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04:22 |
librebob[m] |
when will mobs be in base mtgame? |
04:27 |
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04:27 |
VanessaE |
probably never. |
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06:14 |
Quiark |
what would be a good mod to add zombies that can kill you? |
06:14 |
VanessaE |
maybe mobs_redo |
06:18 |
ANAND |
mobs_redo is just the API, VanessaE :) |
06:19 |
ANAND |
I think Maikerumine made a mod called mobs_mc that replicates most of the Minecraft mobs, including zombies |
06:19 |
VanessaE |
it comes with mobs too, ANAND. |
06:19 |
ANAND |
I think you're referring to mobs_animals and mobs_monsters |
06:20 |
VanessaE |
nope :) |
06:20 |
ANAND |
o_O |
06:20 |
AlienCat |
the channel is alive |
06:20 |
AlienCat |
:D |
06:20 |
VanessaE |
https://forum.minetest.net/viewtopic.php?t=9917 |
06:25 |
ANAND |
VanessaE: That just seems to be a preview of all the mobs available. I just checked the whole repo :) |
06:25 |
VanessaE |
sounds like someone should yell at tenplus1 :P |
06:25 |
ANAND |
Animals in that preview come from mobs_animals, and monsters from mobs_monsters |
06:25 |
ANAND |
:P |
06:26 |
VanessaE |
hm |
06:26 |
VanessaE |
well ok :P |
06:28 |
AlienCat |
there should be more 5.0 servers |
06:29 |
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07:12 |
ChimneySwift |
if you want your server to have any resemblance of popularity you're not going to use an incompatible dev version. lol |
07:15 |
AlienCat |
D: |
07:16 |
AlienCat |
but 5.0 is cool |
07:16 |
Quiark |
isn't it just about refactoring to new C++? |
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08:32 |
ChimneySwift |
no, the network protocol is different |
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11:11 |
rubenwardy |
Quiark: |
11:11 |
rubenwardy |
!dev Changelog |
11:11 |
MinetestBot |
"Note that not all changes made to the code between releases are listed here." - http://dev.minetest.net/Changelog |
11:13 |
rubenwardy |
See breaking changes |
11:26 |
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16:53 |
Gael-de-Sailly |
Hi |
16:53 |
Gael-de-Sailly |
I don't manage to prune a map with mtmapprune |
16:53 |
Gael-de-Sailly |
the program runs, but nothing is deleted |
17:03 |
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19:40 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Dye mod: Remove 'basecolor', 'excolor', 'unicolor' groups 3484ff2 https://git.io/fAL63 (2018-08-23T19:39:16Z) |
19:43 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Wool mod: Remove 'basecolor', 'excolor', 'unicolor' groups 6f80fd3 https://git.io/fAL6i (2018-08-23T19:42:36Z) |
19:48 |
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21:39 |
irldavem |
anyone any hints on this error when building for android? |
21:39 |
irldavem |
[armeabi-v7a] Compile++ thumb: Irrlicht <= CEGLManager.cpp |
21:39 |
irldavem |
jni/../../CEGLManager.cpp:245:5: error: use of undeclared identifier 'ANativeWindow_setBuffersGeometry' |
21:44 |
sfan5 |
irrlicht is not including the android headers for some reason |
21:45 |
irldavem |
@sfan5, it looks like a conditional include gets past that error (thanks to suggestion in http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=51437) |
21:45 |
irldavem |
i wonder why it wouldn't include it by default though |
21:47 |
sfan5 |
/sdcard/Minetest probably |
22:02 |
irldavem |
bigfoot547, are you able to build/run on a device from android studio? |
22:03 |
irldavem |
bigfoot547, i'm hitting an error on start. Crashing straight away |
22:03 |
irldavem |
Fatal signal 6 (SIGABRT) at 0x00007bde (code=-6), thread 31710 (netest.minetest) |
22:03 |
irldavem |
no worries |
22:04 |
irldavem |
the binary from google play store crashes on start, so i'm trying from studio to debug why |
22:04 |
irldavem |
more valuable error, if anyone else has seen it: |
22:04 |
irldavem |
assertion "terminating with uncaught exception of type SettingNotFoundException: Setting [TMPFolder] not found." failed |
22:05 |
sfan5 |
, |
22:06 |
sfan5 |
looks like nobody tested that on android |
22:07 |
sfan5 |
open a bug |
22:07 |
sfan5 |
TempPath() in filesys.cpp is being called before defaultsettings.cpp runs to set TMPFolder to the correct path |
22:08 |
irldavem |
@sfan5, will do. I'd like to dig in and try figure out whats wrong too |
22:15 |
irldavem |
@sfan5, fyi https://github.com/minetest/minetest/issues/7672. Feel free to add pointers to it so i could maybe help |
