Time Nick Message 01:11 rodskagg /deleteblocks 01:12 rodskagg /deleteblocks 0,0,0 10,10,10 doesn't work 01:12 rodskagg do they need brackets? 01:13 rodskagg /deleteblocks (0,0,0) (10,10,10) worked 01:27 Open_Future hi all 01:27 Open_Future Im having trouble connecting via internet to my server....think it is firewall related. Can anyone help? 01:28 Open_Future ? 01:28 rodskagg can you ping the server? 01:30 Open_Future let me give you some background first, I am a teacher and I did have my server up and running last year.....using port 30000 with gufw on linux. Server is not setup on new Solus linux pc with a new cable modem from my ISP 01:30 Open_Future Im not sure I have the firewall setup correctly for port 30000 01:31 Open_Future although it *appears* to have those ports open in gufw and on router i am using DMZ for this particular PC. I keep timing out when I try to connect from other computer 01:34 Open_Future I ran ping and it says 'From 192.168.xx.xx icmp_seq46 Packet Filtered (and keeps going up seq47, seq48 etc) 01:34 Open_Future Does that look like proper pinging 01:35 Open_Future I didnt type in actual ip in my above xx.xx example 01:35 rodskagg the lines end with time=1.0 ms 01:35 rodskagg ? 01:35 rodskagg or something 01:35 Open_Future no, they end with Packet Filtered 01:35 Open_Future this is from a chromebook 01:35 Open_Future that I am running Ping in terminal 01:36 rodskagg that doesn't sound good. 01:36 rodskagg can you ssh to the server? 01:36 Open_Future when i run the same command from terminal on the actual computer, I do get the time=1.0ms etc 01:37 Open_Future be right back 02:28 Open_Future sorry, company came over.....had to chat with them for a bit 02:33 Open_Future rodskagg you there? 03:09 Open_Future hi all, the one compute same laner that I want to use as a server....well I cant connect to it....can't even ping it (packets filtered). I can successfully ping other computers on th 03:09 Open_Future the same LAN 03:10 Open_Future any ideas? 03:30 Open_Future cant ping the computer I want to use as a server, I can ping other pc's on same lan. Server PC runs Solus Linux 03:34 NathanS21 Stupid question, but are you sure the computer is powered on and connected to the network. 03:44 NathanS21 If the computer has a monitor and keyboard hooked up to it you could try pinging other machines on the network and see if it can ping any of them. 03:49 Open_Future yeah, computer is on.... 03:49 NathanS21 If you can log into the router does it show the computer being connected? 04:31 Open_Future yeah all that stuff is working, i think its iptables firewall maybe 06:41 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix detach inventory serialisation (#8331) 13ac86d04 https://git.io/fhpVo (152019-03-07T06:41:21Z) 07:17 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Update a few dependency versions for buildbot (#8319) 13557afdc https://git.io/fhpVp (152019-03-07T07:17:01Z) 07:19 MinetestBot 02[git] 04osjc -> 03minetest/minetest: Optimize interaction distance checker (#8193) 13007c844 https://git.io/fhpwe (152019-03-07T07:19:13Z) 07:21 MinetestBot 02[git] 04osjc -> 03minetest/minetest: Optimize string handling in path search (#8098) 13bb35d06 https://git.io/fhpwv (152019-03-07T07:20:33Z) 07:23 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: World config: Make depends easier to read (#7396) 133066d76 https://git.io/fhpwU (152019-03-07T07:23:03Z) 07:27 jas_ hi 07:32 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Abort when trying to set a not registered node (#7011) 13431d8a9 https://git.io/fhpwm (152019-03-07T07:31:25Z) 08:47 jluc be nice to have more frequent releases now 09:16 jluc but amof its not so important ... 11:01 norkle need mods! 11:49 JDCodeIt need players 11:56 JDCodeIt Are there any soft advertising methods in use to encourage more people to try Minetest? Server to player ratio is greater than 1. 