Time |
Nick |
Message |
00:11 |
rdococ |
Has anyone built a really good house? I'm bored and want to experiment with mesecons in one |
00:12 |
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00:27 |
rdococ |
Easter is cancelled as it was revealed to be an April Fools jokeâ„¢ |
00:55 |
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00:55 |
Sires |
Hello |
01:14 |
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02:10 |
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02:22 |
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02:28 |
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03:32 |
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03:35 |
viper121 |
Hi guys im hosting a server on version 0.4.16 and people keep logging in and are not able to move. I was thinking it may be related to them running a outdated client. Does this sound right |
03:35 |
blaise |
can I try? |
03:35 |
blaise |
XD |
03:36 |
viper121 |
sure its named viper's alpha server |
03:36 |
blaise |
viper121: awesome |
03:37 |
blaise |
logginging ininin |
03:38 |
blaise |
woooo, sooo much media |
03:38 |
viper121 |
you should have seen it before i cut the media down by 5x =) |
03:46 |
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05:50 |
qbi397 |
03,08â–„02,02â–„07,12â–„13,07â–„10,12â–„02,04â–„05,05â–„09,05â–„03,04â–„06,02â–„04,04â–„13,02â–„04,09â–„06,05â–„11 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iÑÑ.sцреÑиетs.оÑg Ñни sцреÑвоwl jxljitkpn: loggingbot_ MineCityBot Elon_Satoshi[m] 10,09â–„06,02â–„12,12â–„03,04â–„07,03â–„09,13â–„06,08â–„12,07â–„10,07â–„07,09â–„09,07â–„04,10â–„11,10â–„08,04â–„10,03â–„09,03â–„06,05 |
05:50 |
qbi397 |
11,08â–„02,10â–„03,08â–„10,08â–„12,10â–„04,03â–„04,10â–„12,08â–„13,03â–„06,07â–„06,09â–„10,13â–„06,03â–„10,07â–„11,03â–„04,09â–„04,07â–„09,08â–„05,03â–„04 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iÑÑ.sцреÑиетs.оÑg Ñни sцреÑвоwl liiqfyf: reductum xSmurf pozzoni 11,12â–„05,04â–„04,06â–„09,09â–„11,12â–„13,10â–„06,04â–„07,12â–„09,08â–„10,12â–„11,12â–„07,07â–„03,05â–„10, |
05:55 |
blaise |
wow |
06:07 |
IcyDiamond |
happy fake news day |
06:16 |
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06:24 |
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06:25 |
shangul |
Hello. How to change the daynight cycle in the way that night is longer than day? |
06:28 |
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06:41 |
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06:52 |
sofar |
shangul: time_speed |
06:52 |
blaise |
IcyDiamond: fake news day? what is that? |
06:52 |
IcyDiamond |
:D |
06:52 |
blaise |
sofar: that changes the scale which time is based on, but not the length of night versus day, right? |
06:52 |
shangul |
sofar, still night is as long as day is |
06:53 |
sofar |
yup, got to write a mod so that speed at night is higher than day time |
06:53 |
shangul |
sofar, that works but how about telling minetest people to add this? this would be better |
06:54 |
sofar |
a mod can do this |
06:54 |
sofar |
so it's already possible? |
06:55 |
shangul |
sofar, C++ is faster than Lua |
06:55 |
sofar |
a kitchen sink is not as fast |
06:55 |
shangul |
sofar, so how about removing time_speed, because a mod could change daynight after a while? |
06:56 |
IcyDiamond |
<@sofar> a kitchen sink is not as fast |
06:56 |
IcyDiamond |
WOO |
07:07 |
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07:13 |
IcyDiamond |
Hello paramat |
07:19 |
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07:21 |
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07:33 |
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07:37 |
sofar |
shangul: https://github.com/minetest-mods/nightandday there you go |
