Time |
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01:58 |
ircSparky |
so |
01:58 |
ircSparky |
to get |
01:58 |
ircSparky |
obj:set_attribute(username, playername) |
01:59 |
ircSparky |
obj:get_arribute(username)? |
01:59 |
ircSparky |
do that? |
02:00 |
swift110 |
hey |
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09:54 |
rubenwardy |
ircSparky: get/set_attribute is for players only |
09:55 |
rubenwardy |
to modify obj properties, use get/set_properties |
09:55 |
rubenwardy |
and store custom stuff in a Lua Entity, put it in the lua table then serialise it as part of the serialise functions |
09:55 |
rubenwardy |
so obj:get_luaentity().foo = bar |
09:55 |
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09:56 |
rubenwardy |
also, get/set_attribute is deprecated in 0.5.0 and replaced with :get_meta() |
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12:37 |
Wuzzy |
where are the servers for www.minetest.net, forum.minetest.net and so on hosted? |
12:37 |
rubenwardy |
celeron55's VPS |
12:37 |
rubenwardy |
www.minetest.net is a thin reverse proxy to github.io |
12:37 |
rubenwardy |
the rest are hosted using php |
12:38 |
rubenwardy |
on the VPS |
12:38 |
rubenwardy |
server.minetest.net is by sfan |
12:38 |
rubenwardy |
see https://www.minetest.net/development/#reporting-issues |
12:47 |
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14:09 |
ircSparky |
thanks ruben |
14:18 |
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15:12 |
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15:20 |
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15:21 |
cimbakahn |
In the server list, play online tab, what is the difference between the servers in white and the servers in grey? |
15:22 |
sfan5 |
grey don't have a compatible version to your client |
15:24 |
cimbakahn |
sfan5, Thank you! I was always wondering about the difference, but never asked until now. |
15:37 |
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15:47 |
greeter |
so i have a weird issue. i restored a backup of a minetest server i made, but it's generating a new map rather than loading the existing one. it only does this on the server. when i download the backup and run it locally, everything works correctly. any ideas what i should check? |
15:49 |
ircSparky |
are you sure its using the right world? |
15:50 |
greeter |
it should be. i used to start the world from a script. the only changes i've made involved commenting and uncommenting the line that starts the minetest server |
15:50 |
ircSparky |
k |
15:51 |
greeter |
oh, well that did something that looks pretty bad |
15:51 |
greeter |
"minetest: /build/minetest-wva50I/minetest-0.4.16/src/threading/mutex.cpp:86: void Mutex::lock(): Assertion `!ret' failed. Aborted (core dumped) |
15:52 |
ircSparky |
are you trying to make a newer build of minetest? |
15:52 |
greeter |
no |
15:53 |
ircSparky |
hm, well I have no idea what that is about :P |
15:54 |
ircSparky |
well, what you should do is try to find where the new map is being made |
15:54 |
ircSparky |
and where the old map is |
15:54 |
ircSparky |
unless |
15:54 |
greeter |
maybe all it needs is for the box its on to be restarted |
15:54 |
ircSparky |
you know its deleting the old one |
15:55 |
greeter |
i know where the old map is. when i saw what was happening i downloaded a copy of the backup locally to see if maybe the map was corrupted and couldn't be loaded, but that doesn't appear to be the case |
15:55 |
Markow |
MT is so awesome, many cheers to the devs |
15:56 |
greeter |
it's one of the best games ever developed in my opinion. i just wish i was better at making it work for me :-P |
15:56 |
Markow |
It's fantastic, especially with the plethora of mods |
15:57 |
greeter |
the mods make it work for sure |
15:58 |
greeter |
i think i'll try deleting the server backup and uploading my copy to see if that fixes the damage |
15:58 |
Markow |
greeter: You run a server? Is it creative? |
15:58 |
greeter |
yes |
15:58 |
Markow |
Oh wow! |
15:59 |
greeter |
well, this one is |
15:59 |
Markow |
May I ask a favor? |
15:59 |
greeter |
unfortunately it's also broken. i shelved it to run a survival server, but now i think i can run both |
15:59 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome-defined cave liquids: Use faster biome calculation bb3baef https://git.io/vpWi4 (2018-04-26T15:28:37Z) |
15:59 |
greeter |
what is it? |
15:59 |
MinetestBot |
[git] paramat -> minetest/minetest: Biome-defined dungeon nodes: Use faster biome calculation 9d7335a https://git.io/vpWiR (2018-04-26T15:27:06Z) |
15:59 |
Markow |
You you start one with a map for creative, to allocated large plots to users, and we basically build a small city or town with train station, and connect one another by rail? |
16:00 |
Markow |
*Could you... |
16:00 |
greeter |
the creative map i have now only has one city. if i can get the thing working properly, you're welcome to connect to it and try to make it work |
16:00 |
Markow |
That would be cool |
16:01 |
Markow |
Are you on the MT server list? |
16:01 |
greeter |
alright. i'll notice you the server address. but i ask that you please don't connect to it until i say it's ok since i'm still trying to fix things |
16:01 |
Markow |
ok |
16:01 |
Markow |
But wait, what version server / game are you using? |
16:01 |
greeter |
it's in the minetest server list, when it runs |
16:01 |
Markow |
I'm on 0.50 dev |
16:01 |
greeter |
it's 0.4.16 right now |
16:01 |
Markow |
maybe I'll wait until you upgrade? |
16:02 |
greeter |
the plan for that is about one month after 0.50 is made official |
16:02 |
Markow |
Perhaps I'll wait then |
16:02 |
Krock |
