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IRC log for #minetest, 2018-12-11

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All times shown according to UTC.

Time Nick Message
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00:15 nolsen After all these years, did ubuntu move the location of luaJIT? Because minetest cannot find it. Yes I did install libluajit, luajit, lua5.1, liblua files.
00:17 nolsen I'm guessing minetest doesn't support the latest luajit that ubuntu has at the moment.
00:18 nolsen Version 2.1.0~beta3+dfsg-5.1, that is.
00:45 tune I would think it'd be the other way around, with ubuntu packages being older than what minetest uses
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00:48 tune I'm on GuixSD where luajit is on 2.1.0-beta3 as well and minetest launches fine
00:57 Pilcrow182 nolsen, are you trying to install the latest 'stable' Minetest (0.4.17), or a dev/git version (5.0)?
00:57 nolsen dev/git
00:58 nolsen Trying to get cmake to see it
00:58 nolsen But no luck
01:00 nolsen minetest@nolsen:~/minetest$ cmake -LUA_INCLUDE_DIR=../luajit-2.0/ -DRUN_IN_PLACE=True
01:00 nolsen CMake Error: The source directory "/home/minetest/minetest/-LUA_INCLUDE_DIR=../luajit-2.0" does not exist.
01:01 nolsen I am clearly not a cmake expert
01:01 nolsen I tried getting the source, then running make (but not install)
01:01 nolsen to use the source files instead
01:04 Pilcrow182 Huh. Well, it's not a question of age; tune uses 2.1.0-beta3, so that's apparently not 'too new' to work with Minetest, and I use 2.0.5 with my build of 5.0 so, it's not 'too old' either.
01:06 tune I'm on stable minetest if that matters
01:06 tune just got it from the repo
01:07 nolsen Pilcrow182: Well, minetest cmake cannot find it
01:09 Pilcrow182 yeah, I get that. But since we know it's not an age thing, it probably *is* the location. I'm looking at the ubuntu libluajit package now to see if I can find the problem.
01:16 Pilcrow182 are you using the Ubuntu Universe libluajit package on Ubuntu 18.10 (Cosmic Cuttlefish), or something else?
01:18 nolsen Pilcrow182: That package doesn't actually exist
01:19 nolsen wait
01:19 nolsen It does
01:19 nolsen and that actually, fixed it.
01:19 nolsen I should probably do another pull request and update the documentation on where to find it.
01:19 nolsen Like I did, 2 eyars ago.
01:19 nolsen years*
01:19 nolsen so, uh thanks
01:19 nolsen Curious, should I also use system JSONCPP, or is there no performance differences/
01:23 Pilcrow182 I wouldn't know, sorry, but glad I could help with libluajit. Even that Universe package uses a different location than my (Arch Linux) package -- the ubuntu libluajit libs are at /usr/lib/x86_64-linux-gnu while the Arch libs are directly in /usr/lib! Odd...  :P
01:26 Pilcrow182 as far as jsoncpp, mine is version 1.8.4 and I haven't had any issues with it, so I haven't tried anything newer or older to see if there's a preformance difference...
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01:28 Pilcrow182 looks like the Ubuntu jasoncpp is older than the Arch one, though; it's 1.7.4
01:38 Pilcrow182 Anyone know if there's a way to detect whether a node's on_construct is different than the default one? Or is on_construct just nil when it's not specifically defined?
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02:59 MinetestBot [git] GreenXenith -> minetest/minetest: Add object visual type 'item' (#7870) a833bee https://git.io/fpQR2 (2018-12-11T02:57:04Z)
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04:43 MinetestBot [git] rubenwardy -> minetest/minetest: Fix ContentDB packages timing out by using download_file instead (#7891) f318366 https://git.io/fpQuh (2018-12-11T04:43:14Z)
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12:44 hisforever I had to do a complete reinstall of Mint, I reinstalled minetest.
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12:46 hisforever My minetest is showing all nodes as known how can I correct this please?
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12:47 hisforever I also went back to minetest 0.4.16
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13:39 jas_ https://forum.minetest.net/viewtopic.php?p=337769#p337769
13:39 jas_ :)
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16:37 MinetestBot [git] pauloue -> minetest/minetest: lua_api.txt: Various fixes and improvements (#7945) ce32a32 https://git.io/fp74T (2018-12-11T16:37:06Z)
16:37 MinetestBot [git] nerzhul -> minetest/minetest: porting.cpp: better minetest support on BSD a857529 https://git.io/fp74k (2018-12-11T16:35:39Z)
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18:04 Unarelith is it currently impossible to have multiple connected node boxes? the best example I have is this: https://forum.feed-the-beast.com/proxy.php?image=http%3A%2F%2Foi61.tinypic.com%2F11rr5on.jpg&hash=4adf4fcd537e75d5e0ea8cd7549ca7fd
18:05 Unarelith in this example the pipe is connected to the machines in a different way than when it's connected to other cables
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19:04 Alexand{er|ra} Unarelith: I don't think that's possible, if I understand what you're after correctly. You'd need to register separate nodes for that, then detect when the nodes need to be swapped and manually swap them.
19:05 Unarelith Alexand{er|ra}, I can't do that since that would mean to register a node for each connection possibility, I think I'll just go with an entity
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19:09 Alexand{er|ra} Unarelith: How many connection possibilities do you have? Is there a way to standardise them so only one ot two connection types is needed?
19:09 Alexand{er|ra} s/ot/or/
19:11 Unarelith Alexand{er|ra}, check the screenshot, it's one connection per side, but 0, 1, 2, 3, 4, 5 or 6 connections at the same time, so a lot
19:12 Alexand{er|ra} Unarelith: So can an appliance be connected to any side then? Not just the top?
