Time |
Nick |
Message |
00:57 |
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00:58 |
nobodywasishere_ |
hello |
00:58 |
nobodywasishere_ |
The minetest-dev IRC wasn't working so I decided to come here |
00:58 |
nobodywasishere_ |
I was just wondering if it was possible to make a world of a specific size, but make the rest air? |
00:59 |
rubenwardy |
Map generation limit |
00:59 |
rubenwardy |
A setting in Minetest.conf |
00:59 |
nobodywasishere_ |
That's not what I'm looking for. |
00:59 |
rubenwardy |
This is the right channel for questions and bug reports |
00:59 |
nobodywasishere_ |
mapgen_limit doesnt make the rest air, it ignores those blocks |
00:59 |
nobodywasishere_ |
okay |
00:59 |
rubenwardy |
Ah right, true |
00:59 |
nobodywasishere_ |
Sorry |
01:00 |
rubenwardy |
I guess you'll need to use a Lua mapgen to set everything outside that range to air |
01:00 |
nobodywasishere_ |
Do you have a place where I could learn how to do that? |
01:00 |
nobodywasishere_ |
or where in the code to do that |
01:07 |
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01:12 |
nobodywasishere_ |
hello |
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nobodywasishere_ |
ey |
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02:14 |
User_4574 |
Hi, I seem to be having a problem with fences. I'm using the default textures, but they're appearing as full blocks rather than transparent. Has anyone seen anything like this before? Screenshot: https://drive.google.com/file/d/14wC317WgJhAvADqzi3Y1iKI_J8WGs0Cc/view?usp=sharing |
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03:25 |
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04:24 |
rdococ |
Cornelia: If you still want to do something with the circuit board mod, I just gave up on it so feel free to do it. |
04:24 |
rdococ |
I need some rest. |
04:26 |
Cornelia |
Aww |
04:32 |
rud0lf |
have a rest on my lap o//o |
04:32 |
* rdococ |
transforms into a small kitten and curls up to sleep on rud0lf's lap |
04:33 |
* rud0lf |
rubs rdococ behind ears |
04:33 |
rud0lf |
i think i translated it directly from polish into rubbish sentence |
04:33 |
Cornelia |
It's not that bad. |
04:34 |
rud0lf |
thanks |
04:35 |
rud0lf |
how do i generate ascii art containing "â–„â–„â–„â–„â–„â–„" etc? |
04:35 |
rdococ |
Concerning User_4574's problem, I noticed he's using 0.4.13... maybe he was using incompatible versions of minetest and minetest_game |
04:35 |
rud0lf |
so it has "higher resolution" |
04:36 |
rud0lf |
there's figlet but it doesn't support utf glyphs i think |
05:03 |
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05:42 |
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05:44 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix last performance-type-promotion-in-math-fn problems 8e0b80a https://git.io/vx1E9 (2018-04-04T05:42:40Z) |
05:49 |
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06:41 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix 5 issues reported by PVS studio 5070ca2 https://git.io/vx1gd (2018-04-04T06:40:31Z) |
06:41 |
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08:00 |
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08:40 |
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08:41 |
cimbakahn |
Hello! |
08:41 |
cimbakahn |
How far do I have to go down to find the cyan illumishroom? |
08:41 |
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08:43 |
Krock |
hello cimbakahn |
08:43 |
Krock |
In which modification can these mushrooms be found? |
08:43 |
Krock |
hello est31 :) |
08:43 |
est31 |
hi Krock |
08:44 |
cimbakahn |
Krock, Hello! |
08:44 |
cimbakahn |
I believe their in ethereal. |
08:45 |
Krock |
cimbakahn, press F5 in-game so the text on top appears. then point at the mushroom and the name will appear |
08:46 |
Krock |
nevermind. found it in ethereal |
08:46 |
cimbakahn |
I found this page, but there is no information on the depth ----> https://github.com/tenplus1/ethereal/blob/master/plantlife.lua |
08:47 |
Krock |
https://github.com/tenplus1/ethereal/blob/master/mapgen.lua#L678 |
08:47 |
cimbakahn |
Problem is, i can't even find one. |
08:47 |
Krock |
they generate on top of coal ores, from -2000 to -3000m |
08:48 |
Krock |
the red mushrooms will be placed from -30 to -1000m, so I think you already found some of those |
08:49 |
Krock |
however, they will only spawn in caves - the wider the cave, the better |
08:49 |
cimbakahn |
Ok. I found a bunch of the red ones, and then when i got to 998 i started finding an insane amount of green, but so far no cyan. |
08:50 |
Krock |
get down to -2000m and that will suddenly switch |
08:51 |
cimbakahn |
Krock, Ok. I'll try it. Thanks for your help! |
08:51 |
Krock |
!next |
08:51 |
MinetestBot |
Another satisfied customer. Next! |
08:51 |
cimbakahn |
HA! HA! HA! HA! |
08:58 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Huge LBM lookup performance improvement on mapblock loading (#7195) 392e80e https://git.io/vx1PU (2018-04-04T08:56:46Z) |
09:01 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Add food_* groups to default edibles (#2089) 11b3407 https://git.io/vx1PZ (2018-04-04T08:59:15Z) |
09:06 |
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10:23 |
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10:24 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-04-13:23:20.png spoiler alert, wink wink |
10:28 |
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10:31 |
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10:34 |
Krock |
IcyDiamond, is that [colorize or were all of them edited manually? |
10:35 |
IcyDiamond |
Krock: It's actually multiply |
10:35 |
IcyDiamond |
I find it looks much better |
10:35 |
IcyDiamond |
Base textures are white |
10:35 |
IcyDiamond |
With shading |
10:36 |
Krock |
nice |
10:37 |
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10:46 |
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11:04 |
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11:06 |
Zeth_ |
I Kinda wish there was a way for skins being stored locally and then uploaded to the server... |
11:07 |
Zeth_ |
Then again, that system could be abused... |
11:26 |
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11:28 |
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11:32 |
IcyDiamond |
can i not use [combine together with [multiply ? |
11:35 |
Krock |
no, but you can overlay them (test.png^[multiply:blah)^(other.png^[colorize:what) |
11:36 |
IcyDiamond |
dammit |
11:36 |
Krock |
moment wait |
11:36 |
IcyDiamond |
https://rubenwardy.com/minetest_modding_book/lua_api.html#escaping uhh |
11:36 |
Krock |
I also used combine but it's tricky to do it right |
11:36 |
IcyDiamond |
that throws a invalid escape sequence near '"' |
11:37 |
Krock |
https://github.com/SmallJoker/simple_protection/blob/master/radar.lua#L29 |
11:37 |
IcyDiamond |
oh i got it |
11:37 |
IcyDiamond |
it needs \\ |
11:37 |
User_4574 |
Hi, I seem to be having a problem with fences. I'm using the default textures, but they're appearing as full blocks rather than transparent. Has anyone seen anything like this before? Screenshot: https://drive.google.com/file/d/14wC317WgJhAvADqzi3Y1iKI_J8WGs0Cc/view?usp=sharing |
11:38 |
User_4574 |
I asked this last night but there was noone around at 3am Europe/London time :p |
11:38 |
rubenwardy |
Updare |
11:38 |
rubenwardy |
*update |
11:38 |
rubenwardy |
0.4.13 is ancient |
11:38 |
Krock |
are you using clean MTG version or any additional mod? |
11:38 |
Krock |
oh yes, that too |
11:39 |
Krock |
heh, even our latest 0.4.16 is quite andient |
11:39 |
Krock |
*ancient |
11:39 |
User_4574 |
server 0.4.15 client 0.4.13, server has lrfurn, mesecons, unified_inventory, and walking light installed |
11:40 |
User_4574 |
thing is, they used to work |
11:40 |
User_4574 |
then i updated the server at some point and it stopped |
11:40 |
Krock |
this means you forgot to update minetest_game too |
11:41 |
rubenwardy |
Just update both |
11:41 |
User_4574 |
well, when i say update, i mean `apt-get upgrade` |
11:41 |
Krock |
get the PPA |
11:42 |
User_4574 |
debian doesnt do ppas, is there just a source i can point it at? |
11:42 |
IcyDiamond |
i love the texture system in this game btw |
11:42 |
IcyDiamond |
those combinations and filters are so cool |
11:43 |
Krock |
well, the source is here https://github.com/minetest/minetest/ (Minetest) and here https://github.com/minetest/minetest_game/ (Minetest Game) |
11:44 |
Krock |
but that requires building it on your own computer if PPAs are not possible to use |
11:44 |
User_4574 |
sorry, i mean source line for "/etc/apt/sources.list" |
11:44 |
User_4574 |
ah, 0.4.16 is in backports |
11:44 |
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11:50 |
IcyDiamond |
yay now i can create combinations |
11:51 |
IcyDiamond |
if only i could do that without registering every component |
11:51 |
IcyDiamond |
XD |
11:51 |
IcyDiamond |
every combination* |
11:56 |
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12:22 |
IcyDiamond |
https://i.lunasqu.ee/41883f39 i found a papyrus pond :D |
12:23 |
IcyDiamond |
and check out my mithril+copper axe |
12:23 |
IcyDiamond |
XD |
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12:51 |
IcyDiamond |
is there a function like minetest.get_server_uptime() that returns milliseconds instead? |
12:51 |
IcyDiamond |
i wanna time my mod's registration |
12:51 |
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12:56 |
Krock |
IcyDiamond, we have a profiler for that |
13:16 |
IcyDiamond |
os.clock() |
13:19 |
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13:21 |
est31 |
seen this? |
13:21 |
est31 |
https://blogs.msdn.microsoft.com/vsappcenter/guest-blog-playing-in-the-sandbox-how-we-created-minecrafts-multi-platform-design/ |
13:21 |
est31 |
microsoft removes support from minecraft for GNU/Linux and older windows |
13:22 |
rubenwardy |
oh hi est31! |
13:22 |
est31 |
and then they write a big blog post about how microsoft created multi platform design |
13:22 |
rubenwardy |
that's good for us, right? |
13:22 |
est31 |
yes :p |
13:22 |
est31 |
hi rubenwardy |
13:22 |
rubenwardy |
is that only bedrock? |
13:22 |
rubenwardy |
or Java too |
13:22 |
est31 |
It is about Bedrock |
13:22 |
rubenwardy |
also, est31, we're down to < 80 open PRs |
13:23 |
IcyDiamond |
welp |
13:23 |
est31 |
wow amazing |
13:23 |
