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03:43 |
Bukki |
Hi Anyone knows if its possible to have variables like counters in Mesecons LUA Controllers? |
03:43 |
Bukki |
Didn't used it that long time... |
03:43 |
Bukki |
like i=0, i++ |
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06:48 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-02-09:48:23.png tweaked my formspec a little |
06:57 |
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08:29 |
IcyDiamond |
can add_item not be used to add to an empty stack? |
08:29 |
IcyDiamond |
it just returns nil |
08:31 |
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08:33 |
IcyDiamond |
oh nvm it was a derp on my side |
08:37 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-02-11:37:29.png casting! |
08:46 |
rud0lf |
mB ? |
08:46 |
rud0lf |
miliBar? |
08:47 |
IcyDiamond |
millibucket |
08:49 |
Krock |
rud0lf, millibar would be mbar |
08:49 |
rud0lf |
right |
08:51 |
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09:14 |
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09:26 |
deltasquared |
"spam in PM", I hope that wasn't related to a certain old man crazy... |
09:28 |
deltasquared |
anyway, something that I came across that doesn't seem obvious from observation... if you do a bunch of set_node() calls in sequence, do the on_place callbacks for each node get called synchronously before set_node() returns, or do they get queued up to run when the event loop runs again? |
09:30 |
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09:30 |
Krock |
set_node run the callbacks while it's being executed |
09:30 |
Krock |
so when set_node returns, the callbacks were called |
09:30 |
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09:31 |
Krock |
https://github.com/minetest/minetest/blob/master/src/serverenvironment.cpp#L927 |
09:31 |
deltasquared |
Krock: I see. that would explain something I was observing with the technic mod. |
09:31 |
Krock |
^ called by l_set_node |
09:32 |
Krock |
it's also quite logical as you'll have to call on_destruct before actually removing the node |
09:32 |
Krock |
..and then replacing with the new one |
09:32 |
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09:33 |
deltasquared |
Krock: just thought I'd make sure. I had decided to patch technic's constructors to allow them to preserve param2 rotation, noticed that bare mesecons wire was essentially not reconnecting properly |
09:33 |
deltasquared |
if their on_place ran and they saw nothing to connect to, I guess that would happen, especially if the next one would then appear and not "update" the previous one |
09:33 |
deltasquared |
(I'll have to get a screenshot later.) |
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10:32 |
Telesight |
Hello all ... |
10:32 |
Telesight |
What is the easiest tool to design a block? |
10:33 |
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11:03 |
IcyDiamond |
Telesight: i do it in gimp |
11:17 |
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11:22 |
Telesight |
@IcyDiamond: Ok, I already thought that ;-) |
11:23 |
Telesight |
But I thought maybe there is an Open source tool for it ... |
11:24 |
IcyDiamond |
I dont think there's a specific tool to make minetest textures |
11:24 |
IcyDiamond |
But hey, GIMP is open source :P |
11:24 |
Telesight |
Yes I meant a special tool |
11:27 |
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12:10 |
paramat |
rdococ any biome mod must depend on (and run after) default because default clears all registered biomes |
12:12 |
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12:13 |
IcyDiamond |
passant: your internet sucks |
12:17 |
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14:12 |
deltasquared |
*git pulls* ooh, schematic files |
14:14 |
IcyDiamond |
huh? |
14:14 |
deltasquared |
IcyDiamond: I have a local git clone of the github repos, just saw some interesting things in the fast-forward |
14:14 |
IcyDiamond |
kk |
14:15 |
deltasquared |
partly because I'm going to ask a question in a minute if I can't locate what I'm looking for in the source code. |
14:17 |
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14:18 |
Bukki |
