Time |
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02:18 |
hecks |
sfan5's server no longer seems to have the mingw libs needed to compile minetest |
02:30 |
Xiong |
https://forum.minetest.net/viewtopic.php?f=5&t=22002 |
02:31 |
Swedneck |
...what does that have to do with minetest? |
02:44 |
Xiong |
Swedneck, how can I answer you without insult? |
02:45 |
Xiong |
Minetest uses passwords to authenticate users. |
02:46 |
Swedneck |
well not insinuating an insult would be a good start |
02:46 |
Xiong |
There are many minor issues associated with this and much discussion... see issues on GitHub, see forum. |
02:47 |
Xiong |
All of which is discussing place settings in the dining hall on the Titanic. |
02:49 |
Xiong |
Swedneck, there is no good start. If I refuse to answer, it's rude. If I answer briefly, I am cryptic. If I anser at length, I'm condescending. |
02:51 |
Xiong |
I don't insinuate insult; I worry how to avoid it. And... you feel insulted. What can I do? |
02:52 |
Xiong |
I envy deliberate hard-hearted jerks. They sleep well. |
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MarisaG: |
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07:24 |
hecks |
Otter's rant got me started on this... https://a.uguu.se/rPQtyj720lj0_yourserversucks.png https://a.uguu.se/vo8L8wOOEUMW_yss_.png |
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09:15 |
hecks |
https://a.uguu.se/TDnwGDhojJbJ_yss2.png |
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10:55 |
DuCake |
Hello. Didn't see anything in the online logs about this in last couple of days - got this forum private message overnight, an "advert" for a "finally working" minetest 5.0 version, and to go to a non-official website. I doubt I'm the only one. https://pasteboard.co/HYwz0C7.png |
10:56 |
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11:03 |
Emerald2 |
You can report private messages so the forum staff can take a look at it. |
11:05 |
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11:05 |
hecks |
Why would anyone even bother doing this |
11:06 |
hecks |
The game is free software, has probably less than a thousand desktop users, and most of them use Linux |
11:09 |
DuCake |
Sorry, forgot there would have been a button in-forum. Knee-jerk. @hecks to distribute a potentially nefarious binary, simply say, "download mine, it is better." Hence when I saw this, knee-jerked. |
11:10 |
hecks |
What I mean is, who would fall for that anyway |
11:10 |
hecks |
Anyway, I have a more pressing, serious question: How does one pronounce 'mese'? |
11:11 |
hecks |
Maysay? Meeze? This this the stuff that keeps people up at night... |
11:13 |
DuCake |
https://wiki.minetest.net/Mese_Block . With IPA pronunciation guide. Apparently it derived from a Finnish programmer slang for messenger apps. So like "messe" in "messenger?" ;-) |
11:15 |
Emerald2 |
DuCake no worries. Good to let people know that PM is going around. |
11:15 |
Emerald2 |
I've been saying mese wrong all along. |
11:22 |
hecks |
https://a.uguu.se/Hl3uIP3w1fQ1_memeblock.png |
11:22 |
hecks |
it's a mess, eh |
11:52 |
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12:00 |
ChimneySwift |
that's definitely OldCoder, don't visit that link |
12:01 |
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12:01 |
hecks |
Sounds like some good drama, tell me more |
12:02 |
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12:08 |
ChimneySwift |
guy seems nice, gets all networked into minetest community, even offers to store forum backup, gets forum backup, goes crazy (or stops pretending not to be), tries to trademark "minetest", fabricates allegatons against many community members, it kinda blows over a bit but he pops up occasionally, still crazy, probably just a troll but wouldn't underestimate him |
12:09 |
ChimneySwift |
that's partially what I've heard partially what I've experienced |
12:09 |
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12:09 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix wrong it minetest.po file 7bc61ee https://git.io/fhirA (2019-01-28T12:07:14Z) |
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13:37 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Cleanup translation files d9f5ff4 https://git.io/fhiDX (2019-01-28T13:35:41Z) |
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17:16 |
paramat |
DuCake yes that PM is from 'OldCoder', avoid |
