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majochup |
hi |
14:11 |
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14:55 |
majochup |
( ͡° ͜ʖ ͡°) |
14:55 |
rubenwardy |
... |
14:56 |
majochup |
? |
14:57 |
majochup |
its just a fun face rubenwardy |
15:02 |
ircSparky |
should server channels have two ##? |
15:02 |
rubenwardy |
yes |
15:02 |
rubenwardy |
# = an open source project |
15:02 |
rubenwardy |
## = anything else |
15:03 |
rubenwardy |
also, Freenode technically isn't for server channel bridges |
15:03 |
majochup |
but doesnt CTF have that too? |
15:03 |
rubenwardy |
sssh :) |
15:04 |
majochup |
lol |
15:04 |
Xiong |
There's too much brutality. |
15:04 |
majochup |
so can ircsparky do it? :P |
15:05 |
benrob0329 |
rubenwardy: but what if a server is an open source project? :P |
15:05 |
majochup |
lol |
15:05 |
rubenwardy |
not sure about that |
15:05 |
rubenwardy |
it rarely is |
15:06 |
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15:06 |
majochup |
and what if some one does a channel like #NAME and its about a minetest SERVER |
15:06 |
ircSparky |
fbi OPEN UP |
15:06 |
rubenwardy |
https://freenode.net/policies |
15:06 |
Xiong |
The #-## distinction is rarely enforced. |
15:06 |
rubenwardy |
^ |
15:07 |
rubenwardy |
# runs the risk of being claimed by a project |
15:07 |
rubenwardy |
say you have a social channel called #discourse |
15:07 |
rubenwardy |
and then the forum software discourse is created, and then wants an IRC channel |
15:07 |
Xiong |
It took years... about a decade iirc... to rename #math to ##math. |
15:07 |
majochup |
ok |
15:08 |
rubenwardy |
they could probably claim #discourse, as it's not on-topic |
15:08 |
benrob0329 |
someone has already claimed ##minetest |
15:08 |
benrob0329 |
in 2011, and let it die without releasing it |
15:08 |
benrob0329 |
nice |
15:08 |
Xiong |
I'm tired of fighting. |
15:09 |
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15:10 |
Xiong |
I fight way way too much IRL. I play to do sth else... sth peaceful and oleasant. |
15:10 |
majochup |
hi |
15:10 |
majochup |
same Xiong |
15:11 |
majochup |
too much irl fighting... lol |
15:11 |
Xiong |
Well I'm smoking. |
15:11 |
majochup |
... |
15:11 |
majochup |
.-. |
15:12 |
Xiong |
Logged in to find true weirdness... on server less than two weeks and I already have a dangerous enemy. |
15:13 |
Xiong |
Not funny. Resourceful, able, and with an axe to grind. |
15:14 |
Xiong |
So I just wasted... great gravy... three hours trying to explain this to admin. Who basically seems to feel that violent anarchy is okay. |
15:15 |
ircSparky |
the two ## things? |
15:15 |
Xiong |
All sorts of pointless side trips to get here... because he couldn't just say "We like war". |
15:16 |
ircSparky |
:P |
15:16 |
majochup |
sparky |
15:16 |
majochup |
i cant PM you on freenode |
15:16 |
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15:16 |
Xiong |
What ircSparky? |
15:16 |
majochup |
hi |
15:16 |
Xiong |
Hi! |
15:16 |
ircSparky |
yea |
15:17 |
ircSparky |
what's his name? BillyS? |
15:17 |
majochup |
whos name? |
15:18 |
Xiong |
Sorry I'm not sure I haven't butted in.I'm very upset. |
15:18 |
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15:18 |
ircSparky |
ok |
15:21 |
Xiong |
I'm an adult. If someone in a game says "let's fight" I don't take offense. |
15:22 |
ircSparky |
in my experience when someone says that to me its because we're both bored and want to 1v1 :P |
15:23 |
Xiong |
But when something is advertised as a constructive, cooperative game flips into war and the boss says oh yeh that's cool too... I feel abused. |
15:23 |
majochup |
yep |
15:23 |
majochup |
luckily sparky isnt like that :D |
15:25 |
Xiong |
I hate my life. I have failed IRL and that's bad. But I've failed at MT, too. Someone kill me pls. |
15:27 |
* majochup |
thinks |
15:27 |
majochup |
Xiong |
15:27 |
majochup |
nah *CENSORED BY HOLY_BONGOCAT INC* lol jk |
15:28 |
ircSparky |
hey man it's all good |
15:28 |
ircSparky |
someone being a dickhead isnt your fault |
15:28 |
Xiong |
I've spent my life trying to develop and follow decent principles of respect, honesty, industry, and friendliness and compassion toward others. And all I've gotten is nods and yehs and they pee in the cole slaw |
15:29 |
majochup |
yep |
15:29 |
majochup |
like *person is in here so i wont say names* |
15:29 |
ircSparky |
so what server is this? sounds like a factions pvp server or somehting |
15:31 |
Xiong |
I live in squalid poverty while Trump openly sneers at everything decent folk know. And he doesn't even care if he's president... he can afford not to work. He'll be furious if impeacehed... and enjoy every moment, raving and cursing, and tell the story until he dies, laughing his ass off. |
15:32 |
Xiong |
That lunatic lives like an emperor. I live like a rat under a boot. |
15:33 |
Swedneck |
is this really on topic? |
15:33 |
Xiong |
I don't think it helpful to name, to out people. YMMV. |
