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IRC log for #minetest, 2018-04-04

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All times shown according to UTC.

Time Nick Message
00:57 nobodywasishere_ joined #minetest
00:58 nobodywasishere_ hello
00:58 nobodywasishere_ The minetest-dev IRC wasn't working so I decided to come here
00:58 nobodywasishere_ I was just wondering if it was possible to make a world of a specific size, but make the rest air?
00:59 rubenwardy Map generation limit
00:59 rubenwardy A setting in Minetest.conf
00:59 nobodywasishere_ That's not what I'm looking for.
00:59 rubenwardy This is the right channel for questions and bug reports
00:59 nobodywasishere_ mapgen_limit doesnt make the rest air, it ignores those blocks
00:59 nobodywasishere_ okay
00:59 rubenwardy Ah right, true
00:59 nobodywasishere_ Sorry
01:00 rubenwardy I guess you'll need to use a Lua mapgen to set everything outside that range to air
01:00 nobodywasishere_ Do you have a place where I could learn how to do that?
01:00 nobodywasishere_ or where in the code to do that
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01:12 nobodywasishere_ hello
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02:14 User_4574 Hi, I seem to be having a problem with fences. I'm using the default textures, but they're appearing as full blocks rather than transparent. Has anyone seen anything like this before? Screenshot: https://drive.google.com/file/d/14wC317WgJhAvADqzi3Y1iKI_J8WGs0Cc/view?usp=sharing
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04:24 rdococ Cornelia: If you still want to do something with the circuit board mod, I just gave up on it so feel free to do it.
04:24 rdococ I need some rest.
04:26 Cornelia Aww
04:32 rud0lf have a rest on my lap o//o
04:32 * rdococ transforms into a small kitten and curls up to sleep on rud0lf's lap
04:33 * rud0lf rubs rdococ behind ears
04:33 rud0lf i think i translated it directly from polish into rubbish sentence
04:33 Cornelia It's not that bad.
04:34 rud0lf thanks
04:35 rud0lf how do i generate ascii art containing "â–„â–„â–„â–„â–„â–„" etc?
04:35 rdococ Concerning User_4574's problem, I noticed he's using 0.4.13... maybe he was using incompatible versions of minetest and minetest_game
04:35 rud0lf so it has "higher resolution"
04:36 rud0lf there's figlet but it doesn't support utf glyphs i think
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05:44 MinetestBot [git] nerzhul -> minetest/minetest: Fix last performance-type-promotion-in-math-fn problems 8e0b80a https://git.io/vx1E9 (2018-04-04T05:42:40Z)
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06:41 MinetestBot [git] nerzhul -> minetest/minetest: Fix 5 issues reported by PVS studio 5070ca2 https://git.io/vx1gd (2018-04-04T06:40:31Z)
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08:41 cimbakahn Hello!
08:41 cimbakahn How far do I have to go down to find the cyan illumishroom?
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08:43 Krock hello cimbakahn
08:43 Krock In which modification can these mushrooms be found?
08:43 Krock hello est31 :)
08:43 est31 hi Krock
08:44 cimbakahn Krock, Hello!
08:44 cimbakahn I believe their in ethereal.
08:45 Krock cimbakahn, press F5 in-game so the text on top appears. then point at the mushroom and the name will appear
08:46 Krock nevermind. found it in ethereal
08:46 cimbakahn I found this page, but there is no information on the depth ----> https://github.com/tenplus1/ethereal/blob/master/plantlife.lua
08:47 Krock https://github.com/tenplus1/ethereal/blob/master/mapgen.lua#L678
08:47 cimbakahn Problem is, i can't even find one.
08:47 Krock they generate on top of coal ores, from -2000 to -3000m
08:48 Krock the red mushrooms will be placed from -30 to -1000m, so I think you already found some of those
08:49 Krock however, they will only spawn in caves - the wider the cave, the better
08:49 cimbakahn Ok.  I found a bunch of the red ones, and then when i got to 998 i started finding an insane amount of green, but so far no cyan.
08:50 Krock get down to -2000m and that will suddenly switch
08:51 cimbakahn Krock, Ok.  I'll try it.  Thanks for your help!
08:51 Krock !next
08:51 MinetestBot Another satisfied customer. Next!
08:51 cimbakahn HA! HA! HA! HA!
08:58 MinetestBot [git] nerzhul -> minetest/minetest: Huge LBM lookup performance improvement on mapblock loading (#7195) 392e80e https://git.io/vx1PU (2018-04-04T08:56:46Z)
09:01 MinetestBot [git] tenplus1 -> minetest/minetest_game: Add food_* groups to default edibles (#2089) 11b3407 https://git.io/vx1PZ (2018-04-04T08:59:15Z)
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10:24 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-04-13:23:20.png spoiler alert, wink wink
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10:34 Krock IcyDiamond, is that [colorize or were all of them edited manually?
10:35 IcyDiamond Krock: It's actually multiply
10:35 IcyDiamond I find it looks much better
10:35 IcyDiamond Base textures are white
10:35 IcyDiamond With shading
10:36 Krock nice
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11:06 Zeth_ I Kinda wish there was a way for skins being stored locally and then uploaded to the server...
11:07 Zeth_ Then again, that system could be abused...
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11:32 IcyDiamond can i not use [combine together with [multiply ?
11:35 Krock no, but you can overlay them (test.png^[multiply:blah)^(other.png^[colorize:what)
11:36 IcyDiamond dammit
11:36 Krock moment wait
11:36 IcyDiamond https://rubenwardy.com/minetest_modding_book/lua_api.html#escaping uhh
11:36 Krock I also used combine but it's tricky to do it right
11:36 IcyDiamond that throws a invalid escape sequence near '"'
11:37 Krock https://github.com/SmallJoker/simple_protection/blob/master/radar.lua#L29
11:37 IcyDiamond oh i got it
11:37 IcyDiamond it needs \\
11:37 User_4574 Hi, I seem to be having a problem with fences. I'm using the default textures, but they're appearing as full blocks rather than transparent. Has anyone seen anything like this before? Screenshot: https://drive.google.com/file/d/14wC317WgJhAvADqzi3Y1iKI_J8WGs0Cc/view?usp=sharing
11:38 User_4574 I asked this last night but there was noone around at 3am Europe/London time :p
11:38 rubenwardy Updare
11:38 rubenwardy *update
11:38 rubenwardy 0.4.13 is ancient
11:38 Krock are you using clean MTG version or any additional mod?
11:38 Krock oh yes, that too
11:39 Krock heh, even our latest 0.4.16 is quite andient
11:39 Krock *ancient
11:39 User_4574 server 0.4.15 client 0.4.13, server has lrfurn, mesecons, unified_inventory, and walking light installed
11:40 User_4574 thing is, they used to work
11:40 User_4574 then i updated the server at some point and it stopped
11:40 Krock this means you forgot to update minetest_game too
11:41 rubenwardy Just update both
11:41 User_4574 well, when i say update, i mean `apt-get upgrade`
11:41 Krock get the PPA
11:42 User_4574 debian doesnt do ppas, is there just a source i can point it at?
11:42 IcyDiamond i love the texture system in this game btw
11:42 IcyDiamond those combinations and filters are so cool
11:43 Krock well, the source is here https://github.com/minetest/minetest/ (Minetest) and here https://github.com/minetest/minetest_game/ (Minetest Game)
11:44 Krock but that requires building it on your own computer if PPAs are not possible to use
11:44 User_4574 sorry, i mean source line for "/etc/apt/sources.list"
11:44 User_4574 ah, 0.4.16 is in backports
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11:50 IcyDiamond yay now i can create combinations
11:51 IcyDiamond if only i could do that without registering every component
11:51 IcyDiamond XD
11:51 IcyDiamond every combination*
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12:22 IcyDiamond https://i.lunasqu.ee/41883f39 i found a papyrus pond :D
12:23 IcyDiamond and check out my mithril+copper axe
12:23 IcyDiamond XD
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12:51 IcyDiamond is there a function like minetest.get_server_uptime() that returns milliseconds instead?
12:51 IcyDiamond i wanna time my mod's registration
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12:56 Krock IcyDiamond, we have a profiler for that
13:16 IcyDiamond os.clock()
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13:21 est31 seen this?
13:21 est31 https://blogs.msdn.microsoft.com/vsappcenter/guest-blog-playing-in-the-sandbox-how-we-created-minecrafts-multi-platform-design/
13:21 est31 microsoft removes support from minecraft for GNU/Linux and older windows
13:22 rubenwardy oh hi est31!
13:22 est31 and then they write a big blog post about how microsoft created multi platform design
13:22 rubenwardy that's good for us, right?
13:22 est31 yes :p
13:22 est31 hi rubenwardy
13:22 rubenwardy is that only bedrock?
13:22 rubenwardy or Java too
13:22 est31 It is about Bedrock
13:22 rubenwardy also, est31, we're down to < 80 open PRs
13:23 IcyDiamond welp
13:23 est31 wow amazing
13:23 IcyDiamond let the golden age of minetest begin
13:23 IcyDiamond :P
13:23 rubenwardy we're also trying to simplify code
13:23 rubenwardy well, mainly nerzhul
13:23 rubenwardy and there's more unit tests
13:23 IcyDiamond and adding image_string meta? *puppy eyes*
13:23 rubenwardy slow progress ofc
13:23 IcyDiamond XD
13:23 est31 rubenwardy: nrz simplifying/refactoring code isn't new
13:24 est31 unit tests sound good ^.^
13:24 rubenwardy for the future it makes sense to do these things to make PRs easier to review and reduce code rot
13:24 rubenwardy how's things been?