17:18 |
rubenwardy |
OldCoder has be banned from the entire community for spam and doxing, no need to waste time on worrying about it |
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17:36 |
rafalcpp |
doxxing in MineTest community? wtf |
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18:22 |
kaeza |
Greetings |
18:36 |
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18:42 |
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18:43 |
ceda |
how do I pass the httpApiTable to a callback called by minetest.register_on_dieplayer? |
18:44 |
ceda |
with minetest.after I can do minetest.after(time, function, http_api) but minetest.register_on_dieplayer(dead, http_api) does not work. |
18:45 |
rubenwardy |
you can store in a file local |
18:46 |
rubenwardy |
ie: have a local in the file with the callback |
18:46 |
rubenwardy |
then access it from the callback |
18:46 |
rubenwardy |
if it's in a different file, then you can pass arguments into dofile like so: |
18:46 |
rubenwardy |
dofile(path, http_api) |
18:46 |
rubenwardy |
then |
18:46 |
rubenwardy |
local http_api = ... |
18:46 |
rubenwardy |
that ... is a special keyword, btw |
18:46 |
sofar |
you need to pass register_on_dieplayer() a function? |
18:47 |
sofar |
yeah, what rubenwardy says |
18:47 |
sofar |
you need to store your http_api value as a local variable |
18:48 |
ceda |
so, if I have local http_api = minetest.request_http_api() in a file, any method in the file can access it? |
18:48 |
ceda |
function* |
18:48 |
sofar |
that's wrong, maybe we should find you an example |
18:48 |
kaeza |
dofile does not take parameters |
18:48 |
sofar |
err, I'm not reading properly |
18:48 |
rubenwardy |
yes |
18:48 |
sofar |
you can share variables through a namespace variable |
18:48 |
kaeza |
Use e.g. loadfile(path)(args) |
18:49 |
rubenwardy |
ah, I was thinking of return |
18:49 |
sofar |
if you only need the http_api from a single file, just use local http_api = minetest.request_http_api() in side that file, yes |
18:50 |
ceda |
so, this should work? https://bin.mkr.pw/~5c4f4ece1968bb26e76c8b3e |
18:50 |
sofar |
local function someone_died(player, reason) ... end |
18:50 |
sofar |
minetest.register_on_dieplayer(dead) |
18:50 |
ceda |
ok cool |
18:50 |
ceda |
thanks for the help |
18:51 |
sofar |
move local http_api to the top of the file |
18:51 |
ceda |
ok |
18:56 |
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19:35 |
entuland |
not sure if I'm looking in the wrong places or failing to understand how that stuff works... I've seen different players with not only different skins, but also what seems to be different models (hats, hair, small animals) but all of that seems achieved with just one texture file - is that right? |
19:38 |
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19:41 |
ceda |
why is reason empty everytime? https://bin.mkr.pw/~5c4f5ab91968bb26e76c8b3f |
19:44 |
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19:44 |
entuland |
you get an empty table there no matter what? |
19:45 |
ceda |
yes |
19:45 |
ceda |
i tried killing myself in various ways (falling, drowning) but it is always empty |
19:45 |
entuland |
I see a doc page where that callback only passes one object (the player) but the api reference shows one with "reason" as well |
19:46 |
entuland |
perhaps tied to your minetest version? |
19:46 |
ceda |
i am on 4.17.1 |
19:47 |
entuland |
this references another callback: https://rubenwardy.com/minetest_modding_book/lua_api.html#minetestregister_on_dieplayerfuncObjectRefreason |
19:47 |
rubenwardy |
that's 5.0.0 |
19:47 |
entuland |
so reason is only in v 5? |
19:48 |
ceda |
so, 4.x doesn't have reason? |
19:49 |
rubenwardy |
correct |
19:49 |
ceda |
thanks |
19:50 |
entuland |
weird, I always thought that the api of the modbook and of the repo were 4.x, not 5 - I must be wrong there |
19:51 |
entuland |
definitely: https://github.com/minetest/minetest/blob/0.4.17.1/doc/lua_api.txt |
19:59 |
ceda |
btw why is that file named lua_api.txt instead of lua_api.md ? |
20:01 |
* rubenwardy |
sighs |
20:02 |
rubenwardy |
can't find the issue |
20:03 |
rubenwardy |
but basically, you can't link to an exact line number with md |
20:03 |
rubenwardy |
!dev lua_api |
20:03 |
MinetestBot |
No such page. |
20:03 |
rubenwardy |
!book lua_api |
20:03 |
MinetestBot |
rubenwardy: Lua Modding API Reference - https://rubenwardy.com/minetest_modding_book/lua_api.html |
