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IRC log for #minetest, 2018-06-27

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All times shown according to UTC.

Time Nick Message
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01:18 sur3 strange the commandblock wont disappear from the creative inv, with other items it works.. o.O
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01:58 sur3 Ahh seems I just hadded to add the dependency for mesecons ^^
01:58 sur3 *had
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12:28 sur3 Sometimes this minetestserver is just weird..
12:28 sur3 2018-06-27 13:39:59: ACTION[Server]: kurktu times out. List of players: adale zombiefied
12:28 sur3 2018-06-27 13:40:35: ACTION[Server]: kurktu invoked /give, stackstring="default:book"
12:28 sur3 how can i invoke give when i timed out?
12:29 sur3 I didnt invoke this.. o.O
12:29 sur3 ahh sry my fault
12:29 sur3 this is my command block
12:30 sur3 its confusiong its not written there that thats an action from a command block :D
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12:52 entuland uhm... how bad would it be if I added some internal configuration for my mod inside mod.conf?
12:54 Krock conflict potential is low but that's possible
12:55 Krock but why don't you make the configuration per-world or use the advanced settings feature?
12:55 Krock i.e. add settingtypes.txt to your mod
12:55 entuland uhm... never heard about that
12:56 entuland I'll look into it, thanks Krock
12:56 entuland the ability to have it world-dependent is surely cool
12:57 Krock sadly the Advanced Settings options are yet only per-minetest installation
12:57 entuland and how would I go to make the per-world settings? using the mod storage?
12:58 entuland oh that would let me have those settings change at runtime!
12:58 entuland I just need to make an in-game admin interface...
12:58 entuland cool
12:58 Krock yes
12:59 entuland I'll stick those params at the top of my init.lua file along with a TODO for now, thanks again Krock
12:59 Krock you could also write an API to register mod storage-based settings
13:00 Krock implementing Advanced Settings ingame
13:00 Krock !next
13:00 MinetestBot Another satisfied customer. Next!
13:01 red-001 entuland, the API for managing a settings file with the minetest.conf format is exposed to lua
13:02 entuland yep I found it grepping for settingtypes.txt mentioned by Krock, they're close together in the API file
13:03 entuland or not? no, I found it by mistake probably, red-001
13:23 rubenwardy entuland: I'd add it to minetest.conf
13:23 rubenwardy with a namespace
13:24 rubenwardy we'll probably have per-world settings in 5.0.0 anyway :)
13:24 rubenwardy by namespace I mean     mymod.setting_name
13:24 rubenwardy so     minetest.settings:get("mymod.setting_name")
13:24 rubenwardy make sure your name isn't secure thought :)
13:24 Krock or client.setting_name  or secure.setting_name. Minetest will love these
13:24 rubenwardy lol
13:24 rubenwardy or those
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13:25 entuland :)
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14:43 sur3 thx :)
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15:07 MinetestBot [git] red-001 -> minetest/minetest: Fix small memory leaks in client. (#7492) a43a4e2 https://git.io/f4dJz (2018-06-27T15:06:37Z)
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15:22 Andrey01 how to exit from formspec window? for exmaple, if press "Exit" button it will close formspec window
15:22 rubenwardy lol!
15:22 rubenwardy button_exit[]     is a button which exits the formspec
15:22 rubenwardy or    minetest.close_formspec(player_name, formspec_name)
15:25 Krock or show_formspec(player_name, "", "")
15:26 rubenwardy probably best not to do that ^
15:26 rubenwardy use close_formspec, and use an explicit name
15:26 * rubenwardy wishes the name of the builtin inventory could be changed from "" to "inv" or smth
15:27 * rubenwardy knows this will break too many mods though :)
15:29 Andrey01 thanks, and please group lua_api.txt to separate files to simplify reading. I have already been tired to rummage in this file to find something necessary constantly!