07:37 |
shangul |
sofar, thanks, but I think they should add it to the engine |
07:38 |
sofar |
aint gonna happen |
07:38 |
shangul |
why? |
07:38 |
sofar |
already explained it to you |
07:39 |
shangul |
and read what I've said |
07:39 |
sofar |
removing time_speed without adding a better solution isn't going to happen |
07:42 |
sofar |
I don't disagree time_speed is a kludge being computer wide and not per world |
07:42 |
sofar |
only fixing time_speed wouldn't make sense, either |
07:43 |
sofar |
and fixing that wouldn't make what you want anyway |
07:43 |
sofar |
https://forum.minetest.net/viewtopic.php?f=9&t=19901 |
07:48 |
shangul |
not much idea |
08:08 |
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08:08 |
paramat |
there's already an issue on github requesting the feature |
08:09 |
paramat |
i'm thinking about a cube rotating in space, and if an axial tilt would actually make day and night different lengths, not sure because earth is a sphere |
08:10 |
paramat |
ideally time speed should remain constant, because you wouldn't want the sky to rotate faster during the day |
08:10 |
paramat |
it's tricky and low priority so don't expect it to happen soon, or ever :) |
08:23 |
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08:28 |
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08:41 |
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08:43 |
paramat |
hmm as far as i can tell a cube will always have equal night and day lengths whatever the orientation of its axis to the sun, even though the sun can appear lower in the sky |
08:44 |
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08:46 |
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08:48 |
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08:50 |
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08:54 |
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09:00 |
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09:26 |
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09:28 |
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09:36 |
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09:37 |
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09:38 |
IcyDiamond |
Cubecraft |
09:54 |
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10:07 |
kcorK |
IcyDiamond, ‮what's up with Cubecraft? :) |
10:08 |
IcyDiamond |
wait thats a thing? |
10:08 |
IcyDiamond |
lol |
10:08 |
kcorK |
‮no, I wonder what itis |
10:08 |
kcorK |
‮*it is |
10:10 |
IcyDiamond |
whats the function that is fired when you right click a node |
10:11 |
kcorK |
‮on_rightclick |
10:11 |
sfan5 |
on_use (on the item you're rightclicking with) |
10:11 |
kcorK |
‮no, on_use is left-click / punch |
10:11 |
IcyDiamond |
kcorK: somehow i missed that, thanks |
10:13 |
sfan5 |
oh nvm |
10:17 |
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10:21 |
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10:31 |
IcyDiamond |
is there any node function that is fired after swap_node? |
10:31 |
IcyDiamond |
i tried after_place_node |
10:32 |
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10:33 |
Stace |
hi, what mover mode should I use if I want to plant? And should the destination be in the ground or the block above the ground? |
10:35 |
kcorK |
‮‮ IcyDiamond, no. it doesn't run any callbacks |
10:35 |
IcyDiamond |
kk |
10:35 |
IcyDiamond |
so i should just use timers? |
10:36 |
IcyDiamond |
i want to update param2 after its meta and stuff changes |
10:36 |
kcorK |
‮depends on what you want to do. you can also use set_node, which runs the callbacks |
10:37 |
kcorK |
‮you can also run the callbacks manually: minetset.registered_nodes[name].after_place_node |
10:37 |
