Time |
Nick |
Message |
00:01 |
Pilcrow182 |
Cornelia: Yeah, I thought so too, but my mod already has sneak = false in its player:set_physics_override() commands, and it doesn't seem to do anything |
00:01 |
Pilcrow182 |
which makes me wonder what that variable is actually for... :P |
00:03 |
Cornelia |
Strange.. |
00:03 |
Pilcrow182 |
Cornelia: https://github.com/Pilcrow182/flying_saucer/blob/master/init.lua#L91 |
00:04 |
Cornelia |
Yea.. I just went and looked at your code. XD |
00:04 |
|
Fixer joined #minetest |
00:05 |
Cornelia |
Only thing I can suggest then is disable player speed entirely (physics override, speed = 0) and use player:move_to with your own logic running in an update loop |
00:06 |
Cornelia |
That should fix it for sure. |
00:08 |
Pilcrow182 |
Cornelia: Tried that too; running move_to in a continuous loop wreaks havoc on the player's mouse controls -- moving freezes camera movement for a split second and makes it jump back if you are *trying* to move it in that split second. |
00:08 |
Cornelia |
:/ |
00:09 |
Pilcrow182 |
Cornelia: Now you see why it's a 'known bug' rather than something I've already fixed; it's a hard case to handle... :P |
00:09 |
Cornelia |
Did you try both with and without continuous enabled? |
00:10 |
Pilcrow182 |
Yes, doesn't make a difference in this case. |
00:10 |
Cornelia |
Welp.. am out of ideas then. :P |
00:14 |
Pilcrow182 |
Yeah, thanks for trying. I wish that sneak = false setting actually worked. Maybe its something broken with the build of Minetest I'm using, though (version 5.0.0, commit 81c06de) |
00:17 |
Cornelia |
No problem. I'd do some more snooping into the issue but I haven't done Minetest stuff in a while.. am currently doing Java stuffs. :P |
00:18 |
Pilcrow182 |
Cornelia: heh. I know how that is. I kind of fell off the planet for a couple years, in this community... :P |
00:19 |
|
GreenDimond joined #minetest |
00:24 |
MinetestBot |
[git] srifqi -> minetest/minetest: Conf.example generation: Remove quotation marks from noise flags (#7844) 57a2f3e https://git.io/fpk7d (2018-11-09T00:24:36Z) |
00:35 |
|
ssieb joined #minetest |
00:41 |
|
illwieckz joined #minetest |
00:55 |
|
ssieb joined #minetest |
01:32 |
|
Scotty_Trees joined #minetest |
02:00 |
|
ssieb joined #minetest |
03:06 |
|
AndroBuilder joined #minetest |
03:50 |
|
ANAND joined #minetest |
04:08 |
|
cautiouspotato joined #minetest |
04:14 |
|
dabbill joined #minetest |
04:16 |
|
dabbill joined #minetest |
04:32 |
|
sociocyberneerin joined #minetest |
04:32 |
sociocyberneerin |
Sociocyberneering Founder and Inventor is now live! |
04:33 |
|
dabbill joined #minetest |
04:34 |
|
epoch joined #minetest |
04:37 |
|
dabbill joined #minetest |
04:38 |
|
dabbill_ joined #minetest |
04:43 |
|
dabbill joined #minetest |
04:47 |
|
dabbill joined #minetest |
06:19 |
|
jas_ joined #minetest |
06:24 |
|
aheinecke joined #minetest |
06:48 |
|
SanskritFritz joined #minetest |
07:03 |
|
jluc joined #minetest |
07:42 |
|
Gael-de-Sailly joined #minetest |
08:10 |
|
kalikatz joined #minetest |
08:12 |
kalikatz |
good evening. anyone know why unified_inventory only shows 5 tabs at top and only 3 rows of items? I have seen this mod before and it showed way more |
08:22 |
VanessaE |
that's not unified inventory. |
09:46 |
|
ssieb joined #minetest |
10:35 |
|
Fixer joined #minetest |
10:41 |
|
Fixer_ joined #minetest |
11:12 |
|
AntumDeluge joined #minetest |
