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IRC log for #minetest, 2019-01-29

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All times shown according to UTC.

Time Nick Message
00:02 entuland all the servers in my list are way higher than 80 or 8080
00:03 entuland I've seen other servers posted in the forums and on discord, though I can't address you to any in particular and I have no idea whether anyone uses such ports at all
00:04 zaphraud yeah some lower port numbers but nothing that's gonna make it past the port nazi apparently running in this place. *sigh*
00:04 entuland eheheh, if that's a work connection no wonder it's locked up :)
00:04 entuland the net admin there knows its work, as it seems :P
00:04 zaphraud there was a 3333 and a 4444 but nothing at 8080 or 8000 or 8008 to test with
00:05 zaphraud i guess so
00:05 zaphraud fascinating they let IRC thru. Go figure.
00:06 entuland uhm, just noticed it's running on port 6697, never even thought about checking that
00:06 entuland I mean, my IRC connection
00:06 zaphraud but its definitely closed ports, tested it with telent it responds way too quickly that the port is closed, and I was able to get the web pages off of some of the game servers so I know its not an IP issue
00:07 zaphraud I bet theres a java based help chat with an irc backend somewhere
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00:07 zaphraud otherwise that seems like something they would close for sure
00:09 entuland may be
00:12 zaphraud How deep do you usually have to dig before seeing lava?
00:12 zaphraud I'm 670 down and haven't seen any.
00:15 entuland depends on the map gen and the mods
00:15 Emerald2 Some mapgens are harder to find lava in, I've noticed.
00:16 entuland consider that 670 isn't really deep for minetest :O
00:16 entuland on pretty much any server I play I dig down to -10K at least
00:16 entuland to see all that is reasonably seeable
00:17 entuland and you may also want to travel with the xray map enabled
00:18 entuland so that you can spot shafts and caves you may simply miss otherwise
00:18 entuland the xray map should be available by default (just cycle F9)
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00:22 zaphraud yeah i guess its not all that deep for this game... spent too much time in minecraft.
00:22 zaphraud having actually been to Carlsbad, I like that this game has huuuuge caves. That was always missing from mc.
00:23 zaphraud I read somewhere that lava begins appearing at -370 or so and didn't know how common it was.
00:23 zaphraud but it does appear in the default local game, right?
00:25 NathanS21 lava most certainly does appear in the local game
00:39 entuland are you aware of what gen you used when you created the world, zaphraud? there is a handful of them
00:40 entuland and they may have different settings about lava
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01:10 zaphraud How deep does it go?
01:11 NathanS21 worlds go down to about -31000 I think.
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01:15 Superuser hell0?
01:15 zaphraud Hi
01:15 zaphraud Oh man that's deep
01:16 zaphraud so at -900 i've only scratched the surface. wow.
01:16 NathanS21 yep, worlds are about cubes with sides about 62000 nodes long/wide/deep
01:16 NathanS21 yes, unfortunately most of the negative space is just default:stone
01:16 NathanS21 unless you add in some mods that add other underworld generation.
01:16 Superuser hey!
01:16 Superuser i would like a wiki account pls
01:17 NathanS21 hey Superuser, there are instructions on the wiki for how to get an account.
01:17 Superuser i posted, nothing yet for like a week
01:18 Emerald2 Caverealms mod is really cool. Makes the underground more interesting.
01:18 NathanS21 hmm, I see. maybe try PMing a moderator.
01:19 NathanS21 https://forum.minetest.net/memberlist.php?mode=group&g=9
01:19 NathanS21 that is a list of the forum mods.
01:19 zaphraud There's a lot of really nice caves in the negative space and the walls are studded with ores.
01:20 zaphraud How does one add Caverealms?
01:20 NathanS21 geominer adds some more styles of stone underground as well.
01:20 NathanS21 not sure if it will work with caverealms though.
01:20 NathanS21 !mod caverealms
01:20 MinetestBot NathanS21: Underground Realms [caverealms] by HeroOfTheWinds - https://forum.minetest.net/viewtopic.php?t=9522
01:20 Superuser NathanS21: is PM in the forum possible?
