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IRC log for #minetest, 2018-12-12

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All times shown according to UTC.

Time Nick Message
00:04 Pilcrow182 !tell hisforever If you haven't figured out how to install Minetest 0.4.17 in Mint yet, these instructions *should* work fine: https://pastebin.com/raw/RdPT9tZy
00:04 MinetestBot Pilcrow182: I'll pass that on when hisforever is around
00:09 nolsen What's the admin shield called?
00:09 nolsen I have no idea how to find the name of it
00:11 nolsen There's no damn wiki to the 3d armor pack
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00:43 nolsen Nice, worldedit doesn't have undo
00:44 nolsen Who thought it was a good idea to not include undo
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01:43 Alexand{er|ra} nolsen: You'd have to save the data from before the change in some sort of backup file to have an undo option. The more you edit, the bigger that file becomes.
01:43 Alexand{er|ra} Having an undo option would be unfeasible.
01:47 rubenwardy depends on the size
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02:05 hexYeah hey folks !
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02:05 hexYeah so many ppl ! didnt expect that xD
02:06 Pilcrow182 Alexand{er|ra}: Depends on how the undo actually functions. If it saves to a cache that it overwrites each time you do something that changes the world, it'd only take up as much space as the last operation rather than continually expanding. That would mean only one undo is possible, but that's better than none.
02:07 rubenwardy plus, you could only save the modified nodes and limit the size
02:07 Pilcrow182 Hi hexYeah, how ya doing?
02:09 hexYeah doing pretty good, what about you ?
02:10 Pilcrow182 I'm great. Finally got my game shelf all set up and organized (I moved a few months ago, so most of them were in boxes).  :)
02:10 hexYeah uh moving... glad you are setlled ;)
02:12 Pilcrow182 Moved from a trailer home we were renting to a house that we actually own, so it's definitely a good move. Also, bigger city, more jobs (I'm currently training to become a 911 operator).
02:14 hexYeah woah ! nice :) good for you, how long is the training ?
02:16 Pilcrow182 err, 6 months, unpaid... So yeah, I'm looking for something else on the side while doing this training.  :P
02:17 hexYeah dang... what brought you to those forums ?
02:18 Pilcrow182 forums? I don't understand that question.
02:18 hexYeah lmao i meant irc
02:21 hexYeah I am looking for a way to generate the whole map to use with minetestmapper
02:22 hexYeah I meant what brough (bring?) you to this irc chat ?
02:23 rubenwardy "what brought you to" is correct
02:23 hexYeah ty :P
02:23 Pilcrow182 Oh, sorry for misunderstanding. I was very active playing and making my own mods a long time ago (from version 0.4.5 in 2013 to version 0.4.12 in 2015 or so), but stopped a few years ago. Just got the urge to come back a month or two ago.
02:24 Pilcrow182 and have been doing my own modding again nearly every day (though not much of my content is worth releasing yet).
02:25 hexYeah awesome
02:25 hexYeah yeah this think rocks
02:25 hexYeah thing* / game
02:25 hexYeah i got some ideas of my own too :) but i still have a long way to go
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02:27 Pilcrow182 I think the most complicated mod I've made is still my Hoverbot ( https://github.com/Pilcrow182/hoverbot ) -- a small programmable robot that can mimic a player in many ways.
02:28 hexYeah nice ill have a look :)
02:28 Pilcrow182 I just remembered recently that I never actually made a forum post for that one, so I should soon; it has some minor hiccups but I think it's release-worthy now...
02:29 hexYeah "may not return the expected output"  xD
02:30 hexYeah do you know of any gliding mod ?
02:33 hexYeah anyway... sorry i gtg it was nice chatting with ya :D
02:33 Pilcrow182 oh, ok, nice meeting you
02:34 Xiong I'm confused and stuck. Running technic mining drill mk3... no simple craft and happy to do it. Docs vary in wording but agree: change mode by using shift, change modes by using sneak, and sneak is bound to shift by default. However I am unable to change modes... so the drill is useless.
02:35 Xiong Ah... Android!
02:36 Pilcrow182 Does the Android version not have the ability to sneak?
02:36 Xiong I have looked at code. Code checks specifically for sneak, not just raw shift. Do not see how Android port weirdness is doing this.
02:38 Xiong Pilcrow182 Android handles several things, including sneak, with onscreen overlay buttons. Sneak works normally... if difficult to cram my fat finger onto the icon.
02:40 Xiong I have tried pulling up Hacker's Keyboard, locking the shift key, and banging away with what the port thinks is dig and use. No dice.
02:43 Xiong So... since I'm singleplayering and nobody can be offended... I mean to hack the drill code. I'd like to do that in a less ugly way than to lock it into mode 3.
