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IRC log for #minetest, 2018-06-28

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All times shown according to UTC.

Time Nick Message
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01:11 MinetestBot [git] paramat -> minetest/minetest: Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495) 4cd267a https://git.io/f4dxz (2018-06-28T01:09:31Z)
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03:25 Pentium44 I can't touched Minetest in like 2 years. Now that I just installed it on my raspberry pi and enabled OpenGL, it runs amazingly well. I'm tempted to dump my free time into it again :D
03:25 Pentium44 I haven't*
03:31 wilkgr wow, I actually never got it to run on my RPi
03:31 wilkgr which one are you using?
03:31 Pentium44 Raspberry Pi 3 B+
03:31 Pentium44 Enabled OpenGL support which they now have
03:31 Pentium44 running a solid 30 FPS at 1366x768
03:31 wilkgr ooh noice
03:32 wilkgr I was using a Pi 1 B+
03:32 Pentium44 35 dollar desktop setup FTW :p
03:32 wilkgr heh
03:32 wilkgr I actually should dig my RPis out again
03:33 Pentium44 I bought one because I was tired of using a 6 year old laptop that's pretty much dead and gone at this point.
03:34 wilkgr heh
03:35 wilkgr put the RPi in the case LOL
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08:27 ANAND container[] doesn't seem to accept decimal values. e.g. When I set it
08:27 ANAND oops
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08:27 ANAND it's y value to 2.5, it still sticks to 2
08:29 Amaz ANAND: https://github.com/minetest/minetest/issues/7452
08:30 ANAND Oh thanks! :)
08:30 Amaz np :)
08:46 rubenwardy That's a bug
08:46 rubenwardy abug.org
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11:33 rubenwardy !seen JamesTait
11:33 MinetestBot rubenwardy: jamestait was last seen at 2017-05-11 09:07:23 UTC on #minetest
11:34 red-001 ;(
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11:34 red-001 </era>
11:36 red-001 ShadowBot, seen jamestait
11:36 ShadowBot red-001: I haven't seen jamestait in #minetest.
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11:42 rubenwardy Last seen  : Jan 26 01:46:49 2018 (21w 6d 9h ago)
11:42 rubenwardy oh, he's a freenode staff member
11:42 rubenwardy was
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11:44 rubenwardy maybe Fuchs would know if he's ok
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11:46 red-001 oh I didn't even realise that
11:47 red-001 I knew that a bunch of staff was here
11:48 riff-IRC so this is NOT the channel to mess around in
11:49 rubenwardy ?
11:56 Krock depends on the scale of the mess
11:57 Krock offtopic is more tolerated here than in other channels :3
11:58 red-001 tbh minetest could do with only 2 channels
11:58 Krock red-001, it can't. see language channels.
11:58 red-001 was about to add an astrix to that
11:58 VanessaE yeah, there's a lot of language in here :P
11:59 red-001 forogt about those
11:59 ANAND lol VanessaE :P
11:59 rubenwardy technically this is the best place for offtopic, but it mainly happens in #-hub
11:59 Krock VanessaE, yes, such as C++ and Lua
11:59 rubenwardy because some users don't leave -hub
11:59 red-001 but -hub, here and chat have the same goal
11:59 ANAND #-chat isn't official
12:00 red-001 hub much like project seems to exist to avoid using the main channel
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12:45 longerstaff13-m What happpened to project anyway?
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12:51 Andrey01 why does scrollbar[] formspec element not work? i wrote: size[5, 8] .. scrollbar[5, 8;1, 8;vertical;formspec_scroll_bar;500] -- Have i written elements of scrollbar[] right?
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12:57 Krock What does not work?
12:59 Andrey01 scrollbar is not displayed for some reason
13:03 ANAND Andrey01: looks like the scrollbar is positioned at the bottom-right edge of the formspec
13:03 ANAND size[5,8] .......... scrollbar[5,8; ......
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13:04 ANAND or did I get it wrong?
13:05 ANAND https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1983
13:05 Andrey01 you`re right, only how should i move it?
13:06 ANAND Not sure, I haven't used scrollbars before
13:06 ANAND Maybe try scrollbar[5,0;
13:07 ANAND actually, [4.9,0
13:07 ANAND Hopefully that should work
13:11 Andrey01 only i have 2 scrollbars: first is dark, second is bright, why so?
13:17 ANAND Hmm... Not sure 'bout that, sorry
13:24 DrFrankenstone in https://wiki.minetest.net/Mods:Mapgen the bottom four experimental mapgen links (meseor, fissure, etc.) all lead to the forum saying "You are not authorised to read this forum". I've encountered this message elsewhere as well, what does it mean? The thread was deleted?
13:25 Amaz Yep, I think that's right
13:25 ANAND Deleted
13:25 DrFrankenstone cheers
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14:28 entuland in case anyone is interested I've worked hard to polish and improve the interface of my Teleporter Pads mod, and here is the result: https://github.com/entuland/tpad
14:28 entuland I'm pretty freaking proud of it
14:28 ClobberXD :)
14:28 entuland not to speak about the added features, simple but powerful [/brag]
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14:49 paramat DrFrankenstone yes i deleted those mods. threads were moved to forum trash
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16:18 jluc great entuland
16:19 entuland thanks jluc :)
16:19 entuland I hope that mod will come in handy for others as well
16:20 jluc didnt try it yet but it looks nice
16:20 entuland :)
16:21 greeter so i just tried to start a server and got this: https://pastebin.com/akckn5U9 normally i'm pretty good at figuring out where the problem is, but i'm totally lost on this one. can someone help me figure out where this got triggered?