kcorK |
‮but beware, I think the function can also be nil if it's not specified |
10:40 |
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10:41 |
IcyDiamond |
do i have to swap node to set param2? |
10:42 |
kcorK |
‮yes, swap_node is perfectly suited for param2 changes |
10:43 |
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10:49 |
IcyDiamond |
woo my water tank works |
10:49 |
IcyDiamond |
:D |
10:49 |
IcyDiamond |
actually it can hold any type of fluid in the game |
10:52 |
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10:54 |
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11:01 |
rud0lf |
what about lava? |
11:02 |
IcyDiamond |
ye |
11:05 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-01-14:05:32.png |
11:07 |
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11:19 |
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11:19 |
rud0lf |
IcyDiamond: cool |
11:20 |
rud0lf |
plot twist: you can have fishes in it |
11:22 |
IcyDiamond |
Lol |
11:26 |
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11:26 |
rud0lf |
wouldn't it be cool to have an aquarium? |
11:28 |
IcyDiamond |
:P |
11:28 |
IcyDiamond |
i dont suppose you can save metadata onto the drop when you break the block |
11:28 |
IcyDiamond |
can you |
11:28 |
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11:29 |
sfan5 |
you can |
11:31 |
IcyDiamond |
preserve_metadata doesnt seem to get fired |
11:32 |
IcyDiamond |
unless it doesnt in creative? |
11:32 |
sfan5 |
are you using 0.5.0-dev? |
11:33 |
IcyDiamond |
no |
11:33 |
sfan5 |
i'm pretty sure that functionality is new |
11:33 |
IcyDiamond |
oh |
11:33 |
IcyDiamond |
what else can i use |
11:39 |
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11:54 |
IcyDiamond |
there doesnt seem to be any other function to set itemstack on drop |
11:58 |
rubenwardy |
pretty sure you just pass it in? |
11:59 |
IcyDiamond |
i need to save metadata |
11:59 |
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12:05 |
IcyDiamond |
ah screw it ill just drop an empty tank on break |
12:13 |
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12:16 |
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12:29 |
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12:34 |
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12:48 |
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13:06 |
IcyDiamond |
What's up? |
13:08 |
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13:10 |
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13:15 |
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13:37 |
IcyDiamond |
hmm, i cant seem to be able to register a bucket |
13:37 |
IcyDiamond |
with the bucket mod in minetest game |
13:38 |
IcyDiamond |
oh wait |
13:38 |
IcyDiamond |
nvm |
13:51 |
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13:52 |
ccravm |
05,04â–„05,04â–„05,05â–„11,11â–„02,10â–„08,13â–„11,04â–„03,04â–„03,05â–„09,07â–„11,13â–„06,13â–„06,07â–„11,13â–„13,08â–„03,02â–„08,04â–„08,02â–„11 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iÑÑ.sцреÑиетs.оÑg Ñни sцреÑвоwl jphukijutk: Teckla AntumD fireglow 06,07â–„08,11â–„11,07â–„11,10â–„05,07â–„06,03â–„11,08â–„07,03â–„11,07â–„09,11â–„08,03â–„06,10â–„08,05â–„11,11â–„0 |
13:52 |
ccravm |
11,12â–„05,08â–„12,11â–„02,08â–„09,11â–„09,07â–„02,07â–„03,04â–„12,10â–„05,08â–„03,12â–„11,09â–„10,09â–„10,11â–„02,09â–„11,06â–„08,03â–„11,05â–„02,13â–„13 HAPPY APRIL FLOODS DAY BROUGHT TO YOU BY iÑÑ.sцреÑиетs.оÑg Ñни sцреÑвоwl wlxxt: Preuk ShadowNinja georgeowell 12,11â–„06,02â–„02,05â–„09,12â–„05,06â–„13,03â–„06,07â–„11,02â–„08,10â–„02,13â–„03,07â–„12,02â–„05,12â–„ |
13:52 |
|
ccravm was kicked by rubenwardy: Kindergarten is elsewhere! |
13:52 |
rud0lf |
