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00:49 |
JDCodeIt |
posted a full backtrace on the deserialize error at https://forum.minetest.net/viewtopic.php?p=345103#p345103 |
00:50 |
p_gimeno |
thanks JDCodeIt - see also https://github.com/minetest/minetest/issues/8325 |
00:50 |
p_gimeno |
the cause may be identified |
01:20 |
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03:47 |
Wuzzy |
What's the correct attach offset for 5.0.0? |
03:48 |
Wuzzy |
because "adding 10" as the changelog suggests doesn't work |
03:50 |
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03:51 |
sofar |
that's render coordinates |
03:51 |
sofar |
it's +1.0 for the player character |
03:53 |
Wuzzy |
are you sure its not the other direction (minus)? |
03:54 |
Wuzzy |
i now know why it failed. had a different visual size |
03:54 |
Wuzzy |
for minecart the offset of 10 works, but i had to subtract, not add |
03:55 |
sofar |
sure, lol (messy) |
03:56 |
paramat |
yeah ... +- 1 or 10 =) |
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04:51 |
ShadMOrdre |
Hello. |
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bocci |
does anyone know what room lurk is in |
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09:11 |
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09:18 |
jas_ |
!server Glitchtest |
09:18 |
MinetestBot |
jas_: Glitchtest | dcbl.duckdns.org | Clients: 0/15, 0/0 | Version: 5.1.0-dev / Glitchtest | Ping: 129ms |
09:27 |
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10:01 |
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10:17 |
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10:19 |
flextape_xp |
I'm translating MT in my language, could you give me a brief description of what "pitch movement mode" is? |
10:23 |
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10:24 |
jas_ |
three dimensional free move? |
10:25 |
flextape_xp |
? |
10:27 |
jas_ |
it's when you have 6d movement? i think it's been referred to as that, not sure. |
10:27 |
jas_ |
it reminds me of the old game, "descent" |
10:27 |
jas_ |
if you look that up, it's a good description |
10:31 |
jluc |
it looks like there is no more blockers for 5.0 |
10:32 |
jluc |
nice |
10:34 |
flextape_xp |
it has been released yesterday |
10:34 |
jas_ |
!mod |
10:34 |
MinetestBot |
jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 |
10:34 |
jas_ |
sorry, i should stop, i just love that too much |
10:36 |
jluc |
oh realy flextape_xp ??? |
10:36 |
jluc |
woaw |
10:36 |
flextape_xp |
yep, check out minetest.net |
10:36 |
jluc |
it wasnt announced on google news pages ! |
10:36 |
jluc |
nor on french radio !!! |
10:37 |
jluc |
pity important news get unnoticed sometime |
10:37 |
jluc |
Congrats all devs ! |
10:38 |
jas_ |
*\o/* |
10:39 |
jluc |
i dont see a release link on minetest.net |
10:39 |
jluc |
nor a "news" page |
10:40 |
jluc |
(maybe the dev team is a bit shy and prefers dark mining ) |
10:40 |
jas_ |
i'm skipping 5.0.0 and going straight to 5.1.0-dev, haha |
10:40 |
flextape_xp |
minetest.net says "News: Major release 5.0.0 out. (March 5th 2019)" |
10:41 |
jluc |
yes |
10:41 |
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10:41 |
jluc |
google helped me i found |
10:41 |
flextape_xp |
Under the Tell me more and Download buttons |
10:41 |
jluc |
find https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0 |
10:43 |
jluc |
i read « Android: Rewritten controls. » |
10:43 |
jluc |
is an android 5.0 version is available in the playstore ? |
10:43 |
jluc |
(coz i couldnt compile it) |
10:43 |
flextape_xp |
idk |
10:43 |
jluc |
+ translation abilities : great ! |
10:49 |
jluc |
play store still proposes 0.4.17 |
10:50 |
jluc |
i wish to try the ressources online repository |
10:51 |
jluc |
but i must upgrade all LAN installs so wait a bit when possible |
10:53 |
flextape_xp |