15:34 |
majochup |
Xiong i feel like ketchup :) |
15:35 |
Xiong |
Well Swedneck as the last dozen people said who insulted me when I was steering straight down the middle of the topic... dunno I care. |
15:36 |
Swedneck |
not sure what that means, but this is #minetest, not #politics |
15:36 |
Swedneck |
but oh well i'm not a moderator |
15:36 |
Xiong |
There should at least be constructive servers. I don't mean creative mode; sorry I don't respect that. No challenge. |
15:37 |
Xiong |
Swedneck my blather isn't politics it's self-pity and bathos. |
15:38 |
Swedneck |
...which still isn't very relevant to minetest |
15:38 |
Xiong |
You noticed! |
15:39 |
Xiong |
The first principle of running a constructive server is defending the world. Boring nasty job. What I see, over and again, is the local god abandoning his throne to play mortal and build brass palaces |
15:40 |
Xiong |
While the boss is doing the work players should do... the players are left to fend off the wreckers alone. Helluva way to run a world. I guess they learned by example. |
15:42 |
Swedneck |
i have no clue what you're talking about lol |
15:42 |
Xiong |
Well when did you start reading? |
15:43 |
Xiong |
I am a pretty decent fellow; I'll catch you up. |
15:43 |
Xiong |
From the start? You tell me. |
15:44 |
Xiong |
0736 <Xiong> There should at least be constructive servers. |
15:44 |
Swedneck |
from the start |
15:44 |
Xiong |
That enough? |
15:44 |
Xiong |
Okay. |
15:46 |
Xiong |
I just wasted two weeks on a server, advertised as constructive, working hard, trying to be a friend to my neighbors. But for reasons unclear I have made an unknown and deadly enemy, smart, resourceful, and vicious. I don't even think he's a regular player, just a wandering vandal. But admin shrugs. |
15:49 |
Xiong |
Apparently I wasted my time planting flowers and trying to help players like the six year old girl who just wants to ride her bike... and plant flowers. I ought to have been building a fort out of blastproof concrete and digging lava moats roofed in trapstone. |
15:49 |
Xiong |
So yeh, I'm upset. |
15:49 |
ircSparky |
is that Persistent Kingdoms? |
15:50 |
Xiong |
No. |
15:50 |
ircSparky |
ok |
15:50 |
ircSparky |
does the 6 y/o girl think that time was wasted? |
15:50 |
Xiong |
But he's not the only such boss. I curse the class, not one man. |
15:51 |
Xiong |
I have no idea. I think her typing skills are limited to "hi" and "ok". |
15:51 |
Swedneck |
ah right, that sucks |
15:53 |
Xiong |
If this was the only such experience I'd shrug it off. But my point is that I've spent my real life the same way... trying to be decent and getting peed on. I don't enjoy it. I'd prefer another life, at least ingame. |
15:54 |
ircSparky |
what kind of server would you like? |
15:54 |
Xiong |
Well I said: constructive. |
15:55 |
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15:56 |
Xiong |
Cooperative play, not "creative mode"; and a boss who puts his efforts into existential threats. Not puttering around. |
15:56 |
Swedneck |
I think friendly is a better term |
15:57 |
ircSparky |
what stuff do you like to do? |
15:57 |
Xiong |
I prefer "constructive" because constructing good things is, for me, friendly. |
15:57 |
ircSparky |
i have a citysim server |
15:59 |
Xiong |
Well I spent time expanding farms, reclaiming land, planting trees. I'm not terribly adventurous but I'll scout a long way to find plants and bring back. |
15:59 |
ircSparky |
do you think you'd like being police? |
16:04 |
Xiong |
I do build structures but I don't aim for squat blockhouses. The first structure I ever built was a classic Renaissance |
16:04 |
Xiong |
theater, with heaven, hell, castle, period-small stage... sweeping staircase, fountain, and bar below. Added, presumably, at a later and more decadent date. |
16:04 |
Xiong |
That was my first attempt at anything in MT. |
16:06 |
Xiong |
I called it the Greek Theater... not because it was one or resembled one; but because the men who built such things called them that. |
16:07 |
Xiong |
My... erm former current project... was a mashup of Middle Eastern and Soviet influences. Much desert stone. |
16:08 |
Xiong |
Think Kremlin in Istsnbul. |
16:08 |
Xiong |
Istanbul! |
16:08 |
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16:09 |
Xiong |
ircSparky I can think of no task than police that I would like less. |
16:09 |
Xiong |
Rather village idiot. |
16:10 |
ircSparky |
lol |
16:10 |
majochup |
lol |
16:11 |
Xiong |
I respect police IRL, for all that they have feet of clay and an unfortunate habit of shooting at citizens. But as imperfect humans they do get up and go to work a very difficult job, with few real rewards. |
16:13 |
Xiong |
Before anyone runs around singing FTP, I'd ask what life would be like with no police at all. |
16:15 |
VanessaE |
1920 Chicago, more or less |
16:16 |
Xiong |
