Time |
Nick |
Message |
00:02 |
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00:17 |
paramat |
kurtzmusch the dev wiki is out of date, we have horizontal and vertical biome blending, but yes, any 1 node can only be a particular biome, inevitably. instead see https://github.com/minetest/minetest/blob/ad75dba87bb39de2c3d12b228bf113abe740c942/doc/lua_api.txt#L6443 |
00:18 |
kurtzmusch |
thanks, ill check it out |
00:18 |
paramat |
the wiki is often very out of date, always look at lua_api.txt too, it's always up to date |
00:19 |
kurtzmusch |
ok |
00:19 |
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00:20 |
paramat |
oh and biomes are dtermined by heat and humidity noises but also by the y-limits, so they are 3D |
00:20 |
paramat |
*determined |
00:21 |
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00:22 |
kurtzmusch |
this is what i dont get |
00:23 |
kurtzmusch |
can i have 2 biomes with same heat, and humidity, but diferent heights? |
00:23 |
kurtzmusch |
wouldnt that make 2 points in the voronoi diagram -as described on the wiki- |
00:25 |
kurtzmusch |
or is it like if 2 points are close enough they merge into a cell? |
00:25 |
paramat |
"can i have 2 biomes with same heat, and humidity, but diferent heights?" yes |
00:25 |
paramat |
i'll explain .. |
00:27 |
BillyS |
I know it's possible to change the color of a node when it's placed based on the value of param2 ... is an equivalent possible for craftitems? |
00:29 |
paramat |
biome selection for a node works like this: only biomes that are 'active' (according to their 'y limits') at the y coord of the node are considered in the voronoi diagram |
00:31 |
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00:32 |
paramat |
BiilyS not sure but maybe https://github.com/minetest/minetest/blob/ad75dba87bb39de2c3d12b228bf113abe740c942/doc/lua_api.txt#L650 |
00:38 |
BillyS |
paramat: Perfect, thanks |
00:39 |
kurtzmusch |
huuun, i think i understand... |
00:40 |
kurtzmusch |
is the humidity and temp 3d or constant for any height? |
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00:54 |
paramat |
both are 2D noises, only vary in 2D |
00:54 |
kurtzmusch |
thank you very much, ill stop bethering you now = ) |
00:55 |
paramat |
no prob |
00:55 |
paramat |
lem |
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01:50 |
ol_foody_can-Ned |
what we really need, now, is to attach humidity values to the Air blocks in-game. too damp for a fire or for torches|brands to keep lit? drat! |
01:51 |
ol_foody_can-Ned |
of course, if the Big Reds are giving you trouble, you may want to build your house somewhere too damp for the fires to spread. |
01:53 |
ol_foody_can-Ned |
i'd only do this if you could build hygrometers |
01:59 |
kurtzmusch |
there is minetest.get_humidity( pos ) |
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02:27 |
Genshin |
Hello |
02:34 |
ol_foody_can-Ned |
oh, thanks kurtz |
02:35 |
ol_foody_can-Ned |
hello Genshin |
02:35 |
kaeza |
Greetings, Genshin. |
02:36 |
Genshin |
It's been quite a while since I got back on IRC, how you guys been? :) |
02:37 |
rubenwardy |
o/ |
02:38 |
ol_foody_can-Ned |
how would you build a hygrometer? a wood stick in the middle, brass ingots all around, except for an opening on one side and a glass window somewhere? |
03:01 |
swift110-phone__ |
Welcome back genshin |
03:06 |
swift110-phone__ |
What is the lowest specced machine you guys are running Minetest on? |
03:06 |
ol_foody_can-Ned |
g'night |
03:06 |
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04:52 |
kaeza |
swift110-phone__: an 1.5 GHz, 4-core, memory-starved Android device counts? |
04:54 |
kaeza |
Apparently 2G of RAM. |
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05:17 |
* kaeza |
goes to sleep. o/ |
05:21 |
cheapie |
swift110-phone__: As far as GPU power goes? S3 ViRGE/GX :P |
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Ice_Cream |
