Time Nick Message 02:18 hecks sfan5's server no longer seems to have the mingw libs needed to compile minetest 02:30 Xiong https://forum.minetest.net/viewtopic.php?f=5&t=22002 02:31 Swedneck ...what does that have to do with minetest? 02:44 Xiong Swedneck, how can I answer you without insult? 02:45 Xiong Minetest uses passwords to authenticate users. 02:46 Swedneck well not insinuating an insult would be a good start 02:46 Xiong There are many minor issues associated with this and much discussion... see issues on GitHub, see forum. 02:47 Xiong All of which is discussing place settings in the dining hall on the Titanic. 02:49 Xiong Swedneck, there is no good start. If I refuse to answer, it's rude. If I answer briefly, I am cryptic. If I anser at length, I'm condescending. 02:51 Xiong I don't insinuate insult; I worry how to avoid it. And... you feel insulted. What can I do? 02:52 Xiong I envy deliberate hard-hearted jerks. They sleep well. 05:32 Ruslan1 MarisaG: 07:24 hecks Otter's rant got me started on this... https://a.uguu.se/rPQtyj720lj0_yourserversucks.png https://a.uguu.se/vo8L8wOOEUMW_yss_.png 09:15 hecks https://a.uguu.se/TDnwGDhojJbJ_yss2.png 10:55 DuCake Hello. Didn't see anything in the online logs about this in last couple of days - got this forum private message overnight, an "advert" for a "finally working" minetest 5.0 version, and to go to a non-official website. I doubt I'm the only one. https://pasteboard.co/HYwz0C7.png 11:03 Emerald2 You can report private messages so the forum staff can take a look at it. 11:05 hecks Why would anyone even bother doing this 11:06 hecks The game is free software, has probably less than a thousand desktop users, and most of them use Linux 11:09 DuCake Sorry, forgot there would have been a button in-forum. Knee-jerk. @hecks to distribute a potentially nefarious binary, simply say, "download mine, it is better." Hence when I saw this, knee-jerked. 11:10 hecks What I mean is, who would fall for that anyway 11:10 hecks Anyway, I have a more pressing, serious question: How does one pronounce 'mese'? 11:11 hecks Maysay? Meeze? This this the stuff that keeps people up at night... 11:13 DuCake https://wiki.minetest.net/Mese_Block . With IPA pronunciation guide. Apparently it derived from a Finnish programmer slang for messenger apps. So like "messe" in "messenger?" ;-) 11:15 Emerald2 DuCake no worries. Good to let people know that PM is going around. 11:15 Emerald2 I've been saying mese wrong all along. 11:22 hecks https://a.uguu.se/Hl3uIP3w1fQ1_memeblock.png 11:22 hecks it's a mess, eh 12:00 ChimneySwift that's definitely OldCoder, don't visit that link 12:01 hecks Sounds like some good drama, tell me more 12:08 ChimneySwift guy seems nice, gets all networked into minetest community, even offers to store forum backup, gets forum backup, goes crazy (or stops pretending not to be), tries to trademark "minetest", fabricates allegatons against many community members, it kinda blows over a bit but he pops up occasionally, still crazy, probably just a troll but wouldn't underestimate him 12:09 ChimneySwift that's partially what I've heard partially what I've experienced 12:09 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix wrong it minetest.po file 137bc61ee https://git.io/fhirA (152019-01-28T12:07:14Z) 13:37 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Cleanup translation files 13d9f5ff4 https://git.io/fhiDX (152019-01-28T13:35:41Z) 17:16 paramat DuCake yes that PM is from 'OldCoder', avoid 17:18 rubenwardy OldCoder has be banned from the entire community for spam and doxing, no need to waste time on worrying about it 17:36 rafalcpp doxxing in MineTest community? wtf 18:22 kaeza Greetings 18:43 ceda how do I pass the httpApiTable to a callback called by minetest.register_on_dieplayer? 18:44 ceda with minetest.after I can do minetest.after(time, function, http_api) but minetest.register_on_dieplayer(dead, http_api) does not work. 18:45 rubenwardy you can store in a file local 18:46 rubenwardy ie: have a local in the file with the callback 18:46 rubenwardy then access it from the callback 18:46 rubenwardy if it's in a different file, then you can pass arguments into dofile like so: 18:46 rubenwardy dofile(path, http_api) 18:46 rubenwardy then 18:46 rubenwardy local http_api = ... 18:46 rubenwardy that ... is a special keyword, btw 18:46 sofar you need to pass register_on_dieplayer() a function? 