01:21 NathanS21 Superuser, yes just send a message.
01:21 Superuser huh
01:21 NathanS21 if you have an account you should be able to message them.
01:21 Superuser ok
01:21 NathanS21 Zaphraud you just need to download the mod from the above linked forum topic and place it in your mod directory.
01:21 Superuser NathanS21: where is the 'message' option?
01:22 NathanS21 with luck this should take you there. https://forum.minetest.net/ucp.php?i=pm&folder=inbox
01:22 Superuser dang it
01:22 NathanS21 It's located in the user Control Panel
01:23 NathanS21 link is on the top left of the forum page
01:23 Superuser what are the requirements to become a member? 1 month existence, or what?
01:23 NathanS21 there is a tab there for private messages.
01:23 Superuser 'i have just registered there'
01:23 NathanS21 I don't know of any requirements, but I'm also not a moderator.
01:23 Superuser like, i just registered within a month?
01:24 Superuser i know i didnt yesterday, or last week...
01:24 NathanS21 As far as I know you should be able to send private messages after joining
01:24 Superuser no
01:24 Superuser im new member yet :(
01:24 Superuser We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature.
01:25 NathanS21 hmm, it might require you to make some posts before the system thinks you are a real person and not a bot.
01:25 Superuser oh
01:25 Superuser https://forum.minetest.net/memberlist.php?mode=viewprofile&u=24206
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01:26 NathanS21 I can send you a message, but that wouldn't help things at all.
01:28 Superuser no
01:28 Superuser hmmm
01:29 Superuser i'll wait 12 more days...
01:29 Superuser thanks anyways
01:29 NathanS21 no problem.
01:36 Emerald2 rip https://forum.minetest.net/viewtopic.php?f=3&t=10473#p340553
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02:21 zaphraud I finally found lava. Unfortunately I fell into it and died as I wa digging the ramp down lol
02:21 zaphraud But hey mission accomplished.
02:27 Emerald2 Oops lol.
02:30 Wuzzy2 what is "crossview support" (mentioned in dev changelog)
02:30 Wuzzy2 ?
02:36 zaphraud I sent a pulse of water down the stairwell and I'm riding it back down. It's gonna be OK.
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02:40 zaphraud thats a good question. whats the context?
02:40 zaphraud I mean what was the change being comitted?
02:40 zaphraud link?
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02:42 zaphraud just noticed torches impede the path of water. that's different. OK trying again
02:46 zaphraud singleplayer's old bones!
02:47 zaphraud oh dang I get to keep all the stuff I lost when I died even tho I was in lava? SWEET
02:47 zaphraud and there's a block of bones. Guess I should build a memorial now lol
02:56 zaphraud https://imggmi.com/full/2019/1/29/ec6ce67e26ece49fd9f047e81ecdf5d5-full.png.html lol
02:57 Emerald2 Yeah if you don't have it set to drop your items on bones on death.
02:58 Emerald2 ...I should read back a bit further before I open my mouth. But yes, you can get your items off your bones.
02:58 zaphraud yeah I didn't know that. That was pretty cool, the bones block isn't destroyed by lava either.
02:58 zaphraud Built a cross for him cause he reincarnated lol
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03:02 Emerald2 The only thing I've seen eat bones was a year or 2 back when a newbie jumped in my technic nuclear reactor and melted it down.
03:03 paramat 'crossview' is something very silly unfortunately merged, 3D effect by showing 2 screens side by side and looking at them crosseyed =s
03:03 Emerald2 At least 2 years ago, I'd say.
03:04 paramat in most mapgens lava starts at y = -256, but it's easy to miss the lava caves while digging down
03:06 paramat in MT 5.0.0 water will remove and drop torches as items
03:07 Wuzzy3 paramat: oh?
03:07 Wuzzy3 MTG or MT?
03:07 Wuzzy3 is this a MTG-special feature or did this also cause an API change?
03:08 Wuzzy3 like floodable = true
03:08 * paramat pops out again
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03:36 zaphraud oh how about that pressing "r" changes the viewing range too. oops.