20:03 |
rubenwardy |
or |
20:03 |
rubenwardy |
https://pauloue.github.io/lua_api/ |
20:03 |
rubenwardy |
second one is better if the search worked |
20:03 |
rubenwardy |
second may even become official |
20:04 |
ceda |
oh hmm |
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20:31 |
entuland |
anyone any pointer about my question on skins and how to change the model's appearance (such as hats) - is it enough to alter the texture or does it need a new actual model? |
20:34 |
NathanS21 |
Entuland if you want to add hats you'll need to change the model |
20:34 |
NathanS21 |
well that depends actually. |
20:34 |
NathanS21 |
if the hat will be like a knit cap there is already a layer on the model for that. |
20:35 |
NathanS21 |
but if you want to add a brim to a hat you'd need to change the model. |
20:35 |
entuland |
uhm... I see, there is a part of the texture showing the hair which I can try altering and see what I can achieve |
20:36 |
entuland |
making smaller characters, such as a pet, would be just matter of keeping part of the texture transparent I guess, in a simple way |
20:37 |
NathanS21 |
If you wanted to use the same model |
20:37 |
NathanS21 |
you can change the scale of the model in code as well. |
20:39 |
entuland |
I see - mostly interested in changing as little as possible to customize the character in live servers I play in - not sure they'll accept a new model, most likely I'll be allowed just to submit the texture |
20:39 |
NathanS21 |
ah, yes |
20:40 |
NathanS21 |
you wouldn't be able to change the size either. |
20:40 |
entuland |
yep |
20:41 |
entuland |
and now I'm a bit puzzled by the fact that altering the default png doesn't seem to be applied - I just restarted the world, I'll try restarting the whole game |
20:41 |
entuland |
and for some reason my 4.17 on 3rd person view the head doesn't move... weird |
20:42 |
entuland |
wut... even restarting the game the altered texture doesn't get picked up... |
20:42 |
NathanS21 |
are you using the 3d armor mod? |
20:42 |
entuland |
uhm... I'll try with a completely blank new world |
20:43 |
entuland |
blank new world picks up the new texture, head still doesn't move |
20:44 |
NathanS21 |
what do you mean by the head doesn't move? Is it just completely stationary? |
20:45 |
entuland |
in some servers I play in, when I switch to third person view changing the aim changes the head position |
20:45 |
NathanS21 |
I don't think the head ever moved outside of following the body's sway. |
20:45 |
NathanS21 |
ah, that is from a mod, though I don't know which |
20:45 |
NathanS21 |
I think it's probably some branch of the 3d_armor mod. |
20:45 |
entuland |
may be, yes |
20:46 |
entuland |
not a biggie, just looked off when I noticed |
20:46 |
NathanS21 |
not sure why the texture would have been updating in your existing world. |
20:46 |
NathanS21 |
Where the texture located that you edited? |
20:48 |
entuland |
the default one in the models folder of the minetest_game tree |
20:48 |
entuland |
to be precise: minetest-0.4.17-win64\games\minetest_game\mods\default |
20:49 |
entuland |
minetest-0.4.17-win64\games\minetest_game\mods\default\models\character.png |
20:49 |
NathanS21 |
sounds like that should be right. |
20:49 |
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20:49 |
entuland |
yep it's working in the blank world, the other I tested it on had various mods enabled and I have no idea if they mess with it |
20:49 |
NathanS21 |
I have the dev version on my machine which seperated the player model and texture out of default, but for 4.17 that looks correct |
20:50 |
NathanS21 |
Something in one of those mods must have been changing the texture for some reason. |
20:50 |
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20:52 |
entuland |
yep, most likely - also because it seems the model is slightly different, doesn't seem to use the "helmet / hair" part of the texture, so to speak |
20:57 |
entuland |
oh this is funny - part of the texture works as a mantle aahahah |
21:00 |
NathanS21 |
ya, the cape isn't used, not sure if it's even animated. |
21:02 |
entuland |
only slightly |
21:02 |
entuland |
it moves back and forth, but most likely it's just the effect of the whole character slightly tilting back and forth |
21:14 |
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21:46 |
rocky1138 |
