ |
As far as I know, 0.4.17 didn't do this, so I want to know if the change is offical. I haven't been able to find documentation on it yet. |
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04:07 |
beowulf_ |
Well, hopefully someone can answer and I'll see it in the logs. Thanks! |
04:07 |
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04:09 |
Nezrok |
I can use on_punch or on_use with a counting variable to get more than two effects per tool, right? I didn't try it yet, but there's something I want to do, if it works |
04:19 |
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05:16 |
Multi__ |
I have a rare question. Randomly while I was on a server fixing up spawn the map started generation hills and trees. Kindof like mapgen or terrain regeneration. I don't know what is causing this or if another staff member is trolling me. |
05:18 |
Multi__ |
If you can please Msg me what you think it is and why it is happening. I will be happy to show people the output of it so they can see and make a decision. (it was also deleting builds and stuff while generating) |
05:22 |
VanessaE |
you mean it was generating right in your location? or just in the distance a bit? |
05:36 |
Multi__ |
In my location VanessaE |
05:36 |
VanessaE |
weird. |
05:36 |
fling |
Multi__: right in front of your face? |
05:36 |
fling |
maybe someone used an editor of some kind |
05:37 |
cheapie |
Was someone playing with /deleteblocks? |
05:37 |
VanessaE |
I mean, it's normal to spawn into a new area on a fresh map and still have it generating a bit around you while you're building |
05:37 |
VanessaE |
if your computer is slow |
05:37 |
cheapie |
Or using the map DB as their swap file? :P |
05:37 |
VanessaE |
heh |
05:38 |
VanessaE |
if it's destroying the map to regenerate it, maybe you're out of disk space |
05:39 |
Multi__ |
Not my server btw VanessaE just an admin |
05:39 |
VanessaE |
odd |
05:39 |
Multi__ |
fling All around me yes. |
05:40 |
Multi__ |
It was very random |
05:40 |
fling |
Which db backend is the best to use btw? |
05:40 |
Multi__ |
I am asking the owner to check the logs to make sure no one was cloaked |
05:42 |
Multi__ |
Anyways goodnight |
05:45 |
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08:18 |
Emerald2 |
Hey dopik. |
08:18 |
dopik |
hi. (sry if this doesn't fit here) Small error report/help request: Minetest 5.0- win10-64bit After playing on a server for while today, minetest 'Terminated Runtime in an unexpected way'. Now my client crashes with the same error each and every time I connect to that specific server (other servers work fine). Any ideas on that? |
08:24 |
ANAND |
dopik: Could you paste the last few lines from your debug.txt? |
08:26 |
dopik |
2019-03-31 09:54:21: [Main]: Automatically selecting world at [C:\[...]\Minetest\5.0.0\minetest-5.0.0-win64\bin\..\worlds\testworld] 2019-03-31 09:54:39: ERROR[Main]: Verbindungsfehler (Zeitüberschreitung?) 2019-03-31 09:54:56: ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_version_min=37&proto_version_max=37 not found (Timeout was reached) (response code 0) |
08:28 |
dopik |
After setting debug_log_level to verbose it still just gives me those 3 lines |
08:31 |
ANAND |
segfault maybe? |
08:31 |
ANAND |
Did you try re-installing Minetest? |
08:32 |
dopik |
no |
08:33 |
ANAND |
"Automatically selecting world at ..." is only printed when Minetest runs as a server or server/client, AFAIK |
08:34 |
ANAND |
Not sure why that is printed to the logs when you try to connect to a server... |
08:42 |
dopik |
ok, so getting another version of minetest just let me connect to the server, wich crashed immediatly after. Seems to be me (or rather a mod issue) causing the problem |
08:44 |
dopik |
Yeah, seems to actually be connected to my nickname/account on that server. thx for helping me, will report to the server owner from now on |
08:52 |
ANAND |
Good idea, the server owner might be able help you better, as they have access to the server logs |
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13:35 |
jluc |
ehllo |
13:36 |
Krock |
hi |
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13:39 |
p_gimeno |
ooh, an ESMTP greeting |
13:41 |
jluc |
ahah |
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15:38 |
beowulf_ |
anyone have an answer to my question posted @ 2am utc yet? just wondering |
