Time |
Nick |
Message |
00:00 |
ManElevation |
giveme a sec its offline now |
00:01 |
ManElevation |
ok its back red-001 or rubenwardy can u try to log in? |
00:01 |
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00:08 |
ManElevation |
i have the server on ipv6_server = true |
00:08 |
ManElevation |
a kid just joined the server and the server is on the server list, but for example lone_wolf cant join the server probably because he dosent have an ipv6 |
00:12 |
red-001 |
was that an issue with the old install? |
00:13 |
ManElevation |
it was in windows, thats why i changed to linux |
00:14 |
ManElevation |
i have ipv6 enabled maybe if i disable it, i should work for everyone? |
00:17 |
ManElevation |
can you join red-001? |
00:18 |
red-001 |
sorry I need to get some sleep |
00:18 |
ManElevation |
me too xD its 2:18 am here but i need this fixed |
00:19 |
red-001 |
ipv4-only should work ok for a while |
00:22 |
ManElevation |
btw i think i need to bind_address = |
00:27 |
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00:36 |
ManElevation |
it dosent work with my ipv4 if i put it on address |
00:36 |
ManElevation |
doesnt work at all without ipv6_server = true |
00:52 |
ManElevation |
do i need to configure my computer to go with IPv4? |
00:55 |
ManElevation |
I have to turn off my pc but can you all help me on https://forum.minetest.net/viewtopic.php?f=6&t=20319 |
01:16 |
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01:17 |
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01:21 |
orby |
rubenwardy I'm trying to use the reason feature with on_dieplayer on the Windows 0.4.17.1 release, but the servers appears to always set reason to nil? |
01:21 |
rubenwardy |
It's not in 0.4.17 |
01:21 |
rubenwardy |
0.4.17 is a bug fix release, so has very few new feature |
01:22 |
orby |
That would explain it! |
01:22 |
rubenwardy |
Almost none |
01:22 |
orby |
Thanks for the help |
01:23 |
orby |
Is it working in the master branch on the github repo? |
01:25 |
paramat |
yes |
01:26 |
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01:27 |
orby |
cool deal |
01:45 |
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02:03 |
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02:19 |
riff-IRC |
Hey |
02:19 |
riff-IRC |
You're all invited to the channel ##livepd, a channel for discussion about the show Live PD |
02:19 |
riff-IRC |
There's a stream link in the topic, in case your TV provider doesn't show it |
02:19 |
riff-IRC |
I would appreciate it if you joined |
02:19 |
riff-IRC |
Thanks |
02:21 |
entuland |
O_o |
02:21 |
wilkgr |
Totally not advertising :^) |
02:22 |
entuland |
what if I am a reputable criminal and I'm offended by it? |
02:22 |
wilkgr |
Hm, that would pose quite the issue |
02:22 |
entuland |
ehehehe |
02:23 |
wilkgr |
sue him for all he's got and more! <g> |
02:23 |
entuland |
eheheheh |
02:31 |
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08:33 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix a memleak before assertion in l_get_mod_storage d7f873b https://git.io/fRcFZ (2018-06-30T08:32:02Z) |
08:51 |
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10:03 |
MinetestBot |
[git] RustyRaptor -> minetest/minetest: Removed '$' symbols from the start of shell commands. (#7506) 222866b https://git.io/f0vi9 (2018-06-30T10:01:56Z) |
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10:56 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Log usage of /pulverize (#7503) f3b7be9 https://git.io/f0gUW (2018-06-30T10:53:43Z) |
11:21 |
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13:02 |
LMD |
Would it be fine if I'd test a IRC Bot I am developing here ? |
13:07 |
twoelk |
wasn't there a bot testing and playing channel? |
13:14 |
Krock |
yes, but either it's removed or not listed in the channel list |
13:16 |
MinetestBot |
[git] numberZero -> minetest/minetest: Fix world deletion (#7494) 9f19b7d https://git.io/fEixf (2018-06-30T13:13:53Z) |
13:16 |
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13:24 |
LMD |
why did MTBot just tell us something ? |
13:25 |
entuland |
isn't that automatic when something gets done on the repo? |
13:27 |
Krock |
that is automatic when something gets done on the repo |
13:31 |
LMD |
ok |
13:32 |
LMD |
so its okay if I test my bot ? |
13:33 |
Krock |
yes, but not in this channel. you may create a new one |
13:34 |
LMD |
how to create a chanel ? |
13:34 |
