Time |
Nick |
Message |
00:00 |
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00:01 |
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00:18 |
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00:28 |
Pilcrow182 |
internet problems, est31? |
00:43 |
Ruslan1 |
Hello MarisaG |
00:58 |
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01:08 |
Ruslan1 |
MarisaG: come back |
01:15 |
est31 |
Pilcrow182: yeah, connection is spotty sometimes |
01:56 |
Pilcrow182 |
est31 yeah, mine too; we just moved to somewhere that my old ISP didn't cover, and it seems we may have made a bad choice on which one to use here... :P |
02:00 |
Pilcrow182 |
Is there a way to rotate a player's mesh/model by 90 degrees with player:set_properties(), or does the model itself need editing? |
02:28 |
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02:29 |
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02:55 |
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02:57 |
Ruslan1 |
MarisaG: hello |
02:57 |
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04:21 |
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04:26 |
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04:27 |
jfindlay |
I'm trying to use [this mod](https://github.com/minetest-mods/warps), but it doesn't tell you how to set a warp and I don't read lua. I've tried a few things but can't get anything to work. How can I set warps? |
04:29 |
jfindlay |
actually, I think I figured it out: You create a named warp point with the chat command and then set the warp destination to that named point after creating the stone |
04:30 |
jfindlay |
after moving to another location, probably :-) |
05:12 |
sofar |
correct |
05:12 |
sofar |
I suppose I need to update the docs :) |
05:49 |
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06:07 |
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06:22 |
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06:37 |
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06:56 |
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08:08 |
crazyR |
Could a minetest game dev. please have a look at this: https://github.com/minetest/minetest_game/pull/2224 |
08:15 |
cautiouspotato |
you gotta ping them on the issue |
08:38 |
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08:43 |
jas_ |
good morning #minetest |
08:52 |
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Ruslan1 joined #minetest |
08:53 |
Ruslan1 |
MarisaG: |
08:58 |
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Peppy joined #minetest |
08:58 |
Peppy |
hi |
09:01 |
Peppy |
reproductible bug in 0.4.17.1 and 0.5 client : search for " [ " or " ] " > crash |
09:01 |
Peppy |
sorry, no Github accound, can't bugreport |
09:02 |
Peppy |
in meant search in serverlist |
09:47 |
crazyR |
Peppy.. what about posting on Minetest Forums? just so it doesnt get lost |
09:48 |
Peppy |
crazyR : well, not that important, I guess nobody does that kind of search |
10:08 |
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10:15 |
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10:17 |
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10:36 |
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11:16 |
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11:22 |
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11:34 |
ChimneySwift |
I assume it's something to do with the input not being escaped and it messes with the formspec? |
11:34 |
ChimneySwift |
ah |
11:34 |
ChimneySwift |
messing with the pattern |
11:34 |
ChimneySwift |
for gsub |
11:40 |
ChimneySwift |
easy fix |
11:44 |
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11:56 |
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12:09 |
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12:23 |
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12:24 |
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12:54 |
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12:57 |
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12:58 |
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13:00 |
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14:04 |
crazyR |
postgresql for storing player data is awsome... no more http requests to send player statuses to my webite. :D just a simple query "SELECT * FROM public.player WHERE modification_date > NOW() - INTERVAL '30 seconds'" |
14:18 |
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14:52 |
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15:05 |
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15:13 |
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15:26 |
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15:28 |
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15:29 |
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15:32 |
jas_ |
wuzzy: if you can get minetest official to move off gh fine, but otherwise i dont think its worth ranting over |
15:32 |
Wuzzy |
i was asked a question, i answered |
15:32 |
jas_ |
context: https://github.com/minetest/minetest/issues/7788#issuecomment-436653016 |
15:33 |
jas_ |
slightly baited? nvm not important |
15:33 |
Wuzzy |
if you can convince MS to release GH as free software, you are my hero forever :D |
15:34 |
jas_ |
move mt repo instead? easier |
15:35 |
jas_ |
imho github should be a mirror |
15:35 |
jas_ |
why not git.minetest.net? |
15:35 |
Wuzzy |
i have no say in this |
15:36 |
jas_ |
that's the spirit /s |
15:36 |
Wuzzy |
but self-hosting would be best. but find someone who does this |
15:36 |
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15:36 |
Wuzzy |
for pulling this one of, you'd get hero status as well, i guess... |
15:40 |
jas_ |
https://youtu.be/4gi_IGuKx4U |
15:40 |
jas_ |
!title |
15:40 |
MinetestBot |
jas_: Tina Turner - We Don't Need Another Hero (Thunderdome) - YouTube |