Hi |
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14:06 |
JDCodeIt |
I see a lot of chat in the MT worlds about lag - but there are many more causes than let's say server hardware. |
14:07 |
JDCodeIt |
Wondering if the default settings on the client of all platforms is targeting client performance? |
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14:40 |
JDCodeIt |
I got a copy of the android client from F-droid 0.4.17 - and Fancy Leaves is selected by default. Maybe that should be Simple Leaves? |
14:40 |
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14:45 |
kurtzmusch |
are you experiencing lag or slow framerate? |
14:46 |
kurtzmusch |
JDCodeIt |
14:46 |
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14:48 |
JDCodeIt |
It is the other players, so suspect either network packet or drawing on their client |
14:48 |
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14:49 |
JDCodeIt |
So, I think my suggestion is that one should give the best performance in the default and allow the more advanced user to increase detail if their hardware can handle it |
14:52 |
jrmiller |
hello minetest, I have a problem with my server, would someone mind helping? |
14:53 |
Calinou |
JDCodeIt: it's just that rendering code puts a lot of strain on Android |
14:53 |
Calinou |
Irrlicht is a full-blown engine which primarily targeted desktop platforms, and not a lot of people worked on Android port |
14:54 |
Calinou |
so I'd expect it to perform slowly on such platforms |
14:54 |
jrmiller |
rubenwardy, are you afk |
14:54 |
Calinou |
also, when it comes to default settings, either you'll get people complaining it's too slow or it's ugly :) |
14:55 |
jrmiller |
someone? |
14:56 |
jrmiller |
im getting some errors when i launch my server, this is a list from the debug.txt |
14:56 |
jrmiller |
2019-03-30 10:45:27: ERROR[Main]: A serialization error occurred: |
14:56 |
jrmiller |
2019-03-30 10:45:27: ERROR[Main]: ServerEnvironment::loadMeta(): EnvArgsEnd not found! |
14:56 |
jrmiller |
2019-03-30 10:45:27: ERROR[Main]: The server is probably running a different version of Minetest. |
14:56 |
jrmiller |
and then it just crashes |
14:56 |
jrmiller |
2019-03-30 10:45:27: ACTION[Main]: Server: Shutting down |
14:57 |
jrmiller |
is there any advice on how to fix that?????? |
14:57 |
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14:57 |
JDCodeIt |
jrmiller - you compiled from source? |
14:57 |
jrmiller |
? |
14:57 |
JDCodeIt |
or did you download a binary |
14:57 |
jrmiller |
I recently moved my files from an older version of minetest to 5.0.0 |
14:58 |
jrmiller |
I am on windows, and i just downloaded them compiled i think |
14:58 |
jrmiller |
I would say that it was the version switching, but i was playing it for hours before it crashed |
14:59 |
JDCodeIt |
the "5" on the server needs to match a "5" on the client - you cannot connect to a 5 server with a 0.4 client, for example |
14:59 |
jrmiller |
it still could be though |
14:59 |
jrmiller |
I know, it is my server, so the server and the client are both 5.0.0 |
14:59 |
jrmiller |
cause im hosting it from the client rn |
14:59 |
jrmiller |
or i was |
15:01 |
JDCodeIt |
There is a wiki article about this - https://wiki.minetest.net/Troubleshooting |
15:01 |
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15:01 |
jrmiller |
it also gave me some warnings about the player backend |
15:01 |
jrmiller |
ok thanks, ill check it out |
15:01 |
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15:04 |
jrmiller |
OH My THANKS SOOOO MUCH, IT WAS THE env_meta.txt I DELETED IT LIKE IT SAID AND ITS WORKING NOW!!!! THANKS |
15:05 |
BillyS |
Hmm |
15:05 |
BillyS |
Is there a reference to the "original" on_use function? |
15:05 |
BillyS |
In other words, the on_use function that would be called if I didn't specify on_use = function() ... in the tool def |
15:06 |
jrmiller |