03:36 zaphraud oh dude I wanna try crossview HEH
03:36 zaphraud that's what I've always wanted in a minecraft clone - a feature that will make the game even more ergonically hostile! Crossview is it!
03:37 zaphraud Now I can ruin my eyes and hands at the same time. SIGN ME UP. How do I enable it?
03:40 zaphraud OHOHOHO got it!
03:43 zaphraud It doesn't quite work however.
03:45 zaphraud https://ibb.co/092FqQW  alas the graphics completely fail. My 3D isn't good enough. $200 laptop and such.
03:48 zaphraud Goodnight everyone!
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16:58 Unioll IMHO the only useful use for Technic mod is faster smelt
17:04 Unioll No one tried the inverse, as smelting more node per smelt instead of faster smelts.
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17:18 Xiong Unioll the purpose of Technic is Technic.
17:19 Xiong Nothing sensible I know of requires Technic. I consider this a weakness.
17:22 Unioll On the higher ties gets hard to gather materials
17:24 Xiong The apex of Technic is a reactor running a number of quarries... by which time you already have built out a big shop with massive autosorting inventory. If you started with that big plant you could build another in much less time. But if you play straight, starting by punching trees... then you must build that plant without first having it. So... once you have built it... what's it good for?
17:24 Xiong Sorry Unioll cannot parse "higher ties".
17:25 Unioll The higher voltage tiers
17:26 Unioll For autosorting don't you need pipeworks?
17:32 Xiong Okay sorry viewpoints and assumptions.
17:34 Xiong Mine: LV a distraction or brief bus stop. HV only useful in particular cases. Technic revolves around MV.
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17:37 Xiong The other: I consider PMT a unit: pipeworks-mescons-technic. You can't build out T without PM; P is pointless without T (except for 'crafter and there is at least one simple alternative), and I wouldn't touch M did not PT rely on it.
17:39 Unioll You may create a factory with pipeworks and mesecons alone
17:40 Unioll Pipeworks combined with one cut to gather tree mod
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17:42 Unioll Client crashed
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17:45 Xiong As I say: viewpoint.
17:46 Xiong Where I think our viewpoints meet is where I began: the purpose of Technic is Technic. And I consider this a shortcoming... although I don't lay this at the feet of technic devs.
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17:50 Xiong The logical implication of a massive, modular, advanced industrial plant is a greater challenge... which would pretty much break the voxel model. My first thought is transportation to and colonization of Mars.
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17:55 Xiong All the fun in interplanetary travel involves classical mechanics (with some chem I guess) so you pretty much have to exit the current game until you land. I wouldn't want to be there without getting there.
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19:39 zaphraud yep i'm stuck behind a locked router. :-( verified by connecting thru my cellphone. it worked but it was excruciatingly slow.
19:39 zaphraud too bad none of the servers can run on port 80.
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20:03 zaphraud Some of the stairs I placed have grown moss!
20:08 zaphraud is there a mod for gravity?
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20:18 entuland zaphraud: off the top of my head I know none, but it's so easy to alter it that it's literally a handful of lines of code and I coded it myself :P
20:18 entuland there may also be an option for that, not sure though
20:19 entuland oh yes: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1378
20:20 zaphraud Yeah the fun thing about a gravity mod is determining what qualifies as a support or not. I remember a cellular based approach where different materials would relay support horizontally and decrement it. kind of like lighting. if a block was supported from undereath, it had full support. so there was tensile strength. every so often blocks that had zero support would fall..
20:21 entuland oh you meant blocks gravity
20:21 entuland definitely no idea about that, I thought you were speaking about player's gravity
20:22 entuland and that's what that setting applies to
20:22 zaphraud yeah gravity that would effect everything. stones and tree wood both relayed support perfectly but dirt decremented heavily. wood did so somewhat, as did glass. so a lot of stuff people built fell apart.
20:22 zaphraud ohh
20:23 zaphraud and there were no more sand traps because they all collapsed upon generation.