Has anyone ported Minetest to the Switch? |
21:47 |
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23:07 |
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23:07 |
DoyleChris |
I have a problem with the client program. |
23:07 |
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23:08 |
DoyleChris |
I go to make planks from tree trunks and it dosent give me planks. |
23:09 |
NathanS21 |
Does it give you anything? |
23:09 |
zaphraud |
getting connection timed out EVERY TIME with EVERY SERVER since I installed this. Any idea why? |
23:09 |
zaphraud |
2019-01-28 15:08:22: ERROR[Main]: Connection timed out. |
23:09 |
zaphraud |
You put the tree trunk in just one spot right? |
23:09 |
zaphraud |
you gotta left click tho i think. |
23:10 |
DoyleChris |
i cant even make a pickaxe |
23:10 |
zaphraud |
or right click I dunno I always try all the mouse buttons cause its weird in this game |
23:10 |
NathanS21 |
What mobs or game are you running? |
23:10 |
NathanS21 |
Sounds like it might be some game that changes things up quite a bit |
23:11 |
DoyleChris |
i have the 2 sticks and 3 diamonds and no pickaxe come up. |
23:11 |
DoyleChris |
its on a server. |
23:11 |
NathanS21 |
what server? |
23:11 |
zaphraud |
does it work locally? (I can't even connect to a remote server.) |
23:11 |
NathanS21 |
Some servers really change things up for recipes. |
23:12 |
DoyleChris |
yes\ |
23:13 |
Emerald2 |
What server though? |
23:13 |
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23:15 |
zaphraud |
...ive been digging up all this gold and just now looked at the wiki. I can't make anything with it but blocks stairs and keys. lol oops. |
23:15 |
zaphraud |
theres no railcars yet huh? |
23:15 |
DoyleChris |
my own but my sons can make stuff connecting through a android |
23:16 |
DoyleChris |
my own server |
23:16 |
NathanS21 |
Maybe try logging off and back on the server, 'cause that doens't make any sense. |
23:16 |
DoyleChris |
i did |
23:16 |
Emerald2 |
Do you have a craft guide mod on there and it shows that's how to make the diamond pickaxe? |
23:16 |
* Emerald2 |
has no idea what mods you have on the server. |
23:17 |
DoyleChris |
yes |
23:17 |
entuland |
the game still needs to communicate with the server to craft anything, DoyleChris, and if you're getting lots of disconnects, then it's most likely a connection issue |
23:17 |
DoyleChris |
it was working fine for me then it didnt |
23:17 |
entuland |
ah no the disconnects are from zaphraud |
23:18 |
DoyleChris |
so i logged in through my phone and it does the same thing. |
23:18 |
entuland |
zaphraud: there are rail carts, probably though they need an additional mod |
23:18 |
NathanS21 |
on your phone it works? |
23:18 |
NathanS21 |
I've never heard of anything like this. |
23:19 |
DoyleChris |
no its my account on the server |
23:19 |
NathanS21 |
oh, so your account can't create anything? |
23:19 |
DoyleChris |
i logged in through my laptop to my sons account and it works |
23:19 |
DoyleChris |
yeah |
23:19 |
NathanS21 |
did you accidentally revoke interact to yourself |
23:19 |
NathanS21 |
check your privs with /privs |
23:21 |
DoyleChris |
ill check |
23:22 |
NathanS21 |
I can't seem to revoke interact on myself in singleplayer so I can't test |
23:22 |
DoyleChris |
i have it |
23:22 |
DoyleChris |
can i create a new account |
23:23 |
NathanS21 |
You should be able to, if its your server |
23:23 |
DoyleChris |
i cant get to the server locally im at my dads house |
23:23 |
DoyleChris |
i have server permission |
23:23 |
NathanS21 |
hmmm, not sure then |
23:24 |
NathanS21 |
I guess it all depends on if your server is set up to allow new players to connect. |
23:26 |
entuland |
DoyleChris: just try to log in with a different username, you'll know immediately if that works |
23:28 |
NathanS21 |
If you can log in you can always give the new player the privs they should have with your account that has server privs |
23:28 |
NathanS21 |
though both players will need to be online at the same time for you to do that. |
23:29 |
DoyleChris |
working on it |
23:32 |
DoyleChris |
added a new account |
23:32 |
zaphraud |
yeah I havent installed any mods on the localhost version of the game yet. Any recommendations on avoiding losing everything in a code fork? |
23:33 |
zaphraud |
or is that just a risk you gotta take with mods |
23:33 |
NathanS21 |
