Time |
Nick |
Message |
00:00 |
MarisaG |
hehe |
00:04 |
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00:23 |
Ruslan1 |
Hello MarisaG |
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03:42 |
MarisaG |
Hi Ruslan1 |
03:47 |
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04:20 |
Pilcrow182 |
Any modders and/or minetest devs here (and not afk, of course)? |
04:20 |
Pilcrow182 |
I am working on a new mod that I feel is almost ready for release, and thinking about licensing. |
04:21 |
Pilcrow182 |
Will releasing it as CC BY 2.0 (https://creativecommons.org/licenses/by/2.0/) create any problems? |
04:23 |
MarisaG |
Probly better than gpl |
04:26 |
Pilcrow182 |
That's what I was thinking too -- I want to be credited if my content is used in someone else's mod (WTFPL doesn't add that stipulation), but would rather not introduce other restrictions |
04:31 |
MarisaG |
Ya, i release most of my scripts GPL but that is just because they are self-standing |
04:31 |
MarisaG |
If they interfaced with someone else's work I would want to impose that on them |
04:31 |
MarisaG |
would NOT want to... |
04:38 |
Pilcrow182 |
Yeah, I think I'm sticking with CC BY 2.0. Thanks for the advice, btw, MarisaG. |
04:43 |
MarisaG |
Sure Pilcrow182 |
04:46 |
Ruslan1 |
MarisaG: I was trying make my server work |
04:49 |
Ruslan1 |
MarisaG hello |
04:50 |
sofar |
Pilcrow182: CC licenses are not apprpriate for CODE |
04:50 |
sofar |
Pilcrow182: please do not license code under a CC license |
04:50 |
sofar |
textures, models, sounds, all fine as CC |
04:51 |
sofar |
however, you should always pick the HIGHEST CC version |
04:51 |
sofar |
so, CC-BY-3.0 is better than CC-BY-2.0 |
04:51 |
sofar |
the latest CC-BY is CC-BY-4.0 |
04:52 |
sofar |
Pilcrow182: if you don't want GPL but want credit, choose ISC or MIT |
04:52 |
sofar |
if you want the most permissing GPL choose LGPL-2.1 |
04:52 |
sofar |
permissive* |
04:55 |
Pilcrow182 |
Ah, thanks sofar, I actually didn't know there was a later CC version. Shows how often I worry about releasing stuff, lol. |
04:58 |
sofar |
more important is that you don't license code under CC though |
04:58 |
sofar |
both MIT and ISC licenses are great licenses if all you care about is attribution |
04:59 |
Pilcrow182 |
sofar: I was just about to ask, why exactly are CC licenses not appopriate for code? I'm fine with releasing under another license, just wanting to know the reasoning. |
04:59 |
sofar |
https://creativecommons.org/faq/#can-i-apply-a-creative-commons-license-to-software |
05:00 |
sofar |
most importantly |
05:00 |
sofar |
"Additionally, our licenses are currently not compatible with the major software licenses, so it would be difficult to integrate CC-licensed work with other free software." |
05:00 |
sofar |
is really the core |
05:08 |
MarisaG |
Hi Ruslan1 |
05:08 |
Ruslan1 |
MarisaG: am trying running my server |
05:09 |
Ruslan1 |
Can you help me |
05:10 |
Ruslan1 |
Hello MarisaG |
05:10 |
Pilcrow182 |
sofar: Thanks for that. I don't like the idea of adding restrictions like "you must include this license in all subsequent works" -- it doesn't matter to me if someone wants to use my code in a mod that has a different license, I just want credit for what I've done. |
05:10 |
Ruslan1 |
Wake up MarisaG |
05:11 |
Pilcrow182 |
maybe I'll just release as WTFPL and hope others give credit where it's due; that's not generally a problem with *this* community anyway... :P |
05:17 |
MarisaG |
lol was in the shower |
05:21 |
sofar |
NOOOO |
05:21 |
sofar |
please no |
05:21 |
sofar |
please do not use WTFPL |
05:21 |
sofar |
Pilcrow182: that's the *worst* of them all |
05:21 |
sofar |
on top of that, no credit requirement |
05:21 |
Pilcrow182 |
heh, why is it the worst? |
05:22 |
sofar |
I'm writing a forum FAQ on licensing explaining it |
05:22 |
sofar |
give me +/- 10 minutes |
05:22 |
sofar |
but, please, just use this license: |
05:22 |
sofar |
https://opensource.org/licenses/ISC |
05:22 |
sofar |
it's literally the thing you want |
05:23 |
sofar |
and hold up and read my forum post when I get it done :) |
05:23 |
epoch |
:/ merp. licenses. |
05:30 |
sofar |
https://forum.minetest.net/viewtopic.php?t=21158 |
05:31 |
sofar |
honestly I've captured a ton of good info in that thread to explain everything |
05:31 |
sofar |
sigh, he t/o-ed |
05:35 |
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05:44 |
MarisaG |
Wow good info sofar |
05:46 |
Pilcrow182 |
sofar: My computer crashed, but not before I got your link to ISC. I've done as you suggested: https://github.com/Pilcrow182/flying_saucer |
05:47 |
sofar |
https://forum.minetest.net/viewtopic.php?t=21158 |
05:47 |
sofar |
take your time and read it |
