Time |
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01:31 |
Teslov |
Hello? |
01:34 |
Teslov |
I've been looking through the forum but couldn't really find any info. I can't register on the forums, my confirmation email is not arriving. Registered nickname is Teslov. Can I please get it confirmed by hand? Or should I try on another provider? |
01:38 |
ANAND |
rubenwardy: ^ |
01:41 |
Teslov |
^? |
01:44 |
ANAND |
He's a forum moderator. I was just bringing his attention to your post, as he might be able to help with that. |
01:46 |
Teslov |
Oh, thanks. Sorry. |
01:51 |
VanessaE |
^ often means "see previous statement" |
01:59 |
Teslov |
Yeah, I just goofed and didn't realize where does the nickname ends. |
02:00 |
Teslov |
So I've been looking up and only seen rules so I figured I broke something. |
02:16 |
Unarelith |
Teslov, did you check your spam inbox? |
02:17 |
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02:20 |
Teslov |
Yeah. Tried to resend too. |
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07:03 |
marisag |
Hiya everyone! |
07:09 |
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07:12 |
marisag |
Hi Foz |
07:13 |
Foz |
Hi |
07:13 |
marisag |
Anyone want a Minetest server? No billing info required for first free month |
07:13 |
marisag |
How's it going? |
07:13 |
marisag |
Have we met ? :) |
07:14 |
marisag |
Im old so I may be forgetting LOL |
07:14 |
Foz |
I have no idea |
07:14 |
marisag |
ah good, makes me feel better |
07:23 |
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07:24 |
marisag |
Hi Xiong |
07:29 |
Xiong |
Hi marisag! |
07:29 |
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07:30 |
Xiong |
Is this a thing? That is, if in tool code, will it fall through iff user is doing the 'use' action with it? |
07:30 |
Xiong |
https://0bin.net/paste/h5NxhsMUnLT-30vb# |
07:31 |
MarisaG |
Hmm |
07:31 |
VanessaE |
encrypted....? |
07:32 |
Xiong |
En...oops. |
07:33 |
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07:34 |
Xiong |
I'm using 0bin... as suggested in IRC#Rules. |
07:35 |
VanessaE |
I use pastebin.com, or ubuntu pastebin |
07:35 |
VanessaE |
kinda randomly, whichever fits my mood :) |
07:35 |
Xiong |
Hate those commercialized pbs. But... |
07:36 |
Xiong |
https://pastebin.com/XTHqKtaR |
07:37 |
VanessaE |
yes, that should work if I remember that call properly |
07:38 |
jas_ |
im a jetplane |
07:38 |
Xiong |
Thanks. If so I have a better mining drill hack. I mean, it's not needed to be able to.open a chest with the drill. |
07:38 |
VanessaE |
oooookay......... |
07:39 |
Xiong |
That will allow me to patch drill.lua and leave it... even to sanely update and repatch. |
07:39 |
jas_ |
what do u mean fall through? |
07:41 |
jas_ |
i cant remember is it 'use' or aux1 |
07:41 |
jas_ |
i also cant remember if onuse requires returning an itemstring/stack |
07:42 |
* jas_ |
makes airplane noises vvvrrrooooom |
07:42 |
Xiong |
jas_ Ah, basic stuff. Given the standard model of linear execution, the basic default path is to execute the following line. A test either interrupts this flow and branches or does not; execution falls through the test. |
07:43 |
jas_ |
#7946 |
07:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/7946 -- Make ascent/descent independent of player pitch |
07:43 |
jas_ |
oic |
07:43 |
Xiong |
?? |
07:43 |
jas_ |
full throttle! |
07:44 |
Xiong |
I hope that issue is unrelated to my ask. |
07:44 |
jas_ |
i think so yea |
07:44 |
jas_ |
but what about leaveplayer??? |
07:45 |
jas_ |
#420 |
07:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/420 -- Call on_leaveplayer for all connected players on before shutdown |
07:45 |
Xiong |
Well, no offense but VE said I wasn't crazy. So good enough. |
07:45 |
jas_ |
i dont think ur crazy either. but i hardly know u :) |
07:46 |
jas_ |
well, back to the frustrating world of mt modding i go |
07:46 |
Xiong |
Let me get to it. Worst can happen, phone catches fire and I must throw it onto a nonflammable surface. |
07:46 |
* jas_ |
whoooshes |
07:47 |
jas_ |
*arms fully extended* |
07:47 |
jas_ |
bbfn |
07:53 |
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07:54 |
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08:00 |
Xiong |
No, keys.use doesn't do it. :( |
08:02 |
Xiong |
There must be a standard way to test if user attempted to use a wielded item (without directly talking about right-click). |
08:02 |
VanessaE |
well I DID qualify my guess with "if I remember right" :) |
08:03 |
VanessaE |
I guess you'll have to on_use.. |
08:04 |
Xiong |
No worries. I might have guessed. The onscreen sneak button does not set keys.sneak... why should double-tap set keys.use? |
08:05 |
VanessaE |
it...er... should |
08:05 |
VanessaE |
at least it does on PC.. |
08:05 |
Xiong |
Both er should! |
08:06 |
Xiong |
The Android port doesn't seem to take the mapping through minetest.conf at all so who knows what they're doing. |
08:12 |
Xiong |
Well, that was my activity for the evening. Now zone then snooze. See you! |
08:15 |
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08:19 |
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08:33 |
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08:43 |
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08:43 |
MarisaG |
hi mlucena |
08:43 |
MarisaG |
Just updated my Minetest utilitiy suite. You can get it here: https://sourceforge.net/projects/minetest-utilities/ |
08:45 |
VanessaE |
ew sourceforge |
08:48 |
MarisaG |
lol |
08:48 |
MarisaG |
Want me to put it up on minecity also? |
08:48 |
