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08:59 |
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08:59 |
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Topic for #minetest is now The official Minetest channel | Latest version: 0.4.17.1 (2018-06-10) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
09:06 |
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09:13 |
Calinou |
starz0r: about MinGW + OpenGL, I always had that issue when compiling CMake-based programs with MSYS2… |
09:13 |
Calinou |
I could only compile programs that relied on bare Makefiles like ioquake3 |
09:13 |
Calinou |
I didn't find a solution |
09:13 |
starz0r |
pretty sure it's a issue with cmake |
09:14 |
starz0r |
their FindOpenGL function is probably broken on Windows |
09:14 |
Calinou |
I got a MSVC build working once, but it was hell |
09:14 |
Calinou |
some libraries were statically-linked, some were dynamically-linked, and not all features were enabled |
09:17 |
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09:18 |
starz0r |
Calinou: getting it entirely dynamically linked would be nice |
09:18 |
starz0r |
if you have an idea of what needs to be done I might be able to help, but i'm unsure |
09:18 |
Calinou |
it's just too much work to find all libraries and build them one by one anyway |
09:21 |
starz0r |
if we had a main repo to just download them as redists, that would make things easy right? |
09:21 |
starz0r |
I think it could be worth it |
09:22 |
Calinou |
that's what the build bots use |
09:23 |
Calinou |
https://gitlab.com/minetest/minetest/blob/master/.gitlab-ci.yml#L236-256 |
09:24 |
starz0r |
well for windows |
09:25 |
starz0r |
and contains compiled shared libraries for each version of a dependency |
09:26 |
Calinou |
the GitLab CI file above downloads precompiled Windows libraries |
09:26 |
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09:27 |
sfan5 |
those precompiled libs won't work with MSVC |
10:03 |
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10:06 |
Calinou |
yeah, it's for MinGW |
10:08 |
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10:08 |
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11:07 |
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11:15 |
ChimneySwift |
did you end up getting it to work? |
11:16 |
ChimneySwift |
I build on windows with a buildscript based off buildwin64.sh. modifications are outlined on a forum post in the builds section I don't have a link to atm |
11:17 |
ChimneySwift |
it's a PITA to get working |
11:19 |
Krock |
Not too much of a thing as soon you have all libraries ready |
11:20 |
ChimneySwift |
yeah, the main thing is that. that's the first thing I've really compiled on windows too |
11:20 |
ChimneySwift |
yay for no package managers |
11:21 |
Krock |
chocolatery. |
11:22 |
Krock |
-r |
11:23 |
Krock |
but they only seem to offer complete applications rather than also libraries & development stuff |
11:23 |
ChimneySwift |
yeah |
11:23 |
ChimneySwift |
Windows is. just kinda crappy for development Imo lol |
11:25 |
Krock |
ChimneySwift: keep in mind that the Micro$oft guys also use an infrastructure to develop Windows |
11:26 |
Krock |
and I can imagine that they *won't* use Linux to develop it |
11:28 |
ChimneySwift |
true, I guess the people developing windows are more familiar with how to than I would be though. |
11:28 |
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11:43 |
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12:13 |
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12:15 |
AspireMint |
anyone tried to initialize more than 9000 nodes? x) is there any limit? or just limited by ram? |
12:15 |
Krock |
U16_MAX/2 |
12:16 |
Krock |
https://github.com/minetest/minetest/blob/master/src/mapnode.h#L44 |
12:16 |
Krock |
^ AspireMint |
12:17 |
AspireMint |
cool, thanks |
12:21 |
Krock |
!next |
12:21 |
MinetestBot |
Another satisfied customer. Next! |
12:24 |
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12:24 |
ChimneySwift |
lol |
13:29 |
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13:30 |
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13:58 |
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14:02 |
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14:04 |
rdococ |
hiesquared, byesquared |
14:21 |
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14:25 |
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14:26 |
rdococ |
minetest doesn't seem to detect any mods I put in .minetest/mods |
14:32 |
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14:44 |
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15:04 |
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15:06 |
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15:09 |
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15:23 |
Alexand{er|ra} |
rdococ: Are you using a globally-installed copy of Minetest, such as one from your system's package manager? |
15:25 |
Alexand{er|ra} |
If instead, you're using a run-in-place copy, such as you get from following the compilation instructions, you'll need do use the "mods" directory in the source directory instead. |
15:27 |
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15:35 |
Krock |
AspireMint: you could overwrite the stair register function to make the nodes compatible with your grafitti mod. That will reach the maximal node count easily |
15:43 |
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15:46 |
rdococ |
Alexand{er|ra}: yes, globally installed |
15:50 |
AspireMint |
Krock: huh? to allow paint on stair nodes? But you can already paint on non-walkable nodes, and strairs are non-walkable nodes. |
15:55 |
Krock |
oh nice |
15:58 |
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16:01 |
piesquared |
How can i get my server on the serverlist? |
16:03 |
sfan5 |
server_announce = true |
16:04 |
Krock |
set a description and name first |
16:06 |
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16:07 |
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18:12 |
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18:19 |
Alexand{er|ra} |
rdococ: Did you enable the mods after installing them? Or is the option to enable them missing? |
18:23 |
rdococ |
Alexand{er|ra}: I added the lines to enable them in (worldname)/world.mt (as I'm accessing minetest through SSH), and Minetest acknowledges that I'm trying to load mods but it cannot find them |
18:24 |
rdococ |
the mods are in ~/.minetest/mods, and the world is in ~/.minetest/worlds |
18:25 |
Alexand{er|ra} |
rdococ: Okay, I think I understand what you mean. Could you please paste the error message for one of the mods not being found? |
18:25 |
Krock |
also: case sensitivity |
18:53 |
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19:04 |
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20:02 |
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20:14 |
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20:15 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Noteblock: use new fire sounds (#385) 9ff2329 https://git.io/fAmpD (2018-08-26T20:13:47Z) |
20:33 |
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21:16 |
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21:34 |
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22:16 |
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22:27 |
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23:00 |
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23:02 |
MarisaG |
Hi guys :) |
23:15 |
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23:15 |
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23:19 |
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23:34 |
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23:41 |
librebob[m] |
any recommended apps |
23:41 |
librebob[m] |
also is there a way to add like objectives, or world events |
23:46 |
rubenwardy |
Apps? |
23:46 |
rubenwardy |
Meaning mods? |
23:46 |
rubenwardy |
See the customise tab of the website |
23:46 |
rubenwardy |
And also the homepage of |
23:46 |
rubenwardy |
https://content.minetest.net |
23:48 |
piesquared |
Yay! My server is officially up. |
23:49 |
MarisaG |
nice piesquared |
23:51 |
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23:54 |
librebob[m] |
woops yes i meant apps |
23:55 |
piesquared |
How can i configure the IRC channel for the IRC mod? |
23:56 |
MarisaG |
What do you mean? You need to provide the server & port, channel name, and bot name |
23:56 |
MarisaG |
The channel should have two ## at the start |
23:57 |
piesquared |
No, where do i acces that file? |
23:57 |
librebob[m] |
https://github.com/AiTechEye/aliveai |
23:57 |
librebob[m] |
does this conflict with mobs_redo |
23:57 |
MarisaG |
It goes in your minetest.conf file at the bottom I think Let me check mine... |
23:58 |
MarisaG |
here is what I have at the bottom: |
23:58 |
MarisaG |
secure.trusted_mods = irc |
23:58 |
MarisaG |
irc.server = irc.freenode.net |
23:58 |
MarisaG |
irc.channel = ##LugdunonMineCity |
23:58 |
MarisaG |
irc.nick = MineCityBot |