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IRC log for #minetest, 2019-03-30

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Time Nick Message
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00:17 paramat kurtzmusch the dev wiki is out of date, we have horizontal and vertical biome blending, but yes, any 1 node can only be a particular biome, inevitably. instead see https://github.com/minetest/minetest/blob/ad75dba87bb39de2c3d12b228bf113abe740c942/doc/lua_api.txt#L6443
00:18 kurtzmusch thanks, ill check it out
00:18 paramat the wiki is often very out of date, always look at lua_api.txt too, it's always up to date
00:19 kurtzmusch ok
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00:20 paramat oh and biomes are dtermined by heat and humidity noises but also by the y-limits, so they are 3D
00:20 paramat *determined
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00:22 kurtzmusch this is what i dont get
00:23 kurtzmusch can i have 2 biomes with same heat, and humidity, but diferent heights?
00:23 kurtzmusch wouldnt that make 2 points in the voronoi diagram -as described on the wiki-
00:25 kurtzmusch or is it like if 2 points are close enough they merge into a cell?
00:25 paramat "can i have 2 biomes with same heat, and humidity, but diferent heights?" yes
00:25 paramat i'll explain ..
00:27 BillyS I know it's possible to change the color of a node when it's placed based on the value of param2 ... is an equivalent possible for craftitems?
00:29 paramat biome selection for a node works like this: only biomes that are 'active' (according to their 'y limits') at the y coord of the node are considered in the voronoi diagram
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00:32 paramat BiilyS not sure but maybe https://github.com/minetest/minetest/blob/ad75dba87bb39de2c3d12b228bf113abe740c942/doc/lua_api.txt#L650
00:38 BillyS paramat: Perfect, thanks
00:39 kurtzmusch huuun, i think i understand...
00:40 kurtzmusch is the humidity and temp 3d or constant for any height?
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00:54 paramat both are 2D noises, only vary in 2D
00:54 kurtzmusch thank you very much, ill stop bethering you now = )
00:55 paramat no prob
00:55 paramat lem
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01:50 ol_foody_can-Ned what we really need, now, is to attach humidity values to the Air blocks in-game.  too damp for a fire or for torches|brands to keep lit?  drat!
01:51 ol_foody_can-Ned of course, if the Big Reds are giving you trouble, you may want to build your house somewhere too damp for the fires to spread.
01:53 ol_foody_can-Ned i'd only do this if you could build hygrometers
01:59 kurtzmusch there is minetest.get_humidity( pos )
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02:27 Genshin Hello
02:34 ol_foody_can-Ned oh, thanks kurtz
02:35 ol_foody_can-Ned hello Genshin
02:35 kaeza Greetings, Genshin.
02:36 Genshin It's been quite a while since I got back on IRC, how you guys been? :)
02:37 rubenwardy o/
02:38 ol_foody_can-Ned how would you build a hygrometer?  a wood stick in the middle, brass ingots all around, except for an opening on one side and a glass window somewhere?
03:01 swift110-phone__ Welcome back genshin
03:06 swift110-phone__ What is the lowest specced machine you guys are running Minetest on?
03:06 ol_foody_can-Ned g'night
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04:52 kaeza swift110-phone__: an 1.5 GHz, 4-core, memory-starved Android device counts?
04:54 kaeza Apparently 2G of RAM.
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05:17 * kaeza goes to sleep. o/
05:21 cheapie swift110-phone__: As far as GPU power goes? S3 ViRGE/GX :P
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07:15 Ice_Cream Hi
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14:06 JDCodeIt I see a lot of chat in the MT worlds about lag - but there are many more causes than let's say server hardware.
14:07 JDCodeIt Wondering if the default settings on the client of all platforms is targeting client performance?
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14:40 JDCodeIt I got a copy of the android client from F-droid 0.4.17 - and Fancy Leaves is selected by default. Maybe that should be Simple Leaves?
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14:45 kurtzmusch are you experiencing lag or slow framerate?