20:23 zaphraud it was a minecraft mod that only functioned in the fixed size universe so it disapeared when they went infinite.
20:24 zaphraud it ran as a separate process as a user or something.
20:24 zaphraud I cant remember exactly, it was ages ago
20:26 zaphraud there were lots of other crazy things like food that was cooked with mined coal had a 10% chance of being poisonous
20:26 zaphraud and torches that were made with charcoal from trees burned out!
20:28 zaphraud zombies were generated only at spawn points, same as players. the bed spawn thing didnt happen. it was like a clone minecraft server before minecraft even got popular. or maybe i dreamed it all. i dunno
20:31 zaphraud ..I just noticed the player will eat even when he's not hungry. Oops.
20:41 zaphraud What does "Cinematic" do?
20:42 zaphraud oh nevermind its like being drunk. got it.
20:43 kaeza It smooths the camera movement a bit.
20:43 kaeza Also, greetings.
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20:45 zaphraud hi!
20:46 zaphraud When it was on it felt like everything was, yeah smoother looking but harder to control.
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20:47 entuland damn, my connection sucks
20:47 entuland you tried lower gravity setting, zaphraud?
20:51 zaphraud Haven't tried changing the player gravity. That could be interesting, does it increase jump height as well?
20:53 zaphraud Moon Man Mode!
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21:02 Oil_boi_minetest Hello! In the client side modding, is there any way I can get info on what node the player is selecting?
21:03 Oil_boi_minetest Also is there a modding channel?
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21:04 jas_ i believe this is it, more or less.  forums might have a wider audience?
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21:11 rocky1138 There is #minetest-dev
21:11 NathanS21 IRC has #minetest and #minetest-hub
21:11 NathanS21 Isn't -dev more for core developers though?
21:11 NathanS21 I've never joined that channel, so I'm unsure.
21:13 sfan5 it is
21:13 rocky1138 Probably, but it's likely the core developers will have an idea for modding that we may not
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21:22 jas_ kaeza: it's hard telling, i mean, "
21:22 jas_ "cinematic" -- what a terrible name for this setting.  i suggested "mouse filter" or even "mouse smoothing" but was shot down
21:23 Oil_boi_minetest sfan5: is there a way to get the thing you're pointing at throug the client api??
21:23 sfan5 looks like there isn't
21:24 sfan5 which is strange if you ask me
21:28 Oil_boi_minetest I'll have to just use punch node  because that kind of works the same :D Also is there a snow or weather mod that works good?
21:29 ChimneySwift you could probably so it with a bit of maths
21:32 Oil_boi_minetest ChimneySwift: But the problem with maths is there is no way to project it out with an infinite point of precision that the game uses without slowing down the client
21:43 zaphraud I haven't installed it from source yet. That's next.
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21:43 zaphraud So cinematic makes it look better for the person who isn't actually playing, right?
21:44 zaphraud I mean if you aren't experiencing that fraction of a second lag, you probably don't notice it.
21:45 zaphraud that's why I was saying its like being drunk. Everything looks better until all of the sudden you fell off the edge...
21:49 zaphraud I finally got deeper than 1K with this stairwell I've been building. Its strange to think there's definitely a different biome above me...
21:53 zaphraud once down below about 600 switched to diamond tools exclusively just to save wood ... there's plenty of them down deep
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21:56 DoyleChris still cant get mapserver to work on Raspberry pi
21:56 DoyleChris i can get it to work on windows
21:56 DoyleChris pi@PI3:~/0.4.17.1/worlds/Server_417 $ chmod 755 ./mapserver chmod: cannot access './mapserver': No such file or directory
22:06 zaphraud Looks like you need to change directories to wherever the mapserver is before starting it.
22:07 zaphraud or in the Server_417 script right before that line, add a cd command to set it into the correct directory
22:07 zaphraud (if he checks the logfile that will help. if not, oh well)
22:09 zaphraud I found another cave at -111,-1193,1242 ..
22:25 Oil_boi_minetest It seems that minetest.get_node_def(nodename) is broken in the client api
22:25 sfan5 it might be disabled intentionally
22:25 sfan5 check csm_restriction_flags
22:26 Oil_boi_minetest sfan5: Where would I check that?
