Time |
Nick |
Message |
00:04 |
Pilcrow182 |
!tell hisforever If you haven't figured out how to install Minetest 0.4.17 in Mint yet, these instructions *should* work fine: https://pastebin.com/raw/RdPT9tZy |
00:04 |
MinetestBot |
Pilcrow182: I'll pass that on when hisforever is around |
00:09 |
nolsen |
What's the admin shield called? |
00:09 |
nolsen |
I have no idea how to find the name of it |
00:11 |
nolsen |
There's no damn wiki to the 3d armor pack |
00:38 |
|
ssieb joined #minetest |
00:39 |
|
marisag joined #minetest |
00:43 |
nolsen |
Nice, worldedit doesn't have undo |
00:44 |
nolsen |
Who thought it was a good idea to not include undo |
00:45 |
|
p_gimeno left #minetest |
01:12 |
|
LazyJ joined #minetest |
01:36 |
|
turtleman joined #minetest |
01:37 |
|
puzzlecube joined #minetest |
01:43 |
Alexand{er|ra} |
nolsen: You'd have to save the data from before the change in some sort of backup file to have an undo option. The more you edit, the bigger that file becomes. |
01:43 |
Alexand{er|ra} |
Having an undo option would be unfeasible. |
01:47 |
rubenwardy |
depends on the size |
02:02 |
|
hex__ joined #minetest |
02:04 |
|
hexYeah joined #minetest |
02:05 |
hexYeah |
hey folks ! |
02:05 |
|
ANAND joined #minetest |
02:05 |
hexYeah |
so many ppl ! didnt expect that xD |
02:06 |
Pilcrow182 |
Alexand{er|ra}: Depends on how the undo actually functions. If it saves to a cache that it overwrites each time you do something that changes the world, it'd only take up as much space as the last operation rather than continually expanding. That would mean only one undo is possible, but that's better than none. |
02:07 |
rubenwardy |
plus, you could only save the modified nodes and limit the size |
02:07 |
Pilcrow182 |
Hi hexYeah, how ya doing? |
02:09 |
hexYeah |
doing pretty good, what about you ? |
02:10 |
Pilcrow182 |
I'm great. Finally got my game shelf all set up and organized (I moved a few months ago, so most of them were in boxes). :) |
02:10 |
hexYeah |
uh moving... glad you are setlled ;) |
02:12 |
Pilcrow182 |
Moved from a trailer home we were renting to a house that we actually own, so it's definitely a good move. Also, bigger city, more jobs (I'm currently training to become a 911 operator). |
02:14 |
hexYeah |
woah ! nice :) good for you, how long is the training ? |
02:16 |
Pilcrow182 |
err, 6 months, unpaid... So yeah, I'm looking for something else on the side while doing this training. :P |
02:17 |
hexYeah |
dang... what brought you to those forums ? |
02:18 |
Pilcrow182 |
forums? I don't understand that question. |
02:18 |
hexYeah |
lmao i meant irc |
02:21 |
hexYeah |
I am looking for a way to generate the whole map to use with minetestmapper |
02:22 |
hexYeah |
I meant what brough (bring?) you to this irc chat ? |
02:23 |
rubenwardy |
"what brought you to" is correct |
02:23 |
hexYeah |
ty :P |
02:23 |
Pilcrow182 |
Oh, sorry for misunderstanding. I was very active playing and making my own mods a long time ago (from version 0.4.5 in 2013 to version 0.4.12 in 2015 or so), but stopped a few years ago. Just got the urge to come back a month or two ago. |
02:24 |
Pilcrow182 |
and have been doing my own modding again nearly every day (though not much of my content is worth releasing yet). |
02:25 |
hexYeah |
awesome |
02:25 |
hexYeah |
yeah this think rocks |
02:25 |
hexYeah |
thing* / game |
02:25 |
hexYeah |
i got some ideas of my own too :) but i still have a long way to go |
02:26 |
|
Xiong joined #minetest |
02:27 |
Pilcrow182 |
I think the most complicated mod I've made is still my Hoverbot ( https://github.com/Pilcrow182/hoverbot ) -- a small programmable robot that can mimic a player in many ways. |
02:28 |
hexYeah |
nice ill have a look :) |
02:28 |
