Time |
Nick |
Message |
00:02 |
entuland |
all the servers in my list are way higher than 80 or 8080 |
00:03 |
entuland |
I've seen other servers posted in the forums and on discord, though I can't address you to any in particular and I have no idea whether anyone uses such ports at all |
00:04 |
zaphraud |
yeah some lower port numbers but nothing that's gonna make it past the port nazi apparently running in this place. *sigh* |
00:04 |
entuland |
eheheh, if that's a work connection no wonder it's locked up :) |
00:04 |
entuland |
the net admin there knows its work, as it seems :P |
00:04 |
zaphraud |
there was a 3333 and a 4444 but nothing at 8080 or 8000 or 8008 to test with |
00:05 |
zaphraud |
i guess so |
00:05 |
zaphraud |
fascinating they let IRC thru. Go figure. |
00:06 |
entuland |
uhm, just noticed it's running on port 6697, never even thought about checking that |
00:06 |
entuland |
I mean, my IRC connection |
00:06 |
zaphraud |
but its definitely closed ports, tested it with telent it responds way too quickly that the port is closed, and I was able to get the web pages off of some of the game servers so I know its not an IP issue |
00:07 |
zaphraud |
I bet theres a java based help chat with an irc backend somewhere |
00:07 |
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00:07 |
zaphraud |
otherwise that seems like something they would close for sure |
00:09 |
entuland |
may be |
00:12 |
zaphraud |
How deep do you usually have to dig before seeing lava? |
00:12 |
zaphraud |
I'm 670 down and haven't seen any. |
00:15 |
entuland |
depends on the map gen and the mods |
00:15 |
Emerald2 |
Some mapgens are harder to find lava in, I've noticed. |
00:16 |
entuland |
consider that 670 isn't really deep for minetest :O |
00:16 |
entuland |
on pretty much any server I play I dig down to -10K at least |
00:16 |
entuland |
to see all that is reasonably seeable |
00:17 |
entuland |
and you may also want to travel with the xray map enabled |
00:18 |
entuland |
so that you can spot shafts and caves you may simply miss otherwise |
00:18 |
entuland |
the xray map should be available by default (just cycle F9) |
00:20 |
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00:22 |
zaphraud |
yeah i guess its not all that deep for this game... spent too much time in minecraft. |
00:22 |
zaphraud |
having actually been to Carlsbad, I like that this game has huuuuge caves. That was always missing from mc. |
00:23 |
zaphraud |
I read somewhere that lava begins appearing at -370 or so and didn't know how common it was. |
00:23 |
zaphraud |
but it does appear in the default local game, right? |
00:25 |
NathanS21 |
lava most certainly does appear in the local game |
00:39 |
entuland |
are you aware of what gen you used when you created the world, zaphraud? there is a handful of them |
00:40 |
entuland |
and they may have different settings about lava |
01:01 |
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01:10 |
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01:10 |
zaphraud |
How deep does it go? |
01:11 |
NathanS21 |
worlds go down to about -31000 I think. |
01:13 |
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01:14 |
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01:15 |
Superuser |
hell0? |
01:15 |
zaphraud |
Hi |
01:15 |
zaphraud |
Oh man that's deep |
01:16 |
zaphraud |
so at -900 i've only scratched the surface. wow. |
01:16 |
NathanS21 |
yep, worlds are about cubes with sides about 62000 nodes long/wide/deep |
01:16 |
NathanS21 |
yes, unfortunately most of the negative space is just default:stone |
01:16 |
NathanS21 |
unless you add in some mods that add other underworld generation. |
01:16 |
Superuser |
hey! |
01:16 |
Superuser |
i would like a wiki account pls |
01:17 |
NathanS21 |
hey Superuser, there are instructions on the wiki for how to get an account. |
01:17 |
Superuser |
i posted, nothing yet for like a week |
01:18 |
Emerald2 |
Caverealms mod is really cool. Makes the underground more interesting. |