IcyDiamond |
let the golden age of minetest begin |
13:23 |
IcyDiamond |
:P |
13:23 |
rubenwardy |
we're also trying to simplify code |
13:23 |
rubenwardy |
well, mainly nerzhul |
13:23 |
rubenwardy |
and there's more unit tests |
13:23 |
IcyDiamond |
and adding image_string meta? *puppy eyes* |
13:23 |
rubenwardy |
slow progress ofc |
13:23 |
IcyDiamond |
XD |
13:23 |
est31 |
rubenwardy: nrz simplifying/refactoring code isn't new |
13:24 |
est31 |
unit tests sound good ^.^ |
13:24 |
rubenwardy |
for the future it makes sense to do these things to make PRs easier to review and reduce code rot |
13:24 |
rubenwardy |
how's things been? |
13:25 |
est31 |
have been doing Rust stuff |
13:25 |
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13:25 |
est31 |
made some projects of my own |
13:25 |
est31 |
contributed to the compiler |
13:25 |
rubenwardy |
oh nice. What's your verdict on Rust? |
13:25 |
est31 |
I'm a really great fan :) |
13:26 |
est31 |
The language fixes many issues I have with C++ |
13:26 |
rubenwardy |
cool, good to hear |
13:26 |
rubenwardy |
my alt-lang of choice is Kotlin |
13:26 |
rubenwardy |
although the native version is still in alpha |
13:26 |
est31 |
it is an improvement over Java, so I like it |
13:27 |
est31 |
especially that it has non-erasure generics |
13:27 |
est31 |
When I came from Java with its erasure generics to C++ I was like "wow, actual generics I like" |
13:27 |
Krock |
"nd collecting player crash telemetry for mobile platforms. " yes sure, crash only. Like they can do it whenever they want |
13:28 |
rubenwardy |
it being Kotlin? |
13:28 |
est31 |
yes :) |
13:28 |
rubenwardy |
:) |
13:28 |
est31 |
rubenwardy: how has it been for you? |
13:29 |
rubenwardy |
pretty good, lots of coursework |
13:29 |
rubenwardy |
made a Posix-ish kernel |
13:29 |
rubenwardy |
made a 3D renderer |
13:29 |
rubenwardy |
3d renderer: https://i.rubenwardy.com/DCzk9.png |
13:29 |
est31 |
cool... raytracing? |
13:29 |
rubenwardy |
yeah |
13:30 |
Fixer |
est31: what do you mean removes support? in win10 edition? java version still supported |
13:30 |
est31 |
neat :) |
13:30 |
rubenwardy |
also made a rasteriser too |
13:30 |
rubenwardy |
but less pretyy |
13:31 |
est31 |
Fixer: The C++ version is not cross platform though |
13:31 |
Fixer |
est31: iirc it is, bedrock engine is pretty much that MCPE thing, should be compatible with crap devices like consoles and shit |
13:31 |
Fixer |
but #pcmasterrace people are worried |
13:32 |
Fixer |
while java version is supported, it does feel like gun to a head with moronic microsoft pushing its POS10 in every mouth |
13:32 |
est31 |
rubenwardy: also I got my undergrad degree |
13:32 |
rubenwardy |
also been doing a load of Minetest too. For example, I'm planning to readd the mod store by 0.5.0 (this june): https://forum.minetest.net/viewtopic.php?f=14&t=19766 |
13:32 |
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13:33 |
rubenwardy |
and also made a load of PRs: https://github.com/minetest/minetest/commits/master?author=rubenwardy |
13:33 |
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13:33 |
Fixer |
est31: congrats |
13:33 |
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13:33 |
rubenwardy |
est31: congrats |
13:34 |
Fixer |
est31: how is that project going? is it dead? |
13:34 |
rubenwardy |
I'm still a year off |
13:34 |
est31 |
rubenwardy: Fixer: Thank you! |
13:35 |
est31 |
Fixer: which project? |
13:35 |
Fixer |
est31: f------o inspired |
13:35 |
est31 |
ohhh |
13:36 |
est31 |
pretty dead sadly :/ |
13:36 |
Krock |
a late congrats from my side too, est31 :) |
13:36 |
Krock |
Did nobody notice that weird date format in the header here? https://msdnshared.blob.core.windows.net/media/2018/04/3-aptrt2.png |
13:36 |
Krock |
they're 900 years in the future |
13:38 |
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13:38 |
Fixer |
lol |
13:38 |
est31 |
Fixer: I should dedicate some time to it |
13:38 |
est31 |
before that I have different projects tho |
13:39 |
est31 |
one is to get lewton into really really good shape |
13:39 |
est31 |
There is a chance it gets integrated into Firefox.... |
13:39 |
est31 |
https://github.com/RustAudio/lewton |
13:40 |
est31 |
Krock: still on Windows XP? |
13:40 |
Fixer |
is not firefox already decodes vorbis? |
13:40 |
est31 |
it does, but they have found security vulnerabilities |
13:41 |
est31 |
they got fixed but there might be others, lurking |
13:41 |
Krock |
est31, no, I switched to Xubuntu about a year ago when Minetest switched to C++11 (check /ctcp Krock version ) |
13:41 |
Hirato |
still fewer than WebGL I'm sure :p |
13:41 |
Fixer |
Krock: niiice |
13:42 |
est31 |
Krock: lol |
13:42 |
est31 |
welcome to linux then :) |
13:42 |
Krock |
if I weren't into Minetest development, I probably would've waited some months more |
13:42 |
Krock |
thanks :) |
13:42 |
est31 |
Hirato: hehe yeah... |
13:43 |
est31 |
and in the future it won't get much better |
13:43 |
Hirato |
yeah... wasn't there some WebUSB thing being worked on? |
13:43 |
est31 |
yes |
13:44 |
est31 |
but even regarding APIs |
13:44 |
est31 |
I think there is a WebVulkan working group somewhere |
13:45 |
est31 |
it might make stuff more secure tho |
13:45 |
* est31 |
shrugs |
13:45 |
Hirato |
probably is a lot easier to secure vulkan than it would be to secure direct access to USB devices |
13:46 |
est31 |
or bluetooth devices |
13:46 |
est31 |
https://www.yubico.com/support/security-advisories/ysa-2018-02/ |
13:46 |
est31 |
this was funny ^ |
13:46 |
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13:47 |
Hirato |
imagine dodgy websites directly accessing 2FA devices |
13:48 |
est31 |
yeah |
13:48 |
est31 |
even if there is a permission dialog |
13:48 |
est31 |
-> dancing pigs |
13:48 |
rdococ |
oink |
13:50 |
Krock |
~/\(OO)/\°> I tried my best.. |
13:50 |
ShadowBot |
Krock: Error: Spurious ">". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. |
13:50 |
Krock |
</3 ShadowBot |
13:57 |
IcyDiamond |
why does :format throw ')' expected near ':' |
13:57 |
IcyDiamond |
can i not directly format a string? has to be a variable? |
13:58 |
Krock |
why does my dish washer segfault after 'clean;' |
13:58 |
IcyDiamond |
yeah ok that was the case |
13:58 |
IcyDiamond |
lol |
13:58 |
Krock |
do it like this: ("dish washer"):format() |
13:58 |
IcyDiamond |
yes |
13:58 |
IcyDiamond |
i did |
13:58 |
* rdococ |
turns into a mesecon yay |
13:58 |
Krock |
works for me.. |
14:00 |
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14:30 |
swift110 |
hey guys |
14:30 |
IcyDiamond |
hi |
14:32 |
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14:59 |
IcyDiamond |
https://github.com/LunaSquee/melterns This is the mod I'm working on |
14:59 |
IcyDiamond |
!title |
14:59 |
MinetestBot |
IcyDiamond: GitHub - LunaSquee/melterns: Tinkers Construct-esque mod for Minetest 0.5.0+ [WIP] |
15:00 |
deltasquared |
omegacubed: really? |
15:00 |
deltasquared |
I mean seriously |
15:01 |
deltasquared |
IcyDiamond: I'm sorry, I still find your github handle adorable |
15:01 |
IcyDiamond |
XD |
15:01 |
deltasquared |
I'll certainly give it a spin later. it doesn't mention which API version it targets |
15:02 |
IcyDiamond |
clearly says it in the repo description |
15:02 |
IcyDiamond |
but there isn't much to do in it at the moment |
15:02 |
IcyDiamond |
as its still a wip |
15:02 |
deltasquared |
so this is specifically the molten metal baths from TC in a sense? |
15:02 |
deltasquared |
among other bits |
15:03 |
IcyDiamond |
you can give yourself a combined tool using /lua me:set_wielded_item(tinkering.create_tool("pick", {main="iron",binding="copper",rod="wood"}, true)) |
15:03 |
IcyDiamond |
:P |
15:04 |
IcyDiamond |
the textures don't work obviously, smh |
15:04 |
deltasquared |
IcyDiamond: so I assume you'd be using a placeholder generic item texture for now, what about the toolcaps |
15:04 |
deltasquared |
(and the tooltip text) |
15:04 |
IcyDiamond |
yeah it generates toolcaps |
15:04 |
IcyDiamond |
tooltips are not yet implemented |
15:05 |
IcyDiamond |
there are no placeholder textures |
15:05 |
IcyDiamond |
it just uses the base texture for "main" in the material list |
15:05 |
IcyDiamond |
in code it does actually combine textures |
15:05 |
IcyDiamond |
however it would only show up combined if you registered it with the combination |
15:05 |
IcyDiamond |
because you cant change item texture via metadata |
15:12 |
rdococ |
Yay minetests |
15:12 |
rdococ |
Ooh, MinetestTinkersConstructâ„¢ |
15:13 |
IcyDiamond |
its a big wip!! |
15:13 |
IcyDiamond |
don't get excited yet |
15:13 |
rdococ |
It's a big yay |
15:13 |
IcyDiamond |
XD |
15:13 |
rdococ |
WOO! |
15:13 |
IcyDiamond |
oh ok |
15:13 |
* rdococ |
does a git clone yay |
15:14 |
Krock |
fatal: Repository 'yay' does not exist. |
15:14 |
IcyDiamond |
XD |
15:17 |
rdococ |
IcyDiamond: I'm getting unknown items trying to use your mod |
15:17 |
rdococ |
I'm trying to cast steel pickaxe heads |
15:17 |
IcyDiamond |
hmm |
15:18 |
IcyDiamond |
thats interesting |
15:18 |
swift110 |
how are you IcyDiamond |
15:18 |
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15:18 |
IcyDiamond |
could be better |
15:18 |
rdococ |
I'm using buckets of molten steel and buckets of water with a metal caster next to a casting table |
15:18 |
rdococ |
Not sure what the casting table is meant to do |
15:19 |
IcyDiamond |
nothing |
15:19 |
IcyDiamond |
its a crafting ingredient |
15:19 |
IcyDiamond |
atm at least |
15:20 |
rdococ |
Ah |
15:20 |
IcyDiamond |
oh yeah it tries to make steel pickaxe head but i registered steel as iron |
15:21 |
IcyDiamond |
hmm |
15:21 |
IcyDiamond |
well i mean i can change it |
15:21 |
rdococ |
I'd rename the iron pickaxe head to steel, seeing as the pickaxes you make with them are also steel, along with the molten steel buckets |
15:21 |
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15:21 |
deltasquared |
I might send some patches/contributions your way when I have the spare time, IcyDiamond |
15:22 |
rdococ |
I would if I was better at using git |
15:22 |
deltasquared |
lel ok then |
15:22 |
rdococ |
deltasquaredâ„¢ |
15:25 |
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15:26 |
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15:26 |
IcyDiamond |
ok i realized i have more issues here |
15:27 |
IcyDiamond |
so i need to rewrite some things |