13:25 est31 have been doing Rust stuff
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13:25 est31 made some projects of my own
13:25 est31 contributed to the compiler
13:25 rubenwardy oh nice. What's your verdict on Rust?
13:25 est31 I'm a really great fan :)
13:26 est31 The language fixes many issues I have with C++
13:26 rubenwardy cool, good to hear
13:26 rubenwardy my alt-lang of choice is Kotlin
13:26 rubenwardy although the native version is still in alpha
13:26 est31 it is an improvement over Java, so I like it
13:27 est31 especially that it has non-erasure generics
13:27 est31 When I came from Java with its erasure generics to C++ I was like "wow, actual generics I like"
13:27 Krock "nd collecting player crash telemetry for mobile platforms. " yes sure, crash only. Like they can do it whenever they want
13:28 rubenwardy it being Kotlin?
13:28 est31 yes :)
13:28 rubenwardy :)
13:28 est31 rubenwardy: how has it been for you?
13:29 rubenwardy pretty good, lots of coursework
13:29 rubenwardy made a Posix-ish kernel
13:29 rubenwardy made a 3D renderer
13:29 rubenwardy 3d renderer: https://i.rubenwardy.com/DCzk9.png
13:29 est31 cool... raytracing?
13:29 rubenwardy yeah
13:30 Fixer est31: what do you mean removes support? in win10 edition? java version still supported
13:30 est31 neat :)
13:30 rubenwardy also made a rasteriser too
13:30 rubenwardy but less pretyy
13:31 est31 Fixer: The C++ version is not cross platform though
13:31 Fixer est31: iirc it is, bedrock engine is pretty much that MCPE thing, should be compatible with crap devices like consoles and shit
13:31 Fixer but #pcmasterrace people are worried
13:32 Fixer while java version is supported, it does feel like gun to a head with moronic microsoft pushing its POS10 in every mouth
13:32 est31 rubenwardy: also I got my undergrad degree
13:32 rubenwardy also been doing a load of Minetest too. For example, I'm planning to readd the mod store by 0.5.0 (this june): https://forum.minetest.net/viewtopic.php?f=14&amp;t=19766
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13:33 rubenwardy and also made a load of PRs: https://github.com/minetest/minetest/commits/master?author=rubenwardy
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13:33 Fixer est31: congrats
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13:33 rubenwardy est31: congrats
13:34 Fixer est31: how is that project going? is it dead?
13:34 rubenwardy I'm still a year off
13:34 est31 rubenwardy: Fixer: Thank you!
13:35 est31 Fixer: which project?
13:35 Fixer est31: f------o inspired
13:35 est31 ohhh
13:36 est31 pretty dead sadly :/
13:36 Krock a late congrats from my side too, est31 :)
13:36 Krock Did nobody notice that weird date format in the header here? https://msdnshared.blob.core.windows.net/media/2018/04/3-aptrt2.png
13:36 Krock they're 900 years in the future
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13:38 Fixer lol
13:38 est31 Fixer: I should dedicate some time to it
13:38 est31 before that I have different projects tho
13:39 est31 one is to get lewton into really really good shape
13:39 est31 There is a chance it gets integrated into Firefox....
13:39 est31 https://github.com/RustAudio/lewton
13:40 est31 Krock: still on Windows XP?
13:40 Fixer is not firefox already decodes vorbis?
13:40 est31 it does, but they have found security vulnerabilities
13:41 est31 they got fixed but there might be others, lurking
13:41 Krock est31, no, I switched to Xubuntu about a year ago when Minetest switched to C++11 (check /ctcp Krock version )
13:41 Hirato still fewer than WebGL I'm sure :p
13:41 Fixer Krock: niiice
13:42 est31 Krock: lol
13:42 est31 welcome to linux then :)
13:42 Krock if I weren't into Minetest development, I probably would've waited some months more
13:42 Krock thanks :)
13:42 est31 Hirato: hehe yeah...
13:43 est31 and in the future it won't get much better
13:43 Hirato yeah... wasn't there some WebUSB thing being worked on?
13:43 est31 yes
13:44 est31 but even regarding APIs
13:44 est31 I think there is a WebVulkan working group somewhere
13:45 est31 it might make stuff more secure tho
13:45 * est31 shrugs
13:45 Hirato probably is a lot easier to secure vulkan than it would be to secure direct access to USB devices
13:46 est31 or bluetooth devices
13:46 est31 https://www.yubico.com/support/security-advisories/ysa-2018-02/
13:46 est31 this was funny ^
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13:47 Hirato imagine dodgy websites directly accessing 2FA devices
13:48 est31 yeah
13:48 est31 even if there is a permission dialog
13:48 est31 -> dancing pigs
13:48 rdococ oink
13:50 Krock ~/\(OO)/\°>  I tried my best..
13:50 ShadowBot Krock: Error: Spurious ">".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
13:50 Krock </3 ShadowBot
13:57 IcyDiamond why does :format throw ')' expected near ':'
13:57 IcyDiamond can i not directly format a string? has to be a variable?
13:58 Krock why does my dish washer segfault after 'clean;'
13:58 IcyDiamond yeah ok that was the case
13:58 IcyDiamond lol
13:58 Krock do it like this: ("dish washer"):format()
13:58 IcyDiamond yes
13:58 IcyDiamond i did
13:58 * rdococ turns into a mesecon yay
13:58 Krock works for me..
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14:30 swift110 hey guys
14:30 IcyDiamond hi
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14:59 IcyDiamond https://github.com/LunaSquee/melterns This is the mod I'm working on
14:59 IcyDiamond !title
14:59 MinetestBot IcyDiamond: GitHub - LunaSquee/melterns: Tinkers Construct-esque mod for Minetest 0.5.0+ [WIP]
15:00 deltasquared omegacubed: really?
15:00 deltasquared I mean seriously
15:01 deltasquared IcyDiamond: I'm sorry, I still find your github handle adorable
15:01 IcyDiamond XD
15:01 deltasquared I'll certainly give it a spin later. it doesn't mention which API version it targets
15:02 IcyDiamond clearly says it in the repo description
15:02 IcyDiamond but there isn't much to do in it at the moment
15:02 IcyDiamond as its still a wip
15:02 deltasquared so this is specifically the molten metal baths from TC in a sense?
15:02 deltasquared among other bits
15:03 IcyDiamond you can give yourself a combined tool using /lua me:set_wielded_item(tinkering.create_tool("pick", {main="iron",binding="copper",rod="wood"}, true))
15:03 IcyDiamond :P
15:04 IcyDiamond the textures don't work obviously, smh
15:04 deltasquared IcyDiamond: so I assume you'd be using a placeholder generic item texture for now, what about the toolcaps
15:04 deltasquared (and the tooltip text)
15:04 IcyDiamond yeah it generates toolcaps
15:04 IcyDiamond tooltips are not yet implemented
15:05 IcyDiamond there are no placeholder textures
15:05 IcyDiamond it just uses the base texture for "main" in the material list
15:05 IcyDiamond in code it does actually combine textures
15:05 IcyDiamond however it would only show up combined if you registered it with the combination
15:05 IcyDiamond because you cant change item texture via metadata
15:12 rdococ Yay minetests
15:12 rdococ Ooh, MinetestTinkersConstructâ„¢
15:13 IcyDiamond its a big wip!!
15:13 IcyDiamond don't get excited yet
15:13 rdococ It's a big yay
15:13 IcyDiamond XD
15:13 rdococ WOO!
15:13 IcyDiamond oh ok
15:13 * rdococ does a git clone yay
15:14 Krock fatal: Repository 'yay' does not exist.
15:14 IcyDiamond XD
15:17 rdococ IcyDiamond: I'm getting unknown items trying to use your mod
15:17 rdococ I'm trying to cast steel pickaxe heads
15:17 IcyDiamond hmm
15:18 IcyDiamond thats interesting
15:18 swift110 how are you IcyDiamond
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15:18 IcyDiamond could be better
15:18 rdococ I'm using buckets of molten steel and buckets of water with a metal caster next to a casting table
15:18 rdococ Not sure what the casting table is meant to do
15:19 IcyDiamond nothing
15:19 IcyDiamond its a crafting ingredient
15:19 IcyDiamond atm at least
15:20 rdococ Ah
15:20 IcyDiamond oh yeah it tries to make steel pickaxe head but i registered steel as iron
15:21 IcyDiamond hmm
15:21 IcyDiamond well i mean i can change it
15:21 rdococ I'd rename the iron pickaxe head to steel, seeing as the pickaxes you make with them are also steel, along with the molten steel buckets
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15:21 deltasquared I might send some patches/contributions your way when I have the spare time, IcyDiamond
15:22 rdococ I would if I was better at using git
15:22 deltasquared lel ok then
15:22 rdococ deltasquaredâ„¢
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15:26 IcyDiamond ok i realized i have more issues here
15:27 IcyDiamond so i need to rewrite some things
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15:29 swift110 IcyDiamond, i know the feeling. It is why I am considering a little vacation over the weekend
15:31 rdococ Does the mod work in 0.4.17?
15:31 IcyDiamond `tinkering` doesn't
15:31 deltasquared rdococ: probably not, it uses the new toolcap thing
15:31 rdococ Ah.