Once... here in San Francisco... I called to report I'd been assaulted... battered by a weapon to be more precise... by the lunatic methhead next door. Four hours and the beat supervisor showed. "I got four cops for the whole Mission District on Saturday night. We can't even keep up with shots-fired." |
16:18 |
Xiong |
So yes thank you sergeant and no thank you ircSparky. Do not want the job. |
16:18 |
Xiong |
VanessaE Hi! |
16:19 |
ircSparky |
yea San Fransico got it hard |
16:19 |
Xiong |
What do you think? Why is this so tolerated, server after server turned into a disorganized huddle of fortified bunkers? |
16:20 |
Xiong |
Why is security so bad? |
16:20 |
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16:20 |
ircSparky |
are the servers supposed to be pvp? |
16:20 |
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xerox123 joined #minetest |
16:21 |
majochup |
xerox123 why do u have 2 accounts? |
16:21 |
majochup |
i mean IRC accounts |
16:21 |
Xiong |
Granted there's a tradeoff between keeping the doors open for new honest players and defending against these... serial home invaders and arsonists. |
16:22 |
Xiong |
Which servers ircSparky? |
16:23 |
Xiong |
Obviously some servers are PvP. |
16:23 |
ircSparky |
the ones you are talking about? |
16:23 |
xerox123 |
majochup: one's for my phone, and I hate it when my ZNC playbacks merge |
16:23 |
Xiong |
The roving delinquents sometimes kill players but they also destroy and steal. |
16:23 |
ircSparky |
most servers have protection blocks that dont allows people to destroy |
16:24 |
Xiong |
I'm not talking about servers so much as threats... and our inability to cope. |
16:25 |
Xiong |
Not all bad actions are wrecking. There are several flavors. Also there are ways to defeat popular protection schemes. |
16:25 |
ircSparky |
well, if a server isnot meant to be pvp, one can easily make a mod that only lets people who want to pvp get damaged, or disable it entirely |
16:26 |
ircSparky |
and have protection blocks or areas to prevent griefing |
16:26 |
ircSparky |
as well as trustworthy moderators to enforce the other server rules |
16:27 |
Xiong |
One can easily do x, y, and z. But all together seems to be an overwhelming task. And the attacks range from crude to sophisticated. There are hacked clients. |
16:27 |
VanessaE |
sorry, had to step out. Xiong, my opinion? it comes with the territory. online gaming attracts bad actors. simple as that. |
16:27 |
Xiong |
No surprise VE. |
16:28 |
VanessaE |
at least my servers are well-managed, most of the time anyway :) |
16:28 |
Xiong |
But... a bank attracts robbers. They invest in good security. |
16:29 |
Xiong |
I avoid all-or-nothing thinking. We cannot have perfect security and all security comes at a cost. But rape and pillage should not be daily incidents. |
16:29 |
VanessaE |
yeah but a bank is a different matter - you can't just hack your way through the vault door (well, not usually) |
16:30 |
Xiong |
Right. And MT should, I think, be less vulnerable than it is. |
16:30 |
VanessaE |
"rape and pillage" are best managed with clear rules and a no-tolerance policy - play nice or fuck off to ban land. |
16:31 |
ircSparky |
yea what servers are you playing on? |
16:31 |
ircSparky |
my server only has one guy that causes major trouble |
16:31 |
ircSparky |
and evades bans |
16:31 |
VanessaE |
as for "hacked" clients, they only do things the player could do anyway, except faster. fly and noclip aside. |
16:31 |
Xiong |
Ah, but the damage is done. There are enough bad actors banging around to make life unpleasant, even if you ban every nick and ip you see. |
16:31 |
VanessaE |
and there's nothing that can really be done to defend against that. |
16:31 |
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16:32 |
Xiong |
Fly and no clip is bad enough, no? |
16:32 |
ircSparky |
there is anticheat |
16:32 |
VanessaE |
they're bad, but there's nothing the server can really do, in a performant way, to make those not a problem |
16:32 |
ircSparky |
but yea if you have any servers that you'd like specific advice for, i could probably help |
16:33 |
Xiong |
Look I'll stop right here. I see a very bad problem and I say it needs work. No point fixing anything else if a teen with angst and too much free time can wreck it... and there are dozens of them. |
16:34 |
VanessaE |
Xiong: point is it *can't* be fixed. |
16:34 |
VanessaE |
not right now anyway |
16:34 |
Xiong |
ircSparky I don't mean to be insulting but why are we talking at cross purposes? |
16:34 |
Xiong |
Yes, rightnow. |
16:34 |
rubenwardy |
noclip and fly can be fixed with a lot of non-trivial engine changes |
16:35 |
rubenwardy |
currently movement is client-side, and that's the problem |
16:35 |
VanessaE |
unless you can come up with a sub-millisecond-precision network protocol that is impervious to lag |
16:35 |
ircSparky |
idk what you mean Xiong |
16:35 |
Xiong |
Nothing really has a higher priority than building a friendly, open community. |
