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MinetestBot |
[git] paramat -> minetest/minetest_game: Add 'spawn' mod to spawn new players in suitable starting biomes (#2… 0b025e6 https://git.io/vxppM (2018-04-13T01:21:43Z) |
01:28 |
Markow |
Just an observation I'd like to share: Most of the time (so far) when creating a new game on version 0.50 Dev on v7, it's snowy terrain. I must have created a new map about 10 times, and about 8/10 there was snowy terrain. |
01:28 |
Markow |
At my spawn point that is. |
01:31 |
paramat |
4 out of the 12 biomes are snowy and they are quite large biomes |
01:32 |
paramat |
i think partly it is a psychological thing, a player is more likely to notice the starting biome when it is unfriendly |
01:33 |
paramat |
the unfriendly ones make a bigger impression :) |
01:33 |
Markow |
;) |
01:33 |
paramat |
even i get that feeling too :) |
01:34 |
paramat |
then another 3 biomes are deserts, so 7 out of 12 are unfriendly |
01:34 |
Markow |
But physically, at spawn, I was standing in a snowy biome, in snow, surrounded by it, 80% of the time. |
01:35 |
Markow |
Of course, it might only be unfortunate randomness hitting me. |
01:36 |
paramat |
it must be |
01:37 |
Markow |
I really like the dungeons, some are vast. |
01:37 |
paramat |
as the 12 biomes are roughly equal size and spread evenly across the possible heat and humidity values |
01:37 |
paramat |
but yes that happens to me too |
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swift110 |
hey all |
01:48 |
Markow |
Hi swift110 |
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DrFrankenstone |
Could I get write access to the wiki? Request here: https://forum.minetest.net/viewtopic.php?f=3&t=10473 |
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11:34 |
IcyDiamond |
is there absolutely no callbacks on a node when its placed in the world via mapgen |
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12:58 |
IcyDiamond |
https://gateway.ipfs.io/ipfs/QmdqqqFD9SxUDFS2ayzxnC392LF7USizJ921Yrhm2SxEKg |
12:58 |
IcyDiamond |
i made thing |
13:05 |
Krock |
your video will now be forever in that mesh and use multiple MiB of space spread among hundreds of computers |
13:06 |
Krock |
but the particle spawner effect looks nice |
13:08 |
Krock |
> sees public server in the list, apparently runs on a RPI. |
13:08 |
Krock |
> 80 users max allowed. |
13:09 |
Krock |
believe_me-it_actually%20works.png |
13:10 |
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13:17 |
IcyDiamond |
Lol |
13:17 |
IcyDiamond |
Krock: eh not really, it's kept where it's needed |
13:17 |
IcyDiamond |
XD |
13:19 |
IcyDiamond |
And I added it with pin=false so every other node it's on besides mine will have it garbage collected when they do |
13:19 |
IcyDiamond |
:p |
13:24 |
IcyDiamond |
There isn't a callback on particle collision is there |
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13:36 |
rubenwardy |
IcyDiamond: gennotify if it's a decoration |
13:36 |
rubenwardy |
otherwise no |
13:36 |
rubenwardy |
you'll have to use an LVM in a register_on_mapgenerate to find them |
13:37 |
rubenwardy |
IcyDiamond: how are to making it go to the right position? |
13:37 |
rubenwardy |
the particle video |
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Topic for #minetest is now Welcome to the official Minetest channel | Latest version: 0.4.16 (2017-06-03) | General, player, and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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14:40 |
IcyDiamond |
rubenwardy: I get the direction unit vector of the player |
14:40 |
IcyDiamond |
Multiply it for the velocity and add it to pos for the right spawn point |
14:40 |
IcyDiamond |
:P |
14:41 |
rubenwardy |
oh nice |
14:42 |
IcyDiamond |
Yeah it's cool |
14:42 |
rubenwardy |
didn't know that the wield item was aligned with the direction when punching |
14:42 |
rubenwardy |
although, hmmmm |
14:42 |
IcyDiamond |
It's not |
14:42 |
rubenwardy |
the reason I ask is because I want to implement a fishing mod |
14:42 |
IcyDiamond |
I added to the pos |
14:42 |
IcyDiamond |
1.5 to the y |
14:42 |
IcyDiamond |
Origin is at the feet |
14:43 |
IcyDiamond |
Idk it aligns pretty well so I don't think I need to do anything else |
14:44 |
rubenwardy |
issue is with a fishing mod the wire should be attached to the end of the wield item |
14:44 |
rubenwardy |
and so it'll be impossible to animate with the wield item |
14:44 |
rubenwardy |
so :'( |
14:44 |
IcyDiamond |
:c |
14:45 |
rubenwardy |
time for an engine wire API? |
14:45 |
rubenwardy |
XD |
14:46 |
IcyDiamond |
XD |
14:46 |
rubenwardy |
nah, time for coursework |
14:46 |
IcyDiamond |
Lol |
14:46 |
IcyDiamond |
I should start working on the space game engine idea I have |