15:28 |
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15:29 |
swift110 |
IcyDiamond, i know the feeling. It is why I am considering a little vacation over the weekend |
15:31 |
rdococ |
Does the mod work in 0.4.17? |
15:31 |
IcyDiamond |
`tinkering` doesn't |
15:31 |
deltasquared |
rdococ: probably not, it uses the new toolcap thing |
15:31 |
rdococ |
Ah. |
15:31 |
IcyDiamond |
it uses mod.conf to specify dependecies and it uses new tool cap meta |
15:32 |
rdococ |
YAY! TOOL CAP META! |
15:32 |
rdococ |
...tool capability meta, right? |
15:32 |
IcyDiamond |
yes |
15:32 |
rdococ |
Yay! |
15:33 |
IcyDiamond |
Pushed an update |
15:33 |
deltasquared |
M E T A (ok I'll stop now) |
15:33 |
deltasquared |
I'll git clone anyway while I remember |
15:34 |
rdococ |
YaY |
15:35 |
deltasquared |
done, will investigate laters |
15:39 |
IcyDiamond |
I take no responsibility if your game window goes gray and unresponsive while using this mod |
15:39 |
IcyDiamond |
:D |
15:39 |
IcyDiamond |
But in that case, be sure to send me the error in debug.txt and tell me what you did :) |
15:39 |
deltasquared |
gray? did you just assume my operating system? |
15:40 |
deltasquared |
nah jk I'm not going to do that to y'all :P |
15:40 |
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15:42 |
rdococ |
IcyDiamond: Trying to melt a steel pickaxe head creates molten tin? |
15:42 |
IcyDiamond |
Say what |
15:42 |
IcyDiamond |
I haven't even thought about melting the components |
15:42 |
IcyDiamond |
XD |
15:42 |
rdococ |
Also I've experienced a phenomenon where I can melt a steel pickaxe head into a metal melter that already has molten steel in it, causing all of the molten steel in it to become molten tin + the extra from the *steel* pickaxe head |
15:43 |
IcyDiamond |
Now that is the strangest thing |
15:43 |
IcyDiamond |
I'm not at a computer right now :P |
15:43 |
rdococ |
Also, putting a bucket of molten steel in the "metal to melt" slot turns all of the molten tin in the melter to steel again... |
15:44 |
IcyDiamond |
Wtf? |
15:44 |
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15:45 |
IcyDiamond |
are you trolling me? |
15:45 |
IcyDiamond |
i dont remember writing that into the code |
15:45 |
IcyDiamond |
:P |
15:45 |
rdococ |
I'm not trolling you... |
15:45 |
rdococ |
it's already past april fools :P |
15:45 |
IcyDiamond |
i guess i must debug this then |
15:45 |
IcyDiamond |
lol |
15:46 |
rdococ |
see if you can reproduce the bug |
15:46 |
rdococ |
I'm going to seat myself upon the porcelain throne |
15:46 |
IcyDiamond |
okay then that is so weird |
15:46 |
IcyDiamond |
wtf |
15:46 |
IcyDiamond |
time to add print all over the place |
15:47 |
IcyDiamond |
oh |
15:47 |
IcyDiamond |
i need to rewrite this system as well |
15:47 |
IcyDiamond |
dammit |
15:52 |
rdococ |
if you didn't think about melting the components then what would be causing the "melting steel components into tin"? |
15:52 |
rdococ |
also, the casts themselves seem to melt into tin |
15:52 |
rdococ |
well, some of them do anyway |
15:54 |
omegacubed |
deltasquared: Yep. :P |
15:54 |
rdococ |
betasquarerooted |
15:55 |
coriumcubed |
Even better |
15:56 |
rdococ |
C0RiUm |
15:56 |
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15:57 |
deltasquared |
IcyDiamond: why do I get the impression that I'm going to look at this code and get an eye twitch |
15:57 |
IcyDiamond |
rdococ: it found "tin" in tinkering:steel_pickaxe_cast |
15:57 |
IcyDiamond |
XD |
15:57 |
deltasquared |
IcyDiamond: *eye twitch* you're doing... string matching on item names!? |
15:57 |
rdococ |
what? |
15:58 |
rdococ |
deltasquared: agreed |
15:58 |
IcyDiamond |
yes |
15:58 |
IcyDiamond |
thats my current system |
15:58 |
Krock |
IcyDiamond, there's also "ink" in it |
15:58 |
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15:58 |
deltasquared |
(╯°□°)╯︵ â”»â”â”» |
15:58 |
rdococ |
IcyDiamond: You should be using groups for that, not string matching on item names |
15:58 |
deltasquared |
rdococ++ |
15:58 |
rdococ |
hehe, rdococ++ has C++ in it |
15:58 |
* deltasquared |
shoves rdococ through clang |
15:58 |
rdococ |
lol |
15:58 |
deltasquared |
oh damnit, variant types again, clang bug |
15:59 |
deltasquared |
remember kids, shiny new C++17 features cause the compilers to crap themselves |
15:59 |
IcyDiamond |
god damn it you people threw me off track |
15:59 |
IcyDiamond |
>.> |
15:59 |
rdococ |
I use C++21 |
16:01 |
IcyDiamond |
the thing with groups is that nobody uses the groups i'd need here |
16:01 |
IcyDiamond |
ughhhhh |
16:01 |
rdococ |
I had to set up a tachyonic messaging system to receive C++21 supporting compilers from my future self |
16:01 |
coriumcubed |
I use Corium++ |
16:01 |
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16:01 |
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16:01 |
IcyDiamond |
unfortunately i have to resort to string matching |
16:01 |
IcyDiamond |
for some things at least |
16:02 |
deltasquared |
if in doubt, write your own declarations of "this produces tin when melted" etc. |
16:03 |
IcyDiamond |
thats not so easy though |
16:03 |
rdococ |
IcyDiamond: if you have to resort to string matching then I'd at least handle string matching on different things individually - as in, try to match "default:[something]pick", "default:[something]sword", etc. rather than just trying to naively find "steel" or "tin" in the string |
16:03 |
IcyDiamond |
yeah.. |
16:04 |
rdococ |
although what I would do is optionally depend on mods so that you can override them to add groups |
16:05 |
deltasquared |
IcyDiamond: string matching may be easier but it's waaaaaaaaaaay too many false positives |
16:06 |
rdococ |
with your current system I could melt contingent chickens into tin |
16:06 |
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16:07 |
rdococ |
contingent |
16:08 |
IcyDiamond |
:D |
16:08 |
IcyDiamond |
yeah ill come up with smth |
16:08 |
deltasquared |
IcyDiamond: there's a hack, and then there's just plain incorrect. if nothing else, just look up the item name in a table |
16:08 |
deltasquared |
then have some code write some known defaults into it |
16:08 |
IcyDiamond |
yeah im going the table approach |
16:08 |
deltasquared |
(to be fair, groups are a much saner solution for this, but you'd need to change the item defs) |
16:08 |
rdococ |
I'd go the group approachâ„¢ |
16:09 |
deltasquared |
rdococ: you'd still need to define overrides for default: tools |
16:09 |
rdococ |
deltasquared: it's not that difficult to modify definitions though |
16:09 |
deltasquared |
rdococ: I'll leave writing a PR to minetest_game with these material groups as an exercise for later |
16:09 |
rdococ |
you don't need to copy every property of the tool, at least if you use override_item |
16:09 |
IcyDiamond |
yeah and i dont feel like changing other mod defs |
16:09 |
rdococ |
deltasquared: that PR wouldn't be difficult either |
16:10 |
rdococ |
IcyDiamond: yes, but you don't need to modify the other mods, you can optionally depend on them and use minetest.override_item |
16:10 |
IcyDiamond |
i'll see about that |
16:10 |
IcyDiamond |
please dont mention me, im coding and i get distracted easily |
16:10 |
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16:10 |
IcyDiamond |
XD |
16:11 |
rdococ |
everyone mention him when he least expects it :P |
16:11 |
IcyDiamond |
:( |
16:11 |
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16:11 |
rdococ |
jk |
16:11 |
deltasquared |
rdococ: *cough* gender note ;) |
16:12 |
IcyDiamond |
yeah i am a male |
16:12 |
deltasquared |
ok fair enough |
16:12 |
IcyDiamond |
plot twist? |
16:12 |
deltasquared |
indeed |
16:12 |
IcyDiamond |
:D |
16:12 |
IcyDiamond |
I'm sorry I dont meet your expectations |
16:12 |
IcyDiamond |
:PP |
16:12 |
deltasquared |
given who I thought your nick was a reference to certainly |
16:12 |
rdococ |
everyone mention him, her, it, them, or xam when he, she, it, they, or xe least expect(s) it |
16:12 |
IcyDiamond |
:D |
16:13 |
rdococ |
I'm an advocate of singular they, but I bet at least one person in the world hates it when someone uses it to refer to them |
16:13 |
rdococ |
which I just did :P |
16:13 |
* rubenwardy |
likes singular they too |
16:13 |
* rubenwardy |
knows Shara doesn |
16:14 |
* rdococ |
is a yay. They like singular they. |
16:14 |
deltasquared |
well whoever doesn't like "they" gets the "xe" treatment |
16:14 |
Shara |
I don't? |
16:14 |
IcyDiamond |
even default doesnt put lumps and ingots and things in groups |
16:14 |
* deltasquared |
ducks |
16:14 |
IcyDiamond |
:( |
16:14 |
rdococ |
Shara: do you like singular they? |
16:14 |
Shara |
I'm indifferent |
16:14 |
rdococ |
rubenwardy: they're indifferent |
16:14 |
IcyDiamond |
eh ill just use table cache whatever |
16:14 |
deltasquared |
IcyDiamond: it's just a bit of boilerplate to be fair, would be mostly tedium |
16:15 |
Shara |
But I've probably told rubenwardy off for using it in something that should be written to certain standards :) |
16:15 |
rdococ |
certain standards? |
16:15 |
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16:15 |
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16:15 |
Shara |
Yes, fancy writerly thingamies |
16:15 |
* ThomasMonroe |
inwardly cringes at the use of singular they |
16:15 |
rdococ |
ThomasMonroe does not like singular they. I want to ask xam why. |
16:16 |
ThomasMonroe |
my mom's an English teacher XD |
16:16 |
rdococ |
Singular they is perfectly good English. |
16:16 |
ThomasMonroe |
it's been ground into me i guess |
16:16 |
deltasquared |
oh come on, how many common english phrasings violates some weird grammar rule or another |
16:16 |
deltasquared |
I can perfectly understand being conditioned to wince at it though |
16:17 |
IcyDiamond |
why dont blocks have an underscore between material and block |
16:17 |
IcyDiamond |
default:diamondblock |
16:17 |
IcyDiamond |
thats stupid |
16:17 |
IcyDiamond |
I hate you :( |
16:17 |
rdococ |
I've met people that think people should ask others for the pronouns they want to be referred to with in the same way they'd ask them for their name. It's an interesting concept but I really don't think pronouns matter all that much. |
16:17 |
IcyDiamond |
and mese block doesnt even have block in its name |
16:17 |
IcyDiamond |
this is a mess |
16:17 |
IcyDiamond |
XD |
16:18 |
