Time |
Nick |
Message |
00:04 |
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00:41 |
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00:54 |
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01:04 |
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01:13 |
argyle77 |
I'd like to check the player's position at some point in the near future. Any advice? |
01:13 |
GreenDimond |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
01:14 |
GreenDimond |
^ ctrl+F |
01:14 |
argyle77 |
I'm aware of the doc, and I can check the position. Its the near-future bit that is tripping me up. |
01:15 |
GreenDimond |
what do you mean "near future"?.. |
01:15 |
GreenDimond |
after a specified amount of time? |
01:15 |
GreenDimond |
minetest.after() |
01:15 |
argyle77 |
Yes |
01:15 |
argyle77 |
perfect. thanks! |
01:23 |
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01:47 |
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01:47 |
DoyleChris |
i am having problems with minetest server in Linux/Raspberrypi |
01:48 |
DoyleChris |
i go to run ./minetestserver in the bin folder from command line and i get permission denied |
01:48 |
DoyleChris |
i have had it running before but i lost power last week and now it wont run. |
01:49 |
rubenwardy |
chmod +x minetestserver |
01:50 |
rubenwardy |
also, have you done sudo make install or compiled with -DRUN_IN_PLACE=1 |
01:50 |
DoyleChris |
it has ran before its just now it throwing a permission denied |
01:50 |
DoyleChris |
NathanS21 compiled it for me to run in place. |
02:06 |
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02:06 |
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02:08 |
p_gimeno |
I don't think you're supposed to chdir bin |
02:08 |
p_gimeno |
try running bin/minetestserver instead |
02:09 |
p_gimeno |
um, I think I'm wrong |
02:12 |
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02:19 |
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02:26 |
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02:31 |
argyle77 |
Is there a good way of simulating server lag? |
02:33 |
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02:44 |
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03:12 |
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03:13 |
Noogah |
Hey guys. So I got my hands on *cough* a minetest world. But after moving it to the worlds directory, it won't show up in the client worlds list. |
03:13 |
Noogah |
Does anyone know why? |
03:14 |
Noogah |
I did install the required mods. |
03:14 |
rubenwardy |
you also need to move redcrab_game to the games folder |
03:17 |
Noogah |
That's what I'm talking about, and thanks for your help :) |
03:17 |
Noogah |
I'll give it a shot |
03:18 |
Noogah |
"Those were the days my friend..." |
03:18 |
Noogah |
It's still not working. |
03:19 |
rubenwardy |
try clicking "redcrab game" in the bar at the bottom |
03:19 |
Noogah |
Uh...oh. Somehow I didn't notice that |
03:23 |
Noogah |
We're back ^_^ |
03:25 |
Noogah |
So are there any chances I can take a portion of this (my old fort) and run it as a server? |
03:27 |
rubenwardy |
I don't own the copyright, it's all quite murky |
03:27 |
Noogah |
I just mean technically speaking. I'm pretty sure I own the copyright to this one little area that I built |
03:27 |
GreenDimond |
export your build with worldedit and put it in a map |
03:27 |
rubenwardy |
I can't give you permission, but I doubt anyone would complain |
03:27 |
GreenDimond |
if he built it it's his intellectual property |
03:27 |
rubenwardy |
and if it's just your builds then it's fine probably |
03:28 |
rubenwardy |
and not necessarily, you could argue that Redcrab owns it or it's split |
03:29 |
Noogah |
I own my fort, and if Redcrab disagrees he can sue me lol |
03:30 |
Noogah |
So there won't be any weird compatibility issues? |
03:31 |
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03:33 |
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03:37 |
rubenwardy |
there won't |
03:37 |
rubenwardy |
using worldedit is a good idea |
03:38 |
rubenwardy |
select the range, //save NAME |
03:38 |
rubenwardy |
then copy the worldedit folder from the redcrab world to the server world |
03:38 |
rubenwardy |
then //load NAME |
03:38 |
rubenwardy |
make sure the area is loaded first |
03:40 |
Noogah |
Awesome. Thanks everyone. |
03:49 |
argyle77 |
Any way to get a callback when a protected node is burned? |
04:05 |
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04:45 |
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04:50 |
kaeza |
argyle77: hace you looked in game_api.txt? |
04:51 |
kaeza |
Have* |
04:51 |
kaeza |
It seems on_burn(pos) is what you want. |
04:52 |
argyle77 |
