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IRC log for #minetest, 2018-04-02

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All times shown according to UTC.

Time Nick Message
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03:43 Bukki Hi Anyone knows if its possible to have variables like counters in Mesecons LUA Controllers?
03:43 Bukki Didn't used it that long time...
03:43 Bukki like i=0, i++
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06:48 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-02-09:48:23.png tweaked my formspec a little
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08:29 IcyDiamond can add_item not be used to add to an empty stack?
08:29 IcyDiamond it just returns nil
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08:33 IcyDiamond oh nvm it was a derp on my side
08:37 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-02-11:37:29.png casting!
08:46 rud0lf mB ?
08:46 rud0lf miliBar?
08:47 IcyDiamond millibucket
08:49 Krock rud0lf, millibar would be mbar
08:49 rud0lf right
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09:26 deltasquared "spam in PM", I hope that wasn't related to a certain old man crazy...
09:28 deltasquared anyway, something that I came across that doesn't seem obvious from observation... if you do a bunch of set_node() calls in sequence, do the on_place callbacks for each node get called synchronously before set_node() returns, or do they get queued up to run when the event loop runs again?
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09:30 Krock set_node run the callbacks while it's being executed
09:30 Krock so when set_node returns, the callbacks were called
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09:31 Krock https://github.com/minetest/minetest/blob/master/src/serverenvironment.cpp#L927
09:31 deltasquared Krock: I see. that would explain something I was observing with the technic mod.
09:31 Krock ^ called by l_set_node
09:32 Krock it's also quite logical as you'll have to call on_destruct before actually removing the node
09:32 Krock ..and then replacing with the new one
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09:33 deltasquared Krock: just thought I'd make sure. I had decided to patch technic's constructors to allow them to preserve param2 rotation, noticed that bare mesecons wire was essentially not reconnecting properly
09:33 deltasquared if their on_place ran and they saw nothing to connect to, I guess that would happen, especially if the next one would then appear and not "update" the previous one
09:33 deltasquared (I'll have to get a screenshot later.)
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10:32 Telesight Hello all ...
10:32 Telesight What is the easiest tool to design a block?
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11:03 IcyDiamond Telesight: i do it in gimp
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11:22 Telesight @IcyDiamond: Ok, I already thought that ;-)
11:23 Telesight But I thought  maybe there is an Open source tool for it ...
11:24 IcyDiamond I dont think there's a specific tool to make minetest textures
11:24 IcyDiamond But hey, GIMP is open source :P
11:24 Telesight Yes I meant a special tool
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12:10 paramat rdococ any biome mod must depend on (and run after) default because default clears all registered biomes
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12:13 IcyDiamond passant: your internet sucks
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14:12 deltasquared *git pulls* ooh, schematic files
14:14 IcyDiamond huh?
14:14 deltasquared IcyDiamond: I have a local git clone of the github repos, just saw some interesting things in the fast-forward
14:14 IcyDiamond kk
14:15 deltasquared partly because I'm going to ask a question in a minute if I can't locate what I'm looking for in the source code.
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14:18 Bukki Anyone here experienced in Mesecons Controllers? Looking for an way to either store Variables or to easily transform decimal to binary Numbers.
14:20 brothersome No memory arrays here ... So I used 1 bit memory
14:21 deltasquared Bukki: the microcontrollers or the luacontrollers
14:21 Bukki Both would work
14:21 deltasquared luacontrollers would be much easier, you have the "mem" table you can assign to and keep across runs
14:22 Bukki I currently tried to use the Ports for keeping Memory in Bit Values. 2 Controllers meaning a full Byte. Both connected by Digilines.
14:22 deltasquared tl;dr you can mem.somevar = my_data and be able to retrieve mem.somevar on the next run. just don't try to store too much in it or it'll break the controller.
14:22 Bukki Problem is i need to get that transformed to Decimal Value again then
14:23 deltasquared Bukki: decimal for what purpose? display?
14:23 deltasquared (bearing in mind no numbers in lua are stored in decimal really)
14:23 Bukki I need an Counter.
14:23 Bukki There are several Options which are displayed on Display
14:23 Bukki On Button press there should be that one with next Number
14:23 deltasquared Bukki: and you want the user to be able to select one by pressing something?
14:24 Bukki On other Buttons Press there should be that one with Number less
14:24 deltasquared oh, that's doable
14:24 deltasquared as soon as you know which input was fired, you can add or subtract one from "mem.counter" say (the actual variable name is your choice) then write that back
14:24 deltasquared when select is pressed, check mem.counter for the currently selected option
14:25 Bukki So it's not fixed value?