14:46 kurtzmusch JDCodeIt
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14:48 JDCodeIt It is the other players, so suspect either network packet or drawing on their client
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14:49 JDCodeIt So, I think my suggestion is that one should give the best performance in the default and allow the more advanced user to increase detail if their hardware can handle it
14:52 jrmiller hello minetest, I have a problem with my server, would someone mind helping?
14:53 Calinou JDCodeIt: it's just that rendering code puts a lot of strain on Android
14:53 Calinou Irrlicht is a full-blown engine which primarily targeted desktop platforms, and not a lot of people worked on Android port
14:54 Calinou so I'd expect it to perform slowly on such platforms
14:54 jrmiller rubenwardy, are you afk
14:54 Calinou also, when it comes to default settings, either you'll get people complaining it's too slow or it's ugly :)
14:55 jrmiller someone?
14:56 jrmiller im getting some errors when i launch my server, this is a list from the debug.txt
14:56 jrmiller 2019-03-30 10:45:27: ERROR[Main]: A serialization error occurred:
14:56 jrmiller 2019-03-30 10:45:27: ERROR[Main]: ServerEnvironment::loadMeta(): EnvArgsEnd not found!
14:56 jrmiller 2019-03-30 10:45:27: ERROR[Main]: The server is probably  running a different version of Minetest.
14:56 jrmiller and then it just crashes
14:56 jrmiller 2019-03-30 10:45:27: ACTION[Main]: Server: Shutting down
14:57 jrmiller is there any advice on how to fix that??????
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14:57 JDCodeIt jrmiller - you compiled from source?
14:57 jrmiller ?
14:57 JDCodeIt or did you download a binary
14:57 jrmiller I recently moved my files from an older version of minetest to 5.0.0
14:58 jrmiller I am on windows, and i just downloaded them compiled i think
14:58 jrmiller I would say that it was the version switching, but i was playing it for hours before it crashed
14:59 JDCodeIt the "5" on the server needs to match a "5" on the client - you cannot connect to a 5 server with a 0.4 client, for example
14:59 jrmiller it still could be though
14:59 jrmiller I know, it is my server, so the server and the client are both 5.0.0
14:59 jrmiller cause im hosting it from the client rn
14:59 jrmiller or i was
15:01 JDCodeIt There is a wiki article about this - https://wiki.minetest.net/Troubleshooting
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15:01 jrmiller it also gave me some warnings about the player backend
15:01 jrmiller ok thanks, ill check it out
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15:04 jrmiller OH My THANKS SOOOO MUCH, IT WAS THE env_meta.txt I DELETED IT LIKE IT SAID AND ITS WORKING NOW!!!! THANKS
15:05 BillyS Hmm
15:05 BillyS Is there a reference to the "original" on_use function?
15:05 BillyS In other words, the on_use function that would be called if I didn't specify on_use = function() ... in the tool def
15:06 jrmiller im sorry, i cant tell if you are asking me a question or the channel
15:06 jrmiller lol
15:07 BillyS I'm asking whoever has the answer :P
15:08 BillyS Odd ... it seems to default to nil
15:08 jrmiller oh ok
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15:18 JDCodeIt The docs say this about on_use: The default functions handle regular use cases
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15:30 Silizium Added gline() functionality in basic_robot on https://github.com/silizium/basic_robot on a small experimental fork of rnd's project. Feedback and bugreports welcome.
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17:08 bellatrix hello! what is the way to get my current coordinates?
17:09 rubenwardy F5
17:09 bellatrix rubenwardy: omg, so easy... thank you! I've spent last hour to get it
17:10 bellatrix is there any placeholder for my current coordinates? like if i want to run command which requires coords I wanna say /command my-coords?
17:13 rubenwardy Unfortunately not
17:13 rubenwardy That would be good though
17:14 p_gimeno not in general, it depends on the command, e.g. /emergeblocks accepts 'here' and WorldEdit //pos1 and //pos2 set the position to your current position if you don't enter one
17:14 BillyS Where is the camera (in 1st person) relative to player:get_pos()?