rdococ |
Again, just use groups or a table lookup |
16:18 |
rdococ |
Or, even better, support a public registration function ".register_melt(item, meltedVersion)" so that other mods can register what happens when their items melt |
16:19 |
rdococ |
metal_melter.register_on_melt("default:steelpick", "steel"); |
16:20 |
deltasquared |
rdococ++ again |
16:20 |
rdococ |
I just upgraded to C++24 - that is, C++3024, from a thousand years in the future |
16:21 |
rdococ |
Minetest 7.943.2983 is awesome |
16:21 |
rdococ |
anyway, enough time travelling yayshenanigansâ„¢ |
16:22 |
ThomasMonroe |
wait, you've got 7.943.2983 only? O_o |
16:22 |
ThomasMonroe |
I've got 12.0.0 |
16:22 |
ThomasMonroe |
:P |
16:22 |
twoelk |
IcyDiamond: http://irc.minetest.net/minetest-hub/2018-03-24#i_5258695 :D |
16:23 |
deltasquared |
rdococ: do we have microblock rendering and VAEs yet |
16:23 |
rdococ |
back |
16:23 |
IcyDiamond |
ay |
16:23 |
rdococ |
deltasquared: VAEs? |
16:24 |
rdococ |
deltasquared: I do know that node-metadata-defined node properties (buildable_to, tiles, drawtype, etc.) was added in Minetest 0.8.3, but that's one of the few changelog entries we were able to salvage from the wreckage of the Microsoft Censorship War |
16:25 |
deltasquared |
rdococ: voxel area entities |
16:25 |
rdococ |
ThomasMonroe: I'm pretty sure armageddon occurs before Minetest 12.0.0 is released |
16:25 |
deltasquared |
i.e. flying ships |
16:25 |
rdococ |
deltasquared: I'm pretty sure you can get that in 0.4.17 |
16:25 |
rdococ |
deltasquared: meshnode |
16:26 |
rdococ |
deltasquared: although it's rather limited atm |
16:26 |
deltasquared |
rdococ: no, not entities, real nodes on independent grids that works 100% of the time |
16:26 |
rdococ |
Ah. |
16:26 |
deltasquared |
and collides. |
16:26 |
deltasquared |
so I can walk around on it |
16:26 |
rdococ |
That will be added in 8.0.0-dev according to my calculations. |
16:26 |
deltasquared |
everything on board (mesecons etc.) works as if on the "static" grid of the world |
16:26 |
rdococ |
Unfortunately I only have 7.944.0-dev. |
16:27 |
rdococ |
Yay! My new tachyon machine upgrade is ready! I can finally compile Minetest 13.0.--dev! |
16:27 |
rdococ |
s/.--/.0- |
16:27 |
rdococ |
s/\.\-\-/\.0\- |
16:27 |
rdococ |
s/\.\-\-/\.0\-/* |
16:28 |
rdococ |
Dammit, sed expressions get so fiddly in the 43rd century. |
16:28 |
rud0lf |
/mode +q rdococ!*@* |
16:28 |
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16:28 |
rud0lf |
:P |
16:28 |
rdococ |
rud0lf: /mode? that was obsolete in the 24th century |
16:28 |
rud0lf |
ok |
16:28 |
deltasquared |
send him back there then :P |
16:28 |
rud0lf |
!silencewtfploxkthx rdococ |
16:29 |
* rubenwardy |
sets quiet on rdococ*@* |
16:29 |
rdococ |
Yay! Minetest 13.0.0 has compiled! I tested, and it *does* have voxel area entities! |
16:29 |
rubenwardy |
0.13.0 you mean |
16:29 |
rubenwardy |
;) |
16:29 |
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16:29 |
rdococ |
Unfortunately I need to get a new computer as I'm getting 1 FPS because it's designed for computers from the 43rd century... |
16:29 |
rud0lf |
and voxels are so small it looks like polygon rendered game |
16:29 |
rdococ |
lol |
16:29 |
Markow |
I must update my Minetest and compile the latest dev version. It's been a while. |
16:30 |
rdococ |
The latest dev version as of the time period I'm currently in is 0.5.0-dev |
16:30 |
rdococ |
0.5.0-hype |
16:30 |
Markow |
How's advanced Carts mod working these days? Haven't looked at it. |
16:31 |
rdococ |
I want to modify the carts mod so that when it rotates, the player in the cart's viewpoint also rotates with it |
16:31 |
rdococ |
Like a rollercoaster |
16:31 |
xerox123 |
what's causing me to see this error: https://paste.ubuntu.com/p/BZxffmgXvk/ |
16:32 |
rdococ |
xerox123: that's one odd error |
16:32 |
rdococ |
xerox123: the only thing I can think of is mismatched minetest/MTG versions but I don't think that's the case |
16:32 |
xerox123 |
hmmm, maybe |
16:32 |
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16:33 |
xerox123 |
rdococ: yup, that was it |
16:34 |
rdococ |
Definitely yaysâ„¢ |
16:36 |
Krock |
in this case your Minetest engine/core was too old |
16:36 |
Krock |
..by a few commits |
16:36 |
rdococ |
dam |
16:36 |
rdococ |
n |
16:40 |
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16:40 |
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16:41 |
rdococ |
Sincereyay~ |
16:42 |
rdococ |
IcyDiamond: Which approach did you end up using? |
16:42 |
IcyDiamond |
table |
16:43 |
rdococ |
Then it'd be easy to add a register_melt() function. I've created mods that create global API tables for other mods to interface with them, maybe you could register a global API table so that future mods can add compatibility by registering item meltings |
16:44 |
rdococ |
Then you can use the API itself to add items from MTG and other mods |
16:45 |
IcyDiamond |
yes i added one already |
16:45 |
rdococ |
That is yay. |
16:46 |
rdococ |
Also, it'd be cool if you add a register_metal() function that allows other mods to add pickaxe heads, rods, etc. for metals from them |
16:49 |
rdococ |
Sinceryayâ„¢ |
16:52 |
xerox123 |
does anybody have any experiece with minetestmapper? |
16:52 |
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16:52 |
sfan5 |
hello |
16:53 |
xerox123 |
on this line (https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt#L100) it returns ./script.sh: line 4: /home/xerox123/.minetest/mods/: Is a directory |
16:53 |
xerox123 |
Ive it set to MODS_PATH= ~/.minetest/mods/ |
16:53 |
rdococ |
IcyDiamond: I have a steel pickaxe head, tool rod and tool binding. How would I combine those to make a pickaxe? |
16:53 |
IcyDiamond |
you cant atm |
16:53 |
sfan5 |
how does that line look in your script? (in full) |
16:53 |
IcyDiamond |
ill add blocks to do that later |
16:54 |
IcyDiamond |
nodes |
16:54 |
IcyDiamond |
** |
16:54 |
IcyDiamond |
this aint stupid microsoftcraft |
16:54 |
xerox123 |
MODS_PATH= ~/.minetest/mods/ # path to "mods" folder, only set if you have loaded mods |
16:54 |
rdococ |
Ah |
16:54 |
sfan5 |
xerox123: remove the space after = |
16:54 |
* xerox123 |
facepalms |
16:54 |
rdococ |
xerox123: Yay, IcyDiamond is making Tinker's Construct in Minetestâ„¢ |
16:54 |
xerox123 |
no clue what that is :p |
16:55 |
xerox123 |
up, script is running now |
16:55 |
rdococ |
xerox123: https://github.com/LunaSquee/melterns - adds liquid metals, machines to melt metals, and cast them to make tool parts |
16:55 |
rdococ |
although at the moment the tool parts can't be combined to make the tools yet |
16:56 |
rdococ |
The mod is very yay |
16:56 |
rdococ |
although it's only for 0.5.0-dev+ atm |
16:59 |
xerox123 |
heard of that somewhere in minecraft actually, Tinker's Construct |
17:00 |
rdococ |
IcyDiamond is making a Minetest mod that's kinda like it |
17:00 |
IcyDiamond |
wip-do-not-use |
17:00 |
IcyDiamond |
;) |
17:05 |
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17:06 |
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Taoki joined #minetest |
17:19 |
IcyDiamond |
ok updated |
17:19 |
IcyDiamond |
XD |
17:27 |
rdococ |
Yay! |
17:30 |
|
rumble joined #minetest |
17:33 |
rdococ |
sfanYayâ„¢ |
17:33 |
rdococ |
IcyYayâ„¢ |
17:42 |
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17:45 |
rdococ |
Tux[Qyou] the yay |
17:46 |
IcyDiamond |
ok now you can melt casts back into gold |
17:46 |
rdococ |
The casts are made of gold? |
17:46 |
IcyDiamond |
yes |
17:47 |
rdococ |
I would make them out of something like sand |
17:47 |
IcyDiamond |
xD |
17:47 |
rdococ |
I mean, what if you want to cast gold ingots? Wouldn't the cast begin to melt |
17:47 |
rdococ |
? |
17:47 |
IcyDiamond |
i guess |
17:47 |
IcyDiamond |
:P |
17:47 |
IcyDiamond |
I'll see what I'll do with em |
17:48 |
rdococ |
Also, it would be cool if the machines supported pipeworks. |
17:48 |
|
Foz joined #minetest |
17:48 |
IcyDiamond |
Yeah I thought about that |
17:48 |
rdococ |
Unfortunately the liquid pipes in pipeworks can only transport regular ol' water, but you can use buckets |
17:49 |
IcyDiamond |
I might add better fluid transport thingies later |
17:49 |
IcyDiamond |
like, so you can transport millibuckets |
17:49 |
* rdococ |
gives IcyDiamond a yay bucket |
17:49 |
IcyDiamond |
XD |
17:50 |
rdococ |
My yay is yay. |
17:50 |
IcyDiamond |
you can place molten metals |
17:50 |
IcyDiamond |
they behave like lava |
17:50 |
IcyDiamond |
they light stuff on fire |
17:50 |
IcyDiamond |
XD |
17:51 |
rdococ |
What I want to do is for certain nodes such as furnaces and your machines is that I want to add an invisible extra item slot. When an item is placed in the invisible extra slot it gets moved automatically to one of the visible slots depending on what the item is |
17:52 |
rdococ |
This means that I'd be able to make shift-clicking coal into a furnace place it in the fuel slot |
17:55 |
rdococ |
IcyDiamond: I placed 12 empty buckets into the "molten metal output" slot and I lost 11 of them when it was filled with molten gold :c |
17:55 |
IcyDiamond |
yeah |
17:55 |
|
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17:55 |
IcyDiamond |
it should be accepting one bucket but it still takes multiple fsr |
17:55 |
IcyDiamond |
i might add an extra inventory to these machines to keep the buckets |
17:56 |
rdococ |
You can either (A) stop it from doing anything when there's more than one bucket, or (B) have an extra slot for the output |
17:56 |
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17:57 |
IcyDiamond |
yeah i guess |
17:58 |
rdococ |
I'm trying to see if I can duplicate ingots. seems like I can't so that's good |
17:59 |
IcyDiamond |
yeah but you get two ingots out of a single lump |
17:59 |
IcyDiamond |
thats a feature! |
17:59 |
rdococ |
you do? |
18:00 |
rdococ |
Ooh, you don't even need to smelt the lumps in a furnace? Yay! |
18:00 |
IcyDiamond |
:) |
18:01 |
rdococ |
The bug where you can convert molten metals to other molten metals still exists |
18:01 |
IcyDiamond |
wat |
18:01 |
IcyDiamond |
how? |
18:01 |
IcyDiamond |
oh |
18:01 |
IcyDiamond |
hmm |
18:01 |
rdococ |
Put a few gold lumps into the metal melter, and then put a single iron lump. The molten gold will become molten steel. |
18:02 |
IcyDiamond |
yeahh |
18:02 |
rdococ |
That shouldn't be too difficult to fix. |
18:02 |