VanessaE |
I'd have suggested gitlab |
08:49 |
MarisaG |
Hmm |
08:49 |
MarisaG |
Let me look at that... |
08:52 |
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08:53 |
MarisaG |
Dont see anything different than github really. And I keep the utilities there also. I just use sourceforge to distribute complete package sets to end-users... |
08:54 |
MarisaG |
Hiya ensonic |
08:54 |
VanessaE |
gitlab can do that, too |
08:54 |
VanessaE |
you can download a zip of the repo as it stands at any moment |
08:54 |
crazyR |
I've noticed in the latest dev update that entities dont show in game. they are there just not visible. is this a known bug? |
08:55 |
MarisaG |
hmm |
08:56 |
VanessaE |
MarisaG: point being, sourceforce is not trustworthy, not since the malware installer incident |
08:56 |
MarisaG |
Hmm |
08:57 |
MarisaG |
Ok I'll look at gitlab. But does it let me upload archives as-is and not have to host the source code there? |
08:57 |
VanessaE |
kinda-sorta but why wouldn't you want the source code hosted? |
08:57 |
MarisaG |
Because I already host it at github |
08:58 |
VanessaE |
oh |
08:58 |
MarisaG |
The whole point of me putting it on sourceforge is so that I can decide when to put out updates |
08:58 |
MarisaG |
Advanced users can git clone the archive and then just do git pull to get updates, but I found many people are not confortable doing that... |
08:59 |
VanessaE |
with git (on any repo hosting site), you tag your desired releases |
08:59 |
MarisaG |
But then people have to know how to pull just the latest official one ;) |
08:59 |
VanessaE |
no |
08:59 |
MarisaG |
oh? |
08:59 |
VanessaE |
you can just link to a zip at that tag |
08:59 |
MarisaG |
And it tells me how many downloads and all that? |
09:00 |
VanessaE |
I don't recall if github tracks that |
09:00 |
MarisaG |
Thats one thing i don't like about github is that I have no idea how many times it's been downloaded |
09:03 |
MarisaG |
Heh, already had a account there I forgot about: https://gitlab.com/fstltna/frotz |
09:24 |
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09:24 |
MarisaG |
hi proller |
09:33 |
Quiark |
github has a releases section where you can upload also binaries |
09:33 |
Quiark |
or whatever zip you consider a release |
09:37 |
MarisaG |
Ok i will look into it again |
11:08 |
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12:09 |
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12:24 |
Markow |
Went for a nice walk in the cold. View of my village today: https://pbs.twimg.com/media/DuYCJ-6X4AAAyKq.jpg |
12:24 |
Markow |
;) |
12:42 |
SanskritFritz |
Markow: nice :D here is mine: https://i.imgur.com/RlWttkA.jpg |
12:51 |
Markow |
SanskritFritz: Beautiful, very nice to see that you are also in countryside like I am! |
12:52 |
SanskritFritz |
Markow: actually this is at the border of a very big city where I live |
12:52 |
SanskritFritz |
but it looks really like countryside |
12:52 |
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12:53 |
Markow |
I'm in the heart of the rural topography, and enjoying it. ;) |
12:53 |
Markow |
I'm actually on top of a mountain here |
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15:24 |
jas_ |
!server |
15:24 |
MinetestBot |
jas_: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/1 | Version: 0.4.17.1 / minetest | Ping: 16ms |
15:35 |
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16:47 |
Teslov |
Hello everyone! Can I please ask again for help with my account confirmation? It's nearly 24 hours now and still no message in either spam nor inbox. |
16:48 |
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16:48 |
jas_ |
i think so, yes. |
16:48 |
jas_ |
maybe it's because of all the spam. i don't operate the boards. |
16:49 |
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16:50 |
jas_ |
https://www.youtube.com/watch?v=lJNvVFoiXig |
16:50 |
jas_ |
!title |
16:50 |
MinetestBot |
jas_: Scout Class - YouTube |
16:51 |
rubenwardy |
Teslov: done |
16:51 |
Teslov |
Thank you very much! |
16:51 |
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sec^nd joined #minetest |
16:52 |
Teslov |
Now it's finally the time to engage in community I've been lurking in for so many years. |
16:52 |
rubenwardy |
sorry for the delay, been busy |
16:53 |
Teslov |
It's okay! |
16:53 |
Teslov |
Thanks again. |
16:55 |
rubenwardy |
coursework 1/5 submitted |
16:59 |
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17:11 |
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17:24 |
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17:32 |
Pilcrow182 |
Is there a way to check if a node's on_construct is different than the default one? |
17:32 |
Pilcrow182 |
If nothing else, I suppose I can try comparing it to default:stone's on_construct, but I don't know if that will work anyway (can you actually compare functions?) |
17:35 |
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17:43 |
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17:45 |
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17:51 |
jas_ |
default: nil |
17:51 |
jas_ |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6006 |
17:51 |
Krock |
yes..? |
17:52 |
jas_ |
i do believe so, yes. |
17:52 |
jas_ |
i mean, i'm never really sure, you know, what's going on behind the curtain there |
17:52 |
jas_ |
from lua to c++ |
17:52 |
jas_ |
but i wonder |
17:52 |
Krock |
minetest.registered_nodes[node_to_check].on_construc |
17:52 |
Krock |
+t |
17:53 |
Krock |
make sure you check for it after all mods loaded |
17:53 |
jas_ |