Anyone here experienced in Mesecons Controllers? Looking for an way to either store Variables or to easily transform decimal to binary Numbers. |
14:20 |
brothersome |
No memory arrays here ... So I used 1 bit memory |
14:21 |
deltasquared |
Bukki: the microcontrollers or the luacontrollers |
14:21 |
Bukki |
Both would work |
14:21 |
deltasquared |
luacontrollers would be much easier, you have the "mem" table you can assign to and keep across runs |
14:22 |
Bukki |
I currently tried to use the Ports for keeping Memory in Bit Values. 2 Controllers meaning a full Byte. Both connected by Digilines. |
14:22 |
deltasquared |
tl;dr you can mem.somevar = my_data and be able to retrieve mem.somevar on the next run. just don't try to store too much in it or it'll break the controller. |
14:22 |
Bukki |
Problem is i need to get that transformed to Decimal Value again then |
14:23 |
deltasquared |
Bukki: decimal for what purpose? display? |
14:23 |
deltasquared |
(bearing in mind no numbers in lua are stored in decimal really) |
14:23 |
Bukki |
I need an Counter. |
14:23 |
Bukki |
There are several Options which are displayed on Display |
14:23 |
Bukki |
On Button press there should be that one with next Number |
14:23 |
deltasquared |
Bukki: and you want the user to be able to select one by pressing something? |
14:24 |
Bukki |
On other Buttons Press there should be that one with Number less |
14:24 |
deltasquared |
oh, that's doable |
14:24 |
deltasquared |
as soon as you know which input was fired, you can add or subtract one from "mem.counter" say (the actual variable name is your choice) then write that back |
14:24 |
deltasquared |
when select is pressed, check mem.counter for the currently selected option |
14:25 |
Bukki |
So it's not fixed value? |
14:26 |
Bukki |
okay, then problem is already solved. :) |
14:26 |
deltasquared |
Bukki: you can create arbitary values inside the mem table, you should look up how tables work in lua - for the luacontrollers in particular, the mem table is special because it's "remembered" |
14:26 |
Bukki |
How you mean remembered? |
14:27 |
deltasquared |
Bukki: other variables in the controller's lua script are forgotten when it is run again |
14:27 |
deltasquared |
(yes that is intentional) |
14:28 |
Bukki |
So can use like real Coding Variables? |
14:30 |
deltasquared |
hmm, interesting, so ISoundManager::playSound() *does* support a pitch modifier, but it does not appear to be being exposed to the lua api. hrm |
14:31 |
Bukki |
Just thinking some more extended... a For loop isn't supported by Microcontroller, or? |
14:31 |
deltasquared |
... oh wait it does? |
14:31 |
deltasquared |
hold on |
14:31 |
deltasquared |
Bukki: it is, but if you run it too long, it will burn out |
14:31 |
deltasquared |
this is to protect the server from being locked up |
14:31 |
Bukki |
But for short stuff it will be good? |
14:31 |
deltasquared |
yes |
14:31 |
Bukki |
Like 64 runs? |
14:32 |
deltasquared |
depends, what's inside the loop? |
14:32 |
deltasquared |
I think the number is something like 10,000 lua "operations" before it blows itself up |
14:32 |
Bukki |
check a number and depending on the size send a message to display |
14:32 |
deltasquared |
oh, that should be fine |
14:32 |
Bukki |
ok, thanks |
14:33 |
deltasquared |
it'd have to be a reaaaaaaaaaaaaaaly long loop body (or lots of recursion >_>) to blow up in just 64 loop runs |
14:34 |
deltasquared |
that's interesting, pitch *is* passed through... time to check that SimpleSoundSpec conversion routine |
14:36 |
deltasquared |
yet another thing in the API that isn't documented |
14:36 |
deltasquared |
Krock: I think I feel a documentation patch coming on, I may ask for some pointers later |
14:36 |
deltasquared |
... oh wait hold on |
14:36 |
deltasquared |
*checks diff* |
14:37 |
deltasquared |
d'oh, different git commits. my bad |
14:37 |
Krock |
wat |
14:38 |
deltasquared |
Krock: I was looking to see if a pitch parameter existed for sound_play. it does, but that's in git master, I don't think it's present in 0.4.16 |
14:38 |
Krock |
no, that's 0.5.0-dev only |
14:38 |
deltasquared |
aww. |
14:39 |
rubenwardy |
loadsa stuff in 0.5.0 |
14:40 |
deltasquared |