22:26 sfan5 config file
22:26 sfan5 see also here: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1462L1472
22:26 Oil_boi_minetest sfan5: in my client mods section or the minetest.conf file? I'm not seeing it
22:27 zaphraud I followed the cave to -84,-1254,1244 and found myself in the roof of an impossible huge chasm. Somewhere in the middle of the roof. It must be a hundred pixels to the bottom and sides at least...
22:27 Oil_boi_minetest Ohhhh very nice
22:27 zaphraud yeah its ranging between 120 and 240 lol
22:28 zaphraud so it looks like if I keep dropping the stairs I will hit the roof in a different spot...
22:28 Oil_boi_minetest I dunno why that's in there if you can just change it in the settings??
22:29 zaphraud that may be the end of the staircase down. Woud have to build up to reach it
22:30 zaphraud does changing the settings change it in the file or somewhere else?
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23:00 paramat Oil_boi_minetest best weather mod is snowdrift (mine) https://forum.minetest.net/viewtopic.php?f=11&t=6854
23:00 ChimneySwift Oil_boi_minetest: how do you think the engine calculates what you're pointing at? it is possible
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23:02 Oil_boi_minetest paramat: Oooo very nice
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23:02 Oil_boi_minetest paramat: How do I tell if a node is directly in view of the sky?
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23:03 galaxie Is there any mods out there that access the Internet or otherwise access a server different from the MineTest server?
23:04 paramat Oil_boi_minetest get the light level of the position above the node (light level at midday) if 15 it's under open sky
23:04 ChimneySwift the IRC mod does galaxie, there are likely others but that one is popular
23:05 ChimneySwift it uses sockets, but you can use the inbuilt functions for HTTP requests
23:06 paramat https://github.com/minetest/minetest/blob/11b550e0245d8ce4e171d9cda5c6578143a59869/doc/lua_api.txt#L3827
23:07 paramat with 'timeofday' = 0.5
23:07 galaxie Could it do say raw TCP sessions easily?
23:07 DoyleChris zaphraud what script are you talking about
23:07 galaxie Or like WebSockets even?
23:08 DoyleChris i put mapserver-linux-arm in my Server_417 world folder.  then run chmod 755 ./mapserver
23:09 paramat and yes 'cinematic' is a bad setting name ;)
23:10 Emerald2 Hmm, are you supposed to rename mapserver-linux-arm to mapserver first?
23:11 DoyleChris just got it
23:12 zaphraud ~/0.4.17.1/worlds/Server_417 was choking on a basic chmod command for DoyleChris... because there was no mapserver in ./
23:12 DoyleChris well i need to run ./mapserver not ./mapserver-linux-arm
23:12 zaphraud yeah change "cinematic" to "smoooooth"
23:12 zaphraud j/k
23:14 zaphraud at -110,-1273,1323 my stairwell dead-ends at the roof of that vast cavern. There's not really any way to build down.
23:14 Oil_boi_minetest paramat: thank you, that helped me a ton
23:15 entuland zaphraud: water, ropes?
23:15 entuland or you could simply dig horizontally till you reach the side of the cave
23:16 entuland then dig down
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23:25 zaphraud https://ibb.co/CWhRVsV  I went over to the side then came back - looking up here, the torches show a test hole and the one at the left is where the staircase is...
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23:27 zaphraud I guess I can just math the rest out considering the coordinates are shown
23:37 Emerald2 Did you get it to work now DoyleChris ?
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23:47 zaphraud ...and that's the first time I've mined a mese BLOCK.
23:52 zaphraud https://ibb.co/Sttv802
23:52 zaphraud staircase completed, also visible where I first poked thru, and this cave stretches on and on behind me. You never see that in Minecraft. This is awesome.
23:56 Oil_boi_minetest paramat: Can I use voxelmanip to get light level similar to the time of day function?
23:59 paramat yes
23:59 Oil_boi_minetest paramat: What would that be? :D

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