19:15 Unarelith Alexand{er|ra}, that's my issue, the pipes can be connected on each side either to nothing, another pipe, or a node
19:15 Alexand{er|ra} We can ignore the "nothing" possibility, as the engine can connect only where connections are needed.
19:16 Alexand{er|ra} If the pipes and nodes have separate connection needs though, that's still 2^6 combinations though.
19:17 Alexand{er|ra} What if the connection socket thing was a part of the appliance, not the tube?
19:17 Alexand{er|ra} I'm not sure if it'd try to connect to other appliances though. That'd ruin it.
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19:17 p_gimeno are there any mods that use animated meshes?
19:18 p_gimeno are there any mods that use animated meshes?
19:20 p_gimeno hm, mobs I guess
19:25 Unarelith Alexand{er|ra}, oh, interesting idea!
19:25 Alexand{er|ra} p_gimeno: I think the default mod uses an animated mesh for the player, as well.
19:26 p_gimeno Alexand{er|ra}: it needs to be in a CAO though, and move bones, in order to test bone rotations
19:26 p_gimeno thanks
19:26 Alexand{er|ra} Unarelith: You just have to think outside the box, I guess (as the plug thing is outside that node's typical box area).
19:27 Alexand{er|ra} I don't know what CAO is. Sorry, p_gimeno.
19:27 Unarelith CAO => Client Active Object (bascially an entity client-side)
19:28 p_gimeno basically, any moving object except the player
19:31 Alexand{er|ra} Ah. So I suggested literally the only object that is of no help to you. Oops. My bad.
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19:46 p_gimeno no worries :) that's why I asked about mods. Mobs will do
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19:53 p_gimeno also, any idea of a mod that attaches an object to another? (not the player)
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20:03 Alexand{er|ra} Well, default is a mod, which is why I suggested it, ha ha.
20:03 Alexand{er|ra} I don't think I've seen non-players attached to other non-players. Hmm.
20:09 rubenwardy Can NPCs carry items?
20:09 rubenwardy that may be a place to look
20:09 rubenwardy NPC mods with wield3d-like entities
20:39 p_gimeno apparently, mobf's lifebar is an attached object
20:43 p_gimeno and boost_cart supports carrying objects attached to the cart... let's see if I can make that one work, as I've had trouble running mobf
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21:07 deltasquared daft question, does the MT server have a signal it can be sent to re-open log files while it's running?
21:07 deltasquared would be useful for logrotate.
21:08 deltasquared seeing as grepping a log file that's a few months old can be a world of pain in my experience
21:08 deltasquared I've never seen any such signal documented that's for sure
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21:36 p_gimeno you could propose it by opening an issue
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21:56 deltasquared *tries MT 5.x android build*
21:56 deltasquared oh man this is way smoother
21:56 deltasquared drawtime still sucks a bit but at this point not sure if it's just the aging phone I have...
21:58 deltasquared there does seem to be less jitter in the drawtime though which is very welcome
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22:01 deltasquared and something I just noticed, is no-damage mode supposed to play the hit sound when I fall down from somewhere?
22:03 deltasquared lol what on earth is up with my 3rd person view model
22:03 deltasquared it's like sunk into the ground
22:06 p_gimeno are you using 3d armor?
22:06 deltasquared p_gimeno: no mods are enabled, this is a fresh world
22:06 p_gimeno ah ok, nvm
22:06 deltasquared don't even think I have that on this device
22:06 deltasquared ... nope
22:07 p_gimeno I had that with 3d_armor until I updated it to work with 5.0
22:07 p_gimeno maybe it's minetest_game that needs updating then?
22:07 deltasquared p_gimeno: take a look https://ptpb.pw/y1A1.png
22:07 p_gimeno yeah, same issue I had
22:07 deltasquared p_gimeno: I had thought that was extracted on first run, want me to nuke the minetest directory in storage just to be sure?
22:08 p_gimeno deltasquared: try a world with minimal, see if it works fine there
22:08 p_gimeno if so, then the problem is most probably minetest_game
22:08 deltasquared how do I even set that on here... I don't think minimal is in this build?
22:09 p_gimeno uh... no idea
22:09 deltasquared p_gimeno: upon nuking the MTG game dir and getting it to re-extract, it seems the issue has gone away
22:09 epoch what OS?
22:09 deltasquared I'll run around for a bit, this is what I was doing a moment ago :P
22:09 deltasquared epoch: lineageOS 15.1 on a samsung galaxy S5
22:09 p_gimeno deltasquared: sweet
22:09 deltasquared as above, testing out android git build
22:10 deltasquared ooh, new snow sounds
22:10 epoch oh sry. nvm, then.
22:11 deltasquared yep, seems to be transient, how strange
22:11 deltasquared I can only assume something model related changed in mtg for that to happen
22:12 p_gimeno do you mean your player sinks after a while of running around?
22:12 deltasquared anyways, looks like I must go now
22:12 deltasquared p_gimeno: it seemed like it, though I have no idea if it was just like that to begin with
22:12 deltasquared third person view isn't usually the first thing I reach for :P
22:12 p_gimeno ok, worth reporting if you can reliably reproduce it
22:12 deltasquared p_gimeno: emphasis on reliable which so far it is not (the bug that is) :P
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23:01 MinetestBot [git] nerzhul -> minetest/minetest: Add a Dockerfile + gitlab CI build (#7968) ca141ed https://git.io/fp5Jf (2018-12-11T23:00:08Z)
23:03 MinetestBot [git] numberZero -> minetest/minetest: Make MapNode handle paramtype2≠leveled properly (#7958) 3bfb828 https://git.io/fp5JG (2018-12-11T23:02:09Z)
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23:11 hisforever I would like to install the minetest 0.4.17 om my laptop my od is mint?
23:12 hisforever My os is mint
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