14:26 Bukki okay, then problem is already solved. :)
14:26 deltasquared Bukki: you can create arbitary values inside the mem table, you should look up how tables work in lua - for the luacontrollers in particular, the mem table is special because it's "remembered"
14:26 Bukki How you mean remembered?
14:27 deltasquared Bukki: other variables in the controller's lua script are forgotten when it is run again
14:27 deltasquared (yes that is intentional)
14:28 Bukki So can use like real Coding Variables?
14:30 deltasquared hmm, interesting, so ISoundManager::playSound() *does* support a pitch modifier, but it does not appear to be being exposed to the lua api. hrm
14:31 Bukki Just thinking some more extended... a For loop isn't supported by Microcontroller, or?
14:31 deltasquared ... oh wait it does?
14:31 deltasquared hold on
14:31 deltasquared Bukki: it is, but if you run it too long, it will burn out
14:31 deltasquared this is to protect the server from being locked up
14:31 Bukki But for short stuff it will be good?
14:31 deltasquared yes
14:31 Bukki Like 64 runs?
14:32 deltasquared depends, what's inside the loop?
14:32 deltasquared I think the number is something like 10,000 lua "operations" before it blows itself up
14:32 Bukki check a number and depending on the size send a message to display
14:32 deltasquared oh, that should be fine
14:32 Bukki ok, thanks
14:33 deltasquared it'd have to be a reaaaaaaaaaaaaaaly long loop body (or lots of recursion >_>) to blow up in just 64 loop runs
14:34 deltasquared that's interesting, pitch *is* passed through... time to check that SimpleSoundSpec conversion routine
14:36 deltasquared yet another thing in the API that isn't documented
14:36 deltasquared Krock: I think I feel a documentation patch coming on, I may ask for some pointers later
14:36 deltasquared ... oh wait hold on
14:36 deltasquared *checks diff*
14:37 deltasquared d'oh, different git commits. my bad
14:37 Krock wat
14:38 deltasquared Krock: I was looking to see if a pitch parameter existed for sound_play. it does, but that's in git master, I don't think it's present in 0.4.16
14:38 Krock no, that's 0.5.0-dev only
14:38 deltasquared aww.
14:39 rubenwardy loadsa stuff in 0.5.0
14:40 deltasquared rubenwardy: I got that impression... is there an executive summary of it anywhere (IIRC there's a wiki page...)
14:40 Krock and 80-ish PRs are still pending (however, most of them are inactive/stalled9
14:40 Krock *)
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14:40 Krock deltasquared, it'll be added to the changelog somewhen
14:40 Krock the changelog on the wiki :)
14:41 deltasquared oh fun, so I get to go trawling commit logs in the meantime :P
14:42 Krock or keep a look at the PRs and sort by merge date
14:42 Krock and label: feature
14:42 deltasquared Krock: ... I'm an eejit
14:42 deltasquared it has been said many times, but yet again
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14:43 Krock an Eventually Engaged Just In Time (player)?
14:44 deltasquared strangely accurate, actually
14:44 deltasquared gets there in the end
14:44 Krock lol okay
14:44 deltasquared alpha channel support on entities hell yeah
14:45 deltasquared biome names and IDs, interesting
14:45 deltasquared (not that I ever bothered with that kind of thing)
14:46 * IcyDiamond clones master
14:47 deltasquared IcyDiamond: I'm looking at the github PRs, it's a better filter
14:47 deltasquared specifically, is:pr is:closed label:Feature
14:47 deltasquared https://github.com/minetest/minetest/pulls?q=is%3Apr+is%3Aclosed+label%3AFeature
14:47 deltasquared if the labels of the closed PR made it into git commits that'd help but alas no
14:49 deltasquared -- If it quacks like a Player...
14:49 deltasquared lawl
14:49 Krock attaching tags to commits is possible but they're supposed to be waypoints/revisions but not labels
14:50 Krock deltasquared, relevant: https://en.wikipedia.org/wiki/Duck_test
14:51 Krock so if the player is accessible like userdata, has the get_player_name function, then it's probably a player ^^
14:51 longerstaff13 o/
14:52 deltasquared o/
14:52 Krock \o/
14:52 longerstaff13 lol
14:52 longerstaff13 \o\
14:52 Krock /<[°_°]>/
14:52 deltasquared Krock: glad it's a fairly lightweight check. I'm thinking I may have to patch pipework's node breaker fake player to ensure it has this method (can't recall off the top of my head)
14:52 deltasquared at least that can be done without breaking compat for now.
