Time |
Nick |
Message |
00:00 |
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00:36 |
ManElevation |
how do i make it so that when your at 0,1100,0 your breath goes down like if you were in water? |
00:37 |
entuland |
there should be some facility that let you run some code every n time, ManElevation |
00:38 |
entuland |
and probably some variable to lower the oxygen bar |
00:39 |
entuland |
set_breath() on the player object will tackle that |
00:39 |
entuland |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4920 |
00:40 |
entuland |
I'm not able to find any "free" timer you could run though, only attached to nodes |
00:41 |
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00:41 |
entuland |
ah |
00:42 |
entuland |
register_globalstep() probably: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3421 |
00:42 |
ManElevation |
hum.. |
00:42 |
entuland |
then you just need to check for the player position |
00:42 |
ManElevation |
could i make a air node? |
00:42 |
entuland |
sure you can |
00:42 |
entuland |
I'm not sure it's the best way to tackle that |
00:43 |
ManElevation |
hum... idk ill see |
00:43 |
ManElevation |
btw thx |
00:43 |
entuland |
the idea you had should work, with the above facilities |
00:43 |
entuland |
yw |
00:51 |
ManElevation |
i found this, its from basic_machines mod, it takes breath of you and kills you if you are not in a protected radius |
00:51 |
ManElevation |
https://pastebin.com/49WFS1BQ |
00:51 |
ManElevation |
well i can just change just for my new mod https://forum.minetest.net/viewtopic.php?f=9&t=20462 |
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ManElevation |
and change player:set_hp(hp-10); to player:set_breath(-10); |
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Ruslan1 |
I have run time error how to fix it |
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07:54 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Reduce block load glitches ba7cf30 https://git.io/fNLf7 (2018-07-12T07:54:00Z) |
07:54 |
DanPete_ |
Can someone help me with this error: ERROR[Main]: /home/dan/.minetest/mods/minetest_toolranks_master/init.lua:116: Attempt to override non-existent item default:pick_diamond |
07:55 |
DanPete_ |
I think I have all the dependencies installed so I am not sure what the problem is |
07:59 |
lumberJ |
DanPete_ Assuming default:pick_diamond is the right item name, you probably need to add default to depends.txt |
08:02 |
DanPete_ |
Hmm, I am having multiple problems the same thing is happening with Ethereal NG - but with default item pine_needles. |
08:02 |
DanPete_ |
Are many of the mods outdated and I shouldn't try using them? |
08:03 |
sfan5 |
it looks like the mod you're using is not made to support Ethereal NG (or anything that isn't minetest_game really) |
08:03 |
lumberJ |
no, i would guess something is wrong with your installation |
08:04 |
DanPete_ |
This is the full error: 2018-07-12 11:01:49: ERROR[Main]: ModError: Failed to load and run script from /home/dan/.minetest/mods/ethereal/init.lua: |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: /home/dan/.minetest/mods/ethereal/leaves.lua:36: Attempt to override non-existent item default:pine_needles |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: stack traceback: |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: [C]: in function 'error' |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:389: in function 'override_item' |
08:04 |
lumberJ |
could be mod compatibility |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: /home/dan/.minetest/mods/ethereal/leaves.lua:36: in main chunk |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: [C]: in function 'dofile' |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: /home/dan/.minetest/mods/ethereal/init.lua:89: in main chunk |
08:04 |
DanPete_ |
2018-07-12 11:01:49: ERROR[Main]: Check debug.txt for details. |
08:04 |
lumberJ |
please post that in pastebin next time |
08:04 |
DanPete_ |
Oh sorry, oops |
08:05 |
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08:05 |
DanPete_ |
I'm trying to use it on Voxelgarden, but it is the same erros on minetest too. Am I probably just using conflicting mods? |
08:05 |
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08:07 |
lumberJ |
i'm assuming voxelgarden has different mods than minetest game or has removed items so the mods aren't compatible |
08:08 |
lumberJ |
if they aren't working on minetest game, they are perhaps mutually incompatible. i would test each one independently on a fresh world and see if they still don't work |
08:09 |
DanPete_ |
Alright, thank you. |
