Time |
Nick |
Message |
00:23 |
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01:15 |
Markow |
A very basic, raw, video testing out Advanced Trains on Minetest 0.50. It's nothing fancy, but hey! ;) https://youtu.be/GPzmuJT74wY |
01:15 |
Markow |
I'll probably remove it and replace it with something much better, when I have cities connected by something much more elaborate. |
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02:45 |
VanessaE |
warning, spambot incoming... |
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13:00 |
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13:01 |
BillyS |
Is there any way for a server to force a client to zoom? |
13:01 |
BillyS |
I am working on a sniper mod, and I need something like that for the scopes |
13:03 |
BillyS |
I've thought of using player:set_eye_offset(), but that could get wierd very easily |
13:05 |
longerstaff13-m |
Don't think a server can force if the player doesn't have the zoom priv |
13:05 |
BillyS |
Maybe I coudl use a raycast . . hmm |
13:05 |
BillyS |
*could |
13:05 |
BillyS |
Pretty sure it can't |
13:06 |
Shara |
Surely it should just enable zoom, rather than force it? |
13:07 |
BillyS |
Hmmm |
13:07 |
BillyS |
Thats an idea |
13:07 |
BillyS |
Then I could have the zoom key be the "scope" key as well |
13:07 |
BillyS |
Thanks |
13:07 |
Shara |
You can hold the gun without using the scope after all, and it's going to be pretty annoying if players can't move around easily to get into position while holding it |
13:08 |
BillyS |
How do I detect what item the player is holding then? |
13:08 |
BillyS |
Very true |
13:08 |
Shara |
Not sure, because I haven't looked into how to implement |
13:09 |
Shara |
But I think people have done things like a telescope already, so you could probably search for those |
13:09 |
BillyS |
ok, thx |
13:10 |
BillyS |
Ah, duh: player:get_wielded_item() |
13:10 |
BillyS |
I'll add a globalstep for that |
13:11 |
BillyS |
And give the player the "zoom" priv when they are holding it, and remove it when they aren;t |
13:11 |
BillyS |
*aren't |
13:12 |
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13:14 |
Shara |
Good luck :) |
13:24 |
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15:24 |
dell00 |
Is this the official Minetest IRC channel? |
15:24 |
dell00 |
Yes. |
15:24 |
dell00 |
Ok. |
15:24 |
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15:40 |
paramat |
yes, for general MT topics |
15:41 |
rubenwardy |
they've left lol |
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19:12 |
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19:33 |
sy |
How exactly does one acquire cotton? |
19:35 |
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19:36 |
Krock |
dig jungle weeds |
19:37 |
Krock |
*jungle grass |
19:37 |
Krock |
if you dig some of them, you'll get a few cotton seeds depending on how lucky you are |
19:43 |
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19:53 |
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19:54 |
paramat |
but first you have to find a rainforest biome, you may need to walk a few thousand nodes |
19:55 |
Krock |
does jungle grass only grow in that particular biome? getting seeds is then quite annoying |
19:56 |
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19:58 |
sy |
Krock: thanks, been searching for one for a while now though |
19:59 |
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20:02 |
Krock |
!next |
20:02 |
MinetestBot |
Another satisfied customer. Next! |
20:10 |
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20:22 |
paramat |
Krock correct, it's a goal and achievement, as often requested, and then moaned about =) |
20:22 |
paramat |
likewise papyrus is only in savanna |
20:22 |
Krock |
It can never be done correctly (╯°□°)╯︵ â”»â”â”» |
20:23 |
paramat |
lol |
20:24 |
Jordach |
all aboard the bundle actual games with minetest train |
20:26 |
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20:26 |
Krock |
(â–¡..^MT=..=]-[â–¡..â–¡â–¡MTGâ–¡â–¡..â–¡]-[â–¡..â–¡â–¡minimalâ–¡â–¡..â–¡] choo choo get away Guest* |
20:27 |
Krock |
^ installation requirements: AbstractInterpretationOfImagesLib-dev |
20:30 |
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21:13 |
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21:16 |
BillyS |
Can I make MT preform a raycast? |
21:16 |
BillyS |
*perform |
21:17 |
BillyS |
(Server-side) |
21:18 |
sfan5 |
there's an api for that |
21:19 |
sfan5 |
and it's named ..... raycast |
21:20 |
BillyS |
There is? |
21:20 |
BillyS |
Where is documentation on it? Excuse my stupidity, but I don't see it on dev.minetest.net |
21:22 |
BillyS |
Oh, found it |
21:22 |
BillyS |
nvm |
21:22 |
BillyS |
Thanks. :P |
21:33 |
paramat |
don't trust the MT wiki, best go by lua_api.txt |
21:37 |
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21:45 |
BillyS |
ok |
21:45 |
BillyS |
What is the difference between minetest.line_of_sight and minetest.raycast? |
21:50 |
JDCodeIt |
I noticed inconsistency also - is there a Wiki maintainer who can sync up with api.txt |
21:54 |
paramat |
there are many, it just doesn't get done |
21:54 |
paramat |
lua_api.txt has to be updated within each commit, so it's always up to date |
21:55 |
JDCodeIt |
Be nice if the community could tag it with a need to update - could make the job easier for them |
21:55 |
paramat |
lol we have :) |
21:55 |
paramat |
oh each section, yes |
21:56 |
paramat |
but again, that's a a pain to do when making a PR and core devs are already lacking time |
21:56 |
JDCodeIt |
I mean as community finds Wiki pages - is there a way to indicate a need for review of that page? I think Wikipedia has this feature about their articles |
21:57 |
paramat |
we need some dedicated non-core-dev people to update per commit |
21:57 |
paramat |
oh i see |
21:59 |
paramat |
but also, it's not obvious what needs updating, it has to be updated after a related commit |
22:02 |
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22:02 |
Glorfindel |
Would these people need to know much code? |
22:03 |
JDCodeIt |
At Wikipedia there is a to-do list on the discussion tab. But needs a logged in user to place anything there. |
22:04 |
paramat |
those who update need to understand the subject well |
22:12 |
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22:12 |
thefatcat |
hi guys |
22:16 |
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