15:31 IcyDiamond it uses mod.conf to specify dependecies and it uses new tool cap meta
15:32 rdococ YAY! TOOL CAP META!
15:32 rdococ ...tool capability meta, right?
15:32 IcyDiamond yes
15:32 rdococ Yay!
15:33 IcyDiamond Pushed an update
15:33 deltasquared M E T A (ok I'll stop now)
15:33 deltasquared I'll git clone anyway while I remember
15:34 rdococ YaY
15:35 deltasquared done, will investigate laters
15:39 IcyDiamond I take no responsibility if your game window goes gray and unresponsive while using this mod
15:39 IcyDiamond :D
15:39 IcyDiamond But in that case, be sure to send me the error in debug.txt and tell me what you did :)
15:39 deltasquared gray? did you just assume my operating system?
15:40 deltasquared nah jk I'm not going to do that to y'all :P
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15:42 rdococ IcyDiamond: Trying to melt a steel pickaxe head creates molten tin?
15:42 IcyDiamond Say what
15:42 IcyDiamond I haven't even thought about melting the components
15:42 IcyDiamond XD
15:42 rdococ Also I've experienced a phenomenon where I can melt a steel pickaxe head into a metal melter that already has molten steel in it, causing all of the molten steel in it to become molten tin + the extra from the *steel* pickaxe head
15:43 IcyDiamond Now that is the strangest thing
15:43 IcyDiamond I'm not at a computer right now :P
15:43 rdococ Also, putting a bucket of molten steel in the "metal to melt" slot turns all of the molten tin in the melter to steel again...
15:44 IcyDiamond Wtf?
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15:45 IcyDiamond are you trolling me?
15:45 IcyDiamond i dont remember writing that into the code
15:45 IcyDiamond :P
15:45 rdococ I'm not trolling you...
15:45 rdococ it's already past april fools :P
15:45 IcyDiamond i guess i must debug this then
15:45 IcyDiamond lol
15:46 rdococ see if you can reproduce the bug
15:46 rdococ I'm going to seat myself upon the porcelain throne
15:46 IcyDiamond okay then that is so weird
15:46 IcyDiamond wtf
15:46 IcyDiamond time to add print all over the place
15:47 IcyDiamond oh
15:47 IcyDiamond i need to rewrite this system as well
15:47 IcyDiamond dammit
15:52 rdococ if you didn't think about melting the components then what would be causing the "melting steel components into tin"?
15:52 rdococ also, the casts themselves seem to melt into tin
15:52 rdococ well, some of them do anyway
15:54 omegacubed deltasquared: Yep. :P
15:54 rdococ betasquarerooted
15:55 coriumcubed Even better
15:56 rdococ C0RiUm
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15:57 deltasquared IcyDiamond: why do I get the impression that I'm going to look at this code and get an eye twitch
15:57 IcyDiamond rdococ: it found "tin" in tinkering:steel_pickaxe_cast
15:57 IcyDiamond XD
15:57 deltasquared IcyDiamond: *eye twitch* you're doing... string matching on item names!?
15:57 rdococ what?
15:58 rdococ deltasquared: agreed
15:58 IcyDiamond yes
15:58 IcyDiamond thats my current system
15:58 Krock IcyDiamond, there's also "ink" in it
15:58 clavi joined #minetest
15:58 deltasquared (╯°□°)╯︵ ┻━┻
15:58 rdococ IcyDiamond: You should be using groups for that, not string matching on item names
15:58 deltasquared rdococ++
15:58 rdococ hehe, rdococ++ has C++ in it
15:58 * deltasquared shoves rdococ through clang
15:58 rdococ lol
15:58 deltasquared oh damnit, variant types again, clang bug
15:59 deltasquared remember kids, shiny new C++17 features cause the compilers to crap themselves
15:59 IcyDiamond god damn it you people threw me off track
15:59 IcyDiamond >.>
15:59 rdococ I use C++21
16:01 IcyDiamond the thing with groups is that nobody uses the groups i'd need here
16:01 IcyDiamond ughhhhh
16:01 rdococ I had to set up a tachyonic messaging system to receive C++21 supporting compilers from my future self
16:01 coriumcubed I use Corium++
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16:01 IcyDiamond unfortunately i have to resort to string matching
16:01 IcyDiamond for some things at least
16:02 deltasquared if in doubt, write your own declarations of "this produces tin when melted" etc.
16:03 IcyDiamond thats not so easy though
16:03 rdococ IcyDiamond: if you have to resort to string matching then I'd at least handle string matching on different things individually - as in, try to match "default:[something]pick", "default:[something]sword", etc. rather than just trying to naively find "steel" or "tin" in the string
16:03 IcyDiamond yeah..
16:04 rdococ although what I would do is optionally depend on mods so that you can override them to add groups
16:05 deltasquared IcyDiamond: string matching may be easier but it's waaaaaaaaaaay too many false positives
16:06 rdococ with your current system I could melt contingent chickens into tin
16:06 TC01 joined #minetest
16:07 rdococ contingent
16:08 IcyDiamond :D
16:08 IcyDiamond yeah ill come up with smth
16:08 deltasquared IcyDiamond: there's a hack, and then there's just plain incorrect. if nothing else, just look up the item name in a table
16:08 deltasquared then have some code write some known defaults into it
16:08 IcyDiamond yeah im going the table approach
16:08 deltasquared (to be fair, groups are a much saner solution for this, but you'd need to change the item defs)
16:08 rdococ I'd go the group approachâ„¢
16:09 deltasquared rdococ: you'd still need to define overrides for default: tools
16:09 rdococ deltasquared: it's not that difficult to modify definitions though
16:09 deltasquared rdococ: I'll leave writing a PR to minetest_game with these material groups as an exercise for later
16:09 rdococ you don't need to copy every property of the tool, at least if you use override_item
16:09 IcyDiamond yeah and i dont feel like changing other mod defs
16:09 rdococ deltasquared: that PR wouldn't be difficult either
16:10 rdococ IcyDiamond: yes, but you don't need to modify the other mods, you can optionally depend on them and use minetest.override_item
16:10 IcyDiamond i'll see about that
16:10 IcyDiamond please dont mention me, im coding and i get distracted easily
16:10 erstazi joined #minetest
16:10 IcyDiamond XD
16:11 rdococ everyone mention him when he least expects it :P
16:11 IcyDiamond :(
16:11 Gael-de-Sailly joined #minetest
16:11 rdococ jk
16:11 deltasquared rdococ: *cough* gender note ;)
16:12 IcyDiamond yeah i am a male
16:12 deltasquared ok fair enough
16:12 IcyDiamond plot twist?
16:12 deltasquared indeed
16:12 IcyDiamond :D
16:12 IcyDiamond I'm sorry I dont meet your expectations
16:12 IcyDiamond :PP
16:12 deltasquared given who I thought your nick was a reference to certainly
16:12 rdococ everyone mention him, her, it, them, or xam when he, she, it, they, or xe least expect(s) it
16:12 IcyDiamond :D
16:13 rdococ I'm an advocate of singular they, but I bet at least one person in the world hates it when someone uses it to refer to them
16:13 rdococ which I just did :P
16:13 * rubenwardy likes singular they too
16:13 * rubenwardy knows Shara doesn
16:14 * rdococ is a yay. They like singular they.
16:14 deltasquared well whoever doesn't like "they" gets the "xe" treatment
16:14 Shara I don't?
16:14 IcyDiamond even default doesnt put lumps and ingots and things in groups
16:14 * deltasquared ducks
16:14 IcyDiamond :(
16:14 rdococ Shara: do you like singular they?
16:14 Shara I'm indifferent
16:14 rdococ rubenwardy: they're indifferent
16:14 IcyDiamond eh ill just use table cache whatever
16:14 deltasquared IcyDiamond: it's just a bit of boilerplate to be fair, would be mostly tedium
16:15 Shara But I've probably told rubenwardy off for using it in something that should be written to certain standards :)
16:15 rdococ certain standards?
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16:15 Shara Yes, fancy writerly thingamies
16:15 * ThomasMonroe inwardly cringes at the use of singular they
16:15 rdococ ThomasMonroe does not like singular they. I want to ask xam why.
16:16 ThomasMonroe my mom's an English teacher XD
16:16 rdococ Singular they is perfectly good English.
16:16 ThomasMonroe it's been ground into me i guess
16:16 deltasquared oh come on, how many common english phrasings violates some weird grammar rule or another
16:16 deltasquared I can perfectly understand being conditioned to wince at it though
16:17 IcyDiamond why dont blocks have an underscore between material and block
16:17 IcyDiamond default:diamondblock
16:17 IcyDiamond thats stupid
16:17 IcyDiamond I hate you :(
16:17 rdococ I've met people that think people should ask others for the pronouns they want to be referred to with in the same way they'd ask them for their name. It's an interesting concept but I really don't think pronouns matter all that much.