im sorry, i cant tell if you are asking me a question or the channel |
15:06 |
jrmiller |
lol |
15:07 |
BillyS |
I'm asking whoever has the answer :P |
15:08 |
BillyS |
Odd ... it seems to default to nil |
15:08 |
jrmiller |
oh ok |
15:08 |
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15:18 |
JDCodeIt |
The docs say this about on_use: The default functions handle regular use cases |
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15:30 |
Silizium |
Added gline() functionality in basic_robot on https://github.com/silizium/basic_robot on a small experimental fork of rnd's project. Feedback and bugreports welcome. |
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17:08 |
bellatrix |
hello! what is the way to get my current coordinates? |
17:09 |
rubenwardy |
F5 |
17:09 |
bellatrix |
rubenwardy: omg, so easy... thank you! I've spent last hour to get it |
17:10 |
bellatrix |
is there any placeholder for my current coordinates? like if i want to run command which requires coords I wanna say /command my-coords? |
17:13 |
rubenwardy |
Unfortunately not |
17:13 |
rubenwardy |
That would be good though |
17:14 |
p_gimeno |
not in general, it depends on the command, e.g. /emergeblocks accepts 'here' and WorldEdit //pos1 and //pos2 set the position to your current position if you don't enter one |
17:14 |
BillyS |
Where is the camera (in 1st person) relative to player:get_pos()? |
17:14 |
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17:16 |
rubenwardy |
BillyS: something like player:get_pos() + player:get_eye_height() |
17:16 |
rubenwardy |
maybe that's a property |
17:16 |
rubenwardy |
I forget |
17:16 |
rubenwardy |
eye height is = 0.47 |
17:16 |
rubenwardy |
by default |
17:16 |
p_gimeno |
1.47 actually |
17:16 |
BillyS |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5596 |
17:16 |
BillyS |
That says it's 1.625 |
17:16 |
rubenwardy |
oh lol |
17:16 |
rubenwardy |
it changed recently |
17:17 |
BillyS |
Ah |
17:17 |
BillyS |
Thanks |
17:17 |
rubenwardy |
it's an object propert |
17:17 |
rubenwardy |
so |
17:17 |
rubenwardy |
player:get_property().eye_height |
17:17 |
BillyS |
Shouldn't it be player:get_properties().eye_height? |
17:17 |
rubenwardy |
oh yeah |
17:17 |
rubenwardy |
lol |
17:17 |
BillyS |
Thought so xD |
17:17 |
BillyS |
Thanks again |
17:18 |
BillyS |
Beautiful |
17:19 |
BillyS |
Now that minetest.raycast is in, my guns mod is WAYYY better |
17:19 |
rubenwardy |
:D |
17:19 |
rubenwardy |
which one is that? |
17:19 |
BillyS |
One I'm writing atm |
17:19 |
BillyS |
Called "projectiles" |
17:19 |
BillyS |
I intend to release it |
17:19 |
BillyS |
But I've just got the frame in place rn |
17:20 |
BillyS |
I have a bunch of mods I need to release actually ... it's just that I've tailored them to be specific to my servers. |
17:29 |
BillyS |
Oh, ofc, ANAND already made a better one >_> |
17:42 |
Krock |
nice BillyS |
17:42 |
Krock |
o/ btw |
17:42 |
BillyS |
o/ and thx :P |
17:43 |
BillyS |
Mine is geared towards colonial warfare (pistols and long rifles) and his is more modern (fully-automatic) |
17:46 |
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18:05 |
benrob0329 |
Its almost as if a large demographic of our community like shooting things... |
18:06 |
rubenwardy |
lol |
18:46 |
p_gimeno |
I'm getting warnings like "active block modifiers took 211ms (longer than 200ms)" but the profiler shows nothing taking that long. Any idea why? |
18:49 |
p_gimeno |
Is there a way to enable the profiler for specific mods? I know there are ABMs that aren't listed in the profiler list |
18:51 |
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19:19 |
Krock |
p_gimeno: try giving them all a name |
19:19 |
Krock |
but indeed, at least the total ABM time per mod should be recordedf |
19:19 |
Krock |
-f |
19:20 |
p_gimeno |
ah thanks, going to try that |
19:21 |
p_gimeno |
technic has 15 calls... this is gonna be fun |
19:23 |