01:18 |
NathanS21 |
hmm, I see. maybe try PMing a moderator. |
01:19 |
NathanS21 |
https://forum.minetest.net/memberlist.php?mode=group&g=9 |
01:19 |
NathanS21 |
that is a list of the forum mods. |
01:19 |
zaphraud |
There's a lot of really nice caves in the negative space and the walls are studded with ores. |
01:20 |
zaphraud |
How does one add Caverealms? |
01:20 |
NathanS21 |
geominer adds some more styles of stone underground as well. |
01:20 |
NathanS21 |
not sure if it will work with caverealms though. |
01:20 |
NathanS21 |
!mod caverealms |
01:20 |
MinetestBot |
NathanS21: Underground Realms [caverealms] by HeroOfTheWinds - https://forum.minetest.net/viewtopic.php?t=9522 |
01:20 |
Superuser |
NathanS21: is PM in the forum possible? |
01:21 |
NathanS21 |
Superuser, yes just send a message. |
01:21 |
Superuser |
huh |
01:21 |
NathanS21 |
if you have an account you should be able to message them. |
01:21 |
Superuser |
ok |
01:21 |
NathanS21 |
Zaphraud you just need to download the mod from the above linked forum topic and place it in your mod directory. |
01:21 |
Superuser |
NathanS21: where is the 'message' option? |
01:22 |
NathanS21 |
with luck this should take you there. https://forum.minetest.net/ucp.php?i=pm&folder=inbox |
01:22 |
Superuser |
dang it |
01:22 |
NathanS21 |
It's located in the user Control Panel |
01:23 |
NathanS21 |
link is on the top left of the forum page |
01:23 |
Superuser |
what are the requirements to become a member? 1 month existence, or what? |
01:23 |
NathanS21 |
there is a tab there for private messages. |
01:23 |
Superuser |
'i have just registered there' |
01:23 |
NathanS21 |
I don't know of any requirements, but I'm also not a moderator. |
01:23 |
Superuser |
like, i just registered within a month? |
01:24 |
Superuser |
i know i didnt yesterday, or last week... |
01:24 |
NathanS21 |
As far as I know you should be able to send private messages after joining |
01:24 |
Superuser |
no |
01:24 |
Superuser |
im new member yet :( |
01:24 |
Superuser |
We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature. |
01:25 |
NathanS21 |
hmm, it might require you to make some posts before the system thinks you are a real person and not a bot. |
01:25 |
Superuser |
oh |
01:25 |
Superuser |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=24206 |
01:25 |
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01:26 |
NathanS21 |
I can send you a message, but that wouldn't help things at all. |
01:28 |
Superuser |
no |
01:28 |
Superuser |
hmmm |
01:29 |
Superuser |
i'll wait 12 more days... |
01:29 |
Superuser |
thanks anyways |
01:29 |
NathanS21 |
no problem. |
01:36 |
Emerald2 |
rip https://forum.minetest.net/viewtopic.php?f=3&t=10473#p340553 |
01:40 |
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02:14 |
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02:21 |
zaphraud |
I finally found lava. Unfortunately I fell into it and died as I wa digging the ramp down lol |
02:21 |
zaphraud |
But hey mission accomplished. |
02:27 |
Emerald2 |
Oops lol. |
02:30 |
Wuzzy2 |
what is "crossview support" (mentioned in dev changelog) |
02:30 |
Wuzzy2 |
? |
02:36 |
zaphraud |
I sent a pulse of water down the stairwell and I'm riding it back down. It's gonna be OK. |
02:39 |
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02:40 |
zaphraud |
thats a good question. whats the context? |
02:40 |
zaphraud |
I mean what was the change being comitted? |
02:40 |
zaphraud |
link? |
02:41 |
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02:42 |
zaphraud |
just noticed torches impede the path of water. that's different. OK trying again |
02:46 |
zaphraud |
singleplayer's old bones! |
02:47 |
zaphraud |
oh dang I get to keep all the stuff I lost when I died even tho I was in lava? SWEET |
02:47 |
zaphraud |
and there's a block of bones. Guess I should build a memorial now lol |
02:56 |
zaphraud |
https://imggmi.com/full/2019/1/29/ec6ce67e26ece49fd9f047e81ecdf5d5-full.png.html lol |
02:57 |
Emerald2 |
