Time |
Nick |
Message |
00:02 |
paramat |
the only recommeded app is the official 'minetest for android phone' app |
00:03 |
piesquared |
secure.trusted_mods = irc |
00:03 |
piesquared |
irc.server = irc.freenode.net |
00:03 |
piesquared |
irc.channel = ##PiSurvival |
00:03 |
piesquared |
irc.nick = PiSurvival |
00:03 |
piesquared |
So like that/ |
00:03 |
MarisaG |
Yep |
00:04 |
librebob[m] |
wow i keep typing apps |
00:04 |
librebob[m] |
for some reason |
00:04 |
librebob[m] |
i meant mods |
00:05 |
piesquared |
Didn’t wrk |
00:05 |
piesquared |
*work |
00:05 |
MarisaG |
You have the other setup finished? |
00:05 |
piesquared |
Hm? |
00:06 |
MarisaG |
And of course the obvious of shutting down and restarting the server? |
00:06 |
piesquared |
Yes. |
00:06 |
MarisaG |
the minetest server, not the whole thing |
00:06 |
piesquared |
Yeah, ik. |
00:06 |
MarisaG |
Ok just a sec and I will tell you what else to check |
00:06 |
piesquared |
How does setting up IRC2 with discord work? |
00:07 |
MarisaG |
You have the luarocks installed? |
00:07 |
MarisaG |
It doesnt as far as I know |
00:07 |
piesquared |
Luarocks? |
00:08 |
MarisaG |
the irc mod needs that |
00:08 |
piesquared |
Um, not to my knowledge. |
00:08 |
MarisaG |
what platform are you running on? |
00:08 |
piesquared |
Linux |
00:08 |
MarisaG |
Ok, you need these steps before it will work: |
00:09 |
MarisaG |
# # On Arch Linux: # pacman -S lua51-socket # # On Debian/Ubuntu: # # Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks. # apt-get install luarocks # luarocks install luasocket |
00:09 |
MarisaG |
grr let me paste it one at a time: |
00:09 |
piesquared |
I’m Ubuntu. |
00:09 |
MarisaG |
Oh makes it easier, let me copy the lines for that: |
00:10 |
MarisaG |
apt-get install luarocks |
00:10 |
MarisaG |
then |
00:10 |
MarisaG |
luarocks install luasocket |
00:10 |
piesquared |
It doesnt have to be in the MT folder? |
00:11 |
piesquared |
Also, I’m no in the sudoers file, so if we can do gitclone... |
00:11 |
MarisaG |
You need to do this to get the irc mod itself: |
00:11 |
MarisaG |
cd <Mods directory> && git clone --recursive https://github.com/minetest-mods/irc.git |
00:11 |
MarisaG |
And no, the IRC mode needs luasocket |
00:12 |
MarisaG |
I dont think you can set it up if you dont have root access at least temporarily |
00:12 |
MarisaG |
Who is doing your hosting? |
00:13 |
piesquared |
Mesecrafted01 |
00:13 |
MarisaG |
hmm |
00:15 |
piesquared |
He is on discord, but i dont have access to discord. (Dont ask.) (no, I’m not banned) |
00:15 |
MarisaG |
They can probably set it up for you or at least give you sudo rights for a few minutes |
00:16 |
MarisaG |
Thats why I let people have root/sudo access on my servers :( |
00:16 |
piesquared |
You shouldn’t, really. |
00:16 |
MarisaG |
They are dedicated |
00:16 |
MarisaG |
Noone else can see them and vide versa |
00:18 |
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00:21 |
piesquared |
Also, i have a moderator that want translator mod for Russian... do you know any good ones? |
00:24 |
MarisaG |
Nope, no clue about russian :( |
00:30 |
piesquared |
Hm. Any good translators? |
00:33 |
MarisaG |
maybe spanish, i dont know :/ |
00:33 |
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00:59 |
MarisaG |
Didnt ask today LOL |
01:00 |
MarisaG |
But is anyone interested in a free Minetest server running on a Ubuntu host with 2GB ram, 50gb SDD, and 1gbps network speed |
01:01 |
MarisaG |
oh, its a dedicated server, not just a partitoned server with multiple members on the same server |
01:03 |
MarisaG |
Im looking for friends and like to do a good deed ;) |
01:18 |
piesquared |
YES |
01:18 |
piesquared |
I AM |
01:18 |
piesquared |
My server has crappy internet x 50 |
01:18 |
piesquared |
MarisaG: Let’s talk. ™ |
01:19 |
MarisaG |
Cool! |
01:19 |
MarisaG |
Can I pm you? |
01:22 |
MarisaG |
hmm :( |
01:24 |
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01:24 |
piesquared |
Yes, you can |
01:25 |
piesquared |
And, i am new to this, so, you may have to explain how to get the server stuff from my server to yours... wait... it just started, ill redo it. XD |
01:25 |
MarisaG |
ok |
01:25 |
MarisaG |
good idea :) |
01:37 |
Quiark |
minetest, but in 4D #morningideas |
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02:04 |
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03:07 |
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04:11 |
Quiark |
I think I need help with farming - my plants don't grow past the first stage :( |
