Time Nick Message 01:13 argyle77 I'd like to check the player's position at some point in the near future. Any advice? 01:13 GreenDimond https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 01:14 GreenDimond ^ ctrl+F 01:14 argyle77 I'm aware of the doc, and I can check the position. Its the near-future bit that is tripping me up. 01:15 GreenDimond what do you mean "near future"?.. 01:15 GreenDimond after a specified amount of time? 01:15 GreenDimond minetest.after() 01:15 argyle77 Yes 01:15 argyle77 perfect. thanks! 01:47 DoyleChris i am having problems with minetest server in Linux/Raspberrypi 01:48 DoyleChris i go to run ./minetestserver in the bin folder from command line and i get permission denied 01:48 DoyleChris i have had it running before but i lost power last week and now it wont run. 01:49 rubenwardy chmod +x minetestserver 01:50 rubenwardy also, have you done sudo make install or compiled with -DRUN_IN_PLACE=1 01:50 DoyleChris it has ran before its just now it throwing a permission denied 01:50 DoyleChris NathanS21 compiled it for me to run in place. 02:08 p_gimeno I don't think you're supposed to chdir bin 02:08 p_gimeno try running bin/minetestserver instead 02:09 p_gimeno um, I think I'm wrong 02:31 argyle77 Is there a good way of simulating server lag? 03:13 Noogah Hey guys. So I got my hands on *cough* a minetest world. But after moving it to the worlds directory, it won't show up in the client worlds list. 03:13 Noogah Does anyone know why? 03:14 Noogah I did install the required mods. 03:14 rubenwardy you also need to move redcrab_game to the games folder 03:17 Noogah That's what I'm talking about, and thanks for your help :) 03:17 Noogah I'll give it a shot 03:18 Noogah "Those were the days my friend..." 03:18 Noogah It's still not working. 03:19 rubenwardy try clicking "redcrab game" in the bar at the bottom 03:19 Noogah Uh...oh. Somehow I didn't notice that 03:23 Noogah We're back ^_^ 03:25 Noogah So are there any chances I can take a portion of this (my old fort) and run it as a server? 03:27 rubenwardy I don't own the copyright, it's all quite murky 03:27 Noogah I just mean technically speaking. I'm pretty sure I own the copyright to this one little area that I built 03:27 GreenDimond export your build with worldedit and put it in a map 03:27 rubenwardy I can't give you permission, but I doubt anyone would complain 03:27 GreenDimond if he built it it's his intellectual property 03:27 rubenwardy and if it's just your builds then it's fine probably 03:28 rubenwardy and not necessarily, you could argue that Redcrab owns it or it's split 03:29 Noogah I own my fort, and if Redcrab disagrees he can sue me lol 03:30 Noogah So there won't be any weird compatibility issues? 03:37 rubenwardy there won't 03:37 rubenwardy using worldedit is a good idea 03:38 rubenwardy select the range, //save NAME 03:38 rubenwardy then copy the worldedit folder from the redcrab world to the server world 03:38 rubenwardy then //load NAME 03:38 rubenwardy make sure the area is loaded first 03:40 Noogah Awesome. Thanks everyone. 03:49 argyle77 Any way to get a callback when a protected node is burned? 04:50 kaeza argyle77: hace you looked in game_api.txt? 04:51 kaeza Have* 04:51 kaeza It seems on_burn(pos) is what you want. 04:52 argyle77 I have not looked there yet. I will now. Thank you kaeza. 04:53 kaeza The documentation does not say if there's a way to avoid burning though. 04:54 argyle77 Erg. I see this can be used for nodes I've defined, but for nodes I've protected, but not defined, I'm not sure I would know if its applicable. 04:57 argyle77 Maybe there should be the possibility of a callback on minetest.set_node? 04:59 argyle77 Er, wait, that sorta thing is overridable, isn't it? 05:08 argyle77 nope, that doesn't work. 05:16 argyle77 Aha... looks like I can override minetest.remove_node 05:18 argyle77 It feel kinda wrong to do that though. 05:29 argyle77 I'm not sure why it feels wrong, but it does. 05:29 argyle77 But it works. 10:42 rodskagg hi. when i am first setting up minetest i run the server then kill it, to create everything in ~/.minetest. is there a more elegant way to get the server to build all of that? 10:44 rodskagg ah, i can just do... 10:45 rodskagg timeout 5 minetestserver 10:45 rodskagg that works. 12:09 rodskagg is there a command which lists all available blocks? 12:10 sfan5 not directly, you will usually find everything you need in the creative inventory 12:11 jas_ ...and nodes with a "not_in_creative_inventory" group rating will be omitted. 12:12 rodskagg how about mods. will i find new blocks for those in the lua files? 