you're so good krock |
17:53 |
Krock |
otherwise there might be an override which you don't capture |
17:53 |
Krock |
jas_: in which regard? |
17:53 |
jas_ |
now how is the best way to go about that? |
17:53 |
jas_ |
checking after all mods loaded |
17:53 |
jas_ |
you're very helpful and knowledgable |
17:53 |
Krock |
question is where you want to use it. callback? no issue |
17:53 |
jas_ |
in a general overall regard i guess |
17:53 |
Krock |
otherwise go for `minetest.register_on_mods_loaded |
17:54 |
Krock |
or get the first globalstep, for additional safety |
17:54 |
jas_ |
huh, didn't know about that one |
17:54 |
Krock |
5.0-dev masterrace |
17:54 |
jas_ |
can't wait for 5.0.1 |
17:55 |
jas_ |
it changes a lot last few weeks |
17:55 |
jas_ |
someone came on just now and said there were errors. at first i suspected my modding, and still do, but i think it's because there |
17:55 |
Krock |
<jas_> in a general overall regard i guess |
17:55 |
jas_ |
's been so many changes. even in the last two weeks. |
17:55 |
Krock |
uh well, thanks. I guess that's what happens when you're a core dev |
17:56 |
jas_ |
oh what? i didn't know. you've always been helpful to me anyway |
17:56 |
jas_ |
i remember when you gave me the swap_node trick for the mailbox, good stuff |
17:56 |
jas_ |
thanks again |
17:56 |
Krock |
np, although I don't even remember the details anymore |
17:57 |
jas_ |
i do. it was the difference between a mailbox node that allowed any node, and a separately registered node that only accepted written books. the trick was to use minetest.swap_node, preserving metadata. |
17:57 |
jas_ |
now, i'd probably not make two nodes |
17:57 |
Krock |
ah okay |
17:58 |
jas_ |
yes, it had a checkbox to switch. now, i think i could do it .. no wait |
17:58 |
jas_ |
it was the textures. i wanted a different texture. but it was the same texture only different color so maybe |
17:58 |
jas_ |
still i think if you want a differently textured node you're out of luck, and have to individually register them |
17:59 |
Krock |
yes, but in exchange the rendering process will be faster because no metadata must be looked up |
18:00 |
jas_ |
and the cost of registering additional nodes is generally not so high, i believe |
18:00 |
jas_ |
i've been having a lot of fun with formspecs lately. |
18:01 |
jas_ |
it's neat when you have forms sending forms forms |
18:01 |
jas_ |
idk. minetest. |
18:02 |
jas_ |
https://music.youtube.com/watch?v=il1PcAFvaVY&feature=share |
18:02 |
jas_ |
!title |
18:02 |
MinetestBot |
jas_: Je browser is verouderd, voer een upgrade uit. |
18:02 |
jas_ |
well that didn't work |
18:02 |
jas_ |
the song was "I Just Started Hating Some People Today" by beck |
18:03 |
Ingar |
MinetestBot is Dutch ? |
18:03 |
jas_ |
minetestbot are you dutch? |
18:04 |
Ingar |
he doesnt dare to admit it |
18:04 |
jas_ |
i think he's telling me to upgrade by browser |
18:04 |
jas_ |
but i can't be certain |
18:04 |
Ingar |
"your browser is out of date, update it" |
18:04 |
jas_ |
it's verouderded i tell you, verouderded! |
18:05 |
jas_ |
well i'll do that minetestbot, thank you |
18:06 |
Ingar |
you need "Geüpgraded" |
18:06 |
Pilcrow182 |
Ah, thanks, Krock and jas_. I forgot to look in lua_api.txt again, lol. Didn't realize it was just nil if not specifically defined; I thought it had a default function that just returned if nothing specific was defined... :P |
18:06 |
jas_ |
i guess it's b/c i linked to the music youtube |
18:07 |
jas_ |
Pilcrow182: you're welcome. glad we both could have been some help! |
18:08 |
jas_ |
but yeah, some do |
18:08 |
jas_ |
and some break if you define them, like on_use and on_place for tools |
18:08 |
Krock |
Pilcrow182: you're welcome :) |
18:09 |
Pilcrow182 |
jas_: I've already run into that, experimenting with on_use for tools long ago... :P |
18:10 |
jas_ |
oh, heh, i just did that the other day |
18:10 |
jas_ |
there's really no way around it |
18:12 |
jas_ |
guess it's hardcoded. but then, so are the footstep sounds. |
18:12 |
jas_ |
well, i mean, played in the engine |
18:13 |
Ingar |
what do you mean by footstep sounds are hardcoded? |
18:13 |
Ingar |
(I messed around with custom footstep sounds) |
18:13 |
jas_ |
oh i mispoke. i just meant that they're played in the engine |
18:14 |
jas_ |
you can't get their handles |
18:14 |
Ingar |
ah ic |
18:14 |
jas_ |
or alter them by redefining minetest.sound_play |
18:14 |
Ingar |
I should pick up that set again and turn it into a mod |
18:15 |
jas_ |
it's fun, particularly the sound stuff i think. there's a surprisingly large amount of different fun things to do in minetest extension language i think |
18:15 |
jas_ |
different games to make |
18:16 |
Ingar |
I made it because the default footstep sounds were horrible ;) |
18:17 |
jas_ |
you know sometimes the gains are off |
18:17 |
Ingar |
meanwhile they got tuned a bit, it's not as bad as it used to be |
18:17 |
jas_ |
there are some that are set, but if not specified using the default function, result in 1.0 gain |
18:17 |
jas_ |
too loud. plus the high frequencies are a bit much |
18:17 |
jas_ |
what'd you do? |
18:17 |
jas_ |
i usually just do a quick lowpass |
18:18 |
Ingar |
didn't do much postproc with the sounds themselves |
18:18 |
jas_ |
oh, i see. i did a mod and overrode minetest.sound_play to handle sounds, and lower volumes |
18:18 |
jas_ |
tnt mod sets its volume at >1 gain, idk why |
18:18 |
jas_ |
it was fun, that's where i learned about the footstep sounds |
18:19 |
jas_ |
doors mod maybe too |
18:19 |
jas_ |