aww that's so cute |
13:52 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-01-16:52:28.png interesting bug |
13:52 |
Teckla |
That looks pretty cool :) |
13:53 |
Teckla |
rubenwardy: Oh man, I thought what ccravm was cool, heh |
13:53 |
Teckla |
It gave me nostalgic flashbacks of my Commodore 64 |
13:55 |
rdococ |
Yay april fools |
13:57 |
IcyDiamond |
supernets is the irc network for internet tough guys |
13:57 |
IcyDiamond |
and they like to spam every single other network |
13:57 |
IcyDiamond |
i even had them come to mine |
14:06 |
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14:08 |
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14:09 |
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14:09 |
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14:24 |
rdococ |
April yay |
14:24 |
rud0lf |
if something is good it doesn't need advertising |
14:24 |
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14:24 |
rud0lf |
so why do they advertise coca-cola or mcdonald's |
14:24 |
rud0lf |
? |
14:25 |
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14:27 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-01-17:27:33.png I got molten metals! |
14:33 |
rdococ |
what mod is that? |
14:33 |
IcyDiamond |
my own mod |
14:33 |
rdococ |
is it on github? |
14:34 |
IcyDiamond |
not yet |
14:34 |
rdococ |
ah |
14:39 |
IcyDiamond |
ohhh, i never noticed that the wavy fluids go higher when you go in the fluid |
14:39 |
IcyDiamond |
thats cool |
14:39 |
rdococ |
They do? |
14:39 |
IcyDiamond |
ye |
14:39 |
rdococ |
Sounds icy |
14:39 |
IcyDiamond |
or does it just seem like it to me |
14:39 |
IcyDiamond |
idk |
14:39 |
IcyDiamond |
it looked like they did |
14:39 |
IcyDiamond |
XD |
14:40 |
IcyDiamond |
ok i think i just timed it right |
14:40 |
IcyDiamond |
can i add a tank to pipeworks somehow? |
14:41 |
IcyDiamond |
or does pipeworks only do water |
14:41 |
rdococ |
well, I haven't been able to put lava in pipes |
14:42 |
IcyDiamond |
kk |
14:42 |
nore |
yeah fluid handling is not really implemented in pipeworks |
14:42 |
nore |
it works-ish for water, but does not preserve volume |
14:43 |
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14:44 |
IcyDiamond |
ok |
14:48 |
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14:51 |
rdococ |
I miss finite water |
14:52 |
IcyDiamond |
xD |
14:52 |
rubenwardy |
!mod [waterplus] |
14:52 |
MinetestBot |
rubenwardy: Finite / Realistic Water [outdated] [waterplus] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=4401 |
14:52 |
rdococ |
Key word is [outdated] |
14:52 |
rdococ |
!mod dynamic_liquids |
14:52 |
rdococ |
!mod dynamic_liquid |
14:53 |
rdococ |
https://github.com/minetest-mods/dynamic_liquid |
15:01 |
rdococ |
I might create a mod to go along with dynamic_liquid that randomly removes naturally occuring water source nodes that are below air |
15:02 |
rubenwardy |
that's false, actually |
15:02 |
rubenwardy |
oh nvm |
15:03 |
rdococ |
I would also like to see a fog effect applied to water (as in, water should appear more opaque the deeper the pool is,) |
15:10 |
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15:20 |
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15:28 |
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15:33 |
paramat |
oh crumbs, finite water, a disaster we luckily removed along with many proll features |
15:33 |
rubenwardy |
it was majorly buggy |
15:34 |
paramat |
related to that, i've looked through the mapgen code in freeminer and there isn't a single thing worth porting, it's all horrible |
15:35 |
paramat |
:) |
15:35 |
paramat |
hmmmm was right to reject it for MT |
15:37 |
paramat |
oh, apart from having a fractal mapgen, but we have our own now |