12:13 rodskagg minetest.register_craftitem("basic_materials:energy_crystal_simple", { 12:13 rodskagg ah. 12:16 calcul0n rodskagg, you can inspect the minetest.registered_items table directly 12:17 rodskagg calcul0n: that sounds good, how do i do that? 12:18 calcul0n for name, item in pairs(minetest.registered_items) do ... 12:18 calcul0n not sure if the key is the item name or the numeric id 12:18 rodskagg that's a lua script? 12:18 calcul0n yes 12:18 calcul0n it's the syntax to loop through a hash table 12:20 rubenwardy Item name 12:22 rodskagg is there some way i can print the results to the stdout? 12:23 rodskagg so i can run the server from the command line and see the result of the script there? 12:24 rubenwardy print and minetest.log 12:24 rubenwardy *or 12:24 rubenwardy print("hi") 12:24 rubenwardy Goes to the console by default, but not the log file 12:24 rubenwardy Minetest.log goes to both the console and the log file 12:24 rubenwardy By log file I mean debug.tzt 12:25 calcul0n note you should that after all mods have been initialized 12:25 calcul0n should be something like minetest.after(0, list_items()) 12:26 rodskagg https://pastebin.com/iVHVVJGU < something like that? 12:26 rodskagg ah, do end. 12:27 calcul0n and it's pairs, not pair 12:28 rodskagg calcul0n: that worked. thankyou so much. :) 12:28 rodskagg thanks rubenwardy 12:31 rodskagg minetest --server | awk '{ print $1 }' > blah.txt 12:32 rodskagg //lua dofile("/home/minetest/.minetest/world/worlds/lua/blocks.lua") 12:32 rodskagg sorted. :) 12:37 rodskagg https://pastebin.com/vqf0HqiL 13:34 jluc ghello 13:35 jluc reading "minetest" is not a game but a voxel engine 13:35 jluc "minetest game" is a game 13:35 jluc i discovered other "games" 13:36 jluc it seems however that linked games dont look quite developed anymore 13:36 p_gimeno do you mean they don't work? 13:37 jluc last message on "Lord of the test" forum page is 6 month old 13:37 jluc i havent tried any yet 13:37 p_gimeno maybe there's just nothing to change 13:37 jluc i'd prefer to install something "alive" 13:38 jluc do you have personnal advices on which games i could best install for my 10 year old son to play ? 13:39 jluc if "old" is "good" that's fine too 13:39 lumberJ jluc, lott is probably one of the most fully developed games if you like a lord of the rings themed game 13:40 lumberJ i think its being rewritten, but the old version should be pretty fully functional 13:40 lumberJ https://github.com/minetest-LOTR/Lord-of-the-Test 13:41 lumberJ to advance in the game might be slightly difficult for a 10 year old, but its still fun just to run around and explore and fight mobs 13:41 lumberJ the crafting system is fairly complex i mean, for the more advanced items 13:44 lumberJ skyblock might be fun for something a little different. not my cup of tea but popular in its heyday 13:45 jluc thanks lumberJ 13:46 jluc do i understand correctly that LOTT is a "quest" type game 13:46 jluc where players have to achieve some proposed quests ? 13:48 lumberJ sort of. it has acheivments and is largely geared towards gaining advanced craftguides and crafting more rare/powerful items (rings especially) 13:48 jluc ok 13:48 lumberJ but its plenty fun to play in looser do what you want style as well 13:48 lumberJ the biomes are really well done and mobs are entertaining 13:49 lumberJ you can just mine and run around and build in more of sandbox manner and get plenty of enjoyment without acheiving more advanced stuff 13:50 jluc fine 13:50 jluc and how is it the player knows what he can achieve to progress ? 13:51 jluc are there writen panes ? 13:51 jluc or a book of quests ? 13:51 jluc or a book of crafts to manage ? 13:51 lumberJ the wiki on github is somewhat helpful 13:51 lumberJ also in game you will craft new craftguides that have different themes and more advanced crafts 13:51 lumberJ thus gaining knowledge of more advanced possibilities 13:52 jluc ok thanks a lot for introducing lott 13:52 lumberJ neinwhal and Amaz were the primary developers as far as I know so they can helpful if you get stuck 13:53 lumberJ yeah, its pretty fun. enjoy 17:16 jluc here my son discovers LOTT 17:16 jluc "woaw the designs !" he says discovering the title 17:17 lumberJ :D 17:18 rodskagg lott? 17:18 lumberJ the pixel art is pretty excellent throughout 17:18 lumberJ lord of the test 17:18 lumberJ lord of the rings inspired mt game 17:18 rodskagg oh cool. :) 17:19 lumberJ i used to run a "secret" server along side my public server just for giggles 17:20 lumberJ still haven't crafted the rings yet though 17:20 jluc he got killed very quickly but doesnt seem affected 17:20 lumberJ yeah, its pretty savage if you go in a hostile biome 17:21 lumberJ takes a while to collect enough good armor and weapons to hold your own 17:21 jluc wolves and evil players ! 