16:17 IcyDiamond and mese block doesnt even have block in its name
16:17 IcyDiamond this is a mess
16:17 IcyDiamond XD
16:18 rdococ Again, just use groups or a table lookup
16:18 rdococ Or, even better, support a public registration function ".register_melt(item, meltedVersion)" so that other mods can register what happens when their items melt
16:19 rdococ metal_melter.register_on_melt("default:steelpick", "steel");
16:20 deltasquared rdococ++ again
16:20 rdococ I just upgraded to C++24 - that is, C++3024, from a thousand years in the future
16:21 rdococ Minetest 7.943.2983 is awesome
16:21 rdococ anyway, enough time travelling yayshenanigansâ„¢
16:22 ThomasMonroe wait, you've got 7.943.2983 only? O_o
16:22 ThomasMonroe I've got 12.0.0
16:22 ThomasMonroe :P
16:22 twoelk IcyDiamond: http://irc.minetest.net/minetest-hub/2018-03-24#i_5258695 :D
16:23 deltasquared rdococ: do we have microblock rendering and VAEs yet
16:23 rdococ back
16:23 IcyDiamond ay
16:23 rdococ deltasquared: VAEs?
16:24 rdococ deltasquared: I do know that node-metadata-defined node properties (buildable_to, tiles, drawtype, etc.) was added in Minetest 0.8.3, but that's one of the few changelog entries we were able to salvage from the wreckage of the Microsoft Censorship War
16:25 deltasquared rdococ: voxel area entities
16:25 rdococ ThomasMonroe: I'm pretty sure armageddon occurs before Minetest 12.0.0 is released
16:25 deltasquared i.e. flying ships
16:25 rdococ deltasquared: I'm pretty sure you can get that in 0.4.17
16:25 rdococ deltasquared: meshnode
16:26 rdococ deltasquared: although it's rather limited atm
16:26 deltasquared rdococ: no, not entities, real nodes on independent grids that works 100% of the time
16:26 rdococ Ah.
16:26 deltasquared and collides.
16:26 deltasquared so I can walk around on it
16:26 rdococ That will be added in 8.0.0-dev according to my calculations.
16:26 deltasquared everything on board (mesecons etc.) works as if on the "static" grid of the world
16:26 rdococ Unfortunately I only have 7.944.0-dev.
16:27 rdococ Yay! My new tachyon machine upgrade is ready! I can finally compile Minetest 13.0.--dev!
16:27 rdococ s/.--/.0-
16:27 rdococ s/\.\-\-/\.0\-
16:27 rdococ s/\.\-\-/\.0\-/*
16:28 rdococ Dammit, sed expressions get so fiddly in the 43rd century.
16:28 rud0lf /mode +q rdococ!*@*
16:28 Guest90017 joined #minetest
16:28 rud0lf :P
16:28 rdococ rud0lf: /mode? that was obsolete in the 24th century
16:28 rud0lf ok
16:28 deltasquared send him back there then :P
16:28 rud0lf !silencewtfploxkthx rdococ
16:29 * rubenwardy sets quiet on rdococ*@*
16:29 rdococ Yay! Minetest 13.0.0 has compiled! I tested, and it *does* have voxel area entities!
16:29 rubenwardy 0.13.0 you mean
16:29 rubenwardy ;)
16:29 erstazi joined #minetest
16:29 rdococ Unfortunately I need to get a new computer as I'm getting 1 FPS because it's designed for computers from the 43rd century...
16:29 rud0lf and voxels are so small it looks like polygon rendered game
16:29 rdococ lol
16:29 Markow I must update my Minetest and compile the latest dev version. It's been a while.
16:30 rdococ The latest dev version as of the time period I'm currently in is 0.5.0-dev
16:30 rdococ 0.5.0-hype
16:30 Markow How's advanced Carts mod working these days? Haven't looked at it.
16:31 rdococ I want to modify the carts mod so that when it rotates, the player in the cart's viewpoint also rotates with it
16:31 rdococ Like a rollercoaster
16:31 xerox123 what's causing me to see this error: https://paste.ubuntu.com/p/BZxffmgXvk/
16:32 rdococ xerox123: that's one odd error
16:32 rdococ xerox123: the only thing I can think of is mismatched minetest/MTG versions but I don't think that's the case
16:32 xerox123 hmmm, maybe
16:32 nowhere_man joined #minetest
16:33 xerox123 rdococ: yup, that was it
16:34 rdococ Definitely yaysâ„¢
16:36 Krock in this case your Minetest engine/core was too old
16:36 Krock ..by a few commits
16:36 rdococ dam
16:36 rdococ n
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16:41 rdococ Sincereyay~
16:42 rdococ IcyDiamond: Which approach did you end up using?
16:42 IcyDiamond table
16:43 rdococ Then it'd be easy to add a register_melt() function. I've created mods that create global API tables for other mods to interface with them, maybe you could register a global API table so that future mods can add compatibility by registering item meltings
16:44 rdococ Then you can use the API itself to add items from MTG and other mods
16:45 IcyDiamond yes i added one already
16:45 rdococ That is yay.
16:46 rdococ Also, it'd be cool if you add a register_metal() function that allows other mods to add pickaxe heads, rods, etc. for metals from them
16:49 rdococ Sinceryayâ„¢
16:52 xerox123 does anybody have any experiece with minetestmapper?
16:52 Fritigern joined #minetest
16:52 sfan5 hello
16:53 xerox123 on this line (https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt#L100) it returns ./script.sh: line 4: /home/xerox123/.minetest/mods/: Is a directory
16:53 xerox123 Ive it set to MODS_PATH= ~/.minetest/mods/
16:53 rdococ IcyDiamond: I have a steel pickaxe head, tool rod and tool binding. How would I combine those to make a pickaxe?
16:53 IcyDiamond you cant atm
16:53 sfan5 how does that line look in your script? (in full)
16:53 IcyDiamond ill add blocks to do that later
16:54 IcyDiamond nodes
16:54 IcyDiamond **
16:54 IcyDiamond this aint stupid microsoftcraft
16:54 xerox123 MODS_PATH= ~/.minetest/mods/ # path to "mods" folder, only set if you have loaded mods
16:54 rdococ Ah
16:54 sfan5 xerox123: remove the space after =
16:54 * xerox123 facepalms
16:54 rdococ xerox123: Yay, IcyDiamond is making Tinker's Construct in Minetestâ„¢
16:54 xerox123 no clue what that is :p
16:55 xerox123 up, script is running now
16:55 rdococ xerox123: https://github.com/LunaSquee/melterns - adds liquid metals, machines to melt metals, and cast them to make tool parts
16:55 rdococ although at the moment the tool parts can't be combined to make the tools yet
16:56 rdococ The mod is very yay
16:56 rdococ although it's only for 0.5.0-dev+ atm
16:59 xerox123 heard of that somewhere in minecraft actually, Tinker's Construct
17:00 rdococ IcyDiamond is making a Minetest mod that's kinda like it
17:00 IcyDiamond wip-do-not-use
17:00 IcyDiamond ;)
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17:19 IcyDiamond ok updated
17:19 IcyDiamond XD
17:27 rdococ Yay!
17:30 rumble joined #minetest
17:33 rdococ sfanYayâ„¢
17:33 rdococ IcyYayâ„¢
17:42 Tux[Qyou] joined #minetest
17:45 rdococ Tux[Qyou] the yay
17:46 IcyDiamond ok now you can melt casts back into gold
17:46 rdococ The casts are made of gold?
17:46 IcyDiamond yes
17:47 rdococ I would make them out of something like sand
17:47 IcyDiamond xD
17:47 rdococ I mean, what if you want to cast gold ingots? Wouldn't the cast begin to melt
17:47 rdococ ?
17:47 IcyDiamond i guess
17:47 IcyDiamond :P
17:47 IcyDiamond I'll see what I'll do with em
17:48 rdococ Also, it would be cool if the machines supported pipeworks.
17:48 Foz joined #minetest
17:48 IcyDiamond Yeah I thought about that
17:48 rdococ Unfortunately the liquid pipes in pipeworks can only transport regular ol' water, but you can use buckets
17:49 IcyDiamond I might add better fluid transport thingies later
17:49 IcyDiamond like, so you can transport millibuckets
17:49 * rdococ gives IcyDiamond a yay bucket
17:49 IcyDiamond XD
17:50 rdococ My yay is yay.
17:50 IcyDiamond you can place molten metals
17:50 IcyDiamond they behave like lava
17:50 IcyDiamond they light stuff on fire
17:50 IcyDiamond XD
17:51 rdococ What I want to do is for certain nodes such as furnaces and your machines is that I want to add an invisible extra item slot. When an item is placed in the invisible extra slot it gets moved automatically to one of the visible slots depending on what the item is
17:52 rdococ This means that I'd be able to make shift-clicking coal into a furnace place it in the fuel slot
17:55 rdococ IcyDiamond: I placed 12 empty buckets into the "molten metal output" slot and I lost 11 of them when it was filled with molten gold :c
17:55 IcyDiamond yeah
17:55 Foz joined #minetest
17:55 IcyDiamond it should be accepting one bucket but it still takes multiple fsr
17:55 IcyDiamond i might add an extra inventory to these machines to keep the buckets
17:56 rdococ You can either (A) stop it from doing anything when there's more than one bucket, or (B) have an extra slot for the output
17:56 Markow joined #minetest
17:57 IcyDiamond yeah i guess
17:58 rdococ I'm trying to see if I can duplicate ingots. seems like I can't so that's good
17:59 IcyDiamond yeah but you get two ingots out of a single lump
17:59 IcyDiamond thats a feature!
17:59 rdococ you do?
18:00 rdococ Ooh, you don't even need to smelt the lumps in a furnace? Yay!
18:00 IcyDiamond :)
18:01 rdococ The bug where you can convert molten metals to other molten metals still exists
18:01 IcyDiamond wat
18:01 IcyDiamond how?
