Time |
Nick |
Message |
00:01 |
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00:15 |
nolsen |
After all these years, did ubuntu move the location of luaJIT? Because minetest cannot find it. Yes I did install libluajit, luajit, lua5.1, liblua files. |
00:17 |
nolsen |
I'm guessing minetest doesn't support the latest luajit that ubuntu has at the moment. |
00:18 |
nolsen |
Version 2.1.0~beta3+dfsg-5.1, that is. |
00:45 |
tune |
I would think it'd be the other way around, with ubuntu packages being older than what minetest uses |
00:46 |
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00:48 |
tune |
I'm on GuixSD where luajit is on 2.1.0-beta3 as well and minetest launches fine |
00:57 |
Pilcrow182 |
nolsen, are you trying to install the latest 'stable' Minetest (0.4.17), or a dev/git version (5.0)? |
00:57 |
nolsen |
dev/git |
00:58 |
nolsen |
Trying to get cmake to see it |
00:58 |
nolsen |
But no luck |
01:00 |
nolsen |
minetestnolsen:~/minetest$ cmake -LUA_INCLUDE_DIR=../luajit-2.0/ -DRUN_IN_PLACE=True |
01:00 |
nolsen |
CMake Error: The source directory "/home/minetest/minetest/-LUA_INCLUDE_DIR=../luajit-2.0" does not exist. |
01:01 |
nolsen |
I am clearly not a cmake expert |
01:01 |
nolsen |
I tried getting the source, then running make (but not install) |
01:01 |
nolsen |
to use the source files instead |
01:04 |
Pilcrow182 |
Huh. Well, it's not a question of age; tune uses 2.1.0-beta3, so that's apparently not 'too new' to work with Minetest, and I use 2.0.5 with my build of 5.0 so, it's not 'too old' either. |
01:06 |
tune |
I'm on stable minetest if that matters |
01:06 |
tune |
just got it from the repo |
01:07 |
nolsen |
Pilcrow182: Well, minetest cmake cannot find it |
01:09 |
Pilcrow182 |
yeah, I get that. But since we know it's not an age thing, it probably *is* the location. I'm looking at the ubuntu libluajit package now to see if I can find the problem. |
01:16 |
Pilcrow182 |
are you using the Ubuntu Universe libluajit package on Ubuntu 18.10 (Cosmic Cuttlefish), or something else? |
01:18 |
nolsen |
Pilcrow182: That package doesn't actually exist |
01:19 |
nolsen |
wait |
01:19 |
nolsen |
It does |
01:19 |
nolsen |
and that actually, fixed it. |
01:19 |
nolsen |
I should probably do another pull request and update the documentation on where to find it. |
01:19 |
nolsen |
Like I did, 2 eyars ago. |
01:19 |
nolsen |
years* |
01:19 |
nolsen |
so, uh thanks |
01:19 |
nolsen |
Curious, should I also use system JSONCPP, or is there no performance differences/ |
01:23 |
Pilcrow182 |
I wouldn't know, sorry, but glad I could help with libluajit. Even that Universe package uses a different location than my (Arch Linux) package -- the ubuntu libluajit libs are at /usr/lib/x86_64-linux-gnu while the Arch libs are directly in /usr/lib! Odd... :P |
01:26 |
Pilcrow182 |
as far as jsoncpp, mine is version 1.8.4 and I haven't had any issues with it, so I haven't tried anything newer or older to see if there's a preformance difference... |
01:27 |
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01:28 |
Pilcrow182 |
looks like the Ubuntu jasoncpp is older than the Arch one, though; it's 1.7.4 |
01:38 |
Pilcrow182 |
Anyone know if there's a way to detect whether a node's on_construct is different than the default one? Or is on_construct just nil when it's not specifically defined? |
01:51 |
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02:16 |
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02:59 |
MinetestBot |
[git] GreenXenith -> minetest/minetest: Add object visual type 'item' (#7870) a833bee https://git.io/fpQR2 (2018-12-11T02:57:04Z) |
03:08 |
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04:43 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix ContentDB packages timing out by using download_file instead (#7891) f318366 https://git.io/fpQuh (2018-12-11T04:43:14Z) |
05:10 |
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12:44 |
hisforever |
I had to do a complete reinstall of Mint, I reinstalled minetest. |
12:45 |
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12:46 |
hisforever |
My minetest is showing all nodes as known how can I correct this please? |
12:46 |
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12:47 |
hisforever |
I also went back to minetest 0.4.16 |
12:57 |
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13:39 |
jas_ |