16:35 |
rubenwardy |
VanessaE: this is a solved problem |
16:36 |
rubenwardy |
client-side prediction, server-side reconcilliation |
16:36 |
VanessaE |
rubenwardy: not in 0.4.x it isn't :P |
16:36 |
rubenwardy |
a "solved problem" means that the computer science field already has many solutions available |
16:36 |
VanessaE |
right |
16:36 |
Xiong |
Yes well I'm running the 5.0.0 and it's the same old war. |
16:36 |
rubenwardy |
it doesn't mean that a particular application implements any of them |
16:37 |
* VanessaE |
shrugsa |
16:37 |
* VanessaE |
shrugs, too. |
16:37 |
Xiong |
Better security doesn't mean perfect security! |
16:38 |
ircSparky |
but it does mean better |
16:38 |
ircSparky |
and a better experience |
16:38 |
Xiong |
I'm making an impassioned yet sober appeal for less involuntary brutality. |
16:38 |
ircSparky |
to who |
16:39 |
Xiong |
To you. To myself. To anyone who listens. Perhaps more, to those who don't. |
16:40 |
majochup |
k |
16:40 |
Swedneck |
the solution seems pretty simple to me: find or start a server with a good community and admins/mods that care |
16:41 |
Xiong |
I don't want a splinter in my palm every time I pick up.a broom. Life is life and there will be splinters. But the broomstick can be sanded. |
16:41 |
Xiong |
Simple solution, of course. Why didn't I think of that? I must be a fool and an idiot. |
16:42 |
VanessaE |
Swedneck: the problem is, to encourage that, you need good rules, too. but rules drive people away, and having too few people makes for a boring server. |
16:43 |
Xiong |
"I'm broke and starving." -- "Go get some money and buy food. Simple solution!" |
16:43 |
ircSparky |
ok i will be less involentarily brutal |
16:43 |
ircSparky |
ttyl |
16:43 |
Swedneck |
i don't think rules drive people away, as long as they're not the length of an average EULA, and very clear |
16:43 |
Xiong |
I do not agree rules are a solution. |
16:44 |
Swedneck |
err, it's not that hard to start your own server |
16:45 |
VanessaE |
Swedneck: then maybe you can explain why my servers don't even make the top 10 in the list, despite having good admins, good mod selection, nice builds, and relatively few rules |
16:45 |
Xiong |
Bad actors don't care they're breaking rules... rather, they glory in it. Ban them, they just move on... or move to another ip and come back to do it again. |
16:45 |
majochup |
VanessaE: is there a top 10 best MT server list? |
16:45 |
VanessaE |
majochup: http://servers.minetest.net/ |
16:46 |
VanessaE |
not a top 10 but trivial to see who's there |
16:46 |
Xiong |
VanessaE not sure you mean the server list built into the client? How is that sorted? |
16:46 |
VanessaE |
Xiong: that ^^^ link, which the in-game list is derived from |
16:47 |
VanessaE |
the sorting algorithm is complex |
16:47 |
Xiong |
Well I've time. |
16:48 |
VanessaE |
takes a bunch of stuff into account like player count, server age, lag, and more. |
16:48 |
Xiong |
You said you weren't near top. Must not sort on quality. |
16:48 |
VanessaE |
it does not. |
16:49 |
Xiong |
Well then, rank on such a list... meaningless. |
16:50 |
Xiong |
Not sure a point score based on "likes" would be much better. One man's trash another's treasure. |
16:50 |
VanessaE |
it matters because if your server isn't on that all-important first page, it may as well not exist./ |
16:50 |
VanessaE |
because users don't seem to know how to scroll and read |
16:52 |
Xiong |
VanessaE how many times per week is someone on your (survival mode) server attacked, vandalized, cheated, or otherwise upset and outraged over something concrete? Not just gimmee-cry. |
16:53 |
VanessaE |
perhaps once a month I get some report like that |
16:53 |
VanessaE |
and it's always someone who didn't bother to protect their structure. |
16:53 |
Xiong |
Well that's better than what I got. |
16:53 |
VanessaE |
the offender is checked-out, banned. |
16:53 |
Xiong |
Aha! |
16:54 |
Xiong |
And how much time and (time to generate resources) should I spend protecting what's mine? |
16:55 |
VanessaE |
it only takes seconds to place a protection block |
16:55 |
VanessaE |
less than a minute to use `areas` mod commands. |
16:55 |
VanessaE |
once done, griefing is unlikely to happen. |
16:55 |
VanessaE |
it's not like you have to hire site security or something |
16:57 |
Xiong |
To give you an idea... I put my ground-level elevator behind two layers of steel doors with obfuscation between... obfuscated all paths to underground stops... and elaborated the whole with tells and misdirection. The attacker glitched through all and dug a kilometer-deep deathtrap for me. Me personally! |
16:58 |
VanessaE |
no protection blocks/commands? |
16:59 |
Xiong |
I thought I'd been paranoid. I was ashamed of myself for building so much antisocial junk |
16:59 |
Xiong |
What? |
16:59 |
Xiong |
Everything protected. Land grab. |
16:59 |
VanessaE |
obviously not. |
16:59 |
VanessaE |
