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00:20 |
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02:44 |
skidmark |
if I made a patch to add in a --password-file option to minetest do you think upstream would accept it? |
02:45 |
epoch |
the purpose is to prevent password leaks from ps listings that are possible with passing a password as argument of --password |
02:45 |
epoch |
inb4 just use the gui. |
02:49 |
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02:52 |
sofar |
Epoch: reasonable, yes. |
03:06 |
epoch |
I'm launching minetest from urls and am storing the passwords in the keyring |
03:20 |
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03:28 |
epoch |
I'm going to end up using --password-file with <(printf "%s" "$password") as an argument |
03:29 |
epoch |
so some big single file to store multiple passwords for multiple servers is not the idea. |
04:04 |
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04:17 |
epoch |
looks like it works. |
04:20 |
sofar |
just mkstemp and put a single pass in a file |
04:26 |
epoch |
or just use /dev/stdin and pipe it into minetest |
04:26 |
epoch |
no need for actual files, temporary or otherwise. |
04:26 |
sofar |
exactly |
04:27 |
sofar |
just map `-` to stdin, although that breaks the curses console functionality |
04:27 |
epoch |
my point was <() is like the stdin way, but bash replaces <() with a /dev/fd/file |
04:27 |
epoch |
and reads on that file will return the data output by the command in <() |
04:27 |
epoch |
comes in handy. |
04:28 |
epoch |
I'm looking at the dev docs atm. |
04:28 |
epoch |
all patches have to be done through github? :/ |
04:28 |
* epoch |
guessing |
04:28 |
sofar |
yep |
04:28 |
sofar |
no other way |
04:29 |
epoch |
I can keep my patch I guess? :P |
04:29 |
jas_ |
sponsorship? |
04:30 |
epoch |
git diff | mail devminetest ? |
04:30 |
sofar |
nope |
04:30 |
epoch |
paste the 30-line git diff output to IRC? :> |
04:31 |
sofar |
easy enough to register a github account and we need you likely to fix things in the patch anyway, so, github |
04:31 |
sofar |
bot will kick you for flood :) |
04:31 |
epoch |
I bet I can find a way around having a github account. |
04:32 |
sofar |
or you can not and just post the pr that way quickly |
04:32 |
jas_ |
the forum may be a good place to host the diff |
04:32 |
sofar |
patches from the forum are not considered |
04:32 |
jas_ |
no, but for archival and posterity |
04:33 |
sofar |
git is for archival and posterity |
04:33 |
jas_ |
githu. is not git |
04:34 |
sofar |
github provides git which provides archival for posterity |
04:34 |
sofar |
so |
04:34 |
sofar |
let's stop dancing and get to the good part, please |
04:34 |
jas_ |
? oh you |
04:42 |
epoch |
### A pull-request is considered merge-able when: |
04:42 |
epoch |
1. It follows the roadmap in some way and fits the whole picture of the project: |
04:42 |
epoch |
I doubt this change is on the roadmap. heh. |
04:44 |
jas_ |
i'd be concerned about a possible conflict with curses interface. surely there's an easy way to resolve it. |
04:45 |
epoch |
then just say to not use /dev/stdin as your password file? :P |
04:45 |
epoch |
and does the curses interface work in client-mode? |
04:47 |
jas_ |
ok. i dunno what the conflict might be., just referencing sofar's comment as i enjoy curses interface |
04:47 |
jas_ |
curses is for --terminal in minetestserver. |
04:48 |
epoch |
that's what I thought you meant. not sure if --password can even be used with --terminal |
04:49 |
jas_ |
ah right on, makes sense |
04:51 |
epoch |
is there something like --terminal that just uses stdin and stdout? |
04:51 |
epoch |
then I'd be able to shell-script a minetest bot. |
04:52 |
jas_ |
idk but sont think so. prior to curses i think someone showed a way to interface with server someway i forget. and then theres irc mod... |
04:54 |
epoch |
I'll just use my RL github account for the pull request. |
04:55 |
jas_ |
nice ^5 |
04:59 |
jas_ |
if you do #1234 in #minetest-dev it tells a bit about the ticket, in case you were unaware. |
04:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/1234 -- Client side caching of mapblocks |
05:02 |
epoch |
https://github.com/minetest/minetest/pull/7831 |
05:03 |
jas_ |
congrats :) |
05:04 |
epoch |
I derped on the commit message I think. |
05:04 |
jas_ |
well it's succinct heh |
05:05 |
epoch |
it said it wanted present tense and capital first letter. I have neither. |
05:05 |
epoch |
I have past tense and lowercase letter. heh. |
05:06 |
jas_ |
ah well, good first contribution anyway |
05:06 |
jas_ |
good luck anyway |
05:07 |
epoch |
oh good. there's an edit button for that. |
05:08 |
epoch |
or... that was just the pull request's title. |
05:08 |
epoch |