18:47 sofar yeah, what rubenwardy says 18:47 sofar you need to store your http_api value as a local variable 18:48 ceda so, if I have local http_api = minetest.request_http_api() in a file, any method in the file can access it? 18:48 ceda function* 18:48 sofar that's wrong, maybe we should find you an example 18:48 kaeza dofile does not take parameters 18:48 sofar err, I'm not reading properly 18:48 rubenwardy yes 18:48 sofar you can share variables through a namespace variable 18:48 kaeza Use e.g. loadfile(path)(args) 18:49 rubenwardy ah, I was thinking of return 18:49 sofar if you only need the http_api from a single file, just use local http_api = minetest.request_http_api() in side that file, yes 18:50 ceda so, this should work? https://bin.mkr.pw/~5c4f4ece1968bb26e76c8b3e 18:50 sofar local function someone_died(player, reason) ... end 18:50 sofar minetest.register_on_dieplayer(dead) 18:50 ceda ok cool 18:50 ceda thanks for the help 18:51 sofar move local http_api to the top of the file 18:51 ceda ok 19:35 entuland not sure if I'm looking in the wrong places or failing to understand how that stuff works... I've seen different players with not only different skins, but also what seems to be different models (hats, hair, small animals) but all of that seems achieved with just one texture file - is that right? 19:41 ceda why is reason empty everytime? https://bin.mkr.pw/~5c4f5ab91968bb26e76c8b3f 19:44 entuland you get an empty table there no matter what? 19:45 ceda yes 19:45 ceda i tried killing myself in various ways (falling, drowning) but it is always empty 19:45 entuland I see a doc page where that callback only passes one object (the player) but the api reference shows one with "reason" as well 19:46 entuland perhaps tied to your minetest version? 19:46 ceda i am on 4.17.1 19:47 entuland this references another callback: https://rubenwardy.com/minetest_modding_book/lua_api.html#minetestregister_on_dieplayerfuncObjectRefreason 19:47 rubenwardy that's 5.0.0 19:47 entuland so reason is only in v 5? 19:48 ceda so, 4.x doesn't have reason? 19:49 rubenwardy correct 19:49 ceda thanks 19:50 entuland weird, I always thought that the api of the modbook and of the repo were 4.x, not 5 - I must be wrong there 19:51 entuland definitely: https://github.com/minetest/minetest/blob/0.4.17.1/doc/lua_api.txt 19:59 ceda btw why is that file named lua_api.txt instead of lua_api.md ? 20:01 * rubenwardy sighs 20:02 rubenwardy can't find the issue 20:03 rubenwardy but basically, you can't link to an exact line number with md 20:03 rubenwardy !dev lua_api 20:03 MinetestBot No such page. 20:03 rubenwardy !book lua_api 20:03 MinetestBot rubenwardy: Lua Modding API Reference - https://rubenwardy.com/minetest_modding_book/lua_api.html 20:03 rubenwardy or 20:03 rubenwardy https://pauloue.github.io/lua_api/ 20:03 rubenwardy second one is better if the search worked 20:03 rubenwardy second may even become official 20:04 ceda oh hmm 20:31 entuland anyone any pointer about my question on skins and how to change the model's appearance (such as hats) - is it enough to alter the texture or does it need a new actual model? 20:34 NathanS21 Entuland if you want to add hats you'll need to change the model 20:34 NathanS21 well that depends actually. 20:34 NathanS21 if the hat will be like a knit cap there is already a layer on the model for that. 20:35 NathanS21 but if you want to add a brim to a hat you'd need to change the model. 20:35 entuland uhm... I see, there is a part of the texture showing the hair which I can try altering and see what I can achieve 20:36 entuland making smaller characters, such as a pet, would be just matter of keeping part of the texture transparent I guess, in a simple way 20:37 NathanS21 If you wanted to use the same model 20:37 NathanS21 you can change the scale of the model in code as well. 20:39 entuland I see - mostly interested in changing as little as possible to customize the character in live servers I play in - not sure they'll accept a new model, most likely I'll be allowed just to submit the texture 20:39 NathanS21 ah, yes 20:40 NathanS21 you wouldn't be able to change the size either. 20:40 entuland yep 20:41 entuland and now I'm a bit puzzled by the fact that altering the default png doesn't seem to be applied - I just restarted the world, I'll try restarting the whole game 20:41 entuland and for some reason my 4.17 on 3rd person view the head doesn't move... weird 20:42 entuland wut... even restarting the game the altered texture doesn't get picked up... 20:42 NathanS21 are you using the 3d armor mod? 20:42 entuland uhm... I'll try with a completely blank new world 20:43 entuland blank new world picks up the new texture, head still doesn't move 20:44 NathanS21 what do you mean by the head doesn't move? Is it just completely stationary? 