22:15 |
irldavem |
@sfan5, should i also log a bug for the android headers problem? |
22:16 |
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22:23 |
educadorLua |
hello, I am an educator and I would like to use minetest to teach my students. |
22:24 |
educadorLua |
I would like to use a remote Lua API |
22:25 |
educadorLua |
An example: a remote Python API exists for the other mining game: https://www.stuffaboutcode.com/p/minecraft-api-reference.html |
22:26 |
educadorLua |
I have seen LuaCmd for minetest. This gives access to the full minetest API. |
22:29 |
educadorLua |
This is very nice, but it would be better to connect from a real Lua REPL remotely, so students can write and execute snippets |
22:30 |
educadorLua |
any ideas if it is possible to write a remote Lua API for minetest? |
22:30 |
rubenwardy |
Sure |
22:31 |
rubenwardy |
It would be better use |
22:31 |
rubenwardy |
!mod lua editot |
22:31 |
MinetestBot |
rubenwardy: Could not find anything. |
22:31 |
rubenwardy |
!mod lua editot |
22:31 |
MinetestBot |
rubenwardy: Could not find anything. |
22:31 |
rubenwardy |
Jesus christ |
22:32 |
rubenwardy |
!mod lua editor |
22:32 |
MinetestBot |
rubenwardy: Insecure Lua Editor [editor_insecure_lua] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=15420 |
22:32 |
rubenwardy |
Why does autocorrect never work when it should |
22:33 |
educadorLua |
rubenwardy, that looks great! what sort of limitations does it have? |
22:34 |
rubenwardy |
It's a crappy ide because it relies on formspecs |
22:49 |
Cornelia |
rubenwardy: wow.. that's a thing :p |
22:54 |
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22:57 |
paramat |
editot .. |
23:01 |
educadorLua |
rubenwardy, I am playing with editor now... this looks like a good solution for my students! |
23:02 |
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23:02 |
vochor |
hi |
23:02 |
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23:03 |
Neoniet |
Se agradecen sugerencias si alguien habla español |
23:03 |
educadorLua |
however, I see an error when I execute any nontrivial statement: Could not execute, errors in lua code |
23:03 |
Neoniet |
Suggestions are appreciated if someone speaks Spanish |
23:03 |
educadorLua |
Neoniet, dime |
23:03 |
Neoniet |
https://forum.minetest.net/viewtopic.php?f=22&t=20705 |
23:05 |
Neoniet |
Es ese hilo, como la gente de habla hispana anda poco por #minetest-es pues lo puse aqui también XD |
23:05 |
educadorLua |
me imagino que incompatibilidades silenciosas entre mods sea bastante posible |
23:05 |
Cornelia |
Verdad. :P |
23:05 |
Cornelia |
Puedes leer los... logs? :P |
23:05 |
educadorLua |
...registros |
23:05 |
Cornelia |
Ah. :P |
23:05 |
Neoniet |
no dan error |
23:06 |
Cornelia |
Hay sola una mod? |
23:06 |
Neoniet |
bufff muchos |
23:06 |
educadorLua |
rubenwardy, for example, I see the error 'Could not execute, errors in lua code' with the code from your nyancat example |
23:07 |
Cornelia |
Si no, quizás puedes retirar una a una hasta que Crafting funciona. |
23:07 |
Neoniet |
si quereis podemos hablar en #minetest-es halbar en otro idioma aqui puede ser mal interpretado |
23:07 |
rubenwardy |
what nyan cat example? |
23:07 |
Neoniet |
¿no? |
23:08 |
educadorLua |
rubenwardy, https://forum.minetest.net/viewtopic.php?f=9&t=15419#p231411 |
23:08 |
Cornelia |
Mm |
23:10 |
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23:10 |
paramat |
edicate your tots .. |
23:11 |
vochor |
hi |
23:12 |
educadorLua |
rubenwardy, for example, `print('hi')` does work and prints 'hi' to the terminal, but `print('hi') print('hola')` fails |
23:13 |
rubenwardy |
there needs to be new lines |
23:13 |
educadorLua |
even with a newline, we have an error |
23:23 |
educadorLua |
rubenwardy, there is an error on startup too, but it only happens on first run... it seems we try to load singleplayer.lua before we create the file |
23:23 |
educadorLua |
https://pastebin.com/DByu5AEP |
23:33 |
educadorLua |
rubenwardy, looks like we can change the run code to use 'local luacode = loadstring(code)' and it works. |
23:37 |
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23:38 |
educadorLua |
rubenwardy, i think with this little fix I have something that will work for my students! a thousand thanks! |
23:44 |
educadorLua |
this is in fact far, far nicer than the remote Python API in that other mining game. |
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