Yeah if you don't have it set to drop your items on bones on death. |
02:58 |
Emerald2 |
...I should read back a bit further before I open my mouth. But yes, you can get your items off your bones. |
02:58 |
zaphraud |
yeah I didn't know that. That was pretty cool, the bones block isn't destroyed by lava either. |
02:58 |
zaphraud |
Built a cross for him cause he reincarnated lol |
03:01 |
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03:02 |
Emerald2 |
The only thing I've seen eat bones was a year or 2 back when a newbie jumped in my technic nuclear reactor and melted it down. |
03:03 |
paramat |
'crossview' is something very silly unfortunately merged, 3D effect by showing 2 screens side by side and looking at them crosseyed =s |
03:03 |
Emerald2 |
At least 2 years ago, I'd say. |
03:04 |
paramat |
in most mapgens lava starts at y = -256, but it's easy to miss the lava caves while digging down |
03:06 |
paramat |
in MT 5.0.0 water will remove and drop torches as items |
03:07 |
Wuzzy3 |
paramat: oh? |
03:07 |
Wuzzy3 |
MTG or MT? |
03:07 |
Wuzzy3 |
is this a MTG-special feature or did this also cause an API change? |
03:08 |
Wuzzy3 |
like floodable = true |
03:08 |
* paramat |
pops out again |
03:09 |
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03:18 |
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03:28 |
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03:36 |
zaphraud |
oh how about that pressing "r" changes the viewing range too. oops. |
03:36 |
zaphraud |
oh dude I wanna try crossview HEH |
03:36 |
zaphraud |
that's what I've always wanted in a minecraft clone - a feature that will make the game even more ergonically hostile! Crossview is it! |
03:37 |
zaphraud |
Now I can ruin my eyes and hands at the same time. SIGN ME UP. How do I enable it? |
03:40 |
zaphraud |
OHOHOHO got it! |
03:43 |
zaphraud |
It doesn't quite work however. |
03:45 |
zaphraud |
https://ibb.co/092FqQW alas the graphics completely fail. My 3D isn't good enough. $200 laptop and such. |
03:48 |
zaphraud |
Goodnight everyone! |
04:08 |
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16:58 |
Unioll |
IMHO the only useful use for Technic mod is faster smelt |
17:04 |
Unioll |
No one tried the inverse, as smelting more node per smelt instead of faster smelts. |
17:10 |
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17:18 |
Xiong |
Unioll the purpose of Technic is Technic. |
17:19 |
Xiong |
Nothing sensible I know of requires Technic. I consider this a weakness. |
17:22 |
Unioll |
On the higher ties gets hard to gather materials |
17:24 |
Xiong |
The apex of Technic is a reactor running a number of quarries... by which time you already have built out a big shop with massive autosorting inventory. If you started with that big plant you could build another in much less time. But if you play straight, starting by punching trees... then you must build that plant without first having it. So... once you have built it... what's it good for? |
17:24 |
Xiong |
Sorry Unioll cannot parse "higher ties". |
17:25 |
Unioll |
The higher voltage tiers |
17:26 |
Unioll |
For autosorting don't you need pipeworks? |
17:32 |
Xiong |
Okay sorry viewpoints and assumptions. |
17:34 |
Xiong |
Mine: LV a distraction or brief bus stop. HV only useful in particular cases. Technic revolves around MV. |
17:37 |
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17:37 |
Xiong |
The other: I consider PMT a unit: pipeworks-mescons-technic. You can't build out T without PM; P is pointless without T (except for 'crafter and there is at least one simple alternative), and I wouldn't touch M did not PT rely on it. |
17:39 |
Unioll |
You may create a factory with pipeworks and mesecons alone |
17:40 |
Unioll |
Pipeworks combined with one cut to gather tree mod |
17:42 |
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17:42 |
Unioll |
Client crashed |
17:43 |
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17:45 |
Xiong |
As I say: viewpoint. |
17:46 |
Xiong |