18:01 IcyDiamond oh
18:01 IcyDiamond hmm
18:01 rdococ Put a few gold lumps into the metal melter, and then put a single iron lump. The molten gold will become molten steel.
18:02 IcyDiamond yeahh
18:02 rdococ That shouldn't be too difficult to fix.
18:02 IcyDiamond it looks like an if statement has gone missing
18:02 rdococ put it on the milk carton
18:02 IcyDiamond XD
18:03 Hijiri_ what about a more generic liquid system, and if a liquid can be casted into a solid material, that's given in its definition
18:03 rdococ "Have you seen this if statement?"
18:04 rdococ Liquid yay can be cast into yay pickaxes
18:04 IcyDiamond Hijiri_: thats essentially what this is
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18:11 rdococ IcyDiamond: I'd put a lower limit, below which the old molten metal would essentially be removed and replaced with the new one
18:12 IcyDiamond Lol
18:12 rdococ e.g. if you only have a single drop of molten steel then if you try to place gold in then you should just get rid of the molten steel
18:12 rubenwardy Wuzzy: https://github.com/minetest-mods/awards/pull/50
18:12 IcyDiamond I might add a dump button
18:12 ThomasMonroe rdococ, have you seen the way BlackVoxel does it's metalurgy?
18:12 rubenwardy !title
18:12 IcyDiamond First I'll add mB fluid transfer items though
18:12 MinetestBot rubenwardy: Awards 3.0.0 by rubenwardy · Pull Request #50 · minetest-mods/awards · GitHub
18:13 rdococ ThomasMonroe: I haven't seen BlackVoxel, so I'm gonna say no
18:13 ThomasMonroe look it up, it might give you some ideas :)
18:14 rdococ wow, OpenGL 1.1?
18:15 ThomasMonroe oh yeah XD they haven't upgraded
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18:20 coriumcubed BlackVoxel? I haven't heard of that myself
18:21 ThomasMonroe it's an interesting game tbh
18:21 rdococ is there corium in it?
18:21 coriumcubed Hmm . . is it free>
18:21 coriumcubed ?*
18:21 ThomasMonroe yes
18:21 rdococ but is there corium in it?
18:22 coriumcubed What type of game is it?
18:22 ThomasMonroe hmm not that I know if rdococ
18:22 coriumcubed (Shooter, Survival, etc?
18:22 coriumcubed )*
18:22 ThomasMonroe SUrvival
18:22 rdococ ThomasMonroe: oh, then it is not yay
18:22 coriumcubed My typoing is terrible today
18:22 ThomasMonroe lol
18:22 ThomasMonroe don't worry Billy ;)
18:22 rdococ like how The Game That Shall Not Be Named is not yay because it has no corium
18:22 coriumcubed Boo!
18:23 coriumcubed If its propritary, it could at least have corium
18:23 rdococ wat?
18:23 coriumcubed ThomasMonroe: Just curious, did you know by my name or a /whois?
18:23 rdococ coriumcubed: It's pretty obvious who you are
18:23 ThomasMonroe I did a who is on my channel
18:23 coriumcubed true
18:24 rdococ you're clearly xerox123
18:24 ThomasMonroe I mean on #ls
18:24 coriumcubed lol, no, I'm not.
18:24 rdococ hm, luk3yx?
18:24 xerox123 I was summoned.
18:24 * ThomasMonroe hides and points to rdococ, "He did it!"
18:25 * rdococ watches ThomasMonroe as he is eaten by yay blobs
18:26 coriumcubed rdococ: Pretty sure you are playing dumb now. :P
18:26 rdococ coriumcubed: Ohhh, you're ThomasMonroe!
18:27 coriumcubed Yup
18:27 coriumcubed Definately playing dumb. :P
18:29 rdococ Yay! It's nomohakon!
18:30 rdococ I recently installed Minetest 17.3.0, but it only worked on Debian 154, so I had to upgrade from 124.
18:30 rdococ It finally adds time travel.
18:31 coriumcubed Sweet. I installed MeepTest
18:31 coriumcubed It's like Minetest, but it will suck you into the program
18:31 coriumcubed So it is basically VR, but real.
18:32 coriumcubed Also, if it detecs MineCraft on your computer it deletes it
18:32 Hijiri_ didn't rotarycraft have corium
18:33 rdococ coriumcubed: MeepTest isn't maintained anymore and has a ton of bugs
18:33 rdococ coriumcubed: You should be playing YayTest
18:34 Guest90017 joined #minetest
18:35 Hijiri_ not rotarycraft, reactorcraft
18:35 rdococ Eh, I prefer YayCraft
18:36 Hijiri_ never said anything about how good things are, just that it has corium
18:36 rdococ It's an open-source version of Minecraft started in 23885 based on the remains of Minecraft Bedrock Edition 582.58.3 after the catastrophic Armayayon Event
18:36 Hijiri_ does that mean it's windows only
18:36 rdococ No, YayCraft has been compiled for Linux too
18:37 rdococ Mac fell out of use when Apple went bankrupt in 18673
18:38 rdococ Interestingly enough, homeopathy as a belief died out in 13718 after the Futuronic Plague killed 45% of the population
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18:42 IcyDiamond Chernobylat
18:50 coriumcubed Chernobylit
18:50 Out`Of`Control ??
18:52 MinetestBot [git] nerzhul -> minetest/minetest: [clang-tidy] Promote some performance-* as a coding error (#7194) 077f231 https://git.io/vxMbZ (2018-04-04T18:49:42Z)
18:52 Hijiri if so many people died that just means that standard medicine was a failure and more people need to use homeopathy
18:53 rdococ or maybe 45% of the people in 13718 believed in homeopathy over medicine that actually works
18:54 rdococ Pseudoscientific beliefs can appear more convincing than actual, scientific ones
18:55 rdococ Combine that with vaccines and medication helping to eradicate more diseases, means that more and more people could believe in homeopathy in the future as they don't realize how vaccines have helped
18:55 rdococ Those people would be born after more and more diseases were eradicated, so they might not even know such diseases ever existed in the first place
18:55 Out`Of`Control rdococ: that year is counted from what ?
18:55 rdococ Out`Of`Control: It's just a random number, it's not like time travel is real anyway
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18:58 twoelk rdococ: I'm not sure diseases will be less in the future. we are probably breeding some super resistant bastards with all that eccessive over the top use of antibiotica
18:58 rdococ twoelk: Good point, I forgot about that factor
18:59 Hijiri homeopathic antibiotics don't have that problem
18:59 Out`Of`Control twoelk: they exist already
19:00 Out`Of`Control Hijiri: homeopathic antibiotic?? does that exist at all
19:00 Hijiri no idea
19:00 rdococ Hijiri: Homeopathic antibiotics don't do anything at all, you'd end up dying from just regular bugs rather than superbugs
19:01 * twoelk knows - and has seen them at work :-(
19:02 Out`Of`Control is there Homeopathic food? xD
19:02 Hijiri what would that even mean
19:02 rdococ Homeopathy is a form of "medicine" that doesn't work, homeopathic food doesn't even make sense as a concept
19:02 twoelk homeopathic antibiotics might be as usefull and effective as a good laugh or a positive attitude - so don't underestimate their power :-P
19:03 rdococ twoelk: Yes, the placebo effect
19:03 twoelk wich is mighty powerfull
19:03 longerstaff13-m joined #minetest
19:03 rdococ But probably won't help you against superbugs, or even some regularbugs
19:04 rdococ Placebo effect is pretty cool but I'd pick medicine that actually works over it any day
19:04 Out`Of`Control i would prefer stay healthy
19:04 rdococ Plus, if you believe that actual medicine works - which it does - then you get the placebo effect on top of that
19:05 Hijiri and if you take homeopathic medicine on top of that, you'll get the benefit of double placebo effects
19:05 rdococ I don't think the placebo effect stacks up like that
19:05 Out`Of`Control take 10x homeopathic stuff
19:05 Hijiri maybe it's nonlinear
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19:06 rdococ Plus, some alternative medicine is actually harmful, such as staring into the Sun (yes, I kid you not, people actually think this works as medication)
19:06 twoelk I wouldn't say homeopathy is usefull for everything but it might have it's niche and x-ray researches of waterdrops might indicate that molecules might carry more information than previously thought
19:08 rdococ Molecules might carry some information but there is no mechanism of action by which it can do magic
19:08 rdococ Homeopathy is just water, period
19:08 Out`Of`Control all medicine got sideeffect
19:08 Out`Of`Control rdococ: + sugar
19:08 twoelk well there are quite a few modern medicine traits that where as harmless as the industry said
19:08 rdococ twoelk: ?
19:08 twoelk insert a random not into my sentance
19:09 rdococ You mean historically?
19:09 sofar homeopathic toothing tablets killed people
19:09 sofar https://www.snopes.com/fact-check/hyland39s-teething-tablets-recall/
19:09 twoelk besides the believe in pills is pretty dangerous
19:09 rdococ sofar: Homeopathic sugar pills and water can also kill people indirectly as people that would otherwise seek actual medical attention decide to consume useless alternatives instead, and then die
19:10 longerstaff13-m What did I just walk into o.O
19:10 longerstaff13-m "A bar"
19:10 twoelk yeah contagan killed and crippled kids
19:10 twoelk viagra kills people
19:10 rdococ what is twoelk going on about?