11:29 |
|
proller joined #minetest |
11:32 |
|
Wuzzy joined #minetest |
11:32 |
|
LMD joined #minetest |
11:43 |
|
Gael-de-Sailly joined #minetest |
11:51 |
|
calcul0n joined #minetest |
12:30 |
|
nisa joined #minetest |
12:50 |
|
Ruslan1 joined #minetest |
13:58 |
|
AspireMint joined #minetest |
14:42 |
|
Blo0D joined #minetest |
14:55 |
|
proller joined #minetest |
15:00 |
|
YuGiOhJCJ joined #minetest |
15:01 |
|
Ruslan1 joined #minetest |
15:53 |
|
Jordach joined #minetest |
16:07 |
scr267 |
does minetestserver create a pid file automatically when it runs? |
16:16 |
|
Fixer joined #minetest |
16:18 |
|
Alcyone joined #minetest |
16:27 |
|
Rafi59 left #minetest |
16:34 |
sfan5 |
scr267: nopre |
16:34 |
sfan5 |
nope* |
16:34 |
sfan5 |
the init script for minetestserver will need to do that |
16:35 |
scr267 |
ok |
16:35 |
scr267 |
thanks |
16:50 |
|
Gael-de-Sailly joined #minetest |
16:51 |
|
puzzlecube1 joined #minetest |
17:12 |
|
jspiros joined #minetest |
17:23 |
|
Scotty_Trees joined #minetest |
17:42 |
|
ckeltz joined #minetest |
17:48 |
|
drummyfish joined #minetest |
17:49 |
|
puzzlecube joined #minetest |
18:04 |
scr267 |
Is it possible to broadcast a message to minetest users from the command line? |
18:04 |
scr267 |
I assume (no), but I thought I would check |
18:04 |
|
illwieckz joined #minetest |
18:07 |
epoch |
scr267: if the server was started with --terminal |
18:10 |
nisa |
Minetests --terminal parameter is too fancy to work with pufferpanel... :( |
18:11 |
scr267 |
epoch: thanks, yeah i was using that up to now, but i'm trying to write a systemd script to better manage my service. |
18:13 |
Ingar |
it might be nice to add working systemd scripts to the package |
18:14 |
Ingar |
(or the src t ree) |
18:15 |
epoch |
what about running it with --terminal inside tmux or screen and then placing the socket file for it in /var/run/minetest.sock or something |
18:16 |
scr267 |
epoch: That's sort of what I was doing: running it with --terminal inside screen. |
18:16 |
scr267 |
That was very handy. |
18:16 |
epoch |
there's probably a startup script for rtorrent that does a similar thing. |
18:16 |
scr267 |
But the problem is when I want to run backups... I need a bit more control over the process... |
18:16 |
scr267 |
I run postgresql too, so nice and easy to systemctl stop minetest, systemctl stop postgresql |
18:16 |
scr267 |
then backup the data dir, restart off I go |
18:17 |
scr267 |
unless, |
18:17 |
scr267 |
I wonder if maybe I could have screen run as part of the systemd script? |
18:17 |
scr267 |
is that what you meant? |
18:17 |
scr267 |
then I can just re-attach |
18:17 |
epoch |
that's what I meant. |
18:17 |
scr267 |
eopch: sorry... |
18:18 |
scr267 |
I'll go try that right away. thanks :) |
18:18 |
epoch |
good luck |
18:33 |
scr267 |
epoch: It seems its not as easy as that. Systemd fails, there are permission issues around screen for obvious security reasons. Anyway it might be workable, but would need a bit more figuring out to get done. |
18:33 |
|
Ruslan1 joined #minetest |
18:33 |
scr267 |
thanks anyway for the excellent idea. |
18:46 |
|
Pilcrow182 joined #minetest |
18:54 |
MinetestBot |
[git] TumeniNodes -> minetest/minetest_game: Fix sRGB profiles for obsidian glass stair textures 5f61379 https://git.io/fpLZ8 (2018-11-09T18:53:23Z) |
19:03 |
|
Krock joined #minetest |
19:13 |
kalikatz |