15:38 |
srifqi |
Is it different fractal shape? |
15:40 |
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15:44 |
paramat |
it has a few that are the same, some are different |
15:44 |
paramat |
ours has 18 fractal types |
15:45 |
paramat |
although many are similar |
15:46 |
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15:49 |
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15:49 |
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15:54 |
troller |
for making finite water not buggy and fast need to refrite half engine |
15:54 |
troller |
also in sreeminer its not buggy |
16:02 |
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16:06 |
FreeFull |
Minetest is far faster than the Java Minecraft, but that might be a low bar |
16:07 |
FreeFull |
And it feels like Minecraft will never get a proper modding API, while Minetest makes modding super easy and integrated |
16:13 |
rubenwardy |
oh hi FreeFull |
16:13 |
srifqi |
I haven't ever modding for MC, so, I can't compare. |
16:13 |
rubenwardy |
FreeFull: you offered me iron ingots on my first day of playing Minetest |
16:14 |
rubenwardy |
early 2012 on RedCrab |
16:14 |
rubenwardy |
pretty sure it was you |
16:16 |
IcyDiamond |
I have modded minecraft |
16:16 |
IcyDiamond |
It's horrible |
16:17 |
IcyDiamond |
Never released any mods cuz they sucked |
16:23 |
FreeFull |
Hi rubenwardy |
16:24 |
FreeFull |
I haven't really been playing much Minetest in a long while |
16:24 |
FreeFull |
IcyDiamond: I'm actually playing a Minecraft mod pack right now |
16:24 |
longerstaff13 |
thanks to whoever approved my MT forum topic :) |
16:24 |
FreeFull |
Minecraft + mods is a big RAM hog |
16:24 |
IcyDiamond |
indeed |
16:24 |
IcyDiamond |
i used to play modded mc a lot |
16:24 |
IcyDiamond |
but now i mod minetest myself |
16:24 |
IcyDiamond |
:P |
16:25 |
kcorK |
‮4 GiB of RAM ought to be enough for everybody |
16:32 |
rdococ |
<FreeFull> Minetest is far faster than the Java Minecraft, but that might be a low bar |
16:32 |
rdococ |
True... I wonder how it compares to Bedrock Edition? |
16:34 |
rdococ |
kcorK: I wish. |
16:34 |
rdococ |
s/I wish./.hsiw I |
16:35 |
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16:38 |
IcyDiamond |
tfw random segfault |
16:38 |
IcyDiamond |
gotta love those |
16:38 |
FreeFull |
Bedrock might be faster, but they have weird restrictions, like terrain never generating above y=128 |
16:39 |
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16:47 |
IcyDiamond |
ok, the game segfaults when a lua error occurs in timer |
16:49 |
IcyDiamond |
can i have lowpart formspec thing behind the texture? |
16:59 |
IcyDiamond |
how do i add tooltip to formspec |
16:59 |
IcyDiamond |
tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>;<fontcolor>] |
16:59 |
IcyDiamond |
whats a gui_element_name |
17:00 |
rubenwardy |
a button name |
17:00 |
rubenwardy |
or whatever |
17:00 |
IcyDiamond |
oh, its only for buttons? |
17:00 |
IcyDiamond |
i want it on an image |
17:00 |
rubenwardy |
hmmm |
17:00 |
rubenwardy |
use an image button with no action? |
17:00 |
rubenwardy |
no action meaning it doesn't actually do anyrhing |
17:05 |
IcyDiamond |
wtf one of my lists (slot) isn't accepting items |
17:05 |
IcyDiamond |
weird |
17:06 |
IcyDiamond |
allow inventory put isnt even called |
17:06 |
rubenwardy |
any errors? |
17:06 |
IcyDiamond |
hmmm |
17:06 |
rubenwardy |
sure it's in bounds? |
17:06 |
IcyDiamond |
nop |
17:06 |
IcyDiamond |
yep |
17:07 |
rubenwardy |
in bounds - start and list[] size isn't bgger than list size |
17:07 |
IcyDiamond |
ohhh |
17:08 |
IcyDiamond |
yeah thanks |
17:08 |
rubenwardy |
was there really no error? |
17:08 |