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17:16 rubenwardy BillyS: something like   player:get_pos() + player:get_eye_height()
17:16 rubenwardy maybe that's a property
17:16 rubenwardy I forget
17:16 rubenwardy eye height is = 0.47
17:16 rubenwardy by default
17:16 p_gimeno 1.47 actually
17:16 BillyS https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5596
17:16 BillyS That says it's 1.625
17:16 rubenwardy oh lol
17:16 rubenwardy it changed recently
17:17 BillyS Ah
17:17 BillyS Thanks
17:17 rubenwardy it's an object propert
17:17 rubenwardy so
17:17 rubenwardy player:get_property().eye_height
17:17 BillyS Shouldn't it be player:get_properties().eye_height?
17:17 rubenwardy oh yeah
17:17 rubenwardy lol
17:17 BillyS Thought so xD
17:17 BillyS Thanks again
17:18 BillyS Beautiful
17:19 BillyS Now that minetest.raycast is in, my guns mod is WAYYY better
17:19 rubenwardy :D
17:19 rubenwardy which one is that?
17:19 BillyS One I'm writing atm
17:19 BillyS Called "projectiles"
17:19 BillyS I intend to release it
17:19 BillyS But I've just got the frame in place rn
17:20 BillyS I have a bunch of mods I need to release actually ... it's just that I've tailored them to be specific to my servers.
17:29 BillyS Oh, ofc, ANAND already made a better one >_>
17:42 Krock nice BillyS
17:42 Krock o/ btw
17:42 BillyS o/ and thx :P
17:43 BillyS Mine is geared towards colonial warfare (pistols and long rifles) and his is more modern (fully-automatic)
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18:05 benrob0329 Its almost as if a large demographic of our community like shooting things...
18:06 rubenwardy lol
18:46 p_gimeno I'm getting warnings like "active block modifiers took 211ms (longer than 200ms)" but the profiler shows nothing taking that long. Any idea why?
18:49 p_gimeno Is there a way to enable the profiler for specific mods? I know there are ABMs that aren't listed in the profiler list
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19:19 Krock p_gimeno: try giving them all a name
19:19 Krock but indeed, at least the total ABM time per mod should be recordedf
19:19 Krock -f
19:20 p_gimeno ah thanks, going to try that
19:21 p_gimeno technic has 15 calls... this is gonna be fun
19:23 rubenwardy also submit a PR for the names to the mod ;)
19:25 p_gimeno I would, if it wasn't on GitHub
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19:37 scr267_ rubenwardy: Any chance this mod is still useful?  https://github.com/minetest-mods/privilegeareas
19:37 scr267_ I'm considering installing it.
19:40 rubenwardy I no longer maintain it
19:46 scr267_ That's what it looked like... Oh well.. thanks... :)
19:46 p_gimeno hm, nope, the required field seems to be 'label'
19:49 p_gimeno it just seems like nodes that aren't present don't trigger ABMs and that's why I can't see any... which again begs the question on why do I get those warnings if no ABM took nearly that long
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20:33 Telesight Hello all ..
20:34 Telesight I try to update a server to 5.0.0
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20:34 Telesight I get this fault in compilation: /home/telesight/minetest/src/script/common/c_types.h:23:10: fatal error: lua.h: No such file or directory
20:34 MinetestBot [git] HybridDog -> minetest/minetest_game: fire: Document flammable group, a little code cleanup efd0902 https://git.io/fjkBb (2019-03-30T20:33:08Z)
20:35 sfan5 Telesight: cmake args?
20:38 Telesight I did:   git pull; make -j$(nproc)
20:38 Telesight What args?
20:38 GreenDimond You didnt cmake
20:41 Telesight My original install was with this:   cmake . -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DRUN_IN_PLACE=1
20:42 Calinou try clearing all generated files using "git clean -dfxi" then run all CMake/make commands again
20:42 Calinou (check the list of files that will be removed before confirming)
20:42 Calinou (that's what the -i flag does)
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20:48 Telesight With the normal update I only did  git pull; make -j$(nproc)  is the cmake necessary now?