Where I think our viewpoints meet is where I began: the purpose of Technic is Technic. And I consider this a shortcoming... although I don't lay this at the feet of technic devs. |
17:49 |
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17:50 |
Xiong |
The logical implication of a massive, modular, advanced industrial plant is a greater challenge... which would pretty much break the voxel model. My first thought is transportation to and colonization of Mars. |
17:53 |
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17:55 |
Xiong |
All the fun in interplanetary travel involves classical mechanics (with some chem I guess) so you pretty much have to exit the current game until you land. I wouldn't want to be there without getting there. |
17:57 |
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19:39 |
zaphraud |
yep i'm stuck behind a locked router. :-( verified by connecting thru my cellphone. it worked but it was excruciatingly slow. |
19:39 |
zaphraud |
too bad none of the servers can run on port 80. |
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20:02 |
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20:03 |
zaphraud |
Some of the stairs I placed have grown moss! |
20:08 |
zaphraud |
is there a mod for gravity? |
20:10 |
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20:18 |
entuland |
zaphraud: off the top of my head I know none, but it's so easy to alter it that it's literally a handful of lines of code and I coded it myself :P |
20:18 |
entuland |
there may also be an option for that, not sure though |
20:19 |
entuland |
oh yes: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1378 |
20:20 |
zaphraud |
Yeah the fun thing about a gravity mod is determining what qualifies as a support or not. I remember a cellular based approach where different materials would relay support horizontally and decrement it. kind of like lighting. if a block was supported from undereath, it had full support. so there was tensile strength. every so often blocks that had zero support would fall.. |
20:21 |
entuland |
oh you meant blocks gravity |
20:21 |
entuland |
definitely no idea about that, I thought you were speaking about player's gravity |
20:22 |
entuland |
and that's what that setting applies to |
20:22 |
zaphraud |
yeah gravity that would effect everything. stones and tree wood both relayed support perfectly but dirt decremented heavily. wood did so somewhat, as did glass. so a lot of stuff people built fell apart. |
20:22 |
zaphraud |
ohh |
20:23 |
zaphraud |
and there were no more sand traps because they all collapsed upon generation. |
20:23 |
zaphraud |
it was a minecraft mod that only functioned in the fixed size universe so it disapeared when they went infinite. |
20:24 |
zaphraud |
it ran as a separate process as a user or something. |
20:24 |
zaphraud |
I cant remember exactly, it was ages ago |
20:26 |
zaphraud |
there were lots of other crazy things like food that was cooked with mined coal had a 10% chance of being poisonous |
20:26 |
zaphraud |
and torches that were made with charcoal from trees burned out! |
20:28 |
zaphraud |
zombies were generated only at spawn points, same as players. the bed spawn thing didnt happen. it was like a clone minecraft server before minecraft even got popular. or maybe i dreamed it all. i dunno |
20:31 |
zaphraud |
..I just noticed the player will eat even when he's not hungry. Oops. |
20:41 |
zaphraud |
What does "Cinematic" do? |
20:42 |
zaphraud |
oh nevermind its like being drunk. got it. |
20:43 |
kaeza |
It smooths the camera movement a bit. |
20:43 |
kaeza |
Also, greetings. |
20:44 |
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20:45 |
zaphraud |
hi! |
20:46 |
zaphraud |
When it was on it felt like everything was, yeah smoother looking but harder to control. |
20:46 |
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20:47 |
entuland |
damn, my connection sucks |
20:47 |
entuland |
you tried lower gravity setting, zaphraud? |
20:51 |
zaphraud |