05:05 |
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06:57 |
ChimneySwift |
Quiark: do you have water near your plants? |
07:01 |
Quiark |
Not sure if close enough but soil did form there |
07:05 |
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07:06 |
ChimneySwift |
definitely wet soil? if that's not it it might be because they don't grow while the chunks are unloaded, try standing around for a bit |
07:06 |
ChimneySwift |
also they need light to grow if it's underground |
07:28 |
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12:22 |
jan6 |
hello, does anybody know how am I supposed to retrieve technic's battery box charge via digiline? |
12:24 |
jan6 |
nevermind, it was just a bit unexpected use |
12:36 |
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15:12 |
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15:46 |
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15:47 |
fasm |
Hi |
15:47 |
fasm |
Are there any explosion proof materials? |
15:47 |
twoelk |
clouds |
15:48 |
twoelk |
not in inventory though iirc |
15:48 |
fasm |
only clouds? |
15:48 |
fasm |
i'm trying uunbreakable mossycobble from maptools |
15:49 |
fasm |
it's not very unbreakable |
15:49 |
twoelk |
there might be the old admins tools mod |
15:49 |
twoelk |
and the one ore other mod adding bedrock |
15:52 |
fasm |
twoelk: just tried it, cloud blew right up |
15:52 |
twoelk |
:-( |
15:54 |
fasm |
https://wiki.minetest.net/Category:Explosion-proof hm |
15:54 |
fasm |
dont fancy using any of these for building :P |
15:55 |
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15:55 |
twoelk |
ah yes, explosions should respect protection |
15:56 |
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15:56 |
fasm |
it's kind of a ffa private world with looting |
15:57 |
twoelk |
you would have to start your singleplayer map in server mode and then join with a second client |
15:57 |
fasm |
it's not a singleplayer map |
15:57 |
fasm |
it's a server |
15:57 |
twoelk |
ah |
15:57 |
fasm |
but i'm not too keen on using protection |
15:58 |
fasm |
kind of defeats the point of my game if there's no risk |
15:58 |
fasm |
of course i could protect 6 areas immediately around |
15:58 |
fasm |
unless it would explode through the wall, leaving it intact, which i guess it probably will |
15:59 |
rdococ |
how would I stretch a 2:1 texture over one node face? |
16:05 |
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16:52 |
AspireMint |
rdococ, for me this works: tiles = { "base.png^[combine:32x16:-8,0=my32x16image.png:0,16=base.png" }, base.png can be anything (will be not visible) |
16:53 |
rdococ |
hmm, interesting |
16:53 |
rdococ |
well, I decided to use two nodes |
16:55 |
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18:26 |
Alexand{er|ra} |
I'm going to try to section off parts of the map to create "alternate dimensions". Is it possible to use different C++ map generators on different sections of the map, such as v5 in one area and v7 in another? |
18:27 |
Alexand{er|ra} |
I'm guessing it's not possible. |
18:28 |
Alexand{er|ra} |
I'm guessing I'm going to need to use singlenode and learn how to build map generators from scratch in Lua. |
18:28 |
Alexand{er|ra} |
It'd be awesome if I'm wrong though. |
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19:47 |
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19:48 |
paramat |
Alexand{er|ra} "Is it possible to use different C++ map generators on different sections of the map" not possible |
19:52 |
Krock |
^ not with an engine modification |
19:52 |
Alexand{er|ra} |
paramat: Drats. That's what I figured, but it never hurts to check. |
19:53 |
Alexand{er|ra} |
I guess I've got to learn how to use noise and such to create decent terrain from scratch. |
19:54 |
Krock |
-> LuaJIT + Lua Mapgen |
19:56 |
Alexand{er|ra} |
"Lua mapgen" is learning to do it from scratch as I said. As for LuaJIT, if I understand what it is correctly, I can't make it a dependency of my project. Some will use it, some won't. |
19:57 |
Krock |
Those who don't will surely suffer |
19:58 |
Alexand{er|ra} |
Joy. |
19:58 |
Alexand{er|ra} |
Maybe I should do something simple and mostly flat then. |
19:59 |
Alexand{er|ra} |
Hopefully that can be relatively fast for everyone. |
20:02 |
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20:03 |
Krock |
no matter how complicated it'll be. iterating through the mapblock will take you some time (>= 50ms) |
20:03 |
Krock |
