Time |
Nick |
Message |
00:03 |
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00:04 |
Pilcrow182 |
Wow, slow day today. I just looked at the logs and there hasn't been any chat here for like 9 hours! |
00:06 |
Pilcrow182 |
Do minetest's schematics support spawning a node with metadata (a chest, for example)? |
00:07 |
rubenwardy |
look in the minetest-hub logs, lol |
00:10 |
Pilcrow182 |
heh, that's a lot more active |
00:16 |
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00:18 |
paramat |
schematics can't set metadata |
00:19 |
paramat |
you do that afterwards knowing where the chest is, but if you have used random rotation you will have to search 4 nodes for the chest because it could be in 4 positions |
00:19 |
rubenwardy |
might be worth supporting that |
00:20 |
rubenwardy |
nodes are separate from node meta, which is probably why schematics don't support them |
00:25 |
paramat |
there's an issue for this discussion somewhere |
00:25 |
paramat |
or something related |
00:28 |
paramat |
oh, both issues are 'won't add' :) |
00:28 |
Pilcrow182 |
That's what I thought, thanks for the answer Paramat. It shouldn't be too hard to figure out a workaround, but I thought I'd make sure it couldn't be done the 'easy way' first... ;). |
00:39 |
Pilcrow182 |
Here's some context: I made a mod a long time ago called 'instacabin' (unreleased) that spawned an entire building when the player used an item. |
00:39 |
Pilcrow182 |
It used worldedit models and a hacked version of the worldedit load function, to support rotation and build at an offset (so the 'door' would be directly in front of the player). |
00:40 |
Pilcrow182 |
I am now rewriting that mod to use minetest schematics (the lua table kind, so they can be easily edited), but some of the buildings have chests, furnaces, etc. |
00:43 |
Pilcrow182 |
Finally got all my buildings loaded into it (13 in total), with proper rotation and entrance offset calculation, so now I just need to figure out how to spawn the meta after the building is loaded. |
00:45 |
paramat |
maybe the API can return a value that shows what random rotation was used on placement ... |
00:46 |
Pilcrow182 |
It uses a fixed rotation code I made, not random rotation, so I *should* be able to calculate the positions mathematically. |
00:49 |
Pilcrow182 |
I'll probably release it this time if/when I get it finished, but it's definitely a mod for singleplayer and/or trusted co-op (be it LAN or a hidden server); it has absolutely zero protection/permissions checking (nor even collision checking, for that matter)... :P |
01:02 |
Pilcrow182 |
My init so far, if anyone is interested: https://pastebin.com/dJDZT6yv |
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05:05 |
nolsen |
After all these years, did ubuntu move the location of luaJIT? Because minetest cannot find it. Yes I did install libluajit, luajit, lua5.1, liblua files. |
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MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Add eat sound (#7956) 5560ec8 https://git.io/fp9bm (2018-12-10T08:25:47Z) |
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MinetestBot |
[git] meme -> minetest/minetest: Fix dissector script to work with newer versions of Wireshark (#7957) f7cccd4 https://git.io/fpHCq (2018-12-10T13:47:35Z) |
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MinetestBot |
[git] pauloue -> minetest/minetest: Fix wrong parameter order for inventory callbacks (#7952) afaf7b9 https://git.io/fpH7f (2018-12-10T18:18:03Z) |
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MinetestBot |
[git] random-geek -> minetest/minetest: Content store: Fix missing screenshot in package view dialog 98fa8a1 https://git.io/fpQey (2018-12-10T20:25:56Z) |
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