Time Nick Message 09:13 Calinou starz0r: about MinGW + OpenGL, I always had that issue when compiling CMake-based programs with MSYS2… 09:13 Calinou I could only compile programs that relied on bare Makefiles like ioquake3 09:13 Calinou I didn't find a solution 09:13 starz0r pretty sure it's a issue with cmake 09:14 starz0r their FindOpenGL function is probably broken on Windows 09:14 Calinou I got a MSVC build working once, but it was hell 09:14 Calinou some libraries were statically-linked, some were dynamically-linked, and not all features were enabled 09:18 starz0r Calinou: getting it entirely dynamically linked would be nice 09:18 starz0r if you have an idea of what needs to be done I might be able to help, but i'm unsure 09:18 Calinou it's just too much work to find all libraries and build them one by one anyway 09:21 starz0r if we had a main repo to just download them as redists, that would make things easy right? 09:21 starz0r I think it could be worth it 09:22 Calinou that's what the build bots use 09:23 Calinou https://gitlab.com/minetest/minetest/blob/master/.gitlab-ci.yml#L236-256 09:24 starz0r well for windows 09:25 starz0r and contains compiled shared libraries for each version of a dependency 09:26 Calinou the GitLab CI file above downloads precompiled Windows libraries 09:27 sfan5 those precompiled libs won't work with MSVC 10:06 Calinou yeah, it's for MinGW 11:15 ChimneySwift did you end up getting it to work? 11:16 ChimneySwift I build on windows with a buildscript based off buildwin64.sh. modifications are outlined on a forum post in the builds section I don't have a link to atm 11:17 ChimneySwift it's a PITA to get working 11:19 Krock Not too much of a thing as soon you have all libraries ready 11:20 ChimneySwift yeah, the main thing is that. that's the first thing I've really compiled on windows too 11:20 ChimneySwift yay for no package managers 11:21 Krock chocolatery. 11:22 Krock -r 11:23 Krock but they only seem to offer complete applications rather than also libraries & development stuff 11:23 ChimneySwift yeah 11:23 ChimneySwift Windows is. just kinda crappy for development Imo lol 11:25 Krock ChimneySwift: keep in mind that the Micro$oft guys also use an infrastructure to develop Windows 11:26 Krock and I can imagine that they *won't* use Linux to develop it 11:28 ChimneySwift true, I guess the people developing windows are more familiar with how to than I would be though. 12:15 AspireMint anyone tried to initialize more than 9000 nodes? x) is there any limit? or just limited by ram? 12:15 Krock U16_MAX/2 12:16 Krock https://github.com/minetest/minetest/blob/master/src/mapnode.h#L44 12:16 Krock ^ AspireMint 12:17 AspireMint cool, thanks 12:21 Krock !next 12:21 MinetestBot Another satisfied customer. Next! 12:24 ChimneySwift lol 14:04 rdococ hiesquared, byesquared 14:26 rdococ minetest doesn't seem to detect any mods I put in .minetest/mods 15:23 Alexand{er|ra} rdococ: Are you using a globally-installed copy of Minetest, such as one from your system's package manager? 15:25 Alexand{er|ra} If instead, you're using a run-in-place copy, such as you get from following the compilation instructions, you'll need do use the "mods" directory in the source directory instead. 15:35 Krock AspireMint: you could overwrite the stair register function to make the nodes compatible with your grafitti mod. That will reach the maximal node count easily 15:46 rdococ Alexand{er|ra}: yes, globally installed 15:50 AspireMint Krock: huh? to allow paint on stair nodes? But you can already paint on non-walkable nodes, and strairs are non-walkable nodes. 15:55 Krock oh nice 16:01 piesquared How can i get my server on the serverlist? 16:03 sfan5 server_announce = true 16:04 Krock set a description and name first 18:19 Alexand{er|ra} rdococ: Did you enable the mods after installing them? Or is the option to enable them missing? 18:23 rdococ Alexand{er|ra}: I added the lines to enable them in (worldname)/world.mt (as I'm accessing minetest through SSH), and Minetest acknowledges that I'm trying to load mods but it cannot find them 18:24 rdococ the mods are in ~/.minetest/mods, and the world is in ~/.minetest/worlds 18:25 Alexand{er|ra} rdococ: Okay, I think I understand what you mean. Could you please paste the error message for one of the mods not being found? 18:25 Krock also: case sensitivity 20:15 MinetestBot 02[git] 04DS-Minetest -> 03minetest-mods/mesecons: Noteblock: use new fire sounds (#385) 139ff2329 https://git.io/fAmpD (152018-08-26T20:13:47Z) 23:02 MarisaG Hi guys :) 23:41 librebob[m] any recommended apps 23:41 librebob[m] also is there a way to add like objectives, or world events 23:46 rubenwardy Apps? 23:46 rubenwardy Meaning mods? 23:46 rubenwardy See the customise tab of the website 23:46 rubenwardy And also the homepage of 23:46 rubenwardy https://content.minetest.net 23:48 piesquared Yay! My server is officially up. 23:49 MarisaG nice piesquared 23:54 librebob[m] woops yes i meant apps 23:55 piesquared How can i configure the IRC channel for the IRC mod? 23:56 MarisaG What do you mean? You need to provide the server & port, channel name, and bot name 23:56 MarisaG The channel should have two ## at the start 23:57 piesquared No, where do i acces that file? 23:57 librebob[m] https://github.com/AiTechEye/aliveai 23:57 librebob[m] does this conflict with mobs_redo 23:57 MarisaG It goes in your minetest.conf file at the bottom I think Let me check mine... 23:58 MarisaG here is what I have at the bottom: 23:58 MarisaG secure.trusted_mods = irc 23:58 MarisaG irc.server = irc.freenode.net 23:58 MarisaG irc.channel = ##LugdunonMineCity 23:58 MarisaG irc.nick = MineCityBot