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IRC log for #minetest, 2018-11-09

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All times shown according to UTC.

Time Nick Message
00:01 Pilcrow182 Cornelia: Yeah, I thought so too, but my mod already has sneak = false in its player:set_physics_override() commands, and it doesn't seem to do anything
00:01 Pilcrow182 which makes me wonder what that variable is actually for...  :P
00:03 Cornelia Strange..
00:03 Pilcrow182 Cornelia: https://github.com/Pilcrow182/flying_saucer/blob/master/init.lua#L91
00:04 Cornelia Yea.. I just went and looked at your code. XD
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00:05 Cornelia Only thing I can suggest then is disable player speed entirely (physics override, speed = 0) and use player:move_to with your own logic running in an update loop
00:06 Cornelia That should fix it for sure.
00:08 Pilcrow182 Cornelia: Tried that too; running move_to in a continuous loop wreaks havoc on the player's mouse controls -- moving freezes camera movement for a split second and makes it jump back if you are *trying* to move it in that split second.
00:08 Cornelia :/
00:09 Pilcrow182 Cornelia: Now you see why it's a 'known bug' rather than something I've already fixed; it's a hard case to handle...  :P
00:09 Cornelia Did you try both with and without continuous enabled?
00:10 Pilcrow182 Yes, doesn't make a difference in this case.
00:10 Cornelia Welp.. am out of ideas then. :P
00:14 Pilcrow182 Yeah, thanks for trying. I wish that sneak = false setting actually worked. Maybe its something broken with the build of Minetest I'm using, though (version 5.0.0, commit 81c06de)
00:17 Cornelia No problem. I'd do some more snooping into the issue but I haven't done Minetest stuff in a while.. am currently doing Java stuffs. :P
00:18 Pilcrow182 Cornelia: heh. I know how that is. I kind of fell off the planet for a couple years, in this community...  :P
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00:24 MinetestBot [git] srifqi -> minetest/minetest: Conf.example generation: Remove quotation marks from noise flags (#7844) 57a2f3e https://git.io/fpk7d (2018-11-09T00:24:36Z)
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04:32 sociocyberneerin Sociocyberneering Founder and Inventor is now live!
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08:12 kalikatz good evening.  anyone know why unified_inventory only shows 5 tabs at top and only 3 rows of items?  I have seen this mod before and it showed way more
08:22 VanessaE that's not unified inventory.
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16:07 scr267 does minetestserver create a pid file automatically when it runs?
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16:34 sfan5 scr267: nopre
16:34 sfan5 nope*
16:34 sfan5 the init script for minetestserver will need to do that
16:35 scr267 ok
16:35 scr267 thanks
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18:04 scr267 Is it possible to broadcast a message to minetest users from the command line?
18:04 scr267 I assume (no), but I thought I would check
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18:07 epoch scr267: if the server was started with --terminal
18:10 nisa Minetests --terminal parameter is too fancy to work with pufferpanel... :(
18:11 scr267 epoch: thanks, yeah i was using that up to now, but i'm trying to write a systemd script to better manage my service.
18:13 Ingar it might be nice to add working systemd scripts to the package
18:14 Ingar (or the src t ree)
18:15 epoch what about running it with --terminal inside tmux or screen and then placing the socket file for it in /var/run/minetest.sock or something
18:16 scr267 epoch: That's sort of what I was doing: running it with --terminal inside screen.
18:16 scr267 That was very handy.
18:16 epoch there's probably a startup script for rtorrent that does a similar thing.
18:16 scr267 But the problem is when I want to run backups... I need a bit more control over the process...
18:16 scr267 I run postgresql too, so nice and easy to systemctl stop minetest, systemctl stop postgresql
18:16 scr267 then backup the data dir, restart off I go
18:17 scr267 unless,
18:17 scr267 I wonder if maybe I could have screen run as part of the systemd script?
18:17 scr267 is that what you meant?
18:17 scr267 then I can just re-attach
18:17 epoch that's what I meant.
18:17 scr267 eopch: sorry...
18:18 scr267 I'll go try that right away. thanks :)
18:18 epoch good luck
18:33 scr267 epoch: It seems its not as easy as that. Systemd fails, there are permission issues around screen for obvious security reasons.  Anyway it might be workable, but would need a bit more figuring out to get done.
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18:33 scr267 thanks anyway for the excellent idea.
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18:54 MinetestBot [git] TumeniNodes -> minetest/minetest_game: Fix sRGB profiles for obsidian glass stair textures 5f61379 https://git.io/fpLZ8 (2018-11-09T18:53:23Z)
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19:13 kalikatz VanessaE: i copied another 'unified_inventory' from a map that was working to the one that isnt. and same thing. last night stumbled upon a "lite" settings, but unable to locate it yet
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19:32 kalikatz VanessaE: i tried to remove all the mods in the folder and run the game but it complained of a missing init.lua,   still testing
19:37 kalikatz VanessaE: i found a setting in the UI mod->settingtypes.txt  at line 3. i tried chnging the boolean to true no change.  UI works by itself, just not combined in the dreambuilder pack
19:40 epoch the init.lua is probably in a share folder
19:40 epoch something like /usr/local/share/builtin/init.lua