15:44 |
sfan5 |
you probably want to ask paramat about this |
16:02 |
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16:08 |
jluc |
my children say "dynamite doesnt work" |
16:08 |
jluc |
what's the way to use dynamite ? |
16:10 |
Krock |
is dynamite == TNT stick? if so, then it doesn't have any use |
16:11 |
jluc |
ok then they're right |
16:11 |
jluc |
strange to have such a useless item |
16:13 |
Krock |
well yeah, throwing it would be much funnier |
16:13 |
rubenwardy |
I'd like to see it throwable |
16:20 |
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16:24 |
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16:27 |
jluc |
Playing as master with my 2 childs and some commands are very slow, like "Empty inventory" or worldedit "Back" |
16:27 |
jluc |
(like 1 minute before effect) |
16:34 |
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16:42 |
p_gimeno |
jluc: what mods do you have? |
16:43 |
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16:44 |
jluc |
hmm some ! |
16:44 |
p_gimeno |
also, are you using LuaJIT or plain Lua? |
16:44 |
p_gimeno |
mapgen mods are among the worst performance wise |
16:45 |
jluc |
like worldedit you mean ? |
16:45 |
p_gimeno |
worldedit is not a mapgen mod, it's not executing most of the time :) |
16:46 |
p_gimeno |
then if you have many mobs spawned, that can also affect performance |
16:47 |
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16:48 |
p_gimeno |
the sea modpack is known to affect performance |
16:49 |
p_gimeno |
so, it all depends on which mods you have, maybe you can disable certain features to make it smoother |
16:50 |
p_gimeno |
hard to tell which without a mod list, though |
16:50 |
jluc |
ok |
16:50 |
jluc |
its not an issue realy |
16:51 |
jluc |
with new "easyly installable" online pane, my children are bursting into fun discovering tanks and pets and wings and so on... |
16:52 |
jluc |
with worldedit i created huge pyramids, but it seems "Suppress" command doesnt suppress it |
16:54 |
jluc |
other buttons or actions are very quick, only worldedit "Back" and Inventory Dustbin is (very) slow |
16:58 |
p_gimeno |
yeah it's hard to know what your real lag is because the client hides much of it |
17:01 |
jluc |
not the worldedit main window "back" but the world edit tool "back" |
17:02 |
rubenwardy |
unified inventory is slow because of the method used for the creative inventory |
17:02 |
rubenwardy |
or craft guide |
17:09 |
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17:12 |
jluc |
double clicking seems to fix it for worledit command "back" |
17:12 |
jluc |
it seems also related to being "master" for a LAN game |
17:16 |
jluc |
strangely i cant find the "advanced train" in the "online mods lib" |
17:16 |
jluc |
no trains at all |
17:16 |
rubenwardy |
jluc: doesn't support 5.0.0 fully yet |
17:16 |
jluc |
ok |
17:16 |
rubenwardy |
the latest dev has WIP progress on it |
17:17 |
rubenwardy |
https://content.minetest.net/packages/orwell/advtrains/ |
17:17 |
rubenwardy |
see under the big green download button |
17:17 |
jluc |
i installed it previously for minetest 0.4 on my son's machine and it works nicely there for mt5 aswell now |
17:17 |
rubenwardy |
oh interesting |
17:18 |
jluc |
we discover everything so for us there are some mystery parts for all mods, incluing adv trains |
17:19 |
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17:20 |
jluc |
but not more for adv train than other mods |
17:22 |
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17:24 |
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17:27 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Use unordered_map instead of map for craft definitions (#8432) ab322fc https://git.io/fjkiq (2019-03-31T17:26:17Z) |
17:28 |
jluc |
i just installed intllib |
17:28 |
jluc |
great mod ! |
17:35 |
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17:53 |
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17:53 |
Telesight |
Hello all .. |
17:54 |
jluc |
now my daughter plays with pandas, bears and horses |
17:54 |
Telesight |
I do get a servercrash with the mod areas, anybody else? |
17:55 |
p_gimeno |
what's the error? |
17:55 |
sfan5 |
and that crash is? |
17:55 |
Telesight |
When I do /change_owner .... |
17:56 |
Telesight |
Moment |
17:57 |