IcyDiamond |
it looks like an if statement has gone missing |
18:02 |
rdococ |
put it on the milk carton |
18:02 |
IcyDiamond |
XD |
18:03 |
Hijiri_ |
what about a more generic liquid system, and if a liquid can be casted into a solid material, that's given in its definition |
18:03 |
rdococ |
"Have you seen this if statement?" |
18:04 |
rdococ |
Liquid yay can be cast into yay pickaxes |
18:04 |
IcyDiamond |
Hijiri_: thats essentially what this is |
18:05 |
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18:11 |
rdococ |
IcyDiamond: I'd put a lower limit, below which the old molten metal would essentially be removed and replaced with the new one |
18:12 |
IcyDiamond |
Lol |
18:12 |
rdococ |
e.g. if you only have a single drop of molten steel then if you try to place gold in then you should just get rid of the molten steel |
18:12 |
rubenwardy |
Wuzzy: https://github.com/minetest-mods/awards/pull/50 |
18:12 |
IcyDiamond |
I might add a dump button |
18:12 |
ThomasMonroe |
rdococ, have you seen the way BlackVoxel does it's metalurgy? |
18:12 |
rubenwardy |
!title |
18:12 |
IcyDiamond |
First I'll add mB fluid transfer items though |
18:12 |
MinetestBot |
rubenwardy: Awards 3.0.0 by rubenwardy · Pull Request #50 · minetest-mods/awards · GitHub |
18:13 |
rdococ |
ThomasMonroe: I haven't seen BlackVoxel, so I'm gonna say no |
18:13 |
ThomasMonroe |
look it up, it might give you some ideas :) |
18:14 |
rdococ |
wow, OpenGL 1.1? |
18:15 |
ThomasMonroe |
oh yeah XD they haven't upgraded |
18:15 |
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18:20 |
coriumcubed |
BlackVoxel? I haven't heard of that myself |
18:21 |
ThomasMonroe |
it's an interesting game tbh |
18:21 |
rdococ |
is there corium in it? |
18:21 |
coriumcubed |
Hmm . . is it free> |
18:21 |
coriumcubed |
?* |
18:21 |
ThomasMonroe |
yes |
18:21 |
rdococ |
but is there corium in it? |
18:22 |
coriumcubed |
What type of game is it? |
18:22 |
ThomasMonroe |
hmm not that I know if rdococ |
18:22 |
coriumcubed |
(Shooter, Survival, etc? |
18:22 |
coriumcubed |
)* |
18:22 |
ThomasMonroe |
SUrvival |
18:22 |
rdococ |
ThomasMonroe: oh, then it is not yay |
18:22 |
coriumcubed |
My typoing is terrible today |
18:22 |
ThomasMonroe |
lol |
18:22 |
ThomasMonroe |
don't worry Billy ;) |
18:22 |
rdococ |
like how The Game That Shall Not Be Named is not yay because it has no corium |
18:22 |
coriumcubed |
Boo! |
18:23 |
coriumcubed |
If its propritary, it could at least have corium |
18:23 |
rdococ |
wat? |
18:23 |
coriumcubed |
ThomasMonroe: Just curious, did you know by my name or a /whois? |
18:23 |
rdococ |
coriumcubed: It's pretty obvious who you are |
18:23 |
ThomasMonroe |
I did a who is on my channel |
18:23 |
coriumcubed |
true |
18:24 |
rdococ |
you're clearly xerox123 |
18:24 |
ThomasMonroe |
I mean on #ls |
18:24 |
coriumcubed |
lol, no, I'm not. |
18:24 |
rdococ |
hm, luk3yx? |
18:24 |
xerox123 |
I was summoned. |
18:24 |
* ThomasMonroe |
hides and points to rdococ, "He did it!" |
18:25 |
* rdococ |
watches ThomasMonroe as he is eaten by yay blobs |
18:26 |
coriumcubed |
rdococ: Pretty sure you are playing dumb now. :P |
18:26 |
rdococ |
coriumcubed: Ohhh, you're ThomasMonroe! |
18:27 |
coriumcubed |
Yup |
18:27 |
coriumcubed |
Definately playing dumb. :P |
18:29 |
rdococ |
Yay! It's nomohakon! |
18:30 |
rdococ |
I recently installed Minetest 17.3.0, but it only worked on Debian 154, so I had to upgrade from 124. |
18:30 |
rdococ |
It finally adds time travel. |
18:31 |
coriumcubed |
Sweet. I installed MeepTest |
18:31 |
coriumcubed |
It's like Minetest, but it will suck you into the program |
18:31 |
coriumcubed |
So it is basically VR, but real. |
18:32 |
coriumcubed |
Also, if it detecs MineCraft on your computer it deletes it |
18:32 |
Hijiri_ |
didn't rotarycraft have corium |
18:33 |
rdococ |
coriumcubed: MeepTest isn't maintained anymore and has a ton of bugs |
18:33 |
rdococ |
coriumcubed: You should be playing YayTest |
18:34 |
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18:35 |
Hijiri_ |
not rotarycraft, reactorcraft |
18:35 |
rdococ |
Eh, I prefer YayCraft |
18:36 |
Hijiri_ |
never said anything about how good things are, just that it has corium |
18:36 |
rdococ |
It's an open-source version of Minecraft started in 23885 based on the remains of Minecraft Bedrock Edition 582.58.3 after the catastrophic Armayayon Event |
18:36 |
Hijiri_ |
does that mean it's windows only |
18:36 |
rdococ |
No, YayCraft has been compiled for Linux too |
18:37 |
rdococ |
Mac fell out of use when Apple went bankrupt in 18673 |
18:38 |
rdococ |
Interestingly enough, homeopathy as a belief died out in 13718 after the Futuronic Plague killed 45% of the population |
18:40 |
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18:41 |
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18:42 |
IcyDiamond |
Chernobylat |
18:50 |
coriumcubed |
Chernobylit |
18:50 |
Out`Of`Control |
?? |
18:52 |
MinetestBot |
[git] nerzhul -> minetest/minetest: [clang-tidy] Promote some performance-* as a coding error (#7194) 077f231 https://git.io/vxMbZ (2018-04-04T18:49:42Z) |
18:52 |
Hijiri |
if so many people died that just means that standard medicine was a failure and more people need to use homeopathy |
18:53 |
rdococ |
or maybe 45% of the people in 13718 believed in homeopathy over medicine that actually works |
18:54 |
rdococ |
Pseudoscientific beliefs can appear more convincing than actual, scientific ones |
18:55 |
rdococ |
Combine that with vaccines and medication helping to eradicate more diseases, means that more and more people could believe in homeopathy in the future as they don't realize how vaccines have helped |
18:55 |
rdococ |
Those people would be born after more and more diseases were eradicated, so they might not even know such diseases ever existed in the first place |
18:55 |
Out`Of`Control |
rdococ: that year is counted from what ? |
18:55 |
rdococ |
Out`Of`Control: It's just a random number, it's not like time travel is real anyway |
18:57 |
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18:58 |
twoelk |
rdococ: I'm not sure diseases will be less in the future. we are probably breeding some super resistant bastards with all that eccessive over the top use of antibiotica |
18:58 |
rdococ |
twoelk: Good point, I forgot about that factor |
18:59 |
Hijiri |
homeopathic antibiotics don't have that problem |
18:59 |
Out`Of`Control |
twoelk: they exist already |
19:00 |
Out`Of`Control |
Hijiri: homeopathic antibiotic?? does that exist at all |
19:00 |
Hijiri |
no idea |
19:00 |
rdococ |
Hijiri: Homeopathic antibiotics don't do anything at all, you'd end up dying from just regular bugs rather than superbugs |
19:01 |
* twoelk |
knows - and has seen them at work :-( |
19:02 |
Out`Of`Control |
is there Homeopathic food? xD |
19:02 |
Hijiri |
what would that even mean |
19:02 |
rdococ |
Homeopathy is a form of "medicine" that doesn't work, homeopathic food doesn't even make sense as a concept |
19:02 |
twoelk |
homeopathic antibiotics might be as usefull and effective as a good laugh or a positive attitude - so don't underestimate their power :-P |
19:03 |
rdococ |
twoelk: Yes, the placebo effect |
19:03 |
twoelk |
wich is mighty powerfull |
19:03 |
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longerstaff13-m joined #minetest |
19:03 |
rdococ |
But probably won't help you against superbugs, or even some regularbugs |
19:04 |
rdococ |
Placebo effect is pretty cool but I'd pick medicine that actually works over it any day |
19:04 |
Out`Of`Control |
i would prefer stay healthy |
19:04 |
rdococ |
Plus, if you believe that actual medicine works - which it does - then you get the placebo effect on top of that |
19:05 |
Hijiri |
and if you take homeopathic medicine on top of that, you'll get the benefit of double placebo effects |
19:05 |
rdococ |
I don't think the placebo effect stacks up like that |
19:05 |
Out`Of`Control |
take 10x homeopathic stuff |
19:05 |
Hijiri |
maybe it's nonlinear |
19:06 |
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19:06 |
rdococ |
Plus, some alternative medicine is actually harmful, such as staring into the Sun (yes, I kid you not, people actually think this works as medication) |
19:06 |
twoelk |
I wouldn't say homeopathy is usefull for everything but it might have it's niche and x-ray researches of waterdrops might indicate that molecules might carry more information than previously thought |
19:08 |
rdococ |
Molecules might carry some information but there is no mechanism of action by which it can do magic |
19:08 |
rdococ |
Homeopathy is just water, period |
19:08 |
Out`Of`Control |
all medicine got sideeffect |
19:08 |
Out`Of`Control |
rdococ: + sugar |
19:08 |
twoelk |
well there are quite a few modern medicine traits that where as harmless as the industry said |
19:08 |
rdococ |
twoelk: ? |
19:08 |
twoelk |
insert a random not into my sentance |
19:09 |
rdococ |
You mean historically? |
19:09 |
sofar |
homeopathic toothing tablets killed people |
19:09 |
sofar |
https://www.snopes.com/fact-check/hyland39s-teething-tablets-recall/ |
19:09 |
twoelk |
besides the believe in pills is pretty dangerous |
19:09 |
rdococ |
sofar: Homeopathic sugar pills and water can also kill people indirectly as people that would otherwise seek actual medical attention decide to consume useless alternatives instead, and then die |
19:10 |
longerstaff13-m |
What did I just walk into o.O |
19:10 |
longerstaff13-m |
"A bar" |
19:10 |
twoelk |
yeah contagan killed and crippled kids |
19:10 |
twoelk |
viagra kills people |
19:10 |
rdococ |
what is twoelk going on about? |
19:10 |
twoelk |
some painkillers kill people |
19:10 |
rdococ |
duh, if you overdose |
19:11 |
sofar |
in this case, it was little kids |
19:11 |
sofar |
and parents giving them poison, essentially |
19:11 |
rdococ |
I'm confused, what are we talking about |
19:11 |
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19:11 |
sofar |
if you're dumb and you kill yourself, big deal |
19:11 |
sofar |
if you're dumb and you kill a kid, big deal!!! |
19:12 |
twoelk |
sofar says one hoeopathic pill killed people so lets get rid of the whole concept |
19:12 |
sofar |
absolutely, homeopathy should be banned |
19:12 |
sofar |
society should not accept unreasonable risks |
19:12 |
rdococ |