Pilcrow182 |
I just remembered recently that I never actually made a forum post for that one, so I should soon; it has some minor hiccups but I think it's release-worthy now... |
02:29 |
hexYeah |
"may not return the expected output" xD |
02:30 |
hexYeah |
do you know of any gliding mod ? |
02:33 |
hexYeah |
anyway... sorry i gtg it was nice chatting with ya :D |
02:33 |
Pilcrow182 |
oh, ok, nice meeting you |
02:34 |
Xiong |
I'm confused and stuck. Running technic mining drill mk3... no simple craft and happy to do it. Docs vary in wording but agree: change mode by using shift, change modes by using sneak, and sneak is bound to shift by default. However I am unable to change modes... so the drill is useless. |
02:35 |
Xiong |
Ah... Android! |
02:36 |
Pilcrow182 |
Does the Android version not have the ability to sneak? |
02:36 |
Xiong |
I have looked at code. Code checks specifically for sneak, not just raw shift. Do not see how Android port weirdness is doing this. |
02:38 |
Xiong |
Pilcrow182 Android handles several things, including sneak, with onscreen overlay buttons. Sneak works normally... if difficult to cram my fat finger onto the icon. |
02:40 |
Xiong |
I have tried pulling up Hacker's Keyboard, locking the shift key, and banging away with what the port thinks is dig and use. No dice. |
02:43 |
Xiong |
So... since I'm singleplayering and nobody can be offended... I mean to hack the drill code. I'd like to do that in a less ugly way than to lock it into mode 3. |
02:43 |
Pilcrow182 |
Hmm. I think there is a way to scale the mobile interface bigger, but I don't remember how to do it. |
02:44 |
Pilcrow182 |
Other than that, I'm not much help (I don't use Android OR technic, myself, lol), so hopefully someone else can answer... |
02:45 |
Xiong |
It's not a scale issue. The game plays okay... considering. I'm playing on a phone, not an aircraft carrier; this is not fixable in software. |
02:45 |
Pilcrow182 |
ah, yeah. I've only ever tried the mobile version on a tablet. |
02:46 |
Xiong |
I think my need isn't the smooth workaround. |
02:47 |
Xiong |
My idea is to figure out some unused keymap that I can hit through HK... and hack the drill code to see that. With a little help.... |
02:49 |
Xiong |
HK covers half the screen, the game is unplayable that way but it is functional. I can move my head and dig. So I should be able to change modes. |
02:49 |
Xiong |
Or... I'll take advice. |
02:50 |
Xiong |
Pilcrow182 Did you run technic on the tablet? |
02:51 |
Pilcrow182 |
nope, I didn't. |
02:52 |
Xiong |
It stinks, not recommended. But I'm stubborn. |
02:52 |
Pilcrow182 |
I just thought of something. I know in the desktop version, you can change its controls. If the Android version does as well, you may be able to make sneak use shift on the hacker's keyboard... |
02:53 |
Xiong |
You can judge how stubborn by the fact I crafted a mining drill mk3. |
02:53 |
Xiong |
Or perhaps another key. Dunno |
02:55 |
Pilcrow182 |
Yeah, or a different key. Depends on if the mobile version has that control-configuring option yet, though. I'm not sure if it does. |
02:55 |
Xiong |
Minetest lacks the ability to do multiple mappings, right? Ideally, I'd have both the funky port overlay button and... F... point to sneak. |
02:56 |
Xiong |
Well, what's minetest.conf for, right? |
02:57 |
Pilcrow182 |
yeah, I think it only can do one key per control. And yes, you can probably set it in minetest.conf, but again I don't know how... :/ |
02:58 |
Xiong |
Oh that's easy... ish. Did that years ago in the desktop. Kid stuff. |
02:59 |
Xiong |
I think the example file shows how. If you want exotic choices, you have to studyup to find how to specify them, that's as hard as it gets. |
03:00 |