05:48 |
sofar |
it's not that much, I promise |
05:48 |
sofar |
Pilcrow182: but, good job on ISC, I have several mods licensed ISC and I generally relicense WTFPL to ISC where I can, too |
06:01 |
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06:02 |
MarisaG |
hiya SanskritFritz |
06:03 |
sofar |
Pilcrow182: btw, if you have time |
06:03 |
sofar |
Pilcrow182: I encourage you to make your source code files look like this, with license at the top: |
06:03 |
sofar |
https://github.com/sofar/fsc/blob/master/init.lua |
06:03 |
sofar |
(that's the ISC license, as you can see) |
06:09 |
Pilcrow182 |
sofar: Can do. I see that you've used your actual name and an email address. I'd prefer not to make my email public, but I'll follow suit on the name. |
06:11 |
sofar |
you don't need to |
06:11 |
sofar |
just write (c) <year> Pilcrow182 |
06:12 |
Pilcrow182 |
Alright then |
06:12 |
sofar |
there are reasons why I do, but you don't need to follow the example |
06:13 |
Pilcrow182 |
Thanks for being so helpful, btw. I've been making my own mods for personal use for a long time, but never released most of them as the licensing always confused me. |
06:14 |
sofar |
yes, there's sites that do something like this already, but, this is focussed on MT related licensing better |
07:22 |
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08:23 |
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09:06 |
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19:28 |
Pilcrow182 |
sofar, do you happen to be at-keyboard (as opposed to afk)? :P |
19:28 |
Pilcrow182 |
and/or MarisaG as well? |
19:30 |
Pilcrow182 |
After our conversation about licensing, I got it all together and posted the mod I was working on: https://forum.minetest.net/viewtopic.php?f=9&t=21330 |
19:37 |
rubenwardy |
It's screenshot.png, no underscore |
19:39 |
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19:46 |
sofar |
Pilcrow182: sup |
20:18 |
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20:19 |
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20:23 |
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20:27 |
scr267 |
is it possible to destroy a 'lua object' using the object code? |
20:27 |
scr267 |
i've got an advanced train wagon that I really can't get rid of for whatever reason... |
20:27 |
scr267 |
I've got all the proper permissions. |
20:31 |
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20:31 |
scr267 |
hey Rafi59 |
20:31 |
Rafi59 |
Hello |
20:36 |
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20:54 |
Pilcrow182 |
scr267 yeah, there are a few ways to get rid of it. I'd recommend just running the chat command /clearobjects, if you don't mind getting rid of ALL lua objects/entities in your world. |
20:57 |
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20:59 |
scr267 |
hum i assume thats /clearobjects - not clearobjects quick |
20:59 |
scr267 |
ok ill give that a try |
20:59 |
Pilcrow182 |
yeah |
21:02 |
scr267 |
Thanks Pilcrow182... oddly enough it didn't get rid of advanced trains object |
21:03 |
scr267 |
everything else is gone though... very odd |
21:05 |
Pilcrow182 |
huh... that *is* odd. As far as I was aware, clearobjects is supposed to delete *all* objects in the environment... Are you sure it's an object? |
21:05 |
scr267 |
it's a 'lua entity' at least... when i try to 'punch' it, thats how it shows up in the log file... |
21:14 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: New sneak: Smoothen the climb up event (#7727) c4f1a70 https://git.io/fpkaI (2018-11-08T21:12:39Z) |
21:44 |
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21:56 |
MinetestBot |
[git] random-geek -> minetest/minetest: Improve content store layout (#7806) bd81b5e https://git.io/fpkoS (2018-11-08T21:55:38Z) |
22:01 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Content store: Add setting to filter non-free packages (#7766) b1112f6 https://git.io/fpkKR (2018-11-08T21:59:56Z) |
22:11 |
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22:36 |
Pilcrow182 |
rubenwardy: I'm not sure why that matters (maybe an incompatibility with Content DB?), but I have now removed the underscores from my image files. |
22:37 |
rubenwardy |
It's part of the minetest API, just like how it's depends.txt and not _depends.txt |
22:38 |
rubenwardy |
It's used in the mods/content tab, depending on whether you're using 0.4.x or 5.0 |
22:43 |
Pilcrow182 |
rubenwardy: Hmm, I didn't know the minetest API itself handles/uses screenshots. That's interesting. Thanks for pointing it out. :) |
22:43 |
swift110 |
hey all |
22:43 |
Pilcrow182 |
hi swift110 |
22:49 |
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22:55 |
swift110 |