I have not looked there yet. I will now. Thank you kaeza. |
04:53 |
kaeza |
The documentation does not say if there's a way to avoid burning though. |
04:54 |
argyle77 |
Erg. I see this can be used for nodes I've defined, but for nodes I've protected, but not defined, I'm not sure I would know if its applicable. |
04:57 |
argyle77 |
Maybe there should be the possibility of a callback on minetest.set_node? |
04:59 |
argyle77 |
Er, wait, that sorta thing is overridable, isn't it? |
05:08 |
argyle77 |
nope, that doesn't work. |
05:13 |
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05:16 |
argyle77 |
Aha... looks like I can override minetest.remove_node |
05:18 |
argyle77 |
It feel kinda wrong to do that though. |
05:29 |
argyle77 |
I'm not sure why it feels wrong, but it does. |
05:29 |
argyle77 |
But it works. |
05:38 |
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06:05 |
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10:00 |
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10:02 |
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10:18 |
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10:30 |
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10:41 |
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10:42 |
rodskagg |
hi. when i am first setting up minetest i run the server then kill it, to create everything in ~/.minetest. is there a more elegant way to get the server to build all of that? |
10:44 |
rodskagg |
ah, i can just do... |
10:45 |
rodskagg |
timeout 5 minetestserver |
10:45 |
rodskagg |
that works. |
10:53 |
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11:03 |
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11:31 |
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11:36 |
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11:39 |
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11:53 |
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11:56 |
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12:05 |
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12:09 |
rodskagg |
is there a command which lists all available blocks? |
12:10 |
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12:10 |
sfan5 |
not directly, you will usually find everything you need in the creative inventory |
12:11 |
jas_ |
...and nodes with a "not_in_creative_inventory" group rating will be omitted. |
12:12 |
rodskagg |
how about mods. will i find new blocks for those in the lua files? |
12:13 |
rodskagg |
minetest.register_craftitem("basic_materials:energy_crystal_simple", { |
12:13 |
rodskagg |
ah. |
12:16 |
calcul0n |
rodskagg, you can inspect the minetest.registered_items table directly |
12:17 |
rodskagg |
calcul0n: that sounds good, how do i do that? |
12:18 |
calcul0n |
for name, item in pairs(minetest.registered_items) do ... |
12:18 |
calcul0n |
not sure if the key is the item name or the numeric id |
12:18 |
rodskagg |
that's a lua script? |
12:18 |
calcul0n |
yes |
12:18 |
calcul0n |
it's the syntax to loop through a hash table |
12:20 |
rubenwardy |
Item name |
12:22 |
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12:22 |
rodskagg |
is there some way i can print the results to the stdout? |
12:23 |
rodskagg |
so i can run the server from the command line and see the result of the script there? |
12:24 |
rubenwardy |
print and minetest.log |
12:24 |
rubenwardy |
*or |
12:24 |
rubenwardy |
print("hi") |
12:24 |
rubenwardy |
Goes to the console by default, but not the log file |
12:24 |
rubenwardy |
Minetest.log goes to both the console and the log file |
12:24 |
rubenwardy |
By log file I mean debug.tzt |
12:25 |
calcul0n |
note you should that after all mods have been initialized |
12:25 |
calcul0n |
should be something like minetest.after(0, list_items()) |
12:26 |
rodskagg |
https://pastebin.com/iVHVVJGU < something like that? |
12:26 |
rodskagg |
ah, do end. |
12:27 |
calcul0n |
and it's pairs, not pair |
12:28 |
rodskagg |
calcul0n: that worked. thankyou so much. :) |
12:28 |
rodskagg |
thanks rubenwardy |
12:31 |
rodskagg |
minetest --server | awk '{ print $1 }' > blah.txt |
12:32 |
rodskagg |
//lua dofile("/home/minetest/.minetest/world/worlds/lua/blocks.lua") |
12:32 |
rodskagg |
sorted. :) |
12:33 |
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12:37 |
rodskagg |
https://pastebin.com/vqf0HqiL |
13:03 |
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13:32 |
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13:34 |
jluc |
ghello |
13:35 |
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13:35 |
jluc |
reading "minetest" is not a game but a voxel engine |
13:35 |
jluc |
"minetest game" is a game |
13:35 |
jluc |
