Time Nick Message 01:58 ircSparky so 01:58 ircSparky to get 01:58 ircSparky obj:set_attribute(username, playername) 01:59 ircSparky obj:get_arribute(username)? 01:59 ircSparky do that? 02:00 swift110 hey 09:54 rubenwardy ircSparky: get/set_attribute is for players only 09:55 rubenwardy to modify obj properties, use get/set_properties 09:55 rubenwardy and store custom stuff in a Lua Entity, put it in the lua table then serialise it as part of the serialise functions 09:55 rubenwardy so obj:get_luaentity().foo = bar 09:56 rubenwardy also, get/set_attribute is deprecated in 0.5.0 and replaced with :get_meta() 12:37 Wuzzy where are the servers for www.minetest.net, forum.minetest.net and so on hosted? 12:37 rubenwardy celeron55's VPS 12:37 rubenwardy www.minetest.net is a thin reverse proxy to github.io 12:37 rubenwardy the rest are hosted using php 12:38 rubenwardy on the VPS 12:38 rubenwardy server.minetest.net is by sfan 12:38 rubenwardy see https://www.minetest.net/development/#reporting-issues 14:09 ircSparky thanks ruben 15:21 cimbakahn In the server list, play online tab, what is the difference between the servers in white and the servers in grey? 15:22 sfan5 grey don't have a compatible version to your client 15:24 cimbakahn sfan5, Thank you! I was always wondering about the difference, but never asked until now. 15:47 greeter so i have a weird issue. i restored a backup of a minetest server i made, but it's generating a new map rather than loading the existing one. it only does this on the server. when i download the backup and run it locally, everything works correctly. any ideas what i should check? 15:49 ircSparky are you sure its using the right world? 15:50 greeter it should be. i used to start the world from a script. the only changes i've made involved commenting and uncommenting the line that starts the minetest server 15:50 ircSparky k 15:51 greeter oh, well that did something that looks pretty bad 15:51 greeter "minetest: /build/minetest-wva50I/minetest-0.4.16/src/threading/mutex.cpp:86: void Mutex::lock(): Assertion `!ret' failed. Aborted (core dumped) 15:52 ircSparky are you trying to make a newer build of minetest? 15:52 greeter no 15:53 ircSparky hm, well I have no idea what that is about :P 15:54 ircSparky well, what you should do is try to find where the new map is being made 15:54 ircSparky and where the old map is 15:54 ircSparky unless 15:54 greeter maybe all it needs is for the box its on to be restarted 15:54 ircSparky you know its deleting the old one 15:55 greeter i know where the old map is. when i saw what was happening i downloaded a copy of the backup locally to see if maybe the map was corrupted and couldn't be loaded, but that doesn't appear to be the case 15:55 Markow MT is so awesome, many cheers to the devs 15:56 greeter it's one of the best games ever developed in my opinion. i just wish i was better at making it work for me :-P 15:56 Markow It's fantastic, especially with the plethora of mods 15:57 greeter the mods make it work for sure 15:58 greeter i think i'll try deleting the server backup and uploading my copy to see if that fixes the damage 15:58 Markow greeter: You run a server? Is it creative? 15:58 greeter yes 15:58 Markow Oh wow! 15:59 greeter well, this one is 15:59 Markow May I ask a favor? 15:59 greeter unfortunately it's also broken. i shelved it to run a survival server, but now i think i can run both 15:59 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome-defined cave liquids: Use faster biome calculation 13bb3baef https://git.io/vpWi4 (152018-04-26T15:28:37Z) 15:59 greeter what is it? 15:59 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome-defined dungeon nodes: Use faster biome calculation 139d7335a https://git.io/vpWiR (152018-04-26T15:27:06Z) 15:59 Markow You you start one with a map for creative, to allocated large plots to users, and we basically build a small city or town with train station, and connect one another by rail? 16:00 Markow *Could you... 16:00 greeter the creative map i have now only has one city. if i can get the thing working properly, you're welcome to connect to it and try to make it work 16:00 Markow That would be cool 16:01 Markow Are you on the MT server list? 16:01 greeter alright. i'll notice you the server address. but i ask that you please don't connect to it until i say it's ok since i'm still trying to fix things 16:01 Markow ok 16:01 Markow But wait, what version server / game are you using? 16:01 greeter it's in the minetest server list, when it runs 16:01 Markow I'm on 0.50 dev 16:01 greeter it's 0.4.16 right now 16:01 Markow maybe I'll wait until you upgrade? 