rubenwardy: I got that impression... is there an executive summary of it anywhere (IIRC there's a wiki page...) |
14:40 |
Krock |
and 80-ish PRs are still pending (however, most of them are inactive/stalled9 |
14:40 |
Krock |
*) |
14:40 |
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14:40 |
Krock |
deltasquared, it'll be added to the changelog somewhen |
14:40 |
Krock |
the changelog on the wiki :) |
14:41 |
deltasquared |
oh fun, so I get to go trawling commit logs in the meantime :P |
14:42 |
Krock |
or keep a look at the PRs and sort by merge date |
14:42 |
Krock |
and label: feature |
14:42 |
deltasquared |
Krock: ... I'm an eejit |
14:42 |
deltasquared |
it has been said many times, but yet again |
14:43 |
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14:43 |
Krock |
an Eventually Engaged Just In Time (player)? |
14:44 |
deltasquared |
strangely accurate, actually |
14:44 |
deltasquared |
gets there in the end |
14:44 |
Krock |
lol okay |
14:44 |
deltasquared |
alpha channel support on entities hell yeah |
14:45 |
deltasquared |
biome names and IDs, interesting |
14:45 |
deltasquared |
(not that I ever bothered with that kind of thing) |
14:46 |
* IcyDiamond |
clones master |
14:47 |
deltasquared |
IcyDiamond: I'm looking at the github PRs, it's a better filter |
14:47 |
deltasquared |
specifically, is:pr is:closed label:Feature |
14:47 |
deltasquared |
https://github.com/minetest/minetest/pulls?q=is%3Apr+is%3Aclosed+label%3AFeature |
14:47 |
deltasquared |
if the labels of the closed PR made it into git commits that'd help but alas no |
14:49 |
deltasquared |
-- If it quacks like a Player... |
14:49 |
deltasquared |
lawl |
14:49 |
Krock |
attaching tags to commits is possible but they're supposed to be waypoints/revisions but not labels |
14:50 |
Krock |
deltasquared, relevant: https://en.wikipedia.org/wiki/Duck_test |
14:51 |
Krock |
so if the player is accessible like userdata, has the get_player_name function, then it's probably a player ^^ |
14:51 |
longerstaff13 |
o/ |
14:52 |
deltasquared |
o/ |
14:52 |
Krock |
\o/ |
14:52 |
longerstaff13 |
lol |
14:52 |
longerstaff13 |
\o\ |
14:52 |
Krock |
/<[°_°]>/ |
14:52 |
deltasquared |
Krock: glad it's a fairly lightweight check. I'm thinking I may have to patch pipework's node breaker fake player to ensure it has this method (can't recall off the top of my head) |
14:52 |
deltasquared |
at least that can be done without breaking compat for now. |
14:52 |
longerstaff13 |
Krock: lol |
14:54 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Formspecs: Use mouse wheel to pick up and deposit single items 12edb20 https://git.io/vxiUD (2018-04-02T14:52:07Z) |
14:56 |
deltasquared |
man there is just soooo much stuff |
14:57 |
IcyDiamond |
that is very nice |
14:57 |
IcyDiamond |
thanks for that |
14:59 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-02-17:59:38.png whoa |
15:01 |
IcyDiamond |
oh hey you added kelp as well |
15:01 |
IcyDiamond |
lmao |
15:01 |
IcyDiamond |
unless it always has been there but i only now notice it |
15:04 |
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15:06 |
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15:07 |
max__ |
I have quite the issue. I want to join the forum yet I can't because I'm in the philippines and the forum hates my IP because the country I live in sucks |
15:08 |
max__ |
Couldn't find an email or any contact anything. Wat do? |
15:08 |
IcyDiamond |
dont blame your country, blame the ass who got himself banned using the ip you've unfortunately recieved |
15:08 |
max__ |
srsly |
15:09 |
IcyDiamond |
unified inventory is best inventory mod |
15:09 |
max__ |
They even banned all VPN so that's out and TOR |
15:09 |
IcyDiamond |
wow |
15:09 |
max__ |
It's just retarded. |
15:09 |
rubenwardy |
certain VPNs are banned, but not all |
15:09 |
rubenwardy |
they meaning the country? |
15:10 |
max__ |
I'm on linux, Manjaro and I have no idea where to put my mod files because the wiki isn't very clear and should be rewritten as I don't have 1 folder like windows. |
15:10 |
deltasquared |
max__: your MT folder is ~/.minetest |
15:10 |
max__ |
I've tried 5 VPNs on linux. No more. |
15:11 |
max__ |
I get that. ~/.minetest |
15:12 |
max__ |
