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IRC log for #minetest, 2018-08-28

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All times shown according to UTC.

Time Nick Message
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01:20 Quiark the forum went under?
01:22 VanessaE no?
01:22 VanessaE https://forum.minetest.net
01:22 VanessaE same as always
01:23 Quiark it's just not loading for me.. guess it'll come back up later
01:27 piesquared WOOT
01:28 piesquared -_-
01:28 piesquared NVM
01:28 Quiark it could be my internet, half-broken
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18:14 MinetestBot [git] paramat -> minetest/minetest_game: Game_api.txt: Update and improve dye documentation 5673a71 https://git.io/fAs02 (2018-08-28T18:12:10Z)
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19:03 mycraft1 Hi I'm just wondering maybe someone knows, in large minecraft worlds, why the limitation of 30,000,000 nodes to each side? E.g. from where this specific number stems? (E.g. mathematical/programming explanation)
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19:04 Krock 2^31
19:04 Krock !c 2^31
19:04 MinetestBot 29
19:04 Krock bad bot
19:04 Krock !c 2**31
19:04 MinetestBot 2147483648
19:05 mycraft1 no, 2**31 is approx 2 billion
19:05 mycraft1 but they have 30 million
19:05 Krock if it's lower then they're either not using 32-bit integers or limited it for some reason
19:06 Krock closest is 2^25
19:08 Krock isn't it also that their noise algorithm freaks out near to these limits? It could also be that it's just not possible to get it further than that while keeping the same algorithm
19:08 Krock floating point precision is also quite hard to get for these high values
19:09 Krock since doubles take much computing time, and nobody wants to spend more time than really needed
19:10 mycraft1 but float max integer value is 16,777,217 (?) so they do use doubles
19:10 Krock after all there might be various reasons to keep it "small"
19:10 mycraft1 e.g. 16 mil < 30 mil
19:11 Krock https://en.wikipedia.org/wiki/Single-precision_floating-point_format shows the largest representable number as 3.4E38
19:11 Krock and 3.4E38 >>> 30E6
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19:13 Krock but the must use doubles because with numbers this big you cannot represent single nodes (ignoring sub-node precision anyway)
19:14 Krock unless you split the map into smaller section so that the precision can be kept
19:14 Krock *sections
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20:03 deltasquared !mod baked_clay
20:03 MinetestBot deltasquared: Baked Clay [bakedclay] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=8890
20:07 Krock wait how
20:07 Krock why does that work
20:07 Krock !mod are_as
20:07 MinetestBot Krock: Could not find anything.
20:10 Krock *shrug*
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20:57 deltasquared Krock: idk either, magic
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21:46 MinetestBot [git] numberZero -> minetest-mods/mesecons: Update wiki links (#432) c73b451 https://git.io/fAs7l (2018-08-28T21:45:46Z)
21:57 Alexand{er|ra} Can that thing locate *any* mod from the forums?
21:57 Alexand{er|ra} !mod diamonds
21:57 MinetestBot Alexand{er|ra}: Diamonds [v6] [diamonds] by InfinityProject - https://forum.minetest.net/viewtopic.php?t=2724
21:57 Alexand{er|ra} !mod minestats
21:57 MinetestBot Alexand{er|ra}: Minestats [2018-04-07][minestats] by y.st. - https://forum.minetest.net/viewtopic.php?t=17599
21:58 Alexand{er|ra} !mod mine_stats
21:58 MinetestBot Alexand{er|ra}: Could not find anything.
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22:24 MinetestBot [git] paramat -> minetest/minetest: Play damage sound on player death (#7679) dcd1a15 https://git.io/fAsb4 (2018-08-28T22:23:04Z)
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23:20 piesquared I need help, I accedently deleted all my mods on my server, how can I get the default ones back and enabled?
23:29 calcul0n i'd just delete everything and download it again
23:29 calcul0n t least minetest_game if that's what you mean by the default ones
23:31 MarisaG_afk_show I can try and do that for you
23:31 piesquared The minetest game mods.
23:31 piesquared Aha!
23:31 piesquared There you are.
23:31 MarisaG Ya - better to contect me by email in emergencies, as I only go on irc from my home computer
23:32 MarisaG With email I should respond within a hour
23:32 MarisaG Want me to put back in the default mods?
23:32 piesquared Yeah
23:32 piesquared And I
23:32 piesquared Get you a modlist of the rest while your at it...
23:33 MarisaG ok
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