i don't think you can access the online resources repo from the android client |
10:55 |
jluc |
there is allready kindof a ressources repo for android 0.4.17 |
10:55 |
jluc |
it's a separate app |
10:55 |
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10:56 |
jluc |
but i havent used it yet |
10:56 |
flextape_xp |
the mod manager thing by rubenwardy? |
10:56 |
jluc |
android is only used as last resource console for friends when no more computer is available |
10:56 |
flextape_xp |
lmao |
10:57 |
jluc |
it looks like it yes |
10:58 |
jluc |
https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager&hl=fr flextape_xp |
10:58 |
flextape_xp |
that's it |
10:59 |
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11:00 |
jluc |
i read also "Do not grant all privileges to the admin" : that's good |
11:00 |
jluc |
having the admin fly was a pain |
11:00 |
jluc |
i had to be the server so all players had no uneven priv |
11:02 |
jluc |
flextape_xp, the "one-liner news page" on minetest.net home could usefully link to that detailed page https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0 |
11:03 |
jluc |
lol bananafeature : "Add slippery group for nodes" |
11:04 |
flextape_xp |
gotta go cya |
11:05 |
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11:06 |
jluc |
https://content.minetest.net/ looks like a great tool to discover most usefull mods |
11:07 |
jluc |
"CDB has 459 packages" |
11:07 |
jluc |
what is CDB ? |
11:08 |
jluc |
my son will love discovering these mods by himself |
11:09 |
jluc |
and i will love not having to install them myself |
11:09 |
Emerald2 |
Content DataBase. |
11:10 |
jluc |
ok |
11:11 |
jluc |
(too many acronyms kill acronyms) |
11:25 |
rodskagg |
jluc: i'm going to introduce minetest to my nephew next time i visit. should be fun. :) |
11:27 |
rodskagg |
after deleting ~/.minetest and starting from scratch, this script https://pastebin.com/6q93656i doesn't work now. i get an unfinished string near <eof> error. |
11:29 |
rodskagg |
is there something i need to do to enable lua or something? this script was working before. |
11:30 |
rodskagg |
2019-03-06 11:26:50: ACTION[Server]: singleplayer tried to execute dofile("/home/user/.minetest/worlds/001/list_blocks.lua |
11:43 |
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11:44 |
p_gimeno |
have you created the directory and copied the file to it? |
11:49 |
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11:52 |
rodskagg |
ignore me, i'm an idiot. forgot the final ). |
11:52 |
rodskagg |
soryy. :) |
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13:10 |
owls_lover |
M |
13:16 |
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13:46 |
JDCodeIt |
So what's that "thing" when you are using android and unified_inventory where the screen fills with little blinking pictures the first time you open the inventory? |
13:48 |
JDCodeIt |
...or is it just me |
13:49 |
rubenwardy |
it's rendering the item images from the creative inventory |
13:49 |
rubenwardy |
it'll do it when turning pages too |
13:49 |
JDCodeIt |
ahh - any way to hide it? |
13:53 |
JDCodeIt |
Is it in the mod or is a feature of the client? |
13:55 |
rubenwardy |
it's not a feature, it's a bug |
13:55 |
rubenwardy |
I'm just saying the technical reason |
13:57 |
tuedel |
did anyone else notice clouds having a strange yellowish tint at night in 5.0? |
13:58 |
JDCodeIt |
bug deep in irrlicht implementation on android or something deeper with the android platform? |
13:59 |
tuedel |
and did the behaviour of the gamma setting change? |
13:59 |
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14:02 |
tuedel |
the game is looking darker for me on some devices since the upgrade |
14:03 |
rubenwardy |
it does feel darker |
14:11 |
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14:32 |
galaxie |
I see that neither Google Play nor F-Droid has 5.0 on it. What's been the trouble so far? |
