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johann2 |
hello |
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Alexand{er|ra} |
I'm really liking this coloured node feature. It's tough figuring out how to make an evenly-distributed palette for the 5- and 8-bit colour spaces though. ^ or 9 would be easy, but 5 and 8 are odd numbers when you're working with three colour channels. |
06:55 |
Alexand{er|ra} |
I guess part of the problem is that I'm trying to squeeze everything I can into each palette. |
06:56 |
Alexand{er|ra} |
If I used 5 and 40 "dead" pixels, the 5- and 8-bit palettes would be done by now. |
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14:10 |
DanPete_ |
Hi, I just found out about the greatness of minetest, but I am a little overwhelmed by all the choices of games, anyone have a suggestion where to start? Minetest, MineClone2, rpgtest? |
14:10 |
progysm |
Minetest is the best. |
14:10 |
Krock |
hello. vanilla minetest_game, then throw some mods in |
14:11 |
DanPete_ |
Perfect, thanks! Is MineClone2 a branch off of minetest? |
14:11 |
Krock |
whereas "in" = into the minetest-wide mods directory and not /games/minetest_game/mods whatsoever |
14:11 |
Krock |
no, that's independent |
14:12 |
DanPete_ |
Great! Also, any good servers or list of servers if I would like to play with others? |
14:12 |
Krock |
all of them |
14:12 |
Krock |
click your way through. it's sometimes not easy to find a new, exciting server |
14:13 |
Krock |
especially when you've seen all mods at least three times on different servers |
14:13 |
DanPete_ |
And how do I search for servers? Can I do that in the minetest? |
14:13 |
Krock |
uhm.. multiplayer tab? |
14:14 |
Krock |
or "Play online" or "Join game" or however it's called right now |
14:14 |
DanPete_ |
Oh, hmm don't seem to have that on my minetest |
14:14 |
Krock |
did you compile it yourself? |
14:14 |
DanPete_ |
Got a .deb pack for ubuntu 16.04 |
14:15 |
Krock |
okay, that one should actually have curl enabled. It's a black box in the mainmenu tab, where you get a list of servers |
14:15 |
Krock |
based on servers.minetest.net |
14:17 |
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14:19 |
DanPete_ |
Oh, I think I accidentally got 0.4.13 |
14:19 |
DanPete_ |
Opps :) |
14:20 |
DanPete_ |
Perfect, 0.4.17, and I now have play online. Thanks! |
14:23 |
Krock |
ancient piece of packet |
14:24 |
DanPete_ |
Ya, not sure how that happened |
14:25 |
Krock |
it seems to be the newest package in the xenial repository: https://packages.ubuntu.com/xenial/minetest |
14:26 |
ANAND |
Yes, sadly |
14:27 |
ANAND |
But 18.04 provides 0.4.16 IIRC |
14:27 |
Krock |
even that is already outdated by more than a year |
14:27 |
ANAND |
True tho |
14:27 |
DanPete_ |
Oh, ya I should update to 18.04 but... :) |
14:28 |
DanPete_ |
What is the latest version? |
14:28 |
ANAND |
MT? |
14:28 |
DanPete_ |
Sorry, yes of MT |
14:28 |
ANAND |
0.4.17.1 |
14:29 |
Krock |
5.0.0-dev |
14:29 |
DanPete_ |
Oh okay, ya I think I have that now on 16.04 |
14:37 |
ManElevation |
heayaii! i want my players namestags to hide when they are behind blocks, how can i do so? |
14:40 |
ANAND |
ManElevation: This mod aims to do just that |
14:40 |
ANAND |
https://github.com/rubenwardy/capturetheflag/blob/master/mods/playertag/api.lua |
14:42 |
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14:44 |
rubenwardy |
Originally by ircSparky |
14:44 |
rubenwardy |
!mod [players] |
14:44 |
MinetestBot |
rubenwardy: Could not find anything. |
14:44 |
rubenwardy |
Arh |
14:44 |
rubenwardy |
!mod [playertag] |
14:44 |
MinetestBot |
rubenwardy: Could not find anything. |
14:44 |
rubenwardy |
Heh |
14:48 |
Krock |
!mod player tag |
14:48 |
MinetestBot |
Krock: Playertags[playertags] by LMD - https://forum.minetest.net/viewtopic.php?t=20339 |
14:48 |
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14:48 |
rubenwardy |
Wrong |
14:48 |
ANAND |
uh oh... :P |
14:48 |
ircSparky |
https://forum.minetest.net/viewtopic.php?f=9&t=19401 |
14:49 |
rubenwardy |
Lol |
14:49 |
rubenwardy |
Was about to post |
14:49 |
rubenwardy |
!title |
14:49 |
MinetestBot |
rubenwardy: Entity based nametags [playertag] - Minetest Forums |
14:50 |
Krock |
ah, wrongly formatted title |
14:50 |
rubenwardy |
As a general rule, avoid mods from [LKGMD]{3} |
14:52 |
ANAND |
lol |
14:53 |
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14:53 |
ManElevation |
thx guys |
14:55 |
ircSparky |
ill fix it |
14:55 |
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14:55 |
ircSparky |
at least i think i can |
14:56 |
ircSparky |
!mod [playertag] |
14:56 |
MinetestBot |
ircSparky: Could not find anything. |
14:56 |
ircSparky |
hm |
14:56 |
ircSparky |
!mod playertag |
14:56 |
MinetestBot |
ircSparky: Playertags[playertags] by LMD - https://forum.minetest.net/viewtopic.php?t=20339 |
14:56 |
ircSparky |
oh well |
14:57 |
ANAND |
Noooo! |
15:00 |
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Krock |
ircSparky: 1) the title is still wrong. 2) the mod search engine fetch bot runs roughly once the week |
15:25 |
ircSparky |
how about now? |
15:25 |
ircSparky |
(about #1) |
15:25 |
Krock |
good |
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thefatcar |
oops |
15:48 |
Krock |
OOPSIE WHOOPSIE owwo sooewthing went wrong |
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thefatcat |
what where you saying xerox |
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23:16 |
ManElevation |
a texture on GNU GENERAL PUBLIC LICENSE can i use it without credit them? |
23:16 |
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23:32 |
rubenwardy |
no lol, ManElevation |
23:32 |
rubenwardy |
you also must license any other textures as GPL |
23:32 |
rubenwardy |
and probably code too |
23:32 |
rubenwardy |
GPL is contageous |
23:32 |
ManElevation |
so i cant use them without asking them? or i just need to credit tehm and licence it? |
23:33 |
rubenwardy |
you need to credit them, keep the same license, and also license your mod as the same license |
23:33 |
rubenwardy |
so you can only use GPL'd code if your mod is GPL |
23:33 |
rubenwardy |
LGPL is slightly less strict |
23:34 |
sfan5 |
rubenwardy: i don't think using textures in some sort of abstract "collection" counts as linking |
23:34 |
sfan5 |
licensing textures in gpl is still stupid |
23:34 |
sfan5 |
s/still // |
23:34 |
rubenwardy |
yeah, ^ |
23:34 |
rubenwardy |
ok, maybe just the texture needs to be GPL then |
23:34 |
rubenwardy |
it's not a media license but a code one |
23:34 |
ManElevation |
and what about MIT? |
23:35 |
ManElevation |
MIT code |
23:35 |
rubenwardy |
MIT is fine. Keep the license text and credit the author |
23:35 |
ManElevation |
alright thx just what i needed |