15:44 |
Ruslan1 |
!server |
15:44 |
MinetestBot |
Ruslan1: [FR] Framinetest | framinetest.org | Clients: 1/200, 0/1 | Version: 0.4.17.1 / minetest | Ping: 13ms |
15:48 |
jas_ |
ok well all i mean is i think you protest too loudly. just link to a previous comment? |
16:18 |
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16:20 |
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16:23 |
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16:28 |
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16:41 |
crazyR |
!server creatively-survival |
16:41 |
MinetestBot |
crazyR: No results |
16:41 |
crazyR |
!server creatively |
16:41 |
MinetestBot |
crazyR: Creatively Survival | game.creatively-survival.online:31000 | Clients: 1/50, 0/1 | Version: 5.0.0-dev / minetest_game | Ping: 13ms |
16:54 |
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16:59 |
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17:00 |
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YuGiOhJCJ joined #minetest |
17:25 |
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17:41 |
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17:43 |
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17:50 |
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17:59 |
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18:06 |
rubenwardy |
I think the aim should be to maximise inclusion/access, so I was thinking about a bridge between GitHub and another server |
18:06 |
rubenwardy |
*service |
18:11 |
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18:18 |
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est31 joined #minetest |
18:18 |
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proller joined #minetest |
18:25 |
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puzzlecube joined #minetest |
18:27 |
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ssieb joined #minetest |
18:42 |
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18:44 |
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19:02 |
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19:03 |
sofar |
rubenwardy: I'm surprised there isn't a PR API method |
19:03 |
sofar |
... of course there is ... |
19:03 |
sofar |
https://developer.github.com/v3/pulls/#create-a-pull-request |
19:03 |
sofar |
Wuzzy: ^ |
19:05 |
Wuzzy |
interesting. but I'd rather like it if they fix their broken website :P |
19:06 |
sofar |
I actually like the idea of making PRs from the cli |
19:06 |
sofar |
that's actually really useful |
19:07 |
sofar |
I might just do that instead of clicky-clicky-clicky... :D |
19:10 |
Wuzzy |
yeah but first someone needs to write a tool and i'm not that someone |
19:10 |
Wuzzy |
maybe someone even did that. posting prs is quite a vital task |
19:11 |
mmuller |
this might do it https://github.com/github/hub |
19:11 |
mmuller |
(I haven't looked at it in depth, so it might not) |
19:12 |
mmuller |
the hardest thing with stuff like that is dealing with oauth |
19:24 |
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19:27 |
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19:36 |
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19:41 |
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19:53 |
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19:56 |
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19:57 |
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19:59 |
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20:02 |
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20:13 |
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20:15 |
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20:15 |
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20:22 |
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20:26 |
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20:33 |
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20:35 |
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20:43 |
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20:48 |
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20:55 |
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21:12 |
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21:42 |
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21:42 |
kurtzmusch |
hey, where can i find the executable for xed? i need the path |
21:42 |
kurtzmusch |
oops, wrong channel sorry |
21:45 |
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21:47 |
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21:58 |
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22:17 |
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22:22 |
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22:41 |
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23:17 |
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23:38 |
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23:39 |
MarisaG |
Hi puzzlecube :) |
23:42 |
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23:42 |
MarisaG |
wb calcul0n, having trouble? |
23:44 |
puzzlecube |
Hi, has anyone gotten latest git to compile on mac os x high sierra, it keeps failing on linking complaining about a bunch of symbols from levelDB being undefined for architecture x86_64, does anyone know what will fix this. |
23:48 |
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23:48 |
MarisaG |
Hmm, sorry but my mac died so i can't test it for you :( |
23:53 |
Jordach |
puzzlecube: https://github.com/krondor-game/minetest/releases |
23:57 |
puzzlecube |
Thanks! Totally forgot about his builds, wondering how is he the only one producing builds with a version even with master? Guess its just not as easy on mac as it is on Debian. |
23:58 |
puzzlecube |
If we only knew his secret source of the packages that work. :D |