14:47 |
rubenwardy |
oo |
14:47 |
IcyDiamond |
Probably never actually going to finish it |
14:47 |
IcyDiamond |
XD |
14:47 |
rubenwardy |
oh wait, not MT related I guess |
14:47 |
rubenwardy |
:D |
14:47 |
IcyDiamond |
Yeah |
14:47 |
rubenwardy |
I'd like to see a space game with semi-realistic physics in MT |
14:47 |
rubenwardy |
you'd need to change the engine however |
14:47 |
IcyDiamond |
I want the modding to be a lot like minetest |
14:47 |
rubenwardy |
it doesn't deal well with low gravities |
14:48 |
rubenwardy |
shouldn't be too hard |
14:48 |
rubenwardy |
right??! |
14:48 |
IcyDiamond |
rubenwardy: there's spheretest |
14:48 |
rubenwardy |
not the same |
14:48 |
rubenwardy |
that's just a change in graphics |
14:48 |
IcyDiamond |
That's about as far as anyone has gotten to space in minetest |
14:48 |
rubenwardy |
won't work with multiple planets |
14:48 |
IcyDiamond |
XD |
14:48 |
rubenwardy |
is very buggy |
14:48 |
rubenwardy |
would be better to have cube worlds |
14:49 |
IcyDiamond |
Yeah and that's why I want to make an entire engine dedicated to voxel planets |
14:49 |
IcyDiamond |
Probably won't be cubic cuz that's geometrically impossible |
14:49 |
rubenwardy |
lol |
14:49 |
rubenwardy |
correct :D |
14:50 |
rubenwardy |
marching cubes? |
14:50 |
IcyDiamond |
Yeah pretty much |
14:50 |
rubenwardy |
always wanted to make my own game with those |
14:50 |
IcyDiamond |
That's the idea |
14:50 |
IcyDiamond |
At least then the distortion won't be noticeable |
14:50 |
IcyDiamond |
At the edg |
14:50 |
IcyDiamond |
Es |
14:51 |
IcyDiamond |
I think I'll have different voxel chunk types |
14:51 |
IcyDiamond |
One for planet worlds and other for ships and other floaty bits |
14:51 |
IcyDiamond |
XD |
14:53 |
IcyDiamond |
I'm thinking that the planet meshes should be heavily LODed as well |
14:53 |
IcyDiamond |
For performance |
14:54 |
rubenwardy |
nice |
14:54 |
rubenwardy |
I'd love to see this done |
14:54 |
IcyDiamond |
Me too |
14:55 |
IcyDiamond |
I'm glad I have a friend with the brains for math |
14:55 |
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14:55 |
IcyDiamond |
:D |
14:55 |
IcyDiamond |
It'll be open source under gpl as well, so maybe it'll interest someone |
14:55 |
em64t |
hi can someone change my nick to the forums thanks |
14:56 |
IcyDiamond |
What |
14:56 |
em64t |
my nick on* |
14:58 |
rubenwardy |
em64t: ask celeron55 |
15:00 |
em64t |
he is not the only one that can do that |
15:00 |
rubenwardy |
he *is* the only one that can do that |
15:01 |
rubenwardy |
wait a sec |
15:01 |
rubenwardy |
nevermind |
15:01 |
rubenwardy |
please may you message me on the forums? |
15:01 |
rubenwardy |
with your desired nick |
15:01 |
em64t |
sure |
15:02 |
rubenwardy |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=2051 |
15:02 |
rubenwardy |
if you can't PM, then send me a link to your profile |
15:03 |
rubenwardy |
I need to check you own the account, so I'll then give you the ability to PM |
15:03 |
em64t |
i sent a pm |
15:04 |
rubenwardy |
done |
15:04 |
rubenwardy |
TIL I can do that |
15:07 |
em64t |
perfect, thanks |
15:09 |
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15:11 |
IcyDiamond |
Lol |
15:13 |
IcyDiamond |
I don't know what rendering engine to use for the space thing |
15:14 |
IcyDiamond |
I'm too lazy to write everything from scratch |
15:14 |
IcyDiamond |
XD |
15:17 |
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15:18 |
IcyDiamond |
Someone here said irrlicht is not good to work with |
15:19 |
rubenwardy |
I personally think it's OK for simple stuff |
15:19 |
rubenwardy |
If I were to make a 3D game now, I'd use Urhe3D though |
15:19 |
rubenwardy |
it's modern C++ and looks quite good |
15:19 |
rubenwardy |
but idk how good it is for advanced graphics and stuff |
15:20 |
IcyDiamond |
Urhe? |
15:20 |
IcyDiamond |
I can't find that on google |
15:20 |
IcyDiamond |
Lol |
15:21 |
rubenwardy |
I can never remember how to spell it |
15:21 |
rubenwardy |
!g Urhe3D |
15:21 |
IcyDiamond |
Hmm, maybe you mean Ogre |
15:21 |
deltasquared |
rubenwardy: I'm not that well informed on the whole 3D thing but I am aware irrlicht hasn't been found to be all that efficient in practice... though I guess the way MT maybe uses it could be improved |
15:21 |
deltasquared |
I mean like one scene node what |
15:22 |
IcyDiamond |
I personally think ogre is pretty overkill but idk |
15:22 |
IcyDiamond |
It took me a forever to even build it |
15:22 |
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15:22 |
deltasquared |
personally I feel voxel games deserve an engine of their own, but I don't know if one exists - from scratch would be an absurdly huge undertaking |
15:22 |
rubenwardy |
https://urho3d.github.io/ IcyDiamond |
15:23 |