rubenwardy |
also submit a PR for the names to the mod ;) |
19:25 |
p_gimeno |
I would, if it wasn't on GitHub |
19:36 |
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19:37 |
scr267_ |
rubenwardy: Any chance this mod is still useful? https://github.com/minetest-mods/privilegeareas |
19:37 |
scr267_ |
I'm considering installing it. |
19:40 |
rubenwardy |
I no longer maintain it |
19:46 |
scr267_ |
That's what it looked like... Oh well.. thanks... :) |
19:46 |
p_gimeno |
hm, nope, the required field seems to be 'label' |
19:49 |
p_gimeno |
it just seems like nodes that aren't present don't trigger ABMs and that's why I can't see any... which again begs the question on why do I get those warnings if no ABM took nearly that long |
19:55 |
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20:33 |
Telesight |
Hello all .. |
20:34 |
Telesight |
I try to update a server to 5.0.0 |
20:34 |
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20:34 |
Telesight |
I get this fault in compilation: /home/telesight/minetest/src/script/common/c_types.h:23:10: fatal error: lua.h: No such file or directory |
20:34 |
MinetestBot |
[git] HybridDog -> minetest/minetest_game: fire: Document flammable group, a little code cleanup efd0902 https://git.io/fjkBb (2019-03-30T20:33:08Z) |
20:35 |
sfan5 |
Telesight: cmake args? |
20:38 |
Telesight |
I did: git pull; make -j$(nproc) |
20:38 |
Telesight |
What args? |
20:38 |
GreenDimond |
You didnt cmake |
20:41 |
Telesight |
My original install was with this: cmake . -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DRUN_IN_PLACE=1 |
20:42 |
Calinou |
try clearing all generated files using "git clean -dfxi" then run all CMake/make commands again |
20:42 |
Calinou |
(check the list of files that will be removed before confirming) |
20:42 |
Calinou |
(that's what the -i flag does) |
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20:48 |
Telesight |
With the normal update I only did git pull; make -j$(nproc) is the cmake necessary now? |
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21:06 |
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Multi_ joined #minetest |
21:06 |
Multi_ |
>:) |
21:06 |
nri |
Hi MCM |
21:07 |
nri |
Im mean hi Multi_ |
21:08 |
Multi_ |
:P |
21:08 |
Telesight |
The cmake did not solve the problem ... |
21:08 |
Multi_ |
Telesight :O Oh hey. |
21:08 |
Multi_ |
I played your server once |
21:09 |
Telesight |
TNice ;-) |
21:09 |
Multi_ |
Lol |
21:09 |
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21:09 |
Telesight |
I hope to get it running again |
21:10 |
Multi_ |
Yah. Kinda what I am trying to do with my server right now. |
21:10 |
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21:10 |
nri |
Multi_ You have a server? |
21:10 |
Multi_ |
Yah MultiCreative |
21:10 |
Multi_ |
It is down though |
21:10 |
nri |
oh ok |
21:10 |
Multi_ |
Meseking used to host it but, he moved on. SO I am trying to learn to port forward so I can get it back up |
21:11 |
Multi_ |
garywhite is helping me with that |
21:11 |
Telesight |
Multi do you use a router? |
21:12 |
Multi_ |
Yes |
21:12 |
Multi_ |
I don't know the login info though |
21:12 |
Telesight |
Your server is behind your router? |
21:13 |
Multi_ |
I think |
21:13 |
Telesight |
Think?;-) Do you own the physical machine? |
21:14 |
Multi_ |
Nope |
21:14 |
Telesight |
So why the portforwarding then? |
21:15 |
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21:15 |
Multi_ |
Lol. I don't even know what box is my router. My family owns like 70 wifi things and stuff |
21:15 |
Telesight |
That one with the antennas ;-0 |
21:15 |
Multi_ |
Telesight I honestly don't know what I am doing. Learning on the way |
21:15 |
marisag |
