Time Nick Message 01:20 Quiark the forum went under? 01:22 VanessaE no? 01:22 VanessaE https://forum.minetest.net 01:22 VanessaE same as always 01:23 Quiark it's just not loading for me.. guess it'll come back up later 01:27 piesquared WOOT 01:28 piesquared -_- 01:28 piesquared NVM 01:28 Quiark it could be my internet, half-broken 18:14 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Game_api.txt: Update and improve dye documentation 135673a71 https://git.io/fAs02 (152018-08-28T18:12:10Z) 19:03 mycraft1 Hi I'm just wondering maybe someone knows, in large minecraft worlds, why the limitation of 30,000,000 nodes to each side? E.g. from where this specific number stems? (E.g. mathematical/programming explanation) 19:04 Krock 2^31 19:04 Krock !c 2^31 19:04 MinetestBot 29 19:04 Krock bad bot 19:04 Krock !c 2**31 19:04 MinetestBot 2147483648 19:05 mycraft1 no, 2**31 is approx 2 billion 19:05 mycraft1 but they have 30 million 19:05 Krock if it's lower then they're either not using 32-bit integers or limited it for some reason 19:06 Krock closest is 2^25 19:08 Krock isn't it also that their noise algorithm freaks out near to these limits? It could also be that it's just not possible to get it further than that while keeping the same algorithm 19:08 Krock floating point precision is also quite hard to get for these high values 19:09 Krock since doubles take much computing time, and nobody wants to spend more time than really needed 19:10 mycraft1 but float max integer value is 16,777,217 (?) so they do use doubles 19:10 Krock after all there might be various reasons to keep it "small" 19:10 mycraft1 e.g. 16 mil < 30 mil 19:11 Krock https://en.wikipedia.org/wiki/Single-precision_floating-point_format shows the largest representable number as 3.4E38 19:11 Krock and 3.4E38 >>> 30E6 19:13 Krock but the must use doubles because with numbers this big you cannot represent single nodes (ignoring sub-node precision anyway) 19:14 Krock unless you split the map into smaller section so that the precision can be kept 19:14 Krock *sections 20:03 deltasquared !mod baked_clay 20:03 MinetestBot deltasquared: Baked Clay [bakedclay] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=8890 20:07 Krock wait how 20:07 Krock why does that work 20:07 Krock !mod are_as 20:07 MinetestBot Krock: Could not find anything. 20:10 Krock *shrug* 20:57 deltasquared Krock: idk either, magic 21:46 MinetestBot 02[git] 04numberZero -> 03minetest-mods/mesecons: Update wiki links (#432) 13c73b451 https://git.io/fAs7l (152018-08-28T21:45:46Z) 21:57 Alexand{er|ra} Can that thing locate *any* mod from the forums? 21:57 Alexand{er|ra} !mod diamonds 21:57 MinetestBot Alexand{er|ra}: Diamonds [v6] [diamonds] by InfinityProject - https://forum.minetest.net/viewtopic.php?t=2724 21:57 Alexand{er|ra} !mod minestats 21:57 MinetestBot Alexand{er|ra}: Minestats [2018-04-07][minestats] by y.st. - https://forum.minetest.net/viewtopic.php?t=17599 21:58 Alexand{er|ra} !mod mine_stats 21:58 MinetestBot Alexand{er|ra}: Could not find anything. 22:24 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Play damage sound on player death (#7679) 13dcd1a15 https://git.io/fAsb4 (152018-08-28T22:23:04Z) 23:20 piesquared I need help, I accedently deleted all my mods on my server, how can I get the default ones back and enabled? 23:29 calcul0n i'd just delete everything and download it again 23:29 calcul0n t least minetest_game if that's what you mean by the default ones 23:31 MarisaG_afk_show I can try and do that for you 23:31 piesquared The minetest game mods. 23:31 piesquared Aha! 23:31 piesquared There you are. 23:31 MarisaG Ya - better to contect me by email in emergencies, as I only go on irc from my home computer 23:32 MarisaG With email I should respond within a hour 23:32 MarisaG Want me to put back in the default mods? 23:32 piesquared Yeah 23:32 piesquared And I 23:32 piesquared Get you a modlist of the rest while your at it... 23:33 MarisaG ok