1.0 is the max anyway isn't it? idk |
18:19 |
Ingar |
I mostly had fun with the audio recording part ;) |
18:19 |
Ingar |
put a mc on the stairs and walked in place using different shoes |
18:19 |
Ingar |
*mic |
18:19 |
Ingar |
stuff like that ;) |
18:19 |
jas_ |
oh that's cool you recorded all new sounds |
18:19 |
jas_ |
yeah definitely make a mod for that |
18:20 |
Ingar |
the code is still on my github but it is horribly out of date |
18:20 |
jas_ |
also there's some places sounds can occur that don't |
18:20 |
jas_ |
there's not a lot of attention to it, probably for good reason |
18:20 |
jas_ |
anyway, i'm still bummed out there's not more features. i can never get minetest.sound_fade to work, and i wish for reverse, trim, and offset |
18:20 |
jas_ |
but it's not a big deal |
18:21 |
jas_ |
besides, mod (tracker music) support would be best |
18:21 |
jas_ |
i have this fantasy about libpd+mt tho. for some sounds and music. |
18:21 |
Ingar |
ah the sounds themselves are here http://ingar.intranifty.net/files/minetest/ingar-sounds-footsteps-2015-10-21-minetest.zip |
18:21 |
Ingar |
wow 2015 |
18:21 |
jas_ |
nice |
18:22 |
Ingar |
there are a bunch I rly like, but there are others that sucks quite a bit |
18:22 |
jas_ |
well i'll have to check it out |
18:22 |
Ingar |
mmm |
18:23 |
jas_ |
let me just resize my window here |
18:23 |
jas_ |
little bit more |
18:23 |
Ingar |
that zip looks incomplete |
18:23 |
Ingar |
or and old release |
18:23 |
jas_ |
got it |
18:24 |
Ingar |
ah no it's ok. I was looking for _stone_ bit it's _hard_ |
18:30 |
Pilcrow182 |
Oh, this works even better than I thought! |
18:30 |
Pilcrow182 |
I am experimenting with spawning buildings from schematics. |
18:30 |
Pilcrow182 |
Since my buildings contain chests, furnaces, etc and minetest.place_schematic doesn't call the nodes' on_construct functions, I was thinking I'd have to replace those specific nodes with themselves, using mineteset.set_node. |
18:31 |
Pilcrow182 |
Turns out I can directly call their on_construct functions after the schematic is placed! |
18:44 |
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19:55 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Android: Add activeobjectmgr.cpp and ieee_float.cpp, sort list 05f3dbf https://git.io/fpbWX (2018-12-14T19:35:43Z) |
20:05 |
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21:24 |
Xiong |
Okay. My intention is to install a version of mt on Android... and each mod... enabling everything to work together. I will resist calls to install the very latest bleeding edge version of mt; dot.0 releases tend to introduce more issues than they resolve. Let's stick to 0.4.* if at all possible. |
21:25 |
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21:27 |
Xiong |
Currently I have sideloaded Minetest-0.4.17.1-3.apk but is this newer than the official play store version, which seems to be Minetest-0.4.17.2-android = Minetest-0.4.17.20 ? |
21:41 |
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21:42 |
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21:42 |
Captain_Crow |
hello |
21:48 |
Captain_Crow |
are there any easy tutorials for how to script a basic cube and how to access collision detection and player health? |
21:48 |
Krock |
the 2nd will hardly be possible in Lua |
21:48 |
Krock |
hi |
21:48 |
Krock |
!book |
21:48 |
MinetestBot |
Krock: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
21:49 |
Captain_Crow |
by second do you mean collision detection? |
21:49 |
Krock |
there you have a tutorial to get into modding. the player health function can also be found here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
21:49 |
Krock |
yes |
21:49 |
Krock |
the collision detection is entirely handled by the engine (C++) and not exposed to Lua (also for performance reasons) |
21:50 |
Krock |
however, you can check whether the object is falling or laying somewhere (velocity = null vector) |
21:51 |
Captain_Crow |
is it possible to make a damaging lava-like block, but not lava with different damage? |
21:52 |
Krock |
copypasta. yes sure |
21:52 |
Krock |
here's the lava code to copy: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2282-L2371 |
21:52 |
Captain_Crow |
so copy the lava block file and modify that? |
21:52 |
Krock |
yeah. if you want it the same as regular lava |
21:53 |
Krock |
just change the node name, description and the tile definitions |
21:53 |
Krock |
latter to make use of your custom texture |
21:54 |
Krock |
all params for the registrations are documented in doc/lua_api.txt if you're wondering what they do |
21:56 |
Xiong |
Hi? |
22:03 |
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22:04 |
Captain_Crow |
if i copy an existing object and create a mod from it without changing the title, will that change the affect of the original object? |
22:06 |
Krock |
title? do you mean the node/item name? if you don't change anything, it'll throw an error |
22:07 |
Krock |
because your mod must either use the prefix "mymodnamehere:" or ":anyothermodname:" (overwrite) to register items/nodes |
22:07 |
Krock |
but that's all explained in the modding book which I linked above |
22:08 |
Krock |
try & error will help you a lot to find out how the stuff works :D |
22:09 |
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22:11 |
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22:19 |
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22:20 |
Xiong |
Hi! Can someone point me to the authoritative location of the current Android port? I'm getting conflicting info. |
22:21 |
