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IRC log for #minetest, 2019-03-07

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All times shown according to UTC.

Time Nick Message
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01:11 rodskagg /deleteblocks <pos1> <pos2>
01:12 rodskagg /deleteblocks 0,0,0 10,10,10 doesn't work
01:12 rodskagg do they need brackets?
01:13 rodskagg /deleteblocks (0,0,0) (10,10,10) worked
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01:27 Open_Future hi all
01:27 Open_Future Im having trouble connecting via internet to my server....think it is firewall related.  Can anyone help?
01:28 Open_Future ?
01:28 rodskagg can you ping the server?
01:30 Open_Future let me give you some background first, I am a teacher and I did have my server up and running last year.....using port 30000 with gufw on linux.  Server is not setup on new Solus linux pc with a new cable modem from my ISP
01:30 Open_Future Im not sure I have the firewall setup correctly for port 30000
01:31 Open_Future although it *appears* to have those ports open in gufw and on router i am using DMZ for this particular PC.  I keep timing out when I try to connect from other computer
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01:34 Open_Future I ran ping and it says 'From 192.168.xx.xx icmp_seq46 Packet Filtered (and keeps going up seq47, seq48 etc)
01:34 Open_Future Does that look like proper pinging
01:35 Open_Future I didnt type in actual ip in my above xx.xx example
01:35 rodskagg the lines end with time=1.0 ms
01:35 rodskagg ?
01:35 rodskagg or something
01:35 Open_Future no, they end with Packet Filtered
01:35 Open_Future this is from a chromebook
01:35 Open_Future that I am running Ping in terminal
01:36 rodskagg that doesn't sound good.
01:36 rodskagg can you ssh to the server?
01:36 Open_Future when i run the same command from terminal on the actual computer, I do get the time=1.0ms etc
01:37 Open_Future be right back
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02:28 Open_Future sorry, company came over.....had to chat with them for a bit
02:33 Open_Future rodskagg you there?
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03:09 Open_Future hi all, the one compute same laner that I want to use as a server....well I cant connect to it....can't even ping it (packets filtered).  I can successfully ping other computers on th
03:09 Open_Future the same LAN
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03:10 Open_Future any ideas?
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03:30 Open_Future cant ping the computer I want to use as a server, I can ping other pc's on same lan.  Server PC runs Solus Linux
03:34 NathanS21 Stupid question, but are you sure the computer is powered on and connected to the network.
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03:44 NathanS21 If the computer has a monitor and keyboard hooked up to it you could try pinging other machines on the network and see if it can ping any of them.
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03:49 Open_Future yeah, computer is on....
03:49 NathanS21 If you can log into the router does it show the computer being connected?
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04:31 Open_Future yeah all that stuff is working, i think its iptables firewall maybe
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06:41 MinetestBot [git] rubenwardy -> minetest/minetest: Fix detach inventory serialisation (#8331) ac86d04 https://git.io/fhpVo (2019-03-07T06:41:21Z)
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07:17 MinetestBot [git] sfan5 -> minetest/minetest: Update a few dependency versions for buildbot (#8319) 557afdc https://git.io/fhpVp (2019-03-07T07:17:01Z)
07:19 MinetestBot [git] osjc -> minetest/minetest: Optimize interaction distance checker (#8193) 007c844 https://git.io/fhpwe (2019-03-07T07:19:13Z)
07:21 MinetestBot [git] osjc -> minetest/minetest: Optimize string handling in path search (#8098) bb35d06 https://git.io/fhpwv (2019-03-07T07:20:33Z)
07:23 MinetestBot [git] HybridDog -> minetest/minetest: World config: Make depends easier to read (#7396) 3066d76 https://git.io/fhpwU (2019-03-07T07:23:03Z)
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07:27 jas_ hi
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07:32 MinetestBot [git] HybridDog -> minetest/minetest: Abort when trying to set a not registered node (#7011) 431d8a9 https://git.io/fhpwm (2019-03-07T07:31:25Z)
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08:47 jluc be nice to have more frequent releases now
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09:16 jluc but amof its not so important ...
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11:01 norkle need mods!
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11:49 JDCodeIt need players
11:56 JDCodeIt Are there any soft advertising methods in use to encourage more people to try Minetest? Server to player ratio is greater than 1.