20:45 entuland in some servers I play in, when I switch to third person view changing the aim changes the head position 20:45 NathanS21 I don't think the head ever moved outside of following the body's sway. 20:45 NathanS21 ah, that is from a mod, though I don't know which 20:45 NathanS21 I think it's probably some branch of the 3d_armor mod. 20:45 entuland may be, yes 20:46 entuland not a biggie, just looked off when I noticed 20:46 NathanS21 not sure why the texture would have been updating in your existing world. 20:46 NathanS21 Where the texture located that you edited? 20:48 entuland the default one in the models folder of the minetest_game tree 20:48 entuland to be precise: minetest-0.4.17-win64\games\minetest_game\mods\default 20:49 entuland minetest-0.4.17-win64\games\minetest_game\mods\default\models\character.png 20:49 NathanS21 sounds like that should be right. 20:49 entuland yep it's working in the blank world, the other I tested it on had various mods enabled and I have no idea if they mess with it 20:49 NathanS21 I have the dev version on my machine which seperated the player model and texture out of default, but for 4.17 that looks correct 20:50 NathanS21 Something in one of those mods must have been changing the texture for some reason. 20:52 entuland yep, most likely - also because it seems the model is slightly different, doesn't seem to use the "helmet / hair" part of the texture, so to speak 20:57 entuland oh this is funny - part of the texture works as a mantle aahahah 21:00 NathanS21 ya, the cape isn't used, not sure if it's even animated. 21:02 entuland only slightly 21:02 entuland it moves back and forth, but most likely it's just the effect of the whole character slightly tilting back and forth 21:46 rocky1138 Has anyone ported Minetest to the Switch? 23:07 DoyleChris I have a problem with the client program. 23:08 DoyleChris I go to make planks from tree trunks and it dosent give me planks. 23:09 NathanS21 Does it give you anything? 23:09 zaphraud getting connection timed out EVERY TIME with EVERY SERVER since I installed this. Any idea why? 23:09 zaphraud 2019-01-28 15:08:22: ERROR[Main]: Connection timed out. 23:09 zaphraud You put the tree trunk in just one spot right? 23:09 zaphraud you gotta left click tho i think. 23:10 DoyleChris i cant even make a pickaxe 23:10 zaphraud or right click I dunno I always try all the mouse buttons cause its weird in this game 23:10 NathanS21 What mobs or game are you running? 23:10 NathanS21 Sounds like it might be some game that changes things up quite a bit 23:11 DoyleChris i have the 2 sticks and 3 diamonds and no pickaxe come up. 23:11 DoyleChris its on a server. 23:11 NathanS21 what server? 23:11 zaphraud does it work locally? (I can't even connect to a remote server.) 23:11 NathanS21 Some servers really change things up for recipes. 23:12 DoyleChris yes\ 23:13 Emerald2 What server though? 23:15 zaphraud ...ive been digging up all this gold and just now looked at the wiki. I can't make anything with it but blocks stairs and keys. lol oops. 23:15 zaphraud theres no railcars yet huh? 23:15 DoyleChris my own but my sons can make stuff connecting through a android 23:16 DoyleChris my own server 23:16 NathanS21 Maybe try logging off and back on the server, 'cause that doens't make any sense. 23:16 DoyleChris i did 23:16 Emerald2 Do you have a craft guide mod on there and it shows that's how to make the diamond pickaxe? 23:16 * Emerald2 has no idea what mods you have on the server. 23:17 DoyleChris yes 23:17 entuland the game still needs to communicate with the server to craft anything, DoyleChris, and if you're getting lots of disconnects, then it's most likely a connection issue 23:17 DoyleChris it was working fine for me then it didnt 23:17 entuland ah no the disconnects are from zaphraud 23:18 DoyleChris so i logged in through my phone and it does the same thing. 23:18 entuland zaphraud: there are rail carts, probably though they need an additional mod 23:18 NathanS21 on your phone it works? 23:18 NathanS21 I've never heard of anything like this. 23:19 DoyleChris no its my account on the server 23:19 NathanS21 oh, so your account can't create anything? 23:19 DoyleChris i logged in through my laptop to my sons account and it works 23:19 DoyleChris yeah 23:19 NathanS21 did you accidentally revoke interact to yourself 23:19 NathanS21 check your privs with /privs 23:21 DoyleChris ill check 23:22 NathanS21 I can't seem to revoke interact on myself in singleplayer so I can't test 23:22 DoyleChris i have it 23:22 DoyleChris can i create a new account 23:23 NathanS21 You should be able to, if its your server 23:23 DoyleChris i cant get to the server locally im at my dads house 23:23 DoyleChris i have server permission 23:23 NathanS21 hmmm, not sure then 23:24 NathanS21 I guess it all depends on if your server is set up to allow new players to connect. 