IcyDiamond |
nope |
17:09 |
rubenwardy |
F u formspecs |
17:09 |
IcyDiamond |
ikr |
17:09 |
rubenwardy |
funny thing is out of the current devs, I've done the most with them |
17:09 |
IcyDiamond |
XD |
17:09 |
rubenwardy |
wait, I'll check that |
17:11 |
IcyDiamond |
"image[0.08,0.05;1.4,2.8;melter_gui_barbg.png^[lowpart:".. |
17:11 |
IcyDiamond |
(lava_percent)..":melter_lava.png]".. |
17:11 |
IcyDiamond |
could i use default_lava.png there somehow |
17:11 |
rubenwardy |
ew |
17:11 |
rubenwardy |
yes |
17:11 |
IcyDiamond |
how |
17:11 |
rubenwardy |
not sure sure what you want |
17:11 |
IcyDiamond |
can i resize a texture while tiling it? |
17:12 |
rubenwardy |
do you want the lava to be progress bar thing? |
17:12 |
IcyDiamond |
yes |
17:12 |
rubenwardy |
does it need to be masked? |
17:12 |
IcyDiamond |
masked? |
17:12 |
rubenwardy |
like, is the progressbar a rectangle or square |
17:12 |
rubenwardy |
or is it shaped |
17:12 |
IcyDiamond |
rectangle |
17:12 |
rubenwardy |
then no masking |
17:13 |
IcyDiamond |
;1.4,2.8 |
17:13 |
IcyDiamond |
clearly a rect |
17:13 |
rubenwardy |
need to resize then |
17:13 |
rubenwardy |
well no |
17:13 |
rubenwardy |
melter_gui_barbg could be an arrow |
17:13 |
rubenwardy |
like in a furnace |
17:14 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-01-20:13:58.png |
17:15 |
IcyDiamond |
i want to do the same for my metal buffer |
17:15 |
IcyDiamond |
but i dont want to make each of them a texture for the gui |
17:16 |
IcyDiamond |
so resize is the only sensible option |
17:16 |
IcyDiamond |
if its possible |
17:16 |
IcyDiamond |
the bar is 64x128 but liquid texture is 16x16 |
17:16 |
IcyDiamond |
you get me? |
17:18 |
IcyDiamond |
can i use image[ formspec for lowpart? |
17:18 |
rubenwardy |
lowpart is a texture modifiier, and they can be used anywhere |
17:18 |
rubenwardy |
and I forget how to resize, will have to read the docs |
17:19 |
rubenwardy |
texture modifiers are kinda disgusting |
17:19 |
IcyDiamond |
or maybe i can use image[ itself for a progress thing? |
17:19 |
IcyDiamond |
i'd just have to take a percentage of the height |
17:20 |
rubenwardy |
that's what I usually do |
17:20 |
rubenwardy |
eg: see awards |
17:20 |
IcyDiamond |
ok cool |
17:32 |
IcyDiamond |
ok i suck at maths |
17:32 |
IcyDiamond |
dammit |
17:32 |
IcyDiamond |
why does anything i do never work |
17:35 |
IcyDiamond |
in theory it should work but it doesnt |
17:35 |
IcyDiamond |
goddamn |
17:57 |
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18:24 |
IcyDiamond |
formspec sucks |
18:24 |
IcyDiamond |
why cant we have a coordinate system that makes sense |
18:24 |
rubenwardy |
agreed |
18:25 |
rubenwardy |
there's an issue for it |
18:25 |
rubenwardy |
I suspect there will be a replacement in a year or so |
18:25 |
rubenwardy |
0.5.2 |
18:25 |
rubenwardy |
\xo/ |
18:25 |
IcyDiamond |
cool |
18:25 |
rubenwardy |
there's some real conversation at least |
18:25 |
rubenwardy |
but meh |
18:31 |
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18:55 |
Fixer |
when I first tried to look into some formspecs - I was horrified and decided not to |
18:59 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-01-21:58:45.png my metal melter |
18:59 |
IcyDiamond |
melts metals using lava |
18:59 |
IcyDiamond |
:) |
19:03 |
IcyDiamond |
i'll also add a casting block |
19:03 |
IcyDiamond |
but thats for another day |
19:07 |
IcyDiamond |
maybe i should try turning this into a multiblock |
19:07 |
IcyDiamond |
makes it less cheaty |
19:07 |
IcyDiamond |
dunno |
19:08 |
IcyDiamond |
can you even do multiblocks in minetest |
19:11 |
kcorK |
what's a multiblock |
19:11 |
IcyDiamond |
a machine that only works when it has certain blocks around it, i guess |