11:57 jluc lol 11:57 jluc regional IRL meetings 11:58 rubenwardy I maintain a number of social media accounts 11:58 rubenwardy and I have represented MT at a conference twice 11:58 rubenwardy https://rubenwardy.com/freenode-life/ 11:58 rubenwardy https://rubenwardy.com/freenode-live/ 11:59 JDCodeIt I'm pretty sure I found MT through a web search, looking for a free block-oriented game with good user and developer community 12:00 rubenwardy https://twitter.com/MinetestProject https://fosstodon.org/@Minetest 12:01 JDCodeIt Maybe in-game we can give some awards to players that bring in new players (from different IP, I suppose) 12:05 jluc MT is kind of a 3D tool - could it go to LGM ? 12:05 JDCodeIt LGM = Little Green Men? 12:06 jluc https://libregraphicsmeeting.org/2019/ 12:07 jluc 2018 has more pages : https://libregraphicsmeeting.org/2018/ 12:10 JDCodeIt Yep found the 2018 stuff - if you can think of MT for general purpose functions like an artist's concept drawing tool, maybe. Didn't see the gaming topic there. 12:12 JDCodeIt Do we know the ratio of Android vs Desktop that are connecting to the servers? My observation is that the first-try players are mostly using their phone or tablet 13:07 tuedel has anyone been testing moretrees/plantlife_modpack/any other mod using biome_lib with 5.0.0? 13:07 tuedel it seems like the spawn chance for everything went way up for me 13:10 tuedel terrain generated before the upgrade: https://i.imgur.com/9m2hcBv.jpg 13:11 tuedel same terrain after '/deleteblocks here 42': https://i.imgur.com/8EcWfHN.jpg 13:11 tuedel (i'm not using everything from plantlife_modpack) 13:15 tuedel i'm seeing the same behaviour for newly generated mapblocks, not only the ones regenerated with /deleteblocks 13:18 VanessaE tuedel: why not the whole pack? also, that "after" shot looks about right to me 13:20 tuedel VanessaE: i just prefer more "blocky" aesthetics, so i disabled some mods like molehills, cavestuff, bushes_classic 13:21 VanessaE ohh 13:21 tuedel VanessaE: so it has been buggy for me all the time in 0.4.17? 13:22 tuedel well, perhaps the screenshot from before is a bit misleading, i had plants from bushes and youngrees mod before 13:22 tuedel just not that many 13:23 tuedel but ok, if it's working correctly now i'll just have to modify spawn chances. 13:24 tuedel thanks :) 13:24 VanessaE remember everything is somewhat randomized, too 13:24 VanessaE a block will never generate the same way twicee 13:24 VanessaE though the overall density of flora shouldn't change appreciably 13:25 VanessaE local non-randomness aside. 14:40 rodskagg i love mesecons. i'm building logic gates to show to my nephew and nieces. they are going to love this and learn logic at the same time. :) 14:41 rodskagg so glad i can do this stuff with an open source project. :) 14:44 VanessaE mesecons needs analog electronics -- transistors, resistors, caps, diodes, etc... ;) 14:46 JDCodeIt remember to work in frequency domain as time domain will be limited to about 5 Hz 14:50 JDCodeIt one could estimate the output signal by the first few terms in the Fourier series, then present the signal value at the current time of the "step" 15:00 VanessaE no one said it had to be accurate :P 15:03 p_gimeno why not? everything else in MT is very accurate, like... I can cut trees with my bare hands at any time! :P 15:03 VanessaE lol 15:03 VanessaE not in skyblock ;) 15:03 VanessaE (you *gasp* actually need an axe) 15:18 MineTestNoob Hi, I have build the latest minetest (5.0.0) under Linux debian and when I play, the wood does not stack anymore in the active bar. Is this normal ? 15:19 rubenwardy active bar? 15:19 rubenwardy do you mean the hot bar? The top row of the inventory which you can select 15:19 rubenwardy do you have creative enabled? 15:19 MineTestNoob yes the hot bar 15:19 MineTestNoob no creative mode not enable 15:19 rubenwardy is "creative" in /privs ? 15:20 MineTestNoob no 15:21 MineTestNoob if I /grantme creative, it did not change the behavior 15:21 rubenwardy I can't reproduce that 15:22 MineTestNoob it happens when I cut tree 15:22 rubenwardy https://i.rubenwardy.com/w02PY.png 15:22 rubenwardy oh, tree not wood 15:22 MineTestNoob yes, it works fine for wood, not when cutting trees 15:23 rubenwardy can't reproduce that either 15:23 rubenwardy what mods do you have installed 15:23 MineTestNoob damned... 