Do I just create he folders? |
15:12 |
deltasquared |
max__: when you get a mod it should be a folder already. either be a modpack (modpack.txt) or have an init.lua inside |
15:12 |
deltasquared |
the folder with init.lua inside becomes the folder directly inside ~/.minetest/mods |
15:12 |
max__ |
I did rename the folders in the zips to the names that they should be. I did that |
15:13 |
deltasquared |
so you should have ~/.minetest/mods/somemodname/init.lua |
15:13 |
deltasquared |
(and don't forget to enable the mod per-world) |
15:14 |
max__ |
I'm just going to delete it. Thanks all. GG |
15:15 |
* deltasquared |
resists going (╯°□°)╯︵ â”»â”â”» |
15:15 |
IcyDiamond |
lol |
15:15 |
IcyDiamond |
i like making mods that i'll never finish |
15:15 |
IcyDiamond |
xD |
15:16 |
Krock |
poor max looked at the wrong page |
15:16 |
Krock |
ofc it's documented |
15:16 |
IcyDiamond |
lol |
15:18 |
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15:21 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: 'fix' LINT, use InventoryLocation== e98fd93 https://git.io/vxiIL (2018-04-02T15:18:48Z) |
15:21 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Run callback in IDropAction, refactor function arguments 9fa547b https://git.io/vxiIt (2018-04-02T15:18:48Z) |
15:21 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Add player inventory callbacks f6eff57 https://git.io/vxiIq (2018-04-02T15:18:48Z) |
15:22 |
IcyDiamond |
aaa more stuff |
15:23 |
IcyDiamond |
is a good thing that you dont have to rebuild the entire thing when you update |
15:23 |
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15:24 |
deltasquared |
IcyDiamond: it would be recommended if you suspected weird stale file issues |
15:24 |
IcyDiamond |
:P |
15:24 |
deltasquared |
in theory yes if the file hasn't changed you could cache it, but I wouldn't test that too far |
15:27 |
IcyDiamond |
anyone have a server of 0.5.0-dev for messing around? |
15:27 |
IcyDiamond |
or should i turn mine into one |
15:29 |
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15:41 |
Krock |
deltasquared, don't worry. the CMakeLists were recently modified a few times, so building from scratch is not an issue. |
15:41 |
Krock |
s/from scratch/using incremental/ |
15:41 |
Krock |
.. currently :D |
15:41 |
deltasquared |
Krock: ah well, if in doubt, nuke and redo from scratch |
15:42 |
deltasquared |
it's not a /terrible/ build time right now |
15:42 |
deltasquared |
might get a bit annoying during repeated compilation cycles (but then incremental builds ought to be fine) |
15:42 |
rdococ |
<paramat> rdococ any biome mod must depend on (and run after) default because default clears all registered biomes |
15:42 |
rdococ |
Ah |
15:43 |
Krock |
"terrible" *looks at Linux kernel and Wine* |
15:43 |
deltasquared |
Krock: this so much |
15:43 |
deltasquared |
not to mention any of the browsers |
16:18 |
rdococ |
Interesting how the luscious mod works... I think that the new get_heat and _humidity functions in 0.5.0-dev would be able to simplify it a lot |
16:21 |
deltasquared |
rdococ: are they per-biome things I take it |
16:22 |
rdococ |
deltasquared: get_heat and get_humidity vary in the biome too |
16:33 |
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17:40 |
deltasquared |
just been playing around with sound parameter pitches, modified my re-use of MC's cave ambience files (locally, I swear!) to randomly set a pitch... I'm creeped out now o.o |
17:46 |
IcyDiamond |
Lol |
17:46 |
IcyDiamond |
His brain segfaulted |
17:52 |
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19:15 |
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19:16 |
IcyDiamond |
I'm deeply saddened that nobody I talk with cares about minetest |
19:16 |
IcyDiamond |
I feel alone |
19:16 |
Krock |
sad IcyDiamond. i cri |
19:18 |
Krock |
you can start an excellent active discussion with topics like "the new sneak glitch is much better", "we need mobs in MTG" or "what formspec engine are we going to use as replacement" |
19:18 |
IcyDiamond |
Haha I was complaining about formspecs literally 5 minutes ago to a friend |
19:19 |
Krock |
also "re-add or replace nyan cat" would be a candidate |
19:19 |