Pilcrow182 |
Well, I've never looked into doing it myself, since I never really had a problem with Minetest's default controls. But I know in the desktop version, you don't need to use that since you can just hit escape while playing and click "Change Keys" (at least, you can in 5.0; I'm not sure about 4.x) |
03:00 |
Pilcrow182 |
*0.4.x |
03:00 |
Xiong |
KEY_KEYPAD_PERIOD, stuff like that. |
03:01 |
Xiong |
Okay well. I'm going to go try stuff. Thanks! |
03:07 |
|
AndroBuilder_ joined #minetest |
03:46 |
Xiong |
This: "keymap_sneak = KEY_KEY_G" is totally ignored in the Android build. The G key does nothing and the overlay sneak button operates normally. |
03:47 |
Xiong |
If the build ignores minetest.conf then it is a hack. |
03:57 |
|
ssieb joined #minetest |
04:19 |
Xiong |
Fight fire with fire! I have solved the issue of changing modes on the technic mining drill on Android... in the nastiest way. |
04:23 |
Xiong |
I have hacked up the drill code so that when I try to dig with the drill, it changes mode instead. Then I exit mt, swap the original file back, and I'm good. Of course I'll have to swap in the nasty file every time I craft a new drill. Good thing I don't want to change modes often. |
04:24 |
* Xiong |
goes to suck glass teat and dissolve brain |
04:30 |
tune |
wow |
04:40 |
Unarelith |
First playable version of SkyFactory released, please give me your opinion: https://forum.minetest.net/viewtopic.php?t=21456 :) |
04:43 |
Unarelith |
(5.0.0-dev may be needed to test though) |
05:12 |
|
Wuzzy joined #minetest |
05:18 |
|
ANAND joined #minetest |
05:19 |
|
Lunatrius joined #minetest |
05:22 |
|
rtjure joined #minetest |
05:46 |
|
paramat joined #minetest |
06:04 |
|
scr267 joined #minetest |
06:07 |
|
illwieckz joined #minetest |
06:28 |
|
Magellan2161 joined #minetest |
06:49 |
|
unclouded joined #minetest |
07:02 |
|
SanskritFritz joined #minetest |
07:07 |
|
paramat joined #minetest |
07:39 |
crazyR |
Does anyone know how to calculate the center node pos of a map node block pos. |
07:42 |
|
xSmurf joined #minetest |
07:49 |
paramat |
erm, 'blockpos * 16 + (8, 8, 8)'? |
07:49 |
paramat |
there isn't a central node because it's 16^3 but that's close |
07:52 |
crazyR |
thanks thats as close as i need. just so i can locate pipeworks overflows etc. |
07:53 |
|
hisforever joined #minetest |
07:53 |
MinetestBot |
hisforever: Dec-12 00:04 UTC <Pilcrow182> If you haven't figured out how to install Minetest 0.4.17 in Mint yet, these instructions *should* work fine: https://pastebin.com/raw/RdPT9tZy |
07:54 |
VanessaE |
didn't i put in some log output for when a tube breaks? |
07:57 |
|
Beton joined #minetest |
08:12 |
crazyR |
Im not sure, but its not broken tubes im bothered about rightnow its badly configured setups. |
08:14 |
hisforever |
I'm having trouble with worldedit here is my debug. https://pastebin.com/WeLtFvfK |
08:16 |
VanessaE |
ohh |
08:18 |
VanessaE |
hisforever get rid of the extra copies of worldedit_gui and _shortcommands |
08:19 |
VanessaE |
crazyr well normally an "overload" will break tubes, that's why i mentio ed it |
08:19 |
hisforever |
VanesseE"\: thank you |
08:19 |
VanessaE |
+n |
08:20 |
VanessaE |
hisforever good luck. |
08:20 |
crazyR |
oh thanks VanessaE. |
08:21 |
VanessaE |
crazyr, except if you have popout mode enabled |
08:23 |
VanessaE |
i forget the name of the setting but thats when items pop out of a tube if they hig say a full chest and have nowhere to go but backwards |
08:23 |
VanessaE |
hit* |
08:23 |
|
huesal joined #minetest |
08:24 |
crazyR |
hmmm... il have a look and double check. :D thanks again |
08:24 |
VanessaE |
(on my servers i have that mode turned off -- the only way for items to pop out is by breaking a tube) |