As some know, aside from hosting several Minetest servers around the world and providing hosting I also have another project called Lugdunon. Lugdunon is a sandbox RPG much like a hybrid of Final Fantasy and Minetest, and fully supports HTML5 so no client is required to play/build though you can use a dedicated mac/linux/win client for enhanced performance. You can get more information at http://lugdunon.net and https://lugdunonci |
21:15 |
Multi_ |
Telesight Oh. The one that isn't a box |
21:16 |
p_gimeno |
Telesight: sounds like you don't have Lua dev packages |
21:16 |
Telesight |
Thanks p_gimeno for joining in ... |
21:17 |
Multi_ |
Telesight I know my dad knows the login stuff but, I know if I ask him for it he is gonna ask why then I am gonna tell him and I am gonna get in trouble for doing stuff on my own that I didn't ask to do XD |
21:18 |
Telesight |
I just did an update for a server with my list of commands and there was no fault ... |
21:18 |
Multi_ |
Telesight Is there a way to host without port forwarding? |
21:19 |
Telesight |
Multi If you place a server behind your family router I would kick you too ;-) |
21:19 |
Multi_ |
hehe |
21:19 |
Multi_ |
Well anyways I am gonna go |
21:19 |
Telesight |
TBye |
21:19 |
Multi_ |
Bye :D |
21:19 |
nri |
bye |
21:19 |
marisag |
Im going to have a free minetest server becoming available next week, if that helps you |
21:19 |
p_gimeno |
Telesight: if it's Debian or Ubuntu or similar, the package is libluajit-5.1-dev |
21:19 |
Multi_ |
Maybe meseking will return to me |
21:21 |
Telesight |
libluajit-5.1-dev is already the newest version (2.1.0~beta3+dfsg-5.1). |
21:21 |
Telesight |
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. |
21:22 |
nri |
Is there a way to host without prot forwardin anyway? |
21:22 |
marisag |
I prefer to download the offical luajit and build it myself, just two commands: "make;make install" lol No waiting for the ubuntu repo to update ;) |
21:22 |
nri |
*port forwarding |
21:22 |
marisag |
nri: I provide histing on a datacenter server, no port forwarding needed |
21:23 |
marisag |
hosting |
21:23 |
nri |
Oh really how do i do that? |
21:23 |
p_gimeno |
Telesight: hm, does cmake report any problems when you run it? |
21:23 |
marisag |
nri: I have a free server coming up next week i could let you have |
21:24 |
marisag |
It will be on a dedicated Ubuntu server with minetest all set up |
21:24 |
nri |
marisag: thanks is thier a website to go to? |
21:24 |
nri |
*there |
21:24 |
Telesight |
Could NOT find Curses (missing: CURSES_LIBRARY CURSES_INCLUDE_PATH) |
21:24 |
Telesight |
-- ncurses not found! |
21:25 |
marisag |
Yes, https://minecity.com/HostSplash. Check out with the "offline" payment method and be sure and put "free for life offer" in the comment field so I know what you are wanting... |
21:25 |
marisag |
Telesight: try this: |
21:25 |
nri |
ok |
21:26 |
marisag |
Run this Telesight: |
21:26 |
marisag |
apt-get install build-essential libirrlicht-dev libbz2-dev libpng-dev libjpeg-de |
21:26 |
marisag |
v libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopen |
21:26 |
marisag |
al-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev |
21:26 |
marisag |
doxygen libncurses-dev gettext |
21:26 |
marisag |
Grr, that split the line up. Hold on |
21:26 |
marisag |
apt-get install build-essential libirrlicht-dev libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev doxygen libncurses-dev gettext |
21:26 |
marisag |
That will install all the required extensions in one command |
21:27 |
marisag |
Then you can run cmake: |
21:27 |
marisag |
After you install luajit do this: |
21:27 |
nri |
marisag: https://minecity.com/HostSplash will not load in my browser |
21:27 |
marisag |
cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DENABLE_CURL=TRUE -DENABLE_GETTEXT=TRUE -DENABLE_LUAJIT=TRUE |
21:28 |
marisag |
nri: D'oh! I meant https://minecity.online/HostSplash |
21:28 |
nri |
oh ok |
21:28 |
p_gimeno |
oh yes, ENABLE_LUAJIT |
21:28 |
marisag |
was my fault LOL |
21:30 |
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21:31 |
some_nep |