15:29 Andrey01 and game_api.txt, too
15:30 rubenwardy that probably wouldn't help
15:30 rubenwardy it needs to be autogenerated and searchable
15:30 rubenwardy you could then autogenerate separate pages for google indexing
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15:31 rubenwardy also needs internal links
15:33 Andrey01 is it possible to do content box that is on wiki for each page to link to each section?
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15:47 MinetestBot [git] red-001 -> minetest/minetest: Fix mod channels crash (#7481) e36af6f https://git.io/f4dID (2018-06-27T15:45:40Z)
15:51 Ruslan1 Hi sur3
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16:36 sur3 Hi Ruslan1
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17:08 MinetestBot garywhite: Jun-27 09:44 UTC <Krock> Minetest still works fine on Win XP as long libraries don't make use of newer functions. Minetest alone might work for a long time there, since features are only added rarely to https://github.com/minetest/minetest/commits/master/src/porting.h
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18:12 embden Hello, I can't understand what the issues are with fullscreen resolution. It doesn't work in Linux and Windows 10, but I can set it up by changing width and height manually.
18:12 embden with a fullscreen mode*
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18:23 rubenwardy embden: Minetest simply doesn't query the OS to find out a default resolution with fullscren, it just opens up at the resolution you give in the config. This is missing feature which a better 3d rendering engine than irrlicht would handle for you, but we'd have to handle it ourself
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18:42 embden rubenwardy, so, what are the plans about the issue?
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18:51 rubenwardy Well, it shouldn't be too hard to do. You need to make a null device driver and check resolution
18:51 rubenwardy However I'd argue that we should remove support for fullscreen as it currently is
18:51 rubenwardy And use borderless fullscreen instead
18:51 rubenwardy Ie: press ctrl+f11 on nearly any Linux distro
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18:52 rubenwardy I forget the coords on windows
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19:17 embden rubenwardy, ctrl+f11 doesn't work on my debian+mate
19:17 rubenwardy alt+f11 maybe
19:17 rubenwardy or shift
19:18 rubenwardy yeah, alt for me
19:18 embden no, doesn't work
19:18 embden I think it is window manager-dependent
19:19 rubenwardy well yeah, it works on gnome, unity, and xfce though
19:20 rubenwardy it's a very useful feature, I'd be surprised if it didn't support it. Just probably not bound by default
19:20 embden I am wondering is it possible to play world of tanks in minetest and some kind of football?
19:21 rubenwardy there's no game like that yet
19:21 rubenwardy well, there's a mod for the latter one:
19:21 rubenwardy !mod [soccer]
19:21 MinetestBot rubenwardy: Soccer [soccer] by Calinou - https://forum.minetest.net/viewtopic.php?t=9662
19:21 rubenwardy but it's limited
19:23 rubenwardy mate's SEO is really bad, can't find any docs
19:24 embden SEO?
19:24 rubenwardy search engine optimisaiton
19:24 rubenwardy comes up with ubuntu/unity stuff when searching mate
19:24 rubenwardy and then huawei stuff
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19:27 Calinou at least you're not finding information on dating :P
19:27 rubenwardy embden: anyway, my point is that Minetest should support this itself just incase the DE/WM doesn't
19:28 rubenwardy I do think it's the DE's responsibility, but we can't change that
19:32 embden rubenwardy, What about windows?
19:33 rubenwardy windows has it'
19:33 rubenwardy windows 10 at least
19:33 rubenwardy alt+enter apparently
19:34 rubenwardy or windows+shift+enter
19:34 rubenwardy different sources say different things
19:34 embden I mean people most of the time don't know it
19:35 embden Though, most of the time they prefer to buy minecraft...
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20:34 Nols78 Hello?
20:34 Krock Hi!
20:34 Nols78 Who can help me convert MC worlds to MT?
20:35 Krock not who. what. https://forum.minetest.net/viewtopic.php?f=12&amp;t=13709
20:36 Krock it might also work on windows with powershell, dunno.