08:25 |
|
hisforever joined #minetest |
08:27 |
|
hisforever joined #minetest |
08:29 |
crazyR |
does anyone know if the technic flashlight can still cause lag? |
08:34 |
|
paramat joined #minetest |
08:37 |
VanessaE |
it can. |
08:37 |
|
hisforever_ joined #minetest |
08:37 |
crazyR |
thanks. il leave it off then :D what about frames.. do they still have lag issues. and do they obey land protection rules? |
08:38 |
VanessaE |
like all walking lights it has to repeatedly swap between air and a transparent light source as you walk around |
08:38 |
VanessaE |
as for frames, idk. |
08:39 |
VanessaE |
bbl |
08:40 |
crazyR |
no worries, take care :) |
08:43 |
|
CWz joined #minetest |
08:49 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Gitlab CI: docker image rename + add commit id tag 1a51455 https://git.io/fp5Bp (2018-12-12T08:47:32Z) |
08:51 |
|
hisforever joined #minetest |
08:51 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: (client_)lua_api.txt: Rename func -> function (#7960) 08610aa https://git.io/fp5Rn (2018-12-12T08:50:40Z) |
08:53 |
hisforever |
VanessaE: I just hadto come Bank and sau that your a blessing :) |
09:02 |
|
proller joined #minetest |
09:24 |
|
jluc joined #minetest |
09:24 |
crazyR |
anyone know what this config option is about? enable_mod_channels |
09:31 |
|
aheinecke joined #minetest |
09:37 |
ANAND |
crazyR: It's a way to allow mods to communicate with each other |
09:37 |
ANAND |
See https://github.com/minetest/minetest/blob/master/doc/mod_channels.png |
09:37 |
ANAND |
Mods can create new/join existing channels, and can receive messages |
09:37 |
ANAND |
send and receive* |
09:41 |
Pilcrow182 |
^ can you not just do that using a global variable? seems kind of redundant to me... |
09:43 |
|
marisag joined #minetest |
09:43 |
Pilcrow182 |
oh, maybe you meant mods as in moderators, rather than game modifications |
09:44 |
ANAND |
No, mods |
09:44 |
ANAND |
Note that this allows inter-communication between server mods and CSMs too |
09:45 |
Pilcrow182 |
oh. I suppose that makes it useful. |
09:45 |
crazyR |
hmm... odd... from what i can tell there is a drive to remove CSM atm and server based mods can use globals as Pilcrow182 said currently cant they? |
09:47 |
Pilcrow182 |
crazyR: not remove, just disable until server-provided CSM is finished. The current client-provided CSM causes some pretty big security problems, aparently. |
09:49 |
crazyR |
Fair enought... can i ask, what is CSM main purpose? is it going to allow servers to do things that we currently cant do due to limitations or is it designed to allow players to modify their client? i cant find much clarification. everyone i have spoken to has a diffrent opinion on what it is for. |
09:51 |
ANAND |
Apparently CSM should've been SSCSM right from the start, but got released as a pure client-side API in 0.4.16 for some reason |
09:52 |
ANAND |
Now the CSM devs don't have the time to complete SSCSM before the release of 5.0.0, but nrz says he could get it done near the release of 5.1.0 |
09:52 |
Pilcrow182 |
Well, I think it was *intended* to allow servers to do things they currently can't, by offloading some mod processing to the clients themselves. But the implementation ended up adding client-provided CSM instead, which allows players to modify their client by adding colored chat and things like that. |
09:53 |
ANAND |
^ |
09:54 |
crazyR |
thanks for the info. its cleared a few things up for me :) |
09:55 |
Pilcrow182 |
The argument to disable it for now is backed by the fact that it causes security problems for servers, and the fact that there is barely anything that even uses CSM as it is now anyway. |
09:58 |
Pilcrow182 |