twoelk: Homeopathic pills are useless. People with diseases that take homeopathic medication in lieu of actual medicine that works will die. |
19:12 |
sofar |
motorcycle helmets should be required |
19:12 |
sofar |
seatbelt wearing should be required |
19:12 |
longerstaff13-m |
I thought it is? |
19:12 |
sofar |
same reasoning, entirely sensible |
19:13 |
rdococ |
I'm pretty sure seatbelt wearing is required where I live |
19:13 |
longerstaff13-m |
rdococ: yes |
19:13 |
rdococ |
Which is a good thing |
19:13 |
* twoelk |
never used any hoeopathic pills and wonders how he got into the position of defending them |
19:13 |
longerstaff13-m |
Heh |
19:13 |
sofar |
twoelk: that's what the internet does, lol |
19:14 |
rdococ |
lol |
19:14 |
sofar |
soon I'll be defending Hitler |
19:14 |
sofar |
his moustache was groundbreaking! |
19:14 |
longerstaff13-m |
Lol |
19:14 |
rdococ |
People had his moustache before he rose to power |
19:14 |
sofar |
lmao |
19:14 |
longerstaff13-m |
True tho |
19:15 |
* twoelk |
has a lot of pre-Hitler ancestors sporting such a moustache |
19:15 |
rdococ |
Hitler was very good at defending himself from time travellers |
19:15 |
sofar |
you can't prove a negative |
19:16 |
rdococ |
You can disprove a positive though |
19:16 |
twoelk |
and I live in a region with dozens of historic dukes called Adolf |
19:16 |
longerstaff13-m |
How did you all get into the conversation of Hitler anyway? |
19:16 |
longerstaff13-m |
Lol |
19:17 |
twoelk |
yeah lets exterminate some pills |
19:17 |
rdococ |
We were discussing how useless homeopathic medicine is, twoelk started wondering why he ended up trying to defend it when he's never used it, sofar says it was what the internet does and gives an example which ended up turning into another full-blown discussion about Hitler |
19:17 |
longerstaff13-m |
Heh |
19:17 |
rdococ |
And now I'm about to start a meta-discussion about the two discussions we just had |
19:18 |
longerstaff13-m |
XD |
19:18 |
serp |
we should ban banning |
19:18 |
rdococ |
We should ban petitions to ban banning |
19:18 |
longerstaff13-m |
We should ban violence |
19:18 |
rdococ |
I thought violence was banned |
19:18 |
longerstaff13-m |
People still do it |
19:18 |
rdococ |
But it's illegal |
19:19 |
rdococ |
<violence> hey! what did I do?! |
19:19 |
serp |
not all violence is illegal |
19:19 |
longerstaff13-m |
XD |
19:19 |
rdococ |
serp: what kind of violence is legal? |
19:19 |
serp |
some sport is violent |
19:19 |
twoelk |
can violence be violently banned with violence? |
19:19 |
longerstaff13-m |
serp: true, there is self defence, although that can also land you in prowon |
19:19 |
Hijiri |
war is legal |
19:19 |
rdococ |
longerstaff13-m: ah, I forgot about self-defense |
19:19 |
longerstaff13-m |
... prison* |
19:19 |
sofar |
... consentual violence? ... |
19:19 |
rdococ |
Hijiri: Only if you abide by the conventions |
19:20 |
rdococ |
Consensual violence? |
19:20 |
Hijiri |
sure, but war in general is not banned |
19:20 |
twoelk |
rituallise violence ! |
19:20 |
rdococ |
It should be |
19:20 |
Edgy1 |
It takes two to tango |
19:20 |
longerstaff13-m |
Lol |
19:20 |
twoelk |
like boxing |
19:21 |
Edgy1 |
ꪪ |
19:21 |
longerstaff13-m |
×D |
19:21 |
Edgy1 |
looks like a box :P |
19:21 |
longerstaff13-m |
Supposed to be a small x |
19:21 |
Edgy1 |
no a small x is × |
19:21 |
longerstaff13-m |
Yeah and that is what I typed |
19:21 |
Edgy1 |
± |
19:21 |
Edgy1 |
ª |
19:22 |
rdococ |
Holy scheiße, this is the best discussion I've had in a while |
19:22 |
sofar |
^×v×^ |
19:22 |
longerstaff13-m |
Lol |
19:22 |
Edgy1 |
^.^ |
19:22 |
longerstaff13-m |
sofar: that's awesome :P |
19:22 |
rdococ |
well, at least the funniest |
19:22 |
Edgy1 |
ok den :P |
19:22 |
* longerstaff13-m |
is giggling over here |
19:22 |
sofar |
I'm more a fan of consensual sex |
19:22 |
rdococ |
Consensual sex is awesome |
19:22 |
Hijiri |
why not both |
19:23 |
sofar |
kinky nature of hijiri revealed |
19:23 |
twoelk |
after many years of study I have finally come to the conclusion that anarchy is not a system worth studying (sorry for the delay was looking for words) |
19:23 |
longerstaff13-m |
Lol |
19:23 |
sofar |
twoelk: that is deep |
19:23 |
rdococ |
sofar: Your luscious mod is pretty cool... 0.5.0-dev recently added get_heat and get_humidity functions, which means you won't need to get it from the mapgen anymore. Yay! |
19:23 |
sofar |
yes, will be porting soon |
19:24 |
sofar |
hope it won't kill performance, though |
19:24 |
rdococ |
I created a mod that rotates grass and dirt nodes randomly so that it appears more random |
19:24 |
rdococ |
It's not on github yet, though |
19:24 |
sofar |
I thought about that |
19:24 |
sofar |
I would just make dirt 3-4 random nodes too |
19:24 |
twoelk |
can't that be combined to get_sweat_factor ? |
19:24 |
rdococ |
twoelk: lol |
19:25 |
|
motni joined #minetest |
19:27 |
rdococ |
Aw, the discussion has slowed down |
19:27 |
* twoelk |
is making a coffee |
19:27 |
sofar |
general question |
19:27 |
sofar |
CTF is fairly popular |
19:28 |
sofar |
what about a more DM type game similar to CTF? |
19:28 |
ThomasMonroe |
that;s a statement |
19:28 |
rdococ |
That is a yay |
19:28 |
ThomasMonroe |
DM? |
19:28 |
sofar |
deathmatch |
19:28 |
ThomasMonroe |
ah |
19:28 |
sfan5 |
tdm > dm |
19:28 |
sofar |
team deathmatch? |
19:28 |
ThomasMonroe |
maybe a domination style game? |
19:28 |
rdococ |
sofar: I had an idea for a CTF gamemode where regular PVP (swords, etc.) is replaced with more indirect methods of killing (TNT, lava, cannons as nodes you can place, etc.) |
19:28 |
sfan5 |
yes |
19:29 |
rdococ |
Having to build mesecons booby traps would be cool |
19:29 |
sfan5 |
minetest really needs better physics modifiers so you can have fast-paced gameplay |
19:29 |
sfan5 |
essentially a way to enable bunnyhopping |
19:30 |
twoelk |
clap clap yay |
19:30 |
rdococ |
I'd like a function (for server-side mods) to be able to rotate the view of a player by a certain amount so it can be done clientside, preventing lag caused by the server using an old camera yaw and pitch value |
19:30 |
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19:30 |
rdococ |
And one for translating the player's position, which would be cool for my conveyor mod |
19:31 |
twoelk |
isn't the view completely generated on the client aanyways? |
19:31 |
sofar |
change the API to add an optional boolean `relative = false` ? |
19:31 |
sofar |
would need packet modification, but should be doable |
19:32 |
rdococ |
twoelk: Well, I suppose, but the server also keeps track of the client camera's yaw and pitch, and if you want to say, rotate the client's camera, the server sends a new value which will be different from the expected value if the client has rotated their camera since the last time the client sent their yaw and pitch to the server |
19:32 |
sofar |
client side head movement is still on my list |
19:33 |
rdococ |
The client's new camera rotation would be (what the server thinks the client's old camera rotation is) + (the amount you want to rotate it), rather than (the client's actual old camera rotation) + (the amount) |
19:33 |
rdococ |
It creates a lagging effect, and if the server is trying to rotate the client's view e.g. if they're on a spinning platform, the client won't be able to rotate of their own volition |
19:34 |
rdococ |
A similar problem occurs with the player's position, I believe |
19:35 |
rdococ |
and that concludes my essay :P |
19:36 |
twoelk |
maybe there should be a function to stop the updating for something else to happen clientwise and after that infos are updated between server and client |
19:36 |
twoelk |
like disengaging for a sec |
19:37 |
rdococ |
I was thinking the server could just send a message to the client to rotate their view by the desired amount |
19:38 |
* twoelk |
wonders what to do with his essay on homeopathy |
19:38 |
rdococ |
Does it support homeopathy? |
19:38 |
twoelk |
not really |
19:38 |
rdococ |
Ah. |
19:39 |
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19:44 |
serp |
homeopothy: the power of placebo |
19:44 |
twoelk |
I think there might be things the server doesn't need to know such as distorted view would be for example, that should be completely clientwise if it not allready is |
19:45 |
rdococ |
serp: Actual medicine can also trigger the placebo effect - in fact, basically anything probably can |
19:46 |
serp |
i'm not sure what you are arguing |
19:46 |
rdococ |
I'm not arguing, I'm just sayingâ„¢ |
19:46 |
twoelk |
funny fact is homeopathy works on chickens in some uses - it will not mend a brocken leg though - it is not a replacement of modern medicine |
19:47 |
twoelk |
and homeopathy by itself will not heal the world |
19:49 |
sofar |
I should just make a homeopathy mod that just consists of nothing except instructions to use a bucket and get water |
19:49 |
twoelk |
and as the last bad eggs scandal in germany showed - bad guys can corrupt anything |
19:49 |
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19:49 |
sofar |
also, https://www.youtube.com/watch?v=bgxzSUxxRzE |
19:50 |
rdococ |
sofar: Homeopathic medicine is already in MTG, it's called "water" |
19:51 |
rdococ |
Although I guess you could add a mod that lets you hit a bucket of water against a wall |
19:51 |
twoelk |
just saying there are many different approaches at healing and none of them have the tools to mend everthing |
19:51 |
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19:51 |
rdococ |
twoelk: The only things homeopathy can cure is dehydration and sugar deficiency |
19:52 |
Hijiri |
someone should make a homeopathy mod where it works as claimed by homeopaths |
19:52 |
rdococ |
Hijiri: wouldn't that be OP? |
19:52 |
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19:52 |
twoelk |
rdococ: you must add memory of something to water to be within the believes of them |
19:52 |
rdococ |
twoelk: Water isn't like a human brain, it can't remember stuff. I thought you were *against* homeopathy. |
19:52 |
twoelk |
nope |
19:52 |
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19:53 |
twoelk |
read again - not against it but no fan of it |
19:53 |
rdococ |
wat |
19:53 |
rdococ |
I'm confused, do you think homeopathy actually works or not? |
19:54 |
rdococ |
In other words, do you think water that's been shaken around a bit can work miracles? |
19:54 |
IcyDiamond |