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19:19 |
IcyDiamond |
Let's face it: formspecs are shit rn |
19:20 |
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19:20 |
Krock |
that's not going to be an active discussion that way. we all know that they're suboptimal |
19:20 |
IcyDiamond |
XD |
19:21 |
IcyDiamond |
I propose object-oriented system |
19:21 |
IcyDiamond |
Lua objects |
19:21 |
ThomasMonroe |
CEGUI? |
19:21 |
IcyDiamond |
I don't know anything about cegui |
19:22 |
IcyDiamond |
Lol let's just do xml xddd |
19:22 |
lumberJ |
hacked buttons that work like switches are the best |
19:22 |
lumberJ |
:P |
19:22 |
* IcyDiamond |
looks at pipeworks |
19:23 |
ThomasMonroe |
lol |
19:23 |
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19:23 |
VanessaE |
IcyDiamond: don't eye it too closely, I got the idea from unified inventory :P |
19:23 |
IcyDiamond |
Haha |
19:23 |
IcyDiamond |
I love unified inventory |
19:24 |
Krock |
lumberJ, what hacked buttons? they're just abused as switches, not hacked |
19:24 |
Krock |
image buttons also work quite good for that *looks at pipeworks* |
19:24 |
VanessaE |
Krock: s/hacked/hacky/ |
19:24 |
Krock |
makes sense now |
19:24 |
lumberJ |
my choice of words was exaggerated |
19:25 |
IcyDiamond |
local formspec = FormSpec.new(500, 550) |
19:25 |
lumberJ |
hacked as in made to work in a way they were not necessarily intended |
19:26 |
IcyDiamond |
formspec.set_background( ... ) |
19:27 |
IcyDiamond |
It's the best way to make proper programmable interfaces |
19:27 |
IcyDiamond |
But hey, that's just a theory, a test theory |
19:30 |
IcyDiamond |
..I'll see myself out |
19:32 |
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19:32 |
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19:33 |
ThomasMonroe |
lol |
19:38 |
rdococ |
does the [sheet texture modifier have 0-indexed or 1-indexed positions? |
19:41 |
Krock |
https://github.com/minetest/minetest/blob/master/src/client/tile.cpp#L1942 |
19:41 |
Krock |
0-indexed |
19:43 |
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19:43 |
Player_ONE_ |
hey fellow admins/players |
19:44 |
Krock |
hello Player |
19:45 |
Krock |
won't you greet the 20 people here who idle for their entire life in here without caring about Minetest? |
19:45 |
Krock |
and MinetestBot deserves some love too |
19:45 |
Krock |
<3 MinetestBot |
19:45 |
MinetestBot |
<3 Krock |
19:47 |
Player_ONE_ |
who of there is an owner of a server ? [important stuff[ |
19:48 |
Krock |
rough guess: eight ]people] |
19:49 |
Player_ONE_ |
i see some |
19:49 |
Player_ONE_ |
but wont help me if they arent on |
19:51 |
Krock |
if you're having an issue about a particular server, then I'd check the forums first to see whether there's an IRC channel or any other chat where you could ask |
19:51 |
Player_ONE_ |
no not that |
19:51 |
Krock |
there are the chances for a reply overall higher as the right people see it |
19:52 |
Player_ONE_ |
i wanna ask if anyone knows anything about a particular player , and type of player , and general behaviour of hackers |
19:52 |
lumberJ |
hackers or hacker wannabes ? :P |
19:52 |
Krock |
client hacking would be something where I could give answers, but not about the player |
19:53 |
lumberJ |
or hacky formspec buttons? |
19:53 |
lumberJ |
:D |
19:53 |
Player_ONE_ |
there's a known player |
19:53 |
Player_ONE_ |
named |
19:53 |
Player_ONE_ |
Ayylmao |
19:53 |
Player_ONE_ |
anyone know him ? |
19:53 |
Krock |
lumberJ, the formspec topic is already ded. you're too late to the funeral |
19:53 |
lumberJ |
its never too late for a running gag |
19:53 |
Krock |
that's an alien on memes... never heard of that player tbh |
19:53 |
Player_ONE_ |
no a player |
19:54 |
Player_ONE_ |
a known hacker man ! |
19:54 |
Krock |
https://cdn.discourse.org/boingboing/uploads/default/optimized/3X/a/8/a85429ccc3be6d4321045c0ece648f842deff335_1_500x500.jpg |
19:54 |
Player_ONE_ |
https://www.youtube.com/watch?v=iMfRpdT9aNA |
19:55 |
Player_ONE_ |
example |
19:55 |
rubenwardy |
oh no, not a player! |
19:56 |
rubenwardy |
lol Krock |
19:57 |
Player_ONE_ |
long story short he's been ...uumm......fliping around with my server |
19:57 |
lumberJ |