17:21 lumberJ yep 17:24 jluc so he crafts wooden armors 17:25 lumberJ yeah, get whatever you can to start with 17:25 lumberJ also hang out in the white castles at night and in the morning after the mobs have been fighting walk around and pick up all the dropped armor 17:25 lumberJ nice little protip 17:26 lumberJ once i've got some minimal armor i usually get to mining pretty quickly and get my ores up for crafting 17:27 jluc ok nice 17:27 jluc he couldnt choos what type of character he's playing 17:27 jluc choose 17:28 jluc because he was attacked 17:28 jluc is there a way to choose later ? 17:29 lumberJ yeah, thats one little bug. could try a fresh map and hopefully will drop you somewhere friendly. i think their might be a command to choose though. 17:30 lumberJ if neinwhal is awake i'll ask him 17:31 lumberJ try /race 17:32 lumberJ nvm 17:33 lumberJ it looks like it is handled with privileges: https://github.com/minetest-LOTR/Lord-of-the-Test/blob/eaa74f6393b35ccce68cf636ea18ecf7bb0175fb/mods/lottclasses/init.lua 17:33 lumberJ so if you can join as an admin player and change his privs to the one you want you could fix it that way 17:34 lumberJ won't give you the initial stuff that way though, i imagine 17:37 jluc he restarted and choose elf 17:38 jluc i dont know many things about that game and "join as an admin and change privs" would be an advanced quest for me 17:45 lumberJ jluc just put your player name in minetest.conf name=playername then restart and join and you should have admin privs 17:47 lumberJ elfs a good choice 17:47 lumberJ if you go loot their biome you get nice stuff 18:02 benrob0329 lumberJ: asking brand new player to edit a conf is wrong 18:02 lumberJ i didn't consider jluc a new player. he's been coming to this channel for months 18:03 benrob0329 Maybe not brand new, but certainly not what I'd consider "conf ready" yet 18:03 lumberJ plus i didn't make it so thats they easiest way to do some things in minetest :P 18:03 jluc i'm used to edit code but i dont know minetest specifis 18:03 benrob0329 /set name 18:04 benrob0329 Then restart 18:04 jluc yes my son has been playing for a year or so 18:04 benrob0329 Or just grant yourself privileges 18:04 benrob0329 /grantme all 18:05 benrob0329 *if your in singleplayer 18:05 lumberJ thats fair, i've spent too much time hosting servers over ssh without being in game i guess. 18:07 jluc ok homeworks now 18:07 lumberJ although to be fair, for many non-linux users running chat commands is probably just a foreign as editing config files 18:07 benrob0329 But a lot of other games have commands, so its more likely they'll understand 18:08 jluc i'm ok with / commands that fine 18:08 jluc Is there a specific way to get a craft guide in LOTT ? 18:09 lumberJ i think the initial craft guide is crafted with a book--which in turn is crafted same as book in mt_game 18:09 jluc when lott is about crafting powerfull rings, then getting craft guides seem an important step 18:09 jluc ok 18:10 lumberJ but then their are aditional craftguides within that craftguide to progress 18:10 benrob0329 lumberJ: remember we have like 3-4 different ways of changing a setting 18:14 lumberJ thats fine, any way that works is okay with me. I appreciate your advice that the chat command is easiest and will suggest that in the future. 18:14 lumberJ personally i found editing the the minetest.conf to be the most straight forward from the time i first started playing minetest 18:15 lumberJ simply because it seems to be better documented than the chatcommands, at least from the angle that I happened to learn it 18:15 lumberJ minetest.conf.example etc. 18:16 lumberJ where if you run /help in game, it will tell you about /set but there is no easy way to know all the options 18:27 benrob0329 lumberJ: that's a fair point, there should be more in-game documentation 18:29 lumberJ if the community gets settled on formspec framework i'm sure someone will eventually bust out a full gui settings menu 18:30 lumberJ that seemed all up in the air last I was following those threads though 18:30 lumberJ personally i wouldn't want to put a lot a time into it and then see the current forspecs get tossed out 18:48 benrob0329 lumberJ: we do have the all settings menu though 18:51 lumberJ do you mean the the client setting in the main menu? 23:45 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Continue with 5.1.0-dev 1351662da https://git.io/fhxot (152019-03-04T22:43:18Z) 23:45 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Bump version to 5.0.0 13f9d1810 https://git.io/fhxoq (152019-03-04T22:43:14Z) 23:57 p_gimeno \o/ 23:58 FrostRanger :D 23:59 sfan5 !op 23:59 sfan5 !deop 23:59 Unit193 Congrats!