19:10 twoelk some painkillers kill people
19:10 rdococ duh, if you overdose
19:11 sofar in this case, it was little kids
19:11 sofar and parents giving them poison, essentially
19:11 rdococ I'm confused, what are we talking about
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19:11 sofar if you're dumb and you kill yourself, big deal
19:11 sofar if you're dumb and you kill a kid, big deal!!!
19:12 twoelk sofar says one hoeopathic pill killed people so lets get rid of the whole concept
19:12 sofar absolutely, homeopathy should be banned
19:12 sofar society should not accept unreasonable risks
19:12 rdococ twoelk: Homeopathic pills are useless. People with diseases that take homeopathic medication in lieu of actual medicine that works will die.
19:12 sofar motorcycle helmets should be required
19:12 sofar seatbelt wearing should be required
19:12 longerstaff13-m I thought it is?
19:12 sofar same reasoning, entirely sensible
19:13 rdococ I'm pretty sure seatbelt wearing is required where I live
19:13 longerstaff13-m rdococ: yes
19:13 rdococ Which is a good thing
19:13 * twoelk never used any hoeopathic pills and wonders how he got into the position of defending them
19:13 longerstaff13-m Heh
19:13 sofar twoelk: that's what the internet does, lol
19:14 rdococ lol
19:14 sofar soon I'll be defending Hitler
19:14 sofar his moustache was groundbreaking!
19:14 longerstaff13-m Lol
19:14 rdococ People had his moustache before he rose to power
19:14 sofar lmao
19:14 longerstaff13-m True tho
19:15 * twoelk has a lot of pre-Hitler ancestors sporting such a moustache
19:15 rdococ Hitler was very good at defending himself from time travellers
19:15 sofar you can't prove a negative
19:16 rdococ You can disprove a positive though
19:16 twoelk and I live in a region with dozens of historic dukes called Adolf
19:16 longerstaff13-m How did you all get into the conversation of Hitler anyway?
19:16 longerstaff13-m Lol
19:17 twoelk yeah lets exterminate some pills
19:17 rdococ We were discussing how useless homeopathic medicine is, twoelk started wondering why he ended up trying to defend it when he's never used it, sofar says it was what the internet does and gives an example which ended up turning into another full-blown discussion about Hitler
19:17 longerstaff13-m Heh
19:17 rdococ And now I'm about to start a meta-discussion about the two discussions we just had
19:18 longerstaff13-m XD
19:18 serp we should ban banning
19:18 rdococ We should ban petitions to ban banning
19:18 longerstaff13-m We should ban violence
19:18 rdococ I thought violence was banned
19:18 longerstaff13-m People still do it
19:18 rdococ But it's illegal
19:19 rdococ <violence> hey! what did I do?!
19:19 serp not all violence is illegal
19:19 longerstaff13-m XD
19:19 rdococ serp: what kind of violence is legal?
19:19 serp some sport is violent
19:19 twoelk can violence be violently banned with violence?
19:19 longerstaff13-m serp: true, there is self defence, although that can also land you in prowon
19:19 Hijiri war is legal
19:19 rdococ longerstaff13-m: ah, I forgot about self-defense
19:19 longerstaff13-m ... prison*
19:19 sofar ... consentual violence? ...
19:19 rdococ Hijiri: Only if you abide by the conventions
19:20 rdococ Consensual violence?
19:20 Hijiri sure, but war in general is not banned
19:20 twoelk rituallise violence !
19:20 rdococ It should be
19:20 Edgy1 It takes two to tango
19:20 longerstaff13-m Lol
19:20 twoelk like boxing
19:21 Edgy1 ꪪ
19:21 longerstaff13-m ×D
19:21 Edgy1 looks like a box :P
19:21 longerstaff13-m Supposed to be a small x
19:21 Edgy1 no a small x is ×
19:21 longerstaff13-m Yeah and that is what I typed
19:21 Edgy1 ±
19:21 Edgy1 ª
19:22 rdococ Holy scheiße, this is the best discussion I've had in a while
19:22 sofar ^×v×^
19:22 longerstaff13-m Lol
19:22 Edgy1 ^.^
19:22 longerstaff13-m sofar: that's awesome :P
19:22 rdococ well, at least the funniest
19:22 Edgy1 ok den :P
19:22 * longerstaff13-m is giggling over here
19:22 sofar I'm more a fan of consensual sex
19:22 rdococ Consensual sex is awesome
19:22 Hijiri why not both
19:23 sofar kinky nature of hijiri revealed
19:23 twoelk after many years of study I have finally come to the conclusion that anarchy is not a system worth studying (sorry for the delay was looking for words)
19:23 longerstaff13-m Lol
19:23 sofar twoelk: that is deep
19:23 rdococ sofar: Your luscious mod is pretty cool... 0.5.0-dev recently added get_heat and get_humidity functions, which means you won't need to get it from the mapgen anymore. Yay!
19:23 sofar yes, will be porting soon
19:24 sofar hope it won't kill performance, though
19:24 rdococ I created a mod that rotates grass and dirt nodes randomly so that it appears more random
19:24 rdococ It's not on github yet, though
19:24 sofar I thought about that
19:24 sofar I would just make dirt 3-4 random nodes too
19:24 twoelk can't that be combined to get_sweat_factor ?
19:24 rdococ twoelk: lol
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19:27 rdococ Aw, the discussion has slowed down
19:27 * twoelk is making a coffee
19:27 sofar general question
19:27 sofar CTF is fairly popular
19:28 sofar what about a more DM type game similar to CTF?
19:28 ThomasMonroe that;s a statement
19:28 rdococ That is a yay
19:28 ThomasMonroe DM?
19:28 sofar deathmatch
19:28 ThomasMonroe ah
19:28 sfan5 tdm > dm
19:28 sofar team deathmatch?
19:28 ThomasMonroe maybe a domination style game?
19:28 rdococ sofar: I had an idea for a CTF gamemode where regular PVP (swords, etc.) is replaced with more indirect methods of killing (TNT, lava, cannons as nodes you can place, etc.)
19:28 sfan5 yes
19:29 rdococ Having to build mesecons booby traps would be cool
19:29 sfan5 minetest really needs better physics modifiers so you can have fast-paced gameplay
19:29 sfan5 essentially a way to enable bunnyhopping
19:30 twoelk clap clap yay
19:30 rdococ I'd like a function (for server-side mods) to be able to rotate the view of a player by a certain amount so it can be done clientside, preventing lag caused by the server using an old camera yaw and pitch value
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19:30 rdococ And one for translating the player's position, which would be cool for my conveyor mod
19:31 twoelk isn't the view completely generated on the client aanyways?
19:31 sofar change the API to add an optional boolean `relative = false` ?
19:31 sofar would need packet modification, but should be doable
19:32 rdococ twoelk: Well, I suppose, but the server also keeps track of the client camera's yaw and pitch, and if you want to say, rotate the client's camera, the server sends a new value which will be different from the expected value if the client has rotated their camera since the last time the client sent their yaw and pitch to the server
19:32 sofar client side head movement is still on my list
19:33 rdococ The client's new camera rotation would be (what the server thinks the client's old camera rotation is) + (the amount you want to rotate it), rather than (the client's actual old camera rotation) + (the amount)
19:33 rdococ It creates a lagging effect, and if the server is trying to rotate the client's view e.g. if they're on a spinning platform, the client won't be able to rotate of their own volition
19:34 rdococ A similar problem occurs with the player's position, I believe
19:35 rdococ and that concludes my essay :P
19:36 twoelk maybe there should be a function to stop the updating for something else to happen clientwise and after that infos are updated between server and client
19:36 twoelk like disengaging for a sec
19:37 rdococ I was thinking the server could just send a message to the client to rotate their view by the desired amount
19:38 * twoelk wonders what to do with his essay on homeopathy
19:38 rdococ Does it support homeopathy?
19:38 twoelk not really
19:38 rdococ Ah.
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19:44 serp homeopothy: the power of placebo
19:44 twoelk I think there might be things the server doesn't need to know such as distorted view would be for example, that should be completely clientwise if it not allready is
19:45 rdococ serp: Actual medicine can also trigger the placebo effect - in fact, basically anything probably can
19:46 serp i'm not sure what you are arguing
19:46 rdococ I'm not arguing, I'm just sayingâ„¢
19:46 twoelk funny fact is homeopathy works on chickens in some uses - it will not mend a brocken leg though - it is not a replacement of modern medicine
19:47 twoelk and homeopathy by itself will not heal the world
19:49 sofar I should just make a homeopathy mod that just consists of nothing except instructions to use a bucket and get water
19:49 twoelk and as the last bad eggs scandal in germany showed - bad guys can corrupt anything
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19:49 sofar also, https://www.youtube.com/watch?v=bgxzSUxxRzE
19:50 rdococ sofar: Homeopathic medicine is already in MTG, it's called "water"
19:51 rdococ Although I guess you could add a mod that lets you hit a bucket of water against a wall
19:51 twoelk just saying there are many different approaches at healing and none of them have the tools to mend everthing
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19:51 rdococ twoelk: The only things homeopathy can cure is dehydration and sugar deficiency
19:52 Hijiri someone should make a homeopathy mod where it works as claimed by homeopaths
19:52 rdococ Hijiri: wouldn't that be OP?
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19:52 twoelk rdococ: you must add memory of something to water to be within the believes of them
19:52 rdococ twoelk: Water isn't like a human brain, it can't remember stuff. I thought you were *against* homeopathy.