deltasquared |
it's not like other games, where like the terrain is fixed and can be optimised in certain ways ahead of time |
15:23 |
IcyDiamond |
Hmm okay I haven't heard of that before |
15:23 |
rubenwardy |
that's part of Minetest |
15:23 |
deltasquared |
I guess you could apply a form of voxel LOD transition though... |
15:24 |
IcyDiamond |
Cool a MIT licensed engine |
15:25 |
deltasquared |
that urho thing does look cool, but I lack the knowledge to appreciate it properly I think |
15:26 |
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15:26 |
deltasquared |
the problem I have, is that I don't have a sufficient appreciation of the kind of boilerplate that various "levels" of game engines help you avoid |
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15:27 |
deltasquared |
I have ventured enough in openGL territory to know that from-scratch can be painfully verbose, but not enough to appreciate which kind of abstractions would be useful (say taking the pain out of configuring book-keeping like triangle arrays for rendering), and which would be "overkill" |
15:28 |
deltasquared |
(side note, I'm not a fan of opengl's implicit state model, but can't be avoided with established drivers etc.) |
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deltasquared |
openGL tinkering in general being one thing I guess I'll need exposure to when I have the time |
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15:51 |
AndroBuilder_ |
Sokomine: hi did you check the error issue at you Minetest Trader Mod? ... would love to use this trader it's just not working on my server :( |
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17:59 |
IcyDiamond |
btw the random number gens are documented wrong in lua_api |
17:59 |
IcyDiamond |
next() takes userdata as the first argument |
18:00 |
IcyDiamond |
apparently |
18:00 |
IcyDiamond |
idk |
18:01 |
Krock |
IcyDiamond, that's correct because you do this call object:next() |
18:01 |
IcyDiamond |
ohhh |
18:01 |
IcyDiamond |
okay |
18:01 |
Krock |
which is equivalent to object.next(object) |
18:01 |
IcyDiamond |
alright |
18:06 |
IcyDiamond |
tools/craftnodes should have an initialization callback as well |
18:06 |
IcyDiamond |
like on_construct |
18:06 |
IcyDiamond |
craftitems* |
18:08 |
IcyDiamond |
at least i cant find anything that would allow me to set metadata when tool is created |
18:09 |
IcyDiamond |
or given |
18:09 |
Krock |
you mean.. on_craft? |
18:10 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2872 |
18:10 |
Krock |
return a modified itemstack |
18:10 |
IcyDiamond |
ehh |
18:11 |
Krock |
!next |
18:11 |
MinetestBot |
Another satisfied customer. Next! |
18:12 |
IcyDiamond |
yeah thats only on craft, not when /give-n or taken from creative inv |
18:13 |
IcyDiamond |
meh i guess i'll make it a requirement to use the tool to initialize it |
18:13 |
IcyDiamond |
XD |
18:13 |
Krock |
there are no callbacks for ItemStack("new:item") or anything like that. It would be a gigantic overhead |
18:14 |
IcyDiamond |
yeah i guess you're right |
18:14 |
IcyDiamond |
:P |
18:14 |
Krock |
just make it fill in the right metadata when using it |
18:14 |
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18:14 |
IcyDiamond |
ye |
18:14 |
Krock |
otherwise you're also wasting disk space even when the tool was never used |
18:14 |
IcyDiamond |
yeah indeed |
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18:43 |
IcyDiamond |
is it possible to have colors in tooltip? |
18:43 |
rubenwardy |
yes |
18:44 |
rubenwardy |
mientest.colorize |
18:44 |
IcyDiamond |
omg thats awesome |
18:45 |
IcyDiamond |
:D |
18:46 |
Krock |
you can colorize all text elements |
18:46 |
rubenwardy |
I use it in my crafting mod: https://i.rubenwardy.com/eZR8Wd7s7Q.png |
18:47 |
Krock |
some kind of tool enchanting/levelup mod also uses it already |
18:47 |
IcyDiamond |
aww i really wish the font was monospaced XD |
18:48 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-13-21:48:21.png i dont think i can align those |
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18:54 |
IcyDiamond |
i dont even know what im doing tbh |
18:54 |
IcyDiamond |
i have no plan |
18:54 |
IcyDiamond |
XD |
18:56 |
Krock |
tabulators? |
18:56 |
IcyDiamond |
? |
18:57 |
deltasquared |
gg, I crashed a server by trying to see if a function was present using //lua by passing it to error()... causing the pcall handler to crash trying to concatenate a function |
18:57 |
IcyDiamond |
lol |
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19:08 |
Krock |
deltasquared, congratulations. |
19:09 |
deltasquared |
Krock: all in a day's work <_< |
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Out`Of`Control |
hi |
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