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Ruslan1 |
Hi ANAND |
05:25 |
ANAND |
Hello Ruslan1 |
05:50 |
Ruslan1 |
ANAND: tell me how to make hiding doors with luacontroller |
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mrchiantos |
Hello ? |
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08:16 |
entuland |
uhm... I need to test my mods with some colorfacedir node but I'm not able to fully understand how they work or where to find a simple mod that uses them |
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10:24 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Backport Android cleanup parts from #7123 (#7513) 7d20ff4 https://git.io/fwlZ2 (2018-07-01T10:23:38Z) |
10:25 |
deltasquared |
ok daft question time, where can I find documentation on the world.mt variables? in particular the map backend setting, I was wondering if there was an "in-memory only" backend for a test thing I'm writing. |
10:25 |
Krock |
backend = dummy |
10:26 |
deltasquared |
Krock: cheers, though I'd like to explore none the less |
10:26 |
deltasquared |
(inb4 I have to dive into source code again...) |
10:26 |
Krock |
deltasquared, this time it's actually this way that the wiki provides more information than our other docs: https://wiki.minetest.net/Database_backends |
10:27 |
deltasquared |
Krock: that one time when I don't try the obvious "what happens if I stick world.mt in the search..." |
10:32 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Log deprecated Lua function calls (#7491) 49509d2 https://git.io/fwlZH (2018-07-01T10:31:49Z) |
10:32 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Make the server status message customizable (#7357) 6f22d14 https://git.io/fwlZQ (2018-07-01T10:31:28Z) |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called. 1ff15d3 https://git.io/fwlC7 (2018-07-01T11:47:57Z) |
11:57 |
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14:01 |
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14:02 |
stormchaser3000 |
would enabling verbose debugging tell me what clients and versions players are connecting with? |
14:03 |
red-001 |
no |
14:03 |
red-001 |
I don't think so anyways |
14:06 |
stormchaser3000 |
hmmm... |
14:06 |
stormchaser3000 |
ok |
14:06 |
stormchaser3000 |
just wondering because i would like to see if bot players join with any certain version or any certain client |
14:07 |
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14:14 |
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14:19 |
red-001 |
stormchaser3000, someone once thought it was a good idea to not let mods do that for compatibility |
14:19 |
stormchaser3000 |
ah ok |
14:19 |
red-001 |
same reason that minetest didn't have a way to get the server version string for ages |
14:20 |
red-001 |
bot players? |
14:20 |
stormchaser3000 |
yeah |
14:20 |
stormchaser3000 |
popular servers are being attacked by bots that make the map database large and bloated |
14:20 |
red-001 |
ik didn't know the guy still hasn't given up |
14:21 |
stormchaser3000 |
LoS's map was about 38 GB in size the last time a checked |
14:21 |
red-001 |
if he isn't using compromised systems or ISPs that provide both hosting and normal internet access https://github.com/red-001/block_vps might work |
14:22 |
red-001 |
also you can limit map size |
14:23 |
stormchaser3000 |
my problem is that i would rather not do anything on LoS without ThomasMoroe's permission because it is his server |
14:23 |
stormchaser3000 |
i am just hosing it for him |
14:23 |
stormchaser3000 |
otherwise i would try your mod to see if it helped |
14:23 |
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14:23 |
stormchaser3000 |
hi CWz |
14:23 |
red-001 |
if it's one hosting provider you can try block them through iptables |
14:23 |
CWz |
ello |
14:24 |
stormchaser3000 |
red-001: these bots are coming from all over the world, using lots of different ip addresses |
14:24 |
stormchaser3000 |
it would be pointless to ban them all |
14:26 |
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14:26 |
sfan5 |
stormchaser3000: I haven't heard of any server admin having a problem with the some kind of bots recently |
14:26 |
red-001 |
yeah I guess nothing you can do then |
14:27 |
stormchaser3000 |
sfan5: as far as i can tell, there are lots of bots that join the Legends Of Survival server everyday |
14:28 |
red-001 |
you could try and adapt an anti-cheat mod |
14:29 |
stormchaser3000 |
maybe |
14:33 |
sfan5 |
stormchaser3000: what exactly do these bots do? |
14:35 |
stormchaser3000 |
aerozoic says that they wander around the world generating large amounts of terrain in and i have noticed what appear to be bots killing players in the spawn area of the Legends Of Survival server |
14:35 |
sfan5 |
"they wander around the world" in which way? |
14:35 |
red-001 |
^ |
14:36 |
stormchaser3000 |
just about every way is my understanding |
14:37 |
stormchaser3000 |
aerozoic is not online at the moment otherwise i would ask him for more details |
14:41 |
sfan5 |
red-001: nastyhosts.com has to be the worst blacklist I have seen, their information is quite outdated and if you try any VPN provider chances are about 50% you'll slip through their blacklist |
14:41 |
sfan5 |
also sending each and every of your users IPs to a third-party is not so good for privacy |
14:41 |
red-001 |
sfan5, fair point |
14:42 |
red-001 |
it's not the best solution for the bots |
14:46 |
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15:02 |
sy |
so tnt blows up unbreakable bloicks |
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16:52 |
kurtzmusch |
anyone knows a mod that changes TNT so it wont drop the nodes it exploded? |
16:52 |
kurtzmusch |
also looking for a mod that reduces player hand range |