14:32 |
rubenwardy |
it's in the beta channel |
14:33 |
galaxie |
I really hope it fixed the 3D viewing mode bugs, that'd be so cool to see. |
14:33 |
rubenwardy |
go to the bottom of the store page and select the "opt into the beta" thing |
14:33 |
galaxie |
F-Droid has a beta channel? |
14:33 |
rubenwardy |
Google Play does |
14:33 |
rubenwardy |
we don't control F-Droid |
14:33 |
rubenwardy |
F-Droid should have it, if it's based on tags |
14:33 |
galaxie |
Oh. Well, I refuse to run anything from Google Play. As for F-Droid, I don't have enough experience to know how it works. |
14:33 |
rubenwardy |
it's also available here: https://github.com/minetest/minetest/releases |
14:39 |
galaxie |
Who's the maintainer for the Android version? A previous F-Droid issue appears to say that est31 is the maintainer. |
14:39 |
galaxie |
I looked here and it appears that MT is not in auto-update mode, which I take to mean whoever the maintainer is has to manually confirm releases: https://f-droid.org/wiki/page/net.minetest.minetest |
14:43 |
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14:46 |
galaxie |
rubenwardy: You seem to be in charge of the Minetest Mods part on F-Droid; is your package up-to-date? It says 1.8.0 but I'm not sure if that corresponds to 5.0. |
14:46 |
rubenwardy |
Minetest Mods is completely separate |
14:46 |
rubenwardy |
the most recent Minetest Mods version is 1.8.2 |
14:46 |
rubenwardy |
however, I lost the code for that some how |
14:46 |
rubenwardy |
it wasn't pushed to git |
14:47 |
galaxie |
Ouch, that sucks. Would 1.8.0 be compatible with 5.0? |
14:48 |
rubenwardy |
hopefully |
14:54 |
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14:56 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix clang tidy error due to incorrect use of quotes for character c735497 https://git.io/fhpn1 (2019-03-06T14:41:37Z) |
15:06 |
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15:09 |
jas_ |
minetest 6.0.0 coming sooner than i thought? :3 |
15:09 |
rubenwardy |
nah, I have a better fix open as a PR |
15:12 |
jas_ |
i have no doubt everything will iron out. i just suddenly enjoyed the thought of 6.0.0 appearing out of nowhere, ah well! |
15:13 |
galaxie |
So, which branch do I use for compiling from source? stable-5? |
15:14 |
rubenwardy |
it depends whether you want stable or rolling releazse |
15:15 |
rubenwardy |
stable-5 --> latest stable 5.x release |
15:15 |
rubenwardy |
master -> rolling release |
15:15 |
rubenwardy |
master may break |
15:15 |
rubenwardy |
but you'll get the latest features |
15:15 |
rubenwardy |
master helps us a lot more |
15:15 |
rubenwardy |
stable-5 helps you a lot more |
15:15 |
rubenwardy |
us being the devs |
15:16 |
rubenwardy |
like, you can find issues in master before it is released |
15:16 |
galaxie |
I think I'll use stable-5 so I don't accidentally crash servers or anything. |
15:16 |
jas_ |
5.1.0-dev ftw |
15:16 |
rubenwardy |
stable-5 is a good idea for servers, probably |
15:16 |
jas_ |
that's the rolling release version string |
15:16 |
jas_ |
yeah, servers should be stable |
15:16 |
jas_ |
(if you want users) |
15:17 |
jas_ |
but i guess using both is easy, with the dev version being -DRUN_IN_PLACE=1 for examle |
15:18 |
jas_ |
i like the dev version because i like to try the new modding features sometimes, or use some new feature. i always used 0.5.0-dev or 5.0.0-dev for that reason, like binding hotbar item slots. |
15:19 |
galaxie |
Anything different with client-side modding in 5.0? |
15:20 |
jas_ |
so far on 5.1.0-dev this looks like a nice modding feature: |
15:20 |
jas_ |
!title https://github.com/minetest/minetest/commit/60ab2d94f07953e74fc98a33d468328c2adac75b |
15:20 |
MinetestBot |
jas_: Add sounds for falling and attached nodes (#7719) · minetest/minetest60ab2d9 · GitHub |
15:21 |
jas_ |