Haven't tried changing the player gravity. That could be interesting, does it increase jump height as well? |
20:53 |
zaphraud |
Moon Man Mode! |
21:02 |
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21:02 |
Oil_boi_minetest |
Hello! In the client side modding, is there any way I can get info on what node the player is selecting? |
21:03 |
Oil_boi_minetest |
Also is there a modding channel? |
21:04 |
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21:04 |
jas_ |
i believe this is it, more or less. forums might have a wider audience? |
21:09 |
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21:11 |
rocky1138 |
There is #minetest-dev |
21:11 |
NathanS21 |
IRC has #minetest and #minetest-hub |
21:11 |
NathanS21 |
Isn't -dev more for core developers though? |
21:11 |
NathanS21 |
I've never joined that channel, so I'm unsure. |
21:13 |
sfan5 |
it is |
21:13 |
rocky1138 |
Probably, but it's likely the core developers will have an idea for modding that we may not |
21:16 |
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21:22 |
jas_ |
kaeza: it's hard telling, i mean, " |
21:22 |
jas_ |
"cinematic" -- what a terrible name for this setting. i suggested "mouse filter" or even "mouse smoothing" but was shot down |
21:23 |
Oil_boi_minetest |
sfan5: is there a way to get the thing you're pointing at throug the client api?? |
21:23 |
sfan5 |
looks like there isn't |
21:24 |
sfan5 |
which is strange if you ask me |
21:28 |
Oil_boi_minetest |
I'll have to just use punch node because that kind of works the same :D Also is there a snow or weather mod that works good? |
21:29 |
ChimneySwift |
you could probably so it with a bit of maths |
21:32 |
Oil_boi_minetest |
ChimneySwift: But the problem with maths is there is no way to project it out with an infinite point of precision that the game uses without slowing down the client |
21:43 |
zaphraud |
I haven't installed it from source yet. That's next. |
21:43 |
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21:43 |
zaphraud |
So cinematic makes it look better for the person who isn't actually playing, right? |
21:44 |
zaphraud |
I mean if you aren't experiencing that fraction of a second lag, you probably don't notice it. |
21:45 |
zaphraud |
that's why I was saying its like being drunk. Everything looks better until all of the sudden you fell off the edge... |
21:49 |
zaphraud |
I finally got deeper than 1K with this stairwell I've been building. Its strange to think there's definitely a different biome above me... |
21:53 |
zaphraud |
once down below about 600 switched to diamond tools exclusively just to save wood ... there's plenty of them down deep |
21:55 |
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21:56 |
DoyleChris |
still cant get mapserver to work on Raspberry pi |
21:56 |
DoyleChris |
i can get it to work on windows |
21:56 |
DoyleChris |
piPI3:~/0.4.17.1/worlds/Server_417 $ chmod 755 ./mapserver chmod: cannot access './mapserver': No such file or directory |
22:06 |
zaphraud |
Looks like you need to change directories to wherever the mapserver is before starting it. |
22:07 |
zaphraud |
or in the Server_417 script right before that line, add a cd command to set it into the correct directory |
22:07 |
zaphraud |
(if he checks the logfile that will help. if not, oh well) |
22:09 |
zaphraud |
I found another cave at -111,-1193,1242 .. |
22:25 |
Oil_boi_minetest |
It seems that minetest.get_node_def(nodename) is broken in the client api |
22:25 |
sfan5 |
it might be disabled intentionally |
22:25 |
sfan5 |
check csm_restriction_flags |
22:26 |
Oil_boi_minetest |
sfan5: Where would I check that? |
22:26 |
sfan5 |
config file |
22:26 |
sfan5 |
see also here: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1462L1472 |
22:26 |
Oil_boi_minetest |
sfan5: in my client mods section or the minetest.conf file? I'm not seeing it |
22:27 |
zaphraud |
I followed the cave to -84,-1254,1244 and found myself in the roof of an impossible huge chasm. Somewhere in the middle of the roof. It must be a hundred pixels to the bottom and sides at least... |