08:10 |
lumberJ |
there is no diamond pick in voxelgardens |
08:10 |
lumberJ |
so that is that issue |
08:10 |
DanPete_ |
Oh, hmmm, so can I add it with a different dependency, or it's not possible? |
08:11 |
lumberJ |
you would just have to keep modifying toolranks until it works probably |
08:11 |
DanPete_ |
Oh, I see |
08:11 |
lumberJ |
if you commented out the code for the items that don't exist in voxel it might work |
08:12 |
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08:12 |
lumberJ |
but i'm not intimately familiar with either one's code base so i can't say for sure |
08:12 |
DanPete_ |
does diamond pick even exist in Minetest-game? Because I am getting the same error. |
08:13 |
lumberJ |
yes |
08:14 |
lumberJ |
no other mods it could be conflicting with? |
08:14 |
DanPete_ |
Yes, probably other mods conflicting... I got too excited and put a lot in. :) |
08:14 |
DanPete_ |
So, I'll just have to clean it up I guess. |
08:15 |
lumberJ |
add the ones that effect the map first |
08:15 |
lumberJ |
affect* |
08:15 |
lumberJ |
then one at a time add the others and debug as you go |
08:15 |
lumberJ |
will probably make it a little less frustrating |
08:19 |
DanPete_ |
Great, yea that sounds like a good idea. Thanks |
08:20 |
sfan5 |
DanPete_: ethereal tries to change how pine needles work, but voxelgarden doesn't have these |
08:20 |
sfan5 |
which is why i'm guessing that only minetest_game is supported |
08:20 |
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08:21 |
DanPete_ |
Oh, I see so I'd have to use minetest. Is voxelgarden equivalent to a modpack almost? |
08:21 |
DanPete_ |
It seems more fun than minetest, but I assume I can just add all its features through separate mods? |
08:22 |
DanPete_ |
I'm very new to minetest, just installed it yesterday. |
08:22 |
lumberJ |
its a game, so its sort of meant to be more self contained |
08:22 |
lumberJ |
where as minetest_game is sort of just a base game that is more suited to mod on top of |
08:23 |
DanPete_ |
Oh, alright. So, it'd be less frustrating doing the mods in minetest |
08:23 |
lumberJ |
other games can be modded the same way, but as you have found many mods are not written with the intention of supporting every game |
08:31 |
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08:31 |
lumberJ |
you should be able to add many mods to minetest_game without problems |
08:33 |
DanPete_ |
Perfect, sounds fun. Thanks for the help |
08:33 |
lumberJ |
no problem. have fun |
08:39 |
sfan5 |
!wiki Subgames |
08:39 |
MinetestBot |
"With Minetest you can run and play games (previously called “subgames”), which are complete playable interactive experiences." - http://wiki.minetest.net/Subgames |
08:39 |
sfan5 |
^ DanPete_ |
08:53 |
DanPete_ |
Thanks! Anyone know of a good mod to implement stamina/hunger? |
08:56 |
lumberJ |
I'd probably use this: https://forum.minetest.net/viewtopic.php?t=19675 |
08:56 |
DanPete_ |
Thanks |
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09:32 |
rubenwardy |
Games not subgames, sfan5 |
09:32 |
rubenwardy |
;) |
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16:41 |
Astrobe |
I'm overriding the on_use callback of the "hand tool". What should I call if my override action is not applicable, to get the default behavior? |
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18:28 |
[k00l]shamoanjac |
hey, I'm hosting a server and for some reasons players don't have health |
18:28 |
[k00l]shamoanjac |
but it's not creative |
18:28 |
[k00l]shamoanjac |
why could that be? |
18:30 |
entuland |
damage disabled? |
18:31 |
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18:41 |
[k00l]shamoanjac |
yes, but how do I enable it? |
18:41 |
[k00l]shamoanjac |
is it in world.mt? |
18:42 |
[k00l]shamoanjac |
nvm I found minetest.conf |
18:49 |
entuland |
never ran a server using the command line or the alike, just tested them from the GUI by flagging "creative" or "enable damage" |
18:50 |
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18:54 |
snowmondaykernel |
Is it possible to convert lua code to lua assembler from cross-platform mod? |
18:55 |
rubenwardy |
Lua is cross platform |
19:00 |
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19:07 |
Astrobe |
The question makes little sense. Basically lua is a bytecode-based interpreted language. Whay you get when using luac is bytecode, not machine code. |
19:08 |
snowmondaykernel |
i saw lua assembler utils, but not sure if they have binary dependencies |
19:08 |
Astrobe |
However, there exists what is called a "JIT", something that compiles on-the-fly lua code into machine code, when running the code. |