protection blocks or areas commands cause the engine to prevent non-owner place/dig actions entirely, no matter how hacked their client is. |
16:59 |
Xiong |
Obviously yes. |
17:00 |
Xiong |
No protection deep underground. |
17:00 |
VanessaE |
why not? |
17:00 |
Xiong |
Dunno. Ask boss. |
17:00 |
VanessaE |
protection blocks/commands are not usually limited to just the surface |
17:01 |
Xiong |
Not the point. Attacker glitched through my fully protected surface lab doors. |
17:01 |
VanessaE |
you're not listening. |
17:02 |
Xiong |
No; you have a point unrelated to my point. |
17:02 |
VanessaE |
an attacker may be able to "glitch" through a protected wall, but protection features mean that wall would still remain, and that floor would not remain dug up, let alone be a kilometer deep |
17:02 |
Xiong |
I read very quickly and type very slowly... with one finger on my phone. |
17:02 |
VanessaE |
which in turn means "the boss" whoever he is, is an idiot. |
17:03 |
VanessaE |
for using unreliable protection mods. |
17:03 |
majochup |
hi |
17:03 |
Xiong |
The hole starts at -1200 and goes to about -2400. |
17:03 |
VanessaE |
so? |
17:04 |
Xiong |
So that has nothing to do with somebody in my elevators. |
17:04 |
* VanessaE |
wanders off |
17:04 |
Xiong |
Nobody should be in my elevators but me unless I make them public. |
17:05 |
Xiong |
Sorry my concerns don't concern you. |
17:06 |
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17:07 |
Xiong |
I do not want to spend my play time stuffing claim blocks all over creation. That eventually leads to overclaiming and a world where a newcomer can't find a meter of dirt to sleep on... just like IRL. |
17:08 |
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17:10 |
Xiong |
I want to see less paranoid bunker-building, more social structures, common areas, public resources. More joy, less throat-cutting. Less play time wasted scheming how to hang onto a box of rocks. |
17:12 |
freudolacaniano |
Hi, how are you? I have problems installing mods, I just can't! I'm running 0.4.16 on Linux Mint 19.1 |
17:13 |
Xiong |
Nobody should even be able to dig a kilometer-deep hole without any care. That's a hazard no matter how it's done. |
17:13 |
Xiong |
freudolacaniano do tell. |
17:13 |
freudolacaniano |
When I put mods on the corresponding place, it shouts "Error" |
17:13 |
freudolacaniano |
In the console |
17:14 |
Xiong |
Probably not. But let me step you through it. |
17:14 |
Swedneck |
~/.minetest/mods, correct? |
17:15 |
Swedneck |
and are you putting archives or normal folders in there? |
17:15 |
freudolacaniano |
usr/share/games/.minetest/mods |
17:15 |
Xiong |
Can you run the package in singleplayer right after install? |
17:15 |
freudolacaniano |
There I'm decompressing the zips packages |
17:15 |
Xiong |
Okay Swedneck you do it. |
17:15 |
Swedneck |
try putting the mods in ~/.minetest/mods instead |
17:16 |
Xiong |
freudolacaniano if you get the help you want, great. If not, ask me again |
17:16 |
freudolacaniano |
Well, let's see |
17:16 |
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17:17 |
Ruslan1 |
Hello |
17:17 |
Krock |
hi |
17:21 |
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17:21 |
freudolacaniano |
Should I rename the folders when I unzip it? |
17:22 |
majochup |
idk |
17:22 |
Swedneck |
only if they have dashes or other not allowed characters |
17:22 |
majochup |
freudolacaniona: if it has something with opener or so in i |
17:22 |
majochup |
it* |
17:23 |
Swedneck |
ideally they should be archived in such a way that they have the correct name when extracted |
17:23 |
freudolacaniano |
Thanks! |
17:23 |
majochup |
or manager that should be removed |
17:23 |
majochup |
yw :) |
17:23 |
Swedneck |
for example most of the time if it's named something like "minetest-technic" then just remove "minetest-" |
17:25 |
freudolacaniano |
Thank you everyone! It worked perfectly, I was just putting the mods on the wrong folder (usr/share/games/.minetest instead of myname/.minetest) and also was not naming correctly the folders. |
17:26 |
majochup |
your welcome :P |
17:26 |
Swedneck |
:D |
17:26 |
Swedneck |
also keep in mind that you have to enable mods per-world |
17:26 |
Swedneck |
and that some mods have dependencies, which you will need to download and enable. |
17:27 |
Swedneck |
however in the next minetest release this is all going to be made much simpler, with the client handling mods for you |
17:27 |
Swedneck |
see https://content.minetest.net |
17:30 |
Krock |
Swedneck: renaming them is no longer needed (since ~0.4.15) if the mod contains a "mod.conf" file inside |
17:31 |
Krock |
that will correct the mod name automatically |
17:31 |
Swedneck |
90% of the time minetest complained about them having illegal characters in the name, for me |
17:31 |
Swedneck |
until i changed the directory name |
17:31 |
Krock |
so 90% of your mods are old |
17:32 |
Krock |