19:52 twoelk nope
19:52 paramat joined #minetest
19:53 twoelk read again - not against it but no fan of it
19:53 rdococ wat
19:53 rdococ I'm confused, do you think homeopathy actually works or not?
19:54 rdococ In other words, do you think water that's been shaken around a bit can work miracles?
19:54 IcyDiamond I has a ded
19:54 sofar "The hottest places in Hell are reserved for those who in time of moral crisis preserve their neutrality."
19:54 rdococ IcyDiamond: we somehow got onto the topic of homeopathic medicine
19:54 twoelk I lived in many places as child and was exposed to many ways of healing and have learned to not believe that there is only one truth to everything - the world is way more complicated
19:54 Hijiri the hottest places in Hell are reserved for those who do a thing I am particularly enraged by
19:55 rdococ the hottest people in Hell
19:55 IcyDiamond I'll be one of them
19:55 Hijiri doesn't it have to be shaken around with substances
19:55 Hijiri maybe you have to dig cubes for a few hours so you can build a homeopathic centrifuge
19:57 twoelk I don't believe that any medicine can actually do miracles and that idea in itself can be dangerous
19:57 rubenwardy should awards support getting player stats and such when offline?
19:57 Hijiri what do you define as a miracle
19:57 sofar rubenwardy: if you do overall / leaderboards, yes
19:57 rubenwardy hmmm
19:57 rubenwardy com'on
19:57 Hijiri if medicine can do something I would say that it's not a miracle
19:58 rdococ Hijiri: The broadest definition I can think of is that a miracle is an event whose probability is basically 0%
19:58 rubenwardy when can we support player attributes for offline players :/
19:58 sofar it's not easy, itb does special tricks to do that
19:58 rubenwardy I'll just use mod_storage for now
19:58 * twoelk is looking for words and getting sleepy
19:58 Hijiri well ok, if something happened then its probability isn't 0
19:58 Hijiri so then it would be stupid to think that anything can do miracles
19:58 rdococ Homeopathic sugar pills would heal half a heart due to the placebo effect, but would only heal you once - taking any more sugar pills won't help. If you use sugar pills too often, actual medicine/food will stop healing you and you will no longer be able to heal.
19:58 rubenwardy arggghhh
19:58 rubenwardy the final bullet on here is testing the converter: https://github.com/minetest-mods/awards/pull/50
19:58 rubenwardy no fun :'(
19:59 rubenwardy ha
19:59 rubenwardy it'll be fiiiinnneeeee
19:59 sofar "rdococ gains 1 HP from status homeopathy (chill, you're just imagining this)"
19:59 sofar "rdococ dies"
19:59 rdococ lol
19:59 rdococ The placebo effect isn't an imaginary effect, it can actually physically make you healthier, to an extent
20:00 rdococ But it applies to any "medicine" you think will help you
20:00 sofar I wonder if we can use minetest to determine which players are susceptible to superstition
20:01 sofar I have a friend who's a nigerian prince who would like to talk to them
20:01 rdococ lol
20:01 rdococ It's easy to determine if someone is susceptible to superstition based on how many superstitions they believe
20:01 twoelk might be difficult to make a difference between fans of fantasy and those actually believing in things
20:02 rdococ True, I suppose
20:02 Hijiri there should be magic mods themed around modern spirituality and pseudoscience
20:02 Hijiri could be fun
20:02 rdococ ooh
20:02 twoelk and any of my believes of today may be proven superstition tomorrow
20:02 Hijiri and I mean that they actually work in-game, not satire where they only have placebo effects
20:03 rdococ Hijiri: that would be OP if you include homeopathic medicine, I mean, literally drinking water would heal you
20:03 Hijiri like an actually fun mod
20:03 Hijiri I think homeopaths think you have to process the water with other stuff
20:03 twoelk wait water is good stuff, can be very healthy
20:03 rdococ The processing doesn't even do anything to the water though, and when it does it's usually bad stuff
20:04 Hijiri yeah, but if in the game lore it actually works, then you have to do those other steps for it to work
20:04 rdococ twoelk: Water is essential for survival but it can't exactly cure diseases
20:04 rdococ Hijiri: true, I suppose
20:04 twoelk rdococ: it might be a little more tricky
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20:07 rdococ twoelk: Yay blobs
20:08 twoelk you might need to define what water is, and it sometimes is needed to cure things, though usually not alone
20:08 rdococ IcyDiamond: Howz eet goin'?
20:08 rdococ twoelk: Water is a yay
20:08 rdococ Ooh, idea: acidic and alkaline water
20:08 IcyDiamond Could be better
20:08 IcyDiamond Depression sucks
20:08 twoelk pure water in itself is somewhat acidic
20:09 twoelk and not all that healthy
20:09 IcyDiamond My girlfriend living 100km away from me isn't helping either
20:09 juli joined #minetest
20:09 rdococ "Acidic water is corrosive and may damage metal pipes. Basic water is hard water and can form deposits on pipes."
20:10 rdococ Interesting. What if we had acidic and basic water that broke pipeworks pipes? e.g. acidic water would corrode pipeworks stuff put next to it, and basic water would form deposits blocking the pipe
20:10 twoelk but pure water is rare - it usually contains some minerals - some compositions of which are considered healthier than others
20:11 twoelk some are considered so healthy spas where built around the sources
20:12 rdococ There's a pseudoscientific rumor that says that pure water is harmful to consume, but I'm pretty sure it's false
20:12 twoelk you shouldn't live off it
20:13 twoelk probably
20:14 rdococ Perhaps, but drinking some won't hurt you
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20:16 twoelk yeah drink too much and you drown
20:17 twoelk like my old teacher always said harmfull or usefull is always a question of quantity
20:18 rdococ IcyDiamond: Molten mese doesn't seem to conduct mesecons :c
20:18 rdococ twoelk: Too much of anything kills you
20:18 IcyDiamond XD
20:18 twoelk qed
20:19 shivajiva kill me with joy pls
20:19 twoelk yep this applies to arsene, lead, salt, water and apples
20:20 twoelk shivajiva: the quantity of joy needed to kil a healthy person might be out of our possabilities of beeing funny
20:22 shivajiva shame :)
20:22 rdococ IcyDiamond: It'd be cool if molten mese conducted mesecon signals
20:25 Hijiri you don't drown but drinking too much water will cause you to not have enough electrolytes
20:25 Hijiri but normal amounts of water will be balanced by food
20:26 Hijiri too much water meaning gallons and gallons
20:29 paramat IcyD yes nodenames in MTG are messy. only reason is past sloppiness and them being too disruptive / messy to change now :]
20:30 IcyDiamond paramat: 0.5 is an incompatible release anyway, why not fix them
20:30 paramat but now there is a notice in nodes.lua to specify the new convention (separated words and underscores)
20:30 paramat lol
20:30 paramat 0.5 doesn't break mods
20:30 IcyDiamond Hmh
20:31 IcyDiamond rdococ: but its so hot, it'll burn everything down
20:32 rdococ IcyDiamond: Meowyays
20:32 rubenwardy 0.5.0 definitely does break mods
20:33 IcyDiamond My mod is incomplete without meta textures
20:33 IcyDiamond Ok I should really shut up
20:34 IcyDiamond Can I pay someone to implement it?
20:37 paramat yes indeed 0.5 causes some minor breakages of mods, but generally the idea is to not break mods if possible
20:38 paramat you can put a bounty on the feature in the github issue. but the feature and implementation also has to be approved by devs
20:39 rdococ From my experience 0.5.0, for the most part, doesn't break most mods
20:42 IcyDiamond Bounty?
20:44 morpho_ joined #minetest
20:46 IcyDiamond Oh there's been bounty feature requests for 3 years
20:46 IcyDiamond Welp
20:46 IcyDiamond I don't think I'll bother then
20:46 IcyDiamond XD
20:57 Fixer 0.5.0 breaks mods, even old mtgs
20:57 Fixer that nodeupdate thing iirc
20:58 sofar that already broke in 0.4.15 or 16 I think
20:59 rdococ true, 0.5.0 does break old MTGs to an extent
20:59 rdococ I think
20:59 sofar btw if any minetest-mods aren't working with 0.4.16, please tell me
21:01 rdococ when are you planning to move itb to 0.5.0?
21:02 sofar not for a long time
21:02 sofar plan is to remain working on stable for a long time
21:06 Fixer rubenwardy: remember my suggestion to move awards display a little bit down to not be blocked by text?
21:07 rubenwardy yeah
21:07 rubenwardy will do that now
21:07 Fixer thank you!
21:08 paramat MTG is synced to MTE anyway so doesn't count as broken mods, it's regularly broken by MTE changes
21:20 AlexYst joined #minetest
21:21 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=11&amp;t=4870&amp;p=315970#p315970
21:21 MinetestBot rubenwardy: [Mod] Achievements [3.0.0] [awards] – Rewritten - Minetest Forums
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21:51 AlexYst All my unreleased mods just disappeared from my hard drive. I'm at a loss as to why. This is incredibly frustrating.
21:52 AlexYst (The released ones disappeared too, but I can recover those from the repos online.)
21:53 rdococ did anything else disappear?
21:54 sfan5 don't you have backups?
21:55 Fixer paramat: yes, but for some reason strange people run outdated subgames, when you can easily go with MTG + modpack
21:55 AlexYst sfan5: I'd written these between backups.
21:56 rdococ Fixer: I think they're just called games now
21:56 Fixer games
21:56 AlexYst I'm about to do a backup now, once I reclone some stuff.
