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IRC log for #minetest, 2018-04-12

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All times shown according to UTC.

Time Nick Message
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11:14 IcyDiamond i think i finally found a mobs mod to stick with
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11:18 Markow IcyDiamond: What a good one? I haven't tried any yet.
11:18 IcyDiamond idk if its good but im using tenplus1's mobs now
11:18 IcyDiamond mobf gave me lots of problems
11:19 Markow I take a look at tenplus1, thanks
11:19 IcyDiamond https://github.com/tenplus1/mobs_redo
11:19 IcyDiamond this one
11:20 IcyDiamond btw is there a way to get the node the player is currently looking at?
11:20 IcyDiamond or selecting i guess
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11:22 IcyDiamond rubenwardy: you around?
11:22 rubenwardy Kinda
11:23 IcyDiamond do you happen to know how to get the name of the node the player is pointing at?
11:23 IcyDiamond like, for a HUD
11:36 IcyDiamond it would appear that you cannot
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12:30 IcyDiamond Hey Krock, do you happen to know if there's a way to get the name of the node the player is pointing at?
12:30 rubenwardy raycast, it looks like
12:30 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3240
12:31 Krock use the look yaw/pitch to calculate the start/end positions
12:31 Krock start is basically get_pos() + exe height
12:31 Krock *eye
12:32 Krock you'd have to run this permanently to detect most of the pointed nodes when looking around - which is very time-costy
12:34 IcyDiamond oh well
12:34 IcyDiamond i really want a waila mod for minetest
12:34 IcyDiamond "what am i looking at"
12:34 Krock then you'll have to move that code stuff to a CSM
12:35 Krock where btw raycast isn't available yet
12:36 IcyDiamond fair enough
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13:47 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-12-16:47:44.png interesting
13:48 IcyDiamond all hud mods seem to not get rid of the hearts
13:48 IcyDiamond in 0.5
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14:16 JDCodeIt HUD - I saw that too - and multiple mods are placing hearts overlayed
14:21 JDCodeIt For what you are pointed at, maybe have a look at shooter or rangedweapons
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14:51 JDCodeIt Anybody here use valgrind memory checker in Linux? Some interesting messages provided about the memory management (and some strange stuff in LUAJIT)
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15:00 swift110 hey
15:07 srifqi \o
15:08 swift110 how are you srifqi
15:10 srifqi i'm fine
15:11 srifqi just coding :D
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15:12 Glorfindel I'm trying to help an idiot lol
15:13 srifqi What did you help?
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15:16 Glorfindel I don't think I'm going to be able to help
15:16 Glorfindel he seems to be rambling on about some acronis program now
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15:57 Fixer those offcenter hearts freaking me out
15:57 Fixer OCD intensifies
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16:52 JDCodeIt I know minetest uses threads to some extent - as I'm looking at potential memory leaks, do any of the worker threads access the globals in a non-thread-safe way?
16:54 JDCodeIt WieldMeshSceneNode class would have this problem, for example
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18:04 JDCodeIt ...Moving the topic to #minetest-dev
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18:16 IcyDiamond Android build doesn't work
18:16 IcyDiamond Hunk #1 FAILED at 8 (different line endings).
18:17 IcyDiamond 1 out of 1 hunk FAILED -- saving rejects to file source/Irrlicht/CEGLManager.cpp.rej
18:17 Boingo plex changelog
18:17 IcyDiamond Both me and my friend get this error
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19:49 IcyDiamond Anyone up for making thaumcraft in minetest
19:49 IcyDiamond That would be an interesting project
19:49 IcyDiamond Not sure if the engine has sufficient features for that
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20:02 IcyDiamond I don't think you can hide nodes under certain conditions
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20:03 IcyDiamond Or show a gui by hovering over something
20:03 IcyDiamond Meh
20:12 IcyDiamond ¯\_(ツ)_/¯
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20:49 jluc is there an available version of 0.5 for android ?
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21:17 Krock jluc, yes. srifqi built one after the joystick PR was merged: https://github.com/minetest/minetest/pull/7126#issuecomment-380381620
21:17 paramat only the currrent 0.5.0dev version
21:18 paramat *current
21:18 Krock maybe you'll have to disable a 3rd-party app installation prevention in order to be able to install it
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22:00 jluc ok
22:02 jluc pretty recent
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