and not commit message. derp |
05:10 |
jas_ |
there's a feature request subforum too just in case. |
05:26 |
epoch |
are pull request for stable-0.4 still accepted? |
05:33 |
jas_ |
heh no just patches considered for backporting. i dunno why dev version is in master branch but i'm sure there's a perfectly reasonable explanation. |
05:33 |
epoch |
for backporting? like backporting the new password-file feature? :> |
05:34 |
sofar |
no features backported, only fixes |
05:37 |
jas_ |
"security hotfix" ha sorry |
05:38 |
jas_ |
how about that 0.4.18 i keep reading about. wonder if there'll be new features there. |
05:40 |
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05:42 |
jas_ |
https://github.com/minetest/minetest/search?q=0.4.18&type=Issues for examples |
05:44 |
jas_ |
searching irc.minetest.net for mentions of "0.4.18" yeilds interesting results too |
06:35 |
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06:49 |
epoch |
:/ built stable-0.4 and it errors saying it can't open a file |
06:50 |
epoch |
the path is shows is missing a / between two folder names. |
06:50 |
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07:18 |
jas_ |
using your patch? |
07:19 |
jas_ |
i might recommend making sure MTG is the corresponding stable version if not |
07:20 |
epoch |
I probably just have some files laying around causing crap |
07:20 |
epoch |
the patch wouldn't affect it. |
07:21 |
epoch |
the path is /usr/local/share/minetest/builtincommon/strict.lua |
07:29 |
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07:29 |
jas_ |
ok. idk but if you want a local build (im guessing u know this) you can -DRUN_IN_PLACE=1 |
07:40 |
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13:04 |
marisag1 |
Hi, monthly reminder about my services: I offer Minetest hosting for $14/month with first month free. Cancel before the month ends and you will be charged nothing. You can sign up with no credit card or paypal address required. Go to https://minecity.online/HostSplash and check out using the "offline" payment method and you will not have to provide billing info. When the month ends I will ask you if you want to continue your serv |
13:11 |
ChimneySwift |
:D |
13:13 |
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14:14 |
MarisaG |
test |
14:25 |
rubenwardy |
Test failed |
14:41 |
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15:35 |
Out`Of`Control |
\0 |
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16:19 |
twoelk |
o/ |
16:29 |
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17:24 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: New glass, glass stair/slab, and glass door textures ad486bc https://git.io/fxpZe (2018-11-02T17:22:54Z) |
17:51 |
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17:55 |
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17:55 |
evilytwisted |
hi, is there something that constantly emits signal to the mesecons like the redstone torch did in Minecraft? |
17:56 |
Fulgen |
evilytwisted: yes, a power plant |
17:56 |
evilytwisted |
thank you |
17:57 |
evilytwisted |
ok I don't have that mod |
17:57 |
evilytwisted |
is there anything other? |
17:57 |
Fulgen |
it's in the mesecon mod |
17:58 |
evilytwisted |
not showing up :/ |
17:58 |
Fulgen |
well, it should |
17:59 |
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17:59 |
evilytwisted |
agreed, besides a power plant is there anything else? |
17:59 |
Fulgen |
luacontroller |
17:59 |
Fulgen |
switches |
17:59 |
Fulgen |
levers |
17:59 |
evilytwisted |
switches doesn't work for whatever stupid reason I have to constantly flip the switch just to keep a signal. |
18:00 |
evilytwisted |
it gives a signal then dies |
18:00 |
evilytwisted |
unless my setup is wrong |
18:01 |
evilytwisted |
https://imgur.com/a/nq4W4VB |
18:03 |
erstazi |
evilytwisted: blinky plant |
18:03 |
evilytwisted |
thank you |
18:03 |
evilytwisted |
ah..... that power plant |
18:03 |
evilytwisted |
I thought you litearlly meant the im so stupid |
18:04 |
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18:04 |
erstazi |
there is also an "adjustable blinky plant" in the moremesecons mod (separate from mesecons) |
18:04 |
erstazi |
evilytwisted: it seems you have mesecons already from your image |
18:04 |
evilytwisted |
yeah, |
18:05 |
evilytwisted |
I wasn't thinking about what he was saying. |
18:05 |
evilytwisted |
I was thinking the power plant as a building |
18:05 |
evilytwisted |
or machine |
18:06 |
erstazi |
On the note of Lua Controllers, I am trying to use string.split and it is giving me "attempt to call field split (a nil value)". Is lua controllers really restricted in Lua? Or does this not work: https://dev.minetest.net/string.split |
18:07 |
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18:12 |