i discovered other "games" |
13:36 |
jluc |
it seems however that linked games dont look quite developed anymore |
13:36 |
p_gimeno |
do you mean they don't work? |
13:37 |
jluc |
last message on "Lord of the test" forum page is 6 month old |
13:37 |
jluc |
i havent tried any yet |
13:37 |
p_gimeno |
maybe there's just nothing to change |
13:37 |
jluc |
i'd prefer to install something "alive" |
13:38 |
jluc |
do you have personnal advices on which games i could best install for my 10 year old son to play ? |
13:39 |
jluc |
if "old" is "good" that's fine too |
13:39 |
lumberJ |
jluc, lott is probably one of the most fully developed games if you like a lord of the rings themed game |
13:40 |
lumberJ |
i think its being rewritten, but the old version should be pretty fully functional |
13:40 |
lumberJ |
https://github.com/minetest-LOTR/Lord-of-the-Test |
13:41 |
lumberJ |
to advance in the game might be slightly difficult for a 10 year old, but its still fun just to run around and explore and fight mobs |
13:41 |
lumberJ |
the crafting system is fairly complex i mean, for the more advanced items |
13:44 |
lumberJ |
skyblock might be fun for something a little different. not my cup of tea but popular in its heyday |
13:45 |
jluc |
thanks lumberJ |
13:46 |
jluc |
do i understand correctly that LOTT is a "quest" type game |
13:46 |
jluc |
where players have to achieve some proposed quests ? |
13:48 |
lumberJ |
sort of. it has acheivments and is largely geared towards gaining advanced craftguides and crafting more rare/powerful items (rings especially) |
13:48 |
jluc |
ok |
13:48 |
lumberJ |
but its plenty fun to play in looser do what you want style as well |
13:48 |
lumberJ |
the biomes are really well done and mobs are entertaining |
13:49 |
lumberJ |
you can just mine and run around and build in more of sandbox manner and get plenty of enjoyment without acheiving more advanced stuff |
13:50 |
jluc |
fine |
13:50 |
jluc |
and how is it the player knows what he can achieve to progress ? |
13:51 |
jluc |
are there writen panes ? |
13:51 |
jluc |
or a book of quests ? |
13:51 |
jluc |
or a book of crafts to manage ? |
13:51 |
lumberJ |
the wiki on github is somewhat helpful |
13:51 |
lumberJ |
also in game you will craft new craftguides that have different themes and more advanced crafts |
13:51 |
lumberJ |
thus gaining knowledge of more advanced possibilities |
13:52 |
jluc |
ok thanks a lot for introducing lott |
13:52 |
lumberJ |
neinwhal and Amaz were the primary developers as far as I know so they can helpful if you get stuck |
13:53 |
lumberJ |
yeah, its pretty fun. enjoy |
14:01 |
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15:00 |
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15:28 |
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17:10 |
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17:15 |
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17:16 |
jluc |
here my son discovers LOTT |
17:16 |
jluc |
"woaw the designs !" he says discovering the title |
17:17 |
lumberJ |
:D |
17:18 |
rodskagg |
lott? |
17:18 |
lumberJ |
the pixel art is pretty excellent throughout |
17:18 |
lumberJ |
lord of the test |
17:18 |
lumberJ |
lord of the rings inspired mt game |
17:18 |
rodskagg |
oh cool. :) |
17:19 |
lumberJ |
i used to run a "secret" server along side my public server just for giggles |
17:20 |
lumberJ |
still haven't crafted the rings yet though |
17:20 |
jluc |
he got killed very quickly but doesnt seem affected |
17:20 |
lumberJ |
yeah, its pretty savage if you go in a hostile biome |
17:21 |
lumberJ |
takes a while to collect enough good armor and weapons to hold your own |
17:21 |
jluc |
wolves and evil players ! |
17:21 |
lumberJ |
yep |
17:24 |
jluc |
so he crafts wooden armors |
17:25 |
lumberJ |
yeah, get whatever you can to start with |
17:25 |
lumberJ |
also hang out in the white castles at night and in the morning after the mobs have been fighting walk around and pick up all the dropped armor |
17:25 |
lumberJ |
nice little protip |
17:26 |
lumberJ |
once i've got some minimal armor i usually get to mining pretty quickly and get my ores up for crafting |
17:27 |
jluc |
ok nice |
17:27 |
jluc |
he couldnt choos what type of character he's playing |
17:27 |
jluc |
choose |
17:28 |
jluc |
because he was attacked |
17:28 |
jluc |
is there a way to choose later ? |
17:29 |
lumberJ |
yeah, thats one little bug. could try a fresh map and hopefully will drop you somewhere friendly. i think their might be a command to choose though. |
17:30 |
lumberJ |
if neinwhal is awake i'll ask him |
17:31 |
lumberJ |
try /race |
17:32 |
lumberJ |
nvm |
17:33 |
lumberJ |