LMD |
*channel. chanel is adesginer |
13:34 |
Krock |
/join ##lmds-super-duper-woosh-channel |
13:35 |
LMD |
It works ! THX. |
13:35 |
Krock |
!next |
13:35 |
MinetestBot |
Another satisfied customer. Next! |
13:35 |
LMD |
thats kinda MT humour I guess... |
13:36 |
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13:36 |
LMD |
ah id like to mention I just wrote a script which generates a HTML version of lua_api.txt : https://appgurueu.github.io/lua_api.html |
13:37 |
LMD |
rubenwardy just told me he also did that :P however out things are somewhat different |
13:37 |
LMD |
How can we make linebreaks\nAM I BREAKING ? |
13:37 |
twoelk |
LOL for the power of apples |
13:37 |
LMD |
LOL |
13:37 |
LMD |
for the love of mese |
13:38 |
LMD |
and the sake of HOLY nyancat |
13:38 |
rubenwardy |
!book lua_api |
13:38 |
MinetestBot |
rubenwardy: Lua Modding API Reference - https://rubenwardy.com/minetest_modding_book/lua_api.html |
13:38 |
LMD |
@twoelk and @rubenwardy : Do you like my HTML version ? |
13:39 |
twoelk |
the coloured background under the coloured text is somewhat distracting |
13:39 |
LMD |
Theres some strange behavior in Firefox, not really bad, but sometimes, randomly theres a small layout problem... |
13:39 |
rubenwardy |
It uses a custom markdown parser but then doesn't do anything interesting |
13:39 |
LMD |
Dont you find the table of content interesting ? |
13:40 |
LMD |
It shows you (a) Where you are and (b) allows you to navigate fast. |
13:40 |
LMD |
Plus its fixed so doesnt disappear when you scroll down... |
13:40 |
twoelk |
the toc looks strange :-D |
13:40 |
LMD |
toc ???? |
13:41 |
twoelk |
hm, linebreacks in bullited lists don't line up on the left |
13:41 |
twoelk |
toc=tableofcontent |
13:41 |
LMD |
???? where ???? |
13:41 |
LMD |
ah. |
13:41 |
twoelk |
formspec for example |
13:43 |
LMD |
Ill see what I can do about it, but also have other programming projects... its really sad :/ I have a bunch of projects Im working on and feel as if none of them is 100 % complete... |
13:44 |
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13:44 |
twoelk |
https://i.imgur.com/JM1zdye.png what it looks like on my screen |
13:44 |
LMD |
thats a problem ? |
13:44 |
LMD |
@rubenwardy : How's lighting going in your CTF ? |
13:45 |
twoelk |
well stuff is somewhat all over the place |
13:45 |
LMD |
??? You want more "FREE" space ??? |
13:45 |
LMD |
PS : on my linux it looks diffrent - I also have bigger screen, so toc doesnt overlap with content... |
13:47 |
LMD |
There are some IRC servers you just got to hate : "2.1 Weechat is best Weechat" |
13:47 |
LMD |
> markdown ! |
13:47 |
LMD |
Still, how tomake |
13:47 |
LMD |
line breaks |
13:48 |
LMD |
without typing multiple times |
13:48 |
LMD |
which has the risk of someone interrupting |
13:48 |
twoelk |
code examples could be more set appart to be more easily recognisable |
13:48 |
LMD |
is it better than the txt version :? |
13:49 |
LMD |
Also, firefox got some problems with my page |
13:49 |
LMD |
I also LOVE LOVE firefox |
13:49 |
twoelk |
most of the times yes, sometimes not :-D |
13:50 |
twoelk |
uh, the resulting html is no fun to read |
13:50 |
LMD |
I guess you are using this smiley :) it looks somehow strange in thunderbird... |
13:50 |
LMD |
:D oh no that |
13:51 |
twoelk |
you are using thunderbird for irc, never tried that |
13:51 |
LMD |
Thunderbird for IRC is NICE ! |
13:51 |
LMD |
hmm - somehow offtopic |
13:51 |
LMD |
!next |
13:51 |
MinetestBot |
Another satisfied customer. Next! |
13:51 |
LMD |
:P |
13:51 |
LMD |
I <3 this bot |
13:52 |
LMD |
!hi bot where are your sources ? |
13:56 |
twoelk |
its a customized phenny iirc |
13:57 |
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13:59 |
twoelk |
hm |
14:00 |
twoelk |
!book formspecs |
14:00 |
MinetestBot |
twoelk: Formspecs - https://rubenwardy.com/minetest_modding_book/en/chapters/formspecs.html |
14:00 |
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14:15 |
Astrobe |
paramtype2="wallmounted" and attached_node=1 gives interesting results as far as structural soundness of buildings is concerned. |
14:16 |
Astrobe |
With place_param2=1, you can force players to only pile their nodes - default:wood for instance. |
14:17 |
Astrobe |
But that doesn't give much more. |
14:18 |
Astrobe |
What I really would like is that the node attaches itself on the node below or a same-kind node. |
14:24 |
Astrobe |