the best thing i can tell you to do with those types of players is to frustrate them to the point they are not having fun on your server |
19:57 |
Krock |
Q: how to solve this issue? A: ban |
19:57 |
Player_ONE_ |
he had spam accounts |
19:57 |
Player_ONE_ |
were spamming |
19:57 |
Krock |
ip-ban |
19:57 |
Player_ONE_ |
a lot |
19:58 |
Player_ONE_ |
/ban isnt the same ? |
19:59 |
lumberJ |
Player_ONE look at xban mod |
19:59 |
Krock |
!mod sban |
19:59 |
MinetestBot |
Krock: SQLite Ban [sban] by shivajiva - https://forum.minetest.net/viewtopic.php?t=18603 |
19:59 |
Krock |
^ faster and offers the same as xban (afaik) |
19:59 |
lumberJ |
or that :) |
20:00 |
Krock |
also makes temporary bans available. I wouldn't use the vanilla /ban command on a server |
20:00 |
lumberJ |
yes, db storage would be better |
20:03 |
Shara |
Player_ONE_: set up sban, then you can use /ban :) |
20:04 |
Player_ONE_ |
btw they DDoSed the server |
20:04 |
Player_ONE_ |
its down |
20:04 |
Player_ONE_ |
im not the host |
20:04 |
IcyDiamond |
Lol |
20:05 |
IcyDiamond |
My vps provider promises ddos protection |
20:05 |
Shara |
But weren't you saying you're the best admin there is? |
20:05 |
Player_ONE_ |
in players eyes |
20:05 |
Player_ONE_ |
i help people even if its with mobs , i have events |
20:06 |
Player_ONE_ |
i give free stuff [event for 2 weeks] |
20:06 |
Shara |
Oh. I guess no other server ever thought of doing events |
20:06 |
IcyDiamond |
Lol |
20:06 |
Player_ONE_ |
well |
20:06 |
Player_ONE_ |
daily ?? |
20:06 |
Player_ONE_ |
with prices ?? |
20:06 |
Player_ONE_ |
on a daily basis <-- =) |
20:07 |
Player_ONE_ |
lol |
20:07 |
Shara |
Prices? For events? |
20:07 |
Player_ONE_ |
I give players items if they win |
20:07 |
rubenwardy |
not the fairest admin though |
20:07 |
Krock |
give them a flowerpot when the lose |
20:08 |
Player_ONE_ |
i try to make an entertaining server that has an alive and always changing nature |
20:08 |
Player_ONE_ |
this way u wont get bored |
20:08 |
Player_ONE_ |
I'd invite ya'all to see Ultra World but....it's DDoSed |
20:09 |
Krock |
!server Ultra |
20:09 |
MinetestBot |
Krock: No results |
20:09 |
Player_ONE_ |
because its down ! |
20:10 |
Player_ONE_ |
its DDoSed by a hacker ! |
20:10 |
Player_ONE_ |
lol |
20:10 |
Shara |
So a player wasn't happy enough with you that they became a hacker and DDoSed you? |
20:11 |
Krock |
surely. everybody does that /s |
20:11 |
sfan5 |
Player_ONE_: who is the host of "ultra world"? |
20:12 |
Player_ONE_ |
yee |
20:12 |
Player_ONE_ |
o |
20:12 |
Player_ONE_ |
no |
20:12 |
Player_ONE_ |
i though u said owner |
20:12 |
Player_ONE_ |
im not the host |
20:12 |
Player_ONE_ |
orwell hosts it |
20:12 |
Player_ONE_ |
for me |
20:12 |
sfan5 |
and that's who? |
20:13 |
Player_ONE_ |
orwell |
20:13 |
Krock |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=17391 |
20:13 |
sfan5 |
oh |
20:14 |
Player_ONE_ |
the modder who made advanced trains |
20:15 |
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20:52 |
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20:52 |
blaaaaargh_ |
greetings |
20:54 |
Krock |
o/ kaeza |
20:54 |
Krock |
glad to see you back! |
20:54 |
blaaaaargh_ |
I recall there was an option to show the crosshair on android. was that removed? using 0.4.16 from fdroid |
20:55 |
blaaaaargh_ |
hello Krock, hows it going? |
20:56 |
Krock |
I've never seen such a setting - it could be that it's undocumented if there is one |
20:56 |
Krock |
blaaaaargh_, I'm fine thanks :) |
20:57 |
Krock |
how about you? |
20:57 |
blaaaaargh_ |
fine, thanks |
20:58 |
Krock |
(^.^) |
21:00 |
blaaaaargh_ |
hmm, maybe i recall incorrectly |
21:00 |
blaaaaargh_ |
having such an option would be nice |
21:01 |
blaaaaargh_ |
that "touch block to dig" control is kinda annoying |
21:03 |
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21:42 |
fridolin |
Hallo |
21:43 |
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21:48 |
rdococ |
Krockodilesâ„¢ |
21:51 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix many issues reported by clang-tidy (#7189) 2481ea2 https://git.io/vxiHi (2018-04-02T21:51:08Z) |
21:52 |
Krock |
rdococilesâ„¢ |
21:57 |
rubenwardy |
Get a room, jeez |
22:18 |
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