14:52 longerstaff13 Krock: lol
14:54 MinetestBot [git] HybridDog -> minetest/minetest: Formspecs: Use mouse wheel to pick up and deposit single items 12edb20 https://git.io/vxiUD (2018-04-02T14:52:07Z)
14:56 deltasquared man there is just soooo much stuff
14:57 IcyDiamond that is very nice
14:57 IcyDiamond thanks for that
14:59 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-02-17:59:38.png whoa
15:01 IcyDiamond oh hey you added kelp as well
15:01 IcyDiamond lmao
15:01 IcyDiamond unless it always has been there but i only now notice it
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15:07 max__ I have quite the issue. I want to join the forum yet I can't because I'm in the philippines and the forum hates my IP because the country I live in sucks
15:08 max__ Couldn't find an email or any contact anything. Wat do?
15:08 IcyDiamond dont blame your country, blame the ass who got himself banned using the ip you've unfortunately recieved
15:08 max__ srsly
15:09 IcyDiamond unified inventory is best inventory mod
15:09 max__ They even banned all VPN so that's out and TOR
15:09 IcyDiamond wow
15:09 max__ It's just retarded.
15:09 rubenwardy certain VPNs are banned, but not all
15:09 rubenwardy they meaning the country?
15:10 max__ I'm on linux, Manjaro and I have no idea where to put my mod files because the wiki isn't very clear and should be rewritten as I don't have 1 folder like windows.
15:10 deltasquared max__: your MT folder is ~/.minetest
15:10 max__ I've tried 5 VPNs on linux. No more.
15:11 max__ I get that. ~/.minetest
15:12 max__ Do I just create he folders?
15:12 deltasquared max__: when you get a mod it should be a folder already. either be a modpack (modpack.txt) or have an init.lua inside
15:12 deltasquared the folder with init.lua inside becomes the folder directly inside ~/.minetest/mods
15:12 max__ I did rename the folders in the zips to the names that they should be. I did that
15:13 deltasquared so you should have ~/.minetest/mods/somemodname/init.lua
15:13 deltasquared (and don't forget to enable the mod per-world)
15:14 max__ I'm just going to delete it. Thanks all. GG
15:15 * deltasquared resists going (╯°□°)╯︵ ┻━┻
15:15 IcyDiamond lol
15:15 IcyDiamond i like making mods that i'll never finish
15:15 IcyDiamond xD
15:16 Krock poor max looked at the wrong page
15:16 Krock ofc it's documented
15:16 IcyDiamond lol
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15:21 MinetestBot [git] SmallJoker -> minetest/minetest: 'fix' LINT, use InventoryLocation== e98fd93 https://git.io/vxiIL (2018-04-02T15:18:48Z)
15:21 MinetestBot [git] SmallJoker -> minetest/minetest: Run callback in IDropAction, refactor function arguments 9fa547b https://git.io/vxiIt (2018-04-02T15:18:48Z)
15:21 MinetestBot [git] SmallJoker -> minetest/minetest: Add player inventory callbacks f6eff57 https://git.io/vxiIq (2018-04-02T15:18:48Z)
15:22 IcyDiamond aaa more stuff
15:23 IcyDiamond is a good thing that you dont have to rebuild the entire thing when you update
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15:24 deltasquared IcyDiamond: it would be recommended if you suspected weird stale file issues
15:24 IcyDiamond :P
15:24 deltasquared in theory yes if the file hasn't changed you could cache it, but I wouldn't test that too far
15:27 IcyDiamond anyone have a server of 0.5.0-dev for messing around?
15:27 IcyDiamond or should i turn mine into one
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15:41 Krock deltasquared, don't worry. the CMakeLists were recently modified a few times, so building from scratch is not an issue.