02:43 Pilcrow182 Hmm. I think there is a way to scale the mobile interface bigger, but I don't remember how to do it.
02:44 Pilcrow182 Other than that, I'm not much help (I don't use Android OR technic, myself, lol), so hopefully someone else can answer...
02:45 Xiong It's not a scale issue. The game plays okay... considering. I'm playing on a phone, not an aircraft carrier; this is not fixable in software.
02:45 Pilcrow182 ah, yeah. I've only ever tried the mobile version on a tablet.
02:46 Xiong I think my need isn't the smooth workaround.
02:47 Xiong My idea is to figure out some unused keymap that I can hit through HK... and hack the drill code to see that. With a little help....
02:49 Xiong HK covers half the screen, the game is unplayable that way but it is functional. I can move my head and dig. So I should be able to change modes.
02:49 Xiong Or... I'll take advice.
02:50 Xiong Pilcrow182 Did you run technic on the tablet?
02:51 Pilcrow182 nope, I didn't.
02:52 Xiong It stinks, not recommended. But I'm stubborn.
02:52 Pilcrow182 I just thought of something. I know in the desktop version, you can change its controls. If the Android version does as well, you may be able to make sneak use shift on the hacker's keyboard...
02:53 Xiong You can judge how stubborn by the fact I crafted a mining drill mk3.
02:53 Xiong Or perhaps another key. Dunno
02:55 Pilcrow182 Yeah, or a different key. Depends on if the mobile version has that control-configuring option yet, though. I'm not sure if it does.
02:55 Xiong Minetest lacks the ability to do multiple mappings, right? Ideally, I'd have both the funky port overlay button and... F... point to sneak.
02:56 Xiong Well, what's minetest.conf for, right?
02:57 Pilcrow182 yeah, I think it only can do one key per control. And yes, you can probably set it in minetest.conf, but again I don't know how...  :/
02:58 Xiong Oh that's easy... ish. Did that years ago in the desktop. Kid stuff.
02:59 Xiong I think the example file shows how. If you want exotic choices, you have to studyup to find how to specify them, that's as hard as it gets.
03:00 Pilcrow182 Well, I've never looked into doing it myself, since I never really had a problem with Minetest's default controls. But I know in the desktop version, you don't need to use that since you can just hit escape while playing and click "Change Keys" (at least, you can in 5.0; I'm not sure about 4.x)
03:00 Pilcrow182 *0.4.x
03:00 Xiong KEY_KEYPAD_PERIOD, stuff like that.
03:01 Xiong Okay well. I'm going to go try stuff. Thanks!
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03:46 Xiong This: "keymap_sneak = KEY_KEY_G" is totally ignored in the Android build. The G key does nothing and the overlay sneak button operates normally.
03:47 Xiong If the build ignores minetest.conf then it is a hack.
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04:19 Xiong Fight fire with fire! I have solved the issue of changing modes on the technic mining drill on Android... in the nastiest way.
04:23 Xiong I have hacked up the drill code so that when I try to dig with the drill, it changes mode instead.  Then I exit mt, swap the original file back, and I'm good. Of course I'll have to swap in the nasty file every time I craft a new drill. Good thing I don't want to change modes often.
04:24 * Xiong goes to suck glass teat and dissolve brain
04:30 tune wow
04:40 Unarelith First playable version of SkyFactory released, please give me your opinion: https://forum.minetest.net/viewtopic.php?t=21456 :)
04:43 Unarelith (5.0.0-dev may be needed to test though)
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07:39 crazyR Does anyone know how to calculate the center node pos of a map node block pos.
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07:49 paramat erm, 'blockpos * 16 + (8, 8, 8)'?
07:49 paramat there isn't a central node because it's 16^3 but that's close
07:52 crazyR thanks thats as close as i need. just so i can locate pipeworks overflows etc.
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07:53 MinetestBot hisforever: Dec-12 00:04 UTC <Pilcrow182> If you haven't figured out how to install Minetest 0.4.17 in Mint yet, these instructions *should* work fine: https://pastebin.com/raw/RdPT9tZy
07:54 VanessaE didn't i put in some log output for when a tube breaks?
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08:12 crazyR Im not sure, but its not broken tubes im bothered about rightnow its badly configured setups.
08:14 hisforever I'm having trouble with worldedit here is my debug.  https://pastebin.com/WeLtFvfK
08:16 VanessaE ohh
08:18 VanessaE hisforever get rid of the extra copies of worldedit_gui and _shortcommands
08:19 VanessaE crazyr well normally an "overload" will break tubes, that's why i mentio ed it
08:19 hisforever VanesseE"\: thank you
08:19 VanessaE +n
08:20 VanessaE hisforever good luck.