Telesight |
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'areas' in callback on_chat_message(): ...me/telesight/minetest/bin/../mods/areas/internal.lua:3: attempt to index field 'auth_table' (a nil value) |
17:57 |
rubenwardy |
auth_table is deprecated |
17:57 |
rubenwardy |
areas works for me in 5.0.0 though |
17:57 |
rubenwardy |
weird |
17:57 |
rubenwardy |
try updating? |
17:58 |
Telesight |
I see no updated mod |
18:03 |
sfan5 |
https://github.com/ShadowNinja/areas/commit/7cb8787bebdad6b1077f7046eddeacc9da0d2136 |
18:05 |
Telesight |
Ok, I will update, maybe my mod is older than 2 years |
18:11 |
sofar |
areas mod needs some work, it's gotten some holes here and there |
18:11 |
sofar |
I was thinking of forking it to minetest-mods |
18:12 |
sofar |
gonna play with a chainsaw, bbl |
18:14 |
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18:14 |
Telesight |
Ok I updated, my version was too old I think, now it works |
18:14 |
Telesight |
Thank you all for your help ... |
18:16 |
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18:18 |
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18:20 |
jluc |
strange bug : my son was locked inside a train wagon that was locked closed for some reason |
18:20 |
jluc |
he couldnt get out of it |
18:20 |
jluc |
so he used the "wings" because it enables to go across any blocks |
18:21 |
jluc |
he could get out but now he is locked in a "back to inside wagon and out of it" infinite loop |
18:21 |
rubenwardy |
oh dear |
18:21 |
jluc |
as soon as he leaves his wings |
18:21 |
rubenwardy |
right click? |
18:21 |
rubenwardy |
heh |
18:22 |
jluc |
right click was of no use |
18:23 |
jluc |
the base issue is that he could enter the wagon whilst it was locked |
18:24 |
jluc |
fyi he could enter it (without willing) « while putting a rail under the train » |
18:26 |
jluc |
today i wanted to try mesecons but that'll be another time |
18:28 |
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18:29 |
rom1504 |
I read all that without the "minetest" context in mind and I was like "huh so his son is trapped in a train, and he's talking about it on irc ?" :D |
18:40 |
JLuc |
hihi |
18:41 |
JLuc |
ohh AMOF i thought quiting and entering again was enough but no, he is still blocked in that loop |
18:42 |
p_gimeno |
JLuc: does shift-clicking the wagon help? |
18:44 |
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18:46 |
JLuc |
there is a train + a passager wagon coupled |
18:47 |
JLuc |
he has to un-couple them first |
18:47 |
p_gimeno |
maybe someone can get on the train and open the doors |
18:48 |
JLuc |
but he cannot enter beacus"e its locked |
18:48 |
p_gimeno |
someone else? |
18:48 |
nri |
marisag: Hello, do i setup a server now with nri.creative.minecity.online as the adress or do i wait until april 3rd? Thanks |
18:48 |
JLuc |
Oh sombeody else could possibly help yes |
18:48 |
JLuc |
wel'l try |
18:48 |
p_gimeno |
worst case, everyone ends up being stuck :D |
18:49 |
JLuc |
:-) |
18:49 |
JLuc |
not sure anybody else can open the train when it's closed locked |
18:49 |
JLuc |
let's try |
18:51 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix comments a467749 https://git.io/fjkPk (2019-03-31T18:49:39Z) |
18:51 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Create ServerThread earlier in the startup process 64bdd4b https://git.io/fjkPI (2019-03-31T18:49:39Z) |
18:51 |
MinetestBot |
[git] nerzhul -> minetest/minetest: mapgen: drop mapgen id from child mapgens. b55fc3d https://git.io/fjkPL (2019-03-31T18:49:39Z) |
18:51 |
MinetestBot |
[git] nerzhul -> minetest/minetest: EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return b3716a0 https://git.io/fjkPt (2019-03-31T18:49:39Z) |
18:53 |
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18:53 |
JLuc |
hihi when launching as multiplayer he is not the same player |
18:53 |
JLuc |
so i'm afraid we cant rejoin him |
18:54 |
JLuc |
well time for bed now |
18:55 |
JLuc |
Lesson : never play as "solo", but multiplayer, even when alone (?) |
19:00 |
Lone-Star |
p_gimeno: finally got it to build. there were a few ".so" files that i needed to rename and re-run cmake |
19:02 |
JLuc |
we'll have to try to uninstall (or unactivate) advanced train - and see |
19:05 |
p_gimeno |
Lone-Star: sweet |
19:06 |
Lone-Star |