VanessaE: i copied another 'unified_inventory' from a map that was working to the one that isnt. and same thing. last night stumbled upon a "lite" settings, but unable to locate it yet |
19:23 |
|
CWz joined #minetest |
19:32 |
kalikatz |
VanessaE: i tried to remove all the mods in the folder and run the game but it complained of a missing init.lua, still testing |
19:37 |
kalikatz |
VanessaE: i found a setting in the UI mod->settingtypes.txt at line 3. i tried chnging the boolean to true no change. UI works by itself, just not combined in the dreambuilder pack |
19:40 |
epoch |
the init.lua is probably in a share folder |
19:40 |
epoch |
something like /usr/local/share/builtin/init.lua |
19:40 |
epoch |
I don't remember the exact path. |
19:40 |
|
Fixer_ joined #minetest |
19:40 |
epoch |
(looks like I did remember) |
19:41 |
epoch |
but it depends on how minetest was built. |
19:41 |
epoch |
could be without the /local/ or in the same dir minetest is ran from |
19:41 |
epoch |
bbl |
19:52 |
|
proller joined #minetest |
20:01 |
|
scr267 joined #minetest |
20:02 |
|
proller__ joined #minetest |
20:39 |
|
proller__ joined #minetest |
20:54 |
VanessaE |
kalikatz: Dreambuilder already *has* Unified Inventory. The lite mode is controlled by a setting in minetest.conf (unified_inventory_lite = true) and if enabled, can be overridden by a user privilege (ui_full). If you are seeing tabs of some kind at the top, you are not looking at Unified Inventory but some other mod's inventory, or just the default one (sfinv). |
20:55 |
VanessaE |
if you aren't seeing what you expect, then you have some other mod getting in your way. |
20:56 |
VanessaE |
and if an init.lua is missing, that just means you didn't get it all. |
20:56 |
VanessaE |
(e.g. an attempt to install a mod left you with an empty folder) |
20:57 |
VanessaE |
also, Dreambuilder is not a game, it's a modpack. |
21:13 |
|
Taoki joined #minetest |
21:15 |
kalikatz |
minetest.conf has 'unified_inventory_lite = false' as set by settings->advanced. my .minetest/mods is empty.i git clone the dreambuilder_modpack into it s now there is a single folder called dreambuilder_modpack with 165 folders. If i take out the unified inventory mod and put it under mods and delete the dreambuilder folder, the mod works fine. something in the dreamfloder mods is changing something |
21:16 |
kalikatz |
ill try moving all the mods outside said folder |
21:16 |
VanessaE |
I run dreambuilder on two servers and singleplayer./ |
21:16 |
VanessaE |
you don't move anything out of the folder. |
21:16 |
VanessaE |
just put dreambuilder_modpack into .minetest/mods |
21:16 |
exio4 |
hello! |
21:17 |
VanessaE |
and enable the modpack in your world config screen |
21:17 |
VanessaE |
hi exio4 |
21:17 |
exio4 |
nice to see you again |
21:18 |
exio4 |
it has been a long time |
21:18 |
kalikatz |
yup that flagged an error missing mods/dreambuilder_mods/init.lau this invisable file is what I need to see |
21:18 |
VanessaE |
oh I've been around |
21:18 |
exio4 |
but I have not! |
21:19 |
VanessaE |
kalikatz: ok. start over, wipe out dreambuilder, re-clone it, enable the whole modpack and run the world. pastebin your debug.txt so that I can see exactly what's broken. |
21:19 |
kalikatz |
kk |
21:23 |
|
Fixer joined #minetest |
21:27 |
kalikatz |
VanessaE: cloned the modpack and only that modpack enabled all and ran creative. http://paste.ubuntu.com/p/sP2XHgsCF4/ |
21:27 |
VanessaE |