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21:06 Multi_ >:)
21:06 nri Hi MCM
21:07 nri Im mean hi Multi_
21:08 Multi_ :P
21:08 Telesight The cmake did not solve the problem ...
21:08 Multi_ Telesight :O Oh hey.
21:08 Multi_ I played your server once
21:09 Telesight TNice ;-)
21:09 Multi_ Lol
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21:09 Telesight I hope to get it running again
21:10 Multi_ Yah. Kinda what I am trying to do with my server right now.
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21:10 nri Multi_ You have a server?
21:10 Multi_ Yah MultiCreative
21:10 Multi_ It is down though
21:10 nri oh ok
21:10 Multi_ Meseking used to host it but, he moved on. SO I am trying to learn to port forward so I can get it back up
21:11 Multi_ garywhite is helping me with that
21:11 Telesight Multi do you use a router?
21:12 Multi_ Yes
21:12 Multi_ I don't know the login info though
21:12 Telesight Your server is behind your router?
21:13 Multi_ I think
21:13 Telesight Think?;-) Do you own the physical machine?
21:14 Multi_ Nope
21:14 Telesight So why the portforwarding then?
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21:15 Multi_ Lol. I don't even know what box is my router. My family owns like 70 wifi things and stuff
21:15 Telesight That one with the antennas ;-0
21:15 Multi_ Telesight I honestly don't know what I am doing. Learning on the way
21:15 marisag As some know, aside from hosting several Minetest servers around the world and providing hosting I also have another project called Lugdunon. Lugdunon is a sandbox RPG much like a hybrid of Final Fantasy and Minetest, and fully supports HTML5 so no client is required to play/build though you can use a dedicated mac/linux/win client for enhanced performance. You can get more information at http://lugdunon.net and https://lugdunonci
21:15 Multi_ Telesight Oh. The one that isn't a box
21:16 p_gimeno Telesight: sounds like you don't have Lua dev packages
21:16 Telesight Thanks p_gimeno for joining in ...
21:17 Multi_ Telesight I know my dad knows the login stuff but, I know if I ask him for it he is gonna ask why then I am gonna tell him and I am gonna get in trouble for doing stuff on my own that I didn't ask to do XD
21:18 Telesight I just did an update for a server with my list of commands and there was no fault ...
21:18 Multi_ Telesight Is there a way to host without port forwarding?
21:19 Telesight Multi If you place a server behind your family router I would kick you too ;-)
21:19 Multi_ hehe
21:19 Multi_ Well anyways I am gonna go
21:19 Telesight TBye
21:19 Multi_ Bye :D
21:19 nri bye
21:19 marisag Im going to have a free minetest server becoming available next week, if that helps you
21:19 p_gimeno Telesight: if it's Debian or Ubuntu or similar, the package is libluajit-5.1-dev
21:19 Multi_ Maybe meseking will return to me
21:21 Telesight libluajit-5.1-dev is already the newest version (2.1.0~beta3+dfsg-5.1).
21:21 Telesight 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
21:22 nri Is there a way to host without prot forwardin anyway?
21:22 marisag I prefer to download the offical luajit and build it myself, just two commands: "make;make install" lol No waiting for the ubuntu repo to update ;)
21:22 nri *port forwarding
21:22 marisag nri: I provide histing on a datacenter server, no port forwarding needed
21:23 marisag hosting
21:23 nri Oh really how do i do that?
21:23 p_gimeno Telesight: hm, does cmake report any problems when you run it?
21:23 marisag nri: I have a free server coming up next week i could let you have
21:24 marisag It will be on a dedicated Ubuntu server with minetest all set up
21:24 nri marisag: thanks is thier a website to go to?
21:24 nri *there
21:24 Telesight Could NOT find Curses (missing: CURSES_LIBRARY CURSES_INCLUDE_PATH)
21:24 Telesight -- ncurses not found!
21:25 marisag Yes, https://minecity.com/HostSplash. Check out with the "offline" payment method and be sure and put "free for life offer" in the comment field so I know what you are wanting...