VanessaE |
the play store if you have Android 6 or higher |
22:21 |
VanessaE |
or, https://forum.minetest.net/viewtopic.php?f=42&t=21526 |
22:21 |
VanessaE |
works on at least 4.3, maybe older |
22:22 |
VanessaE |
but that one's 5.0.0-dev |
22:22 |
VanessaE |
see also,#7963 |
22:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/7963 -- Android: dlopen failed: cannot locate symbol "stderr" referenced by "libgmp.so" |
22:23 |
VanessaE |
there are builds on the minetest github repo, too |
22:23 |
VanessaE |
(I think) |
22:23 |
Xiong |
VE, 5.0.0 might be a risk. I'm in no position to break trail. |
22:23 |
VanessaE |
any of those can be considered authoritative. |
22:24 |
VanessaE |
5.0.0 isn't risky |
22:24 |
VanessaE |
but it won't work with most servers yet. |
22:24 |
VanessaE |
(since most servers run 0.4.16 or .17 |
22:24 |
VanessaE |
) |
22:24 |
Xiong |
That's a point on which we must disagree. I'm conservative. |
22:26 |
VanessaE |
I see 12 servers running 0.4.15, 62 running 0.4.16, 126 running 0.4.17[.1, .2], and 11 running 5.0.0, |
22:27 |
Xiong |
GitHub https://github.com/minetest/minetest/releases lists 'latest' as 0.4.17.1 but Play Store is already 0.4.17.2-android... and there's a mumble about this being 0.4.17.20 |
22:27 |
VanessaE |
even a few 0.4.14 results |
22:27 |
VanessaE |
there is no 0.4.17.20 |
22:27 |
VanessaE |
that'll be a brain-o on someone's part |
22:28 |
VanessaE |
0.4.17.2 is the latest android build, but it's really just 0.4.17.1 with a couple of fixes, I believe. |
22:28 |
Xiong |
I'm indifferent to servers. Until the Irrlicht error spam is fixed, I'm singleplayer. |
22:28 |
VanessaE |
why both github and minetest.net only list 0.4.17.1, I can't say |
22:29 |
VanessaE |
what irrlicht spam? |
22:29 |
VanessaE |
I never see anything of consequence. |
22:29 |
Xiong |
Wait... |
22:29 |
Xiong |
Android is a pita. |
22:29 |
VanessaE |
indeed. |
22:30 |
Xiong |
https://github.com/minetest/minetest/issues/7525 |
22:30 |
VanessaE |
oh that |
22:30 |
Xiong |
The tldr is, Irrlicht spams chat. |
22:31 |
VanessaE |
indeed. |
22:31 |
Xiong |
It's a showstopper. I guess I can multiplayer with chat off but... unwise. |
22:31 |
VanessaE |
thing is, I don't see why it would matter if you're on a server or not. |
22:31 |
Xiong |
? |
22:31 |
VanessaE |
oh, I take it you disable chat in singleplayer? |
22:32 |
Xiong |
F2 on entry. Logging disabled. |
22:32 |
VanessaE |
right. |
22:32 |
VanessaE |
ok, that makes sense for sure. |
22:32 |
Xiong |
Took me three days to figure out how to issue F2. |
22:34 |
Xiong |
The thing is an obscenity and everyone blames someone else. Read up and the Irrlicht people blame dev-users of their stuff. |
22:34 |
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22:36 |
VanessaE |
mmh |
22:37 |
Xiong |
Anyway so this makes multiplayer problematic. So all I want to do is install a stable suite that includes technic and friends, more* &c, and bobblocks. So I'm biting the bullet, will reinstall everything. |
22:37 |
Xiong |
Piecemeal has failed. |
22:37 |
VanessaE |
as far as a stable mod suite, get dreambuilder |
22:37 |
VanessaE |
then enable only what you want of it |
22:38 |
VanessaE |
(you don't HAVE to enable the whole modpack) |
22:38 |
Xiong |
What new can of worms? Tested against Android port? |
22:38 |
VanessaE |
just make sure you don't have any single mods installed outside of it e.g. get rid of your copies of technic, bobblocks, etc and use dreambuilder. |
22:38 |
VanessaE |
I don't see why you can't use it there, |
22:39 |
VanessaE |
it's still just a bunch of mode |
22:39 |
VanessaE |
mods |
22:39 |
VanessaE |
like I said, only enable the components you want. |
22:39 |
Xiong |
Well maybe because everything is illegal in Massachusetts. |
22:39 |
VanessaE |
heh |
22:40 |
Xiong |
Android is a real hurdle. I still can't patch drill.lua to satisfaction. |
22:40 |
VanessaE |
download DB somewhere, list its contents, remove any mods from your live install that DB has, then put DB in place where minetest can find it and enable those mods from DB |
22:41 |
Xiong |
keys.use is not set when double-tap, which is Android for right-click. |
22:41 |
VanessaE |
as for drill.lua, patch it and make a PR, I'm sure nore will be happy to merge it. |
22:41 |
VanessaE |
well sure. |
22:41 |
VanessaE |
right click != use |
22:41 |
Xiong |
When I figure out a fix. |
22:41 |
VanessaE |
not KEYS use that is. |
22:42 |
VanessaE |
that will only be set if you press E (or anyway whatever the correct player control name is). keys are never set in response to a left click or right click (as seen by the engine) |
22:42 |
Xiong |
Well dunno but I think = or anyway --> |
22:43 |
VanessaE |
I still don't understand what you're trying to accomplish |
22:43 |
VanessaE |
(with the drill I mean) |
22:43 |
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22:44 |
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22:44 |
Xiong |
Argh. drill.lua currently checks keys.sneak and if you dig while sneaking, change modes. This is critical since mode 5 is the most useful and 1 is default. |
22:44 |
VanessaE |
ok |
22:44 |
VanessaE |
and you seek to change the mode with some other action like right click |
22:45 |
Xiong |
But keys.sneak apparently not set by pressing Android sneak overlay button. |
22:45 |
VanessaE |
simple solution: |
22:45 |
VanessaE |
check the look pitch |
22:46 |
Xiong |
I think there's a basic Android limitation about multitouch. |
22:46 |
VanessaE |
if the player's looking up when they fire the laser, and there's no node targeted, THEN switch modes, ignore sneak entirely. |