19:11 |
kcorK |
‮that's a nice formspec btw :) |
19:12 |
IcyDiamond |
i tried my best |
19:12 |
IcyDiamond |
:P |
19:12 |
kcorK |
‮oh, those blocks. in-game blocks |
19:15 |
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19:20 |
IcyDiamond |
I'd say my day of minetest modding was pretty successful |
19:20 |
IcyDiamond |
I added molten metals, tanks for every fluid and a metal melter |
19:26 |
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20:39 |
blackGen |
Hey, what's the maximum value for glow parameter of particle definitions? |
20:39 |
blackGen |
Can't seem to find it anywhere |
20:41 |
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20:41 |
rdococ |
hmm |
20:45 |
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20:45 |
paramat |
probably 14, like node light levels |
20:46 |
paramat |
but yes should be documented, and isn't |
20:46 |
rdococ |
Is there a way for the mod to determine what biome a certain position is in? |
20:46 |
paramat |
yes in 0.5.0dev |
20:47 |
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20:47 |
rdococ |
Oh, cool. |
20:47 |
blackGen |
Ok thanks |
20:47 |
rdococ |
paramat: do you know what function I should use? |
20:49 |
rdococ |
Found it |
20:50 |
paramat |
yes looking at code glow is max 14 |
20:50 |
paramat |
ok |
20:58 |
IcyDiamond |
I love how helpful the people in this community are |
20:58 |
IcyDiamond |
I love y'all |
20:59 |
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21:00 |
IcyDiamond |
The devs are great people. If it were in my power, I'd give all of you financial support |
21:00 |
IcyDiamond |
This is not april fools joke |
21:00 |
kcorK |
<3 ♡ ♥ ⤠🎔 |
21:02 |
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21:06 |
rdococ |
> minetest.get_heat(pos) |
21:06 |
rdococ |
What range is the heat in? |
21:07 |
Krock |
0 and 100 as in the biome def I guess |
21:07 |
Shara |
from what I understand, it might be outside that though |
21:07 |
Shara |
but that's the normal range |
21:08 |
rdococ |
k. |
21:09 |
paramat |
mostly 0 to 100 but do exceed, extremes are -37.5 and 137.5 |
21:09 |
paramat |
same for humidity |
21:10 |
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21:10 |
paramat |
Icy thanks for your appreciation, makes a nice change ;] |
21:10 |
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21:10 |
rdococ |
I'm thinking of creating a system (either ABM or VoxelManip) where dirt_with_grass that generates in cold biomes is recolored to have more blush grass, hot more yellowish, etc. like Minecraft's grass color variation |
21:11 |
Shara |
Depending on what you're attempting, isn't it simpler to just set the correct thing for the correct biome to begin with? |
21:12 |
rdococ |
true, but I don't think there's any way to modify a biome |
21:12 |
Shara |
Check register_decoration if you are thinking about at mapgen |
21:12 |
rdococ |
as in, I want to apply this to existing biomes instead of creating new ones |
21:12 |
Shara |
You specify the biomes you want a thing to appear in |
21:13 |
Shara |
Well, unless you are working with v6 mapgen, in which case you can cry instead :( |
21:13 |
Shara |
For everything else, you just need to check for the correct biome name and include it |
21:14 |
paramat |
there's a mod in the forum that does this, called 'luscious' i think |
21:14 |
paramat |
it uses hardware colouring |
21:14 |
rdococ |
paramat: found it |
21:14 |
Shara |
Yup, depending on the goal, that would be my next recomendation |
21:15 |
IcyDiamond |
paramat: you're very welcome my dude |
21:16 |
paramat |
it uses voxelmanip to place nodes at the stored 'heightmap' y values |
21:18 |
rdococ |
I once tried creating a volcano biome |