21:25 marisag Telesight: try this:
21:25 nri ok
21:26 marisag Run this Telesight:
21:26 marisag apt-get install build-essential libirrlicht-dev libbz2-dev libpng-dev libjpeg-de
21:26 marisag v libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopen
21:26 marisag al-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
21:26 marisag doxygen libncurses-dev gettext
21:26 marisag Grr, that split the line up. Hold on
21:26 marisag apt-get install build-essential libirrlicht-dev libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev doxygen libncurses-dev gettext
21:26 marisag That will install all the required extensions in one command
21:27 marisag Then you can run cmake:
21:27 marisag After you install luajit do this:
21:27 nri marisag: https://minecity.com/HostSplash will not load in my browser
21:27 marisag cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DENABLE_CURL=TRUE -DENABLE_GETTEXT=TRUE -DENABLE_LUAJIT=TRUE
21:28 marisag nri: D'oh! I meant https://minecity.online/HostSplash
21:28 nri oh ok
21:28 p_gimeno oh yes, ENABLE_LUAJIT
21:28 marisag was my fault LOL
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21:31 some_nep Hey, is there a way to overwrite permission definitions? basically i am trying to stop the creative mod from overwriting the inventory i am setting
21:32 marisag Hmm, cant help there haven't done it
21:33 nri marisag: what does long server name mean?
21:34 Telesight I still get a fault: /home/telesight/minetest/src/script/common/c_types.h:23:10: fatal error: lua.h: No such file or directory
21:34 Telesight #include "lua.h"
21:34 Telesight ^~~~~~~
21:34 marisag Hmm....
21:34 marisag Did you install the full luajit?
21:34 marisag download luajit from http://luajit.org/download/LuaJIT-2.0.5.zip and build it
21:34 nri ok
21:35 marisag Thats the version I use and it works fine
21:35 nri it wont open
21:35 sfan5 Telesight: have you tried disabling luajit using a cmake flag?
21:36 sfan5 also, please post a log of you running cmake and make
21:36 Telesight sfan5 No not yet
21:36 marisag what do you mean nri?
21:36 nri the link wont open
21:37 nri oh sry i got it
21:37 marisag strange, works for me
21:37 marisag hehe
21:38 nri ok so what does that file do?
21:38 marisag That is the source for luajit
21:39 marisag So you can build it yourself and install it
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21:39 marisag After extracting it just do "make;make install"
21:39 nri oh i have windows
21:39 marisag Then you run your cmake and make commands
21:39 nri windows 10
21:39 marisag oh ok then I can't help you LOL
21:40 nri on minetest hosting what does Lon Server name mean?
21:41 behalebabo joined #minetest
21:41 nri *long
21:42 marisag It is just what you want it listed as. You can hover the mouse over the field name to get some explainations for the fields
21:42 trom_ joined #minetest
21:42 marisag hi trom_
21:43 nri marisag: after i sign up what do i have to do?
21:43 trom_ somebody here ? why print('blabla') doesn't work in lua ?
21:43 trom_ hi all !
21:44 Krock hi. it does
21:44 marisag Nothing. I will get the server ready and let you know on the third or so of next month. Next wednesday basicly
21:44 Krock trom_: if you're using it in a mod, ensure that you're running Minetest from the terminal
21:44 Krock otherwise it won't print anything anywhere
21:44 nri oh ok thanks marisag :p
21:45 marisag NP: Glad to work with you. Hope you enjoy it :)
21:46 nri So i will will just download a file from you?
21:47 marisag ok everything looks good nri
21:47 marisag No, you will get a whole server
21:47 marisag On a server in a datacenter
21:47 Telesight Ok succes I did this:      cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE -DENABLE_CURL=TRUE -DENABLE_GETTEXT=TRUE -DENABLE_LUAJIT=FALSE make -j$(nproc)
21:47 trom_ hmm a little misunderstand, I start local singleplayer (win10) via minetest.exe as usually
21:48 marisag looks good Telesight
21:49 nri marisag: will i have to setup a minetest game on my pc for the server?