23:26 entuland DoyleChris: just try to log in with a different username, you'll know immediately if that works 23:28 NathanS21 If you can log in you can always give the new player the privs they should have with your account that has server privs 23:28 NathanS21 though both players will need to be online at the same time for you to do that. 23:29 DoyleChris working on it 23:32 DoyleChris added a new account 23:32 zaphraud yeah I havent installed any mods on the localhost version of the game yet. Any recommendations on avoiding losing everything in a code fork? 23:33 zaphraud or is that just a risk you gotta take with mods 23:33 NathanS21 Zaphraud installing mods will likely not break anything, and should anything bad happen you can just remove the mod 23:34 NathanS21 worst case you'll have some unknown nodes floating around. 23:34 zaphraud also is there a cheat to allow luminosity when deep underground? I'd like to see how big some of these caves actually are. 23:34 zaphraud oh ok 23:34 entuland just make the gamma higher in the settings 23:34 NathanS21 And if you're really worried about it you can always backup your world folder before adding a new mod. 23:34 entuland exit the world, enter the advanced settings, search for gamma, and push it from 2 to 3 or so 23:34 zaphraud you can make luminosity zero visible with a gamma change? 23:34 zaphraud ok 23:35 entuland yes, even complete darkness can become visible with a gamma change 23:35 NathanS21 There is a mod that added glowing ores to light up caves as well. 23:35 NathanS21 https://forum.minetest.net/viewtopic.php?f=11&t=20507&p=326686&hilit=cave+light#p326686 23:36 zaphraud oh yeah there it is. holy shit its beautiful thanks 23:37 entuland some caves can be so large that you won't see the end of them in any case, even with the gamma change - you may need to increase the viewing range (on desktop you can alter that with + and - ) and eventually disabling the fog 23:38 zaphraud yeah the ends are not visible but at least now I can see the ground, making it possible to know if I can jump over the edge. luminating caves was a fun game for a while but my curiosity eventually outweighed the challenge with these big ones 23:38 entuland and if you want to have really freaking weird caves, you could check the caverealms mod 23:39 zaphraud even boosting the view cutoff, it doesn't increase the range, i think the far side isn't generated yet? 23:39 entuland the viewing range should also trigger chunk emersion 23:39 entuland but I wouldn't bet on that 23:39 zaphraud viewing ranges over about 150 don't have much effect. 23:39 entuland may be 23:40 entuland for cave dwelling, unless you fly, a nice other mod is the ropes one - ropes going down up to 450 blocks 23:40 zaphraud yeah this is on a ubuntu desktop. Still dont know why it won't connect to anything remote. 23:40 entuland you may have the ports locked 23:40 entuland either on the machine or on the router, not expert on that matter 23:41 zaphraud could be, maybe they are blocked here. I'll have to try logging in some other places 23:41 zaphraud does the version number have to match to connect? I think ubuntu is one subversion behind the latest 23:42 entuland I think they're somewhat permissive with version mismatches, not sure 23:42 entuland I was able to connect to various servers using 4.16, 4.17 and 5 23:42 entuland I mean, connecting to the same server from multiple clients 23:43 zaphraud I dunno why they would block port 30000 outgoing tho. 23:43 entuland and even there, you should get some message about the version mismatch, not a simple connection failure 23:43 entuland oh well, routers can have pretty freaked up setups, and you may also be locked out from remote by your ISP, probably 23:45 zaphraud yeah its the ports. cant telnet to 30000 on a random server i picked, but telneting to 80 and doing a GET / gave me HTML results. So there's that. Oh well. 23:47 entuland if you have a mobile device with MT installed, connected to the same wifi, you can easily rule out whether it's the machine or the router 23:52 zaphraud yeah uft allow 30000 didn't fix it. So it's either the LAN I'm on *or* the list of servers includes a lot of servers that don't accept connections from random people. No idea. 23:53 entuland try to connect to skyblock or survival from VE, or to irhfussel's server - I know for sure they let me in 23:54 entuland none of them should cut you out without any specific reason, in any case - they should allow connection from random people, they're there on purpose to let people play :) 23:58 zaphraud Nope. Looks like I need a VPN oh well. 23:59 zaphraud Gonna have to pay if I want to screw around at work lol 23:59 zaphraud hey is anyone running one on port 80 or 8008 or any of those HTMLish ones by any chance? Those all go thru ...