it looks like it is handled with privileges: https://github.com/minetest-LOTR/Lord-of-the-Test/blob/eaa74f6393b35ccce68cf636ea18ecf7bb0175fb/mods/lottclasses/init.lua |
17:33 |
lumberJ |
so if you can join as an admin player and change his privs to the one you want you could fix it that way |
17:34 |
lumberJ |
won't give you the initial stuff that way though, i imagine |
17:37 |
jluc |
he restarted and choose elf |
17:38 |
jluc |
i dont know many things about that game and "join as an admin and change privs" would be an advanced quest for me |
17:45 |
lumberJ |
jluc just put your player name in minetest.conf name=playername then restart and join and you should have admin privs |
17:47 |
lumberJ |
elfs a good choice |
17:47 |
lumberJ |
if you go loot their biome you get nice stuff |
17:54 |
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18:02 |
benrob0329 |
lumberJ: asking brand new player to edit a conf is wrong |
18:02 |
lumberJ |
i didn't consider jluc a new player. he's been coming to this channel for months |
18:03 |
benrob0329 |
Maybe not brand new, but certainly not what I'd consider "conf ready" yet |
18:03 |
lumberJ |
plus i didn't make it so thats they easiest way to do some things in minetest :P |
18:03 |
jluc |
i'm used to edit code but i dont know minetest specifis |
18:03 |
benrob0329 |
/set name <playername> |
18:04 |
benrob0329 |
Then restart |
18:04 |
jluc |
yes my son has been playing for a year or so |
18:04 |
benrob0329 |
Or just grant yourself privileges |
18:04 |
benrob0329 |
/grantme all |
18:05 |
benrob0329 |
*if your in singleplayer |
18:05 |
lumberJ |
thats fair, i've spent too much time hosting servers over ssh without being in game i guess. |
18:07 |
jluc |
ok homeworks now |
18:07 |
lumberJ |
although to be fair, for many non-linux users running chat commands is probably just a foreign as editing config files |
18:07 |
benrob0329 |
But a lot of other games have commands, so its more likely they'll understand |
18:08 |
jluc |
i'm ok with / commands that fine |
18:08 |
jluc |
Is there a specific way to get a craft guide in LOTT ? |
18:09 |
lumberJ |
i think the initial craft guide is crafted with a book--which in turn is crafted same as book in mt_game |
18:09 |
jluc |
when lott is about crafting powerfull rings, then getting craft guides seem an important step |
18:09 |
jluc |
ok |
18:10 |
lumberJ |
but then their are aditional craftguides within that craftguide to progress |
18:10 |
benrob0329 |
lumberJ: remember we have like 3-4 different ways of changing a setting |
18:14 |
lumberJ |
thats fine, any way that works is okay with me. I appreciate your advice that the chat command is easiest and will suggest that in the future. |
18:14 |
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18:14 |
lumberJ |
personally i found editing the the minetest.conf to be the most straight forward from the time i first started playing minetest |
18:15 |
lumberJ |
simply because it seems to be better documented than the chatcommands, at least from the angle that I happened to learn it |
18:15 |
lumberJ |
minetest.conf.example etc. |
18:16 |
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18:16 |
lumberJ |
where if you run /help in game, it will tell you about /set but there is no easy way to know all the options |
18:17 |
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18:27 |
benrob0329 |
lumberJ: that's a fair point, there should be more in-game documentation |
18:29 |
lumberJ |
if the community gets settled on formspec framework i'm sure someone will eventually bust out a full gui settings menu |
18:30 |
lumberJ |
that seemed all up in the air last I was following those threads though |
18:30 |
lumberJ |
personally i wouldn't want to put a lot a time into it and then see the current forspecs get tossed out |
18:34 |
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18:48 |
benrob0329 |
lumberJ: we do have the all settings menu though |
18:49 |
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18:51 |
lumberJ |
do you mean the the client setting in the main menu? |
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23:45 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Continue with 5.1.0-dev 51662da https://git.io/fhxot (2019-03-04T22:43:18Z) |
23:45 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Bump version to 5.0.0 f9d1810 https://git.io/fhxoq (2019-03-04T22:43:14Z) |
23:47 |
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23:57 |
p_gimeno |
\o/ |
23:58 |
FrostRanger |
:D |
23:59 |
sfan5 |
!op |
23:59 |
|
Topic for #minetest is now The official Minetest channel | Latest version: 5.0.0 (2019-03-05) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
23:59 |
sfan5 |
!deop |
23:59 |
Unit193 |
Congrats! |