Time Nick Message 04:22 librebob[m] when will mobs be in base mtgame? 04:27 VanessaE probably never. 06:14 Quiark what would be a good mod to add zombies that can kill you? 06:14 VanessaE maybe mobs_redo 06:18 ANAND mobs_redo is just the API, VanessaE :) 06:19 ANAND I think Maikerumine made a mod called mobs_mc that replicates most of the Minecraft mobs, including zombies 06:19 VanessaE it comes with mobs too, ANAND. 06:19 ANAND I think you're referring to mobs_animals and mobs_monsters 06:20 VanessaE nope :) 06:20 ANAND o_O 06:20 AlienCat the channel is alive 06:20 AlienCat :D 06:20 VanessaE https://forum.minetest.net/viewtopic.php?t=9917 06:25 ANAND VanessaE: That just seems to be a preview of all the mobs available. I just checked the whole repo :) 06:25 VanessaE sounds like someone should yell at tenplus1 :P 06:25 ANAND Animals in that preview come from mobs_animals, and monsters from mobs_monsters 06:25 ANAND :P 06:26 VanessaE hm 06:26 VanessaE well ok :P 06:28 AlienCat there should be more 5.0 servers 07:12 ChimneySwift if you want your server to have any resemblance of popularity you're not going to use an incompatible dev version. lol 07:15 AlienCat D: 07:16 AlienCat but 5.0 is cool 07:16 Quiark isn't it just about refactoring to new C++? 08:32 ChimneySwift no, the network protocol is different 11:11 rubenwardy Quiark: 11:11 rubenwardy !dev Changelog 11:11 MinetestBot "Note that not all changes made to the code between releases are listed here." - http://dev.minetest.net/Changelog 11:13 rubenwardy See breaking changes 16:53 Gael-de-Sailly Hi 16:53 Gael-de-Sailly I don't manage to prune a map with mtmapprune 16:53 Gael-de-Sailly the program runs, but nothing is deleted 19:40 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Dye mod: Remove 'basecolor', 'excolor', 'unicolor' groups 133484ff2 https://git.io/fAL63 (152018-08-23T19:39:16Z) 19:43 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Wool mod: Remove 'basecolor', 'excolor', 'unicolor' groups 136f80fd3 https://git.io/fAL6i (152018-08-23T19:42:36Z) 21:39 irldavem anyone any hints on this error when building for android? 21:39 irldavem [armeabi-v7a] Compile++ thumb: Irrlicht <= CEGLManager.cpp 21:39 irldavem jni/../../CEGLManager.cpp:245:5: error: use of undeclared identifier 'ANativeWindow_setBuffersGeometry' 21:44 sfan5 irrlicht is not including the android headers for some reason 21:45 irldavem @sfan5, it looks like a conditional include gets past that error (thanks to suggestion in http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=51437) 21:45 irldavem i wonder why it wouldn't include it by default though 21:46 bigfoot547 Hey, does anyone know the logging directory for mobile minetest? 21:46 bigfoot547 As in, where debug.txt is 21:47 sfan5 /sdcard/Minetest probably 21:48 bigfoot547 Ok, thanks :) 22:02 irldavem bigfoot547, are you able to build/run on a device from android studio? 22:03 irldavem bigfoot547, i'm hitting an error on start. Crashing straight away 22:03 irldavem Fatal signal 6 (SIGABRT) at 0x00007bde (code=-6), thread 31710 (netest.minetest) 22:03 bigfoot547 I don't have said mobile device, I'm asking for a friend :P 22:03 irldavem no worries 22:04 irldavem the binary from google play store crashes on start, so i'm trying from studio to debug why 22:04 irldavem more valuable error, if anyone else has seen it: 22:04 irldavem assertion "terminating with uncaught exception of type SettingNotFoundException: Setting [TMPFolder] not found." failed 22:05 sfan5 , 22:06 sfan5 looks like nobody tested that on android 22:07 sfan5 open a bug 22:07 sfan5 TempPath() in filesys.cpp is being called before defaultsettings.cpp runs to set TMPFolder to the correct path 22:08 irldavem @sfan5, will do. I'd like to dig in and try figure out whats wrong too 22:15 irldavem @sfan5, fyi https://github.com/minetest/minetest/issues/7672. Feel free to add pointers to it so i could maybe help 22:15 irldavem @sfan5, should i also log a bug for the android headers problem? 