22:46 |
Xiong |
A lot of ordinary complex actions can't be done. |
22:47 |
VanessaE |
https://gitlab.com/VanessaE/unifieddyes/blob/master/init.lua#L666 |
22:47 |
Xiong |
The look-up idea may not work well underground. |
22:47 |
VanessaE |
borrow some of that code. |
22:48 |
VanessaE |
ok, how about a chat command? |
22:48 |
nore |
what's the problem with drill.lua? |
22:49 |
VanessaE |
nore: he needs a way to change drill modes (or also the laser, sorry I mixed them up) that works on android |
22:49 |
VanessaE |
sneak won't work, the mod never receives the key event. |
22:49 |
Xiong |
Noted. But the drill is a sideshow. I have the nasty hack. Current effort is the big reinstall... starting with engine. |
22:49 |
nore |
ah, the tool? |
22:49 |
VanessaE |
nore: aye. |
22:49 |
nore |
I thought the mode change was with rightclick |
22:50 |
VanessaE |
Xiong: ^^ |
22:50 |
VanessaE |
nore: maybe you should add a chat command anyway, to change drill/laser mode. |
22:50 |
Xiong |
nore, more generally, why not the use key? Why shift-dig? |
22:50 |
nore |
no idea |
22:50 |
nore |
because that was how it was done? :) |
22:51 |
VanessaE |
Xiong: because key events don't generate callbacks. |
22:51 |
nore |
if you've got a better solution that could be good! |
22:51 |
Xiong |
A chat command is a nice backup but hell on Android. |
22:52 |
Xiong |
My solution is, use-ing drill should change modes. |
22:52 |
VanessaE |
Xiong: punching while wielding a tool throws the item's on_use callback, right click is obvious, but the problem is there is no callback that's thrown by just pressing a key (or the android equivalent) |
22:52 |
Xiong |
I have located in drill.lua the test for keys.sneak |
22:53 |
VanessaE |
so you HAVE to trigger some known event like on_use or on_rightclick |
22:54 |
Xiong |
I am not well enough versed to understand exactly your point. There are a limited number of things I can do during play. I'd like one of them to change modes. |
22:55 |
VanessaE |
Xiong: there are a limited number of actions you can perform, but there's an even smaller limit on the number of actions a mod can respond to |
22:55 |
Xiong |
Dig-sneak doesn't work. Blame the Android port. |
22:55 |
VanessaE |
what you want simply isn't possible |
22:55 |
Pilcrow182 |
An odd hacky solution, but could the mod be hacked to change the mode using on_drop? :P |
22:55 |
Xiong |
Yah. |
22:55 |
VanessaE |
that's possible |
22:56 |
VanessaE |
drop is a triggerable callback |
22:56 |
Xiong |
That'd be good. Who throws a Mk3 on the floor? |
22:56 |
VanessaE |
and you can intercept the actual drop action |
22:56 |
VanessaE |
look at how maptools handles it for the admin pick |
22:56 |
VanessaE |
it can't be dropped |
22:56 |
VanessaE |
it even throws a warning |
22:57 |
Xiong |
But... I don't care right now. So nore asked so I answered. Maybe I should have ignored. |
22:57 |
VanessaE |
besides, you could think of the drop action as "drop the drill bit back in the toolbox" |
22:57 |
VanessaE |
:) |
22:57 |
Xiong |
I really want to upgrade my install first. |
22:57 |
VanessaE |
dude |
22:57 |
VanessaE |
I just told you how |
22:58 |
Xiong |
Um? |
22:58 |
Xiong |
Where is the latest Android port? |
22:58 |
VanessaE |
oh that. |
22:59 |
VanessaE |
the latest 0.4.17 is on the play store but it won't fix your irrlicht spam issue. the latest 5.0.0 is stu' |
22:59 |
VanessaE |
stu's build |
22:59 |
Xiong |
Yes. That's been my goal for yesterday and today. Studyup gives conflicting info. |
23:00 |
Xiong |
Do not know if Irrlicht chat spam is fixed, even hack-patched, anywhere. Not top priority. |
23:00 |
VanessaE |
it is not fixed. |
23:01 |
VanessaE |
no official build contains a viable fix as far as I'm aware. |
23:01 |
Xiong |
So... pass. |
23:01 |
Xiong |
So... where's the current apk? |
23:02 |
VanessaE |
those ^ *are* current |
23:02 |
Xiong |
Let me say again, to be clear. The version in Play Store appears to be newer than 'latest' on GitHub. |
23:03 |
VanessaE |
yes |
23:03 |
VanessaE |
it's a re-release to try to fix some minor bug |
23:03 |
VanessaE |
that is the latest official release for android for 0.4.17* |
23:03 |
Xiong |
I don't accept "those" as a target, sorry. |
23:03 |
VanessaE |
I"m confused |
23:04 |
VanessaE |
you reject the official build as not being official? |
23:04 |
Xiong |
The version in Play Store appears to be newer than 'latest' on GitHub. |
23:04 |
VanessaE |
yes. |
23:04 |
VanessaE |
the two are not always in sync |
23:04 |
VanessaE |
but what's on the play store IS made from code on github |
23:04 |
VanessaE |
afaik |
23:05 |
Fedora29 |
hey, im trying to compile minetest with leveldb support for a leveldb world i just receied. i tried --DENABLE_LEVELDB=TRUE and it still says the backend isnt supported |
23:05 |
Xiong |
Yes it appears so or yes really is? I expect Play to be behind GitHub. |
23:05 |
Pilcrow182 |
From what I understand, the one in the play store should be almost the same as the 'latest' version on GitHub, except with some minor Android bugfixes that didn't need to exist in the PC version. |
23:05 |
VanessaE |
Fedora29: did you install the proper leveldb headers? |
23:06 |
Xiong |
Errk erk. There must be a file, not on Play, at least as new as the file on Play. Where? |
23:06 |
Fedora29 |
i assume they were on the server already. this is di3hard's server, and lsw was on krynet before, it was just moved to my /home directory |
23:07 |
Xiong |
Pilcrow182, I desperately wish to get to Android development. |
