Time |
Nick |
Message |
00:02 |
Dennis_Kelley |
Shara - i was wondering how to move it. I see the command //move Y -44 |
00:02 |
Dennis_Kelley |
but how can i move it //move x 33 y -100 z 99 |
00:02 |
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00:04 |
Shara |
I usually favour saving then using //load |
00:04 |
Shara |
you still have the original if you mess up then |
00:05 |
Dennis_Kelley |
i got it! i did not reset my region and then set region 1 again at the new spot |
00:32 |
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08:15 |
MTBuilder |
hi lumber |
08:36 |
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11:50 |
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11:51 |
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11:53 |
MTBuilder |
Sokomine: i would love to use your Trader mod ... but it does not work on the backlog 0.4 server version :( ... i allready set up a Issue on git last week |
12:00 |
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12:02 |
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12:31 |
Gael-de-Sailly |
MTBuilder: is your mod directory named "mobf_trader" (exactly)? |
12:34 |
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12:34 |
MTBuilder |
no it is called "trader" |
12:35 |
Gael-de-Sailly |
I think you need to rename it |
12:36 |
Gael-de-Sailly |
it's an old mod that does not contain a mod.conf file to tell MT how it is named, so the mod name is determined by the dir name |
12:36 |
MTBuilder |
ok |
12:36 |
MTBuilder |
i will try in a min |
12:37 |
lumberJ |
hey MTBuilder. sorry i missed you earlier |
12:38 |
MTBuilder |
no problem |
12:43 |
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12:50 |
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12:51 |
fridolin |
hello ! i have an question how i can add two outputs of one item in furnace ? |
12:53 |
lumberJ |
fridolin do you mean one item smelted that could result in two possible new items? |
12:54 |
fridolin |
yes that is what i mean |
12:54 |
fridolin |
eg i have a cactus that i wolud smelt in soft cacts and cactus spines |
12:54 |
Krock |
answer: currently you can't without modifying the furnace code |
12:54 |
lumberJ |
if so, that is not really possible |
12:55 |
lumberJ |
one idea would be that the first product could be smelted an additional time to make the second |
12:55 |
Krock |
crafts only have one output, smelting/cooking is also a crafting recipe |
12:56 |
fridolin |
hmm thats stupid |
12:57 |
fridolin |
why its not added in the base game ? i think it would be nice |
12:57 |
lumberJ |
one recipe = one product. not really stupid. just the bounds of logic. |
12:58 |
fridolin |
no its not realistic |
12:58 |
lumberJ |
how so? i've never seen a cookbook with one recipe equaling two different dishes. |
12:59 |
fridolin |
eg steel is made of iron and charcoal for eg and results steel and slug in realife |
12:59 |
lumberJ |
also, nothing about mt is really realistic |
13:00 |
fridolin |
i have think that it was in base game because its an nice thing to make mt more realistic |
13:01 |
lumberJ |
i see what you mean though. there could be like a primary product and left over waste sort of thing, but honestly i doubt a feature like that would be adopted. but you can always make the feature request |
13:02 |
fridolin |
the furncae have 4 output slots so i think it would work :D |
13:04 |
lumberJ |
i guess you could make it work in a hacky sort of way with a mod |
13:05 |
lumberJ |
you could use an on_craft condition where crafting/smelting the first item also placed the second item in the furnaces inventory |
13:06 |
lumberJ |
seems theoretically possible anyway. otherwise you are looking at changing how the game engine fundamentally handles crafting |
13:30 |
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14:13 |
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14:36 |
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15:05 |
rdococ |
I don't think there's anything about the crafting system that couldn't be handled by lua |
15:05 |
rdococ |
Which confuses me as to why it's handled in the engine |
15:06 |
Krock |
due the pattern check, possibly? |
15:07 |
rdococ |
I think the pattern check could be handled in Lua. when an item in the crafting area is moved, taken or put there, check each slot against each crafting recipe until you find a match. though that might be very slow. |
15:07 |
rubenwardy |
client-prediction |
15:08 |
rubenwardy |
for the craftpreview bit |
15:08 |
rdococ |
ah |
15:08 |
rubenwardy |
speed, for the get_craft_result bit |
15:08 |
rdococ |
fair enough |
15:18 |
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16:59 |
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16:59 |
Kruton |
yellooo |
16:59 |
Kruton |
Anyone alive |
17:00 |
clavi |
lmao |
17:00 |
clavi |
classic |
17:01 |
clavi |
didn't even wait a minute for a response |
17:05 |
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17:16 |
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17:16 |
Kruton |
If anyone is on, Im having trouble connecting to VanessaE's creatrive dreambuiling server. It keeps saying connection timed out. |
17:19 |
clavi |
works on my machine (central europe) |
17:20 |
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17:21 |
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17:25 |
sfan5 |
!server creative dreambuilder |
17:25 |
Kruton |
What shoud i do about that? I looked at the forums but nothing matched my case. |
17:25 |
sfan5 |
oh the bot's missing |
17:25 |
clavi |
maybe your peering is just bad |
17:25 |
Kruton |
Ahah. |
17:25 |
Kruton |
So where did this little bot go? |
17:25 |
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17:25 |
sfan5 |
!server creative dreambuilder |
17:25 |
MinetestBot |
sfan5: VanessaE's Dreambuilder creative Server | daconcepts.com | Clients: 1/50, 1/6 | Version: 0.4.17-dev / minetest | Ping: 10ms |
17:25 |
sfan5 |
!up daconcepts.com:30000 |
17:25 |
MinetestBot |
sfan5: use 'example.org 1337' instead of 'example.org:1337' |
17:25 |
sfan5 |
!up daconcepts.com 30000 |
17:25 |
MinetestBot |
daconcepts.com:30000 is up (10ms) |
17:26 |
Kruton |
Its up? |
17:26 |
sfan5 |
yes, definitely |
17:26 |
Kruton |
Thanks mate. |
17:26 |
sfan5 |
do you have IPv6 connectivity? that might cause problems |
17:26 |
sfan5 |
(though it shouldn't) |
17:26 |
clavi |
dreambuilder seems to be hosted by OVH in France |
17:27 |
clavi |
maybe your ISP's connection to europe is saturated |
17:27 |
Kruton |
I dont know but its still doing the same thing. |
17:27 |
Kruton |
Which is weird because it worked at 1:00 this morning and all day yesterday |
17:50 |
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17:51 |
Kruton |
Should I just give up on her server? |
17:52 |
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18:09 |
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18:10 |
Kruton_ |
Hows life? |
18:13 |
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18:33 |
Sokomine |
MTbuilder: i need to check the problems with my trader mod. it worked last time and still ought to. maybe that texture problem only occours in special situations (something missing?). will have to investigate |
18:42 |
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