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Topic for #minetest is now Welcome to the official Minetest channel | Latest version: 0.4.16 (2017-06-03) | General, player, and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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08:35 |
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08:37 |
derixithy |
Does anyone has a simple way to generate a side view image of a block or save the ingame image that has been generated? |
08:38 |
derixithy |
I want to save the inventory image because i can then use it in crafting mod |
08:45 |
ashtrayoz2 |
F12 for a screenshot? |
08:48 |
derixithy |
no the isometric view of a single block, with a a screenshot i get everything. Alternative is editing it manually for all blocks which would take to much time |
08:50 |
lumberJ |
derixithy: minetest.inventorycube ? |
08:50 |
lumberJ |
http://dev.minetest.net/inventorycube |
08:52 |
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08:59 |
derixithy |
Thanks |
09:00 |
lumberJ |
yw |
09:10 |
derixithy |
Is there a way to set the background color for an item description? I know you can set text colors but i did not see anything about the background color |
09:18 |
lumberJ |
`minetest.get_background_escape_sequence(color)` looks like what you are looking for: |
09:19 |
derixithy |
Thank you! |
09:20 |
lumberJ |
no problem |
09:22 |
derixithy |
Wow that makes such a difference. This is awesome |
09:22 |
IcyDiamond |
ooh i didnt know that was a thing |
09:22 |
IcyDiamond |
nice |
09:22 |
wilkgr |
^ me either |
09:23 |
lumberJ |
i didn't either, but i happen to have the lua api open in front of me |
09:23 |
wilkgr |
(or is it "me neither"?) |
09:23 |
wilkgr |
hehe |
09:23 |
wilkgr |
that always helps :) |
09:24 |
lumberJ |
indeed. theres is quite the accumulation of things there now that are not on the website version |
09:24 |
lumberJ |
or the wiki version rather* |
09:24 |
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09:24 |
IcyDiamond |
how do i make proper model in blender that fits in exactly one node |
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12:18 |
JDCodeIt |
IcyDiamond: It would be nice to have a general Wiki on using Blender to create proper *.obj files for use in minetest. Not sure that page exists. You could have a look at travelnet - the obj is 2 nodes high, but 1 in the other dimensions. |
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13:25 |
JDCodeIt |
debugging a mod - is there a way to pass a position into the formspec that cannot be accessed by the player? The technique tried here was to put a field out of view with a text representation of the position, then decode it later. |
13:26 |
JDCodeIt |
Unfortunately, keyboard input happens to go to this field, corrupting the position representation |
13:26 |
JDCodeIt |
field[20,20;0.1,0.1;pos2str;Pos;"..minetest.pos_to_string( pos ).."] |
13:33 |
JDCodeIt |
The mod needs that position when on_player_receive_fields is called by activity in the formspec |
13:40 |
JDCodeIt |
Hmmm I think the modder misunderstood on_receive_fields of the nodedef - and instead tried to register a general callback to handle the formspec - which has no node reference. |
13:42 |
JDCodeIt |
Therefore, it is totally unnecessary to register the general callback in this instance, and instead manage the node-specific routine in on_receive_fields() of the nodedef |
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14:12 |
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14:16 |
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14:18 |
algun|home |
Hey would anyone know a Bad_command, who used to be the moderator of gameboom years ago? Last seen on the forums in 2015. |
14:19 |
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14:19 |
algun|home |
This is his post about me: https://forum.minetest.net/viewtopic.php?p=77555#p77555 |
14:20 |
algun|home |
It still bothers me that he thought I griefed anyone but him (he griefed me first). |
14:23 |
algun|home |
Or maybe someone knows LandMine? |
14:24 |
algun|home |