ehh, i changed from linux mint to mx linux and things are a bit different |
19:12 |
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19:31 |
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19:31 |
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19:32 |
deltasquared |
hmm, I seem to be getting a lua crash when I do player:set_hp(0, {type=whatever}) |
19:32 |
deltasquared |
interestingly said lua crash reads <no description> |
19:32 |
deltasquared |
can't find a bug for it yet either. going to try to perform a minimal reproduction; it may have been something wonky that mod was doing. |
19:34 |
deltasquared |
... that's interesting. somehow the console lua mod I wrote is getting crashed when I do that. |
19:34 |
deltasquared |
what the hay, why is it throwing a table |
19:38 |
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19:39 |
deltasquared |
what the actual kek |
19:39 |
deltasquared |
why is the object that I pass as set_hp reason being thrown as an error |
19:39 |
deltasquared |
what is going on 'ere... |
19:40 |
deltasquared |
also the engine appears to have frozen. nothing is loading any more. |
19:40 |
deltasquared |
this is really really weird |
19:47 |
deltasquared |
can someone lend me assistance reproducing this? open a new world with just MTG + luacmd, and do /lua me:set_hp(0, {type="fall"}) |
19:47 |
deltasquared |
the second arg being a reason table like the docs say... |
19:47 |
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19:47 |
deltasquared |
it's weird. the table itself is thrown, and then the world stops loading but the server still sort of recognises commands... |
19:47 |
deltasquared |
then I get a bunch of "interact while dead" warnings |
19:48 |
p_gimeno |
deltasquared: is WorldEdit //lua OK? |
19:48 |
sfan5 |
deltasquared: known bug |
19:48 |
deltasquared |
sfan5: can't find it |
19:48 |
deltasquared |
if it's known about |
19:49 |
sfan5 |
https://github.com/minetest/minetest/issues/8227 |
19:50 |
deltasquared |
sfan5: cheers. I was typing "reason" into the search; guess I should have tried set_hp in the search instead. |
19:53 |
deltasquared |
the part I don't get is why the heck the thrown error in that case was the reason table itself |
19:56 |
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19:57 |
cimbakahn |
I forgot where the Minetest cache is so i can delete its contents. Does anyone know? |
19:57 |
Krock |
client/cache |
19:59 |
cimbakahn |
Is this it ----> /home/cimbakahn/.cache/minetest/media/ |
19:59 |
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19:59 |
calcul0n_ |
yes |
19:59 |
calcul0n_ |
you can remove all .cache/minetest |
20:01 |
deltasquared |
PR8368 looks so handy. I'm currently writing a mod to print humourous messages depending on how a player died; at the moment, node_damage is fairly generic because I can't tell when it's lava or something else. |
20:01 |
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20:01 |
cimbakahn |
calcul0n_: Do you mean i can just delete the minetest folder under cache? |
20:01 |
deltasquared |
I had the best ideas for lava :( |
20:02 |
cimbakahn |
deltasquared: What is that? |
20:02 |
calcul0n_ |
yes cimbakahn |
20:03 |
calcul0n_ |
deltasquared, maybe you can just detect lava around the player when he dies? |
20:03 |
calcul0n_ |
could give false positives, but well |
20:03 |
deltasquared |
cimbakahn: the PR? it adds a node name field to the reason table of on_player_hpchange and on_dieplayer callbacks. |
20:03 |
rubenwardy |
deltasquared: ^ |
20:03 |
rubenwardy |
in 5.1.0 a node field will be added though |
20:03 |
deltasquared |
I don't like hacks like that calcul0n_ :) |
20:04 |
deltasquared |
it could be wrong and/or ambiguous |
20:04 |
calcul0n_ |
yep, i see |
20:04 |
deltasquared |
e.g. lava and another damaging block, one at feet, one the head is in |
20:04 |
deltasquared |
which one then? |
20:04 |
deltasquared |
the engine knows, but does not tell us yet ;) |
20:05 |
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20:05 |
p_gimeno |
mods can kill the player too |
20:06 |
deltasquared |
p_gimeno: well thanks to that other bug I can't really set that yet |
20:06 |
deltasquared |
anyways, I must run, it's late owing to daylight savings coming into effect |
20:07 |
deltasquared |
have a good evening all. |
20:21 |
