Time |
Nick |
Message |
00:01 |
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00:08 |
paramat |
your statement is untrue |
00:10 |
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00:24 |
MinetestBot |
[git] paramat -> minetest/minetest_game: README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL' 689f0c5 https://git.io/fAT8h (2018-08-22T00:23:00Z) |
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01:40 |
librebob[m] |
like every issue/feature request on the github is met with 'this is too specialized' or 'minetest game is meant to be simple' |
01:42 |
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01:53 |
rubenwardy |
Forget Minetest Game, make your own |
01:54 |
AlienCat |
:S |
01:54 |
rubenwardy |
It's also only ever one maintainer that says that |
01:55 |
rubenwardy |
Because there's basically only one |
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09:04 |
MinetestBot |
Krock: Aug-21 18:34 UTC <Jordach> i know see why we're getting v3f issues |
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11:19 |
loveaabb |
meow! |
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13:18 |
Krock |
<°((((-< |
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15:45 |
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15:46 |
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15:50 |
AspireMint |
Hello, can anyone help me? This one line mod doesnt work: minetest.register_node("test:test", {description = "TEST", drawtype = "normal", tiles = "test.png",}) it is as unknown node, no error message, nothing.. also when i punch it nothing happen. This: https://wiki.minetest.net/Unknown_Node says "When punched, an error message is shown with the itemstring of the block it actually represents." And looks like it is in minetest.registe |
15:50 |
AspireMint |
red_nodes["test:test"] (returns table) |
15:52 |
Krock |
hi. |
15:52 |
Krock |
is it still the same issue as a few days ago? |
15:52 |
AspireMint |
(oh, and yeah, 0.4.16) |
15:52 |
Krock |
then is updating to 0.4.17.1 the first step to do |
15:52 |
AspireMint |
Noooo |
15:53 |
Krock |
maybe there was a tweak to fix a similar issue and we're basically hunting ghosts |
15:53 |
AspireMint |
uh, okay, ill try |
15:56 |
AspireMint |
still same, client 0.4.17 |
15:57 |
AspireMint |
0.4.17.1* |
16:00 |
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16:00 |
Krock |
dump the item definition of test:test above the node registrations |
16:00 |
Krock |
i.e. print(dump(core.registered_items["test:test"])) |
16:05 |
AspireMint |
{ tiles = "test.png", mod_origin = "test", type = "node", name = "test:test", drawtype = "normal", description = "TEST" } |
16:08 |
Krock |
so you're registering it twice? |
16:10 |
AspireMint |
no, if yes its MT fault x) |
16:12 |
AspireMint |
made new world, enabled "test" mod with one line - registering that node |
16:25 |
AspireMint |
ok, solved. Wiki page is outdated. This is not true : tiles — Specifies the textures used for the node's faces. It's an array (table) of either one or six elements. If only one texture is needed, it can be specified directly as a string instead of a table. |
16:26 |
AspireMint |
tiles = "blahblah" results in unknown node, should be tiles = {"blahblah"} |
16:27 |
AspireMint |
yay, but thanks anyway |
16:31 |
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16:32 |
scr267 |
Hi - Would anyone have any idea why I can't convert a bronze block back to ingots as a regular user, but an admin is able to do so? |
16:32 |
scr267 |
sounds almost like a permission issue, but other blocks like steel and coal work just fine. |
16:33 |
Krock |
crafting isn't bound to any permission except interact |
16:34 |
Krock |
but I think the regular user already has got that priv to place nodes and open chests |
16:34 |
scr267 |
Krock: yeah thats what I thought, I couldn't find anything about this... |
16:35 |
Krock |
just to make sure. grant the user "interact" and use the very same crafting pattern |
16:35 |
Krock |
also check for recipes which use a single bronze block to craft an unknown item. |
16:36 |
scr267 |
in the crafting guide? |
16:38 |
scr267 |
Krock: you are right, its not one of the recipes listed for a regular user... ill check the admin user |
16:41 |
Krock |
AspireMint: right. So it wasn't an unknown node after all. F5 should also display the "test:test" node as pointed thing, which does not happen for unknown nodes |
16:42 |
scr267 |
Krock: the Crafting guide shows that a steel ingot has 2 possible recipes, smelting and breaking up a block - but a bronze block in the same guide has only 1 recipe => smelting. Weird. |
16:43 |
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16:44 |
Krock |
wait what? the bronze block can be crafted by smelting? |
16:45 |
scr267 |
no, sorry the bronze ingot... |
16:45 |
scr267 |
I miswrote that |
16:45 |
scr267 |
I think I may have found the problem - not sure yet, but I'm going to try something and come back. |
16:47 |
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16:52 |
scr267 |
nope that wasn't it... I had some modules from LOTT enabled by themselves... it didn't work well anyway so I disabled them. I wasn't using the subgame... In any case it did not solve this problem... really odd. |
16:54 |
Krock |
ensure that you're using vanilla minetest_game 0.4.17 and a 0.4.17.1 client (or 5.0-dev). Maybe it's outdated |
16:55 |
scr267 |
yeah im looking at the minetest_game modules right now too... problem is i'm using a custom compilation to add 'console' so... anyway ill double check that... thanks |
17:01 |
scr267 |
Krock: is there a way I can specify the path of the sub-game to use? |
17:02 |
Krock |
no. symlink? |
17:04 |
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17:06 |
* twoelk |
still dreams of configurable paths for data in minetest |
17:11 |
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17:14 |
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17:40 |
scr267 |
Krock: So, I found that its definitely a mod causing that... now I just need to isolate it :) |
17:41 |
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17:55 |
scr267 |
For anyone reading this thread: https://github.com/minetest-mods/technic/issues/400 |
17:55 |
scr267 |
The issue I was experiencing was an intended technic_worldgen mod functionality. Bronze is an 'alloy' and therefore needs to be smelted in a furnace. |
17:56 |
scr267 |
So the default 1 bronze block = 9 bronze ingot recipe no longer registers. |
18:07 |
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20:33 |
AspireMint |
is it possible to change inventory image on tool use? |
20:33 |
sfan5 |
you can swap the item to a different one |
20:33 |
sfan5 |
other than that, no |
20:33 |
AspireMint |
:S thanks |
20:36 |
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20:39 |
MinetestBot |
[git] paramat -> minetest/minetest: Content tab: Fix clipped text in texture pack button (#7667) 34f940d https://git.io/fAkAd (2018-08-22T20:36:56Z) |
20:39 |
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21:59 |
paramat |
erm, there are at least 2 active mtgame maintainers and several more. the other core devs also disapprove requests for being too specialised or too complex |
22:02 |
paramat |
if a certain core dev considers many requests to be unsuitable then that is simply because in their opinion many requests are unsuitable. nothing to do with bias against new features. we have a long list of new stuff to add to mtgame and are working very hard to add them |
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