bad old command never could figure out that he was the bad guy |
14:24 |
algun|home |
i think i saw him somewhere recently. |
14:24 |
algun|home |
but i have forgotten his nickname |
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14:40 |
JDCodeIt |
griefing -- were you using the provided protection in the world? |
14:49 |
algun|home |
JDCodeIt: are you asking me? not sure what you're asking. This was before there was protection |
14:49 |
algun|home |
only the moderator could protect areas |
14:49 |
algun|home |
he protected his castle. but not above |
14:49 |
algun|home |
and lava used to spread like water |
14:49 |
JDCodeIt |
Yep, that's rude for sure |
14:51 |
algun|home |
so is destroying my house |
14:56 |
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16:16 |
deltasquared |
hmm, is there a pattern behind the odd ordering of param2 facedir values / 4 |
16:16 |
deltasquared |
the axis don't seem to be in logical order |
16:19 |
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16:31 |
[k00l]shamoanjac |
try with the allies |
16:32 |
[k00l]shamoanjac |
*earrape version of seinfeld them plays" |
16:33 |
deltasquared |
I preferred the windows xp startup sound |
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17:40 |
sy |
https://0x0.st/sSP7.png so i just found this |
17:43 |
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17:50 |
sy |
is there an easy way to illuminate a huge area? |
17:54 |
paramat |
not yet, but someone is working on a fullbright mode PR |
17:54 |
sy |
i mean legitimately |
17:54 |
sy |
like a torch bomb or something |
17:54 |
paramat |
ok |
17:55 |
sy |
currently thinking about putting lava in |
17:55 |
paramat |
a mod that places light source air nodes |
17:55 |
sy |
https://0x0.st/sSZH.webm but yeah we're talking about something this size |
17:55 |
sy |
a picture doesnt quite cut it |
17:55 |
paramat |
you would have to alter the mod |
17:56 |
sy |
oh shit yeah i could change the walking light mod |
17:56 |
sy |
and stop it from removing the nodes |
18:04 |
sy |
im into my third stack of torches and its still pitch black |
18:07 |
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18:29 |
sy |
https://0x0.st/sSZ1.webm its like the surface... |
18:32 |
JTE |
Beautiful. <3 |
18:37 |
sy |
thats not even half of it |
18:37 |
sy |
it's extremely big |
18:37 |
JTE |
I've been working on replacing air with ambient lighting. The engine doesn't much like it when I define the "air" node though. (The client makes some assumptions about air.) So, "nether:air" instead I guess. https://gist.github.com/Yukitty/f5b16d676b983f75a2faf1958303ebfc Just need to make exceptions for falling nodes, liquid nodes getting bucketted, liquid flows drying up, ... |
18:40 |
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18:42 |
sy |
https://0x0.st/sSZL.png I can see the sun! |
18:44 |
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19:00 |
paramat |
if you can see the sun you might have fly and/or noclip enabled |
19:05 |
sy |
I can see it, but I don't have the privilege |
19:05 |
sy |
But it changes as i turn it on and off anyway |
19:08 |
paramat |
yes, it switches even without the privs |
19:14 |
sy |
why is it so big |
19:18 |
paramat |
because i coded it that way :) |
19:18 |
paramat |
i like kicking MC's world height ass |
19:20 |
sy |
it's friggin huge |
19:20 |
sy |
https://0x0.st/sSZE.png this is all one cave |
19:25 |
sy |
https://0x0.st/sSZ0.webm Here's a full fluby of the cave, and there's a lavea pool surrounded with mese... |
19:30 |
paramat |
the lava is in a different, smaller type of cave |
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20:36 |
IcyDiamond |
Lol |
20:36 |
IcyDiamond |
Nice ad in part message |
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22:17 |
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22:26 |
hisforevr |
Can I hopefully get some help here please? https://imgur.com/a/Fr1t4 |
22:27 |
hisforevr |
and every mod gives the same error |
22:29 |
paramat |
odd, i don't think a modpack should have an init.lua, a modpack contains other mods |
22:30 |
paramat |
there might be an issue about this |
22:31 |