Personally, I think it'd be better if they concentrated on closing up those security holes for 5.0.0's release rather than disabling it entirely, but that would take a lot of work. Faster to disable it until they have time to get back to it... |
09:58 |
crazyR |
I agree |
10:02 |
Pilcrow182 |
Then again, I also don't know the state of that code, as I'm not very experienced with C/C++ at all. It might be a total mess, really hard to modify/fix... |
10:21 |
|
ClockGen joined #minetest |
10:42 |
|
cafee__ joined #minetest |
10:43 |
|
Markow joined #minetest |
10:55 |
|
enricom joined #minetest |
10:59 |
|
illwieckz joined #minetest |
11:03 |
|
twoelk joined #minetest |
11:13 |
|
Unarelith joined #minetest |
11:18 |
|
ClockGen joined #minetest |
11:44 |
|
proller joined #minetest |
12:08 |
|
riff-IRC joined #minetest |
12:09 |
|
proller joined #minetest |
12:20 |
|
calcul0n joined #minetest |
12:31 |
|
Fixer joined #minetest |
12:35 |
|
proller joined #minetest |
12:42 |
|
luizrpgluiz joined #minetest |
12:42 |
|
luizrpgluiz left #minetest |
13:00 |
|
Jordach joined #minetest |
13:11 |
|
calcul0n joined #minetest |
13:14 |
|
luizrpgluiz joined #minetest |
13:16 |
|
guest5581 joined #minetest |
13:16 |
guest5581 |
Hello! |
13:38 |
|
proller joined #minetest |
13:55 |
|
fireglow joined #minetest |
13:55 |
fireglow |
Hello |
14:03 |
Unarelith |
rubenwardy, you mean good item pipes? |
14:04 |
rubenwardy |
no, fluid pipes |
14:06 |
|
proller joined #minetest |
14:07 |
|
ClockGen joined #minetest |
14:14 |
|
proller joined #minetest |
15:01 |
|
ClockGen joined #minetest |
15:03 |
|
proller joined #minetest |
15:16 |
|
Markow joined #minetest |
15:24 |
|
tpe joined #minetest |
15:30 |
|
proller joined #minetest |
15:38 |
|
longerstaff13 joined #minetest |
15:38 |
|
longerstaff13 joined #minetest |
15:47 |
|
jas_ joined #minetest |
16:08 |
|
proller joined #minetest |
16:15 |
|
scr267a joined #minetest |
16:23 |
|
Akberid joined #minetest |
16:30 |
|
proller joined #minetest |
16:55 |
|
YuGiOhJCJ joined #minetest |
17:01 |
|
GeHa joined #minetest |
17:07 |
|
troller joined #minetest |
17:10 |
jas_ |
!mod |
17:10 |
MinetestBot |
jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 |
17:10 |
jas_ |
nice |
17:10 |
jas_ |
tried and true |
17:21 |
|
troller joined #minetest |
17:26 |
|
puzzlecube joined #minetest |
17:36 |
|
jluc joined #minetest |
17:39 |
|
troller joined #minetest |
18:03 |
|
Sokomine joined #minetest |
18:11 |
Xiong |
I have never seen a fluid pipe work... never. Has that changed? Tubes work well now. |
18:15 |
|
kawaiipunk joined #minetest |
18:22 |
|
kawaiipunk joined #minetest |
18:30 |
|
FreeFull joined #minetest |
19:15 |
|
Krock joined #minetest |
19:31 |
|
catninja joined #minetest |
19:35 |
|
fireglow left #minetest |
19:38 |
|
Markow joined #minetest |
20:35 |
|
DELTA_FORCE joined #minetest |
20:39 |
DELTA_FORCE |
I want to contribute to the game, but it seems like there isn't much to do |
20:40 |
DELTA_FORCE |
Do you need any fixes? |
20:40 |
DELTA_FORCE |
Or anything like edibles? |
20:44 |
|
DELTA_FORCE left #minetest |
20:45 |
|
nowhere_man joined #minetest |
20:53 |
|
calcul0n_ joined #minetest |
20:53 |
|
ssieb joined #minetest |
21:00 |
|
calcul0n_ joined #minetest |
21:16 |
|
proller joined #minetest |
21:29 |
|
jas_ joined #minetest |
21:36 |
|
enricom joined #minetest |
21:39 |
|
puzzlecube joined #minetest |
22:07 |
|
scr267a joined #minetest |
22:09 |
|
GeHa joined #minetest |
22:31 |
|
loggingbot_ joined #minetest |
22:31 |
|
Topic for #minetest is now The official Minetest channel | Latest version: 0.4.17.1 (2018-06-10) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
22:32 |
|
riff-IRC joined #minetest |
22:35 |
|
Gael-de-Sailly joined #minetest |
23:11 |
|
pauloue joined #minetest |