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IRC log for #minetest, 2018-10-31

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All times shown according to UTC.

Time Nick Message
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00:22 Hijiri probably unintended
00:23 Hijiri I think an empty furnace only updates once a player interacts with it. There's no API for "putting things in furnaces" so there isn't a standard way to tell the furnace that an item has been inserted.
00:23 Hijiri I would have assumed pipeworks included something to make it work but I guess not
00:24 Hijiri evilytwisted: are you using the newest version of pipeworks by the way
00:24 Hijiri it could be it was fixed at some point
00:24 Hijiri or newest version targeting stable minetest
00:32 ssieb evilytwisted: I know that I have used tubes to do that before and it worked
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00:54 DELTA_FORCE Hi
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00:57 Hijiri bye
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09:16 Topic for #minetest is now The official Minetest channel | Latest version: 0.4.17.1 (2018-06-10) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
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10:06 MinetestBot [git] paramat -> minetest/minetest: Framed glasslike: Fix z-fighting, improve codestyle (#7826) 4d4bfb1 https://git.io/fxFHK (2018-10-31T10:04:33Z)
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10:33 jas_ by the way, FOV seems to affect physics.
10:34 ANAND It affects the way we perceive physics
10:34 ANAND e.g. Increasing FOV makes us feel much faster than we actually are
10:34 ANAND But the speed remains the same
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15:57 VanessaE paramat #7826 for 0.4.x too, please?
15:57 ShadowBot https://github.com/minetest/minetest/issues/7826 -- Framed glasslike: Fix z-fighting, improve codestyle by paramat
15:57 VanessaE (well, the equivalent, of courseZ)
15:57 VanessaE -Z
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17:33 greggft is it possible to run 2 worlds on the same server?  If so can I have 1 that is in creative mode and the other in survival?  does this require running on 2 different ports?  I assume this means I will need to run 2 separate instances as well
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17:54 sofar 2 server instances need 2 different ports
18:10 greggft thanks
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20:05 greggft can someone point me to a web page that explains how to spawn a specific mob type on demmand
20:06 H4mlet /spawnentity mob_name
20:07 H4mlet e.g. /spawnentity mobs:cow
20:07 H4mlet that's for Mobs Redo
20:12 greggft cool thanks!
20:13 H4mlet you're welcome
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21:39 kurtzmusch Has anyone tried to make mobs with multiple attached entities?
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