16:02 greeter the plan for that is about one month after 0.50 is made official 16:02 Markow Perhaps I'll wait then 16:02 Krock tl;dr consider using 0.4.17 from the backport-0.4 branch 16:03 greeter i might do that. i first want to get the creative server working at all first lol 16:03 Krock I've got both versions with the games, worlds, textures and locale directories symlinked 16:04 Krock works pretty good to play on both server versions 16:04 Markow Krock: What type of server do you run? 16:04 Krock (also, run_in_place binaries) 16:04 Krock Markow, I think you misunderstood me. I'm talking about the clients. If you have a 0.4.17 server you'll profit from the bugfixes whereas the 0.4.16 compat is kept 16:05 Krock so the majority of the players could play there 16:05 Markow Ok, I understand 16:08 greeter ha, now the server won't start saying the port is already in use, even though i just rebooted the box 16:11 Krock 1) wrong port variable 2) you configured minetestserver as daemon 3) minetestserver is already running by any other reason 16:12 greeter hmm for some reason it did start on system reboot. oh well a quick kill command fixed that issue 16:13 rdococ 4) aliens have taken your computer and replaced it with an imperfect clone 16:13 greeter well it isn't my hardware i just rent it 16:14 rdococ let's hope they don't notice the extraterrestrial tampering then ;) 16:14 greeter ah finally got the map to load, now to simply reload the world.mt file and it should all work like magic 16:26 greeter yes! it works. Markow if you did want to check it out, feel free to. there may still be a few bugs but nothing catastrophic 16:29 Markow Try sending me a pm now, you should be able to 16:29 Markow I think 16:34 greeter alright 16:46 greeter is there a 0.5.0 minetest download for windows out yet? 16:51 Krock greeter, https://gitlab.com/minetest/minetest/pipelines 16:51 Krock see also: Forums / Builds 16:59 greeter thank you kindly Krock, found precisely what i needed on the forums 17:00 Krock !next 17:00 MinetestBot Another satisfied customer. Next! 17:39 greeter lol 17:39 greeter now if my fiancee can actually run it, i think it'll be time for a server upgrade 17:41 Markow cool 18:41 Astrobe Shara: I'm trying apple regrowth with a single apple type. The problem is possible exploits, but it seems that it is less susceptible to cause mod breakage. 18:41 Astrobe The basic anti-exploit checks (leavs+tree nearby) are reducing the possibilty of breaking mods also. 18:42 Astrobe I don't see an other mod placing apples near a tree. 18:43 Astrobe Against exploits, I'm thinking about making the regrowth unreliable. 18:43 Astrobe That is, the apple may or may not regrow. 18:44 Astrobe The regrow duration could be left as a function for the modders. We can let them return 0, which means "don't regrow". 18:44 Astrobe That let them also perform extra checks to enforce compatibility with other mods that produce apples. 18:56 Shara Astrobe: note https://github.com/Ezhh/endless_apples/issues/3 18:57 Shara I'm not going to overcomplicate this though. It's the responsibility of any server owner to review mods and make sure that a given combination works well for them at the end of the day 18:58 Shara And since I plan to adjust the timers... getting one free apple a day or whatever it might be... it's not exactly a big or problematic issue 18:58 Astrobe Agreed. 18:59 Shara Idealy this is a mod you'd enable when you first start out on a map 19:03 Astrobe Yet the fact that apples provided by mods (treasure chests etc.) go in a separate item stack is a no-go for my subgame. I can manage, but I'm afraid it could lessen the usefulness of the mod for others as well. 19:04 Astrobe An alternative implementation with different pros and cons wouldn't hurt, that said. 19:16 Shara Well, feel free to suggest a way to avoid needing the second type 19:16 greeter so i'm getting an error that says "main.cpp:e2: int main(int, char**): A fatal error occured: Failed to open log file debug.txt: Permission denied" is there any way to know where minetest expects to be able to create this file, or to have it skipped entirely? 19:17 Shara There may be ways ... I can think of at least one way to do it, but very low on time right now 19:18 greeter ah ok no worries 19:18 Astrobe np, I'm doing it. 19:19 Astrobe greeter: Linux or Windows? 19:20 greeter got it actually, although now minetest is complaining about a missing subgame :\ 21:18 Markow greeter: Joining your server right now! 21:46 Markow Nice server! 21:56 greeter thanks :-)