23:07 |
Xiong |
No bug fix is minor in Android. |
23:07 |
VanessaE |
Xiong: the one on the play store is the newest official. the one on github is just older, ignore it. |
23:08 |
Xiong |
Great. Is my question unintelligible or obtuse? |
23:08 |
VanessaE |
I keep answering your question as you present it :P |
23:09 |
VanessaE |
maybe you're just wording it inverse from your intent |
23:09 |
Pilcrow182 |
I gather Xiong is unable to use the play store on his/her specific device? Or am I misunderstanding? |
23:10 |
VanessaE |
Pilcrow182: he's getting that invalid enum irrlicht spam error |
23:11 |
Xiong |
I reject the Play version because it's on Play. Known that Play runs behind, at whim of Google. I reject the specific GitHub link I pasted (long ago, will repaste), because it is behind Play. Will the real current Android build stand up? |
23:11 |
VanessaE |
Xiong: I don't understand why you keep asking for another copy - no build of 0.4.17.* exists that fixes the irrlicht spam error, so unless you're inclined to move up to 5.0.0-dev via stu's build, what you have now is all there is. |
23:12 |
VanessaE |
the one on play IS the real, current one. |
23:12 |
Xiong |
Rejected: https://github.com/minetest/minetest/releases/tag/0.4.17.1 |
23:12 |
Xiong |
This has nothing to do with Irrlicht or the drill. |
23:13 |
VanessaE |
yes, now look at the build list |
23:13 |
VanessaE |
Minetest-0.4.17.1-3.apk |
23:13 |
VanessaE |
that's the very newest there is. I think ".2" really means ".1-2" |
23:13 |
Xiong |
And if Play is current, it will not be so. I reject Play as a source, for reasons. |
23:14 |
Pilcrow182 |
that's what I figured as well; that ".2" really means ".1-2" |
23:14 |
VanessaE |
then you have rejected every authoritative source there is, Xiong |
23:15 |
Xiong |
I will try stu... if only because if he has 5.0.0 then likely he also has what I think I want. Stu is a third choice, which is why I'm here. |
23:16 |
Xiong |
Perhaps I'll try stu for 5.0.0 after all, dunno. |
23:16 |
Xiong |
Where is stu? |
23:16 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=42&t=21526 |
23:17 |
Pilcrow182 |
I've heard there have been some big Android performance improvements in 5.0.0 anyway, so that may be best. |
23:17 |
Xiong |
Ha! That's what I've been seeking! |
23:17 |
Xiong |
Thank you! |
23:18 |
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23:18 |
VanessaE |
Xiong: I already told you that link an hour ago |
23:18 |
Pilcrow182 |
^ |
23:18 |
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23:19 |
Xiong |
Well we'll see if there's 0.4 there too. |
23:19 |
VanessaE |
there isn't. |
23:19 |
VanessaE |
stu's build is 5.0.0-dev only |
23:19 |
Xiong |
Argh. Where is what I want? |
23:20 |
VanessaE |
on the play store. |
23:20 |
Xiong |
Open source. |
23:21 |
VanessaE |
the play store build is made by nerzhul, the core dev, from the official sources. |
23:21 |
VanessaE |
there is no more official build than that. |
23:21 |
Xiong |
Great. And where? |
23:21 |
VanessaE |
what do you mean where? |
23:21 |
VanessaE |
where what? |
23:22 |
VanessaE |
https://play.google.com/store/apps/details?id=net.minetest.minetest&utm_source=website&pcampaignid=MKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1 |
23:22 |
VanessaE |
that is the official, authenticated build. |
23:22 |
VanessaE |
that's the link right from minetest.net |
23:23 |
Xiong |
Please forgive me but I'm running out of ways to rephrase it. I seek a repo that presents a version at least as new as Play. Play itself, no. Repo with no commit >= Play, not okay. |
23:24 |
VanessaE |
but WHY? |
23:24 |
VanessaE |
https://github.com/minetest/minetest/releases/download/0.4.17.1/Minetest-0.4.17.1-2.apk also from minetest.net |
23:24 |
VanessaE |
that is the same APK you'd get from the play store as far as I'm aware |
23:25 |
Pilcrow182 |
As we said, that ".2" on the play store is probably actually the ".1-2" version on GitHub, since officially there is no 0.4.17.2 version |
23:26 |
Xiong |
Why questions usually invoke discussions. Why do I prefer to set my click directly from the Naval Observatory, rather than from a more local timeserver? |
23:26 |
VanessaE |
yeah, I believe play store has limitations on how version numbers can be represented |
23:26 |
Xiong |
s/click/clock |
23:27 |
VanessaE |
it's not a question of preference |
23:27 |
VanessaE |
you're asking basically "why get my apk from the official source when I could get it from the official source" |
23:28 |
Pilcrow182 |
if that's the case, it means that the 0.4.17.1-3 version offered on GitHub may even be newer than that "0.4.17.2" from the play store |
23:28 |
Xiong |
1524 <+VanessaE> but WHY? Well, not sure it's productive for me to answer. |
23:28 |
VanessaE |
Pilcrow182: it is, but that one is not an official release. it's a test build |
23:29 |
Pilcrow182 |
VanessaE: Hmm, I didn't realize that. It's in the releases section, after all... |
23:29 |
Xiong |
Play is not official. It may reflect official but cannot be official because Play not under direct control of official team. Okay? |
23:30 |
VanessaE |
Xiong: play IS official. |
23:30 |
VanessaE |
as far as MT dev goes, play store is just as official as github. |
23:30 |
Xiong |
I just said no and why not. |
23:30 |
VanessaE |
and I'm trying to tell you that you're starting from a false assumption that one source is more official than another. |
23:31 |
Pilcrow182 |
Play is only a platform. The version on Play is official, because it is owned and updated by an official dev, from official source. |