i think so, but i haven't gotten too into it yet. i was holding mybreath for server-sent csm scripts, but ran out of breath. am trying it out now, with channels and so on. i dunno what's new or not, tho |
15:22 |
jas_ |
i did notice though, it's hard/annoying to enable/disable csm scripts. |
15:22 |
jas_ |
like, i have to go into mods.conf and edit it outside of minetest, unlike server-side mods which have their own gui for that |
15:23 |
jas_ |
and i guess it's obvious, but csm scripts are either on/off in a global sense. whereas server-side mods on on/off on a per-world configuration |
15:25 |
jas_ |
i always liked the idea of minetest "profiles." a profile would contain the settings like user name, general preferences (mouse sens), and in this case enabled/disabled csm scripts. but i'm getting ahead of myself. |
15:26 |
galaxie |
Who IS the Android maintainer now? |
15:27 |
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15:27 |
jas_ |
nerzhul |
15:27 |
jas_ |
(on google player store) |
15:27 |
rubenwardy |
nerzhul makes the releases, but he doesn't maintain Android otherwise |
15:28 |
jas_ |
oh right, good correction |
15:28 |
jas_ |
there was a forum post about android maintainer needed, i think |
15:28 |
jas_ |
developer* |
15:28 |
jas_ |
!title https://forum.minetest.net/viewtopic.php?f=18&t=15017 |
15:28 |
MinetestBot |
jas_: Android developer needed - Minetest Forums |
15:28 |
galaxie |
So who's in change of F-Droid releases? |
15:28 |
jas_ |
i don't know |
15:31 |
jas_ |
galaxie: fyi there is a section for CSM in the changelog https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0 |
15:34 |
rubenwardy |
est31, any idea? |
15:47 |
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16:52 |
galaxie |
Anyone else get a blank screen using sidebyside or topbottom 3D mode on mobile? |
16:54 |
galaxie |
I feel like it might be because my screen is rather small. |
16:56 |
galaxie |
How would I debug this in Android? |
16:57 |
rodskagg |
https://imgur.com/a/dnzE6ja < i am watching a mesocons tutorial and they have a very different inventory to me. how do i get that one? |
16:58 |
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16:58 |
rodskagg |
unified inventory? |
16:58 |
sfan5 |
that's the normal creative inventory |
16:58 |
rodskagg |
how do i get that? |
16:58 |
sfan5 |
enabling creative mode should suffice |
16:58 |
sfan5 |
you might have to update your minetest though |
16:58 |
ShadMOrdre |
sfan5, I am available to test the network packet fix, for super large inventories. |
16:59 |
rodskagg |
sfan5: you were right, i didn't have creative mode on. thanks. :) |
17:00 |
ShadMOrdre |
Seems I broke 5.0 |
17:00 |
jas_ |
for science! |
17:05 |
sfan5 |
curl -Ls https://github.com/minetest/minetest/pull/8331.patch | git am - |
17:05 |
sfan5 |
ShadMOrdre: ^ apply the PR like that before compiling |
17:05 |
sfan5 |
if you apply this fix on both the server and the client, large creative inventories should work again |
17:09 |
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17:14 |
ShadMOrdre |
sfan5: Compiling now |
17:17 |
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17:45 |
rodskagg |
how do i activate mesecons switches? use key doesn't seem to work. |
17:47 |
p_gimeno |
right mouse click |
17:49 |
rodskagg |
thanks |
17:50 |
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17:57 |
ShadMOrdre |
sfan5: I've compiled, created a world, configured a ton of mods, and it loads for single player. Testing a local server option now. |
17:59 |
sfan5 |
"tons of mods" if likely not enough |
17:59 |
sfan5 |
unless is matches the configuration you had previously, where the bug appeares |
18:00 |
sfan5 |
appeared* |
18:02 |
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18:42 |
jluc |
can i install minetest 5 without compiling on ubuntu ? |
18:45 |
ShadMOrdre |