Hey, is there a way to overwrite permission definitions? basically i am trying to stop the creative mod from overwriting the inventory i am setting |
21:32 |
marisag |
Hmm, cant help there haven't done it |
21:33 |
nri |
marisag: what does long server name mean? |
21:34 |
Telesight |
I still get a fault: /home/telesight/minetest/src/script/common/c_types.h:23:10: fatal error: lua.h: No such file or directory |
21:34 |
Telesight |
#include "lua.h" |
21:34 |
Telesight |
^~~~~~~ |
21:34 |
marisag |
Hmm.... |
21:34 |
marisag |
Did you install the full luajit? |
21:34 |
marisag |
download luajit from http://luajit.org/download/LuaJIT-2.0.5.zip and build it |
21:34 |
nri |
ok |
21:35 |
marisag |
Thats the version I use and it works fine |
21:35 |
nri |
it wont open |
21:35 |
sfan5 |
Telesight: have you tried disabling luajit using a cmake flag? |
21:36 |
sfan5 |
also, please post a log of you running cmake and make |
21:36 |
Telesight |
sfan5 No not yet |
21:36 |
marisag |
what do you mean nri? |
21:36 |
nri |
the link wont open |
21:37 |
nri |
oh sry i got it |
21:37 |
marisag |
strange, works for me |
21:37 |
marisag |
hehe |
21:38 |
nri |
ok so what does that file do? |
21:38 |
marisag |
That is the source for luajit |
21:39 |
marisag |
So you can build it yourself and install it |
21:39 |
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21:39 |
marisag |
After extracting it just do "make;make install" |
21:39 |
nri |
oh i have windows |
21:39 |
marisag |
Then you run your cmake and make commands |
21:39 |
nri |
windows 10 |
21:39 |
marisag |
oh ok then I can't help you LOL |
21:40 |
nri |
on minetest hosting what does Lon Server name mean? |
21:41 |
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21:41 |
nri |
*long |
21:42 |
marisag |
It is just what you want it listed as. You can hover the mouse over the field name to get some explainations for the fields |
21:42 |
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21:42 |
marisag |
hi trom_ |
21:43 |
nri |
marisag: after i sign up what do i have to do? |
21:43 |
trom_ |
somebody here ? why print('blabla') doesn't work in lua ? |
21:43 |
trom_ |
hi all ! |
21:44 |
Krock |
hi. it does |
21:44 |
marisag |
Nothing. I will get the server ready and let you know on the third or so of next month. Next wednesday basicly |
21:44 |
Krock |
trom_: if you're using it in a mod, ensure that you're running Minetest from the terminal |
21:44 |
Krock |
otherwise it won't print anything anywhere |
21:44 |
nri |
oh ok thanks marisag :p |
21:45 |
marisag |
NP: Glad to work with you. Hope you enjoy it :) |
21:46 |
nri |
So i will will just download a file from you? |
21:47 |
marisag |
ok everything looks good nri |
21:47 |
marisag |
No, you will get a whole server |
21:47 |
marisag |
On a server in a datacenter |
21:47 |
Telesight |
Ok succes I did this: cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DENABLE_CURL=TRUE -DENABLE_GETTEXT=TRUE -DENABLE_LUAJIT=FALSE make -j$(nproc) |
21:47 |
trom_ |
hmm a little misunderstand, I start local singleplayer (win10) via minetest.exe as usually |
21:48 |
marisag |
looks good Telesight |
21:49 |
nri |
marisag: will i have to setup a minetest game on my pc for the server? |
21:49 |
Telesight |
Ok, thanks all for your help (from me and the next 300.000 players on that server;-) |
21:49 |
marisag |
nope |
21:49 |
marisag |
lol Telesight |
21:49 |
nri |
thanks marisag! |
21:50 |
trom_ |
a time ago MT4.xx print() works fine but not now |
21:50 |
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21:50 |
marisag |
sure thing nri |
21:50 |
Krock |
trom_: it hasn't changed. still the same code |
21:50 |
Telesight |
10 servers to go ... ah well, tomorrow there is a day too |
21:51 |
trom_ |
I'm confused |
21:51 |
Krock |
trom_: in contrast to 0.4.x you now need to run Minetest in the terminal/command window or with the appropriate setting to get that output |
21:52 |