08:20 crazyR oh thanks VanessaE.
08:21 VanessaE crazyr, except if you have popout mode enabled
08:23 VanessaE i forget the name of the setting but thats when items pop out of a tube if they hig say a full chest and have nowhere to go but backwards
08:23 VanessaE hit*
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08:24 crazyR hmmm... il have a look and double check. :D thanks again
08:24 VanessaE (on my servers i have that mode turned off -- the only way for items to pop out is by breaking a tube)
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08:29 crazyR does anyone know if the technic flashlight can still cause lag?
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08:37 VanessaE it can.
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08:37 crazyR thanks. il leave it off then :D what about frames.. do they still have lag issues. and do they obey land protection rules?
08:38 VanessaE like all walking lights it has to repeatedly swap between air and a transparent light source as you walk around
08:38 VanessaE as for frames, idk.
08:39 VanessaE bbl
08:40 crazyR no worries, take care :)
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08:49 MinetestBot [git] nerzhul -> minetest/minetest: Gitlab CI: docker image rename + add commit id tag 1a51455 https://git.io/fp5Bp (2018-12-12T08:47:32Z)
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08:51 MinetestBot [git] ClobberXD -> minetest/minetest: (client_)lua_api.txt: Rename func -> function (#7960) 08610aa https://git.io/fp5Rn (2018-12-12T08:50:40Z)
08:53 hisforever VanessaE: I just hadto come Bank and sau that your a blessing :)
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09:24 crazyR anyone know what this config option is about? enable_mod_channels
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09:37 ANAND crazyR: It's a way to allow mods to communicate with each other
09:37 ANAND See https://github.com/minetest/minetest/blob/master/doc/mod_channels.png
09:37 ANAND Mods can create new/join existing channels, and can receive messages
09:37 ANAND send and receive*
09:41 Pilcrow182 ^ can you not just do that using a global variable? seems kind of redundant to me...
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09:43 Pilcrow182 oh, maybe you meant mods as in moderators, rather than game modifications
09:44 ANAND No, mods
09:44 ANAND Note that this allows inter-communication between server mods and CSMs too
09:45 Pilcrow182 oh. I suppose that makes it useful.
09:45 crazyR hmm... odd... from what i can tell there is a drive to remove CSM atm and server based mods can use globals as Pilcrow182 said currently cant they?
09:47 Pilcrow182 crazyR: not remove, just disable until server-provided CSM is finished. The current client-provided CSM causes some pretty big security problems, aparently.
09:49 crazyR Fair enought... can i ask, what is CSM main purpose? is it going to allow servers to do things that we currently cant do due to limitations  or is it designed to allow players to modify their client? i cant find much clarification. everyone i have spoken to has a diffrent opinion on what it is for.
09:51 ANAND Apparently CSM should've been SSCSM right from the start, but got released as a pure client-side API in 0.4.16 for some reason
09:52 ANAND Now the CSM devs don't have the time to complete SSCSM before the release of 5.0.0, but nrz says he could get it done near the release of 5.1.0
09:52 Pilcrow182 Well, I think it was *intended* to allow servers to do things they currently can't, by offloading some mod processing to the clients themselves. But the implementation ended up adding client-provided CSM instead, which allows players to modify their client by adding colored chat and things like that.
09:53 ANAND ^
09:54 crazyR thanks for the info. its cleared a few things up for me :)
09:55 Pilcrow182 The argument to disable it for now is backed by the fact that it causes security problems for servers, and the fact that there is barely anything that even uses CSM as it is now anyway.
09:58 Pilcrow182 Personally, I think it'd be better if they concentrated on closing up those security holes for 5.0.0's release rather than disabling it entirely, but that would take a lot of work. Faster to disable it until they have time to get back to it...
09:58 crazyR I agree
10:02 Pilcrow182 Then again, I also don't know the state of that code, as I'm not very experienced with C/C++ at all. It might be a total mess, really hard to modify/fix...
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13:16 guest5581 Hello!
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13:55 fireglow Hello
14:03 Unarelith rubenwardy, you mean good item pipes?
14:04 rubenwardy no, fluid pipes
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17:10 jas_ !mod
17:10 MinetestBot jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720
17:10 jas_ nice
17:10 jas_ tried and true
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18:11 Xiong I have never seen a fluid pipe work... never. Has that changed? Tubes work well now.
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20:39 DELTA_FORCE I want to contribute to the game, but it seems like there isn't much to do
20:40 DELTA_FORCE Do you need any fixes?
20:40 DELTA_FORCE Or anything like edibles?
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22:31 Topic for #minetest is now The official Minetest channel | Latest version: 0.4.17.1 (2018-06-10) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
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