21:49 Telesight Ok, thanks all for your help (from me and the next 300.000 players on that server;-)
21:49 marisag nope
21:49 marisag lol Telesight
21:49 nri thanks marisag!
21:50 trom_ a time ago MT4.xx print() works fine but not now
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21:50 marisag sure thing nri
21:50 Krock trom_: it hasn't changed. still the same code
21:50 Telesight 10 servers to go ... ah well, tomorrow there is a day too
21:51 trom_ I'm confused
21:51 Krock trom_: in contrast to 0.4.x you now need to run Minetest in the terminal/command window or with the appropriate setting to get that output
21:52 Krock https://github.com/minetest/minetest/blob/master/builtin/settingtypes.txt#L867
21:52 p_gimeno Telesight: umm... you have technic in your servers... without LuaJIT I'm not sure it will run well
21:53 nri marisag: how will i beable to install mods?
21:54 Krock !wiki Installing Mods
21:54 MinetestBot "Mods on the Mod Releases forum and the ContentDB are verified to be safe by the community." - http://wiki.minetest.net/Installing_Mods
21:54 Krock if 5.0.0: "Content" tab in the main menu
21:54 Telesight p_gimeno I think I never installed it and the servers worked relatively well
21:55 p_gimeno um, but it was already installed
21:55 Telesight TNot used I mean
21:55 p_gimeno as long as you don't blame 5.0 in case it lags badly in comparison, everything's OK :)
21:56 marisag You will need to log into the server. If that is too much for you I think you will have trouble :/
21:56 marisag You get full shell access on my servers
21:57 marisag And I have a unix management console for minetest to make simple changes easy
21:57 Krock ssh masterrace
21:57 marisag Ruslan1 is a customer, you can ask him how it works :)
21:59 trom_ ok I did it in console and did enableConsole true so now I see debug info only in console but want to see in game console
21:59 trom_ is it possible ?
21:59 nri ok thanks marisag
21:59 marisag no problem nri :)
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22:02 p_gimeno trom_: do you mean send it to chat?
22:02 trom_ yes )
22:02 p_gimeno are you in singleplayer?
22:03 trom_ a long time ago I did it via print()
22:03 trom_ yes single
22:04 p_gimeno then you can do something like: print = minetest.chat_send_all
22:05 trom_ in other hands we have print() workable only for os console ?
22:05 p_gimeno in most cases, yes
22:05 trom_ *sad
22:06 p_gimeno in pure Lua, print sends to stdout; some of the applications that embed Lua redefine it though
22:07 trom_ any way connect stdout into singleplayer  chat ?
22:07 p_gimeno not that I know, but you can redefine print
22:09 trom_ redefine print - did you mean chage it with sendAll ?
22:09 trom_ *change
22:09 p_gimeno doing print = minetest.chat_send_all will work for single string arguments, if you want full print functionality with multiple arguments that are not necessarily strings it will require a custom function
22:10 trom_ thank you )
22:12 trom_ but still want print() directly work with chat hmm
22:13 p_gimeno then add a line with: print = minetest.chat_send_all as I said
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22:17 trom_ hmm , why devteam abandone print() from chat as it was in MT4.xx ?
22:17 p_gimeno or use this: https://notabug.org/pgimeno/Gists/src/minetest--print-to-chat/print.lua
22:18 trom_ thanks again
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22:27 marisag brb
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22:37 diemartin p_gimeno: that will break on nil holes.
22:37 p_gimeno diemartin: good point
22:38 p_gimeno it's not guaranteed actually, I think it will work fine in LuaJIT
22:38 diemartin See the core implementation of print somewhere in builtin/ (which, ahem, I fixed)
22:39 diemartin </self-promotion>
22:39 Cornelia :p
22:41 diemartin #3647
22:41 ShadowBot https://github.com/minetest/minetest/issues/3647 -- builtin: Fix `print` crashing on nil "holes". by kaeza
22:42 p_gimeno fixed, thanks :) (just reload)
22:44 diemartin BTW I don't recall print ever sending chat messages.
22:46 p_gimeno me neither but I know MT since circa 0.4.13 only
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