you don't need to rename them if you clone the mods directly from git* btw |
17:32 |
Krock |
unless the mod author decided to name their mod "minetest-mymodname" |
17:32 |
Swedneck |
https://gateway.swedneck.xyz/ipfs/QmWJsJio1saseDqnwDgYGjMc5cuggoGwVRqri1BckrZNbL/2019-01-11_18-32-32.png |
17:33 |
Krock |
waiting for connection... |
17:33 |
Krock |
looks about right |
17:33 |
Swedneck |
most of those were renamed, because minetest complained otherwise |
17:33 |
Krock |
naming does not matter for mesecons, plantlife and technic in this case; they're modpacks |
17:35 |
Krock |
uh.. storing images in ipfs? That's an interesting decision |
17:35 |
Swedneck |
how so |
17:37 |
Krock |
actually it's the ipfs' server owners problem if they want to store files which aren't interesting or up-to-date after a few weeks |
17:38 |
Krock |
if there's no "forget" function for unpopular/unlinked files then the amount of garbage will quickly take more space than the actual interesting files |
17:38 |
Swedneck |
which would be me, since it's served from my desktop and server |
17:38 |
Krock |
isn't it connected to an outside upfs network? |
17:38 |
Krock |
*ipfs |
17:38 |
Swedneck |
well yes, but only my nodes store the data |
17:39 |
Krock |
oh I see. that's a feature I wasn't aware of |
17:39 |
Swedneck |
you can ofc choose to pin it on your own node |
17:40 |
Swedneck |
getting a bit offtopic, but ipfs deduplicates any identical blocks of data in files, so if 2 screenshots are mostly the same then the second one will only take up as much extra space as is different from the first screenshot |
17:43 |
Krock |
a visual diff? wow |
17:44 |
Swedneck |
well it splits files into small chunks, and files in ipfs are just a list of hashes of those chunks |
17:44 |
Swedneck |
visit #ipfs and i can go more in depth |
17:46 |
Krock |
thanks for the pointer and the explanations, although I'm not interested enough to dig further into this topic. |
17:46 |
Swedneck |
sure thing |
17:46 |
Krock |
just trying to get an overview, as a rough knowledge of what it offers |
17:54 |
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18:30 |
Xiong |
Well philosophy aside... I am running prerelease 5.0.0 with good results. I'll take suggestions for servers: survival mode, v7, no PvP, no "far". I want to see UI and a broad selection of interesting mods... probably rather see moretrees than technic but interesting is better than any particular item. I like autocrafters, anvils, and shears. No mobs! All of this is less than a server run on principles of conduct that *improve* on |
18:40 |
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18:46 |
CWz |
issue with software manager: https://i.postimg.cc/g2cR78MB/Screenshot-at-2019-01-11-20-44-48.png |
18:47 |
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18:52 |
rubenwardy |
which one? |
18:56 |
CWz |
Ubuntu Mate |
18:56 |
CWz |
but i am using the official ppa |
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20:18 |
IhrFussel |
Xiong, "no mobs" already invalidates 90% of survival servers alone... what is a survival server without hostile creatures? |
20:19 |
IhrFussel |
Additionally no PvP so no PvP survival either... are you looking for a survival simulation rather than a real survival game? Only hunger/thirst/stamina/health matters? |
20:22 |
IhrFussel |
On my server PvP is per-player and ve be toggled anytime via /pvp or with the window that asks you after you join ... but it has mobs... over 30 different types of mobs with different skins, different strengths, different ratings (so that one mob can be different from another even if it's the same species) ... I think that makes for a very exciting gameplay |
20:22 |
IhrFussel |
and can* |
20:23 |
IhrFussel |
Players who don't like monsters can protect a HUGE area somewhere and no monsters will spawn anywhere within that area ... each player has 10 protections for up to 128x96x128 in size |
20:26 |
IhrFussel |
But without mobs my server gets boring fast... even though there are other aspects like hunger ... and my level system also makes little sense if you never fight mobs cause the level system dtermines your damage and gives you a feel of progression |
20:29 |
IhrFussel |
You also have more HP with higher levels... I put quite a bit of work into an ugly hack that makes it possible to have more than 20 HP in 0.4.X versions cause usually you can't |
20:35 |
IhrFussel |
'far' is a persoal preference, I understand that you don't like it... it is enabled on my server cause you can see when someone gets hurt/heals cause the name tag will change and show their HP |
20:35 |
IhrFussel |
personal* |
20:36 |
Krock |
nice monologie |
20:36 |
Krock |
s/ie/ue/ |
20:38 |
IhrFussel |
'interesting mods' is very subjective... even though I have 200 some simply don't want to play on my server cause I'm missing 'technic' and 'pipeworks' |
20:40 |
IhrFussel |