11:57 jluc lol
11:57 jluc regional IRL meetings
11:58 rubenwardy I maintain a number of social media accounts
11:58 rubenwardy and I have represented MT at a conference twice
11:58 rubenwardy https://rubenwardy.com/freenode-life/
11:58 rubenwardy https://rubenwardy.com/freenode-live/
11:59 JDCodeIt I'm pretty sure I found MT through a web search, looking for a free block-oriented game with good user and developer community
12:00 rubenwardy https://twitter.com/MinetestProject      https://fosstodon.org/@Minetest
12:01 JDCodeIt Maybe in-game we can give some awards to players that bring in new players (from different IP, I suppose)
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12:05 jluc MT is kind of a 3D tool - could it go to LGM ?
12:05 JDCodeIt LGM = Little Green Men?
12:06 jluc https://libregraphicsmeeting.org/2019/
12:07 jluc 2018 has more pages : https://libregraphicsmeeting.org/2018/
12:10 JDCodeIt Yep found the 2018 stuff - if you can think of MT for general purpose functions like an artist's concept drawing tool, maybe. Didn't see the gaming topic there.
12:12 JDCodeIt Do we know the ratio of Android vs Desktop that are connecting to the servers? My observation is that the first-try players are mostly using their phone or tablet
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13:07 tuedel has anyone been testing moretrees/plantlife_modpack/any other mod using biome_lib with 5.0.0?
13:07 tuedel it seems like the spawn chance for everything went way up for me
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13:10 tuedel terrain generated before the upgrade: https://i.imgur.com/9m2hcBv.jpg
13:11 tuedel same terrain after '/deleteblocks here 42': https://i.imgur.com/8EcWfHN.jpg
13:11 tuedel (i'm not using everything from plantlife_modpack)
13:15 tuedel i'm seeing the same behaviour for newly generated mapblocks, not only the ones regenerated with /deleteblocks
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13:18 VanessaE tuedel: why not the whole pack?  also, that "after" shot looks about right to me
13:20 tuedel VanessaE: i just prefer more "blocky" aesthetics, so i disabled some mods like molehills, cavestuff, bushes_classic
13:21 VanessaE ohh
13:21 tuedel VanessaE: so it has been buggy for me all the time in 0.4.17?
13:22 tuedel well, perhaps the screenshot from before is a bit misleading, i had plants from bushes and youngrees mod before
13:22 tuedel just not that many
13:23 tuedel but ok, if it's working correctly now i'll just have to modify spawn chances.
13:24 tuedel thanks :)
13:24 VanessaE remember everything is somewhat randomized, too
13:24 VanessaE a block will never generate the same way twicee
13:24 VanessaE though the overall density of flora shouldn't change appreciably
13:25 VanessaE local non-randomness aside.
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14:40 rodskagg i love mesecons. i'm building logic gates to show to my nephew and nieces. they are going to love this and learn logic at the same time. :)
14:41 rodskagg so glad i can do this stuff with an open source project. :)
14:44 VanessaE mesecons needs analog electronics -- transistors, resistors, caps, diodes, etc... ;)
14:46 JDCodeIt remember to work in frequency domain as time domain will be limited to about 5 Hz
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14:50 JDCodeIt one could estimate the output signal by the first few terms in the Fourier series, then present the signal value at the current time of the "step"
15:00 VanessaE no one said it had to be accurate :P
15:03 p_gimeno why not? everything else in MT is very accurate, like... I can cut trees with my bare hands at any time! :P
15:03 VanessaE lol
15:03 VanessaE not in skyblock ;)
15:03 VanessaE (you *gasp* actually need an axe)
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15:18 MineTestNoob Hi, I have build the latest minetest (5.0.0) under Linux debian and when I play, the wood does not stack anymore in the active bar. Is this normal ?
15:19 rubenwardy active bar?
15:19 rubenwardy do you mean the hot bar? The top row of the inventory which you can select
15:19 rubenwardy do you have creative enabled?
15:19 MineTestNoob yes the hot bar
15:19 MineTestNoob no creative mode not enable
15:19 rubenwardy is "creative" in /privs   ?
15:20 MineTestNoob no
15:21 MineTestNoob if I /grantme creative, it did not change the behavior
15:21 rubenwardy I can't reproduce that
15:22 MineTestNoob it happens when I cut tree
15:22 rubenwardy https://i.rubenwardy.com/w02PY.png
15:22 rubenwardy oh, tree not wood
15:22 MineTestNoob yes, it works fine for wood, not when cutting trees
15:23 rubenwardy can't reproduce that either
15:23 rubenwardy what mods do you have installed
15:23 MineTestNoob damned...