https://forum.minetest.net/viewtopic.php?p=337769#p337769 |
13:39 |
jas_ |
:) |
14:03 |
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16:37 |
MinetestBot |
[git] pauloue -> minetest/minetest: lua_api.txt: Various fixes and improvements (#7945) ce32a32 https://git.io/fp74T (2018-12-11T16:37:06Z) |
16:37 |
MinetestBot |
[git] nerzhul -> minetest/minetest: porting.cpp: better minetest support on BSD a857529 https://git.io/fp74k (2018-12-11T16:35:39Z) |
16:53 |
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18:04 |
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18:04 |
Unarelith |
is it currently impossible to have multiple connected node boxes? the best example I have is this: https://forum.feed-the-beast.com/proxy.php?image=http%3A%2F%2Foi61.tinypic.com%2F11rr5on.jpg&hash=4adf4fcd537e75d5e0ea8cd7549ca7fd |
18:05 |
Unarelith |
in this example the pipe is connected to the machines in a different way than when it's connected to other cables |
18:06 |
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19:00 |
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19:04 |
Alexand{er|ra} |
Unarelith: I don't think that's possible, if I understand what you're after correctly. You'd need to register separate nodes for that, then detect when the nodes need to be swapped and manually swap them. |
19:05 |
Unarelith |
Alexand{er|ra}, I can't do that since that would mean to register a node for each connection possibility, I think I'll just go with an entity |
19:07 |
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19:08 |
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19:09 |
Alexand{er|ra} |
Unarelith: How many connection possibilities do you have? Is there a way to standardise them so only one ot two connection types is needed? |
19:09 |
Alexand{er|ra} |
s/ot/or/ |
19:11 |
Unarelith |
Alexand{er|ra}, check the screenshot, it's one connection per side, but 0, 1, 2, 3, 4, 5 or 6 connections at the same time, so a lot |
19:12 |
Alexand{er|ra} |
Unarelith: So can an appliance be connected to any side then? Not just the top? |
19:15 |
Unarelith |
Alexand{er|ra}, that's my issue, the pipes can be connected on each side either to nothing, another pipe, or a node |
19:15 |
Alexand{er|ra} |
We can ignore the "nothing" possibility, as the engine can connect only where connections are needed. |
19:16 |
Alexand{er|ra} |
If the pipes and nodes have separate connection needs though, that's still 2^6 combinations though. |
19:17 |
Alexand{er|ra} |
What if the connection socket thing was a part of the appliance, not the tube? |
19:17 |
Alexand{er|ra} |
I'm not sure if it'd try to connect to other appliances though. That'd ruin it. |
19:17 |
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19:17 |
p_gimeno |
are there any mods that use animated meshes? |
19:18 |
p_gimeno |
are there any mods that use animated meshes? |
19:20 |
p_gimeno |
hm, mobs I guess |
19:25 |
Unarelith |
Alexand{er|ra}, oh, interesting idea! |
19:25 |
Alexand{er|ra} |
p_gimeno: I think the default mod uses an animated mesh for the player, as well. |
19:26 |
p_gimeno |
Alexand{er|ra}: it needs to be in a CAO though, and move bones, in order to test bone rotations |
19:26 |
p_gimeno |
thanks |
19:26 |
Alexand{er|ra} |
Unarelith: You just have to think outside the box, I guess (as the plug thing is outside that node's typical box area). |
19:27 |
Alexand{er|ra} |
I don't know what CAO is. Sorry, p_gimeno. |
19:27 |
Unarelith |
CAO => Client Active Object (bascially an entity client-side) |
19:28 |
p_gimeno |
basically, any moving object except the player |
19:31 |
Alexand{er|ra} |
Ah. So I suggested literally the only object that is of no help to you. Oops. My bad. |
19:32 |
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19:46 |
p_gimeno |
no worries :) that's why I asked about mods. Mobs will do |
19:52 |
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19:53 |
p_gimeno |
also, any idea of a mod that attaches an object to another? (not the player) |
19:58 |
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20:03 |
Alexand{er|ra} |
Well, default is a mod, which is why I suggested it, ha ha. |
20:03 |
Alexand{er|ra} |
I don't think I've seen non-players attached to other non-players. Hmm. |
20:09 |
rubenwardy |
Can NPCs carry items? |
20:09 |
rubenwardy |
that may be a place to look |
20:09 |
rubenwardy |
NPC mods with wield3d-like entities |