The distance between you and the server location might also be an important point to consider... it's not fun to play on a survival server with 200ms+ ping |
20:41 |
IhrFussel |
btw there are barely any 5.0.0 servers right now... and none of them has an active userbase last I checked... I recommend to just stick with 0.4.X servers for now |
20:43 |
IhrFussel |
And don't expect too many longterm servers to quickly upgrade when 5.0.0 releases... I certainly won't |
20:44 |
Krock |
IhrFussel: you're wrong. Creatively Survival has already quite a solid userbase |
20:44 |
IhrFussel |
Krock, I was just replying to what Xiong said earlier in this channel |
20:44 |
Krock |
sauce: playing on it sometimes |
20:45 |
IhrFussel |
The servers that run on 5.0.0-dev right now are no longterm servers that ran for years already AFAIK ... they are fresh, new servers that try to establish a new userbase |
20:46 |
IhrFussel |
Some of them just exist for testing |
20:47 |
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20:47 |
Krock |
they're not longterm servers. yet. |
20:49 |
IhrFussel |
When 5.0.0 releases there will be trouble... iOS users will still play on their 3rd-party app that only supports 0.4.X while most PC/Android users might switch to 5.0.0 and wonder why they can't play on their favorite servers anymore...it will be a mess |
20:51 |
IhrFussel |
And it's up to each server owner to decide when the right time is to upgrade ... maybe it could help when the core devs begin to distribute regular usage stats |
20:51 |
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20:51 |
VanessaE |
^ precisely why my servers will not move over to 5.0.0 right away |
20:51 |
IhrFussel |
"how many used 0.4.X this month and how many used 5.0.0" |
20:52 |
majochup |
hi :D |
20:53 |
Krock |
IhrFussel: bug 5fan5 for stats |
20:53 |
IhrFussel |
How is it planned for the play store? Will 5.0.0 just be a simple update? Or will it be a separate app? |
20:54 |
rubenwardy |
It'll be an update |
20:54 |
IhrFussel |
If it's just an update for every 0.4.X user then I see BIG problems incoming |
20:55 |
IhrFussel |
You should at least warn everyone in the app description that if they update they will NO longer be able to play on 0.4.X servers |
20:56 |
IhrFussel |
That might at least save the ones that disabled auto updates |
20:56 |
Krock |
dude, that's a week and the players moved |
20:56 |
Krock |
or wait for 5.1.0 |
20:56 |
Krock |
and then for 5.2.0 to finally miss the train |
20:57 |
IhrFussel |
You don't get that many major servers will not upgrade after 1 week...I doubt that they will upgrade after 1 month either |
20:58 |
IhrFussel |
Did you ever compare the userbase in the server list to the amount of servers? It is somewhat already a huge competition between servers |
20:58 |
Krock |
you'd be surprised how fast this may change |
20:58 |
IhrFussel |
There is not even enough users to fill all servers even if they were split as "2 per server" |
20:58 |
Krock |
regarding your first statement |
20:59 |
Krock |
well yes, that's how it works. popular servers rise, others become unattractive. |
21:00 |
IhrFussel |
But if the userbase was larger then they were FORCED to also check out "unpopular" servers cause the top servers are already full |
21:01 |
Krock |
and more servers would spawn again |
21:01 |
Krock |
until they notice that there's no demand for it |
21:02 |
IhrFussel |
We talked LONG long ago about a possible solution ... paramat had the idea once to prioritize "quality servers" |
21:03 |
IhrFussel |
Not sure what his exact definition was but I'd guess servers that are well maintained and have a healthy userbase ... maybe he also wanted to include age, uptime and avg lag...not sure |
21:04 |
IhrFussel |
I think he also talked about be possibility of "rolling" through top servers |
21:04 |
IhrFussel |
the* |
21:05 |
IhrFussel |
So that not only the one with the highest score stays at the top ... cause the score system in the server list is rather random |
21:06 |
IhrFussel |
There are user waves where nobody has any idea where they come from... and if those waves target a server that was far down in the list, it jumps suddenly to the top |
21:06 |
IhrFussel |
And when the wave is over it falls again after some time |
21:09 |
IhrFussel |
Don't ask me why they sometimes flood servers with less people... I heard there are apps that require coins in order to "unlock" more servers ... and there are apps that "feature" always another server ... there are apps that require you to watch ADS to collect ingame currency to have access to more servers |
21:11 |
IhrFussel |
There are also ads that enable you to cheat on servers if you pay some money I think...cause I saw a mobile user who told me that they could walk faster and they actually COULD |
21:11 |
IhrFussel |
apps not ads* |
21:12 |
IhrFussel |
They walked a tad faster...it was not 'fast' speed ... more like 5-6 nodes/sec |
21:17 |
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21:35 |
