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07:56 |
Quiark |
idea: a subgame where you compete with other players to first mine a node that has at least 'd' zeroes in front of its random id |
07:56 |
Quiark |
all the while the sky is slowly getting more gray / polluted |
08:12 |
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08:32 |
jas_ |
before i said fov may affect player physics, and that might still be true but, i'm thinking it's more frames that affect physics than anything. this is funny, and could be source of my bias, because old quake bunny hop bug was based on framerate too. |
08:35 |
Quiark |
but in quake if you increase FOV you also seem to run faster |
08:35 |
Quiark |
simply because the amount of ground you see per second is bigger |
08:49 |
jas_ |
lol diff thing :) |
08:58 |
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12:13 |
MinetestBot |
[git] martijnaaltjegron.nl -> minetest/minetestmapper: Add a flag to never output empty images. ee5b8a9 https://git.io/fxN7M (2018-11-01T12:10:28Z) |
12:13 |
MinetestBot |
[git] geenreclameREMOVETHISaaltjegron.nl -> minetest/minetestmapper: Make images exactly the size specified in geometry (as long as the ge… ac15bac https://git.io/fxN7D (2018-11-01T12:10:28Z) |
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MinetestBot |
[git] pyrollo -> minetest/minetest: Fix string.split returning an empty table if string starts with sepea… 0e306c0 https://git.io/fxADJ (2018-11-01T20:07:01Z) |
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