22:23 educadorLua hello, I am an educator and I would like to use minetest to teach my students. 22:24 educadorLua I would like to use a remote Lua API 22:25 educadorLua An example: a remote Python API exists for the other mining game: https://www.stuffaboutcode.com/p/minecraft-api-reference.html 22:26 educadorLua I have seen LuaCmd for minetest. This gives access to the full minetest API. 22:29 educadorLua This is very nice, but it would be better to connect from a real Lua REPL remotely, so students can write and execute snippets 22:30 educadorLua any ideas if it is possible to write a remote Lua API for minetest? 22:30 rubenwardy Sure 22:31 rubenwardy It would be better use 22:31 rubenwardy !mod lua editot 22:31 MinetestBot rubenwardy: Could not find anything. 22:31 rubenwardy !mod lua editot 22:31 MinetestBot rubenwardy: Could not find anything. 22:31 rubenwardy Jesus christ 22:32 rubenwardy !mod lua editor 22:32 MinetestBot rubenwardy: Insecure Lua Editor [editor_insecure_lua] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=15420 22:32 rubenwardy Why does autocorrect never work when it should 22:33 educadorLua rubenwardy, that looks great! what sort of limitations does it have? 22:34 rubenwardy It's a crappy ide because it relies on formspecs 22:49 Cornelia rubenwardy: wow.. that's a thing :p 22:57 paramat editot .. 23:01 educadorLua rubenwardy, I am playing with editor now... this looks like a good solution for my students! 23:02 vochor hi 23:03 Neoniet Se agradecen sugerencias si alguien habla español 23:03 educadorLua however, I see an error when I execute any nontrivial statement: Could not execute, errors in lua code 23:03 Neoniet Suggestions are appreciated if someone speaks Spanish 23:03 educadorLua Neoniet, dime 23:03 Neoniet https://forum.minetest.net/viewtopic.php?f=22&t=20705 23:05 Neoniet Es ese hilo, como la gente de habla hispana anda poco por #minetest-es pues lo puse aqui también XD 23:05 educadorLua me imagino que incompatibilidades silenciosas entre mods sea bastante posible 23:05 Cornelia Verdad. :P 23:05 Cornelia Puedes leer los... logs? :P 23:05 educadorLua ...registros 23:05 Cornelia Ah. :P 23:05 Neoniet no dan error 23:06 Cornelia Hay sola una mod? 23:06 Neoniet bufff muchos 23:06 educadorLua rubenwardy, for example, I see the error 'Could not execute, errors in lua code' with the code from your nyancat example 23:07 Cornelia Si no, quizás puedes retirar una a una hasta que Crafting funciona. 23:07 Neoniet si quereis podemos hablar en #minetest-es halbar en otro idioma aqui puede ser mal interpretado 23:07 rubenwardy what nyan cat example? 23:07 Neoniet ¿no? 23:08 educadorLua rubenwardy, https://forum.minetest.net/viewtopic.php?f=9&t=15419#p231411 23:08 Cornelia Mm 23:10 paramat edicate your tots .. 23:11 vochor hi 23:12 educadorLua rubenwardy, for example, `print('hi')` does work and prints 'hi' to the terminal, but `print('hi') print('hola')` fails 23:13 rubenwardy there needs to be new lines 23:13 educadorLua even with a newline, we have an error 23:23 educadorLua rubenwardy, there is an error on startup too, but it only happens on first run... it seems we try to load singleplayer.lua before we create the file 23:23 educadorLua https://pastebin.com/DByu5AEP 23:33 educadorLua rubenwardy, looks like we can change the run code to use 'local luacode = loadstring(code)' and it works. 23:38 educadorLua rubenwardy, i think with this little fix I have something that will work for my students! a thousand thanks! 23:44 educadorLua this is in fact far, far nicer than the remote Python API in that other mining game.