Wow, the evil devWiki explains minetest.dir_to_wallmounted() than the holy doc! |
14:28 |
entuland |
Astrobe, are those messages of yours tied so some previous discussion? |
14:31 |
Astrobe |
no, they are not. They are meant to start a discussion ;-) |
14:33 |
entuland |
okay |
14:33 |
entuland |
could you elaborate a bit better on that? |
14:33 |
entuland |
I don't see the effect you stated for default:wood, for instance |
14:33 |
entuland |
you're not forced to pile them |
14:34 |
entuland |
or maybe I'm just misunderstanding what you mean |
14:36 |
Astrobe |
I'm trying to do something similar to Clump Fall Nodes: |
14:36 |
Astrobe |
https://forum.minetest.net/viewtopic.php?f=9&t=20255 |
14:37 |
Astrobe |
Apparenty, place_param2 forces the engine to look for a specific direction of attachment. |
14:38 |
entuland |
I see... my understanding of how those mechanics work in the game is still pretty hazy |
14:38 |
Astrobe |
But I wonder why default:wood has paramtype2="facedir" in the first place. |
14:39 |
entuland |
oh wait |
14:39 |
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14:39 |
entuland |
I am mixing stuff up |
14:39 |
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14:39 |
entuland |
I thought you were referring to trunks, not to planks (misremembered the actual nodename) |
14:40 |
Astrobe |
np, I confuse both all the time. |
14:40 |
entuland |
it's strange... I seem to recall not being able to rotate them... |
14:40 |
entuland |
let me test something a minute |
14:41 |
entuland |
ah yes |
14:41 |
entuland |
I can rotate them |
14:41 |
entuland |
I think it's there to let people create patterns with the actual texture design |
14:41 |
Astrobe |
Oh, facedir is for the screwdriver. |
14:42 |
entuland |
well, more than that |
14:42 |
entuland |
it defines what actual rotations the node can have |
14:42 |
entuland |
that's the widest range of possibilities (24) |
14:42 |
entuland |
a frame set to wallmounted can't be rotated as you please (say, sideways) for instance |
14:43 |
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14:43 |
entuland |
IIRC wallmounted only has 6 possible orientations |
14:43 |
entuland |
and they depend on the Z+ direction of the world (for horizontally-placed ones) |
14:44 |
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14:45 |
Astrobe |
Hmmm ok. |
14:45 |
entuland |
vertically placed ones depend on the Y+ axis instead |
14:46 |
entuland |
and on the presence of a wall / ceiling / floor nearby |
14:46 |
entuland |
I need to test this last one though |
14:47 |
entuland |
no, the presence of a nearby node only affects regular placement |
14:48 |
entuland |
you can still rotate a wallmounted node as you please even if it's floating in the air |
14:49 |
entuland |
uhm... it's weird |
14:49 |
entuland |
I can rotate a ladder freely |
14:49 |
entuland |
but I can't do the same with a sign |
14:49 |
entuland |
despite them having the same paramtype2 |
14:50 |
Astrobe |
I thing attached_node makes the difference. |
14:50 |
entuland |
yep, that may be the case |
14:50 |
entuland |
the screwdriver is checking for that |
15:01 |
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15:05 |
Astrobe |
I guess if I randomly reattach nodes that are only surrounded to same-kind nodes, then they will eventually fall. |
15:06 |
Astrobe |
But that means a LBM or ABM. Not lightweight anymore. |
15:10 |
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15:12 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Modernize lua read (part 2 & 3): C++ templating assurance (#7410) eef62c8 https://git.io/fu11X (2018-06-30T15:11:38Z) |
15:12 |
MinetestBot |
[git] red-001 -> minetest/minetest: Fix memory leaks in mod storage (#7500) 227c71e https://git.io/fu1Mn (2018-06-30T15:11:04Z) |
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Astrobe |
It seems to me there is a slight semantic shift between readParam<bool> and the code it replaces, as it doesn't check lua_isboolean() as the old code does. |
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LMD |
Thanks to twoelk, I fixed the line break ul problem in my parser. Changes will be pushed soon ! |
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MinetestBot |
[git] srifqi -> minetest/minetest: Android: Resize jump and sneak buttons' touch target (#7498) ad3d1d2 https://git.io/faeZR (2018-06-30T21:33:14Z) |
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