15:23 MineTestNoob minetest game and voxelgame.
15:23 rubenwardy https://i.rubenwardy.com/19RYC.png
15:24 rubenwardy voxel game?
15:24 rubenwardy voxelgarden?
15:24 MineTestNoob yes voxelgarden
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15:25 rubenwardy if that's the game you're playing, I suggest commenting on the forum thread
15:25 rubenwardy https://forum.minetest.net/viewtopic.php?t=6346
15:25 MineTestNoob it happens in minetest game
15:27 MineTestNoob i used the carpathian generator to reproduce, v7 works fine
15:28 rubenwardy what type of tree is it?
15:28 rubenwardy you can find out by pressing F5 then pointing at it
15:28 rubenwardy and seeing what it says at the top, like      pointing_at=default:tree
15:31 MineTestNoob just 2 seconds, I am busy elsewhere. I will check that and come back.
15:36 rodskagg VanessaE: analogue mesecons would be amazing. :) for now i'm happy with basic logic, i am going to be teaching my nephew to code and this is a great way to teach him and/or/not etc.
15:51 MineTestNoob Back, this happens on default:pine_tree   (I think I got the issue with white tree too)
15:54 p_gimeno MineTestNoob: if you dig dirt, does it happen too?
15:54 MineTestNoob yes
15:55 MineTestNoob but not always, sometimes it works. I did not find why yet.
15:56 MineTestNoob hard to reproduce, I delete the world for a new one.
15:56 p_gimeno have you checked /privs ?
15:56 MineTestNoob yes, I have made /grantme all to find quickly the good trees
15:57 p_gimeno doesn't that include creative?
15:57 MineTestNoob yes
15:58 p_gimeno well, there's your explanation
15:59 MineTestNoob ok thanks. I don't know creative has this behavior thanks.
15:59 p_gimeno run /revokeme creative
15:59 p_gimeno then try again
15:59 p_gimeno sorry, /revokeme does not exist
16:00 p_gimeno /revoke singleplayer creative (if you're on singleplayer)
16:00 MineTestNoob thanks , I have seen the revoke command.
16:01 MineTestNoob maybe the /help revoke can be improved by adding the singleplayer arg..
16:02 p_gimeno it's the playername, if you're in singleplayer mode then it's singleplayer, but if you're in multiplayer mode it's whatever your player name is
16:03 MineTestNoob Ok, sorry I very new to minetest. Thanks for the help.
16:03 p_gimeno no worries :)
16:03 p_gimeno it's better to have false positives than to have unreported bugs
16:08 p_gimeno is there a way to control the amount of cracks at the surface level? or are they just a natural consequence of the intersection between caves and terrain?
16:25 sfan5 the latter, I think
16:28 p_gimeno dang, thanks
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17:20 w_laenger hello
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18:25 JDCodeIt player moved too fast; resetting position - understand it can be caused by packet latency. If one were to observe a continuous stream of these messages for several seconds, can we interpret this to mean the client is ignoring the reset of position?
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18:41 Edgy1 JDCodeIt, the client's own latency can cause that too afaik
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20:13 est31 rubenwardy: figured the f-droid story out yet?
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20:15 rubenwardy no lol
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20:20 nri_ Hello
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20:23 nri Hello
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20:38 argyle77 Hi!  Any way to detect (run a function) when a player gets knocked back by something?  Alternately, when tnt goes off?
20:39 rubenwardy argyle77: knockback isn't supported currently
20:39 VanessaE on_blaast callback for the latter?
20:39 VanessaE -a
20:39 VanessaE I think that's what it's called anyway
20:40 argyle77 I know a node can have on_blast, but not sure if a player can.
20:40 VanessaE oh right.
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20:48 nri Hello is there anyone who wants to talk aout RedCat?
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21:55 nri Anyone on who plays on RedCat?
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22:07 rubenwardy o/
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22:11 nri Hi rubenwardy
22:11 nri You met me yesturday on RedCat
22:11 rubenwardy I did
22:13 nri I played a few times on your Capture The Flag server.
22:16 nri rubenwardy: Did you help $hara make RedCat?
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22:20 rubenwardy No lol
22:22 nri Oh ok but $hara helped with your modding book. correct?
22:37 tuedel nri: it says so on the front cover :) https://rubenwardy.com/minetest_modding_book/en/index.html
22:38 nri tuedel: I see
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