20:37 red-001 powershell is a joke
20:37 Nols78 I saw a post on the forums where people asked if anyone can convert MC world / map for them and after they gave a link the person did it for them - like a free service! :)
20:37 red-001 the thing couldn't be slower if they tried
20:38 Nols78 I mentioned on the forum that I am very new! And so I am!
20:38 Krock yes, I've seen that thread too - but relying on others to convert stuff takes time and nothing's learnt for future cases
20:39 Nols78 Yes, true, I agree, but I was hoping if I could ask the person to share how he/she did it, the world would be a little better place... :)
20:39 Krock I believe it's done exactly as described in the topic. There might be other, similar tools/scripts around
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20:41 Nols78 Ok, I'll have a look at the link, thanks... but bear in mind I am on Windows and I have limited Linux knowledge... unfortunately.
20:43 Krock oh well :/
20:44 Nols78 I remember seeing this on the forum... and as I was reading it I got lost between Python and ... Anacondas I guess... perhaps it is too complicated for me.... so yes, "oh well :/ " :)
20:45 Nols78 Have you actually tried it?
20:46 Nols78 Do you suppose I learn Linux first?
20:47 Nols78 Which will probably take me years...
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20:47 Peppy hi
20:48 Nols78 hi
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20:48 Fuchs Peppy! Long time no see </starfox>
20:49 Peppy it looks like many kids can't use 0.4.17 on their phones. The app wouldn't launch, any advice ?
20:49 Peppy hey
20:54 Nols78 Does anyone know Morn78?
20:54 Nols78 I mean Morn76
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21:03 embden Is it possible to write mods on python?
21:03 sfan5 no
21:06 embden Does somebody teach his kids' how to write mods in Lua?
21:06 embden I saw a book about learning python with MC for kids
21:10 Krock you can write the stuff in python and use lua with os.execute to open a direct gate to nuking your OS by insecure scripts
21:10 Krock but you might need to write some kind of wrapper for the Lua API functions
21:10 Krock PITA nevertheless
21:12 embden oh, also I have a problem - the game freezes after some time on win10 (I have to restart computer). How can I find the error?
21:12 Krock install more ram
21:13 Krock check whether your south bridge or graphics card overheats
21:13 red-001 check windows error logs
21:13 red-001 sometimes they have useful info in them
21:15 embden red-001, I'll try, though I am not very familiar with Windows
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21:31 rubenwardy ~help lua
21:31 ShadowBot rubenwardy: Error: There is no command "lua".
21:31 rubenwardy ~help
21:31 ShadowBot rubenwardy: help [<plugin>] [<command>]
21:31 rubenwardy ~plugins
21:31 ShadowBot rubenwardy: plugins <command>
21:31 * rubenwardy sighs
21:32 rubenwardy ~plugins list
21:32 ShadowBot rubenwardy: The "list" command is available in the Scheduler, Topic, MessageParser, Aka, User, Note, Config, and Misc plugins.
21:32 rubenwardy !help
21:32 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
21:33 sfan5 there's no lua plugin if you're looking for that
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22:28 rubenwardy !git
22:28 MinetestBot Someone thinks you need to brush up on or learn Git, please go to: http://git-scm.com/book/
22:42 wilkgr Just curious, what is this quicktune thing that appears?
22:45 wilkgr like, what's it for?
22:45 wilkgr just debugging I'm guessing
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22:53 red-001 auto-set view range or something like that
22:54 paramat see https://github.com/minetest/minetest/blob/7528986e4449febead9b18b6118f0b096f7cf800/src/quicktune.h#L21
22:55 wilkgr D'oh
22:55 wilkgr thanks :)
22:55 paramat first time i have discovered what it's for :)
22:56 wilkgr heh, all I knew is that if I hold a combination of keys (sneak + forward + sprint) and then tap drop, I get a notification about quicktune having nothing to configure XD
22:57 wilkgr thank you though
22:59 paramat hm looks like they are actually bound to cetain keys by default, might be best to not
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