16:22 ANAND Hmm... someone else was just asking for help with the exact same error
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16:23 ircSparky "/technic/technic_chests/common.lua:31" <-- make sure a playerref or playername is being given
16:23 greeter really? guess it's our lucky day
16:24 greeter hmm is this my own fault for heavily modifying the technic mod? :-P
16:24 ircSparky maybe idk
16:24 ircSparky :P
16:24 greeter hmm i don't think this one is actually, i didn't do anything to the chests. oh well
16:25 ircSparky did you just update something?
16:26 ircSparky <Krock> outdated minetest_game
16:26 ircSparky try updating your mintest game
16:26 ircSparky https://github.com/minetest/minetest_game
16:26 greeter i updated that pretty recently actually, the last time i updated minetest itself
16:26 ircSparky oh
16:26 ircSparky well
16:26 ircSparky you might be able to /join #minetest-hub
16:26 ircSparky and listen
16:27 ircSparky I know you need privs to talk, but you can listen
16:27 ircSparky pretty sure
16:27 greeter i'm there
16:27 jluc entuland reading the forum topic it seems something that would be nice for such a mod is to make it highly configution-able
16:28 jluc hard to craft for some worlds , easy for some other
16:28 ircSparky k
16:28 jluc with restricted conditions for players or available in all possible cases
16:29 entuland it already is like tha somehow - the recipe can be customized in the mod folder
16:29 entuland that*
16:29 ircSparky can anyone tell me how to get a field's name? im trying to do "if fields.name == class then" but of course, that is not the way it works
16:29 entuland ircSparky, formspec?
16:29 ircSparky yea
16:29 entuland fields is a table where each field has its own name
16:30 entuland you should check for presence of a given field like this "if fields.name then"
16:30 entuland that will tell you if that field is part of the submission
16:30 entuland I would strongly suggest you to use smartfs or the alike
16:30 entuland makes it way more flexible
16:30 ircSparky smartfs?
16:30 entuland otherwise you are forced to do bookkeeping to access the data from the other fields
16:31 * ircSparky looks it up
16:31 entuland it's a mod by rubenwardy
16:31 entuland I am embedding it in my mods
16:31 entuland it's just one file
16:31 entuland I embed it cause I need to tweak it
16:31 rubenwardy !mod [smartfs]
16:31 MinetestBot rubenwardy: Smart Formspecs - OO builder + binding [smartfs] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=7553
16:31 rubenwardy You lose performance by using it though. I personally still use raw formspecs
16:31 entuland it's working great for me rubenwardy :;)
16:31 ANAND Imma try it out sometime soon - looks interesting... :D
16:32 entuland oh well, I'm not concerned with performance there
16:32 ircSparky well, i was hoping to be able to do it in a non hardcoded way
16:32 entuland what I gain in clearer and more flexible code is way more worthy than that
16:32 rubenwardy I've had a lot of practice with formspecs though, and also mostly worked on them in the engine
16:32 ircSparky lemme try fields[class]
16:32 entuland yep, ircSparky that works as well
16:33 entuland assuming the class variable holds your fieldname
16:34 ircSparky " attempt to index local 'class' (a string value)"
16:34 ircSparky its inside a for
16:34 entuland well, you're not using it properly then
16:34 ircSparky for class in pairs(available_classes) do
16:34 ircSparky k
16:35 entuland can I see your relevant code?
16:35 ircSparky sure gimme a minute
16:35 entuland sure
16:35 entuland tyt
16:39 ircSparky ah i got it
16:39 entuland good
16:39 ircSparky i had two variables with the same name
16:39 ircSparky :P
16:40 entuland eheheh
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17:12 MinetestBot [git] nerzhul -> minetest/minetest: Bump android version to 20 2513886 https://git.io/f4bct (2018-06-28T17:11:34Z)
17:12 MinetestBot [git] nerzhul -> minetest/minetest: Update cURL (7.60.0) & SQLite3 (3.24.0) caab9e5 https://git.io/f4bcq (2018-06-28T17:11:31Z)
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20:29 greeter sorry about all the nick change spam folks, setting up minetest if you couldn't tell :-P
20:31 jluc a true mod manager with choice filters, comments and basic stat  would be of great benefit
20:32 jluc and install facility
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20:34 rubenwardy jluc: that's coming in 5.0.0
20:36 rubenwardy Although comments won't be inclided
20:41 jluc is it ?
20:41 jluc wow that's a good news
20:41 rubenwardy Yep
20:42 rubenwardy Also see  https://content.minetest.net
20:43 jluc great
20:43 jluc no link toward forum with main doc and forum ?
20:45 jluc coz as for now this is the main database
20:47 rubenwardy ?
20:47 rubenwardy Not sure what this means [21:43:53] <009688jluc> no link toward forum with main doc and forum ?
20:48 jluc well, as for now and afaik, all knowledge about mods is in the forum
20:49 jluc that's why i imagine it'd be usefull to provide a link from the new mods management tool toward the forums that describe the mod
20:50 jluc for each mod
20:50 rubenwardy Already has that
20:50 rubenwardy On the web interface
20:50 rubenwardy Not in the client, as Minetest can't open links
20:51 jluc oh yes
20:51 rubenwardy I'd like that in the client though
20:52 jluc wow its a great usability improvement
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