s/mapblock/mapgen chunk |
20:05 |
Krock |
funny though that the current method is faster than passing the VManip data from C++ directly to LuaJIT using FFI |
20:06 |
Krock |
data[vi] vs data[vi].param0 |
20:08 |
piesquared |
Krock, can you make a separated version of the wold anchor in technic? |
20:08 |
Krock |
wah |
20:08 |
piesquared |
One that will run without technic. |
20:09 |
piesquared |
World anchor. For my server. |
20:09 |
piesquared |
I dont want technic, but I want that. :ap |
20:09 |
piesquared |
*:P |
20:09 |
Alexand{er|ra} |
Slow either way then. Lovely. And if I recall, LuaJIT isn't used in official Minetest for a reason, so relying on users to have it seems like a bad idea. |
20:10 |
Alexand{er|ra} |
Maybe I should give up on alternate dimensions. |
20:10 |
Krock |
no idea how that world anchor works but the code seems quite portable. https://github.com/minetest-mods/technic/blob/master/technic/machines/other/anchor.lua |
20:11 |
Alexand{er|ra} |
It'll be nice if/when Minetest actually supports multiple dimensions via separate map files. |
20:11 |
Krock |
> And if I recall, LuaJIT isn't used in official Minetest for a reason, |
20:11 |
Krock |
https://github.com/minetest/minetest/blob/master/cmake/Modules/FindLua.cmake#L4 |
20:12 |
piesquared |
So, I could put that in my mods folder and have WO? |
20:12 |
Krock |
WO = ? |
20:12 |
piesquared |
World anchor. |
20:12 |
piesquared |
(Honestly...) |
20:13 |
Krock |
Yeah, new mod and then try&error loading it |
20:13 |
Krock |
maybe check for dependencies and whether there are technic functions called |
20:14 |
piesquared |
Yknow, someone should just make a forceloader. |
20:14 |
Alexand{er|ra} |
Wait ... So LuaJIT is in Minetest but disabled by default? That's really strange. |
20:14 |
Krock |
Alexand{er|ra}: did you even read that line? |
20:14 |
piesquared |
Makes it load the blocks within x y z |
20:14 |
Alexand{er|ra} |
So are there any disadvantages to enabling it? |
20:15 |
Alexand{er|ra} |
Krock: Oops, not well enough, it seems. |
20:15 |
Alexand{er|ra} |
I glanced. |
20:15 |
paramat |
lua mapgens without luajit are not particularly slow |
20:15 |
paramat |
but each mapchunk will take maybe 500ms to generate |
20:15 |
Krock |
paramat: they're horribly slow, especially on nested loops |
20:16 |
Krock |
table indexing might also take some more time, but I'm not sure about that point |
20:16 |
paramat |
so you get some server lags that can be a problem for multiplayer |
20:16 |
Alexand{er|ra} |
So pretty much anyone that doesn't explicitly disable it will have it available. So why was LuaJIT brought up then? I'm very confused. |
20:16 |
paramat |
so lua mapgen is borderline unusable on a server |
20:17 |
Krock |
Alexand{er|ra}: http://luajit.org/performance_x86.html |
20:17 |
paramat |
luajit often runs out of memory when using a lua mapgen |
20:18 |
paramat |
alternatively you could pre-generate areas in a world then disable lua mapgen when players are playing |
20:19 |
paramat |
luajit has a memory usage limitation |
20:19 |
Alexand{er|ra} |
Okay, so LuaJIT needs to be *disabled* to use a Lua-based map generator due to memory issues? |
20:19 |
paramat |
possibly |
20:20 |
paramat |
make sure to use the memory optimisations i explain in the news subforum |
20:20 |
paramat |
a simple well written lua mapgen can probably work with luajit |
20:21 |
Alexand{er|ra} |
Yeah, I was going to make sure to check out that topic again. |
20:21 |
Krock |
never had memory issues while developing my mapgen |
20:21 |
Krock |
dunno why other mods perform so bad in the memory management there |
20:21 |
Alexand{er|ra} |
Okay, so I need to optimise and also keep it simple, and *maybe* it'll work. Got it. |
20:22 |
Krock |
and *most likely* it'll work |
20:23 |
piesquared |
Oii, the IRC mod has a bug... |
20:23 |
Krock |
and if you're pushing the limits, then it's quite easy to do some optimizations to reduce the size of a cached table (for example) by saving integers/doubles instead of strings |
20:23 |
Krock |
or to re-use allocated tables |
20:39 |
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20:52 |
piesquared |
How do i do a search of all files in ssh on ubuntu? |
20:53 |
Krock |
hackerman version: tree | grep "filename" |
20:53 |
Krock |
else, use file -type f |
20:53 |
Krock |
s/file/find/ |
20:54 |
piesquared |
Thanks. Lost MT mods on my server |
20:55 |
Krock |
one does not simply execute sudo rm -rf in a directory |
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