21:56 rdococ supergamesâ„¢
21:56 AlexYst The worst part is that I don't know all what was supposed to be in that directory offhand. I don't know all what was lost to even start trying to rebuild it.
21:58 AlexYst The biggest project, which won't be ready for quite some time, was open in my text editor at the time, so I was able to save it elsewhere. Not sure if I can rebuild the custom HUD I was using properly.
22:01 AlexYst THis was right after I ran Minetest to test one of the mods. I'm really hoping Minetest doesn't have the capacity to eat mods like this, but I don't know why it would. It should be reading them, not writing to them/wiping them.
22:02 FreeFull A mod that works files could potentially do it
22:02 rubenwardy mod security would stop that
22:03 AlexYst How? I've never found a way to erase a directory (or even a non-directory file) from a Minetest mod.
22:03 AlexYst In fact, I've looked for a way repeatedly to deal with cleanup of some legacy files placed by older versions of a mod.
22:04 AlexYst Ugh. I built an elaborate warp system using a yellow version of the bed nodes. That's gone now.
22:05 Boingo Um, use a file undelete tool?  Quick!
22:05 AlexYst I'm not rebuilding it, either. I was going to release that at some point for people that might like it, but I've taken the warp point idea in a different direction now.
22:05 Boingo Stop using the drive, now.  Then do an undelete on the drive.  You should be able to get the files back.
22:05 AlexYst Boingo: Where do I find one of these? Or was that a joke?
22:05 Boingo No, 100% serious.
22:05 Boingo What OS?
22:05 AlexYst Debian.
22:06 Boingo What file system?
22:07 AlexYst Um... I think ext4 wrapped in an lvm encrypted drive, wrapped in ext2, if I recall.
22:07 Boingo wtf?   Sheesh.....  :-)
22:07 AlexYst I don't remember for sure, the installer did it for me.
22:07 AlexYst It was the default way of setting up an encrypted drive.
22:08 Boingo try testdisk, it might already be installed
22:09 Boingo Uh... here is a recent tutorial:  https://itsfoss.com/recover-deleted-files-linux/
22:10 AlexYst Nope. Installing now.
22:10 sfan5 it's too late for that anyway
22:10 sfan5 and with a setup this weird, you won't be able to recover anything
22:10 Boingo Too late?
22:10 AlexYst Too late? Joy.
22:11 sfan5 Boingo: AlexYst mentioned re-cloning the lost mods from github, doing that might or might not already overwrite enough data for recovery to be impossible
22:11 Boingo Oh, I missed that part.
22:11 sfan5 also testdisk doesn't really work if you wrap a filesystem in a filesystem
22:11 Boingo Well, worth a try, but yeah, if you re-downloded a bunch of files, you might have overwritten the file descriptors.
22:11 sfan5 since on the outermost ext2 fs, there will only be a single file, the disk image
22:11 AlexYst Oh, lovely. Preparing to back up my system to prevent further data loss just cost me the chance to get the data back.
22:11 sfan5 thus there is nothing for testdisk to recover
22:11 AlexYst Or not, if there was no chance because of the lvm.
22:12 AlexYst Lack of encryption is obviously not an option though. I guess I just deal.
22:12 Boingo You could try it, it couldn't hurt... but yeah, if you overwrote the deleted files on the hard drive, success will be limited.
22:12 Boingo Encryption isn't the problem.
22:12 sfan5 encryption is also a problem because there is no way for testdisk to identify what data is useful
22:13 Boingo If the drive is decryptable, then you can run recovery tools on it.
22:13 sfan5 sure you can try that
22:13 AlexYst Boingo: Like sfan5 said, it's a single large file there, the disk image.
22:13 Boingo Can you get into the disk image?
22:13 sfan5 well you can run testdisk on the decrypted disk image
22:13 Boingo Did you download your backups into that image?
22:13 AlexYst I'd have no idea how to do that. Lvm encryption is pretty transparent.
22:14 Boingo You are already working in the decrypted image.
22:14 Boingo (Likely guess)
22:14 Boingo And testdisk should work on the filesystem level.
22:14 Boingo So, if you (hopefully) downloaded your backups t oa different filesystem, you might have a chance.
22:15 AlexYst Right, but .... Huh. Maybe there's a way to access the active filesystem like that.
22:15 Boingo Just some files are missing?  Or the whole fielsystem in teh image?
22:15 AlexYst The recloned mods were to my filesystem with the loss, if that's what you're asking.
22:15 Boingo yeah, that isn't great.
22:15 AlexYst Just the files in my mods directory. Nowhere else.
22:15 AlexYst Those are the only files lost.
22:16 AlexYst It's strange. Very strange.
22:16 Boingo Just a silly thought.... did you accidently move them elsewhere?
22:16 Boingo Like accidentally drag them to a sub folder?
22:16 AlexYst Boingo: Nope. I tried the garbage, then tried the `find` command.
22:16 Boingo Do a search for a known filename, on the whole file system.
22:16 AlexYst I did.
22:16 Boingo Just in case.  I know I have done it before.
22:17 Boingo Do you work in terminal?  Can you check the bash history?  (Or equivilent)
22:18 Boingo See what commands you issued, see if there is a rm or mv or etc that did something to the files...?
22:18 AlexYst I work on the command line, but the two things I did right before the files were lost is push to a repo and run Minetest to test some code.
22:18 AlexYst No `rm` or `mv` are present in the recent past.
22:19 Boingo Hmmm..... yeah, testdisk, or maybe ext3grep are likely your best (but still not good with the overwrite) bet.
22:19 AlexYst If I did this to myself from the command line, it was via `git` or `minetest.sh` (the ".sh" because my system is being lame and not recognising Minetest as an executable otherwise).
22:20 Boingo chmod +x  ?
22:20 AlexYst Boingo: Already done. My system still tries to open Minetest in a text editor without the ".sh" extension.
22:21 Boingo on the terminal?  ./minetest  ?
22:21 AlexYst I think it's an LXDE issue. Xfce didn't have that problem.
22:21 Boingo Or..... ./minetest.sh  ?
22:22 Boingo That should do the trick....
22:22 Boingo And.... awesomewm for the win  (personal bias)
22:22 AlexYst I typically double click the Minetest executable. If I open it from the command line every single time, I don't need the ".sh" extension.
22:22 Boingo Gotcha.  yeah, you got comething goofy there.
22:23 AlexYst I love Xfce myself, but I'm *really* tired of Thunar's garbage. And there's no way to decouple Xfce from Thunar, as far as I can find.
22:23 Boingo pcmanfm?
22:23 Boingo vifm?
22:23 AlexYst I miss Xfce, actually.
22:23 Boingo Depending on your procilivities.
22:23 AlexYst Yeah, I'm using PCManFM and LXDE, now.
22:24 Boingo It seems fine, for a GUI filemanager.
22:24 AlexYst But I can't get Xfce to stop using Thunar.
22:24 Boingo Ah...
22:24 AlexYst So I have to dump Xfce to dump Thunar.
22:24 Boingo Not really familiar with Xfce myself.... there muct be a setting for it.
22:25 sofar just remove thunar from desktop and start usign another FM?
22:25 sofar it's not like xfce forces you to use thunar
22:25 Boingo True, I doubt it it forced.
22:25 Boingo Must be a setting.
22:25 AlexYst Actually, Xfce starts Thunar upon starting itself. There's no way to turn that off.
22:26 sofar other apps can claim the desktop
22:26 AlexYst ... that I could find.
22:28 AlexYst Normally Geany opens whatever files I was last working with when I restart it, but it just opened a blank file. I thought my journal got erased too ... It looks like the journal's safe though.
22:29 AlexYst You know what? I think someone talked me into trying AwesomeWM at some point. It was okay, but it wasn't my cup of tea.
22:30 Boingo I love it, but I get why others dont.
22:30 Boingo I can spend a whole day on the keyboard.  :-)
22:34 AlexYst Ugh. I remember now, one lost mod added fire protection to the protection system. I hadn't released it yet yet because the name `antifire` was taken by another mod I saw on the forum. It was finished though.
22:34 * AlexYst tries to remember what else is missing
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22:43 AlexYst I FOUND THE CULPRIT! It was Minetest that deleted it, and I can repeat the steps to make it delete more mods. I feel much better knowing how to avoid this next time. I need to file a bug report later, probably tonight.
22:44 AlexYst s/it/them/
22:45 Boingo That is a bit scary that minetest would delete mods.
22:45 sofar it wouldn't be minetest
22:45 sofar it would be what the distro cooked up or something like that
22:46 AlexYst sofar: It was Minetest. If you symlink a directory into a world's directory, then delete the world, Minetest deleted the contents of the linked directory instead of the symlink itself. THat's not the distro, that's Minetest.
22:47 AlexYst s/deleted/deletes/
22:47 sofar lol
22:47 sofar did you symlink mods as worldmods?
22:48 AlexYst sofar: Of course. I keep my mods that way, because otherwise, Minetest adds a bunch of lines into the world config file where they don't belong for each and every mod that exists, even the unused ones.
22:48 AlexYst It's an ugly mess.
22:48 sofar sounds like you found a real bug
22:48 AlexYst Yeah. I'll file a bug report when I get home/
22:48 AlexYst I'm already *way* late for leaving.
22:49 AlexYst Well ... I guess I can't leave until I finish my home directory backup. I'll file after I shower, then leave.
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22:58 rdococ Damn, you did a symyayâ„¢
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