15:41 Krock s/from scratch/using incremental/
15:41 Krock .. currently :D
15:41 deltasquared Krock: ah well, if in doubt, nuke and redo from scratch
15:42 deltasquared it's not a /terrible/ build time right now
15:42 deltasquared might get a bit annoying during repeated compilation cycles (but then incremental builds ought to be fine)
15:42 rdococ <paramat> rdococ any biome mod must depend on (and run after) default because default clears all registered biomes
15:42 rdococ Ah
15:43 Krock "terrible" *looks at Linux kernel and Wine*
15:43 deltasquared Krock: this so much
15:43 deltasquared not to mention any of the browsers
16:18 rdococ Interesting how the luscious mod works... I think that the new get_heat and _humidity functions in 0.5.0-dev would be able to simplify it a lot
16:21 deltasquared rdococ: are they per-biome things I take it
16:22 rdococ deltasquared: get_heat and get_humidity vary in the biome too
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17:40 deltasquared just been playing around with sound parameter pitches, modified my re-use of MC's cave ambience files (locally, I swear!) to randomly set a pitch... I'm creeped out now o.o
17:46 IcyDiamond Lol
17:46 IcyDiamond His brain segfaulted
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19:16 IcyDiamond I'm deeply saddened that nobody I talk with cares about minetest
19:16 IcyDiamond I feel alone
19:16 Krock sad IcyDiamond. i cri
19:18 Krock you can start an excellent active discussion with topics like "the new sneak glitch is much better", "we need mobs in MTG" or "what formspec engine are we going to use as replacement"
19:18 IcyDiamond Haha I was complaining about formspecs literally 5 minutes ago to a friend
19:19 Krock also "re-add or replace nyan cat" would be a candidate
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19:19 IcyDiamond Let's face it: formspecs are shit rn
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19:20 Krock that's not going to be an active discussion that way. we all know that they're suboptimal
19:20 IcyDiamond XD
19:21 IcyDiamond I propose object-oriented system
19:21 IcyDiamond Lua objects
19:21 ThomasMonroe CEGUI?
19:21 IcyDiamond I don't know anything about cegui
19:22 IcyDiamond Lol let's just do xml xddd
19:22 lumberJ hacked buttons that work like switches are the best
19:22 lumberJ :P
19:22 * IcyDiamond looks at pipeworks
19:23 ThomasMonroe lol
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19:23 VanessaE IcyDiamond: don't eye it too closely, I got the idea from unified inventory :P
19:23 IcyDiamond Haha
19:23 IcyDiamond I love unified inventory
19:24 Krock lumberJ, what hacked buttons? they're just abused as switches, not hacked
19:24 Krock image buttons also work quite good for that *looks at pipeworks*
19:24 VanessaE Krock: s/hacked/hacky/
19:24 Krock makes sense now
19:24 lumberJ my choice of words was exaggerated
19:25 IcyDiamond local formspec = FormSpec.new(500, 550)
19:25 lumberJ hacked as in made to work in a way they were not necessarily intended
19:26 IcyDiamond formspec.set_background( ... )
19:27 IcyDiamond It's the best way to make proper programmable interfaces
19:27 IcyDiamond But hey, that's just a theory, a test theory
19:30 IcyDiamond ..I'll see myself out
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19:33 ThomasMonroe lol
19:38 rdococ does the [sheet texture modifier have 0-indexed or 1-indexed positions?
19:41 Krock https://github.com/minetest/minetest/blob/master/src/client/tile.cpp#L1942
19:41 Krock 0-indexed
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19:43 Player_ONE_ hey fellow admins/players
19:44 Krock hello Player
19:45 Krock won't you greet the 20 people here who idle for their entire life in here without caring about Minetest?
19:45 Krock and MinetestBot deserves some love too
19:45 Krock <3 MinetestBot
19:45 MinetestBot <3 Krock
19:47 Player_ONE_ who of there is an owner of a server ? [important stuff[
19:48 Krock rough guess: eight ]people]
19:49 Player_ONE_ i see some
19:49 Player_ONE_ but wont help me if they arent on
19:51 Krock if you're having an issue about a particular server, then I'd check the forums first to see whether there's an IRC channel or any other chat where you could ask
19:51 Player_ONE_ no not that
19:51 Krock there are the chances for a reply overall higher as the right people see it
19:52 Player_ONE_ i wanna ask if anyone knows anything about a particular player , and type of player , and general behaviour of hackers
19:52 lumberJ hackers or hacker wannabes ? :P
19:52 Krock client hacking would be something where I could give answers, but not about the player
19:53 lumberJ or hacky formspec buttons?
19:53 lumberJ :D
19:53 Player_ONE_ there's a known player
19:53 Player_ONE_ named
19:53 Player_ONE_ Ayylmao
19:53 Player_ONE_ anyone know him ?
19:53 Krock lumberJ, the formspec topic is already ded. you're too late to the funeral
19:53 lumberJ its never too late for a running gag
19:53 Krock that's an alien on memes... never heard of that player tbh
19:53 Player_ONE_ no a player
19:54 Player_ONE_ a known hacker man !
19:54 Krock https://cdn.discourse.org/boingboing/uploads/default/optimized/3X/a/8/a85429ccc3be6d4321045c0ece648f842deff335_1_500x500.jpg
19:54 Player_ONE_ https://www.youtube.com/watch?v=iMfRpdT9aNA
19:55 Player_ONE_ example
19:55 rubenwardy oh no, not a player!