hisforevr |
paramat: how can I fix it? |
22:32 |
paramat |
it might be https://github.com/minetest/minetest/issues/4183 |
22:32 |
hisforevr |
ok thanks |
22:32 |
paramat |
do you have a certain mod that is present twice, once in a modpack? |
22:33 |
paramat |
i'm sure you can fix this but i'm not sure how yet |
22:33 |
hisforevr |
not to my knoledge |
22:34 |
paramat |
anyway it's known that modpacks cause issues |
22:34 |
hisforevr |
I'm up a wall with this I'm about ready to give up on minetest |
22:34 |
paramat |
nah :) somene will help you and sort it out |
22:34 |
paramat |
*someone |
22:35 |
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22:37 |
paramat |
i've posted it in another channel |
22:37 |
hisforevr |
ty |
22:39 |
paramat |
is it because it is written '/home/hisforevr/ ..' misspelt 'hisforevr'? |
22:42 |
paramat |
looks like something is treating this modpack as if it were a mod, and is looking for the init.lua which isn't there |
22:44 |
paramat |
does your modpack include a file called 'modpack.txt'? |
22:45 |
hisforevr |
et me ckeck |
22:46 |
hisforevr |
I don't see one? |
22:46 |
paramat |
ah |
22:46 |
paramat |
that missing may be the cause |
22:47 |
paramat |
try redownloading the modpack and reinstalling it? |
22:47 |
paramat |
https://github.com/VanessaE/dreambuilder_modpack |
22:48 |
paramat |
download link is https://github.com/VanessaE/dreambuilder_modpack/archive/master.zip |
22:48 |
hisforevr |
ok but I just download mods . and I know nothing about code |
22:49 |
paramat |
no problem |
22:50 |
paramat |
delete the modpack, download and put it in your mods folder |
22:50 |
hisforevr |
will do |
22:50 |
paramat |
this is my best guess, hope it works |
22:54 |
hisforevr |
ok derambuilders went in ok let me try another mod |
22:54 |
hisforevr |
brb to let you knoe |
22:57 |
Fixer |
i don't see any init.lua files in DMB modpack |
22:59 |
hisforevr |
ok I just tried to install myfrro mod and got the error back. I don't see how all my mods are bad :( |
23:00 |
hisforevr |
man I can't spell |
23:00 |
paramat |
i get your error if i remove 'modpack.txt' from a modpack |
23:00 |
hisforevr |
the mod is myfrrf |
23:00 |
paramat |
so dreambuilder works now? |
23:01 |
hisforevr |
yes dreambuilder went in just great |
23:01 |
paramat |
is your mod code hosted somewhere we can look? |
23:02 |
hisforevr |
I'll do a pastbin of the debug page |
23:02 |
paramat |
a screenshot of your new error will help |
23:02 |
paramat |
ok |
23:04 |
hisforevr |
hope you get this https://pastebin.com/F5MNj00s |
23:06 |
hisforevr |
pasmat: I've beed fighting with this for ofer a month ty |
23:08 |
hisforevr |
paramat: did you recive the Paste? |
23:11 |
paramat |
looking |
23:11 |
hisforevr |
ok |
23:15 |
paramat |
this mod https://forum.minetest.net/viewtopic.php?f=11&t=11416 ? |
23:16 |
hisforevr |
downloading now |
23:18 |
paramat |
the mod appears to have an 'init.lua' file so should work |
23:21 |
hisforevr |
great it went in too So I guess I'll have to download all My mods again |
23:22 |
hisforevr |
paramat: Thanks you have been a great help |
23:26 |
paramat |
good |
23:26 |
hisforevr |
I'm on my phones Wify So I should go. God bless you my friend Ty soooooo much lol |
23:45 |
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23:45 |
Dennis_Kelley |
anyone good at worldedit? |
23:47 |
Markow |
I just finally downloaded and installed that mod! |
23:47 |
Markow |
Time for me to begin learning how to use it. :) |
23:47 |
Dennis_Kelley |
me too, tying to learn it myself! |
23:49 |
Dennis_Kelley |
i guess no one who knows is on! |
23:49 |
Markow |
I like the feature which allows you to save structures in one map/world, and import it into another |
23:50 |
Dennis_Kelley |
Shara you around? |
23:52 |
Dennis_Kelley |
i want to move a saved region in multiple axis at one time. like if i build something deep down and want to move it to a location on the surface. |
23:53 |
Shara |
Around yes... Awake? ...questionable. |
23:55 |
Shara |
We should let you move most things, though if it's a very large thing you might have issues |
23:55 |
Shara |
WE* |