Zaphraud installing mods will likely not break anything, and should anything bad happen you can just remove the mod |
23:34 |
NathanS21 |
worst case you'll have some unknown nodes floating around. |
23:34 |
zaphraud |
also is there a cheat to allow luminosity when deep underground? I'd like to see how big some of these caves actually are. |
23:34 |
zaphraud |
oh ok |
23:34 |
entuland |
just make the gamma higher in the settings |
23:34 |
NathanS21 |
And if you're really worried about it you can always backup your world folder before adding a new mod. |
23:34 |
entuland |
exit the world, enter the advanced settings, search for gamma, and push it from 2 to 3 or so |
23:34 |
zaphraud |
you can make luminosity zero visible with a gamma change? |
23:34 |
zaphraud |
ok |
23:35 |
entuland |
yes, even complete darkness can become visible with a gamma change |
23:35 |
NathanS21 |
There is a mod that added glowing ores to light up caves as well. |
23:35 |
NathanS21 |
https://forum.minetest.net/viewtopic.php?f=11&t=20507&p=326686&hilit=cave+light#p326686 |
23:36 |
zaphraud |
oh yeah there it is. holy shit its beautiful thanks |
23:37 |
entuland |
some caves can be so large that you won't see the end of them in any case, even with the gamma change - you may need to increase the viewing range (on desktop you can alter that with + and - ) and eventually disabling the fog |
23:38 |
zaphraud |
yeah the ends are not visible but at least now I can see the ground, making it possible to know if I can jump over the edge. luminating caves was a fun game for a while but my curiosity eventually outweighed the challenge with these big ones |
23:38 |
entuland |
and if you want to have really freaking weird caves, you could check the caverealms mod |
23:39 |
zaphraud |
even boosting the view cutoff, it doesn't increase the range, i think the far side isn't generated yet? |
23:39 |
entuland |
the viewing range should also trigger chunk emersion |
23:39 |
entuland |
but I wouldn't bet on that |
23:39 |
zaphraud |
viewing ranges over about 150 don't have much effect. |
23:39 |
entuland |
may be |
23:40 |
entuland |
for cave dwelling, unless you fly, a nice other mod is the ropes one - ropes going down up to 450 blocks |
23:40 |
zaphraud |
yeah this is on a ubuntu desktop. Still dont know why it won't connect to anything remote. |
23:40 |
entuland |
you may have the ports locked |
23:40 |
entuland |
either on the machine or on the router, not expert on that matter |
23:41 |
zaphraud |
could be, maybe they are blocked here. I'll have to try logging in some other places |
23:41 |
zaphraud |
does the version number have to match to connect? I think ubuntu is one subversion behind the latest |
23:42 |
entuland |
I think they're somewhat permissive with version mismatches, not sure |
23:42 |
entuland |
I was able to connect to various servers using 4.16, 4.17 and 5 |
23:42 |
entuland |
I mean, connecting to the same server from multiple clients |
23:43 |
zaphraud |
I dunno why they would block port 30000 outgoing tho. |
23:43 |
entuland |
and even there, you should get some message about the version mismatch, not a simple connection failure |
23:43 |
entuland |
oh well, routers can have pretty freaked up setups, and you may also be locked out from remote by your ISP, probably |
23:45 |
zaphraud |
yeah its the ports. cant telnet to 30000 on a random server i picked, but telneting to 80 and doing a GET / gave me HTML results. So there's that. Oh well. |
23:47 |
entuland |
if you have a mobile device with MT installed, connected to the same wifi, you can easily rule out whether it's the machine or the router |
23:52 |
zaphraud |
yeah uft allow 30000 didn't fix it. So it's either the LAN I'm on *or* the list of servers includes a lot of servers that don't accept connections from random people. No idea. |
23:53 |
entuland |
try to connect to skyblock or survival from VE, or to irhfussel's server - I know for sure they let me in |
23:54 |
entuland |
none of them should cut you out without any specific reason, in any case - they should allow connection from random people, they're there on purpose to let people play :) |
23:58 |
zaphraud |
Nope. Looks like I need a VPN oh well. |
23:59 |
zaphraud |
Gonna have to pay if I want to screw around at work lol |
23:59 |
zaphraud |
hey is anyone running one on port 80 or 8008 or any of those HTMLish ones by any chance? Those all go thru ... |