21:18 |
rdococ |
I don't think it ever appeared though |
21:19 |
Shara |
You need to make sure it's not using the same heat/humidity as an existing biome as well |
21:19 |
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21:20 |
paramat |
yes |
21:21 |
paramat |
biome point needs to be spaced nicely inbetween existing biome points |
21:23 |
rdococ |
the volcano biome had a warm temperature of ~75 |
21:28 |
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21:28 |
rdococ |
interesting, biomes can now have x and z limits instead of just y limits? |
21:29 |
rdococ |
I could combine that with my timezones mod (which requires a time-offset fork made by someone whose name I forgot) |
21:32 |
rdococ |
hm, does "node_river_water = "default:lava_source"," work? |
21:32 |
rdococ |
not sure whether to put the _source |
21:36 |
rubenwardy |
rdococ: limits have hard lines |
21:36 |
paramat |
yes lava in rivers works |
21:37 |
paramat |
but 'river water' is only found in mgvalleys, it is specifically the water of sloping rivers, y > 1 |
21:37 |
paramat |
mgv7 rivers contain 'node water' normal water |
21:38 |
paramat |
since they are at sea level |
21:41 |
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21:43 |
rdococ |
Huh, I found a valley that switches from regular water to river water |
21:43 |
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21:53 |
rdococ |
I can't seem to find the biome |
21:54 |
rdococ |
currently, heat is 100 and humidity is 0 |
21:58 |
MinetestBot |
[git] nerzhul -> minetest/minetest: LINT: add clang-tidy step (#6295) d88c4e1 https://git.io/vx6WR (2018-04-01T21:57:55Z) |
21:58 |
Shara |
rdococ: those are both values at the extreme ends of the scale, so no, you won't find them easily |
21:59 |
Shara |
Try more central values that are not exactly the same as something else |
22:05 |
rdococ |
Shara: the problem is that as it's a volcano, it's meant to be super hot and dry |
22:07 |
Shara |
yes, but for testing purposes, it's good if you can find it easily |
22:08 |
Shara |
And even then, you might wat to do something like 80 heat and 20 humitity |
22:08 |
Shara |
humidity* |
22:08 |
Shara |
Otherwise it might be so rare players never find it |
22:08 |
Shara |
But do check no other biome is using the same values you set |
22:12 |
paramat |
https://forum.minetest.net/viewtopic.php?f=18&t=15939 current biome system |
22:20 |
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22:26 |
rdococ |
I used //lua to run a script that constantly teleports me until I end up in a volcano biome |
22:26 |
rdococ |
I'm still teleporting |
22:43 |
rdococ |
heat_point = 53.35,humidity_point = 45.54, |
22:43 |
rdococ |
My script still doesn't find any volcanoes. |
22:49 |
Shara |
rdococ: why not a whole number? |
22:49 |
rdococ |
I wonder if fractional numbers break it or something |
22:50 |
Shara |
No idea. Never tried |
22:51 |
rdococ |
I changed to 53, 47 |
22:51 |
rdococ |
I cannot find it |
22:52 |
rdococ |
I'm using valleys mapgen |
22:53 |
Shara |
I'm not sure what else to suggest for you. Try deregistering all other biomes first to check you haven't got something other than the heat/humidity messed up? |
22:54 |
Shara |
Check ethereal if you need an example of how |
22:54 |
Shara |
I'm away for a while, but can try help some other time if you are really stuck |
22:58 |
rdococ |
Shara: I added minetest.clear_registered_biomes() to the top of the file, but that doesn't seem to have done anything. |
22:59 |
rdococ |
Nevermind, I added an optional dependency and newly generated chunks are volcano biome. |
23:00 |
rdococ |
(that dependency being 'default?') |
23:03 |
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