20:39 |
p_gimeno |
apparently, mobf's lifebar is an attached object |
20:43 |
p_gimeno |
and boost_cart supports carrying objects attached to the cart... let's see if I can make that one work, as I've had trouble running mobf |
21:07 |
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21:07 |
deltasquared |
daft question, does the MT server have a signal it can be sent to re-open log files while it's running? |
21:07 |
deltasquared |
would be useful for logrotate. |
21:08 |
deltasquared |
seeing as grepping a log file that's a few months old can be a world of pain in my experience |
21:08 |
deltasquared |
I've never seen any such signal documented that's for sure |
21:09 |
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21:36 |
p_gimeno |
you could propose it by opening an issue |
21:38 |
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21:39 |
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21:56 |
deltasquared |
*tries MT 5.x android build* |
21:56 |
deltasquared |
oh man this is way smoother |
21:56 |
deltasquared |
drawtime still sucks a bit but at this point not sure if it's just the aging phone I have... |
21:58 |
deltasquared |
there does seem to be less jitter in the drawtime though which is very welcome |
22:00 |
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22:01 |
deltasquared |
and something I just noticed, is no-damage mode supposed to play the hit sound when I fall down from somewhere? |
22:03 |
deltasquared |
lol what on earth is up with my 3rd person view model |
22:03 |
deltasquared |
it's like sunk into the ground |
22:06 |
p_gimeno |
are you using 3d armor? |
22:06 |
deltasquared |
p_gimeno: no mods are enabled, this is a fresh world |
22:06 |
p_gimeno |
ah ok, nvm |
22:06 |
deltasquared |
don't even think I have that on this device |
22:06 |
deltasquared |
... nope |
22:07 |
p_gimeno |
I had that with 3d_armor until I updated it to work with 5.0 |
22:07 |
p_gimeno |
maybe it's minetest_game that needs updating then? |
22:07 |
deltasquared |
p_gimeno: take a look https://ptpb.pw/y1A1.png |
22:07 |
p_gimeno |
yeah, same issue I had |
22:07 |
deltasquared |
p_gimeno: I had thought that was extracted on first run, want me to nuke the minetest directory in storage just to be sure? |
22:08 |
p_gimeno |
deltasquared: try a world with minimal, see if it works fine there |
22:08 |
p_gimeno |
if so, then the problem is most probably minetest_game |
22:08 |
deltasquared |
how do I even set that on here... I don't think minimal is in this build? |
22:09 |
p_gimeno |
uh... no idea |
22:09 |
deltasquared |
p_gimeno: upon nuking the MTG game dir and getting it to re-extract, it seems the issue has gone away |
22:09 |
epoch |
what OS? |
22:09 |
deltasquared |
I'll run around for a bit, this is what I was doing a moment ago :P |
22:09 |
deltasquared |
epoch: lineageOS 15.1 on a samsung galaxy S5 |
22:09 |
p_gimeno |
deltasquared: sweet |
22:09 |
deltasquared |
as above, testing out android git build |
22:10 |
deltasquared |
ooh, new snow sounds |
22:10 |
epoch |
oh sry. nvm, then. |
22:11 |
deltasquared |
yep, seems to be transient, how strange |
22:11 |
deltasquared |
I can only assume something model related changed in mtg for that to happen |
22:12 |
p_gimeno |
do you mean your player sinks after a while of running around? |
22:12 |
deltasquared |
anyways, looks like I must go now |
22:12 |
deltasquared |
p_gimeno: it seemed like it, though I have no idea if it was just like that to begin with |
22:12 |
deltasquared |
third person view isn't usually the first thing I reach for :P |
22:12 |
p_gimeno |
ok, worth reporting if you can reliably reproduce it |
22:12 |
deltasquared |
p_gimeno: emphasis on reliable which so far it is not (the bug that is) :P |
22:43 |
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23:01 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Add a Dockerfile + gitlab CI build (#7968) ca141ed https://git.io/fp5Jf (2018-12-11T23:00:08Z) |
23:03 |
MinetestBot |
[git] numberZero -> minetest/minetest: Make MapNode handle paramtype2≠leveled properly (#7958) 3bfb828 https://git.io/fp5JG (2018-12-11T23:02:09Z) |
23:08 |
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23:11 |
hisforever |
I would like to install the minetest 0.4.17 om my laptop my od is mint? |
23:12 |
hisforever |
My os is mint |
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