sfan5: I've posted some data here, https://forum.minetest.net/viewtopic.php?f=6&t=22285&p=345221#p345221, if it helps. It shows the specific mods loaded, and an item list total count from listitems mod. |
18:46 |
ShadMOrdre |
This is also working for a local terminal server, that I then connect to using the same local installation, in client mode. Is there more info you'd like, or that I can provide? |
18:50 |
sfan5 |
ShadMOrdre: so, is it fixed with the patch applied? |
18:52 |
ShadMOrdre |
I will say yes. Before, if I enabled creative, it would crash the moment a player connected. Now, I have all the mods referenced on the forum post loaded. I would also vote for a minor 5.0.1 emergency patch release when you guys are ready, and some major notice to users of 5.0 |
18:53 |
ShadMOrdre |
It does seem that mesecons, pipeworks, digilines, and servers using those heavy mods would immediately be affected. |
18:54 |
ShadMOrdre |
And a HUGE thanks to all you devs who've worked to immediately resolve what appears to be a major issue. THANK YOU! |
18:55 |
clavi |
just saw the news on /r/linux_gaming/ too, congratulations! |
18:57 |
clavi |
now we wait for it hitting my distro's repo (Tumbleweed) :3 |
19:16 |
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19:33 |
jluc |
ok i got it |
19:33 |
jluc |
download link for *ubuntu could++ point to PPA |
19:34 |
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19:57 |
Ingar |
aha 5.0 went gold, gratz |
19:57 |
Ingar |
sry I missed it :p |
19:57 |
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19:59 |
FreeFull |
Ingar: Funny that Linux recently had its 5.0 release too |
20:00 |
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20:00 |
Ingar |
FreeFull: my server runs on debian stable, it probably takes a few decades before it gets linux 5 |
20:01 |
FreeFull |
What kernel version are you on right now? |
20:01 |
Ingar |
mo idea actually, let me check |
20:02 |
Ingar |
4.14.33 |
20:02 |
Ingar |
it's aan ARM though |
20:02 |
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20:02 |
FreeFull |
Yeah, reaching 5.0 will take a while |
20:03 |
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20:04 |
Ingar |
I'd better update the whole lot |
20:04 |
Ingar |
mt server is 5.something-git anyway |
20:04 |
FreeFull |
I have to admit.. I haven't actually played minetest in a long time |
20:05 |
FreeFull |
Been mostly playing modded minecraft |
20:05 |
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20:05 |
Ingar |
currently I'm somewhat addicted to my modded Skyrim |
20:05 |
Ingar |
so many quests to do.. |
20:05 |
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20:40 |
p_gimeno |
is there a MT game with something like quests or chores? |
20:42 |
p_gimeno |
I tried Adventuretest, but the only quests were one about getting a bowl and another about finding a treasure |
20:45 |
benrob0329 |
p_gimeno: I want to say that Lord Of The Test has some |
20:46 |
p_gimeno |
like from NPCs? |
20:47 |
benrob0329 |
Not sure, I don't play it myself but its worth looking into |
20:51 |
p_gimeno |
thanks, I'll take a look |
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21:36 |
scr267 |
I've converted a clone of my server to Minetest 5.0.0 for testing purposes. I heard from the grapevine that there may be protocol issues that could be addressed in the near future that could break the current 5.0.0 protocol |
21:36 |
scr267 |
Where could I find out more about that? If I got this story right? |
21:37 |
sfan5 |
protocol breakage is not likely at the moment |
21:38 |
sfan5 |
read issue #8325 for details |
21:38 |
scr267 |
sfan5, thanks for the response. So, if I were to deploy the 5.0.0 version I wouldn't have to worry too much about having to deploy again shortly |
21:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/8325 -- Large inventory lists are not sent correctly |
21:38 |
scr267 |
thanks |
21:39 |
scr267 |