19:40 epoch I don't remember the exact path.
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19:40 epoch (looks like I did remember)
19:41 epoch but it depends on how minetest was built.
19:41 epoch could be without the /local/ or in the same dir minetest is ran from
19:41 epoch bbl
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20:54 VanessaE kalikatz: Dreambuilder already *has* Unified Inventory.  The lite mode is controlled by a setting in minetest.conf (unified_inventory_lite = true) and if enabled, can be overridden by a user privilege (ui_full).  If you are seeing tabs of some kind at the top, you are not looking at Unified Inventory but some other mod's inventory, or just the default one (sfinv).
20:55 VanessaE if you aren't seeing what you expect, then you have some other mod getting in your way.
20:56 VanessaE and if an init.lua is missing, that just means you didn't get it all.
20:56 VanessaE (e.g. an attempt to install a mod left you with an empty folder)
20:57 VanessaE also, Dreambuilder is not a game, it's a modpack.
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21:15 kalikatz minetest.conf has 'unified_inventory_lite = false' as set by settings->advanced.  my .minetest/mods is empty.i git clone the dreambuilder_modpack into it s now there is a single folder called dreambuilder_modpack with 165 folders. If i take out the unified inventory mod and put it under mods and delete the dreambuilder folder, the mod works fine.  something in the dreamfloder mods is changing something
21:16 kalikatz ill try moving all the mods outside said folder
21:16 VanessaE I run dreambuilder on two servers and singleplayer./
21:16 VanessaE you don't move anything out of the folder.
21:16 VanessaE just put dreambuilder_modpack into .minetest/mods
21:16 exio4 hello!
21:17 VanessaE and enable the modpack in your world config screen
21:17 VanessaE hi exio4
21:17 exio4 nice to see you again
21:18 exio4 it has been a long time
21:18 kalikatz yup that flagged an error  missing mods/dreambuilder_mods/init.lau   this invisable file is what I need to see
21:18 VanessaE oh I've been around
21:18 exio4 but I have not!
21:19 VanessaE kalikatz: ok.  start over, wipe out dreambuilder, re-clone it, enable the whole modpack and run the world.  pastebin your debug.txt so that I can see exactly what's broken.
21:19 kalikatz kk
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21:27 kalikatz VanessaE: cloned the modpack and only that modpack enabled all and ran creative. http://paste.ubuntu.com/p/sP2XHgsCF4/
21:27 VanessaE 2018-11-09 13:24:48: ERROR[Main]: The following mods could not be found: "dreambuilder_modpack"
21:27 VanessaE wat
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21:30 VanessaE you've installed something wrong.
21:30 VanessaE or you've broken something by directly editing config files..
21:33 kalikatz maybe minetest is broken.  mod folder was empty.  i ran 'git clone https://gitlab.com/VanessaE/dreambuilder_modpack.git'  and restarted.  whats a good site for pasting an image .  i can send screenshot
21:34 VanessaE https://pastebin.ubuntu.com/p/WS8n7xvpP4/
21:34 VanessaE looks fine to me.
21:35 VanessaE for images, I just use imgur.  some folks like tinypic or picpaste
21:37 VanessaE what version of Minetest is this, btw?
21:37 kalikatz https://imgur.com/a/9WxjW9S
21:37 VanessaE there's my answer.
21:37 VanessaE what you're seeing is not unified inventory, though you are at least getting dreambuilder's hotbar.
21:37 kalikatz lol. sry  Minetest 0.4.16 (Linux)
21:38 VanessaE (the purple box is a dead giveaway)
21:38 VanessaE upgrade to 0.4.17.12
21:38 VanessaE er.
21:38 VanessaE upgrade to 0.4.17.1*
21:38 kalikatz ah kk will do ty
21:38 VanessaE 0.4.16 is too old
21:38 VanessaE but idk if that's why it isn't working.
21:39 VanessaE also,
21:39 VanessaE 2018-11-09 13:24:48: ERROR[Main]: The following mods could not be found: "dreambuilder_modpack"
21:39 VanessaE 2018-11-09 13:24:48: ERROR[Main]: mod "farming" has unsatisfied dependencies:  "stairs"
21:39 VanessaE 2018-11-09 13:24:48: ERROR[Main]: mod "stairs" has unsatisfied dependencies:  "farming"
21:39 VanessaE those last two mods are minetest_game components.
21:39 VanessaE do you mot have a current minetest_game installed in .minetest/games  ?
21:39 kalikatz ill try the update  and see what happens.  i was on your creative server and the that full inventory works nice there,  has the crafting guide and sun/moon , etc
21:40 kalikatz ah
21:40 kalikatz minetest was found using "discover" was in the kubuntu 18.04 repositories
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21:41 kalikatz no, no games in the .minetest/game
21:42 VanessaE erll if you brought it in from ubuntu's repo, it might be in /usr/share somewhere.
21:42 VanessaE well*
21:43 VanessaE I always compile minetest from source, and I `git clone` to get minetest_game, which I stuff into ~/.minetest/games
21:43 kalikatz minetest: /usr/games/minetest /usr/share/man/man6/minetest.6.gz
21:43 VanessaE (I use the stable 0.4 branch, so mine's 0.4.17.1 )
21:43 kalikatz ah kk
22:00 kalikatz added ppa, update, had to remove and purge old as some conflicts, installed now vs 0.4.17.1  all is working fine now.  thanks so much
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23:23 Pilcrow182 Has client-side modding been implemented in the dev (github) version yet? I know a few years ago CSM was the talk of the town, but I understand it's been pretty delayed due to security concerns...
23:25 sfan5 csm was yes
23:25 sfan5 it's in 0.4.16 even
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23:59 Pilcrow182 ah, cool, thanks sfan5. I was looking in the minetest dev wiki and wasn't able to find much at all about CSM. Maybe I'm just not looking in the right places though.

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