2018-11-09 13:24:48: ERROR[Main]: The following mods could not be found: "dreambuilder_modpack" |
21:27 |
VanessaE |
wat |
21:27 |
|
swift110 joined #minetest |
21:30 |
VanessaE |
you've installed something wrong. |
21:30 |
VanessaE |
or you've broken something by directly editing config files.. |
21:33 |
kalikatz |
maybe minetest is broken. mod folder was empty. i ran 'git clone https://gitlab.com/VanessaE/dreambuilder_modpack.git' and restarted. whats a good site for pasting an image . i can send screenshot |
21:34 |
VanessaE |
https://pastebin.ubuntu.com/p/WS8n7xvpP4/ |
21:34 |
VanessaE |
looks fine to me. |
21:35 |
VanessaE |
for images, I just use imgur. some folks like tinypic or picpaste |
21:37 |
VanessaE |
what version of Minetest is this, btw? |
21:37 |
kalikatz |
https://imgur.com/a/9WxjW9S |
21:37 |
VanessaE |
there's my answer. |
21:37 |
VanessaE |
what you're seeing is not unified inventory, though you are at least getting dreambuilder's hotbar. |
21:37 |
kalikatz |
lol. sry Minetest 0.4.16 (Linux) |
21:38 |
VanessaE |
(the purple box is a dead giveaway) |
21:38 |
VanessaE |
upgrade to 0.4.17.12 |
21:38 |
VanessaE |
er. |
21:38 |
VanessaE |
upgrade to 0.4.17.1* |
21:38 |
kalikatz |
ah kk will do ty |
21:38 |
VanessaE |
0.4.16 is too old |
21:38 |
VanessaE |
but idk if that's why it isn't working. |
21:39 |
VanessaE |
also, |
21:39 |
VanessaE |
2018-11-09 13:24:48: ERROR[Main]: The following mods could not be found: "dreambuilder_modpack" |
21:39 |
VanessaE |
2018-11-09 13:24:48: ERROR[Main]: mod "farming" has unsatisfied dependencies: "stairs" |
21:39 |
VanessaE |
2018-11-09 13:24:48: ERROR[Main]: mod "stairs" has unsatisfied dependencies: "farming" |
21:39 |
VanessaE |
those last two mods are minetest_game components. |
21:39 |
VanessaE |
do you mot have a current minetest_game installed in .minetest/games ? |
21:39 |
kalikatz |
ill try the update and see what happens. i was on your creative server and the that full inventory works nice there, has the crafting guide and sun/moon , etc |
21:40 |
kalikatz |
ah |
21:40 |
kalikatz |
minetest was found using "discover" was in the kubuntu 18.04 repositories |
21:41 |
|
Player-2 joined #minetest |
21:41 |
kalikatz |
no, no games in the .minetest/game |
21:42 |
VanessaE |
erll if you brought it in from ubuntu's repo, it might be in /usr/share somewhere. |
21:42 |
VanessaE |
well* |
21:43 |
VanessaE |
I always compile minetest from source, and I `git clone` to get minetest_game, which I stuff into ~/.minetest/games |
21:43 |
kalikatz |
minetest: /usr/games/minetest /usr/share/man/man6/minetest.6.gz |
21:43 |
VanessaE |
(I use the stable 0.4 branch, so mine's 0.4.17.1 ) |
21:43 |
kalikatz |
ah kk |
22:00 |
kalikatz |
added ppa, update, had to remove and purge old as some conflicts, installed now vs 0.4.17.1 all is working fine now. thanks so much |
22:25 |
|
srifqi joined #minetest |
23:10 |
|
Jordach joined #minetest |
23:23 |
Pilcrow182 |
Has client-side modding been implemented in the dev (github) version yet? I know a few years ago CSM was the talk of the town, but I understand it's been pretty delayed due to security concerns... |
23:25 |
sfan5 |
csm was yes |
23:25 |
sfan5 |
it's in 0.4.16 even |
23:45 |
|
Fixer_ joined #minetest |
23:59 |
Pilcrow182 |
ah, cool, thanks sfan5. I was looking in the minetest dev wiki and wasn't able to find much at all about CSM. Maybe I'm just not looking in the right places though. |