Krock |
https://github.com/minetest/minetest/blob/master/builtin/settingtypes.txt#L867 |
21:52 |
p_gimeno |
Telesight: umm... you have technic in your servers... without LuaJIT I'm not sure it will run well |
21:53 |
nri |
marisag: how will i beable to install mods? |
21:54 |
Krock |
!wiki Installing Mods |
21:54 |
MinetestBot |
"Mods on the Mod Releases forum and the ContentDB are verified to be safe by the community." - http://wiki.minetest.net/Installing_Mods |
21:54 |
Krock |
if 5.0.0: "Content" tab in the main menu |
21:54 |
Telesight |
p_gimeno I think I never installed it and the servers worked relatively well |
21:55 |
p_gimeno |
um, but it was already installed |
21:55 |
Telesight |
TNot used I mean |
21:55 |
p_gimeno |
as long as you don't blame 5.0 in case it lags badly in comparison, everything's OK :) |
21:56 |
marisag |
You will need to log into the server. If that is too much for you I think you will have trouble :/ |
21:56 |
marisag |
You get full shell access on my servers |
21:57 |
marisag |
And I have a unix management console for minetest to make simple changes easy |
21:57 |
Krock |
ssh masterrace |
21:57 |
marisag |
Ruslan1 is a customer, you can ask him how it works :) |
21:59 |
trom_ |
ok I did it in console and did enableConsole true so now I see debug info only in console but want to see in game console |
21:59 |
trom_ |
is it possible ? |
21:59 |
nri |
ok thanks marisag |
21:59 |
marisag |
no problem nri :) |
22:01 |
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22:02 |
p_gimeno |
trom_: do you mean send it to chat? |
22:02 |
trom_ |
yes ) |
22:02 |
p_gimeno |
are you in singleplayer? |
22:03 |
trom_ |
a long time ago I did it via print() |
22:03 |
trom_ |
yes single |
22:04 |
p_gimeno |
then you can do something like: print = minetest.chat_send_all |
22:05 |
trom_ |
in other hands we have print() workable only for os console ? |
22:05 |
p_gimeno |
in most cases, yes |
22:05 |
trom_ |
*sad |
22:06 |
p_gimeno |
in pure Lua, print sends to stdout; some of the applications that embed Lua redefine it though |
22:07 |
trom_ |
any way connect stdout into singleplayer chat ? |
22:07 |
p_gimeno |
not that I know, but you can redefine print |
22:09 |
trom_ |
redefine print - did you mean chage it with sendAll ? |
22:09 |
trom_ |
*change |
22:09 |
p_gimeno |
doing print = minetest.chat_send_all will work for single string arguments, if you want full print functionality with multiple arguments that are not necessarily strings it will require a custom function |
22:10 |
trom_ |
thank you ) |
22:12 |
trom_ |
but still want print() directly work with chat hmm |
22:13 |
p_gimeno |
then add a line with: print = minetest.chat_send_all as I said |
22:17 |
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22:17 |
trom_ |
hmm , why devteam abandone print() from chat as it was in MT4.xx ? |
22:17 |
p_gimeno |
or use this: https://notabug.org/pgimeno/Gists/src/minetest--print-to-chat/print.lua |
22:18 |
trom_ |
thanks again |
22:26 |
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22:27 |
marisag |
brb |
22:27 |
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22:37 |
diemartin |
p_gimeno: that will break on nil holes. |
22:37 |
p_gimeno |
diemartin: good point |
22:38 |
p_gimeno |
it's not guaranteed actually, I think it will work fine in LuaJIT |
22:38 |
diemartin |
See the core implementation of print somewhere in builtin/ (which, ahem, I fixed) |
22:39 |
diemartin |
</self-promotion> |
22:39 |
Cornelia |
:p |
22:41 |
diemartin |
#3647 |
22:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/3647 -- builtin: Fix `print` crashing on nil "holes". by kaeza |
22:42 |
p_gimeno |
fixed, thanks :) (just reload) |
22:44 |
diemartin |
BTW I don't recall print ever sending chat messages. |
22:46 |
p_gimeno |
me neither but I know MT since circa 0.4.13 only |
22:50 |
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