freudolacaniano |
Hi, I need help again. I've installed mobs_redo,animals,horses and npc and they don't appear on the worlds I create. I active ALL MODS before I start playing. Can anyone help me? |
21:36 |
freudolacaniano |
My version is 0.4.16 |
21:44 |
IhrFussel |
Check if the mods are really enabled |
21:44 |
IhrFussel |
Try /spawnentity mobs_animal:bunny |
21:45 |
Krock |
freudolacaniano: are the mods loaded? check /mods |
21:47 |
freudolacaniano |
I put /mods and mobs appear |
21:49 |
freudolacaniano |
Yes, animals appear |
21:50 |
freudolacaniano |
When I use the cmd |
21:51 |
Krock |
I had that issue too and just increased the spawn chance |
21:52 |
Krock |
they spawn, but very rarely. |
21:53 |
freudolacaniano |
How do I increase the spawn chance? |
21:56 |
Krock |
for horses: https://notabug.org/TenPlus1/mob_horse/src/master/init.lua#L151 |
21:56 |
Krock |
chance = 10, |
21:56 |
Krock |
interval = 5, |
21:58 |
freudolacaniano |
Okay |
21:59 |
freudolacaniano |
I put the same numbers on the other animals? |
22:03 |
IhrFussel |
freudolacaniano, lower chance means "appears more often" |
22:04 |
freudolacaniano |
And interval? |
22:04 |
IhrFussel |
Seconds between the "chance" check |
22:04 |
freudolacaniano |
Thank you so much!! I downloaded the game yesterday, thank you all for being so patient! |
22:05 |
IhrFussel |
You shouldn't make it too low or else your map will be flooded with animals... I would suggest an interval of 15 ad chance of 5000 |
22:05 |
IhrFussel |
Chance needs to be that high because it checks the chance for each block in a radius |
22:06 |
freudolacaniano |
Oh okay, thank you |
22:06 |
IhrFussel |
If animals only spawn on dirt_with_grass the chance can be a bit lower than when animals spawn on dirt and dirt with grass |
22:07 |
IhrFussel |
Generally make the chance higher based on nodes defined above the chance/interval |
22:09 |
Krock |
yes, roughly the same numbers to the other registered mobs |
22:11 |
freudolacaniano |
So, if I put chance 5000 and interval 15, every 15 seconds, there is a chance of 1/5000 that a mob spawn? |
22:13 |
IhrFussel |
Per node/block in a radius of active_block_range |
22:13 |
IhrFussel |
No wait |
22:14 |
IhrFussel |
It checks the chance per 15 seconds for each defined node inside the spawn registration that is within the radius of (16*3) nodes in each direction by default |
22:15 |
IhrFussel |
When the mob needs dirt and there is no dirt nothing will spawn |
22:15 |
freudolacaniano |
Okay |
22:15 |
Krock |
* 16^3, not 16*3 |
22:16 |
Krock |
ABMs are performed per mapblock |
22:16 |
freudolacaniano |
Well, I put the chances between 3000 and 6000, I hope mobs now spawn. |
22:16 |
IhrFussel |
But it is 16*3 nodes in each direction |
22:16 |
Krock |
48 nodes? how so? |
22:16 |
IhrFussel |
active_block_range |
22:17 |
IhrFussel |
I though a value of 3 means 48 nodes in each direction |
22:17 |
Krock |
they could also be forceloaded |
22:17 |
IhrFussel |
Mobs only spawn within active_block_range |
22:18 |
IhrFussel |
Nothing gets forceloaded |
22:18 |
IhrFussel |
Let me check the exact range |
22:20 |
IhrFussel |
The mobs use a ABM to spawn and ABMs can only run within 48 nodes from the player...or not? |
22:20 |
IhrFussel |
By default |
22:21 |
Krock |
yes that's true. Additionally they will also spawn around mapblocks which are forceloaded by other mods |
22:21 |
Krock |
I wonder why mobs_redo isn't using LBMs yet |
22:21 |
Krock |
that would make mobs appear much quicker in-game |
22:22 |
IhrFussel |
freudolacaniano, if you want mobs to spawn from farther away you can increase the active_block_range setting (this might slow down your game a bit) |
22:23 |
IhrFussel |
Default view range is 100 I think... so at default settings the mobs will just pop in which might look ugly |
22:23 |
freudolacaniano |
Well, no. my pc is not so good, so I prefer to reduce the chance if I still don't see mobs |
22:23 |
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22:24 |
IhrFussel |
It's not about chance...I meant mobs will only spawn "close" to you and not far away...if this doesn't bother you all is fine |
22:25 |
IhrFussel |
You should also reduce your view range (- key) if your PC is old |
22:25 |
Krock |
Minetest will mainly require a strong single core CPU. for view range 100 it's fine to have a benchmark value of 2000+ (https://www.cpubenchmark.net/) |
22:26 |
Krock |
*strong single thread rating |
22:26 |
Krock |
well, the mobs will not spawn far away anyway |
22:31 |
freudolacaniano |
And I increase view range with +? |
22:32 |
Krock |
yep |
22:32 |
Krock |
or manually in the config file |
22:35 |
freudolacaniano |
I put 200 and still goes well |
22:39 |
freudolacaniano |
Thank you. I've started a game with a fractal map and it's very cool |
22:42 |
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22:48 |
Krock |
yay |
22:49 |
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