evilytwisted |
the blinky plant works great ty again |
18:13 |
evilytwisted |
will the mesecone wires overheat? |
18:16 |
erstazi |
No |
18:16 |
erstazi |
evilytwisted: they won't overheat |
18:25 |
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18:26 |
erstazi |
RE: lua controllers, I found it. I added gmatch instead to the env table in the function create_environment inside the luacontroler lua file. Not ideal. But hey, got to do some string splitting! |
18:27 |
Fulgen |
reminds me that I should add the minetest object to it |
18:37 |
evilytwisted |
Fulgen with the water turbine what can I do with it? I don't have any of the lv cable mod, nor any wires connecting it. |
18:38 |
evilytwisted |
can I use the turbine to power the furnace? |
18:38 |
erstazi |
evilytwisted: you don't have technic? type LV in your item search |
18:40 |
evilytwisted |
yeah I don't have technic |
18:40 |
evilytwisted |
water turbine came with pipeworks |
18:50 |
Pilcrow_ |
anyone know if there's a way to programatically turn on 'flying mode' (assuming the priv has already been granted) |
18:53 |
sfan5 |
you can't |
18:57 |
Pilcrow_ |
Ah, that sucks, but thanks for answering |
18:58 |
Pilcrow_ |
from what I gather, there's also no way to directly set a player's acceleration like you can do for LuaEntitySAO, right? |
19:00 |
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19:01 |
Fulgen |
evilytwisted, water turbine emits a mesecon signal when it's underwater |
19:01 |
Fulgen |
(dunno about lava and corium) |
19:19 |
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19:45 |
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20:03 |
evilytwisted |
minetest is for ios right?> |
20:03 |
evilytwisted |
idevices |
20:07 |
sfan5 |
there is no official app for iOS |
20:11 |
Krock |
it's for every platform where you can compile it, however, you'll have a hard time finding a recent build |
20:11 |
Krock |
^ forums |
20:32 |
epoch |
good morning. |
20:45 |
evilytwisted |
I think if minetest could be ported to a UWP it could be then transferd to xbox |
20:45 |
evilytwisted |
it would be awesome |
20:46 |
Krock |
or try to install Linux as a dual boot on that xbox |
20:46 |
Krock |
makes it easier |
20:47 |
evilytwisted |
Ha only for 360. |
20:47 |
evilytwisted |
with jtag |
20:48 |
evilytwisted |
I understand minetest is a Linux first type game, and everything else secondary. |
20:48 |
evilytwisted |
but the fact theres an exec port for windows you guys rock |
20:49 |
Krock |
wasn't it originally developed on a Windows machine? |
20:49 |
Krock |
celeron55: ^? |
20:50 |
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20:51 |
evilytwisted |
thought it was originally for Linux |
20:51 |
evilytwisted |
as usually everything from GitHub is on Linux |
20:51 |
Krock |
lol how wrong you are |
20:52 |
evilytwisted |
I don't deny my ignorance. |
20:52 |
evilytwisted |
please correct me? |
20:56 |
evilytwisted |
cause git is a Linux prompt. |
20:56 |
evilytwisted |
and git - hub. |
20:56 |
evilytwisted |
made me presumed its for Linux |
20:58 |
Krock |
git was developed to finally have a VCS which offers all features they needed for the Linux kernel |
20:59 |
Krock |
but since then, it's now also well integrated into Mac OS and Windows (GitHub desktop, TortoiseGit, whatever-git-gui) |
20:59 |
evilytwisted |
ah |
20:59 |
Krock |
I doubt these guys here are using Linux: https://github.com/microsoft |
20:59 |
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21:00 |
evilytwisted |
if I may ? windows I want to say nt? |
21:00 |
evilytwisted |
had a full fledge Linux kernel |
21:00 |
evilytwisted |
maybe it was 2000? |
21:00 |
Krock |
do you mean something experimental which never made its way to mainstream? |
21:01 |
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21:01 |
evilytwisted |
doesn't deny that it had it at one point! LOl |
21:01 |
evilytwisted |
but yes your right |
21:02 |
Krock |
never heard of something like that tbh. |
21:02 |
* twoelk |
wonders wether somebody might be confusing linux with some other unix-like system |
21:02 |
evilytwisted |
https://redmondmag.com/blogs/scott-bekker/2018/04/linux-kernel-new-microsoft-os.aspx |
21:03 |
evilytwisted |
funny always thought it was earlier. |
21:03 |
evilytwisted |
and this is from quora https://www.quora.com/Does-Windows-have-kernel-like-Linux |
21:04 |
Krock |
yes, just about 18 years difference |
21:05 |
evilytwisted |
OK ok I was wrong on the os, but I knew it had a kernel |
21:06 |
Krock |
every OS has a kernel |
21:07 |
evilytwisted |
*facepalm* I meant windows using Linux kernel |
21:12 |
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21:15 |
twoelk |