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20:21 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Add food groups to blueberries (#2335) 88d7988 https://git.io/fjkXB (2019-03-31T20:20:47Z) |
20:25 |
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20:45 |
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21:18 |
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21:20 |
MinetestBot |
[git] HybridDog -> minetest/minetest_game: flowers: Light check optimisation in mushroom spread b207250 https://git.io/fjk1v (2019-03-31T21:20:28Z) |
21:24 |
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21:27 |
trom_ |
hi everybody ! why if I place example from https://dev.minetest.net/minetest.add_node_level in to this example https://dev.minetest.net/minetest.register_on_joinplayer - MT alert me with ERROR Runtime error from mod 'a' in callback on_joinplayer(): Node name is not set or is not a string! |
21:27 |
trom_ |
? |
21:29 |
sfan5 |
beause the example is wrong |
21:29 |
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21:29 |
sfan5 |
it should be minetest.place_node(blockpos, {name="default:water"}) |
21:30 |
trom_ |
awwww, thank you ! |
21:34 |
paramat |
!tell beowulf_ core mapgen places biomes/decorations before running 'register_on_generated()'. the dust is dust from a neighbouring mapchunk that is generated later, stuff like this does happen sometimes and is difficult to fix |
21:34 |
MinetestBot |
paramat: I'll pass that on when beowulf_ is around |
21:37 |
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21:38 |
paramat |
Multi__ terrain regeneration can be triggered by another server admin using 'deleteblocks' |
21:41 |
Multi__ |
paramat does it work while cloaked? |
21:42 |
paramat |
yes i think so |
21:43 |
paramat |
what do you mean by 'cloaked'? |
21:43 |
Multi__ |
It is a mod where no one can see you in game |
21:43 |
Multi__ |
After you do /cloak |
21:43 |
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21:44 |
paramat |
ok thought so |
21:47 |
VanessaE |
some on you cheapskates, help a minetester out :) https://www.gofundme.com/f/5pqdb-help-me-move? |
21:48 |
VanessaE |
come on* |
21:48 |
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21:59 |
Emerald2 |
Off to a good start there, Vanessa. :) |
22:00 |
VanessaE |
yeah, but still not enough |
22:00 |
VanessaE |
I'm in panic mode right now |
22:01 |
Emerald2 |
<3 |
22:01 |
Multi__ |
VanessaE? I feel like I know that user XD |
22:01 |
VanessaE |
everyone knows me :) |
22:02 |
Multi__ |
Don't you own... That one server |
22:02 |
Multi__ |
I can't think of the name |
22:02 |
Multi__ |
I played it for an hour and then left |
22:02 |
Multi__ |
And never joined again |
22:02 |
cheapie |
Wow, one day or so and you're almost a third of the way there :) |
22:03 |
VanessaE |
cheapie: it's been almost three days. |
22:03 |
cheapie |
Huh, the site said 1. |
22:03 |
* cheapie |
figures it must have a different idea of how time works |
22:04 |
VanessaE |
well it shows March 29 as the day I started it and I could swear I posted it in the morning. it's 6pm now, so 2½ days :P |
22:04 |
VanessaE |
either way, they say fundraisers tend to fizzle out after a few days, so that's why I'm panicking |
22:08 |
paramat |
link to it in all your server threads? you have lots of players |
22:09 |
paramat |
or at least somewhere on the forum |
22:10 |
VanessaE |
didn't want to spam the forum |
22:10 |
VanessaE |
but deezl made a post on my behalf, in general discussion :) |
22:10 |
VanessaE |
(https://forum.minetest.net/viewtopic.php?f=3&t=22462) |
22:11 |
VanessaE |
Multi__: actually I have 6 servers. two dreambuilder-based, two minetest_game-based, one nostalgic, one skyblock |
22:12 |
VanessaE |
I don't see you in my recent logs though |
22:43 |
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22:49 |
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23:12 |
trom_ |
I'm trying minetest.add_node_level with default:snow but have no effect |
23:12 |
trom_ |
is it right ? |
23:13 |
VanessaE |
no idea :) |
23:15 |
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23:32 |
paramat |
default:snow doesn't use the levelled feature |
23:34 |
paramat |
see https://github.com/minetest/minetest/blob/a4677496f347a3c9bd66b39ca535f8346bac1708/doc/lua_api.txt#L1123 |
23:34 |
paramat |
trom_ |