aww |
22:59 |
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22:59 |
Pilcrow182 |
I'm back; computer crashed |
22:59 |
Pilcrow182 |
ok, not crashed, more like got unplugged... :P |
23:04 |
VanessaE |
https://xkcd.com/908/ |
23:07 |
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23:21 |
swift110 |
cool Pilcrow182 how are you now |
23:23 |
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23:25 |
Pilcrow182 |
VanessaE: Heh, I've seen that. How you doing by the way? I've been away for a while... |
23:25 |
VanessaE |
I'm okay. |
23:26 |
Pilcrow182 |
swift110: Not bad myself. Just released a new mod :) |
23:27 |
Pilcrow182 |
Flying Saucer mod -- https://forum.minetest.net/viewtopic.php?f=9&t=21330 |
23:27 |
Cornelia |
If you go high does the skybox turn space-y? |
23:28 |
Pilcrow182 |
Cornelia: No, but that's a fantastic idea and easily changed; I'll probably add that! |
23:29 |
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23:29 |
Cornelia |
Version 2!!! :P |
23:30 |
Pilcrow182 |
Now the question is how high do I let the player go before it becomes outer space... :P |
23:30 |
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23:34 |
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23:34 |
MinetestBot |
[git] paramat -> minetest/minetest: Content store: Add show_nonfree_packages setting to advanced settings… 9a151e0 https://git.io/fpkSy (2018-11-08T23:33:59Z) |
23:34 |
Pilcrow182 |
Cornelia: Probably 0.9.1 really; I'm saving 1.0 for when I figure out how to fix my two 'known bugs' (that is, stop Shift from cutting movement to 1/3 speed and figure out how to make vertical movement handle heavy server load better) |
23:34 |
epoch |
not going to try to use apt for minetest packages? |
23:34 |
epoch |
:> |
23:35 |
epoch |
apt has been ported to windows, right? |
23:37 |
srifqi |
Chocolatey? |
23:38 |
epoch |
I keep finding that in search results |
23:38 |
epoch |
and it keeps saying "works /like/ apt-get" |
23:38 |
epoch |
which I'm guessing means it isn't compatible. |
23:39 |
swift110 |
good I havent been on minetest in ages |
23:39 |
Pilcrow182 |
Yeah, I'm not sure if chocolatey actually uses apt code (probably not), just that it has similar syntax |
23:40 |
epoch |
I don't care about the code, just that one source could be used for both windows and linux |
23:40 |
epoch |
since mods are lua and media |
23:40 |
Pilcrow182 |
swift110: Me neither. Been a few years since I was active in this community, but now I'm back to modding... :P |
23:41 |
epoch |
could have separate dirs in the repos for any OS-specific code. |
23:42 |
Pilcrow182 |
epoch: Hmm, well, I *thought* there was a Windows port of apt itself, but I can't find it now. Maybe my memory's playing tricks on me... :P |
23:42 |
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23:42 |
epoch |
I remember using something on windows a while ago that was part of minsys I think |
23:42 |
epoch |
that seemed to be apt-like. |
23:42 |
epoch |
dunno if it was compatible with it or not. |
23:43 |
Cornelia |
Pilcrow182: the shift bug might be fixable via another mod (the one that does player attributes) or by multiplying the current player's speed by three when they're in a saucer and flying about while holding shift |
23:43 |
epoch |
>_> found a page for minsys2 that has pacman. |
23:44 |
Pilcrow182 |
epoch: pacman > apt anyway, imho |
23:45 |
* epoch |
installs pacman on debian to test |
23:45 |
Pilcrow182 |
Cornelia: Flying Saucer already modifies player attributes, but I wasn't able to find a way to disable 'sneak' using those |
23:45 |
epoch |
lol |
23:46 |
epoch |
pacman. no arguments. starts a pac-man game. |
23:48 |
Pilcrow182 |
Cornelia: As for the second option, I tried that, but the multiplying doesn't go away immediately, so for example holding forward+shift and then letting go of shift makes your speed jump from 8 to 24. That only happens for a split second, but I found it very annoying to use that way. |
23:48 |
Cornelia |
Bizarre |
23:51 |
Pilcrow182 |
unlike other minetest objects (LuaEntitySAO), there's also no player:setvelocity() function, which would help *immensely* if it existed... |
23:51 |
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23:52 |
Pilcrow182 |
instead I had to get creative for vertical movement: my mod modifies the player's gravity value instead (negative numbers make you 'fall up', etc) |
23:54 |
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23:56 |
Cornelia |
Pilcrow182: getphysicsoverride disable sneak for players while in UFO |
23:57 |
Cornelia |
That might help. |
23:57 |
Cornelia |
set_physics_override |
23:57 |
Cornelia |
Disable sneak when in UFO. Should stop the motion slowing. |