17:29 |
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17:53 |
stormchaser3000 |
kurtzmusch, i remember it being easy to change the player hand range but i can't remember how to do it |
17:54 |
stormchaser3000 |
i am sure that the code to change is in the default mod in minetest_game |
17:54 |
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18:29 |
paramat |
stormchaser3000 these bots that wander around are likely using local map saving to create duplicates of server worlds. probably related to the duplicate servers that appeared on the serverlist a while back |
18:31 |
paramat |
if you update to 0.4.17 you can now use 'mapgen_limit' to limit mapgen to a smaller volume while leaving the already generated world outside the limit fully functional |
18:31 |
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18:32 |
stormchaser3000 |
ok |
18:32 |
paramat |
it's an emergency measure if your database is getting too big |
18:32 |
stormchaser3000 |
yeah i don't think i would use it unless i had to |
18:32 |
stormchaser3000 |
btw |
18:32 |
stormchaser3000 |
do you know of a good place to back up a 38 GB map.sqlite? |
18:32 |
red-001 |
idk |
18:33 |
Stix_ |
Not trying to but in or anything but couldnt you just set a limit on how big your database can grow? |
18:33 |
stormchaser3000 |
i want to migrate all the servers i am hosting over to Linux from FreeBSD but i can't backup that file because the connection would timeout during the upload |
18:33 |
paramat |
no idea |
18:34 |
red-001 |
stormchaser3000, does this server grant fly by default? |
18:34 |
Stix_ |
probably stupid idea, but have you tried copy/pasting the files? or are they to big? |
18:34 |
stormchaser3000 |
red-001: no |
18:35 |
red-001 |
do the clients move like normal players? |
18:35 |
stormchaser3000 |
Stix_: the map.sqlite file alone is 38 GB in size |
18:35 |
* paramat |
copy-pastes 38GB :) |
18:36 |
stormchaser3000 |
red-001: not all of the clients. a lot of the clients near spawn seem to have a pattern which is one of the reasons that i think there are bot players on LoS |
18:36 |
Stix_ |
Hmm but what about splitting the files then copy/pasting them? (and merging the files back together when your done). |
18:36 |
stormchaser3000 |
the bots also seem to be programmed to spawnkill other players including other bots :/ |
18:37 |
red-001 |
ban spawn kills |
18:37 |
red-001 |
ik ik it's not your server |
18:37 |
stormchaser3000 |
i was about to say |
18:37 |
Stix_ |
Or disable pvp in a radius around spawn (or add a jail system). |
18:38 |
red-001 |
minetest captcha? |
18:38 |
stormchaser3000 |
red-001: wait... such a thing exists? |
18:39 |
Stix_ |
red-001: whats that? (sorry im ignorant about some things). |
18:39 |
red-001 |
pretty sure it could be made |
18:39 |
stormchaser3000 |
i thought minetest 5.0.0 had something like that... |
18:40 |
red-001 |
wouldn't stop anyone dedicated but it would make their life harder |
18:40 |
Stix_ |
Not sure if its what you mean, but i believe 5.0.0 comes with some sort of built in authentication system. |
18:40 |
paramat |
the wandering bots we had before tended to move in straight lines from spawn outwards |
18:41 |
Stix_ |
What server is this anyways (or ignore me)? |
18:41 |
stormchaser3000 |
paramat: yeah i have seen that on LoS before |
18:43 |
stormchaser3000 |
Stix_: Legends Of Survival |
18:45 |
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18:49 |
Stix_ |
Weird, i play on LoS occasionally and have never spotted these before-mentioned bots... |
19:02 |
* paramat |
manually splits and copy-pastes a 38GB file and dies of old age |
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19:44 |
MinetestBot |
[git] SmallJoker -> minetest/minetest_game: Replace deprecated function calls 255031f https://git.io/frE6f (2018-07-01T19:44:03Z) |
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20:50 |
kurtzmusch |
stormchaser3000 i dont know how i should handle licenses if i changed tnt mod... thats the reason i dont do modding myself... |
20:51 |
kurtzmusch |
i already found part of the code responsible for generating the drops and it seems easy to remove them, but im not sure if i should keep the license file or rewrite it mentioning the original authors... |
20:56 |
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23:09 |
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23:09 |
ManElevation |
heya! |
23:09 |
ManElevation |
well guys remmeber about the ipv6 issue i had? |
23:10 |
ManElevation |
well i used to host my servers on ipv4 by portfowarding through NAT |
23:11 |
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23:11 |
ManElevation |
now as my router is Ipv6 i dont need to portforward as my router opens ports automaticly when they are needed |
23:11 |
ManElevation |
i was going through somethings and i found this.. |
23:11 |
ManElevation |
https://en.wikipedia.org/wiki/Tunnel_broker |
23:11 |
ManElevation |
it says that i might have Nat issues ¨Proto-41 tunnels (direct IPv6 in IPv4) may not operate well situated behind NATs.¨ |
23:20 |
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23:21 |
player_legend |
is this the place to be to ask questions about mod development? |
23:22 |
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23:24 |
paramat |
yes |
23:24 |
player_legend |
cool |
23:25 |
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23:35 |
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23:40 |
H-H-H |
has anyone managed multinode structures yet like TC in MC |
23:48 |
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23:52 |
paramat |
can be done by replacing a certain pattern of nodes with a new structure. there may be a mod that does this, see forum |