tl;dr consider using 0.4.17 from the backport-0.4 branch |
16:03 |
greeter |
i might do that. i first want to get the creative server working at all first lol |
16:03 |
Krock |
I've got both versions with the games, worlds, textures and locale directories symlinked |
16:04 |
Krock |
works pretty good to play on both server versions |
16:04 |
Markow |
Krock: What type of server do you run? |
16:04 |
Krock |
(also, run_in_place binaries) |
16:04 |
Krock |
Markow, I think you misunderstood me. I'm talking about the clients. If you have a 0.4.17 server you'll profit from the bugfixes whereas the 0.4.16 compat is kept |
16:05 |
Krock |
so the majority of the players could play there |
16:05 |
Markow |
Ok, I understand |
16:05 |
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16:08 |
greeter |
ha, now the server won't start saying the port is already in use, even though i just rebooted the box |
16:11 |
Krock |
1) wrong port variable 2) you configured minetestserver as daemon 3) minetestserver is already running by any other reason |
16:12 |
greeter |
hmm for some reason it did start on system reboot. oh well a quick kill command fixed that issue |
16:13 |
rdococ |
4) aliens have taken your computer and replaced it with an imperfect clone |
16:13 |
greeter |
well it isn't my hardware i just rent it |
16:14 |
rdococ |
let's hope they don't notice the extraterrestrial tampering then ;) |
16:14 |
greeter |
ah finally got the map to load, now to simply reload the world.mt file and it should all work like magic |
16:26 |
greeter |
yes! it works. Markow if you did want to check it out, feel free to. there may still be a few bugs but nothing catastrophic |
16:29 |
Markow |
Try sending me a pm now, you should be able to |
16:29 |
Markow |
I think |
16:31 |
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16:34 |
greeter |
alright |
16:46 |
greeter |
is there a 0.5.0 minetest download for windows out yet? |
16:46 |
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16:50 |
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16:51 |
Krock |
greeter, https://gitlab.com/minetest/minetest/pipelines |
16:51 |
Krock |
see also: Forums / Builds |
16:55 |
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16:59 |
greeter |
thank you kindly Krock, found precisely what i needed on the forums |
17:00 |
Krock |
!next |
17:00 |
MinetestBot |
Another satisfied customer. Next! |
17:02 |
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17:39 |
greeter |
lol |
17:39 |
greeter |
now if my fiancee can actually run it, i think it'll be time for a server upgrade |
17:41 |
Markow |
cool |
17:45 |
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18:11 |
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18:41 |
Astrobe |
Shara: I'm trying apple regrowth with a single apple type. The problem is possible exploits, but it seems that it is less susceptible to cause mod breakage. |
18:41 |
Astrobe |
The basic anti-exploit checks (leavs+tree nearby) are reducing the possibilty of breaking mods also. |
18:42 |
Astrobe |
I don't see an other mod placing apples near a tree. |
18:43 |
Astrobe |
Against exploits, I'm thinking about making the regrowth unreliable. |
18:43 |
Astrobe |
That is, the apple may or may not regrow. |
18:44 |
Astrobe |
The regrow duration could be left as a function for the modders. We can let them return 0, which means "don't regrow". |
18:44 |
Astrobe |
That let them also perform extra checks to enforce compatibility with other mods that produce apples. |
18:45 |
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18:54 |
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18:56 |
Shara |
Astrobe: note https://github.com/Ezhh/endless_apples/issues/3 |
18:57 |
Shara |
I'm not going to overcomplicate this though. It's the responsibility of any server owner to review mods and make sure that a given combination works well for them at the end of the day |
18:57 |
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18:58 |
Shara |
And since I plan to adjust the timers... getting one free apple a day or whatever it might be... it's not exactly a big or problematic issue |
18:58 |
Astrobe |
Agreed. |
18:59 |
Shara |
Idealy this is a mod you'd enable when you first start out on a map |
19:03 |
Astrobe |
Yet the fact that apples provided by mods (treasure chests etc.) go in a separate item stack is a no-go for my subgame. I can manage, but I'm afraid it could lessen the usefulness of the mod for others as well. |
19:04 |
Astrobe |
An alternative implementation with different pros and cons wouldn't hurt, that said. |
19:16 |
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19:16 |
Shara |
Well, feel free to suggest a way to avoid needing the second type |
19:16 |
greeter |
so i'm getting an error that says "main.cpp:e2: int main(int, char**): A fatal error occured: Failed to open log file debug.txt: Permission denied" is there any way to know where minetest expects to be able to create this file, or to have it skipped entirely? |
19:17 |
Shara |
There may be ways ... I can think of at least one way to do it, but very low on time right now |
19:18 |
greeter |
ah ok no worries |
19:18 |
Astrobe |
np, I'm doing it. |
19:19 |
Astrobe |
greeter: Linux or Windows? |
19:20 |
greeter |
got it actually, although now minetest is complaining about a missing subgame :\ |
19:39 |
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21:18 |
Markow |
greeter: Joining your server right now! |
21:46 |
Markow |
Nice server! |
21:53 |
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21:56 |
greeter |
thanks :-) |
22:30 |
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