23:31 |
Xiong |
Play is known to lag development. I'm not a fool. Even if today, Play is not behind, tomorrow it may be. |
23:32 |
Xiong |
Play is owned by Google. They decide when to roll out what you submit. |
23:32 |
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23:32 |
VanessaE |
you're kinda wrong on that. |
23:32 |
Xiong |
We all know this. |
23:33 |
VanessaE |
that you're wrong? ;) |
23:33 |
Pilcrow182 |
by that reasoning, we could also point out the fact that github is owned by Microsoft and, if they so chose, they could delay what the public sees as well. |
23:33 |
Xiong |
Play isn't a repo hub like GitHub or GitLab. That's a fact. |
23:34 |
Pilcrow182 |
true, but it is no less 'official' in this case, being updated straight from the source |
23:34 |
Xiong |
And I agree that GitHub to M$ is a good reason to go to GitLab. |
23:35 |
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23:35 |
Xiong |
Can I really not express myself clearly, even to technical people who know the facts? |
23:36 |
Xiong |
Does Play contain source? |
23:36 |
VanessaE |
it links back to the source as required by LGPL |
23:36 |
Xiong |
I know I have communication issues and they're getting worse with age. |
23:37 |
VanessaE |
([12-14 18:37] <nerzhul> and i upload the package you mentionned in the irc log, and yes 0.4.17.1-2 is 0.4.17.2 for android users |
23:38 |
VanessaE |
there's your answer, Xiong |
23:38 |
Xiong |
So are we changing direction on my initial question? |
23:38 |
VanessaE |
no |
23:39 |
VanessaE |
you asked for the official source with source code. you have it, via that github "releases" page. |
23:39 |
VanessaE |
therein is 0.4.17.1-2 |
23:39 |
VanessaE |
which as nerzhul just said, is "0.4.17.2" as seen on play |
23:39 |
VanessaE |
(and .20, all three are the same build) |
23:39 |
Xiong |
1427 <+Xiong> GitHub https://github.com/minetest/minetest/releases lists 'latest' as 0.4.17.1 but Play Store is already 0.4.17.2-android... and there's a mumble about this being 0.4.17.20 |
23:40 |
VanessaE |
0.4.17.1-2 == "0.4.17.2" == "0.4.17.20" |
23:40 |
VanessaE |
https://github.com/minetest/minetest/releases/tag/0.4.17.1 |
23:40 |
VanessaE |
and is right there |
23:41 |
Xiong |
0.4.17.1-2 == "0.4.17.2" == "0.4.17.20" == 0.4.17.1 |
23:42 |
VanessaE |
yes. |
23:42 |
VanessaE |
the -2 just means a change in build settings/environment I believe |
23:42 |
VanessaE |
not a change in actual code |
23:42 |
Xiong |
Can you blame me for doubting that? For being baffled? |
23:43 |
VanessaE |
not at all |
23:43 |
VanessaE |
but we did try to tell you they're all the samee. |
23:43 |
VanessaE |
-e |
23:43 |
VanessaE |
either way, that github link is the only possible link anyone can give you that meets your requirements. |
23:44 |
Xiong |
Well, you have an explanation: build environment. But a sane person objects when told 1 == 2. |
23:44 |
VanessaE |
it's just a numbering change to satisfy google. |
23:45 |
Pilcrow182 |
^ |
23:45 |
Xiong |
Yes well. Play isn't a repo. |
23:45 |
VanessaE |
also, as for -2 vs -3 on the github link, remember, the -3 is not an official release in the sense of "is on play store and minetest.net", it's some test build from one or two commits later to try to solve I'm not sure what. |
23:45 |
VanessaE |
(so ignore the -3) |
23:46 |
VanessaE |
what you want is the ".1-2" build on that page. |
23:47 |
Xiong |
Actually I might try -3. I've gone thus far. |
23:47 |
VanessaE |
incidentally, those 0.4.17* builds do not run on anything older than Android 6 due to an out-of-MT library fault that happened during the build. stu's 5.0.0-dev build has no such problem. |
23:47 |
Xiong |
But there is no 1-2 on that page. |
23:48 |
VanessaE |
yes there. |
23:48 |
VanessaE |
is |
23:48 |
VanessaE |
I'm looking right at it |
23:48 |
Xiong |
Maybe we don't see the same thing. |
23:48 |
VanessaE |
Minetest-0.4.17.1-2.apk |
23:48 |
VanessaE |
11.4 MB |
23:48 |
VanessaE |
under "assets" |
23:49 |
VanessaE |
https://i.imgur.com/8cnnysD.png |
23:49 |
Xiong |
Ah. |
23:49 |
VanessaE |
(emphasis mine) |
23:50 |
Xiong |
Okay so... 1-3 may well be newer than 1-2... or not, just a different build environment. |
23:50 |
VanessaE |
that's literally the first link I gave you an hour and a half ago, I guess you didn't look under "assets" |
23:50 |
VanessaE |
.1-3 is newer, but is not a release. don't use it if .1-2 works for you. |
23:50 |
Xiong |
No. Did not. Busy figuring out the version number equalities. |
23:51 |
Xiong |
Ah yes. But it seems 1-2 not works for me. |
23:51 |
VanessaE |
now as for what commits .1-2 and .1-3 are based off of, I have no idea. |
23:52 |
VanessaE |
(probably both are commit 86e29ae5) |
23:53 |
Xiong |
No but now I'm properly oriented. My takeaway is that the version numbering scheme is fubar. I will start checking commit dates. |
23:53 |
VanessaE |
(whereas 0.4.17.1 no -foo is commit 6dc7177a) |
23:54 |
VanessaE |
I imagine that if another 0.4.x release is made, it'll be 0.4.18 so as not to screw up that .1-2/.1-3/.2/.20 nonsense |
23:54 |
Xiong |
That'd be cool. |
23:55 |
VanessaE |
however, there have only been 13 commits to the stable-0.4 branch since 0.4.17.1 was released. I don't expect another 0.4.x release |
23:55 |
VanessaE |
they're pouring all their efforts into 5.0.0 |
23:55 |
Xiong |
Ah, now $work is here. Thanks very much, sorry I didn't express myself better earlier. |
23:56 |
VanessaE |
it happens. |
23:56 |
VanessaE |
have a good day. |
23:58 |
swift110 |
sup folks |
23:58 |
VanessaE |
my dander. :P |