15:23 MineTestNoob minetest game and voxelgame. 15:23 rubenwardy https://i.rubenwardy.com/19RYC.png 15:24 rubenwardy voxel game? 15:24 rubenwardy voxelgarden? 15:24 MineTestNoob yes voxelgarden 15:25 rubenwardy if that's the game you're playing, I suggest commenting on the forum thread 15:25 rubenwardy https://forum.minetest.net/viewtopic.php?t=6346 15:25 MineTestNoob it happens in minetest game 15:27 MineTestNoob i used the carpathian generator to reproduce, v7 works fine 15:28 rubenwardy what type of tree is it? 15:28 rubenwardy you can find out by pressing F5 then pointing at it 15:28 rubenwardy and seeing what it says at the top, like pointing_at=default:tree 15:31 MineTestNoob just 2 seconds, I am busy elsewhere. I will check that and come back. 15:36 rodskagg VanessaE: analogue mesecons would be amazing. :) for now i'm happy with basic logic, i am going to be teaching my nephew to code and this is a great way to teach him and/or/not etc. 15:51 MineTestNoob Back, this happens on default:pine_tree (I think I got the issue with white tree too) 15:54 p_gimeno MineTestNoob: if you dig dirt, does it happen too? 15:54 MineTestNoob yes 15:55 MineTestNoob but not always, sometimes it works. I did not find why yet. 15:56 MineTestNoob hard to reproduce, I delete the world for a new one. 15:56 p_gimeno have you checked /privs ? 15:56 MineTestNoob yes, I have made /grantme all to find quickly the good trees 15:57 p_gimeno doesn't that include creative? 15:57 MineTestNoob yes 15:58 p_gimeno well, there's your explanation 15:59 MineTestNoob ok thanks. I don't know creative has this behavior thanks. 15:59 p_gimeno run /revokeme creative 15:59 p_gimeno then try again 15:59 p_gimeno sorry, /revokeme does not exist 16:00 p_gimeno /revoke singleplayer creative (if you're on singleplayer) 16:00 MineTestNoob thanks , I have seen the revoke command. 16:01 MineTestNoob maybe the /help revoke can be improved by adding the singleplayer arg.. 16:02 p_gimeno it's the playername, if you're in singleplayer mode then it's singleplayer, but if you're in multiplayer mode it's whatever your player name is 16:03 MineTestNoob Ok, sorry I very new to minetest. Thanks for the help. 16:03 p_gimeno no worries :) 16:03 p_gimeno it's better to have false positives than to have unreported bugs 16:08 p_gimeno is there a way to control the amount of cracks at the surface level? or are they just a natural consequence of the intersection between caves and terrain? 16:25 sfan5 the latter, I think 16:28 p_gimeno dang, thanks 17:20 w_laenger hello 18:25 JDCodeIt player moved too fast; resetting position - understand it can be caused by packet latency. If one were to observe a continuous stream of these messages for several seconds, can we interpret this to mean the client is ignoring the reset of position? 18:41 Edgy1 JDCodeIt, the client's own latency can cause that too afaik 20:13 est31 rubenwardy: figured the f-droid story out yet? 20:15 rubenwardy no lol 20:20 nri_ Hello 20:23 nri Hello 20:38 argyle77 Hi! Any way to detect (run a function) when a player gets knocked back by something? Alternately, when tnt goes off? 20:39 rubenwardy argyle77: knockback isn't supported currently 20:39 VanessaE on_blaast callback for the latter? 20:39 VanessaE -a 20:39 VanessaE I think that's what it's called anyway 20:40 argyle77 I know a node can have on_blast, but not sure if a player can. 20:40 VanessaE oh right. 20:48 nri Hello is there anyone who wants to talk aout RedCat? 21:55 nri Anyone on who plays on RedCat? 22:07 rubenwardy o/ 22:11 nri Hi rubenwardy 22:11 nri You met me yesturday on RedCat 22:11 rubenwardy I did 22:13 nri I played a few times on your Capture The Flag server. 22:16 nri rubenwardy: Did you help $hara make RedCat? 22:20 rubenwardy No lol 22:22 nri Oh ok but $hara helped with your modding book. correct? 22:37 tuedel nri: it says so on the front cover :) https://rubenwardy.com/minetest_modding_book/en/index.html 22:38 nri tuedel: I see