22:27 |
Oil_boi_minetest |
Ohhhh very nice |
22:27 |
zaphraud |
yeah its ranging between 120 and 240 lol |
22:28 |
zaphraud |
so it looks like if I keep dropping the stairs I will hit the roof in a different spot... |
22:28 |
Oil_boi_minetest |
I dunno why that's in there if you can just change it in the settings?? |
22:29 |
zaphraud |
that may be the end of the staircase down. Woud have to build up to reach it |
22:30 |
zaphraud |
does changing the settings change it in the file or somewhere else? |
22:35 |
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23:00 |
paramat |
Oil_boi_minetest best weather mod is snowdrift (mine) https://forum.minetest.net/viewtopic.php?f=11&t=6854 |
23:00 |
ChimneySwift |
Oil_boi_minetest: how do you think the engine calculates what you're pointing at? it is possible |
23:00 |
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23:02 |
Oil_boi_minetest |
paramat: Oooo very nice |
23:02 |
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23:02 |
Oil_boi_minetest |
paramat: How do I tell if a node is directly in view of the sky? |
23:02 |
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23:03 |
galaxie |
Is there any mods out there that access the Internet or otherwise access a server different from the MineTest server? |
23:04 |
paramat |
Oil_boi_minetest get the light level of the position above the node (light level at midday) if 15 it's under open sky |
23:04 |
ChimneySwift |
the IRC mod does galaxie, there are likely others but that one is popular |
23:05 |
ChimneySwift |
it uses sockets, but you can use the inbuilt functions for HTTP requests |
23:06 |
paramat |
https://github.com/minetest/minetest/blob/11b550e0245d8ce4e171d9cda5c6578143a59869/doc/lua_api.txt#L3827 |
23:07 |
paramat |
with 'timeofday' = 0.5 |
23:07 |
galaxie |
Could it do say raw TCP sessions easily? |
23:07 |
DoyleChris |
zaphraud what script are you talking about |
23:07 |
galaxie |
Or like WebSockets even? |
23:08 |
DoyleChris |
i put mapserver-linux-arm in my Server_417 world folder. then run chmod 755 ./mapserver |
23:09 |
paramat |
and yes 'cinematic' is a bad setting name ;) |
23:10 |
Emerald2 |
Hmm, are you supposed to rename mapserver-linux-arm to mapserver first? |
23:11 |
DoyleChris |
just got it |
23:12 |
zaphraud |
~/0.4.17.1/worlds/Server_417 was choking on a basic chmod command for DoyleChris... because there was no mapserver in ./ |
23:12 |
DoyleChris |
well i need to run ./mapserver not ./mapserver-linux-arm |
23:12 |
zaphraud |
yeah change "cinematic" to "smoooooth" |
23:12 |
zaphraud |
j/k |
23:14 |
zaphraud |
at -110,-1273,1323 my stairwell dead-ends at the roof of that vast cavern. There's not really any way to build down. |
23:14 |
Oil_boi_minetest |
paramat: thank you, that helped me a ton |
23:15 |
entuland |
zaphraud: water, ropes? |
23:15 |
entuland |
or you could simply dig horizontally till you reach the side of the cave |
23:16 |
entuland |
then dig down |
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23:25 |
zaphraud |
https://ibb.co/CWhRVsV I went over to the side then came back - looking up here, the torches show a test hole and the one at the left is where the staircase is... |
23:27 |
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23:27 |
zaphraud |
I guess I can just math the rest out considering the coordinates are shown |
23:37 |
Emerald2 |
Did you get it to work now DoyleChris ? |
23:46 |
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23:47 |
zaphraud |
...and that's the first time I've mined a mese BLOCK. |
23:52 |
zaphraud |
https://ibb.co/Sttv802 |
23:52 |
zaphraud |
staircase completed, also visible where I first poked thru, and this cave stretches on and on behind me. You never see that in Minecraft. This is awesome. |
23:56 |
Oil_boi_minetest |
paramat: Can I use voxelmanip to get light level similar to the time of day function? |
23:59 |
paramat |
yes |
23:59 |
Oil_boi_minetest |
paramat: What would that be? :D |