19:56 rubenwardy lol Krock
19:57 Player_ONE_ long story short he's been ...uumm......fliping around with my server
19:57 lumberJ the best thing i can tell you to do with those types of players is to frustrate them to the point they are not having fun on your server
19:57 Krock Q: how to solve this issue?  A: ban
19:57 Player_ONE_ he had spam accounts
19:57 Player_ONE_ were spamming
19:57 Krock ip-ban
19:57 Player_ONE_ a lot
19:58 Player_ONE_ /ban isnt the same ?
19:59 lumberJ Player_ONE look at xban mod
19:59 Krock !mod sban
19:59 MinetestBot Krock: SQLite Ban [sban] by shivajiva - https://forum.minetest.net/viewtopic.php?t=18603
19:59 Krock ^ faster and offers the same as xban (afaik)
19:59 lumberJ or that :)
20:00 Krock also makes temporary bans available. I wouldn't use the vanilla /ban command on a server
20:00 lumberJ yes, db storage would be better
20:03 Shara Player_ONE_: set up sban, then you can use /ban :)
20:04 Player_ONE_ btw they DDoSed the server
20:04 Player_ONE_ its down
20:04 Player_ONE_ im not the host
20:04 IcyDiamond Lol
20:05 IcyDiamond My vps provider promises ddos protection
20:05 Shara But weren't you saying you're the best admin there is?
20:05 Player_ONE_ in players eyes
20:05 Player_ONE_ i help people even if its with mobs , i have events
20:06 Player_ONE_ i give free stuff [event for 2 weeks]
20:06 Shara Oh. I guess no other server ever thought of doing events
20:06 IcyDiamond Lol
20:06 Player_ONE_ well
20:06 Player_ONE_ daily ??
20:06 Player_ONE_ with prices ??
20:06 Player_ONE_ on a daily basis <-- =)
20:07 Player_ONE_ lol
20:07 Shara Prices? For events?
20:07 Player_ONE_ I give players items if they win
20:07 rubenwardy not the fairest admin though
20:07 Krock give them a flowerpot when the lose
20:08 Player_ONE_ i try to make an entertaining server that has an alive and always changing nature
20:08 Player_ONE_ this way u wont get bored
20:08 Player_ONE_ I'd invite ya'all to see Ultra World but....it's DDoSed
20:09 Krock !server Ultra
20:09 MinetestBot Krock: No results
20:09 Player_ONE_ because its down !
20:10 Player_ONE_ its DDoSed by a hacker !
20:10 Player_ONE_ lol
20:10 Shara So a player wasn't happy enough with you that they became a hacker and DDoSed you?
20:11 Krock surely. everybody does that /s
20:11 sfan5 Player_ONE_: who is the host of "ultra world"?
20:12 Player_ONE_ yee
20:12 Player_ONE_ o
20:12 Player_ONE_ no
20:12 Player_ONE_ i though u said owner
20:12 Player_ONE_ im not the host
20:12 Player_ONE_ orwell hosts it
20:12 Player_ONE_ for me
20:12 sfan5 and that's who?
20:13 Player_ONE_ orwell
20:13 Krock https://forum.minetest.net/memberlist.php?mode=viewprofile&amp;u=17391
20:13 sfan5 oh
20:14 Player_ONE_ the modder who made advanced trains
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20:52 blaaaaargh_ greetings
20:54 Krock o/ kaeza
20:54 Krock glad to see you back!
20:54 blaaaaargh_ I recall there was an option to show the crosshair on android. was that removed? using 0.4.16 from fdroid
20:55 blaaaaargh_ hello Krock, hows it going?
20:56 Krock I've never seen such a setting - it could be that it's undocumented if there is one
20:56 Krock blaaaaargh_, I'm fine thanks :)
20:57 Krock how about you?
20:57 blaaaaargh_ fine, thanks
20:58 Krock (^.^)
21:00 blaaaaargh_ hmm, maybe i recall incorrectly
21:00 blaaaaargh_ having such an option would be nice
21:01 blaaaaargh_ that "touch block to dig" control is kinda annoying
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21:42 fridolin Hallo
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21:48 rdococ Krockodilesâ„¢
21:51 MinetestBot [git] nerzhul -> minetest/minetest: Fix many issues reported by clang-tidy (#7189) 2481ea2 https://git.io/vxiHi (2018-04-02T21:51:08Z)
21:52 Krock rdococilesâ„¢
21:57 rubenwardy Get a room, jeez
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