I has a ded |
19:54 |
sofar |
"The hottest places in Hell are reserved for those who in time of moral crisis preserve their neutrality." |
19:54 |
rdococ |
IcyDiamond: we somehow got onto the topic of homeopathic medicine |
19:54 |
twoelk |
I lived in many places as child and was exposed to many ways of healing and have learned to not believe that there is only one truth to everything - the world is way more complicated |
19:54 |
Hijiri |
the hottest places in Hell are reserved for those who do a thing I am particularly enraged by |
19:55 |
rdococ |
the hottest people in Hell |
19:55 |
IcyDiamond |
I'll be one of them |
19:55 |
Hijiri |
doesn't it have to be shaken around with substances |
19:55 |
Hijiri |
maybe you have to dig cubes for a few hours so you can build a homeopathic centrifuge |
19:57 |
twoelk |
I don't believe that any medicine can actually do miracles and that idea in itself can be dangerous |
19:57 |
rubenwardy |
should awards support getting player stats and such when offline? |
19:57 |
Hijiri |
what do you define as a miracle |
19:57 |
sofar |
rubenwardy: if you do overall / leaderboards, yes |
19:57 |
rubenwardy |
hmmm |
19:57 |
rubenwardy |
com'on |
19:57 |
Hijiri |
if medicine can do something I would say that it's not a miracle |
19:58 |
rdococ |
Hijiri: The broadest definition I can think of is that a miracle is an event whose probability is basically 0% |
19:58 |
rubenwardy |
when can we support player attributes for offline players :/ |
19:58 |
sofar |
it's not easy, itb does special tricks to do that |
19:58 |
rubenwardy |
I'll just use mod_storage for now |
19:58 |
* twoelk |
is looking for words and getting sleepy |
19:58 |
Hijiri |
well ok, if something happened then its probability isn't 0 |
19:58 |
Hijiri |
so then it would be stupid to think that anything can do miracles |
19:58 |
rdococ |
Homeopathic sugar pills would heal half a heart due to the placebo effect, but would only heal you once - taking any more sugar pills won't help. If you use sugar pills too often, actual medicine/food will stop healing you and you will no longer be able to heal. |
19:58 |
rubenwardy |
arggghhh |
19:58 |
rubenwardy |
the final bullet on here is testing the converter: https://github.com/minetest-mods/awards/pull/50 |
19:58 |
rubenwardy |
no fun :'( |
19:59 |
rubenwardy |
ha |
19:59 |
rubenwardy |
it'll be fiiiinnneeeee |
19:59 |
sofar |
"rdococ gains 1 HP from status homeopathy (chill, you're just imagining this)" |
19:59 |
sofar |
"rdococ dies" |
19:59 |
rdococ |
lol |
19:59 |
rdococ |
The placebo effect isn't an imaginary effect, it can actually physically make you healthier, to an extent |
20:00 |
rdococ |
But it applies to any "medicine" you think will help you |
20:00 |
sofar |
I wonder if we can use minetest to determine which players are susceptible to superstition |
20:01 |
sofar |
I have a friend who's a nigerian prince who would like to talk to them |
20:01 |
rdococ |
lol |
20:01 |
rdococ |
It's easy to determine if someone is susceptible to superstition based on how many superstitions they believe |
20:01 |
twoelk |
might be difficult to make a difference between fans of fantasy and those actually believing in things |
20:02 |
rdococ |
True, I suppose |
20:02 |
Hijiri |
there should be magic mods themed around modern spirituality and pseudoscience |
20:02 |
Hijiri |
could be fun |
20:02 |
rdococ |
ooh |
20:02 |
twoelk |
and any of my believes of today may be proven superstition tomorrow |
20:02 |
Hijiri |
and I mean that they actually work in-game, not satire where they only have placebo effects |
20:03 |
rdococ |
Hijiri: that would be OP if you include homeopathic medicine, I mean, literally drinking water would heal you |
20:03 |
Hijiri |
like an actually fun mod |
20:03 |
Hijiri |
I think homeopaths think you have to process the water with other stuff |
20:03 |
twoelk |
wait water is good stuff, can be very healthy |
20:03 |
rdococ |
The processing doesn't even do anything to the water though, and when it does it's usually bad stuff |
20:04 |
Hijiri |
yeah, but if in the game lore it actually works, then you have to do those other steps for it to work |
20:04 |
rdococ |
twoelk: Water is essential for survival but it can't exactly cure diseases |
20:04 |
rdococ |
Hijiri: true, I suppose |
20:04 |
twoelk |
rdococ: it might be a little more tricky |
20:06 |
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20:07 |
rdococ |
twoelk: Yay blobs |
20:08 |
twoelk |
you might need to define what water is, and it sometimes is needed to cure things, though usually not alone |
20:08 |
rdococ |
IcyDiamond: Howz eet goin'? |
20:08 |
rdococ |
twoelk: Water is a yay |
20:08 |
rdococ |
Ooh, idea: acidic and alkaline water |
20:08 |
IcyDiamond |
Could be better |
20:08 |
IcyDiamond |
Depression sucks |
20:08 |
twoelk |
pure water in itself is somewhat acidic |
20:09 |
twoelk |
and not all that healthy |
20:09 |
IcyDiamond |
My girlfriend living 100km away from me isn't helping either |
20:09 |
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20:09 |
rdococ |
"Acidic water is corrosive and may damage metal pipes. Basic water is hard water and can form deposits on pipes." |
20:10 |
rdococ |
Interesting. What if we had acidic and basic water that broke pipeworks pipes? e.g. acidic water would corrode pipeworks stuff put next to it, and basic water would form deposits blocking the pipe |
20:10 |
twoelk |
but pure water is rare - it usually contains some minerals - some compositions of which are considered healthier than others |
20:11 |
twoelk |
some are considered so healthy spas where built around the sources |
20:12 |
rdococ |
There's a pseudoscientific rumor that says that pure water is harmful to consume, but I'm pretty sure it's false |
20:12 |
twoelk |
you shouldn't live off it |
20:13 |
twoelk |
probably |
20:14 |
rdococ |
Perhaps, but drinking some won't hurt you |
20:15 |
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20:16 |
twoelk |
yeah drink too much and you drown |
20:17 |
twoelk |
like my old teacher always said harmfull or usefull is always a question of quantity |
20:18 |
rdococ |
IcyDiamond: Molten mese doesn't seem to conduct mesecons :c |
20:18 |
rdococ |
twoelk: Too much of anything kills you |
20:18 |
IcyDiamond |
XD |
20:18 |
twoelk |
qed |
20:19 |
shivajiva |
kill me with joy pls |
20:19 |
twoelk |
yep this applies to arsene, lead, salt, water and apples |
20:20 |
twoelk |
shivajiva: the quantity of joy needed to kil a healthy person might be out of our possabilities of beeing funny |
20:22 |
shivajiva |
shame :) |
20:22 |
rdococ |
IcyDiamond: It'd be cool if molten mese conducted mesecon signals |
20:25 |
Hijiri |
you don't drown but drinking too much water will cause you to not have enough electrolytes |
20:25 |
Hijiri |
but normal amounts of water will be balanced by food |
20:26 |
Hijiri |
too much water meaning gallons and gallons |
20:29 |
paramat |
IcyD yes nodenames in MTG are messy. only reason is past sloppiness and them being too disruptive / messy to change now :] |
20:30 |
IcyDiamond |
paramat: 0.5 is an incompatible release anyway, why not fix them |
20:30 |
paramat |
but now there is a notice in nodes.lua to specify the new convention (separated words and underscores) |
20:30 |
paramat |
lol |
20:30 |
paramat |
0.5 doesn't break mods |
20:30 |
IcyDiamond |
Hmh |
20:31 |
IcyDiamond |
rdococ: but its so hot, it'll burn everything down |
20:32 |
rdococ |
IcyDiamond: Meowyays |
20:32 |
rubenwardy |
0.5.0 definitely does break mods |
20:33 |
IcyDiamond |
My mod is incomplete without meta textures |
20:33 |
IcyDiamond |
Ok I should really shut up |
20:34 |
IcyDiamond |
Can I pay someone to implement it? |
20:37 |
paramat |
yes indeed 0.5 causes some minor breakages of mods, but generally the idea is to not break mods if possible |
20:38 |
paramat |
you can put a bounty on the feature in the github issue. but the feature and implementation also has to be approved by devs |
20:39 |
rdococ |
From my experience 0.5.0, for the most part, doesn't break most mods |
20:42 |
IcyDiamond |
Bounty? |
20:44 |
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20:46 |
IcyDiamond |
Oh there's been bounty feature requests for 3 years |
20:46 |
IcyDiamond |
Welp |
20:46 |
IcyDiamond |
I don't think I'll bother then |
20:46 |
IcyDiamond |
XD |
20:57 |
Fixer |
0.5.0 breaks mods, even old mtgs |
20:57 |
Fixer |
that nodeupdate thing iirc |
20:58 |
sofar |
that already broke in 0.4.15 or 16 I think |
20:59 |
rdococ |
true, 0.5.0 does break old MTGs to an extent |
20:59 |
rdococ |
I think |
20:59 |
sofar |
btw if any minetest-mods aren't working with 0.4.16, please tell me |
21:01 |
rdococ |
when are you planning to move itb to 0.5.0? |
21:02 |
sofar |
not for a long time |
21:02 |
sofar |
plan is to remain working on stable for a long time |
21:06 |
Fixer |
rubenwardy: remember my suggestion to move awards display a little bit down to not be blocked by text? |
21:07 |
rubenwardy |
yeah |
21:07 |
rubenwardy |
will do that now |
21:07 |
Fixer |
thank you! |
21:08 |
paramat |
MTG is synced to MTE anyway so doesn't count as broken mods, it's regularly broken by MTE changes |
21:20 |
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21:21 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=11&t=4870&p=315970#p315970 |
21:21 |
MinetestBot |
rubenwardy: [Mod] Achievements [3.0.0] [awards] – Rewritten - Minetest Forums |
21:32 |
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21:42 |
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21:47 |
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21:50 |
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21:50 |
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21:50 |
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21:51 |
AlexYst |
All my unreleased mods just disappeared from my hard drive. I'm at a loss as to why. This is incredibly frustrating. |
21:52 |
AlexYst |
(The released ones disappeared too, but I can recover those from the repos online.) |
21:53 |
rdococ |
did anything else disappear? |
21:54 |
sfan5 |
don't you have backups? |
21:55 |
Fixer |
paramat: yes, but for some reason strange people run outdated subgames, when you can easily go with MTG + modpack |
21:55 |
AlexYst |
sfan5: I'd written these between backups. |
21:56 |
rdococ |
Fixer: I think they're just called games now |