well it doesn't read like the windows system is using linux as kernel - rather it is the company microsoft using a special version of linux for some special purposes where a windows system would be too big |
21:15 |
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21:16 |
twoelk |
they never had any luck with debloating windows anyways |
21:24 |
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21:29 |
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21:36 |
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21:37 |
paramat |
yes MT started on windows https://twitter.com/celeron55/status/1050345201959612417 |
21:47 |
evilytwisted |
then why is it only a portable. |
21:47 |
evilytwisted |
not a full execute |
21:49 |
ChimneySwift |
I think you can compile it with an installer? (never tested switching off run in place) |
21:49 |
* ChimneySwift |
prefers portable programs anyway usually |
21:52 |
evilytwisted |
how often have you guys tried to show people minetest to be quickly shunned away by "EWWW its another Minecraft clone, and its horrible". I was one of those people. I regret my decision to not give it a chance |
21:54 |
ChimneySwift |
yeah, its hard to explain how different it is, on the surface it looks the same but it just isn't XD |
21:54 |
evilytwisted |
the surface was horrible |
21:55 |
evilytwisted |
the graphics were bad |
21:55 |
evilytwisted |
the game play was not that great |
21:55 |
evilytwisted |
but after my dad kinda Begged me to give it another shot |
21:55 |
evilytwisted |
im like WOW |
21:56 |
ChimneySwift |
lol, I do wish there was a more complete/playable default game... |
21:56 |
evilytwisted |
right. |
21:57 |
evilytwisted |
Now we just need gregtech as a mod, with rocketships to a proper moon. |
21:57 |
evilytwisted |
and ill be complete |
21:57 |
ChimneySwift |
XD |
21:57 |
evilytwisted |
did you ever mess with gregtech? |
21:59 |
ChimneySwift |
nope |
22:00 |
evilytwisted |
it made everything difficult |
22:00 |
evilytwisted |
changed the whole recipes |
22:01 |
ChimneySwift |
Is it a minecraft mod..? or another game? |
22:01 |
evilytwisted |
yeah Minecraft mod |
22:02 |
evilytwisted |
worked well with spigot |
22:02 |
ChimneySwift |
ah, I'll check it out |
22:03 |
* ChimneySwift |
watches out for triggered open source-ists |
22:03 |
ChimneySwift |
:P |
22:03 |
evilytwisted |
what? |
22:05 |
ChimneySwift |
people who don't like proprietary software xP |
22:05 |
evilytwisted |
spigot is open source though? |
22:07 |
ChimneySwift |
yeah, Minecraft isn't, was just joking anyway :) |
22:08 |
evilytwisted |
ahh |
22:08 |
evilytwisted |
well originally Minecraft was |
22:09 |
twoelk |
maybe when you start minetest in singleplayer there should be a big message <you need mods to ad more features, (default) minetest game is only the bare minimum> |
22:10 |
twoelk |
actually the best way to understand at least some of the possabilities of mt is to do some extensive server touring |
22:16 |
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22:17 |
evilytwisted |
your right on that. |
22:17 |
evilytwisted |
if I knew that I wouldn't have shunned it so bad |
22:20 |
ChimneySwift |
I think putting a big banner up the top saying "this game in its released state is no fun to play, you need to do more work browsing some site to download and install mods for it to be good" would just deter players. when I download a game, I expect to be able to open it and press play and have hours of fun. |
22:21 |
ChimneySwift |
I think part of the reason servers are so popular is this, but many people would rather play single player :P |
22:22 |
evilytwisted |
totally |
22:22 |
evilytwisted |
people are idiots |
22:23 |
evilytwisted |
they grief, they steal |
22:23 |
evilytwisted |
even with proper protection people are still annoying |
22:23 |
ChimneySwift |
and lazy :P |
22:23 |
ChimneySwift |
yep |
22:23 |
ChimneySwift |
there are pros and cons to multiplayer, also some people just don't have the internet for it |
22:24 |
evilytwisted |
yea |
22:26 |
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22:44 |
WiseMonk |
hello |
22:46 |
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22:46 |
WiseMonk |
im wondering what number of processors to give to the compile command. the readmy says to compile minetest i use "make -j <number of processors>". now my computer has according to lscpu 8 CPU's, 1 socket, 4 cores per socket, 2 threads per core |
22:48 |
WiseMonk |
meaning i have 4 real cores, but interpreted as "8" by the system. so whats required by compiler? |
22:52 |
VanessaE |
nothing special. make -j8 |
22:52 |
VanessaE |
or maybe -j10 |
22:52 |
VanessaE |
(usually you want to go a bit over the number of logical cores) |
22:57 |
WiseMonk |
ok, thanks |
23:03 |
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