I guess thats not in stable yet? |
21:40 |
scr267 |
One more question: I assume that since the backend isn't modified, I could potentially rollback to 4.17 if necessary? |
21:40 |
scr267 |
Or Not something I would want to do anyway :-P |
21:40 |
scr267 |
just checking... |
21:40 |
scr267 |
:) |
21:41 |
sfan5 |
minetest will update mapblack to whatever newest version it has continously while the world is being used |
21:41 |
scr267 |
ah |
21:41 |
sfan5 |
so no, you can't go back with the new world files |
21:41 |
scr267 |
Thanks! :) |
21:42 |
scr267 |
So far my cloned server seems to be working fairly well with it... I haven't yet found any bugs. |
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22:10 |
argyle77 |
How do I get player name from userdata? |
22:11 |
rubenwardy |
player:get_player_name() |
22:11 |
rubenwardy |
userdata is a Lua term that means a type created by C++ |
22:11 |
rubenwardy |
so userdata may not be about a user |
22:11 |
rubenwardy |
it could also be an itemstack, or a lua voxel manip, or something else |
22:12 |
argyle77 |
ok gotcha. for some reason I couldn't get a clue to get_player_name searching the lua_api. Guess I was looking for the wrong thing. |
22:26 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix incorrect string length check after cast 82c6363 https://git.io/fhpEF (2019-03-06T22:24:39Z) |
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23:28 |
rodskagg |
this line of lua ... minetest.set_node({ x = 4, y = 200, z = 6 }, { name = "mesecons_switch:mesecons_switch_off" }) ... is causing this error ... ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" |
23:28 |
rodskagg |
doesn't seem to like me placing a mesecon switch that way. |
23:29 |
rubenwardy |
the node name is wrong |
23:29 |
rubenwardy |
is what that error is saying |
23:29 |
rubenwardy |
(but not very clearly) |
23:29 |
rodskagg |
ah. thanks. |
23:29 |
rodskagg |
ah, i see the typo. :) |
23:33 |
rodskagg |
question. if i set switches manually they are orientated depending on which direction i am facing. when i place them with minetest.set_node they are always facing the same way. how do i get my lua script to orientate them? |
23:33 |
rubenwardy |
using param2 |
23:33 |
rubenwardy |
it's called a face dir |
23:33 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L955 |
23:34 |
rubenwardy |
0 = y+, 1 = z+, 2 = z-, 3 = x+, 4 = x-, 5 = y- |
23:34 |
rodskagg |
does that go in the minetest.set_node command? |
23:34 |
rubenwardy |
minetest.dir_to_facedir({ x = 0, y = 0, z = -1 }) to face back, for example |
23:34 |
rubenwardy |
yeah |
23:35 |
rubenwardy |
minetest.set_node(pos, { name = "blah", param2 = minetest.dir_to_facedir({ x = 0, y = 0, z = -1 }) }) |
23:35 |
rodskagg |
ohhhh |
23:35 |
rubenwardy |
btw: param1 is light |
23:35 |
rubenwardy |
incase you're wondering |
23:35 |
rubenwardy |
and there's no param3 |
23:36 |
rodskagg |
so pos is an array of xyz. |
23:37 |
rubenwardy |
yeah |
23:37 |
rodskagg |
and the second part is an array of name and param2. |
23:37 |
rubenwardy |
*table |
23:37 |
rodskagg |
table is the correct lua terminology? |
23:37 |
rubenwardy |
yeah |
23:37 |
rubenwardy |
and the second part is the node |
23:37 |
rodskagg |
good to know. thanks. :) |
23:38 |
rubenwardy |
a node is an item name (eg: default:stone), param1, param2 tied to a position |
23:38 |
rodskagg |
pos is a table of xyz values. node is a table of name and params. |
23:38 |
rubenwardy |
yeah |
23:38 |
rubenwardy |
register_node should be register_node_type, really |
23:38 |
rubenwardy |
well |
23:38 |
rubenwardy |
I guess it's like saying the stone block vs a stone block |
23:39 |
rubenwardy |
the former is a type, the latter is an instance |
23:40 |
rodskagg |
rubenwardy: that worked perfectly. thank you so much for your help. :) |
23:40 |
rubenwardy |
yw :D |
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