19:09 |
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19:14 |
snowmondaykernel |
i would like to create something like computercraft so i need to interpret lua inside of lua. Also i need to be able to split that lua to small parts to save running state of robot |
19:17 |
snowmondaykernel |
https://github.com/efrederickson/LuaAssemblyTools that is what i found but no idea about it's api |
19:19 |
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19:24 |
Astrobe |
oh, right. They use the term "assembler" because the bytecode is actually like machine code for a "Lua virtual machine". |
19:24 |
Astrobe |
Slightly confusing, but not wrong. |
19:30 |
Astrobe |
In my opinion, I don't think that yet another "learn to code" mod is a good idea - especially if the learning language is Lua. Modding MT with Lua is already a good and fun way to learn to code. |
19:31 |
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19:31 |
snowmondaykernel |
it's not "learn to code", it's "make robot do boring things for you" |
19:32 |
snowmondaykernel |
Also, unlike mod writing, you can distribute code more easily to players of same server |
19:40 |
Astrobe |
I can see that building bridges, tunnels, roads etc. can be boring. Personally I'm looking for ways to let vets contract with newcomers to do that kind of thing. |
19:41 |
Astrobe |
Hopefully it's less boring to new players in particular when they get "paid" for it. |
19:41 |
[k00l]shamoanjac |
>arrive home after entire day of being paid for completing a task |
19:42 |
[k00l]shamoanjac |
>go on computer and get paid virtual money for completing a virtual task |
19:42 |
[k00l]shamoanjac |
cmon let me have a break from Capitalism |
19:42 |
Astrobe |
:D |
19:43 |
Astrobe |
You know how players sometimes say "I'm working on my new weapon", meaning they are grinding some stuff for hours to get the necessary components or gold or whatever? |
19:43 |
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19:43 |
chicken |
message |
19:43 |
chicken |
oops |
19:45 |
Astrobe |
That said it's more about promoting interaction between players - and even roleplay - than learning capitalism the hard way. |
19:46 |
Astrobe |
We're talking about an online multiplayer game after all; what's the point if everyone does their own thing in their corner of the world? |
19:47 |
[k00l]shamoanjac |
I agree |
19:48 |
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19:48 |
Shara |
When the server is full of children, the point is my sanity :D |
19:51 |
Shara |
Some people just choose servers over singleplayer so they can benefit from someone else (who hopefully knows what they are doing) handling mods and updates. |
19:53 |
Astrobe |
I didn't think about that. |
19:53 |
Shara |
You can also get people who don't want to interact, but do want to build something where it will be seen by others |
19:54 |
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19:54 |
Shara |
It doesn't mean you shouldn't promote interaction though - it would be good to see more that does that |
19:55 |
Astrobe |
Actually if they want to show but don't interact, there's an interesting contradiction there. |
19:55 |
Shara |
Not really. |
19:56 |
Shara |
An artist might not like chatting while they paint, but might very much want their work on a wall to be seen after they are far away |
19:58 |
snowmondaykernel |
eventual minigames would be more pleasurable way of interaction |
19:59 |
Astrobe |
Yes, it's the same thing. Yet showing something you've done is a form of communication, even if it's disconnect in space and time. |
19:59 |
Astrobe |
The only gap is that interaction is communication both ways. |
20:01 |
Shara |
I can't be bothered to argue definitions, sorry :) |
20:03 |
Shara |
I would love to see more minigames and things anyway |
20:04 |
Astrobe |
Ah! my brains hurts anyway. |
20:04 |
Shara |
Plural? :D |
20:06 |
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20:07 |
Astrobe |
https://www.scientificamerican.com/article/gut-feelings-the-second-brain-in-our-gastrointestinal-systems-excerpt/ |
20:07 |
Astrobe |
Ate something bad, so the second brain hurts too :D |
20:07 |
Shara |
:D |
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Astrobe |
Maybe something inspired from SuperMario? Some players would build levels with blocks and simple mobs, others would play them. |
20:15 |
Astrobe |
Already doen I bet. |
20:18 |
Astrobe |
Or maybe something like Solomon's key: https://en.wikipedia.org/wiki/Solomon%27s_Key |
20:23 |
swift110 |
that would be cool |
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