21:56 |
Fixer |
games |
21:56 |
AlexYst |
I'm about to do a backup now, once I reclone some stuff. |
21:56 |
rdococ |
supergamesâ„¢ |
21:56 |
AlexYst |
The worst part is that I don't know all what was supposed to be in that directory offhand. I don't know all what was lost to even start trying to rebuild it. |
21:58 |
AlexYst |
The biggest project, which won't be ready for quite some time, was open in my text editor at the time, so I was able to save it elsewhere. Not sure if I can rebuild the custom HUD I was using properly. |
22:01 |
AlexYst |
THis was right after I ran Minetest to test one of the mods. I'm really hoping Minetest doesn't have the capacity to eat mods like this, but I don't know why it would. It should be reading them, not writing to them/wiping them. |
22:02 |
FreeFull |
A mod that works files could potentially do it |
22:02 |
rubenwardy |
mod security would stop that |
22:03 |
AlexYst |
How? I've never found a way to erase a directory (or even a non-directory file) from a Minetest mod. |
22:03 |
AlexYst |
In fact, I've looked for a way repeatedly to deal with cleanup of some legacy files placed by older versions of a mod. |
22:04 |
AlexYst |
Ugh. I built an elaborate warp system using a yellow version of the bed nodes. That's gone now. |
22:05 |
Boingo |
Um, use a file undelete tool? Quick! |
22:05 |
AlexYst |
I'm not rebuilding it, either. I was going to release that at some point for people that might like it, but I've taken the warp point idea in a different direction now. |
22:05 |
Boingo |
Stop using the drive, now. Then do an undelete on the drive. You should be able to get the files back. |
22:05 |
AlexYst |
Boingo: Where do I find one of these? Or was that a joke? |
22:05 |
Boingo |
No, 100% serious. |
22:05 |
Boingo |
What OS? |
22:05 |
AlexYst |
Debian. |
22:06 |
Boingo |
What file system? |
22:07 |
AlexYst |
Um... I think ext4 wrapped in an lvm encrypted drive, wrapped in ext2, if I recall. |
22:07 |
Boingo |
wtf? Sheesh..... :-) |
22:07 |
AlexYst |
I don't remember for sure, the installer did it for me. |
22:07 |
AlexYst |
It was the default way of setting up an encrypted drive. |
22:08 |
Boingo |
try testdisk, it might already be installed |
22:09 |
Boingo |
Uh... here is a recent tutorial: https://itsfoss.com/recover-deleted-files-linux/ |
22:10 |
AlexYst |
Nope. Installing now. |
22:10 |
sfan5 |
it's too late for that anyway |
22:10 |
sfan5 |
and with a setup this weird, you won't be able to recover anything |
22:10 |
Boingo |
Too late? |
22:10 |
AlexYst |
Too late? Joy. |
22:11 |
sfan5 |
Boingo: AlexYst mentioned re-cloning the lost mods from github, doing that might or might not already overwrite enough data for recovery to be impossible |
22:11 |
Boingo |
Oh, I missed that part. |
22:11 |
sfan5 |
also testdisk doesn't really work if you wrap a filesystem in a filesystem |
22:11 |
Boingo |
Well, worth a try, but yeah, if you re-downloded a bunch of files, you might have overwritten the file descriptors. |
22:11 |
sfan5 |
since on the outermost ext2 fs, there will only be a single file, the disk image |
22:11 |
AlexYst |
Oh, lovely. Preparing to back up my system to prevent further data loss just cost me the chance to get the data back. |
22:11 |
sfan5 |
thus there is nothing for testdisk to recover |
22:11 |
AlexYst |
Or not, if there was no chance because of the lvm. |
22:12 |
AlexYst |
Lack of encryption is obviously not an option though. I guess I just deal. |
22:12 |
Boingo |
You could try it, it couldn't hurt... but yeah, if you overwrote the deleted files on the hard drive, success will be limited. |
22:12 |
Boingo |
Encryption isn't the problem. |
22:12 |
sfan5 |
encryption is also a problem because there is no way for testdisk to identify what data is useful |
22:13 |
Boingo |
If the drive is decryptable, then you can run recovery tools on it. |
22:13 |
sfan5 |
sure you can try that |
22:13 |
AlexYst |
Boingo: Like sfan5 said, it's a single large file there, the disk image. |
22:13 |
Boingo |
Can you get into the disk image? |
22:13 |
sfan5 |
well you can run testdisk on the decrypted disk image |
22:13 |
Boingo |
Did you download your backups into that image? |
22:13 |
AlexYst |
I'd have no idea how to do that. Lvm encryption is pretty transparent. |
22:14 |
Boingo |
You are already working in the decrypted image. |
22:14 |
Boingo |
(Likely guess) |
22:14 |
Boingo |
And testdisk should work on the filesystem level. |
22:14 |
Boingo |
So, if you (hopefully) downloaded your backups t oa different filesystem, you might have a chance. |
22:15 |
AlexYst |
Right, but .... Huh. Maybe there's a way to access the active filesystem like that. |
22:15 |
Boingo |
Just some files are missing? Or the whole fielsystem in teh image? |
22:15 |
AlexYst |
The recloned mods were to my filesystem with the loss, if that's what you're asking. |
22:15 |
Boingo |
yeah, that isn't great. |
22:15 |
AlexYst |
Just the files in my mods directory. Nowhere else. |
22:15 |
AlexYst |
Those are the only files lost. |
22:16 |
AlexYst |
It's strange. Very strange. |
22:16 |
Boingo |
Just a silly thought.... did you accidently move them elsewhere? |
22:16 |
Boingo |
Like accidentally drag them to a sub folder? |
22:16 |
AlexYst |
Boingo: Nope. I tried the garbage, then tried the `find` command. |
22:16 |
Boingo |
Do a search for a known filename, on the whole file system. |
22:16 |
AlexYst |
I did. |
22:16 |
Boingo |
Just in case. I know I have done it before. |
22:17 |
Boingo |
Do you work in terminal? Can you check the bash history? (Or equivilent) |
22:18 |
Boingo |
See what commands you issued, see if there is a rm or mv or etc that did something to the files...? |
22:18 |
AlexYst |
I work on the command line, but the two things I did right before the files were lost is push to a repo and run Minetest to test some code. |
22:18 |
AlexYst |
No `rm` or `mv` are present in the recent past. |
22:19 |
Boingo |
Hmmm..... yeah, testdisk, or maybe ext3grep are likely your best (but still not good with the overwrite) bet. |
22:19 |
AlexYst |
If I did this to myself from the command line, it was via `git` or `minetest.sh` (the ".sh" because my system is being lame and not recognising Minetest as an executable otherwise). |
22:20 |
Boingo |
chmod +x ? |
22:20 |
AlexYst |
Boingo: Already done. My system still tries to open Minetest in a text editor without the ".sh" extension. |
22:21 |
Boingo |
on the terminal? ./minetest ? |
22:21 |
AlexYst |
I think it's an LXDE issue. Xfce didn't have that problem. |
22:21 |
Boingo |
Or..... ./minetest.sh ? |
22:22 |
Boingo |
That should do the trick.... |
22:22 |
Boingo |
And.... awesomewm for the win (personal bias) |
22:22 |
AlexYst |
I typically double click the Minetest executable. If I open it from the command line every single time, I don't need the ".sh" extension. |
22:22 |
Boingo |
Gotcha. yeah, you got comething goofy there. |
22:23 |
AlexYst |
I love Xfce myself, but I'm *really* tired of Thunar's garbage. And there's no way to decouple Xfce from Thunar, as far as I can find. |
22:23 |
Boingo |
pcmanfm? |
22:23 |
Boingo |
vifm? |
22:23 |
AlexYst |
I miss Xfce, actually. |
22:23 |
Boingo |
Depending on your procilivities. |
22:23 |
AlexYst |
Yeah, I'm using PCManFM and LXDE, now. |
22:24 |
Boingo |
It seems fine, for a GUI filemanager. |
22:24 |
AlexYst |
But I can't get Xfce to stop using Thunar. |
22:24 |
Boingo |
Ah... |
22:24 |
AlexYst |
So I have to dump Xfce to dump Thunar. |
22:24 |
Boingo |
Not really familiar with Xfce myself.... there muct be a setting for it. |
22:25 |
sofar |
just remove thunar from desktop and start usign another FM? |
22:25 |
sofar |
it's not like xfce forces you to use thunar |
22:25 |
Boingo |
True, I doubt it it forced. |
22:25 |
Boingo |
Must be a setting. |
22:25 |
AlexYst |
Actually, Xfce starts Thunar upon starting itself. There's no way to turn that off. |
22:26 |
sofar |
other apps can claim the desktop |
22:26 |
AlexYst |
... that I could find. |
22:28 |
AlexYst |
Normally Geany opens whatever files I was last working with when I restart it, but it just opened a blank file. I thought my journal got erased too ... It looks like the journal's safe though. |
22:29 |
AlexYst |
You know what? I think someone talked me into trying AwesomeWM at some point. It was okay, but it wasn't my cup of tea. |
22:30 |
Boingo |
I love it, but I get why others dont. |
22:30 |
Boingo |
I can spend a whole day on the keyboard. :-) |
22:34 |
AlexYst |
Ugh. I remember now, one lost mod added fire protection to the protection system. I hadn't released it yet yet because the name `antifire` was taken by another mod I saw on the forum. It was finished though. |
22:34 |
* AlexYst |
tries to remember what else is missing |
22:38 |
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22:43 |
AlexYst |
I FOUND THE CULPRIT! It was Minetest that deleted it, and I can repeat the steps to make it delete more mods. I feel much better knowing how to avoid this next time. I need to file a bug report later, probably tonight. |
22:44 |
AlexYst |
s/it/them/ |
22:45 |
Boingo |
That is a bit scary that minetest would delete mods. |
22:45 |
sofar |
it wouldn't be minetest |
22:45 |
sofar |
it would be what the distro cooked up or something like that |
22:46 |
AlexYst |
sofar: It was Minetest. If you symlink a directory into a world's directory, then delete the world, Minetest deleted the contents of the linked directory instead of the symlink itself. THat's not the distro, that's Minetest. |
22:47 |
AlexYst |
s/deleted/deletes/ |
22:47 |
sofar |
lol |
22:47 |
sofar |
did you symlink mods as worldmods? |
22:48 |
AlexYst |
sofar: Of course. I keep my mods that way, because otherwise, Minetest adds a bunch of lines into the world config file where they don't belong for each and every mod that exists, even the unused ones. |
22:48 |
AlexYst |
It's an ugly mess. |
22:48 |
sofar |
sounds like you found a real bug |
22:48 |
AlexYst |
Yeah. I'll file a bug report when I get home/ |
22:48 |
AlexYst |
I'm already *way* late for leaving. |
22:49 |
AlexYst |
Well ... I guess I can't leave until I finish my home directory backup. I'll file after I shower, then leave. |
22:51 |
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22:58 |
rdococ |
Damn, you did a symyayâ„¢ |
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